The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn't have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are
The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn't have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are
google_ad_client = "ca-pub-6563195076446638"; google_ad_slot = "8184578109"; google_ad_width = 320; google_ad_height = 100; It has been thirty years since the game in the