In some of the older D&D books from the golden days of TSR (namely “1st edition” Advanced D&D), The few incredible images rendered by masters like Erol Otus are surrounded on all sides by what can best be described as “almost art.” It's either strange
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I put this off until I was ready to be mad about video games on our website again. I suppose now's a good enough time; I have a minor but very painful sinus infection, it's making it
We can't keep talking about all these consoles and carts that clutter and crowd my creepy crypt out here on the edge of the NRW estate. At least, not without taking a look at what the 2nd Edition AD&D Dungeon Master Guide would call “The
It’s never guaranteed which games become eSports titles. Some big-budget video games fail to make the cut while others designed by smaller independent studios can fill arenas with eager fans. A burgeoning eSports scene can be hugely lucrative to game developers as they aim to
In a time beyond time, when the grit and stone of our video gaming foundations was still somewhat molten and mutable, there were games whose footsteps left a fossilized and indelible mark on the tone of things to come. In these earlier days, it was
Gaming on the go is easier than ever if you own a smartphone. And fans of retro classics can get their fill of old-school action on their mobile thanks to the array of revamped titles that are on offer.
Here are just a few of the
At the end of last month, we looked at three titles from the year 1987, taking stock of their pros and cons thirty years after their original release. I like to think of the process as something between an honest review, a nostalgic look back,
I'll start this off the way I like to start as many conversations as possible these days: I have a ton of emulators now, not to mention a handful of working consoles. Every moment I don't spend writing, doing other work, playing D&D, sleeping, reading,
Street fighter II: The World Warrior is where the franchise started for most fans; though its prequel enjoyed moderate success, it was this one that truly caught on and blew new air into arcade fighting games as a genre.
All right, folks. This is a good one. Dragon’s Lair, a 1983 cinematic arcade RPG, was (and still is) considered iconic for several reasons. One of its most (at the time) impressive aspects was that it was a fully cinematic experience, more than just shooting blips
Double Dragon, originally released in 1987 and developed by Technos Japan, is an iconic representative of its genre: the side-scrolling beat ‘em up action game.
Released internationally by Namco in November 1988, the arcade cult classic got attention (both positive and negative, though some say there is no bad press) for its over-the top themes of horror and gore.