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	<title>visual pinball &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>visual pinball &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<item>
		<title>Grab Bag: MD/Genesis Pinball!!!</title>
		<link>https://newretrowave.com/2017/09/19/grab-bag-mdgenesis-pinball/</link>
					<comments>https://newretrowave.com/2017/09/19/grab-bag-mdgenesis-pinball/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 18:57:25 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[crue ball]]></category>
		<category><![CDATA[dragon's revenge]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic spinball]]></category>
		<category><![CDATA[visual pinball]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/09/19/2017919grab-bag-mdgenesis-pinball/</guid>

					<description><![CDATA[<p>Things are getting pretty rock &#38; roll in here. Come have a look with Bryan as he drops a quarter and tkes three Genesis video pinball titles for a ride!</p>]]></description>
										<content:encoded><![CDATA[<div style="width: 884px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1758332601e607092e304/1505850759700/mystery-bag.jpg" alt="OOOH THAT BAG / CAN'T YOU SMELL THAT BAG"/><p class="wp-caption-text">OOOH THAT BAG / CAN&#8217;T YOU SMELL THAT BAG</p></div>
<p>Further back, <a target="_blank" href="https://newretrowave.com/game-reviews/2016/9/15/alien-crushdevils-crush-19881990-naxat-soft">I looked at the incredibly sick Naxat pinball games, <em>Devil Crash</em> and <em>Alien Crush</em>.</a> Since then, the phenomenon of video pinball has become one of my favorite sub-compartments of video gaming, and the hunt has been on. In the new era of little handheld devices capable of playing emulated classics, it is a great type of game to pick up and burn time with when you&#8217;re, say, waiting for an appointment or a passenger on a long car trip. Not to mention how gnarly some of these games are visually and soundwise.</p>
<p>In this Grab Bag, I&#8217;ve focused primarily on titles of this nature for the Mega Drive/Genesis console. I&#8217;ve been on a heavy Sega kick lately, between the Dreamcast&#8217;s 18th anniversary and a new influx of ROMs from various sources. I won&#8217;t beat around the bush: this is just another excuse to write yet another love letter to the system I grew up playing, but it&#8217;s also a good look at a sub-genre that oven gets passed over in the vast swathe of titles available for the Mega Drive.</p>
<p> </p>
<h3 class="text-align-center"><em>Crue Ball</em> (1992)</h3>
<h3 class="text-align-center">Developed by Electronic Arts/NuFX</h3>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c16ff332601e60709281f2/1505849348727/f-b-cover-crueball-europe.jpg" alt="European cover, front and back. Regional differences are minimal. Side note: Jesus Christ his face."/><p class="wp-caption-text">European cover, front and back. Regional differences are minimal. Side note: Jesus Christ his face.</p></div>
<p>This is, in fact, a licensed and branded pinball game for the Mega Drive in representation of the hair metal band Motley Crue. It features three of their songs, rendered down into the typical YM2612 sound-style of the MD/Genesis, and also features an artistic interpretation of “Dr. Feelgood” himself. Apparently, Doc Feelgood looks like this, which isn&#8217;t really a comforting presentation for a man who works in medicine:</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c16fb6a8b2b092da7231d1/1505849305439/drfeelgood.jpg" alt="I'm absolutely sure this guy took his Hippocratic Oath completely seriously."/><p class="wp-caption-text">I&#8217;m absolutely sure this guy took his Hippocratic Oath completely seriously.</p></div>
<p>Now, This game gets sniped at a lot. I&#8217;m not going to say it doesn&#8217;t have its flaws. For one, the game is pretty basic, without a lot of bells or whistles; it&#8217;s really just a pinball game. I would not have paid retail price for this game in 1992, but as I said above, in the modern era of portability and data-vaults the size of fingernails, <em>Crue Ball</em> is a good game to whip out on your handheld and kill some time with. The gameplay, while simple and non-embellished, is decently fun. It&#8217;s&#8230; I mean, it&#8217;s a pinball game. The board is three-tiered, as we see in the Naxat games, and you&#8217;re given a handful of separate but connected goals to attack in order to rack up the points. The game is also generous with balls, giving you four per play, which I think is nice considering this isn&#8217;t something you&#8217;re sinking pocket change into like blood into a loose bandage.</p>
<p><a target="_blank" href="https://www.youtube.com/watch?v=Jw9TZ2ral-U">The soundtrack</a>, in my opinion, sits weirdly within the game; the licensed songs come off poorly, but the music written expressly for the game really isn&#8217;t bad. The intro&#8217;s rendition of <a target="_blank" href="https://www.youtube.com/watch?v=Bg-5EBNCB6k">&#8220;Dr. Feelgood&#8221;</a> is an immediate example of the YM2612&#8217;s limits being exceeded; it cannot make hair metal sound awesome. Hair metal must do that on its own, as is written in the Ancient Scrolls. Aum Ha. Blessed Be. Every Rose Has its Thorn.</p>
<p>The visual presentation is cool but not over-the-top or absurdly wild. The exception, I would say, is Doctor Goddamn Feelgood, who looks like if you burned an art student&#8217;s mind on uncut coke and asked them to draw Callisto from the X-Men&#8217;s Morlocks. Otherwise, there are some classic Genesis-style sprites in here, stone heads and grungy little skull-dudes waiting for you to nail them with the silver ball. It contributes to the fun instead of being apart from it; the overall art-intrusion to the pinball itself is appropriately minimal.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1720cb7411c91c99ec6c7/1505849869499/Crue_Ball_-_Heavy_Metal_Pinball.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1720d4c326d9841c46cd2/1505849869585/datface-crueball.jpg" /></p>
</div>
<p>Lastly, I will add an interesting bit from the game&#8217;s development: it was not initially intended to be a Motley Crue themed product. Its prototype title was “Twisted Flipper,” and since you just read that, let&#8217;s nod together: yeah, that sounds dumb as hell. MTV was approached for a license but decided they&#8217;d take a powder on the deal. Late in development, Motley Crue (perhaps in a bid to regain a little pop-culture traction, or more likely out of the same money-hungriness that compels Steven Tyler to plug in his microphone despite clearly being some kind of lesser undead creature at this point) latched on eagerly.</p>
<p> </p>
<h3 class="text-align-center"><em>Sonic Spinball</em> (1993)</h3>
<h3 class="text-align-center">Developed by Sega</h3>
<div style="width: 1610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1724ba9db09383003d364/1505849950460/spinabll-cover.jpg" alt="Sonic's expression says it all. "Yeah, son. Check this shit. At it again. Lava, flippers, pissin' off that goofy-ass Robotnik... sittin' still is for dead people.""/><p class="wp-caption-text">Sonic&#8217;s expression says it all. &#8220;Yeah, son. Check this shit. At it again. Lava, flippers, pissin&#8217; off that goofy-ass Robotnik&#8230; sittin&#8217; still is for dead people.&#8221;</p></div>
<p>Let us first note that this title was also released for the Master System and the Game Gear; I am focusing solely on the Genesis/Mega Drive version. (For those of you who play games on your phones, I am told there is also an iOS version available.)</p>
<p>This is another one of the many Genesis titles I had regular and casual exposure to in my youth. I have always had a soft spot in my heart for the blue hedgehog and his saga of ownage against that trick-ass fool Robotnik, despite not really being good at the regular series (in fact so bad at them that our videos for <a target="_blank" href="https://www.youtube.com/watch?v=89TiKPn3Y8Q">Sonic</a> and <a target="_blank" href="https://www.youtube.com/watch?v=0TO12n-QY44">Sonic 2</a> are played by a friend of mine who willingly volunteered to show off his expert chops). <em>Sonic Spinball</em>, however, is a different story; I enjoyed its refreshing change of tone/pace and the fact that I wasn&#8217;t complete ass at it since it was (mostly) a pinball game.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fca8b2b092da72694f/1505850109142/39123-sonic_spinball_japan-2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fe268b964a8473a49a/1505850113602/SpinballToxicCavesBoss.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fc8419c24d5e1f2c23/1505850119659/39126-Sonic_Spinball_%28USA%29-8.png" /></p>
</div>
<p>I say “mostly” because the cool thing about <em>Sonic Spinball</em> is how it mixes in a dash of platformer elements to the typical video pinball scenario. There are times when Sonic will land somewhere and you will have to control him like the good old Sonic we all know and love. In the first stage, if you&#8217;re lucky, you can do this as a save against “losing a ball” (dying a horrible death in monster-infested toxic waste), and it is also a crucial part of finishing stages by beating the shit out of your eternal foe, Robotnik, who really needs to fucking learn to give up.</p>
<div style="width: 970px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c17369f6576e9a0ca8bcb6/1505850229684/Sonic-the-Hedgehog-Spinball-2016-06-19-20.47.57.png.57.png?format=original" alt="Seriously, dude... what kind of machine are you gonna build that one blue hedgehog in weird-ass red shoes can't just reduce into scrap metal and a bad joke within a few minutes? Take up crosswords or model trains or some shit. It's time to cash it in."/><p class="wp-caption-text">Seriously, dude&#8230; what kind of machine are you gonna build that one blue hedgehog in weird-ass red shoes can&#8217;t just reduce into scrap metal and a bad joke within a few minutes? Take up crosswords or model trains or some shit. It&#8217;s time to cash it in.</p></div>
<p><a target="_blank" href="https://www.youtube.com/playlist?list=PL7FA982431C25B53C">The soundtrack</a> is on par with other entries into the franchise from this era; good use of the Yamaha and all peripheral tools, a rich sound, and that distinctive jazzy-yet-mildly-badass theme to all of it. The aspects of platformer and pinball are melded well, tastefully unintrusive toward one another so as to form a really easy symmetry. Once you catch on to the way the game is played, it&#8217;s good fun.</p>
<p>I guess the only strike against <em>Sonic Spinball</em> to me would be its slight lack of initial approachability. It&#8217;s not just another video pinball game; it&#8217;s sort of an experimental hybrid. This can lend it a bit of clumsiness and difficulty, but it&#8217;s not unlike plenty of other well-liked games with a unique take&#8230; it just requires a bit of patience to get into it.</p>
<p> </p>
<h3 class="text-align-center"><em>Dragon&#8217;s Revenge</em> (1993)</h3>
<h3 class="text-align-center">Developed by Tengen</h3>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c173cbbebafbe2167a6c44/1505850328665/dragonsrevengejapcovers.jpg" alt="Just to mix it up a little, here's the Japanese cover spread. You can click it to make it bigger."/><p class="wp-caption-text">Just to mix it up a little, here&#8217;s the Japanese cover spread. You can click it to make it bigger.</p></div>
<p>This game gets brief mention in my article about the Naxat pinball games (linked at the top of this article). It is a sequel by way of another developer to <em>Devil Crash MD</em>, which was released Stateside as <em>Dragon&#8217;s Fury</em>. Tengen (which was a subsidiary development house for Atari) handled the American distribution for <em>Dragon&#8217;s Fury</em>, and enjoyed the results so much that they followed up with a sequel that had no input from Naxat at all. Critics tend to see this sequel as a bland watering-down of the original concept (which had taken some watering-down anyway in the translation from a Japanese PC Engine title to an American Genesis one), but <em>Dragon&#8217;s Revenge</em> is a solid member of the Video Pinball Club if you can get past all the historical/political bullshit. I, as a solvenly hedonist who just likes to play semi-passive games while my life ticks by and I die one minute at a time, can easily get past it. Way past it.</p>
<p>The table is in no way conventional, unlike its predecessors; it is barely linear and requires appreciable skill to navigate as one wills instead of just ride the currents. In terms of theme and artistic presentation, <em>Dragon&#8217;s Revenge</em> is decidedly far less horrific and eldritch than its progenitor Devil Crash, featuring instead a gently grim fantasy theme and even a loose plot (which is largely unnecessary and not worth discussing at length here, but if you&#8217;re curious, check out <a target="_blank" href="https://www.segaretro.org/File:Dragons_Revenge_MD_US_Manual.pdf">the manual</a>). The basics are close enough, with a main table, several accessible bonus games, and a secondary fun factor of squashing little monsters and demons along your silver sphere&#8217;s journey across the landscape.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742c4c0dbff18dbfd6ff/1505850412662/2.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742cd55b41099eac5267/1505850415183/dragons-revenge-04.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742fccc5c5b8784a1499/1505850425833/dragons-revenge-07.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c174303e00be5eff848005/1505850416301/images.jpg" /></p>
</div>
<blockquote><p><strong>Four screenshots that exemplify the stark differences between this title and its prequel. Gentle elf forests and a distinct focus on scantily-clad women.&nbsp;Click to enlarge, perv. 😉</strong></p></blockquote>
<p><a target="_blank" href="https://www.youtube.com/watch?v=J3pWGaKzXDU">The OST</a> gets little mention in other reviews or discussions, but I think it&#8217;s pretty damn good considering that it&#8217;s small and seemingly an afterthought. My overall assessment of it, when trimmed to one adjective, would be “adequate.”</p>
<p>While the popular view of <em>Dragon&#8217;s Revenge</em> is as the worst of the Crush series, it&#8217;s still enjoyable on its own merit. I wholeheartedly agree that it cannot hold a candle to the original pair of games for the PC Engine, but that&#8217;s an understatement on par with “Nintendo has sold a few million units over the years.”</p>
<p> </p>
<h3 class="text-align-center">LET THEM STAND FOR JUDGMENT</h3>
<p><em>Crue Ball</em>: <strong>5/10</strong> (don&#8217;t pay more than like $10 for this used, and ideally just get a Rom, but it&#8217;s okay enough)</p>
<p><em>Sonic Spinball</em>: <strong>7/10</strong> (it&#8217;s weird as fuck when you first jump in but it&#8217;s become memorable all on its own as a really cool combination of ideas)</p>
<p><em>Dragon&#8217;s Revenge</em> <strong>6/10</strong> (it is a bastard child, there is no denying that&#8230; but it can&#8217;t really be discarded as bad because, well, it isn&#8217;t)</p>
<div style="width: 462px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1751c8419c24d5e1f5254/1505850657911/you+dratted+kids.gif" alt=""YOU DRATTED KIDS!" See you at the end of the month! Stay retro and play retro!"/><p class="wp-caption-text">&#8220;YOU DRATTED KIDS!&#8221; See you at the end of the month! Stay retro and play retro!</p></div>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Alien Crush/Devil&#8217;s Crush (1988/1990, Naxat Soft)</title>
		<link>https://newretrowave.com/2016/09/15/alien-crushdevils-crush-19881990-naxat-soft/</link>
					<comments>https://newretrowave.com/2016/09/15/alien-crushdevils-crush-19881990-naxat-soft/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 15 Sep 2016 17:09:18 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[alien crush]]></category>
		<category><![CDATA[devil crash]]></category>
		<category><![CDATA[devil's crush]]></category>
		<category><![CDATA[dragon's fury]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[pc engine]]></category>
		<category><![CDATA[Turbo Grafx 16]]></category>
		<category><![CDATA[visual pinball]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/09/15/2016915alien-crushdevils-crush-19881990-naxat-soft/</guid>

					<description><![CDATA[Naxat Soft (which eventually became known as Kaga Create before becoming defunct in 2015) was a big swingin&#8217; tent pole in the late 1980s in Japan. During this time, they would earn a reputation for producing some insane titles, many of which were made for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dadf69579fb3865d068614/1473961845708//img.jpg" alt=""/></p>
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<p>Naxat Soft (which eventually became known as Kaga Create before becoming defunct in 2015) was a big swingin&#8217; tent pole in the late 1980s in Japan. During this time, they would earn a reputation for producing some insane titles, many of which were made for Hudson&#8217;s PC Engine. Many of you will remember <a target="_blank" href="https://newretrowave.com/game-reviews/2016/7/28/pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation">my rant earlier this year</a> about how cool that console was&#8230; the one we came to know as the Turbo Grafx 16. You may even remember my prominent mention of a pair of completely bonkers pinball sims&#8230;</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dadf97d482e972e84b251a/1473961881170/Alien-CrushUS-Front.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dadf97579fb3865d068811/1473961879960/COVER-Devil_Crash.jpg" /></p>
</div>
<p>The first to hit shelves was <em>Alien Crush</em>, Developed by Naxat and Compile in 1988 and released for the PC Engine. The game is fairly simple and straightforward; you&#8217;re playing pinball. The interesting twist is that you&#8217;re playing pinball inside some kind of bio-mechanical alien amalgam, simultaneously trying to defeat it. The main pinball area is divided into two screens, and when your ball goes from one to another the screen will go blank for a moment. This can be disorienting, but I quickly got used to it. There are also a handful of bonus screens, which you access by getting your ball to land certain places. You can “beat” <em>Alien Crush</em>, but it takes a while&#8230; longer than I have patience for. It&#8217;s still a lot of fun to just play it like a regular pinball game though, and see how high you can get your score.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae039cd0f686c0ab177cb/1473962131235//img.gif" alt="A couple of the bonus stages seem more "Spooky cartoon haunted house" themed, but what the hell. We're playin' pinball here, not putting on a Hollywood production."/><p class="wp-caption-text">A couple of the bonus stages seem more &#8220;Spooky cartoon haunted house&#8221; themed, but what the hell. We&#8217;re playin&#8217; pinball here, not putting on a Hollywood production.</p></div>
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<p>Two years later, Naxat followed up with <em>Devil Crash</em> (<em>Devil&#8217;s Crush</em> outside of Japan) for the same system. This pinball epic was themed much differently, and is often considered the more memorable because of it; <em>Devil&#8217;s Crush</em> features prominent and unabashed occult/horror imagery. To phrase that differently, <em>Devil&#8217;s Crush</em> is metal as hell. A few improvements were made to the concept visually and play-wise, most notably that the main play area&#8217;s three divisions scroll as one image when your ball moves through them. There are also many more things to do; plenty of little monster men to smash, just as many (if not more) bonus screens to find, and a woman&#8217;s face that gradually wakes up and turns into a horrid reptilian monster as you drop into certain point-spots.</p>
<div style="width: 480px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae0df579fb3865d06994a/1473962213794//img.png" alt="Oh shit, here we go!!!"/><p class="wp-caption-text">Oh shit, here we go!!!</p></div>
<div style="width: 373px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae0fee58c6276338a2da3/1473962265833//img.png" alt="The picture of elegance, charm, and sophistication."/><p class="wp-caption-text">The picture of elegance, charm, and sophistication.</p></div>
<p>As evidenced by any screenshot or gameplay video you watch, these games have amazing graphics for the time. The music for both is astounding, and has in fact been <a target="_blank" href="https://www.youtube.com/watch?v=Urc9Zif-t4Y">reproduced in non-VG format.</a> I particularly like the track “Lunar Eclipse” from <em>Alien Crush</em>, as well as its main title theme, and I consider <em>Devil&#8217;s Crush</em>&#8216;s main table theme to be the best music out of the two games.</p>
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<p><em>Devil Crash</em> was released for the Mega Drive and Genesis; its title in America was changed to <em>Dragon&#8217;s Fury</em>, since our Protestant sensibilities have for so long found horrible fire-breathing dragons far more tolerable than old Scratch. A sequel to that game, <em>Dragon&#8217;s Revenge</em>, was produced for the MD/Genesis in 1993, but went largely ignored for no good reason. It is a passable game, but a far cry from these originals.</p>
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<div style="width: 1034px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae1fb579fb3865d06a600/1473962498498//img.jpg" alt=""Yeah, the American MD/Genesis port? I don't care. Farm it out to those guys who used to be Atari before Atari shit the bed with the lights on.... WHAT? They're calling it Dragon's Fury? Hahahaha, those Americans are vanilla as hell. The check cleared though, right?""/><p class="wp-caption-text">&#8220;Yeah, the American MD/Genesis port? I don&#8217;t care. Farm it out to those guys who used to be Atari before Atari shit the bed with the lights on&#8230;. WHAT? They&#8217;re calling it Dragon&#8217;s Fury? Hahahaha, those Americans are vanilla as hell. The check cleared though, right?&#8221;</p></div>
<p>I gladly grant both of these titles a <strong>9 out of 10</strong>. Visual/virtual pinball is something you see weave its way in and out of popularity through the time period, with games like <em>Crue Ball</em> and even <em>Sonic Spinball</em>; I feel that the Crush Pinball pair of titles loom over all as the sometimes unsung rulers of the roost.</p>
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<p class="text-align-center"><strong>Keep your eyes peeled for shrieks &amp; creaks &amp; some other spooky shit (all retro VG related, of course) as we wrap up September and get into September&#8217;s cooler cousin, October!!!</strong></p>
<p class="text-align-center"><strong>BONUS: If you read this far, here&#8217;s a treat! <a target="_blank" href="http://www.youtube.com/watch?v=bU8Jimq08R4">Here&#8217;s me rocking at Alien Crush</a> and <a target="_blank" href="http://www.youtube.com/watch?v=v8ZJLSYNGg4">here&#8217;s me sucking ass at Devil Crash.</a></strong></p>
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