Another Japan-only game from Namco, and in fact its first 16-bit arcade platformer. Bryan takes a look at the good, the bad, and the very ugly of Yokai Dochuki.
Another Japan-only game from Namco, and in fact its first 16-bit arcade platformer. Bryan takes a look at the good, the bad, and the very ugly of Yokai Dochuki.
Since the Internet and emulation have become prevalent in gamers' lives (especially mine), I've had plenty of moments when I've been exposed to something that never left Japan and thought, “you know, this would have really done well in the West. It's a
When we were kids, and we first beheld the wonder of console video games, the entire thing would sometimes seem like one huge river – no, an ocean is more appropriate. One deluge of games would be released, then another, and we'd still
(adsbygoogle = window.adsbygoogle || []).push({}); Naxat Soft (which eventually became known as Kaga Create before becoming defunct in 2015) was a big swingin' tent pole in the late 1980s in Japan. During this time, they would earn a reputation
(adsbygoogle = window.adsbygoogle || []).push({}); When I was a kid in the late 80s and early 90s, I'd occasionally see a system advertised on TV and in magazines that