The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn't have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are
The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn't have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are
The core of almost every decent video game's story is conflict. Whether it's the fierce hand-to-hand hoops of NBA Jam, the brutal martial arts murder of Mortal Kombat, or DOOM's epic battle against Hell