The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn't have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are
The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn't have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are
[caption id="attachment_23562" align="aligncenter" width="612"] Hey, look, we found it![/caption] I put this off until I was ready to be mad about video games on our website again. I suppose now's a good enough time; I have a minor but very painful sinus infection, it's making it
(adsbygoogle = window.adsbygoogle || []).push({}); Certain games are famous not only because they are memorable, but because they defy the player to conquer them. They stare back at you while the continue screen counts down