Konami, one of the monolithic names in Japan's gaming industry, has had its hand in the game since 1978 (not its founding, but when it produced its first coin-op game). The company has a string of successful franchises, both past and present, including the iconic
At the end of last month, we looked at three titles from the year 1987, taking stock of their pros and cons thirty years after their original release. I like to think of the process as something between an honest review, a nostalgic look back,
I'll start this off the way I like to start as many conversations as possible these days: I have a ton of emulators now, not to mention a handful of working consoles. Every moment I don't spend writing, doing other work, playing D&D, sleeping, reading,
I can tell you folks about title after title, three times a month, or I can try to entertain you and shake it up a bit. This will be the first of an “Editor’s Choice” series of articles, where I focus on a
Sword & Sorcery. Known for buff swordsmen, scantily-clad warrior-women, and evil magic, this sub-genre of fantasy held pop culture in its jaws in the 70s and 80s. It never really went away; Robert E. Howard’s “Conan” character is still popular today as a
If just seeing that logo didn’t fire off a powerful twinge of nostalgia for you, then we probably grew up in very different places. You probably grew up on the Moon or in Narnia. I’m not sure where you were, and I’m not
Ninjas were a staple of pop culture in the 80s and 90s. They were everywhere. Movies, TV, cereal boxes… and especially video games. Though history depicts them as silent, efficient killers, they underwent a gradual transformation into heroes of a sort once Western
Mega Man feels like an arcade game. It is so hard that it feels punishing at times and so addictive that you can’t stop coming back to it.
We here at NRW review music and films, and so I wanted to kick off a series of video game reviews with a game whose name has grown to weigh more than any contribution to the series.