I'll start this off the way I like to start as many conversations as possible these days: I have a ton of emulators now, not to mention a handful of working consoles. Every moment I don't spend writing, doing other work, playing D&D, sleeping, reading,
Street fighter II: The World Warrior is where the franchise started for most fans; though its prequel enjoyed moderate success, it was this one that truly caught on and blew new air into arcade fighting games as a genre.
All right, folks. This is a good one. Dragon’s Lair, a 1983 cinematic arcade RPG, was (and still is) considered iconic for several reasons. One of its most (at the time) impressive aspects was that it was a fully cinematic experience, more than just shooting blips
Double Dragon, originally released in 1987 and developed by Technos Japan, is an iconic representative of its genre: the side-scrolling beat ‘em up action game.
Released internationally by Namco in November 1988, the arcade cult classic got attention (both positive and negative, though some say there is no bad press) for its over-the top themes of horror and gore.