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	<title>virtual reality &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<description>Stay Retro</description>
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	<title>virtual reality &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Synth Riders (Kluge/RetrowaveVR, 2018)</title>
		<link>https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/</link>
					<comments>https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 21 Jul 2018 15:14:51 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[htc vive]]></category>
		<category><![CDATA[Kluge]]></category>
		<category><![CDATA[oculus rift]]></category>
		<category><![CDATA[retrowavevr]]></category>
		<category><![CDATA[synth riders]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=23754</guid>

					<description><![CDATA[As most of us know, Virtual Reality (or just “VR”) has come a long way from its roots in the 80s and 90s. The road has been rocky, and there have even been times when faith in the idea diminished, but the grander idea of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-23757" src="https://newretrowave.com/wp-content/uploads/2018/07/CxoKArNg.png" alt="" width="724" height="396" srcset="https://newretrowave.com/wp-content/uploads/2018/07/CxoKArNg.png 724w, https://newretrowave.com/wp-content/uploads/2018/07/CxoKArNg-300x164.png 300w" sizes="(max-width: 724px) 100vw, 724px" /></p>
<p>As most of us know, Virtual Reality (or just “VR”) has come a long way from its roots in the 80s and 90s. The road has been rocky, and there have even been times when faith in the idea diminished, but the grander idea of futurism has scooped up VR in modern days and seen to it that the concept survives and thrives. What began with mere toys like the ill-fated Virtual Boy has recovered from a long dormancy in the form of innovations like the Oculus Rift. Even smartphones are getting in on the deal, and the idea of fully immersive video gaming has begun to coalesce into something truly valid.</p>
<p><strong><a href="http://synth.retrowavevr.com/">Synth Riders,</a></strong> a fresh new entry into the modern VR library by L.A. developer Kluge and publisher RetrowaveVR, not only calls the ante among its contemporaries but raises it. Combining familiar ideas and styles with new and inventive elements of play, this game has a lot in store for synth lovers, gaming fiends, and technophiles alike. The plot keeps things simple but engaging, and fits like a glove; in the year 2066, in a cityscape right out of one of Philip K Dick&#8217;s fever dreams, you are taking the fight to your mechanical overlords by battling them inside their electronic network, the “slipstream.” To dethrone them and win freedom for humanity, you must be fast, focused, and in harmony with the beat!</p>
<div style="width: 1060px;" class="wp-video"><video class="wp-video-shortcode" id="video-23754-1" width="1060" height="596" preload="metadata" controls="controls"><source type="video/mp4" src="https://newretrowave.com/wp-content/uploads/2018/07/Teaser.mp4?_=1" /><a href="https://newretrowave.com/wp-content/uploads/2018/07/Teaser.mp4">https://newretrowave.com/wp-content/uploads/2018/07/Teaser.mp4</a></video></div>
<p>I&#8217;ve taken a good look at what Kluge has in store for us in Synth Riders, and it didn&#8217;t take me long to decide that I liked what I saw – and heard! For starters, this game bears an authentic and sincere retrowave aesthetic. The entire presentation, both visually and soundwise, drips delightfully with the theme of that 80s&#8217; future we all yearn for. Talk about dreaming while awake! Awash with color and darkness side by side, Synth Riders has been lovingly and tastefully built as a virtual doorway into the world we were so often shown in 1908s science fiction media. The soundtrack features names you&#8217;ll recognize and who stand out in the synthwave genre – Waveshaper, Deadlife and more! It is a solid set of tracks, and definitely a highlight of the experience.</p>
<p>Gameplay in Synth Riders takes the core concept of things like Guitar Hero or Rock band, intensifies that idea, and gives you more than just some measly buttons to push! To the beat of the insanely sick soundtrack, you must catch notes that whiz by you in this data-stream, some with both hands, some with only one. Tricks and twists abound, and you will need two things to succeed: reflexes and rhythm. Become one with the synth and topple the machines that have taken over. Become the ruling body!</p>

<a href='https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/uz0_hiwq/'><img decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/07/uZ0_hIWQ-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/07/uZ0_hIWQ-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/07/uZ0_hIWQ-114x114.png 114w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/gymzav-q/'><img decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/07/gYmZaV-Q-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/07/gYmZaV-Q-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/07/gYmZaV-Q-114x114.png 114w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/96cmbmia/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/07/96cmBmIA-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/07/96cmBmIA-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/07/96cmBmIA-114x114.png 114w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/catpvvyw/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/07/caTpVvYw-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/07/caTpVvYw-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/07/caTpVvYw-114x114.jpg 114w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/vp2jwoyw/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/07/vp2jwoyw-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/07/vp2jwoyw-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/07/vp2jwoyw-114x114.jpg 114w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/07/21/synth-riders-kluge-retrowavevr-2018/ehzjhnog/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/07/EhZJHnog-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/07/EhZJHnog-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/07/EhZJHnog-675x675.jpg 675w, https://newretrowave.com/wp-content/uploads/2018/07/EhZJHnog-114x114.jpg 114w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>

<p>The game is currently on sale for the Oculus Rift, and it can also be found on Steam VR for the HTC Vive. Don&#8217;t worry, though&#8230; more platforms will be supported very soon! At $9.99, the price is more than right for what you&#8217;ll be getting. If you&#8217;re after an intense, thrilling, fast-paced retrowave cyberpunk VR experience (come on, we both know you are), go get Synth Riders.</p>
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		<enclosure url="https://newretrowave.com/wp-content/uploads/2018/07/Teaser.mp4" length="78334214" type="video/mp4" />

			</item>
		<item>
		<title>Something EPIC for your eyes to enjoy!!!</title>
		<link>https://newretrowave.com/2016/07/26/something-epic-for-your-eyes-to-enjoy/</link>
					<comments>https://newretrowave.com/2016/07/26/something-epic-for-your-eyes-to-enjoy/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Tue, 26 Jul 2016 18:24:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Escape code]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/07/26/2016726something-epic-for-your-eyes-to-enjoy/</guid>

					<description><![CDATA[<p>Cyberpunk lovers, get ready for a visual orgasm! Presenting... ESCAPE CODE</p>]]></description>
										<content:encoded><![CDATA[<p>Cyberpunk lovers, get ready for a visual orgasm! Presenting&#8230; ESCAPE CODE</p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/BglLi6jlEcE?wmode=opaque&amp;enablejsapi=1" width="854" height="480" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"><br />
</iframe></p>
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<p>Escape Code, is a glitchy, neon-soaked dystopian experience, built exclusively using the Unity video game engine.<br />
Virtual Reality version (Youtube 360, Google cardboard, and Vive) Coming August 2016.</p>
<p>To find out more about this incredible virtual experience, please visit the link below.</p>
<p><a href="http://www.escapecode-vr.com/" target="_blank" rel="noopener">http://www.escapecode-vr.com</a></p>
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		<title>Console Graveyard: The Nintendo Virtual Boy</title>
		<link>https://newretrowave.com/2016/03/30/console-graveyard-the-nintendo-virtual-boy/</link>
					<comments>https://newretrowave.com/2016/03/30/console-graveyard-the-nintendo-virtual-boy/#comments</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 30 Mar 2016 18:47:30 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[console graveyard]]></category>
		<category><![CDATA[gunpei yokoi]]></category>
		<category><![CDATA[LCD]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[virtual boy]]></category>
		<category><![CDATA[virtual reality]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/03/30/2016330console-graveyard-the-nintendo-virtual-boy/</guid>

					<description><![CDATA[<p>In this installment of Console Graveyard, we'll take a look at a piece of hardware that was just a little ahead of its time.&#160;</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56fc293b859fd08c7e526744/1459366226339//img.png" alt=""/></p>
<p>In this installment of Console Graveyard, we&#8217;ll take a look at a piece of hardware that was just a little ahead of its time. In fact, it was so ahead of its time that it completely sucked. It has since been eclipsed by modern attempts at VR, but it was a brave shot at the concept of virtual reality. However, those familiar with world mythology know that courage and foolishness are separated by the finest of lines. Today we discuss&#8230;</p>
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<p>It all started with a company called Reflection Technology, Inc. in 1985 they had developed a sort of proto-virtual reality, a red-colored 3D lens technology they called Scanned Linear Array technology. It was decent for its time, but caused motion sickness in most users. Sega, perhaps wisely, had passed on purchasing the use of this technology, as had Mattel and Hasbro. However, Nintendo got wind of it and was thrilled to try it out. They saw it as a way to be more innovative, and thought that the technology would be difficult for competitors to imitate should it catch on. Nintendo made the deal, code named the project “VR32,” and got to work. The project was given to R&amp;D1, as R&amp;D3 was busy during this time developing the N64.</p>
<p>It&#8217;s a good thing Nintendo had their eggs in multiple baskets.</p>
<div style="width: 460px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56fc2a1e2fe131ba2aa915be/1459366459092//img.jpg" alt="I'm not fluent in Japanese, but I sure hope none of that translates to "portable," "lightweight," "user-friendly," "affordable," or "good idea.""/><p class="wp-caption-text">I&#8217;m not fluent in Japanese, but I sure hope none of that translates to &#8220;portable,&#8221; &#8220;lightweight,&#8221; &#8220;user-friendly,&#8221; &#8220;affordable,&#8221; or &#8220;good idea.&#8221;</p></div>
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<p>For reasons of cost effectiveness, Nintendo R&amp;D1 stuck with the original red LED color scheme. They also did away with a part of the initial package from RTI, the head-tracking aspect. This was a major contributor to the motion sickness problem, as well as (it was thought) lazy-eye syndrome. Japan had also <a target="_blank" href="https://www.law.upenn.edu/journals/jil/articles/volume16/issue4/BehrensRaddock16U.Pa.J.Int'lBus.L.669(1995).pdf">passed a law in 1995</a> holding developers and manufacturers under more liability if their products caused harm to people, so Nintendo had to be especially careful. They decided that the entire setup would be stationary, resembling over-sized goggles on a stand. A familiar style of controller would be connected by cable to the headset. In fact, it was very similar to what we&#8217;d see on the N64.</p>
<p>All of this would be powered by either an AC adapter or six AA batteries.</p>
<div style="width: 4240px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56fc2a81555986141a27d5ff/1459366591055//img.jpg" alt="Yep! It's like a little proton pack for your controller!  Not even that can make it sound cool."/><p class="wp-caption-text">Yep! It&#8217;s like a little proton pack for your controller!  Not even that can make it sound cool.</p></div>
<p>So imagine, if you will, hunching over your dining room table, pressing buttons on a controller you can&#8217;t see, to play blurry “3D” games, only to have six more AA batteries burn out on you. Now, you could slide a big AC adapter onto the controller instead, but then you&#8217;ve got to be careful not to pull the whole thing out of the wall&#8230; while your eyes are plugged into a massive set of goggles that look like someone tried to make binoculars out of a lunchbox.</p>
<p>It shouldn&#8217;t be hard to believe the rest of the Virtual Boy&#8217;s story.</p>
<div style="width: 1010px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56fc2ad537013be13fd23340/1459366646987//img.jpg" alt="A familiar chapter in the story of so many failed gaming ideas, not even heavy price cuts could wash the bitter taste from consumers' palates when it came to the Virtual Boy. Credit to www.vintagecomputing.com for the high quality scan. Every other one was tiny!"/><p class="wp-caption-text">A familiar chapter in the story of so many failed gaming ideas, not even heavy price cuts could wash the bitter taste from consumers&#8217; palates when it came to the Virtual Boy. Credit to www.vintagecomputing.com for the high quality scan. Every other one was tiny!</p></div>
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<p>When initially released in North America in August 1995, the Virtual Boy sold for $179.95. This, coupled with the unavoidable discomfort of using it, made it a hard sell. So hard, in fact, that it was an astounding commercial failure. It is on record as Nintendo&#8217;s biggest flop to date, next to the ill-fated <a target="_blank" href="https://en.wikipedia.org/wiki/64DD">64DD</a> peripheral for the N64. To rephrase that, it&#8217;s the biggest mistake of Nintendo&#8217;s that most people have actually heard of. The Virtual Boy was discontinued worldwide in March of 1996, having sold only 770,000 units. Critics trashed it for the aforementioned reasons, as well as its narrow game library <a target="_blank" href="https://en.wikipedia.org/wiki/List_of_Virtual_Boy_games"><strong>(only 22 published games)</strong></a> and what is universally seen as a sub-par marketing campaign for the console. Nintendo has placed the blame on project leader Gunpei Yokoi, and it has been cited as one of the reasons for his early withdrawal from the company&#8230; but Yokoi also worked on the successful Game Boy pocket before leaving. No matter whose fault it is or was, the Virtual Boy belongs under the rug where it was swept.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56fc2b572eeb81615da83655/1459366755625/innsmouthnoyakata1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56fc2b5786db4370b328129e/1459366744917/innsmouthnoyakata2.gif" /></p>
</div>
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<h2 class="text-align-center">Two animated scenes from one memorable game, <a target="_blank" href="https://www.youtube.com/watch?v=Gytx-FT-hVk">Innsmouth no Yakata</a>. And this one didn&#8217;t even make it Stateside!</h2>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56fc2c267c65e46e577ecac6/1459367008078//img.png" alt="Wasteland seems oddly appropriate, in hindsight... but not the reaction to finding a Virtual Boy. I'd think it was a trap."/><p class="wp-caption-text">Wasteland seems oddly appropriate, in hindsight&#8230; but not the reaction to finding a Virtual Boy. I&#8217;d think it was a trap.</p></div>
<p>Thanks for visiting the Graveyard with me again. Tread lightly on your way out, lest ye disturb the dead consoles.</p>
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