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	<title>Blood Machines &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>Blood Machines &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<item>
		<title>Carpenter Brut Drops video to &#8220;Speed or Perish&#8221; &#8211; Directed by Seth Ickerman</title>
		<link>https://newretrowave.com/2026/02/13/carpenter-brut-drops-video-to-speed-or-perish-directed-by-seth-ickerman/</link>
					<comments>https://newretrowave.com/2026/02/13/carpenter-brut-drops-video-to-speed-or-perish-directed-by-seth-ickerman/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Fri, 13 Feb 2026 19:12:12 +0000</pubDate>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retrowave Articles]]></category>
		<category><![CDATA[speed or perish]]></category>
		<category><![CDATA[Blood Machines]]></category>
		<category><![CDATA[Carpenter Brut]]></category>
		<category><![CDATA[darksynth]]></category>
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		<category><![CDATA[power]]></category>
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		<category><![CDATA[Turbo killer]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=45202</guid>

					<description><![CDATA[&#160; &#160; Carpenter Brut teams up with Seth Ickerman once again to create another visual and sonically pleasing masterpiece. If you haven&#8217;t already, check out the film &#8220;Blood Machines&#8221; by Seth Ickermen, and the music video to Carpenter Brut&#8217;s &#8220;Turbo Killer&#8221;. Both solid pieces of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img fetchpriority="high" decoding="async" class="size-large wp-image-45203" src="https://newretrowave.com/wp-content/uploads/2026/02/Screenshot-2026-02-13-at-2.02.43 PM-1024x502.jpg" alt="" width="1024" height="502" srcset="https://newretrowave.com/wp-content/uploads/2026/02/Screenshot-2026-02-13-at-2.02.43 PM-1024x502.jpg 1024w, https://newretrowave.com/wp-content/uploads/2026/02/Screenshot-2026-02-13-at-2.02.43 PM-300x147.jpg 300w, https://newretrowave.com/wp-content/uploads/2026/02/Screenshot-2026-02-13-at-2.02.43 PM-768x376.jpg 768w, https://newretrowave.com/wp-content/uploads/2026/02/Screenshot-2026-02-13-at-2.02.43 PM.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>&nbsp;</p>
<p>Carpenter Brut teams up with Seth Ickerman once again to create another visual and sonically pleasing masterpiece. If you haven&#8217;t already, check out the film &#8220;Blood Machines&#8221; by Seth Ickermen, and the music video to Carpenter Brut&#8217;s &#8220;Turbo Killer&#8221;. Both solid pieces of work. Watch the new Carpenter Brut video below:</p>
<p>&nbsp;</p>
<p>† CARPENTER BRUT &#8211; SPEED OR PERISH † Directed by Seth Ickerman (Official Music Video)</p>
<p><iframe title="YouTube video player" src="https://www.youtube.com/embed/9Eqf973nbAQ?si=OqQTAGhHjXAl1mWK" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>Carpenter Brut releases new single ‘The Widow Maker’</title>
		<link>https://newretrowave.com/2022/03/19/carpenter-brut-releases-new-single-the-widow-maker/</link>
					<comments>https://newretrowave.com/2022/03/19/carpenter-brut-releases-new-single-the-widow-maker/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Sat, 19 Mar 2022 16:45:23 +0000</pubDate>
				<category><![CDATA[Home]]></category>
		<category><![CDATA[Music]]></category>
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		<category><![CDATA[Blood Machines]]></category>
		<category><![CDATA[Carpenter Brut]]></category>
		<category><![CDATA[darksynth]]></category>
		<category><![CDATA[Deka Brothers]]></category>
		<category><![CDATA[Leather Terror]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[No Quarter Prod]]></category>
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		<category><![CDATA[Poitiers]]></category>
		<category><![CDATA[retrowave]]></category>
		<category><![CDATA[Roller Mobster]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[The Widow Maker]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=38494</guid>

					<description><![CDATA[The Roller Mobster has struck again! Darksynth overlord Carpenter Brut has just unveiled a new music video titled ‘THE WIDOW MAKER’. Directed by The Deka Brothers and produced by Carpenter Brut’s own No Quarter Prod, the video stars Dylan Sprouse as a leather-sporting rockstar with [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The Roller Mobster has struck again! Darksynth overlord Carpenter Brut has just unveiled a new music video titled ‘THE WIDOW MAKER’. Directed by The Deka Brothers and produced by <strong>Carpenter Brut</strong>’s own No Quarter Prod, the video stars Dylan Sprouse as a leather-sporting rockstar with a thirst for bloody revenge. Filled with psychedelic cinematography, retro cheese and raw aggression, Carpenter Brut’s new track rampages through eighties tropes, leaving his distinct blood red mark on whatever dares cross its path.</p>
<p>Featuring Alex Westway of GUNSHIP fame, ‘The Widow Maker’ serves as both a throwback and leap forward for the French producer, whose scope keeps growing larger with everything subsequent release.</p>
<p><iframe title="THE WIDOW MAKER - CARPENTER BRUT feat Alex Westaway (GUNSHIP) (Official Music Video)" width="1060" height="596" src="https://www.youtube.com/embed/_3i7tcZ-szI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>At less than two weeks before the album’s release, it seems like the artist’s fully intending to keep our blood boiling for the feral thrills of the <em>Leather Terror…</em></p>
<p><a href="https://carpenterbrut.bandcamp.com/album/leather-terror">LEATHER TERROR by Carpenter Brut</a></p>
<p><em>Carpenter Brut ‘Leather Terror’ releases on April 1 2022 and is available now on <a href="https://carpenterbrut.bandcamp.com/album/leather-terror">Bandcamp</a> for pre-order.</em></p>
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		<title>Waveshaper releases Sci-fi MV Short ‘The Phantom Machine’</title>
		<link>https://newretrowave.com/2021/11/09/waveshaper-releases-sci-fi-mv-short-the-phantom-machine/</link>
					<comments>https://newretrowave.com/2021/11/09/waveshaper-releases-sci-fi-mv-short-the-phantom-machine/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Tue, 09 Nov 2021 11:00:39 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
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		<category><![CDATA[Waveshaper]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=37637</guid>

					<description><![CDATA[Following up on his triumphant comeback that was Mainframe, Waveshaper has blessed us with what may well be the most ambitious and downright spectacular Retrowave music video of the year. NewRetroWave could not be prouder to bring you “The Phantom Machine”, an action-packed feast for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Following up on his triumphant comeback that was <a href="https://waveshaper1.bandcamp.com/album/mainframe"><em>Mainframe</em></a>, <strong>Waveshaper</strong> has blessed us with what may well be the most ambitious and downright spectacular Retrowave music video of the year.</p>
<p>NewRetroWave could not be prouder to bring you “The Phantom Machine”, an action-packed feast for the senses. Set in a post-apocalyptic future, the video follows a lone traveller who crosses paths with a deadly force known as the Phantom Machine.</p>
<p><iframe loading="lazy" title="Waveshaper - The Phantom Machine" width="1060" height="596" src="https://www.youtube.com/embed/jZqDqHPCMSk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Directed by <strong>Jendo Shabo</strong> of <a href="https://www.heliosfilms.ca/">Helios films</a> and starring Shane Morris in the lead role, <strong><em>The Phantom Machine </em></strong>is nothing short of a tour-de-force in indie filmmaking and an awe-inspiring example of a passion led by pure passion and dedication.</p>
<p>Along with the film release, Waveshaper has also released an EP/Maxi-single  with a movie edit of the track along with the movie’s intro and outro.</p>
<p>For fans of Seth Ickerman’s <em>Blood Machines </em>and Masebrothers’ <em>Cyborg : Deadly Machine</em>, here’s one short you’re definitely not going to want to miss!!</p>
<p><em>The Phantom Machine EP is out now on <a href="https://waveshaper1.bandcamp.com/album/the-phantom-machine-original-soundtrack?from=hp">Bandcamp</a> and <a href="https://open.spotify.com/album/77h1aabcZqdFzPiTGjZhqj?si=TparQh_QTfCRueFxuJNohQ">Spotify</a>.</em></p>
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		<title>New Turbo Kid Video Game and EP from Le Matos</title>
		<link>https://newretrowave.com/2021/03/18/new-turbo-kid-video-game-and-ep-from-le-matos/</link>
					<comments>https://newretrowave.com/2021/03/18/new-turbo-kid-video-game-and-ep-from-le-matos/#respond</comments>
		
		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Thu, 18 Mar 2021 19:12:55 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[commando ninja]]></category>
		<category><![CDATA[Escape from North Korea]]></category>
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		<category><![CDATA[Le Matos]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[Turbo Kid]]></category>
		<category><![CDATA[Turbo Kid Video Game]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=32699</guid>

					<description><![CDATA[Le Matos scored the absolutely stunning original soundtrack to the cult classic &#8220;Turbo Kid,&#8221; back in 2015 and now they&#8217;ve just released an EP, &#8220;Rise of Turbo Kid,&#8221; ahead of the upcoming new Turbo Kid video game! Grab a listen to the chiptune filled EP [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Le Matos scored the absolutely stunning <a href="https://lematos.bandcamp.com/album/chronicles-of-the-wasteland-turbo-kid-original-motion-picture-soundtrack">original soundtrack</a> to the cult classic &#8220;<a href="https://newretrowave.com/2015/10/08/the-turbo-kid-2015/">Turbo Kid,&#8221;</a> back in 2015 and now they&#8217;ve just released an EP, &#8220;Rise of Turbo Kid,&#8221; ahead of the upcoming new Turbo Kid video game! <a href="https://lematos.bandcamp.com/album/rise-of-turbo-kid-ep">Grab a listen to the chiptune filled EP here.</a> You can check out the trailer for the game below &#8211; and <a href="https://www.turbokidgame.com/en/home">grab more info about the game here.</a></p>
<p>We&#8217;re really digging this new chiptune take on the classic theme from the original movie.  The original score was always fantastic, and we can&#8217;t wait to hear more of the synth score they&#8217;ve created for the new video game &#8211; which sounds like it&#8217;ll be filled with more than just chiptune.</p>
<p>The upcoming Turbo Kid video game itself is set to be a Metroidvania style bit adventure game, that seems to be filled with some hilarious gore and, of course, what is sounding like a fantastic soundtrack.</p>
<p>The kitschy ultra-violent Turbo Kid has always held a special place in my heart, as it was one of the first topics I covered after I started writing about synth music way back in 2015. I was lucky enough to actually have a theater showing the film near me too. The crowd was awesome &#8211; you haven&#8217;t lived until you&#8217;ve heard a theater audience laughing hysterically as heads explode to a synth soundtrack!</p>
<p>Way back in 2015, we saw the beginning of a new indie film genre &#8211; the synthwave inspired retro spoof. Kung Fury is perhaps the most well known, but only a few short months after its release Turbo Kid also briefly graced the silver screen. Since then we&#8217;ve continued to see more retro synth inspired spoofs like &#8220;<a href="https://newretrowave.com/2020/04/10/escape-from-north-korea-premieres-today/">Escape from North Korea,</a>&#8221; &#8220;<a href="https://newretrowave.com/2018/02/28/commando-ninja-epic-80s-action-comedy-gore/">Commando Ninja,&#8221;</a> and the not-so-spoofy (and wildly good) synth backed &#8220;<a href="https://newretrowave.com/2019/05/16/seth-ickerman-blood-machines-update/">Blood Machines.&#8221;</a></p>
<p>We&#8217;re super stoked to see that after almost 6 years the indie film is getting it&#8217;s own video game. After all, Kung Fury got it&#8217;s own video game not too long after it was released!</p>
<p><iframe loading="lazy" title="TURBO KID Video Game - Announcement Teaser" width="1060" height="596" src="https://www.youtube.com/embed/32DUov46uho?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
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		<title>Carpenter Brut &#8211; BLOOD MACHINES OST</title>
		<link>https://newretrowave.com/2020/04/16/carpenter-brut-blood-machines-ost/</link>
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		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Thu, 16 Apr 2020 23:25:09 +0000</pubDate>
				<category><![CDATA[Home]]></category>
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		<category><![CDATA[Seth Ikerman]]></category>
		<category><![CDATA[soundtrack]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29683</guid>

					<description><![CDATA[Just released &#8211; Carpenter Brut&#8217;s stunning OST for BLOOD MACHINES! This original soundtrack has all the intensity of Carpenter Brut&#8217;s signature darksynth style that fans know and love. However, being an OST, we also get to hear a variety of orchestral overtones usually not so [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Just released &#8211; Carpenter Brut&#8217;s<a href="https://carpenterbrut.bandcamp.com/album/blood-machines-ost?fbclid=IwAR0xw_ACOlge-svYZz71n16HEsFrKFT65NsrF7LC_yJr5wmK0RQ72wZS94Q"> stunning OST for BLOOD MACHINES!</a></p>
<p>This original soundtrack has all the intensity of Carpenter Brut&#8217;s signature darksynth style that fans know and love. However, being an OST, we also get to hear a variety of orchestral overtones usually not so forward in Brut&#8217;s traditional releases.</p>
<p>The varying themes from the film are communicated perfectly through this score, and add a layer of brilliantly dark and moody complexity to the producers usual style. A vinyl edition of the soundtrack will be released by No Quarter Prod later this year &#8211; stay tuned to social media for more info!</p>
<p>It was truly a stroke of luck to have the chance to see this film in theaters. It is a fantastic piece of sci-fi cinema. Check out the <a href="http://bloodmachines.com">BLOOD MACHINES website here</a> for more info on how to see it &#8211;<a href="https://carpenterbrut.bandcamp.com/album/blood-machines-ost?fbclid=IwAR0xw_ACOlge-svYZz71n16HEsFrKFT65NsrF7LC_yJr5wmK0RQ72wZS94Q"> and listen to the original soundtrack here now!</a></p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/gMCZkLBhycA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<title>Seth Ickerman updates us on Blood Machines</title>
		<link>https://newretrowave.com/2019/05/16/seth-ickerman-blood-machines-update/</link>
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		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Thu, 16 May 2019 10:00:54 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
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		<guid isPermaLink="false">https://newretrowave.com/?p=27064</guid>

					<description><![CDATA[After three years of tireless efforts to deliver what is hyped up to be the Retrowave movie experience of a lifetime, Seth Ickerman has recently announced the near completion of their widely anticipated Blood Machines Space-Opera feature. Pitched as a follow up to the jaw-dropping [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>After three years of tireless efforts to deliver what is hyped up to be the Retrowave movie experience of a lifetime, Seth Ickerman has recently announced the near completion of their widely anticipated <em>Blood Machines</em> Space-Opera feature. Pitched as a follow up to the jaw-dropping thrill ride that was <em>Turbo Killer</em>, the upcoming French sci-fi epic will notably feature an original score by Carpenter Brut, which will potentially go down as the darkest, loudest and heaviest Space Opera soundtrack ever conceived. Following a hugely successful Kickstarter campaign launched in late 2016, the Ickerman duo has recently decided to launch <a href="https://www.kickstarter.com/projects/2050134024/blood-machines-the-last-campaign?fbclid=IwAR0JDPEZR6SMOwDaYwpJLYksp0Mnj35Re18_Y-tyNwd3viNKfkWUrLMeKcE">one final crowdfunding</a> campaign to fund the film’s finishing touches. Having met the duo three years ago to talk about the project (<a href="https://newretrowave.com/2016/12/12/seth-ickerman-interview/">link</a>), I got in touch with the restless pair to garner the latest news since our initial meet-up. I caught up with Raphaël and Savitri last Saturday afternoon at their studios. Raphaël had told me that weekends were a long-lost memory by this point, as the two had started working seven days a week, including days that went from 9 am to midnight. Having run out of funds, the duo has taken it upon themselves to deliver on their promises by locking themselves into what could reasonably be compared to China’s infamous ‘996 Working Hour System’. After a quick tour of the studios, we sat down in the office’s dining room over coffee to discuss the latest developments on <em>Blood Machines.</em></p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/DYIlz1KpdlE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p><strong>Last time we met, you had just launched the first Kickstarter campaign back in 2016. How’ve things been going since then?</strong></p>
<p><strong>Raphaël : </strong>We’ve been holding up, but it’s been complicated at each step of the way. We estimated our first Kickstarter campaign goal according to our reach and it was a great success. The film isn’t only being financed by Kickstarter. We’re currently working on a budget that&#8217;s around half a million euros. We’ve had to find other sources of financing through our producer at Logical Pictures. It was tricky for them, too, considering that this music-heavy project doesn’t quite fit any standard format and that we didn’t want to compromise on that end. To top it all off, it’s also a costly project to pitch. Before shooting, we had to make sure everything fits within reasonable boundaries to get things started.<br />
We had the resources for about fifteen days of shooting, which was pretty tight for us. We went through a few 1st AC’s (First Assistant Director), because a lot of them didn’t think it was possible. We had to find someone crazy enough to understand what we were after and bear with us. The shooting went well, actually. We found the right people who were on the same page, but it was pretty tough. We had a very tough schedule and we had to constantly come up with solutions and workarounds to fit everything in. We had to cut a few things we managed to shoot what we needed to shoot.<br />
<strong>Savitri :</strong> We prepared a lot beforehand since it’s a special effects film and we had to know precisely which shots we were going to shoot. Changing an angle or technique adds up a ton of effects in post-production. You can’t really improvise on the set.<br />
<strong>R : </strong>We used film sets, we filmed outdoors, we shot at night… we went through all of the tricky situations but we got through it with some luck. We dodged a storm!<br />
<strong>S : </strong>We shot outdoors for three days and it was bad weather on the third day, but it’s true that it could’ve been worse.<br />
<strong>R : </strong>Coppola used to say that no matter if it rains or snows, you should still shoot. You’ll justify it later. <em>[Laughs]</em></p>
<p>&nbsp;</p>
<p><strong>Last time you explained that this project was characterised by hybridisation of your « garage-film » work such as <em>Kaydara </em>and a more professional workflow. How did you perceive this newfound work organisation?<br />
</strong><strong>S : </strong>It was indeed a fifty-fifty mix between both worlds. We had a full team on set and everything, it was great. We were able to focus on work as directors and we didn’t have to handle everything as we did on <em>Kaydara</em>. The « garage » aspect came from the fact that we built the sets three months beforehand ourselves. We handle the special effects too, although we do have people helping. We still handle a lot of aspects. There’s an artisanal side t</p>
<p>o our work that makes sure that our film will end up being made, only we sometimes need to do things ourselves. The shooting was great, but there was inertia that we weren’t always able to control. We used to work at our own pace on our garage projects, so we’re not as comfortable working this way. There’s a whole team behind us that cannot work more than nine hours per day.<br />
<strong>R : </strong>We had a lot of different crew members come into work for a few days before passing things over to the next team. We weren’t able to keep the same crew for the whole duration with the budget we had, let alone pay for overtime. We had to respect their personal lives.<br />
<strong>S : </strong>We had to make the most out of what we had, which made things intense. Being a director basically consists in explaining what you’re after. The same goes for special effects. Our inertia is different. It takes more time to get what we’re after. It’s great to have people lend a hand but it’s also complicated, you struggle to get what you’re after. When we were in our garage and no one cared, we were free to do whatever we wanted. We had the space to go through with everything, there were no limits.<br />
<strong>R : </strong>Working on such an ambitious p</p>
<p>roject forces us to compromise on quite a few things we would have never done in our garage. With that being said, making a film that didn’t look like one of ours was completely out of the question. It’s a struggle to keep the balance. We’re very attached to our artistic integrity and we’re not making this film for money so that that’s all we have. This film isn’t going to make us rich <em>[Laughs]</em>.<br />
<strong>S : </strong>Our job as directors is to focus on explaining our vision so as to translate our world into images. This is a hugely ambitious project that would have taken us an extra two or three years to finish, had we done it in our garage.<br />
<strong>R : </strong>Roughly the same time it took for <em>Kaydara</em>, basically <em>[Laughs].</em></p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/Ny-eLIZ8qls?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p><strong>Would you call this ‘Do-it-yourself’ approach a passion or rather a necessity? Would you still keep this same approach for a multi-million dollar film project?</strong></p>
<p><strong>R : </strong>Not like this. We’ve suffered too much on this project, quite frankly. It’s about finding the right balance, which we didn’t have on this one. I don’t know what we were smoking when we wrote the story! <em>[Laughs]<br />
</em><strong>S : </strong>It’s mostly due to the fact that we come from the « garage » world, where everything is possible. There’s no money but all you need is time. Everything is possible to us, really, but when it comes to creating an economically viable product that needs to fit within a certain budget, it’s a whole other story. Our production company still backed us, nonetheless. When you see how much such a project costs, it simply doesn’t make sense to make a film like this, considering that it’s not going to make any money.<br />
<strong>R :</strong> It’s our gift to humanity! <em>[Laughs] </em>I’d hate to sign for a 200 million dollar movie where I don’t have my creative liberty. Actually, maybe not, I’d probably think about it if I were offered the opportunity …<em> [Laughs]</em>. Nevertheless, the genre films from the Seventies and Eighties that I loved had an artistic identity to them. It’s all about balance. Making a film with such a tight budget compared to its level of ambition is extremely hard to pull off. You basically destroy your social life. You can easily do some things better with a bit more money. There’s no use in having a disproportionate amount of funs, only enough to get things done properly. We’re a lot more lucid now when it comes to what we need to make our films.<br />
<strong>S : </strong>There are no miracles. A bigger budget means less freedom, as producers want to take fewer risks. Even big directors have to face this. We’ve got some freedom, but a tighter budget also comes with a certain number of other constraints. Making a movie necessarily means making compromises. It’s impossible to make the exact movie you had in mind, and you have to accept it.<br />
<strong>R : </strong>Bear in mind that we’re making a fifty-minute movie with roughly half a million euros, which is nothing compared to what we’re doing from a technical standpoint. Our first estimates from special effects companies had us looking at half a million euros for half the film, with all technical specs stripped to a bare minimum. We’d have needed twice the budget and we wouldn’t have had the results we were after either. I don’t even think it would have even worked out.<br />
<strong>S :</strong> People who’re great at what they do don’t work for cheap.</p>
<p>&nbsp;</p>
<p><strong>The movie has gone from a thirty-minute format to fifty minutes. Which aspects did you choose to develop with this extra runtime?</strong></p>
<p><strong>R : </strong>The movie hasn’t necessarily been developed, plot-wise. It’s just that the movie is very visual and the cinematography is very stylised, so everything took an entirely different aspect than initially planned when it came to actually piece things together.<br />
<strong>S : </strong>We storyboarded the whole film with a thirty-minute 3D animatic, but it was impossible to tell exactly how long everything was going to last. Once you’re on set, everything finds its own dynamic and its own pace.<br />
<strong>R: </strong>Our style is a little more old-fashioned, with a more contemplative pace, so things lasted quite a lot longer. Each small addition ended up accumulating, which led us to this fifty-minute edit. We didn’t shoot anything more, it just naturally evolved that way.</p>
<p><strong>How’s the collaboration going with Carpenter Brut? Is the Soundtrack finished yet?</strong></p>
<p><strong>R: </strong>Almost! It was a new experience for both of us. He had already done stuff for other directors but never a proper score. He’s said himself that he’s more of a song composer. It was a special learning experience and we had to find our marks as well. I think he found himself a little bit constrained on certain aspects. It wasn’t easy, but I think we’ve reached a cool balance. I don’t think he would’ve written this score on his own, it’s something different. We pushed each other outside of our comfort zones, and the result is a fairly hybrid piece that you don’t really come across in movies nowadays anymore.</p>
<p><strong>So the film was scored with the images in mind?</strong></p>
<p><strong>R: </strong>Yes, which made things pretty tricky. You can’t really understand much from simply watching the first edit.<br />
<strong>S: </strong>The actors are interacting without anything around or in front of green screens. It can be tough to understand what’s going on. It’s easy for us because we know animatic by heart. It was also tough to write the music while the film is being made, as changes required adjustments on both ends.<br />
<strong>R: </strong>He would sometimes send us a first demo and we’d explain what the scene would look like to help him make edits and adjust the tracks. It shaped up bit by bit in that way.</p>
<p>&nbsp;</p>
<p><strong>Did you adapt the edit to the rhythm of the music?</strong></p>
<p><strong>R: </strong>It’s really a language. It’s really complicated to make any changes because of the special effects. You need to be precise, which is a constraint. On his end, changing something in the music can also come with a certain number of constraints. That’s the tricky part when it comes to creating both the film and the score simultaneously. Sometimes he’s changed things, sometimes we’ve adapted.</p>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-27067 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/Blood-Machines-Thumbnail.jpg" alt="" width="1280" height="1015" srcset="https://newretrowave.com/wp-content/uploads/2019/05/Blood-Machines-Thumbnail.jpg 1280w, https://newretrowave.com/wp-content/uploads/2019/05/Blood-Machines-Thumbnail-300x238.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/05/Blood-Machines-Thumbnail-768x609.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/05/Blood-Machines-Thumbnail-1024x812.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/05/Blood-Machines-Thumbnail-1300x1031.jpg 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><strong>How did this DIY approach of yours come about? Was there any particular work that inspired you?</strong></p>
<p><strong>R: </strong>We never really purposely drew inspiration from anyone when it comes to our way of making films. We simply wanted to tell stories and do what we wanted, so we learned everything and progressed for that purpose. Savitri made a lot of models, which came in handy for our Sci-Fi films. He then developed his skills in 3D animation because we needed it. We make things because that’s what we want to do, really. If we were given the means to not have to handle certain aspects of production, we’d simply keep an eye as art directors. We want to keep and respect our artistic vision. There are too many constraints in doing everything ourselves. It’s a waste of time.<br />
<strong>S: </strong>We just don’t have a choice. We want to make films with the means that we have.<br />
<strong>R: </strong>It’s fun to make models and the artisanal side is always interesting, nonetheless. Films suffer when there aren’t enough practical effects and too much green screen. We chose to shoot with an old Panavision lens with heavy optical aberrations because that’s the image we like in Eighties films. It’s awesome but it causes a lot of problems. The image isn’t all smooth but that’s what gives it character, though does make things complicated in terms of special effects.<br />
<strong>S: </strong>The artisanal aspect is awesome. It’s great to be able to do everything from start to finish, but I’d gladly take the opportunity to simply focus on the artistic side of things while others work on rendering the visual effects and building sets and props. We’ve done enough. It would also harness better results. We handle everything because we don’t have a choice, and this approach has its limits. It’s great, but I can’t wait to simply work on the artistic side. We gained another level in order to go further, as we have with each film. What we want is to focus on our vision, not necessarily craft it with our own hands.<br />
<strong>R: </strong> Having done all of this will also help us in leading our teams.<br />
<strong>S: </strong>… and understand the process better. Bad special effects aren’t necessarily the fault of the designer. It’s also part of the director’s vision. If a visual effect doesn’t work, it’s also his fault.<br />
<strong>R: </strong>There are films with huge budgets with botched special effects. Money isn’t the issue. The issue is with artistic vision and choices.<br />
<strong>S: </strong>Having the means to your ambitions is also a talent, it’s part of the game, too.</p>
<p>&nbsp;</p>
<p><strong>Was it hard to share your workload with a team?</strong></p>
<p><strong>S: </strong>It was complicated.<br />
<strong>R: </strong>We don’t trust people! <em>[Laughs]</em>.<br />
<strong>S: </strong>People can’t read your mind, so they sometimes do the opposite of what you want <em>[Laughs]</em>. Redirecting people requires time and the skills to lead people in the right direction. Other times you just don’t have the resources to keep someone long enough to finish the work they started.<br />
<strong>R: </strong>That’s what our weekends are for. We enhance and adjust certain things.<br />
<strong>S: </strong>There’s also a certain balance between what we do and the teamwork. Everything blends together into something coherent nonetheless.<br />
<strong>R: </strong>Savitri goes over everything during the colour grading process, for instance.<br />
<strong>S: </strong>We’re working day and night for free because we want to and because it’s our film.<br />
<strong>R: </strong>We also have obligations towards our backers. We need to deliver something and we can’t simply spend six years in our garage.<br />
<strong>S: </strong>We also want something substantial, too. We don’t want to lower our standards. We’re working hard on maintaining them, even though it’s completely absurd to spend so much time on a film that’s not going to earn us anything. It’s already great that we’re able to do this, though. It’s impossible to make films like these in France. We didn’t get a single French grant as of yet.</p>
<p><strong>When do you think the film will be finished?</strong></p>
<p><strong>R: </strong>We’re sure that we’ll finish it this year. Our Kickstarter campaign will help pay for a few more VFX artists to help us optimize certain things.<br />
<strong>S: </strong>The film will be done this autumn but we don’t know yet when exactly it will be released.</p>
<p><strong>Any closing words?</strong></p>
<p><strong>S: </strong>Thank you to everyone who supported us on this adventure and to all of those that have yet to support us! <em>[Laugh]</em></p>
<p>&nbsp;</p>
<p><em>Interview conducted and translated by Robin Ono<br />
</em><em>A huge thank you goes out to Alexis and Seth Ickerman for making this interview possible.</em></p>
<p><em>Don’t miss out on this opportunity and join the adventure. Visit Blood Machines’ <a href="https://www.kickstarter.com/projects/2050134024/blood-machines-the-last-campaign">Kickstarter page</a> to learn more!</em></p>
<p><strong>Seth Ickerman</strong></p>
<p><a href="https://www.facebook.com/SethIckerman01">Facebook<br />
</a><a href="https://twitter.com/SethIckerman">Twitter<br />
</a><a href="https://www.instagram.com/seth.ickerman/">Instagram<br />
</a><a href="https://vimeo.com/sethickermanstudio">Vimeo<br />
</a><a href="https://www.youtube.com/c/SethIckermanChannel">Youtube</a></p>
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		<title>Video Premiere! Seth Ickerman Release the First Teaser for Blood Machines</title>
		<link>https://newretrowave.com/2018/07/17/video-premiere-seth-ickerman-release-the-first-teaser-for-blood-machines/</link>
					<comments>https://newretrowave.com/2018/07/17/video-premiere-seth-ickerman-release-the-first-teaser-for-blood-machines/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Tue, 17 Jul 2018 16:00:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[NRW Exclusives]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Videodrome]]></category>
		<category><![CDATA[Blood Machines]]></category>
		<category><![CDATA[Carpenter Brut]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[seth ickerman]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[Turbo killer]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=23643</guid>

					<description><![CDATA[Brace yourselves, Retrowavers and Sci-Fi fanatics, for this summer just got hotter! The French duo known as Seth Ickerman has granted us the honor of presenting the first teaser to their epic space opera, Blood Machines. Announced back in 2016, Seth Ickerman’s sequel to the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Brace yourselves, Retrowavers and Sci-Fi fanatics, for this summer just got hotter! The French duo known as <a href="https://newretrowave.com/2016/12/12/seth-ickerman-interview/">Seth </a>Ickerman has granted us the honor of presenting the first teaser to their epic space opera, <em>Blood Machines.</em></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-23647 size-large" src="https://newretrowave.com/wp-content/uploads/2018/07/BLOOD_MACHINES_PRESS_02-1024x420.jpg" alt="" width="1024" height="420" /></p>
<p>Announced back in 2016, Seth Ickerman’s sequel to the explosive music video to <a href="https://newretrowave.com/2016/12/01/turbo-killer-ii-the-movie/">Carpenter Brut’s <em>Turbo Killer </em></a>made major waves across the Retrowave and Genre film fanbase, garnering the support of over three thousand backers who helped get this dream project off the ground via a highly successful Kickstarter crowdfunding campaign.</p>
<p><em>Blood Machines </em>promises to expand on the gorgeous, action-packed universe that made <em>Turbo Killer </em>into a viral success and follows the story of two space hunters, Vascan and Lago, on their journey to uncover the mysteries behind Mima<em>,</em> a ghostly female apparition that escaped from a machine.</p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/Ny-eLIZ8qls?feature=oembed" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>Given what we know about the team at work on this project and what we’re seeing in these first images, it is fair to assume that the Ickerman and Carpenter Brut combo is set on delivering a heck of a thrill ride that our eyes won’t soon forget.</p>
<p>The visual effects look nothing short of phenomenal and every aspect of the trailer grabs you tight and pulls you into the films’ dark, grindhouse-like style. So lucky backers may rest assured in seeing these first images; <em>Blood Machines </em>is looking as promising ever and seems prone to exceed some of our initial expectations!<img loading="lazy" decoding="async" class="aligncenter wp-image-23645 size-large" src="https://newretrowave.com/wp-content/uploads/2018/07/BLOOD_MACHINES_PRESS_03-1024x420.jpg" alt="" width="1024" height="420" /></p>
<p>For those who’ve missed their chance to be a part of the initial crowdfunding campaign, there is still time to jump aboard and join the journey. The film is currently in Post-Production and is looking for backers to finish the final edit, which currently exceeds the thirty-minute runtime that was initially announced.</p>
<p>If you’d like to contribute to the project, head over to <a href="http://www.bloodmachines.com">www.bloodmachines.com</a>, pledge your support and get some of the many exclusive perks reserved exclusively for backers, including t-Shirts, Blu-Ray/DVDs&#8217;, the Original Soundtrack, a copy of the Script, original Artbooks, and much, much more!<img loading="lazy" decoding="async" class="alignnone wp-image-23650 size-large" src="https://newretrowave.com/wp-content/uploads/2018/07/POSTER-BM-02-770x1024.jpg" alt="" width="770" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2018/07/POSTER-BM-02-770x1024.jpg 770w, https://newretrowave.com/wp-content/uploads/2018/07/POSTER-BM-02-226x300.jpg 226w, https://newretrowave.com/wp-content/uploads/2018/07/POSTER-BM-02-768x1022.jpg 768w, https://newretrowave.com/wp-content/uploads/2018/07/POSTER-BM-02-1300x1730.jpg 1300w, https://newretrowave.com/wp-content/uploads/2018/07/POSTER-BM-02.jpg 902w" sizes="(max-width: 770px) 100vw, 770px" /></p>
<p><strong><em>Blood Machines:<br />
</em></strong><em><a href="http://www.kickstarter.com/projects/2050134024/blood-machines-turbo-killer-2">Kickstarter </a></em><br />
<em><a href="www.bloodmachines.com">Official Website<br />
</a><a href="http://www.facebook.com/BloodMachines">Facebook<br />
</a><a href="http://www.twitter.com/BloodMachines">Twitter<br />
</a><a href="http://www.instagram.com/BloodMachines">Instagram</a></em></p>
<p><strong> </strong></p>
]]></content:encoded>
					
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		<title>Top Ten Biggest Moments for the Retrowave Scene in 2016</title>
		<link>https://newretrowave.com/2016/12/22/top-ten-biggest-moments-for-retrowave-scene-in-2016/</link>
					<comments>https://newretrowave.com/2016/12/22/top-ten-biggest-moments-for-retrowave-scene-in-2016/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Thu, 22 Dec 2016 22:39:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[Blade Runner 2049]]></category>
		<category><![CDATA[Blood Machines]]></category>
		<category><![CDATA[LA-Z Rider Couch Gag]]></category>
		<category><![CDATA[nrw]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retrowave]]></category>
		<category><![CDATA[Stranger things]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/12/23/20161222top-ten-biggest-moments-for-retrowave-scene-in-2016/</guid>

					<description><![CDATA[<p>Ahem... 2016 has been a year full off many surprises. Some have been wonderful, and others have been upsetting. Heck, some have even proven to be regrettable lows. Here are the Top Ten Biggest Moments for the Retrowave scene in 2016.</p>]]></description>
										<content:encoded><![CDATA[<p>Ahem&#8230; 2016 has been a year full off many surprises. Some have been wonderful, and others have been upsetting. Heck, some have even proven to be regrettable lows. Here are the Top Ten Biggest Moments for the Retrowave scene in 2016.</p>
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<h1>10. &#8220;Rise of The Synths&#8221; is Officially Announced</h1>
<p>Rise of the Synths promises to be a very well put together documentary that will not only showcase the old greats such as John Carpenter and Brad Fiedel, but also showcase and shed light on the new generation of producers who cater to the synths.</p>
<hr />
<h1>9. &#8220;Buzzfeed&#8221; + &#8220;The Guardian&#8221; Aid in Misappropriating Retrowave with &#8220;Distracting&#8221; Article.</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585d9cef46c3c49fd794a2e7/1482530124728//img.gif" alt="" /></p>
<p>These tabloids and their &#8220;Propaganda&#8221; disappointed us this year. What could have been a wonderful platform, to launch Retrowave to larger audience, turned into an article that focused on something completely different!! Shame on you Buzzfeed. This in turn did bring more ears into the scene, but also muddled and misappropriated our growing culture with another.</p>
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<hr />
<h1>8. Lazerhawk Announces Longly Awaited New Album. Drops Teaser!!</h1>
<p><iframe loading="lazy" src="https://w.soundcloud.com/player/?visual=true&amp;url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F293432912&amp;show_artwork=true&amp;callback=YUI.Env.JSONP.yui_3_17_2_1_1482607843220_9281&amp;wmode=opaque" width="100%" height="400" frameborder="no" scrolling="no"></iframe></p>
<p>After 3 years, Lazerhawk finally comes out of the shadows. Lazerhawk is one of the pioneers of the scene and his magical sound has inspired and changed the lives of many. Definitely an album to look out for in 2017</p>
<hr />
<h1>7. We say Goodbye to Prince and David Bowie and George Michael 🙁</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585da388e4fcb5ea12455ed1/1482531725488//img.jpg" alt="" /></p>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/587e993cd2b857d46b3905ad/1484691773521//img.jpg" alt="" /></p>
<p>This was a devastating blow. Both Prince, David Bowie and George Miachael are the inspiration for many of the artists in the Retrowave scene today. Their bold sounds, visuals and message captivated us all. We will to carry on their creative spirits in the music we showcase and create for the scene. They helped to pave the way and will be missed.</p>
<hr />
<h1>6. Blade Runner 2049 Visuals Hit Our Eyes!</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585da6719f7456471a3f84ce/1482532474417/Blade+Runner+2049.jpgBlade+Runner+2049?format=original" alt="" /></p>
<p>Oh yes. Blade Runner was a masterpiece. Many debate whether a sequel was needed. But here it is anyway!!! This alone got many of us who love Retrowave extremely excited. Expect this to bring more eyes and ears to the scene, and spur a lot of new inspiration for the music.</p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/GDscTTE-P-k?wmode=opaque&amp;enablejsapi=1" width="854" height="480" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"><br />
</iframe></p>
<hr />
<h1>5. Perturbator Scores MTV Europe Awards</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585d96cbd1758e4fc986ef39/1482528475127/Perturbator.jpgPerturbator?format=original" alt="" /></p>
<p>This is one of the many big licensing deals artists from the scene have landed. To have a song used as the main theme for the 2016 MTV Europe Award is major accomplishment for the man who is half man, half synthesizer. Well done sir.</p>
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<hr />
<h1>4. Turbo Killer Music Video</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585d93bd5016e161400a9646/1482527753097/turbo+killer+-+Carpenter+Brut+-+Seth+Ickerman.gifturbo+killer+-+Carpenter+Brut+-+Seth+Ickerman?format=original" alt="" /></p>
<p>The visuals say it all. Holy f*&amp;K. This video and accompanying song continuously give new/ old viewers goosebumps and gets at least 3x replays with each individual view. This is quality. Absolutely set the bar high for Retrowave once this occured.</p>
<hr />
<h1>3. Simpsons LA-Z Rider Couch Gag</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585d679d03596e8a8cecaed9/1482516486717/Simpsons+LA-Z+Rider+Couch+Gag.gifSimpsons+LA-Z+Rider+Couch+Gag?format=original" alt="" /></p>
<p>Easily one of the most memorable and enjoyable moments in 2016. It was quite exciting to see this innovative flip and nod towards what is slowly growing over here. This gag alone led countless people on the search to find Retrowave. Someone on the &#8220;Simpsons&#8221; team might just be listening to Retrowave for this to happen!</p>
<hr />
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<hr />
<h1>2. Stranger Things</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585da0b1ebbd1af27ccf90b8/1482531003128/giphy.gif" alt="" /></p>
<p>This years biggest obsession for sure. This show brought so many people from all over the world to the Retrowave scene this year. It captured the inner child within us all and gripped us with a killer storyline and cast to match. We won;t give away any spoilers to those who haven&#8217;t seen it yet, but this show is definitely worth the watch. It is a total success. Look out for Stranger Things Season 2 in 2017!</p>
<hr />
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<h1>1. Blood Machines (Turbo Killer II) Movie is Announced + David Sandberg Joins the Cast.</h1>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/585d936f2994ca5ee9638c48/1482527605563//img.jpg" alt="" /></p>
<p>We all have been long awaiting another visual experience to take the scene to new height. Blood Machine promises to do just that with the exceptional talent that is Ickerman. To make things even more rad, David Sandberg (Mr. Kung Fury) officially joins the movies cast!! 2017 will be insane! A great way to end out the year!!</p>
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		<title>Seth Ickerman Interview</title>
		<link>https://newretrowave.com/2016/12/12/seth-ickerman-interview/</link>
					<comments>https://newretrowave.com/2016/12/12/seth-ickerman-interview/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Mon, 12 Dec 2016 20:33:00 +0000</pubDate>
				<category><![CDATA[Retro Movie Reviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[2017]]></category>
		<category><![CDATA[Blood Machines]]></category>
		<category><![CDATA[Carpenter Brut]]></category>
		<category><![CDATA[details]]></category>
		<category><![CDATA[movie release]]></category>
		<category><![CDATA[Seth Ickerman Interview]]></category>
		<category><![CDATA[Turbo killer]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/12/12/20161212seth-ickerman-interview/</guid>

					<description><![CDATA[<p>Like lightning the Ickerman name has struck for the second time this year with the announcement of its newest project, a 30 minute film sequel to Turbo Killer titled Blood Machines whose pitch has every reason to jumpstart our upcoming year on a hopeful and exciting start.&#160;</p>]]></description>
										<content:encoded><![CDATA[<p>With the strike of winter every years comes a festive cheer in the air carried by a wave of anticipation for the holiday season to come, leading up to the dawn of a fresh new year filled with hopes and expectations. Looking back on the last 12 months of 2016, one can definitely say that we’ve had a year full of surprises, not the least of which here at NewRetroWave was the groundbreaking release of Carpenter Brut’s music video for Turbo Killer, a video that hit the world by storm in last February and whose brilliance and impact has yet to fade in the Retro world and Retrowave community alike.</p>
<p>Produced by french Outrun producer Carpenter Brut, Turbo Killer’s explosive, action packed video was signed by Raphaël Hernandez and Savitri Joly-Gonfard, a duo of directors collectively known as Seth Ickerman, a fictional character encompassing both personalities and creative minds. Be it through their impressive visual work on Kaydara, Turbo Killer or the teaser trailer for their upcoming eponymous feature film Ickerman, the duo has pulled nothing short of a momentous prowess with their visual effects through their efficiency and resilience amidst a French film industry too shy to even dare touch upon the Sci-Fi genre.&nbsp;</p>
<p>Like lightning the Ickerman name has struck for the second time this year with the announcement of its newest project, a 30 minute film sequel to Turbo Killer titled Blood Machines whose pitch has every reason to jumpstart our upcoming year on a hopeful and exciting start.&nbsp;</p>
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<p>However, having been constrained to work and fight on the outskirts of the film industry as a result of their daring and uncompromising creative approach, Seth Ickerman has opted for Kickstarter to call upon the viewers themselves to help them fund Blood Machines and make this dream project a reality. Being a resident in Paris, I was lucky enough to catch up with Seth Ickerman, who spared the time off of their hectic schedule to talk about their creative identity and to learn more about their current film project Blood Machines.</p>
<p><CENTER><iframe loading="lazy" frameborder="0" height="420" scrolling="no" src="https://www.kickstarter.com/projects/2050134024/blood-machines-turbo-killer-2/widget/card.html?v=2" width="220"></iframe></p>
<p> </p>
<p><strong>Let’s start off with some formalities. Where did you guys first meet and how did you end up as Seth Ickerman?</strong></p>
<p><em>Raphaël (R)</em> : Well we come from the South of France, specifically the Hautes-Alpes region. People there are into sports and we were basically the only two geeks who were into filmmaking. We met through some friends, we hit it off instantly and we started making films together. We made them for fun but we would take it seriously and make sure we did things right. Over time, things became serious and here we are today; it became a career.</p>
<p>Seth Ickerman is basically a fictional character we’ve invented that regroups both of our personalities. Our films aren’t by Raphaël and Savitri but by Seth Ickerman. It embodies both of our creative minds; if one of us decided to make a film on his own it wouldn’t be by signed Seth Ickerman. We each have our own skills and even though we may not always agree, we manage to make movies that resemble the both of us. Ideally if we were to forget that there’s two of us and believe that Seth is real that would be great. As directors we like the idea of blurring the lines between reality and fiction, it’s kind of what we do. We create a story and bring our audience in our world.&nbsp;</p>
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<p><strong>Where does the name come from?</strong></p>
<p>R: We tried several names before. We don’t like saying exactly where it’s from. We see it as our child’s name. We like the idea that the projects we make help define Seth Ickerman’s character. Without getting into too much detail, our first feature film project Ickerman will be a founding film for us and give some answers behind the name. That’s all we can say for now. It’s not a reference to anything but rather a name whose meaning will be carried by the story we’ll build behind it.&nbsp;</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f011703596e5ae9520057/1481574962467//img.jpg" alt=""/></p>
<p>Your work is very much based on a strong DIY work ethic, revolving around very small but extremely effective teams and budgets. You’ve said in previous interviews that you’re not particularly big film-buffs, yet you struggle for years to make Science-Fiction films, a film genre that is seldom solicited in the french film industry.</p>
<p>Where then do you draw the motivation to finish a film like Kaydara after 6 years of effort and set up projects like Turbo Killer and Ickerman?</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f0188ebbd1a9fc6e1335d/1481574988137//img.jpg" alt=""/></p>
<p><em>Savitri (S):</em> It does seem ironic; we’re not really film-buffs yet we keep making movies that reference other movies. Kaydara was based on The Matrix, Turbo Killer was a reference to the 80s’… I think we’re just dreaming of a kind of cinema that isn’t out there yet, we’re just making the movies we want to see.</p>
<p>With that being said, it’s got to come from somewhere. As a kid I never went to the movies and I didn’t have television either, so I’ve got my own perspective on film. Still, we grew up to love the same classic movies of a certain age, and these movies left an impression on us that is still felt in each of our film projects. We’re not trying to pay hommage or delve into this or that style, it’s all unconscious.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f01b320099e4b52066cbd/1481575025872//img.jpg" alt=""/></p>
<p>R: I often say that it’s in our DNA and we’re not trying to recreate so much as to explore. One of the best compliments we got for Turbo Killer was “Your film doesn’t look like the 80s’, that’s how the 80s’ SHOULD have looked like!”. There’s an idea of renewal. Drive for instance had a similar approach, it’s retro but modern. You’ve got that in music and gaming as well. We’re remaking games with Pixel-art, old arcade games like on the SNES but with our modern day technology and newfound perspective. It makes for even better games.</p>
<p>S: It’s the way we fantasise about an era and movies that we’ve loved and how we transcribe it into our films. We don’t go in saying we’re going to recreate these movies. We draw on the way we dream of these things, their essence, the most important aspect is how we process and regurgitate it all back.</p>
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<p>It’s drawing on our present day conception of the 80s’, which is different from 5, 10, or 20 years ago.</p>
<p>S: Exactly, it’s really how you dream it up, it’s not real. We tend to think to only remember the classic movies but in reality there were heaps of terrible flicks. It’s the same as nowadays really, only it’s harder to realize that from our perspective.</p>
<p><strong>As I was watching your film Kaydara and your behind-the-scenes videos, a weird synapse knot lit up spontaneously that reminded me of Nick Park and Aardman studios (the meticulous work, the miniature models, the machines, the humorous animated sequence with animals). Does this ring a bell to you by any chance?</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f023846c3c416aac9e65f/1481575171412//img.jpg" alt=""/></p>
<p>(Raphaël looks over to Savitri)</p>
<p>S: That is true, the movie does start off with a 6 minute animation sequence. It does give off a Wallace and Gromit vibe. They were little masterpieces in their own right. That is indeed where I started off because that’s what allowed me to make my first films. You don’t need anyone else and animation allows you to do things on your own, without actors.&nbsp;</p>
<p>R: Savitri made a lot of films on his own before I knew him, and it did revolve around clay animation. Well spotted!</p>
<p> </p>
<p><strong>So it’s not just me. The comparison just jumped to mind when I saw that shot with the food machine and the mug.&nbsp;</strong></p>
<p>S: Oh right! Yeah I see what you mean. You’ve got all the mechanics and whatnot…</p>
<p>R: It does have an Aardman feel to it, then again you can also find that kind of thing with Docs’ inventions in Back to the Future.</p>
<p>S: We love that Star Wars-like retro-futuristic look with all the bolts and cables sticking out.&nbsp;</p>
<p>R: If we hit the switch to make the jump to light speed we like it when it doesn’t kick in the first time. It’s not as much fun.</p>
<p>S: It makes it more realistic and interesting to see a place worn down by history with cables and screws rather than an immaculate decorum .</p>
<p>R: With that being said, Kaydara was more of a “youth experience” kind of thing. We’re trying to forget it a little and move on. We’re not ashamed of it but we see it more as a first draft. I usually recommend people watch the making-of which deals with the filmmaking process rather than the movie itself.&nbsp;</p>
<p> </p>
<p><strong>Let’s get to your current project : Blood Machines, which is a sequel to your music video to Turbo Killer. How did the music video come about?</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f02b32e69cf6c982e5aa9/1481575220069//img.jpg" alt=""/></p>
<p>R: Well we happened to really dig Carpenter Brut, his music and imagery spoke to us. We got in touch with him to ask for the rights to his music for one of our projects. He looked up our work and he expressed interest in having us direct a music video for him and he later sent us a track he wanted to make a video for. It may sound crazy but if we’re into really something we really go over the edge and blow things out of proportions. Furthermore, there’s no money in music videos, if you want to earn money don’t make music videos. Going completely over the top in our ambitions for a music video was completely absurd and Turbo Killer was a project that made little sense on paper. Production-wise no one would have made it because it would be way too costly, namely in terms of special effects. We had 170 shots of special effects.</p>
<p>S: One shot of special effects can range from 1000 to 5000 euros.</p>
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<p>R: So yeah, we figured things would be complicated. Post-production took 6 months. It was a fun experience and Carpenter Brut was really happy with it.</p>
<p>S: It wasn’t just a “job”. If theres’ no money in it and we jump into the project we go all in because we’re going to be investing our time and earn nothing. We do it for ourselves. What little money we got was used for technical specs on the set for actors, cameras, car rental…</p>
<p>R: You can’t cut down or make any compromise on the technical aspect. On the other hand, we knew it would be complicated to build a set or to have a large crew. Thanks to our work on Kaydara we learned tricks on how to operate more quickly. Our philosophy is to bridge the gap between how we work and what we’ve learned while making our “garage movies” and the more “rigid” professional world.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f059715d5db0c9587a986/1481573844390//img.png" alt=""/></p>
<p>S: You’ve got to pay everyone, limit work to 8 hours a day with a 2 hour lunch break… you can’t get anything done on that model. (laugh).</p>
<p>R: The movie industry has this immaculate outer image of everything being done comfortably. We make some compromises but we keep trying to figure out ways to get things done faster and well done. Turbo Killer would not have been possible under “regulated” standards. It would have costed way too expensive, no one would have been interested in producing it. As soon as you start making something more “artsy”, subversive or lengthy you’re on your own.</p>
<p><strong>And so how did this all evolve into Blood Machines, a project for a 30 minute movie sequel to Carpenter Bruts’ music video?</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f0507be65943384a29422/1481573671968//img.jpg" alt=""/></p>
<p>R: A lot of people asked us the meaning behind various elements from Turbo Killer and what it’s about, it strikes a chord with people and we really like that. We did it with a pretty visceral approach and we like it that way, especially with music videos. To connect things up to Blood Machines, we ended up imagining a whole world and an overall plot. We like to just let our inspiration run free and we had a larger vision beyond Turbo Killer. Some of the references we like to name is Daft Punk’s Interstella 5555, our project will be similar to that in terms of runtime and development although less “music video” based than what they did. Take that and mix it in with Captain EO, Michael Jackson’s music videos and the golden age of Métal Hurlant (Heavy Metal comics anthology) and our personnal touch and you get an overall idea. Turbo Killer was successful and we’ve received a lot of comments from people wanting to see a feature-length version. The video did feel like a “clip” taken from a larger piece, and it did indeed fit into a larger work we had thought about. We tested the waters with the video and we saw people’s reception and so we decided to carry on with Blood Machines. We thought about making it in our “garage” but it would take us years. It’s very tricky, even more so than Turbo Killer since the project doesn’t fit in any form of standard and recognised “format”. Turbo Killer stil looked like a modern music video but Blood Machines reaches out into the territory of Michael Jackson music videos like Bad or Thriller. Bad was a real short film in the vein of Taxi Driver. We want to create a real plot with real cinematic elements and dialog along with fully choreographed musical sections that will extend what we had done with Turbo Killer. The format doesn’t fit into any “norm”, making it impossible to produce, and so we figured Kickstarter would be the most logical path for us. The regular film circuit doesn’t produce these kinds of works but there are a lot of people that would be potentially interested in seeing this project come to life. If you want to see it, please help us make it!&nbsp;</p>
<p> </p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f04128419c2eb6b214a8b/1481573452207//img.jpg" alt=""/></p>
<p><strong>The Turbo Killer universe was born from your visual translation of Carpenter Brut’s music. Being that this is a film that further extends this universe with the help of a score by Carpenter Brut, how is the collaborative process going to be like this time around? Are the roles going to be reversed?</strong></p>
<p>R: I’d say that they’re balanced out this time around. For Turbo Killer we had indeed based our work on the music but this time we’re going to be working on the project together. He’s going to be writing the music in collaboration with us.</p>
<p> </p>
<p><strong>Did Carpenter contribute to ideas in terms of story or cinematography?</strong></p>
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<p>R: Not really. With Turbo Killer it was us that suggested our ideas. We share an instinctive and natural artistic connection with him. We don’t need to say much to each other to understand our ideas, we’re on the same page. We drew our inspiration from some of the illustrations by Førtifem, who does the visuals for his records, and we made our own thing. With Blood Machines and hopefully on our future projects, we want music to play an extremely important part. To be honest we’re big movie score fans but we don’t really like today’s movie scores, they simply serve as background distraction and they’re not really our thing. In the 70s and 80s with composers like Ennio Morricone with Sergio Leone there was a much stronger collaborative process between the movie and its music. On Blood Machines music is not merely an illustration but will be another character in the film. Carpenter Brut loves the project and has been keeping up, lending his feedback. We’re doing things ourselves but we’re giving him this place in the project as a real creative actor. We haven’t started working on the music but we’re talking about it and if all goes well it’s going to be great!</p>
<p> </p>
<p><strong>The music will be written around and according to the plot and visuals in that case?</strong></p>
<p>R: In a way, you can say that.</p>
<p> </p>
<p><strong>You chose Kickstarter to fund the project for reasons you have mentioned earlier, but would it be fair to assume that it also stems from weariness from larger production companies? Would you have considered the offer had a major producer come your way?</strong></p>
<p>R: We definitely have been always been suspicious. It may sound pretentious but we don’t make movies just for the sake of it. We have a lot of respect for the concept of “art pieces”, which isn’t always easy to keep in the film industry. This is what we aim to keep. You always start out with an “artistic” story concept, then you need to start convincing people to work with you, lay down money… all you’ve got are constraints. You’ve got to explain and sell your project over and over again. We try to protect our projects as much as possible.</p>
<p>Our goal is to make ambitious movies with constrained budgets in order to keep creative control. With that being said, we make our movies in english in order to not remain stuck within our borders, which would limit us on many levels. There is a form of profitability when you make a film, otherwise you just wouldn’t do it.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f03e4bebafbe412e47191/1481573382658//img.png" alt=""/></p>
<p>S: Our strength comes from our ability to make our own films and keep our efficiency in “standard” productions. The challenge is to keep the same efficiency as we have when it’s just the two of us, especially when we’re talking about science-fiction, which is a genre that calls for a specific vision and complex work in the visual effects department. The goal is to convert our duo work into the professional world where everyone gets paid. Our strength is our ability to make a lot of savings thanks to our specifically outlined vision that allows us to work faster and get rid of certain positions (laugh). We’re not job creators but we’re able to find ways to cut down on costs and keep creative control on our film. I think it’s precious ressource and we’re trying to develop this model. We’re way under these numbers but in the US they say that with a budget under 10 million you’re free to do what you want and over 10 million dollars it’s not your movie anymore.</p>
<p> </p>
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<p><strong>If all goes well, when can we expect to see Blood Machines?</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/584f005bebbd1a9fc6e11844/1481572457212//img.jpg" alt=""/></p>
<p>R: We should be aiming for a release date around the end of 2017, so in a year. Once the financing will be over there will most likely be some procedures to complete it. We don’t intend to merely rely on the Kickstarter funding, it’s &nbsp;very ambitious project so if we get the 75 000 euros we’ll have proof that we have a significant audience and it will allow us to access other funding sources. With that being said with the 75 000 euros we’ll still make the film one way or the other in the best way possible, we just want to gain a little more comfort to be able to pull off some the ultimate experience artistically speaking. We’ll have to take some time to find the rest of the funding all the while starting to cast. We can aim to shoot before the summer. Post-production-wise there will be a lot of work but we won’t be handling it alone this time. Like we’ve said before, Blood Machines is this “experimental” project based on a hybridation of our “garage films” and the professional world. We’re meeting up with bigger special effects companies and they’re very much interested in what we do. It’s very interesting and cool to get their feedback, they’re really glad to see that we’ve got a clear vision of what we want because it’s going to save them an incredible amount of time. We included some 3D models Savitri made on the Kickstarter page. We’re able to already hand them material that is likely to end up in the finished product. So with post-production in mind we should be done by the end of 2017 if all goes well.</p>
<p> </p>
<p><strong>As a quick side note. What is to become of Ickerman. Your producers were allegedly aiming to shoot during the first half of 2017. Is the movie on standby?</strong></p>
<p>R: Yeah it’s definitely not on standby. I think our producer is always extremely optimistic, a lot more than we are. You need to take these dates with a grain of salt. It’s a very ambitious project. We’ve been working on it for a while and we want to make things right this time. Kaydara was something we had outlined in a few days and worked on for 6 years and we’re aware of how unbalanced it was, we want to make things the right way this time. If we really didn’t care we’d have already started it on our own in our garage. It would be far from done but we’d have a few more developments. Right now we’re just waiting to be ready. It takes a lot of time, some may say too much time, but we’re doing things right. We might be able to work on some concrete things for Ickerman in parallel with Blood Machines, which is totally possible with regards to what we need to do (i.e. previsualizations). Ickerman is a huge project compared to Blood Machines since it is a feature film and it has to go through the regular film circuit. Things are going really well. It’s our main project and for filmmakers like us the feature film is the holy grail. We hope to be have an opportunity to talk more about it. In any case we’re never going to let it go! (laugh)</p>
<p> </p>
<p><strong>To finish things off with my trademark closing question: could you each name one of your favorite albums, movies and books?</strong></p>
<p>S: For books I’m gonna give a shootout to my friends and say Lastman by Bastien Vivès, Balak and Michaël Sanlaville. I went to art school with these guys. It got made into an ambitious animated TV show cut and even a video game.</p>
<p>In terms of movies I’ll go with The City of Lost Children by Jean-Pierre Jeunet and Marc Caro. It pretty much sums up the aesthetic, given that even The Matrix drew from it. There’s actually that “Nick Park” look we were talking about earlier with the machines and screws. It’s one of my favorite movies so I’ll go with that one. Also it’s french !</p>
<p>Music-wise I love Philip Glass so I’m going to go with his soundtrack to the Qatsi Trilogy.</p>
<p>R: My answers are going to be more standard. One of my favorite movies is Once upon a Time in the West by Sergio Leone, his work speaks to me.&nbsp;</p>
<p>In terms of music it’s going to sound cliché but i’ll have to go with the Blade Runner soundtrack by Vangelis. What’s interesting about that soundtrack is that they thought of the music as part of the sounds, noises and ambiences. You’ve got the voice effects, the ethos… the music just seeps into the films’ sonic universe. They actually included some of the dialog on the tracks of the record. It’s probably one of the best soundtracks of all time with those done by Ennio Morricone.</p>
<p>In terms of books I’m currently reading A Life of Philip K Dick &#8211; The Man Who Remembered the Future by Anthony Peake and it’s fascinating!</p>
<p> </p>
<p>——————</p>
<p> </p>
<p>Once more, we at NewRetroWave cannot urge you enough to check out <a target="_blank" href="https://www.youtube.com/watch?v=er416Ad3R1g">Turbo Killer</a>, which will clearly and immediately outline every reason why we should help Seth Ickerman break new ground once more with Blood Machines.&nbsp;</p>
<p><a target="_blank" href="https://www.kickstarter.com/projects/2050134024/blood-machines-turbo-killer-2">Blood Machines Kickstarter</a></p>
<p> </p>
<p><strong>Seth Ickerman</strong></p>
<p><a target="_blank" href="https://www.facebook.com/SethIckerman01">Facebook </a></p>
<p><a target="_blank" href="https://twitter.com/SethIckerman">Twitter</a></p>
<p><a target="_blank" href="https://www.instagram.com/seth.ickerman/">Instagram</a></p>
<p><a target="_blank" href="https://vimeo.com/sethickermanstudio">Vimeo</a></p>
<p><a target="_blank" href="https://www.youtube.com/c/SethIckermanChannel">Youtube</a></p>
<p> </p>
<p> </p>
<p>Interview conducted and translated by Robin Ono</p>
<p>A huge thank you goes out to Alexis and Seth Ickerman for making this interview possible.</p>
<p> </p>
<p> </p>
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		<title>Turbo Killer II &#8211; The Movie??!!</title>
		<link>https://newretrowave.com/2016/12/01/turbo-killer-ii-the-movie/</link>
					<comments>https://newretrowave.com/2016/12/01/turbo-killer-ii-the-movie/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Thu, 01 Dec 2016 22:13:01 +0000</pubDate>
				<category><![CDATA[Retro Movie Reviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Blood Machines]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[full]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Turbo killer]]></category>
		<category><![CDATA[Turbo Killer Carpenter Brut]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/12/01/2016121turbo-killer-ii-the-movie/</guid>

					<description><![CDATA[<p>Yes folks. It has come to our attention (thanks Andrew Davis) that there is a planned 30 minute short film that will continue from the amazing vision of the "Turbo Killer" music video!!</p>]]></description>
										<content:encoded><![CDATA[<p>Yes folks. It has come to our attention (thanks Andrew Davis) that there is a planned 30 minute short film that will continue from the amazing vision of the &#8220;Turbo Killer&#8221; music video!!</p>
<p>Please look here for clarification of the epicness to come.</p>
<p>   <iframe loading="lazy" src="//www.youtube.com/embed/er416Ad3R1g?wmode=opaque&amp;enablejsapi=1" height="480" width="854" scrolling="no" frameborder="0" allowfullscreen=""><br />
</iframe></p>
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<p>Now that your sense are fully alert, please view the video below:</p>
<p><center><iframe loading="lazy" width="480" height="270" src="https://www.kickstarter.com/projects/2050134024/blood-machines-turbo-killer-2/widget/video.html" frameborder="0" scrolling="no"> </iframe></p>
<p>This is something the scene needs guys!! Let&#8217;s help to get &#8220;Blood Machines: Turbo Killer II&#8221; funded and bring the vision of Mathieu Vavril &amp; Seth Ickerman &amp; carpenter Brut to life!</p>
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