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	<title>wolfenstein &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Lazerpunk and Quixotic Featured in Wolfenstein Youngblood</title>
		<link>https://newretrowave.com/2019/08/15/lazerpunk-and-quixotic-featured-in-wolfenstein-youngblood/</link>
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		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Thu, 15 Aug 2019 20:23:38 +0000</pubDate>
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					<description><![CDATA[The amazing Lazerpunk and Quixotic are featured in the new hyper-graphic hyper-satisfying Nazi slaughtering game, Wolfenstein Youngblood! The track, featured in the game trailer below is SPEEDRACER [FEAT. QUIXOTIC], off of Lazerpunk&#8217;s totally rad 2018 album &#8220;Death and Glory.&#8221; It&#8217;s a righteous smash of electro and darksynth, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The amazing Lazerpunk and Quixotic are featured in the new hyper-graphic hyper-satisfying Nazi slaughtering game, Wolfenstein Youngblood!</p>
<p>The track, featured in the game trailer below is <a href="https://lazerpunk.bandcamp.com/track/speedracer-feat-quixotic">SPEEDRACER [FEAT. QUIXOTIC],</a> off of <a href="https://lazerpunk.bandcamp.com/album/death-glory">Lazerpunk&#8217;s totally rad 2018 album &#8220;Death and Glory.&#8221;</a> It&#8217;s a righteous smash of electro and darksynth, and you should really give it a listen if you haven&#8217;t already. Quixotic also notable<a href="https://thequixotic.bandcamp.com/"> recently released Flamingo Drive-In,</a> a fantastic album in it&#8217;s own right!</p>
<p>Congrats to both of these incredible artists!</p>
<p><iframe width="1060" height="596" src="https://www.youtube.com/embed/jh9BcbJ2FvM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<title>Console Graveyard: The Atari Jaguar</title>
		<link>https://newretrowave.com/2016/03/16/ljph454ovaoyrkcyl6gvru2tbo7k91/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 16 Mar 2016 06:57:36 +0000</pubDate>
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					<description><![CDATA[Believe it or not, at the time of this writing, we are seeing the eighth generation of home video game consoles. It has been that long. We&#8217;ve seen and experienced a plethora of amazing concepts, innovative ideas, and ultimately spent millions (maybe billions?) of dollars [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e9005d7c65e46f085581c5/1458110568817//img.png" alt=""/></p>
<p>Believe it or not, at the time of this writing, we are seeing the eighth generation of home video game consoles. It has been that long.</p>
<p>We&#8217;ve seen and experienced a plethora of amazing concepts, innovative ideas, and ultimately spent millions (maybe billions?) of dollars as a civilization on this particular hobby, video gaming. From the early days of the Atari 2600 and the Intellivision, to the glory days of the 8 and 16 bit hit parade, to the transition from cartridge to disc to download&#8230; one could say that video games represent their own wonderland for the human spirit.</p>
<p>Even wonderlands have graveyards.</p>
<p>Some of these ideas just didn&#8217;t catch on. Be it a glutted market, poor execution of a concept, or even an idea too far ahead of its time, a few consoles have fallen by the wayside, trampled underfoot in the war-march of the gaming industry. The real heartbreak lies in the fact that some of these concepts were even good. However, it can be argued, they were simply not good enough. After all, the market is brutal, and not every idea sticks. Today I will talk about one of the notable losers, one of the ideas that you probably saw&#8230; but not for long. Today I bring you&#8230;</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e900870442627d035100b1/1458110605906//img.jpg" alt=""/></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<h2 class="text-align-center"><strong>Generation: 5th</strong></h2>
<h2 class="text-align-center"><strong>Year Released: 1993</strong></h2>
<h2 class="text-align-center"><strong>Discontinued: 1996</strong></h2>
<p>In the early 90s, things were changing significantly in the home video game world. Companies like Sega and Sony were developing consoles that ran games from a CD-ROM interface, instead of clunky and easily-dirtied cartridges that had limited data storage potential. Sony&#8217;s future powerhouse, the Playstation, hadn&#8217;t been released yet, but the buzz was everywhere. What had been released was Sega&#8217;s CD attachment for its existing Genesis console, and it had gone over very well despite a high price point and an initially limited game library (which quickly grew).</p>
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<p id="yui_3_17_2_3_1458134304109_19939">Atari knew it had to cash in! Atari felt it COULD cash in. After all, hadn&#8217;t they been the arcade dynamos of the early 80s? Surely there was a place for them among the new stars of this bright era. There had to be. They began R&amp;D on two systems: the never-to-be 32 bit “Panther,” and the 64-bit Jaguar. Both of these projects were farmed out to a company called Flare, which had originally worked on a home arcade system called the <a target="_blank" data-cke-saved-href="https://en.wikipedia.org/wiki/Konix_Multisystem" href="https://en.wikipedia.org/wiki/Konix_Multisystem">Konix Multisystem</a>. Flare had bailed on the Multisystem due to what could be called an overreach; they were shooting to replicate the arcade experience at home&#8230; in the early 90s&#8230; with an eye on price. Needless to say, with a floppy-disk system and limited RAM, the Multisystem did not take off.</p>
<p id="yui_3_17_2_3_1458134304109_19137">Why Atari saw Flare as a sure winner despite this baffles me.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e900c5b654f97227925865/1458110668297//img.jpg" alt="Sleek. Stylish. Sophisticated. An utter flop."/><p class="wp-caption-text">Sleek. Stylish. Sophisticated. An utter flop.</p></div>
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<p>In their first brilliant move, Flare and Atari decided to go with <strong>cartridges</strong>. Knowing that their competitors were moving to CDs and doing quite well at it, they decided to try and pack more into a ROM-style cartridge. The controller design is also questionable; I liken it more to a TI-83 calculator than a joystick.</p>
<div style="width: 666px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90123f8baf3149e94cd0e/1458110763307//img.jpg" alt="Does this mean I can use it to call Atari's complaints department?"/><p class="wp-caption-text">Does this mean I can use it to call Atari&#8217;s complaints department?</p></div>
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<p>The system was released in November &#8217;93, and had sold only around 100,000 units by the end of 1994. With only 67 total games in its library, the Jaguar&#8217;s selection of games was tiny throughout its first (and formative) years. Flaws in the CPU and UART components of the console contributed to this, as well as third-party developers&#8217; unwillingness to take a risk on making games for a system already doing so poorly on the market.</p>
<div style="width: 460px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e901552eeb819f4ec6a4fd/1458110813236//img.gif" alt="The system's belated CD attachment was kind of like putting a truck cap on an El Camino. It also did little to expand the Jaguar's piss-poor game library."/><p class="wp-caption-text">The system&#8217;s belated CD attachment was kind of like putting a truck cap on an El Camino. It also did little to expand the Jaguar&#8217;s piss-poor game library.</p></div>
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<p>Despite later attempts to save its flagging sales, which included a CD attachment and even an earnest try at VR technology, the Jaguar never really caught up with the emerging competition. Once the PS1 was released in 1995, sales took an even greater nose dive. In late 1995, Atari even tried <a target="_blank" href="https://www.youtube.com/watch?v=aqJa6q6gc8g">infomercials</a> to boost sales. In mid 1996, the Jaguar was laid to rest&#8230; and Atari was on the skids too.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e901f6b6aa60fa4c873d98/1458110973520//img.png" alt="It did have a killer BIOS screen though. I like to imagine that Tony Montana would see just this part alone and buy like 20 of them. One for every room in his coke mansion."/><p class="wp-caption-text">It did have a killer BIOS screen though. I like to imagine that Tony Montana would see just this part alone and buy like 20 of them. One for every room in his coke mansion.</p></div>
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<p>There were (and are) some high notes to the console&#8217;s ill fated tale. Firstly, its most successful title, <em>Alien vs. Predator</em>, was a notable success. A memorable and underrated entry to the FPS genre, it was an early example of diversity in that category, offering multiple characters for play. It also boasted an incredibly atmospheric setting, both audio- and video-wise.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90254356fb0ded8b8f668/1458111060600/alvspr3.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902541d07c0fa63b0850f/1458111060662/Jag_Alien_Vs_Predator_%28Prototype%29_S4.JPG" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90254356fb0ded8b8f66a/1458111060796/s_AlienVsPredator_5.jpg" /></p>
</div>
<p>Another high point would be <em>Tempest 2000</em>, a remake of the 1981 arcade title. This game was originally exclusive to the Jaguar, but was ported once sales began to truly dip. It is widely praised for its soundtrack, and is exhilarating to play even now.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902731d07c0fa63b0858c/1458111091580/s_Tempest2000_10.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90273d51cd432548b6219/1458111092632/superzapperrecharge.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902731d07c0fa63b0858e/1458111091625/tempest2000.jpg" /></p>
</div>
<p>   <center><iframe width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL4E68B6B0DC50345E" frameborder="0" allowfullscreen></iframe></p>
<p>It should also be noted that the Jaguar received ports of two of my favorite games: <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/1/wolfenstein-3d-id-software-1992"><em>Wolfenstein 3D</em></a> and <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/16/doom-id-software-1993"><em>Doom</em></a>. Both received good reviews on the Jaguar.</p>
<p>The system still maintains a cult following. Hasbro bought Atari in the late 90s, and released the rights to the Jaguar. It is officially an open platform, and interested third parties can develop whatever they like for it. <a target="_blank" href="http://www.jagware.org/">Some of the results can be seen (and grabbed) here.</a></p>
<p>I&#8217;m going to cover this one back up and let it rest in peace, but I&#8217;ll see you soon for another edition of Console Graveyard. Thanks for reading!</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e9035a2eeb819f4ec6abc5/1458111327601//img.jpg" alt="Arrogance? Wishful thinking? I'd say six of one, half a dozen of the other. Until next time, RetroManiacs!"/><p class="wp-caption-text">Arrogance? Wishful thinking? I&#8217;d say six of one, half a dozen of the other. Until next time, RetroManiacs!</p></div>
<p id="yui_3_17_2_1_1458109178711_150432"></p>
<p></p>
<p></p>
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		<title>Wolfenstein 3D (id Software, 1992)</title>
		<link>https://newretrowave.com/2015/07/01/wolfenstein-3d-id-software-1992/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 01 Jul 2015 22:34:41 +0000</pubDate>
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		<guid isPermaLink="false">http://new-retro-wave.com/2015/07/01/201571wolfenstein-3d-id-software-1992/</guid>

					<description><![CDATA[World War II. Europe is in turmoil. Germany is on the rampage, fueled by the poison doctrines of Nazism and the fire of hatred. The world stands in the shadow of one man… one despicable tyrant… Adolf Hitler. I’ve met the man who took him [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55946275e4b03e226a68a61b/1435787894806/title.giftitle?format=original" alt=""/></p>
<p>World War II. Europe is in turmoil. Germany is on the rampage, fueled by the poison doctrines of Nazism and the fire of hatred. The world stands in the shadow of one man… one despicable tyrant… Adolf Hitler.</p>
<p>I’ve met the man who took him out.</p>
<p>His name was B.J. Blazkowicz.</p>
<div style="width: 1657px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55946368e4b05111cee68c68/1435788137198/statusbar.jpgstatusbar?format=original" alt="Portrait of an American hero. Bloodied but unbowed. And packing one hell of a shooting iron."/><p class="wp-caption-text">Portrait of an American hero. Bloodied but unbowed. And packing one hell of a shooting iron.</p></div>
<p><em>Wolfenstein 3D</em> is the game that changed everything. It is the ancestor of the modern, true first-person shooter. Developed by id Software and released in May 1992, this groundbreaking MS-DOS adventure set a precedent for years to come. One of many games distributed using the shareware method, <em>Wolfenstein 3D</em> was distributed in truncated form (in this case, the first “episode” of six total). Interested parties could obtain it very cheaply on floppy disk, or they could download it using a BBS service (the Internet’s older, more conservative cousin). The shareware model was repeated with later games, notably id’s legendary follow-up, <em>Doom</em>.</p>
<div style="width: 804px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55946493e4b056daff49e905/1435788438462//img.jpg" alt="Easily one of the baddest-ass pieces of cover art from the shareware era. Ripped and howling, B.J. exults in the bloody demise of yet another Gestapo goon. He fires his unthinkably massive chaingun in a physics-defying display of all-American fury. "/><p class="wp-caption-text">Easily one of the baddest-ass pieces of cover art from the shareware era. Ripped and howling, B.J. exults in the bloody demise of yet another Gestapo goon. He fires his unthinkably massive chaingun in a physics-defying display of all-American fury. </p></div>
<p>In 1991, John Carmack and id Software (yes, the “id” is all lowercase) had developed <em>Catacomb 3-D</em>, a well-received and innovative attempt at 3D gaming. While it wasn’t a true first person shooter, it achieved something that game developers had been stabbing at for years: a decent representation of 3D space. The engine used a rendering technique called ray casting to create a “pseudo-3D” point of view. To avoid giving you a colorless technical essay, what the engine does is translate a 2 dimensional (think “top-down” view) map into what looks like 3D. The engine had limitations, namely that the entire map had to be the same elevation (no stairs, platforms, etc), so it wasn’t really “true” 3D… id would get closer in 1993 with <em>Doom</em>. Nonetheless, it was still an incredible representation of 3D graphics, and the team decided to reuse the engine to make a more action-oriented title. <em>Castle Wolfenstein</em>, a 1981 software title by Muse Software, had let its trademark lapse, and id decided to rework it using Carmack’s engine. The engine rendered quickly and ran well on machines with average processing power, which freed up resources for other aspects of the game to shine. The sprite-based graphics weren’t revolutionary in themselves, but the way they were used certainly was; while static objects had only one sprite, the enemies had multiple angles from which you could see them, and had well-animated attacks and movement. The overall visual theme is purposefully lighthearted and cartoonish, to offset the serious tone of the story. The game’s audio made good use of the sound cards of the day (namely the Sound Blaster series), and you could enable sound effects through the PC speaker as well. The <a target="_blank" href="https://www.youtube.com/watch?v=XIUULIh2meI">music</a> is written by Robert Prince, who is mostly known for his work on the original <em>Doom</em> and <em>Commander Keen</em> games. While it isn’t quite as iconic as his scores for those games, Wolfenstein’s music is pulse-pounding and ominous.</p>
<div style="width: 567px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/559463bee4b082b6bd4505f5/1435788228650//img.gif" alt="an animation illustrating how raycasting translates 2 dimensions into 3. Public domain image, but credit and thanks to Wikipedia user "LucasVB.""/><p class="wp-caption-text">an animation illustrating how raycasting translates 2 dimensions into 3. Public domain image, but credit and thanks to Wikipedia user &#8220;LucasVB.&#8221;</p></div>
<p>I was nine when this game fell into my lap. My father’s job for the airline involved a lot of computer work; for lack of a kinder way to say it, he worked with some straight-up nerds. We’re talking the good old fashioned kind of tech-geeks. Good people! One of his co-workers sent him home one day with a set of blue 3.5 inch floppy disks. They bore the cryptic, vague label “WOLF3D.” My first thought as a nine-year-old boy was, “oh wow, a werewolf game. And in 3D!” I enthusiastically thanked my dad and ran to our IBM 386 to install the mystery game. Needless to say, there were no werewolves, but I still wasn’t disappointed in the least. I played the entire first episode through in one day.</p>
<div style="width: 560px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594664ce4b03e226a68bb00/1435788876838//img.png" alt="MS-DOS: the operating system you had to ask nicely before it would do anything for you."/><p class="wp-caption-text">MS-DOS: the operating system you had to ask nicely before it would do anything for you.</p></div>
<p id="yui_3_17_2_1_1435787655223_59342">In <em>Wolfenstein</em>, you play as B.J. Blazkowicz, a US Army Ranger sergeant captured by the Nazis while investigating something called “Operation Eisenfaust.” At the start of the first episode, you’ve disarmed a guard and set yourself free from your prison cell in Castle Wolfenstein. The first episode chronicles your escape from the castle. This effort culminates in a showdown with the massive Hans Grosse. In the second, you discover that Eisenfaust is real and set out to stop it. You fight your way through hordes of undead “mutant” soldiers to face down Dr. Schabbs, the crazed, syringe-wielding doctor behind the project. In the third episode, “Die, Fuhrer, Die!” your mission is nothing less than to kill Hitler. This not only involves making your way through his private stronghold, but also defeating his many floating clones and destroying his battle-mech armor.</p>
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<p>Yes. Battle-mech armor.</p>
<p>The final three episodes form a series of prequels to the first three, revolving around the Giftkrieg, or “Poison War.” Your first target is another mad scientist, one who dresses a bit more like a military man: Otto Giftmacher. In the fifth episode, “Trail of the Madman,” you’re after secret plans that just happen to be safeguarded by Hans’ sister, Gretel Grosse. Finally, B.J. confronts General Fettgesicht, the man behind the entire poison plot.</p>
<p>The game is playable using the keyboard and the mouse, though the mouse’s functionality is crude compared to later FPS games. You move through a complex set of dungeons and other complexes, collecting plundered treasure and capturing weapons to use against your vile Nazi foes. Brown-shirted soldiers, beefy Schutzstaffel officers, and even zombies with torso-mounted rifles are scattered throughout the game waiting to finish you off for the glory of the Reich. You start with a simple pistol, 8 bullets, and a knife. Not to worry; dead Nazi scum are very generous with their kit. The SS guy drops a submachine gun, and if you’re thorough, you can find a massive machine gun that tears through enemy soldiers (and ammunition as well). With a max capacity of 99 bullets, resource management plays a significant role in both surviving and winning. Many of the levels feature puzzle elements, as well as secrets that only a canny and attentive player will find (including a secret level in each episode, one of which is full of Pac-Man ghosts). Both your health percentage and B.J.’s animated mug shot on the status bar show you your current condition; to regain health, you can use anything from med kits to dog food. The bosses present a significant threat, and Hitler himself is particularly daunting. However, if you’re quick and patient, you can bring even the Fuhrer down once you’ve figured out his behavior.</p>
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<p><em>Wolfenstein</em>’s Nazi imagery caused notable disquiet in Germany, where the game was initially banned due to laws prohibiting such symbols in media. When ported to the SNES, the game had the Nazi imagery (but not the Nazis themselves) removed. Elsewhere in the world, <em>Wolfenstein</em> received lukewarm criticism for its modest (by modern standards) levels of violence, but no controversy adversely affected its sales or popularity. It’s hard to keep down an innovative, revolutionary 3D game… especially when it’s a game that involves killing Hitler and ending the Reich.</p>
<p>In the direct sequel, <em>Spear of Destiny</em>, B.J. returns to reclaim a powerful relic from the Nazis: the spear that pierced the side of Christ on the cross. Few if any changes were made to the game engine itself; a handful of new sprites were added, and Spear of Destiny plays as one long episode instead of six smaller ones. It is considered slightly more difficult than its predecessor, and builds on the Nazi/occult theme established therein.</p>
<p>As I mentioned earlier in the article, <em>Wolfenstein 3D</em> is often hailed as the first big step toward the now-familiar first person shooter format. It established a standard in both form and quality; id Software and other companies would compete afterwards, releasing a slew of titles that gradually added improvement after improvement to the original concept. Notably, id’s <em>Doom</em> broke even further ground for FPS games in 1993, and their dominance of the genre continued with 1996’s <em>Quake</em>. The <em>Wolfenstein</em> franchise itself saw new life in 2001, when Grey Matter Interactive released a technologically updated reboot that launched a new series of titles.</p>
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<p>No matter who (or what) you are, it’s important to remember your roots… your origins. Games like <em>Call of Duty</em> and <em>Borderlands</em>, while certainly works of wonder in their own right, can’t help but look up at granddaddy <em>Wolfenstein</em>, smile, and nod respectfully.</p>
<p>FUN STUFF/TRIVIA:</p>
<ul>
<li>To honor its 20th anniversary in 2012, Bethesda released a <a target="_blank" href="http://3d.wolfenstein.com/">browser-based version</a>, playable for free. There is also this weird &#8220;<a target="_blank" href="http://www.wonder-tonic.com/wolf1d/">demake</a>&#8221; of the game.</li>
<li>General Fettgesicht&#8217;s last name means &#8220;fat-face&#8221; in German.&nbsp;</li>
<li>The starting pistol is supposed to be a <a target="_blank" href="https://en.wikipedia.org/wiki/Luger_pistol">Luger P08</a>, a&nbsp;German pistol that saw extensive use in both World Wars. The submachine gun is loosely based on the WWII-era German <a target="_blank" href="https://en.wikipedia.org/wiki/MP_40">MP-40</a>.</li>
<li>One of the secret levels is a sliding-panel maze; enterprising players can find not only goodies, but a sign that says, &#8220;Call Apogee, say Aardwolf.&#8221; This was for a contest that never fully came to fruition; user-developed hacks and editors&nbsp;made it impossible to verify whether a caller had legitimately reached the sign without cheating. This quick dismantling of the game&#8217;s source code led id to make <em>Doom</em> easily user-editable in response.</li>
<li>The title theme music is an actual, honest-to-God Nazi anthem, &#8220;Horst-Wessel-Lied.&#8221; It is also removed from the German SNES version.&nbsp;</li>
<li>The German SNES release also featured mutant rats instead of dogs, green blood, and an altered Hitler boss called &#8220;Staatmeister.&#8221;</li>
<li>The 1994 SNES game <em>Super 3D Noah&#8217;s Ark</em> is essentially <em>Wolfenstein 3D</em> with a total sprite-swap.</li>
<li>The theme of the Nazis pursuing occult means of power isn&#8217;t endemic to <em>Wolfenstein 3D</em>; it not only shows up in the <em>Indiana Jones</em> movies, but actually sort of <a target="_blank" href="https://en.wikipedia.org/wiki/Ahnenerbe">happened</a> in <a target="_blank" href="https://en.wikipedia.org/wiki/Thule_Society">real life</a>.</li>
<li>B.J.&#8217;s birthday is given in source material as August 15th, 1911. I would hazard a guess that this is in reference to the famous&nbsp;<a target="_blank" href="https://en.wikipedia.org/wiki/M1911_pistol">M1911</a> pistol, the standard US military sidearm during WWII and beyond. It is also stated that he is of Polish-Jewish ancestry.</li>
<li>This is hardly trivia, but the blue-suited SS men show up again in the secret levels of <em>Doom 2</em>, both of which are homages to <em>Wolfenstein</em>.</li>
<li>In 1994, a Sega MegaDrive/Genesis verion was announced, but never released. The game was, however, ported to the Jaguar, 3DO, SNES, PC-98, Macintosh, Acorn Archimedes, and Game Boy Advance. Many unlicensed ports exist as well.</li>
</ul>
<p><strong>Until next time, RetroManiacs!</strong> I had a blast writing this one up, and I hope you&#8217;ll enjoy it as much as I have.</p>
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