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	<title>video game music &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>video game music &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Swordfall debuts ‘Nobody Knows Nobody Fears’</title>
		<link>https://newretrowave.com/2022/09/22/swordfall-debuts-nobody-knows-nobody-fears/</link>
					<comments>https://newretrowave.com/2022/09/22/swordfall-debuts-nobody-knows-nobody-fears/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Thu, 22 Sep 2022 16:23:21 +0000</pubDate>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Black Metal]]></category>
		<category><![CDATA[darksynth]]></category>
		<category><![CDATA[dsbm]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[epic music]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[movie score]]></category>
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		<category><![CDATA[orchestral]]></category>
		<category><![CDATA[outrun]]></category>
		<category><![CDATA[retrowave]]></category>
		<category><![CDATA[swordfall]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[synthpop]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[Taverny]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[witchhouse]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=39400</guid>

					<description><![CDATA[From ashes, he has risen once again. Swordfall’s debut marks the return and a new beginning for the French producer formerly known as Yx, whose trilogy of releases caught our attention back in 2017. Nobody Knows Nobody Fears pushes Yx’s sound into radically new territory. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>From ashes, he has risen once again. <strong>Swordfall</strong>’s debut marks the return and a new beginning for the French producer formerly known as Yx, whose trilogy of releases caught our attention back in 2017. <em>Nobody Knows Nobody Fears </em>pushes Yx’s sound into radically new territory. Swordfall fuses elements of Darkwave and Symphonic extreme metal, coated in dark fantasy and cosmic horror.</p>
<p><iframe title="Swordfall - Nobody Knows Nobody Fears (FULL ALBUM)" width="1060" height="596" src="https://www.youtube.com/embed/DSME0iPvTbc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p><em>Swordfall ‘Nobody Knows Nobody Fears’ is out now via <a href="https://swordfall.bandcamp.com/">Bandcamp</a> and <a href="https://open.spotify.com/album/48ogZ36TLGVgyDtzVvHB4p?si=V5uoeXmKTxSxX2oWfLTVQQ">Spotify</a>.</em></p>
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		<title>OSC’s &#8216;Deuce&#8217; EPs brings back Tennis BGM nostalgia</title>
		<link>https://newretrowave.com/2022/07/05/oscs-deuce-eps-brings-back-tennis-bgm-nostalgia/</link>
					<comments>https://newretrowave.com/2022/07/05/oscs-deuce-eps-brings-back-tennis-bgm-nostalgia/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Tue, 05 Jul 2022 14:11:14 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
		<category><![CDATA[Featured Album]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[bgm]]></category>
		<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Deuce]]></category>
		<category><![CDATA[EP]]></category>
		<category><![CDATA[Future Funk]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[opus science collective]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[outrun]]></category>
		<category><![CDATA[retrowave]]></category>
		<category><![CDATA[Robin Ono]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[Tennis]]></category>
		<category><![CDATA[Timeslave Recordings]]></category>
		<category><![CDATA[uk]]></category>
		<category><![CDATA[video game music]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=38948</guid>

					<description><![CDATA[Following up on their tribute to City-pop Yume No Machi, Brighton-based producer Opus Science Collective has returned with an equally refreshing angle to croon your senses to sweet surrender. As the title suggests, Deuce is an EP focused on the bright, punchy sounds of Tennis [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Following up on their tribute to City-pop <em>Yume No Machi, </em>Brighton-based producer <strong>Opus Science Collective</strong> has returned with an equally refreshing angle to croon your senses to sweet surrender. As the title suggests, <strong><em>Deuce </em></strong>is an EP focused on the bright, punchy sounds of Tennis Videogame soundtracks. It’s funky, colorful, and long enough to leave you yearning for another set.</p>
<p><iframe title="OSC - Deuce - Whole EP Timestamped - Download Link in Description" width="1060" height="596" src="https://www.youtube.com/embed/5NkhAVJ2hTM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Thankfully, the EP’s release coincides with that of a <strong>Vapor Edition</strong> and <strong>Remix album</strong> featuring Caspro, Bart Graft, Eyeliner , Xennon and Donor Lens (featured below).</p>
<p><iframe title="Deuce (Donor Lens Remix)" width="1060" height="795" src="https://www.youtube.com/embed/syw8mjS2fWo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="OSC - Deuce: Vapor Edition - Whole EP Timestamped - Download Link in Description" width="1060" height="596" src="https://www.youtube.com/embed/SbpcK1NXJzw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Wether it is for its original tracks or its equally impressive alternate versions, <em>Deuce </em>is a grand slam that you simply shouldn’t miss.</p>
<p>OSC ‘<a href="https://opussciencecollective.bandcamp.com/album/deuce">Deuce</a>’, ‘<a href="https://opussciencecollective.bandcamp.com/album/deuce-the-remixes">Deuce : The Remixes</a>’ and ‘<a href="https://opussciencecollective.bandcamp.com/album/deuce-vapor-edition">Deuce: Vapor Edition</a>’ are out via Bandcamp and <a href="https://open.spotify.com/playlist/3WcyXjAbJxbwE7YefGHCnd?si=6ca5d79600ba470d">Spotify</a> via TimeSlave Recordings.</p>
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		<title>Editor&#8217;s Choice: Genesis Jams (Part I)</title>
		<link>https://newretrowave.com/2015/08/30/editors-choice-genesis-jams-part-i/</link>
					<comments>https://newretrowave.com/2015/08/30/editors-choice-genesis-jams-part-i/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 30 Aug 2015 10:58:33 +0000</pubDate>
				<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[casltevania]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game music]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/08/30/2015830editors-choice-genesis-jams-part-i/</guid>

					<description><![CDATA[I can tell you folks about title after title, three times a month, or I can try to entertain you and shake it up a bit. This will be the first of an “Editor’s Choice” series of articles, where I focus on a category or [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2ec2be4b097fe3a3d3e33/1440934955812//img.png" alt=""/></p>
<p>I can tell you folks about title after title, three times a month, or I can try to entertain you and shake it up a bit. This will be the first of an “Editor’s Choice” series of articles, where I focus on a category or aspect of classic gaming and give it the spotlight. I often use social media to discuss the subjects with others before sitting down to write; if you want to throw me suggestions,, look for me on the retro gaming related pages on Facebook. I’d like especially to give a shout out to <a target="_blank" href="https://www.facebook.com/groups/hiddensoundtest/">Hidden Sound Test</a>, for giving me so much feedback the other day.&nbsp; I got a lot of good suggestions, but I plan to do more than one article on Genesis music, so don’t worry!</p>
<div style="width: 840px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2ec58e4b06620ed83090f/1440935000706//img.jpg" alt="Sleek 90s styling. The console of the future is (was) now."/><p class="wp-caption-text">Sleek 90s styling. The console of the future is (was) now.</p></div>
<p><em><strong>The Sega Genesis.</strong></em> Outside of North America, it was known as the Mega Drive. Released in 1988 in Japan, the system didn’t make it here to the West until a year or two later (depending where you lived).&nbsp; It overlapped and competed heavily with the Super Nintendo Entertainment System, and there are still devoted partisans for each system who maintain their console is the superior.</p>
<p>One thing the Genesis had the SNES beat on, hands down, was music. The Sega &nbsp;Genesis had not one but two chips devoted to music and sound; the <a target="_blank" href="https://en.wikipedia.org/wiki/Yamaha_YM2612">Yamaha YM2612</a> FM Synthesizer did most of the heavy lifting, while the <a target="_blank" href="https://en.wikipedia.org/wiki/Texas_Instruments_SN76489A">Texas Instruments SN76489</a> Programmable Sound chip rounded out instrument and sound effect selection. The result was a rich, sophisticated sound system that was still undeniably FM synthesis – crunchy and groovy.</p>
<p>I have chosen, in no particular order or rank, five tracks that I consider to be examples of the versatility of the Genesis sound suite.</p>
<p><strong>#1: Gaiares Stage 1 Music</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/paqFtJX-Psg" frameborder="0" allowfullscreen></iframe></p>
<p>I have always loved spaceship shooters, and <em>Gaiares</em> is a solid one. Challenging and fast, it keeps you glued to the action. This theme is a great way to start the game, with a daring and upbeat feel to it. You fly into the void knowing you have what it takes to win the day. The entire game is full of vibrant tunes, but this one has always stood out for me. It’s intrepid, and even a little hopeful. I especially like the marimba-type instrument on the breakdowns.</p>
<p><strong>#2: Warsong Title Screen/Player Phase 4 Music</strong></p>
<p>   <iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/NVK4yInBc20" frameborder="0" allowfullscreen></iframe></p>
<p><em>Warsong</em> (also known as <em>Langrisser</em>) is a strategy based game that I’ll admit to knowing only a bit about; I’ve only seen gameplay, and my local rental place never had it when I was growing up. However, a collector friend fired it up while we were hanging out one afternoon and I was enchanted by this track. It’s suitably mighty and medieval, but the crying horn synths and big drum arrangement lend it an aura of emotional turmoil. This is a very charged piece of music, which is fitting for a dramatic wargame like this.</p>
<p><strong>#3: Sonic 2: Chemical Plant Zone Music</strong></p>
<p>   <iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/RCcJnffie48" frameborder="0" allowfullscreen></iframe></p>
<p>I’ve got a lot of love for the first 3 <em>Sonic</em> games. I’m not terribly good at them, but my good buddy Dan is. You can sit Dan down in front of a <em>Sonic</em> game and he’ll put it in its place. Dan loves this track, and so do I. It’s electric. It’s got that growling, dirty FM crunch with a laser-like high end and a stainless steel beat. It’s so 90s it can’t even contain itself. &nbsp;I have supplied the extended version because you’ll want to listen to it for a while.</p>
<p><strong>Castlevania: Bloodlines: Sinking Old Sanctuary (Stage 2) Music</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/Ncu6d24xM_Y" frameborder="0" allowfullscreen></iframe></p>
<p>Any fool knows that the <em>Castlevania</em> series has some of the most divine music of any video game franchise in history. When coupled with the depth of the Genesis’s instrumentation, this resulted in a set of masterwork tracks by composer <a target="_blank" href="https://en.wikipedia.org/wiki/Michiru_Yamane">Michiru Yamane</a> (who would go on to write more fantastic music for <em>Symphony of the Night</em>). This track is somber but dynamic, well-suited to the ponderous yet lethal aquatic theme of the level. There is a soft beauty to the melody line, and there is a mellow ghostliness on the lead synths while they keep &nbsp;pace with warm low-end arpeggios.</p>
<p><strong>Toe Jam &amp; Earl: The Big Earl Bump</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/Jzy1P0zXdas" frameborder="0" allowfullscreen></iframe></p>
<p id="yui_3_17_2_1_1440934633527_40868">Except for Sonic, no one was as cool on the Genesis as Toe Jam &amp; Earl. The lost alien rappers also had great taste in tunes… and my favorite from the game is this twangy bop-fest. It’s really groovy, but it’s undeniably cartoonish. This is song for walking , which Toe Jam &amp; Earl do a lot of. When I learned to play bass guitar, the first style I learned was jazz. I love the plucked sound and the snappy lines. The bass really shines through on this one.</p>
<p>In the near future, I will revisit the glorious music of the Sega Genesis with five more picks. Stay tuned, and thanks for all the feedback!&nbsp;</p>
<div style="width: 910px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2eea7e4b0c45c79d97a73/1440935592816//img.jpg" alt="See you in a few days for another game review, Retro Gamers! "/><p class="wp-caption-text">See you in a few days for another game review, Retro Gamers! </p></div>
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		<title>NewRetroGaming Interview &#8211; Crossing Souls Promises Nostalgia</title>
		<link>https://newretrowave.com/2014/11/27/wretrowave-com201411newretrogaming-interview-crossing-souls-html/</link>
					<comments>https://newretrowave.com/2014/11/27/wretrowave-com201411newretrogaming-interview-crossing-souls-html/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 14:51:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[crossing souls]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[JOURNEY]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[the legend of zelda]]></category>
		<category><![CDATA[timecop1983]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/11/27/wretrowave-com201411newretrogaming-interview-crossing-souls-html/</guid>

					<description><![CDATA[Crossing Souls&#160;is an independent and retro-inspired video game currently looking for funding on Kickstarter. You can check out the trailer for the game on the Kickstarter page or on YouTube. Does the song in the trailer sound familiar? Yep, that&#8217;s Timecop1983! He is going to [&#8230;]]]></description>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda67a/1419883854516/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda67a/1419883854516/1000w/" height="139" width="320" /></a></div>
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<p><b><i><a href="https://www.kickstarter.com/projects/424511716/crossing-souls-an-adventure-between-life-and-death">Crossing Souls</a>&nbsp;</i>is an independent and retro-inspired video game currently looking for funding on Kickstarter. You can check out the trailer for the game on the Kickstarter page or on <a href="https://www.youtube.com/watch?v=8iCRNjvA2sg">YouTube</a>. Does the song in the trailer sound familiar? Yep, that&#8217;s <a href="/www.newretrowave.com/wretrowave.com/2014/09/timecop1983-waves-ep-doesnt-miss-beat.html">Timecop1983</a>! He is going to be contributing the soundtrack to the game. I had the chance to interview the <i>Crossing Souls</i> team.</b></p>
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<span style="color: purple;"><b>We should probably start with the most basic question. What is <i>Crossing Souls: An Adventure Between Life and Death</i>?</b></span></div>
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Crossing Souls is an Action Adventure with an orthogonal 2D view with an 80s looking style, slightly similar to classics like <i>The Legend of Zelda </i>or the most recent indie game <i>Hyper Light Drifter</i>.&nbsp;</div>
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We’ll be able to control five different characters, each one has different abilities and weapons, which will have to be mixed in order to overcome all the challenges that are waiting for them: exploration, hundreds of NPC from different epochs, solving puzzles, looking for treasures and fighting against enemies.</div>
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The game will have plenty of references to films, TV shows and video games that marked an epoch in our childhood. We will look for an emotive touch that make the player remember those titles. Because it’s mainly based in the 80s, the “easter-eggs” will be related with audiovisual content of the decade, but we will also find references to more recent pieces.</div>
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<b><span style="color: purple;">How did the Crossing Souls team come together?</span></b></div>
<div>
We were three friends who wanted to make something different. There are not too many jobs in Spain right now so we talked about starting up our own company. That was more than two years ago and since then, we have completed all kinds of jobs like websites, mobile apps and games but a year ago we decided we just wanted to make games so… here we are!</div>
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&nbsp;</div>
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<span style="color: purple;"><b>Which old-school video games served as inspiration for Crossing Souls?</b></span></div>
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&nbsp;Our main inspiration are Zelda games, mostly <i>A Link to the Past</i>&nbsp;and <i>Ocarina of Time</i>. We LOVE that games and we would like to make an adventure similar to them.</div>
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We also are taking some inspiration from a French game that we love, a classic gem that unfortunately, many people don’t know: <i>Little Big Adventure 2</i>. If you haven’t played it yet, you’ll find it on GOG so run and buy it!!</div>
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<span style="color: purple;"><b>Which modern video games inspired Crossing Souls?</b></span></div>
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We love indie games and they were the reason why we are making games, so we should say: <i>Superbrothers: Sword &amp; Sworcery</i>&nbsp;(although we love every game that come from Capy Games 😀 ), <i>Paradise Lost: First Contact</i>, <i>Gods Will Be Watching</i> and <i>Hyper Light Drifter</i>!!</div>
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<span style="color: purple;"><b>We love Timecop1983. How did teaming up with him come about?</b></span></div>
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&nbsp;Hahah we love him too!! We think it just was our destiny! We love synthpop music and we listen to a lot of Soundcloud playlists while we’re working. One day, “Childhood Memories” came up and we fell in love with it.&nbsp;</div>
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Instantly, we sent him an email asking him to collaborate with us as we need some tracks in our Kickstarter video. He agreed and made “Mercury” which is one of the awesome tracks we use in our video. We knew people would love his music so we asked him to create the entire OST of the game. We’re really lucky for having him with us. <i>Crossing Souls </i>wouldn’t be the same without his wonderful music!</div>
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<b><span style="color: purple;">What step in designing a video game would you say is the most difficult?</span></b></div>
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As a good and rich plot is one of the most important steps for us while designing a video game, we believe that the process of looking for a set of fun mechanics and fit them with the plot in order to create what we call a “game” can be the most difficult and frustrating part of all.</div>
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Related tasks with development itself like pixelating, animating or programming can be a little tough sometimes but we really love that part as we’re creating what we really want 🙂</div>
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<b><span style="color: purple;">What aspects of gameplay are you most excited for players to experience?</span></b></div>
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The use of the DUAT stone of course! This is a mysterious stone that players will find earlier in the game and will be able to connect to the death plane and the thousands of souls that exist there, awaiting their trial to be able to finally rest in peace.</div>
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You will have to use it wisely to collect clues or solve some puzzles. Thanks to it, you will be able to interact with NPC from different times who can help you in your adventure. The character holding the Duat Stone will be the one we’ll be controlling in the dead zone and it’s the only one who can see the ghosts.</div>
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Besides, we really like the idea of controlling five different characters because it makes the game varied and players will have to mix the group abilities with the DUAT stone to overcome all the obstacles they will find along the adventure.</div>
<div>
&nbsp;</div>
<div>
<b><span style="color: purple;">As the medium of video games matures, narrative becomes a focus as much as mechanics. How did the narrative of Crossing Souls come about?</span></b></div>
<div>
&nbsp;The idea of <i>Crossing Souls</i> is born from the desperation of working in what you can, not in the things you want and it’s, undoubtedly, one of the best creative moments we ever had as indies. We sat down and thought what plot fascinated us more. Decide which gender it was going to be, the story and the background of your first game’s style is not an easy task. So it was time to look inside us, see what our concerns were and our strongest influences and pulling the thread out.</div>
<div>
</div>
<div>
We basically found out that we missed being kids. In a moment that you’re planning your near future and your possible adult life you always look behind you and you remember what you were and you realize how things change over time. We missed those kind of adventures you used to see in films, where everything was possible and where any kid could become a hero living an unique adventure without stepping out from his town.</div>
<div>
</div>
<div>
We think that epicness is somehow lost. We live more stressed and we don’t enjoy that “magic” anymore, as we call it. In current films more of the same happens. How many people think that <i>Prometheus</i> is not like <i>Alien</i> or that <i>Super8</i> is far from the magic that <i>E.T.</i> or <i>The Goonies</i> had?&nbsp;</div>
<div>
&nbsp;</div>
<div>
<span style="color: purple;"><b>I</b></span><b><span style="color: purple;">s there any inspiration for Crossing Souls that isn’t a video game, such as films or music?</span></b></div>
<div>
&nbsp;The game is very influenced by our entire childhood so we take inspiration from a lot of sources. Movies like <i>E.T.</i>, <i>The Goonies</i>, <i>Stand By Me,</i>&nbsp;or <i>Explorers </i>are very important for us and we have very lovely memories from them so you can expect finding a lot of “easter eggs” in the game coming from them 🙂</div>
<div>
</div>
<div>
We also want the players to remember their childhood while they are playing so we have included some cut scenes which are based on the 80s cartoon shows like <i>TMNT</i>, <i>He-Man</i>, <i>Dungeons &amp; Dragons</i>, or <i>Visionaries</i>. We hope people enjoy watching them!</div>
<div>
&nbsp;</div>
<div>
<span style="color: purple;"><b>Gaming, and in particular indie gaming, has seemed to draw heavily from the 8-bit and 16-bit eras over the last five years. Why do you think that is?</b></span></div>
<div>
Well, we believe that many people still miss the old classic video games. Those pixels had a special charm thats why many indie developers opt for that style. But it is also true that working with pixel is easier and simplifies the development of the game so it’s good for small studios that have few resources. You know, if you decide to make a 3D game you will need to know modeling, rigging, animation, illumination, etc… so the development will take ages! (or it would be really expensive)</div>
<div>
&nbsp;</div>
<div>
<span style="color: purple;"><b>If somebody was on the fence about contributing to the Crossing Souls Kickstarter, what would you tell them to convince them to support you?</b></span></div>
<div>
Do you remember what you felt when you saw Michael J. Fox turning into the coolest werewolf ever? Or when Gary and Wyatt created the perfect woman with parts of a scanned magazine? When Elliot and his band of friends took off with their bikes? Or when you saw a DeLorean with a flux capacitor could travel in time? That was PURE MAGIC. The way the stories were told made you believe in them and you could step into the shoes of any character in a special manner.</div>
<div>
</div>
<div>
With <i>Crossing Souls</i> the team wants to revive those childhood feelings. Those adventures that could happen to anyone. We want to develop a funny and profound game, with a great plot that can make the player remember those times with a bit of nostalgia: more than one has used a towel as a cape, a broomstick as a sword or have had a hidden cabin.</div>
<div>
</div>
<div>
Help us to make this dream come true and we can make sure that you won&#8217;t regret it. You will live a great adventure filled with nostalgia that you will remember all your life!</div>
</div>
<div>
</div>
<div>
</div>
<div>
</div>
<div>
<b>You can support the release of&nbsp;<i>Crossing Souls</i>&nbsp;by contributing to the <a href="https://www.kickstarter.com/projects/424511716/crossing-souls-an-adventure-between-life-and-death">Kickstarter campaign</a>.</b></div>
<div>
<b><br /></b></div>
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<b><br /></b></div>
<div style="text-align: center;">
&#8211; Joey Edsall</div>
<div style="text-align: center;">
(<a href="https://twitter.com/JoeyEdsall">@JoeyEdsall</a>)</div>
<div>
</div>
]]></content:encoded>
					
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		<title>RETRO GAMING &#8211; Splatterhouse (Arcade, 1988)</title>
		<link>https://newretrowave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/</link>
					<comments>https://newretrowave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 06 Nov 2014 15:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[video arcades]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/</guid>

					<description><![CDATA[I know Halloween’s come and gone, but the horror continues! Once we started doing game reviews, Splatterhouse stood out in my sick little mind as one that needed to grace this website’s pages. Released internationally by Namco in November 1988, the arcade cult classic got [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b1/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b1/1419883854931/1000w/" height="162" width="320" /></span></a></div>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b3/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b3/1419883854931/1000w/" height="226" width="320" /></span></a></div>
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<span style="font-family: inherit;">I know Halloween’s come and gone, but the horror continues!<br />
Once we started doing game reviews, Splatterhouse stood out in my sick little<br />
mind as one that needed to grace this website’s pages. Released internationally<br />
by Namco in November 1988, the arcade cult classic got attention (both positive<br />
and negative, though some say there is no bad press) for its over-the top<br />
themes of horror and gore. Some arcades (back when there were arcades) banned<br />
it altogether by request of parent groups. In fact, when it was ported to the<br />
Turbo Grafx 16 home system in 1990, the box came with a warning:</span></div>
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<span style="font-family: inherit;"><span style="background-color: black; color: red;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-size: 10.5pt; line-height: 115%;"><br /></span></span></span></div>
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<span style="font-family: inherit;"><span style="background-color: black; color: red;"> <span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-size: 10.5pt; line-height: 115%;">&#8220;The horrifying theme of this game may be<br />
inappropriate for young children&#8230; and cowards.&#8221;</span></span></span></div>
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<span style="background: white; color: #252525; font-size: 10.5pt; line-height: 115%;"><span style="font-family: inherit;"><br /></span></span></div>
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<span style="font-family: inherit;">&nbsp;Without further ado,<br />
let us jump in to one of the 1980s’ most shocking and controversial bits of<br />
gaming gibbitude. </span></div>
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<span style="font-family: inherit;">PLOT/THEME</span></div>
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<span style="font-family: inherit;">In Splatterhouse, the player takes the role of Rick, a<br />
parapsychology student who came to West Mansion seeking the great Dr. West.<br />
Upon arriving, Rick and his lovely girlfriend Jennifer are waylaid by West<br />
Mansion’s current inhabitants. Jennifer is of course carried off in what seems<br />
like a predictable plot hinge; Rick awakens later to find that he has been<br />
possessed by a mystical Terror Mask, which apparently provides him with the<br />
power to fight the monsters inhabiting the mansion. Your mission as Rick is to<br />
fight through the game to find Jennifer… or what has become of her, at the<br />
least.</span></div>
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<span style="font-family: inherit;">GAMEPLAY</span></div>
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<span style="font-family: inherit;">As Rick, you wander through a mostly linear side-scrolling<br />
environment, using punches and kicks as your basic attacks. It is clear that<br />
Rick is barefoot; No sane man would walk barefoot in West Mansion. This is<br />
because in addition to the malformed zombies and mutants, many hazards, from<br />
acid vomit to spinning blades, grace the floors and walls of the mansion.<br />
Weapons can be found and used along the way, everything from boards to<br />
cleavers, axes and even shotguns in one stage. Most levels have a boss monster<br />
of some kind, with a challenging but learnable pattern of behavior. Memorable<br />
bosses include the poltergeist that hurls silverware at you and Biggy Man (that<br />
is his actual name in all official documentation for the game), a meaty-thewed<br />
baghead monstrosity with chainsaws for hands. </span></div>
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<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b7/1419883854931/1000w/" height="279" style="margin-left: auto; margin-right: auto;" width="320" /></td>
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<td class="tr-caption" style="text-align: center;">Biggy Man.</td>
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<span style="font-family: inherit;">Splatterhouse is fun to play, but has a pretty high<br />
difficulty curve; as with most side scrollers of the era, it pays to memorize<br />
sequences and recognize patterns in order to avoid hazards. While most monsters<br />
can be beaten to a pulp, some (like the chained up vomiting skeleton men)<br />
simply function as traps and can’t be defeated, only bypassed. </span></div>
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<span style="font-family: inherit;">If you are interested in seeing the gameplay in action for yourself,&nbsp;<a href="http://www.youtube.com/watch?v=xss7N6ELobU">this</a>&nbsp;is the best playthrough I&#8217;ve been able to find.</span></div>
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<span style="font-family: inherit;">GRAPHICS</span></div>
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<span style="font-family: inherit;">The visual aspect is what drew Splatterhouse most of its<br />
positive and negative attention. Walls of melted flesh, vomiting mutants,<br />
bloated corpses on nooses, and other horrors abound in pretty gruesome detail.<br />
While thrilling to your average teen horror hound, parents and advocacy groups<br />
took a dim view of the gore and horror themes. The game even pushed some other<br />
boundaries; one of the bosses is an inverted cross surrounded by severed heads.<br />
</span></div>
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<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b8/1419883854931/1000w/" height="253" style="margin-left: auto; margin-right: auto;" width="320" /></td>
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<td class="tr-caption" style="text-align: center;">&#8220;Evil Cross,&#8221; one of the game&#8217;s more controversial elements.</td>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b8/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
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<span style="font-family: inherit;">Controversy aside, the game is graphically advanced for its<br />
time and looks great. Animations are smooth and the detail on everything is as<br />
it should be in a horror themed visual: nauseatingly real.</span></div>
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<span style="font-family: inherit;">SOUND/MUSIC</span></div>
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">While it’s rare to actually hear much of the music when<br />
playing an arcade game in an actual arcade, the music is really good. The sound<br />
comes out in 8 channel stereo, crisp and clear. Many of the sound effects<br />
themselves are a bit cartoonish, but hey, it’s an arcade game. The sound still<br />
adds, overall, to the spooky and lethal feel of the game. A rip of the soundtrack can be found&nbsp;<a href="https://www.youtube.com/playlist?list=PL59B4269ED5946D4E">here.</a></span></div>
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<span style="font-family: inherit;">&#8212;</span></div>
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">While it’s unlikely that you’ll find a working cabinet of<br />
Splatterhouse anywhere but in private hands, the game was released for the<br />
Wii’s Virtual Console in 2007. It was also ported to various home gaming<br />
systems throughout 1989-1990, and spawned two notable sequels (for the<br />
Genesis/Mega Drive) and a remake (for the Xbox 360). All are great games in<br />
their own rights, but none made the impact the original did. The 80s was an era<br />
that weighed morality against freedom constantly; this game is but one<br />
interesting footnote of the era.</span></div>
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<td style="text-align: center;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6ba/1419883854931/1000w/" style="margin-left: auto; margin-right: auto;" /></td>
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<td class="tr-caption" style="text-align: center;">A dungeon full of chained-up, vomiting skeletons. Don&#8217;t step in the puke!</td>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6ba/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
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<td class="tr-caption" style="text-align: center;">SPLAT! Hence the name, and all the fuss.</td>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6bc/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
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<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6be/1419883854931/1000w/" height="280" style="margin-left: auto; margin-right: auto;" width="320" /></td>
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<td class="tr-caption" style="text-align: center;">The first boss is just a bunch of these flesh-eating worms, chewing through rotten meat to get to your living flesh.</td>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6be/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
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<o:p><span style="font-family: inherit;">&nbsp;Special thanks to&nbsp;<a href="http://splatterhouse.kontek.net/index.html">West Mansion</a>&nbsp;Splatterhouse fanpage for reference material and some artwork.</span></o:p></div>
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]]></content:encoded>
					
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		<title>Retro Gaming &#8211; Final Fantasy</title>
		<link>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/</link>
					<comments>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Wed, 29 Oct 2014 22:30:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 1]]></category>
		<category><![CDATA[final fantasy origins]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[level up]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
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					<description><![CDATA[I was seven years old when I was first exposed to the world (metaworld?) of Final Fantasy. It was a few days after Christmas of 1999 and my cousin had received Final Fantasy VIII as a gift. Being seven in the presence of a teenager [&#8230;]]]></description>
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I was seven years old when I was<br />
first exposed to the world (<a href="http://www.neoseeker.com/forums/1169/t1138343-ffvii-ffx-connected-theories-possible-spoilers/">metaworld</a>?) of Final Fantasy. It was<br />
a few days after Christmas of 1999 and my cousin had received <i>Final Fantasy<br />
VIII</i> as a gift. Being seven in the presence of a teenager meant I had no right<br />
to take a turn in his game, and it wasn’t even a game where you could take<br />
turns. So I sat back and just enjoyed the cinematic experience of the game.<br />
That moment had a profound impact on me and is what truly led me to identify as a<br />
video game enthusiast for the better part of my formative years. The sheer<br />
narrative scope of RPGs astounded me.<o:p></o:p></div>
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We here at NRW review <a href="/www.newretrowave.com/wretrowave.com/2014/10/dead-astronauts-constellations-one-of.html">music</a>&nbsp;and <a href="/www.newretrowave.com/wretrowave.com/p/newretrowave.html">films</a>, and so I wanted to kick off a series<br />
of video game reviews with a game whose name has grown to<br />
weigh more than any contribution to the series. <i style="mso-bidi-font-style: normal;">Final Fantasy</i> received its name because it was believed that it<br />
would be the last game Square would be able to release before declaring<br />
bankruptcy. It was their “Final Fantasy”. <span style="mso-spacerun: yes;">&nbsp;</span>Little did they know it would <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XII">be</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_(video_game)">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_II">massive</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_III">success</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IV">and</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_V">create</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VI">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII">massive</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII">series</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IX">of</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_X">unconnected</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XI">but</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIII">thematically</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV">similar</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XV">games</a>&nbsp;and eventually give us this<br />
masterpiece. <o:p></o:p></div>
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But Final Fantasy wasn’t always a<br />
blend of science fiction and fantasy. The first installment of the series was<br />
purely a fantasy JRPG. I played the PS1 port of the original NES game because<br />
it is most faithful to the original. The first thing that comes to mind when I<br />
think <i style="mso-bidi-font-style: normal;">Final Fantasy</i> is how<br />
unrelentingly difficult it is. I’m not saying that later Final Fantasy games were<br />
particularly easy, but none of the games I played (FFVII, FFVIII, FFIX, FFX,<br />
FFX-2, Tactics, Tactics Advance, and Tactics A-2) feel so <i style="mso-bidi-font-style: normal;">punishing</i> as this original tale.<o:p></o:p></div>
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Before I move on to the actual<br />
gameplay, I’d like to share with you the thoughts that went through my mind for the first hour of playtime:<o:p></o:p></div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Gee, that Prelude song sure is<br />
pretty sounding.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I get to name all four of them,<br />
and they have nothing pre-established? Onward Fart and friends!”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Nah, I don’t think I’ll need a<br />
white mage.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“This is a lot like tactics, but<br />
with a worse story and battle mechanic.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I spy with my little eye a<br />
damsel in distress (cough, Sarah, cough)”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“To quote the King, “If you bring<br />
my daughter back safely, I will build a new bridge. I am counting on you.” Is<br />
that the going rate of missing daughters these days?”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Buying spells? What black magic<br />
is this?!?! (see what I did there?)”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Level grinding? Again?”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Jesus, everything costs money.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“First boss? That was a joke.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="font-family: Cambria; font-size: 12pt;"><span style="color: white;">“Thanks for the lute, princess.<br />
This looks ambiguously useful for the future.”</span><o:p></o:p></span></div>
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The early portion of the game will<br />
have you staying close to the nearest town and going back in after every couple<br />
of battles to heal up at an inn or buy some more potions. Everything costs<br />
money in this game, from full saving to learning magic. Random encounters can<br />
be simple, like running into one horse (not a magical horse, it is literally<br />
just a <a href="http://finalfantasy.wikia.com/wiki/Crazy_Horse_(Final_Fantasy)">horse</a>) or they can be as grueling as an eight<br />
enemy encounter. It’s really difficult to figure out where is safe to walk and<br />
where is not. From a design standpoint, this is a cost that was probably hard<br />
to avoid. <o:p></o:p></div>
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The game is <i style="mso-bidi-font-style: normal;">huge. </i>The overworld rivals the scope of <i style="mso-bidi-font-style: normal;">A Link to the Past </i>(fellow Nintendo fanpeople, I’ve got a treat for<br />
you at the end of the article). It only becomes more massive when you get the<br />
boat and find yourself surrounded by water as far as you can see. It is nowhere near as linear as the series has become. To be fair,<br />
the game becomes more manageable once you get your party to around level 20,<br />
especially if you grind enough to do this early. The boss battles are never<br />
particularly difficult. I’d say that moving through each dungeon and dealing<br />
with the random encounters and noticeable LACK OF SAVE AND HEAL POINTS is much<br />
tougher than the actual bosses. <o:p></o:p></div>
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You control four characters with no<br />
exposition apart from some vague talk of a prophecy. They’re pretty vacant as<br />
far as personality is concerned. Don’t expect any dialogue. You are allowed to<br />
choose their jobs, which is an exciting amount of customization afforded<br />
considering how old the game is. I chose a Warrior, Red Mage, Thief, and Black<br />
Belt. I named the Black Belt Cid to ensure that I wouldn’t play a Final Fantasy<br />
game without a <a href="http://finalfantasy.wikia.com/wiki/Cid">Cid</a> in it. These empty vessels don’t have much plot to work<br />
with. Apart from an interesting / convoluted / nonsensical time travel related<br />
twist, the story is really a “go fetch this for me” excuse. <o:p></o:p></div>
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The pixilated graphics of the game<br />
are actually quite beautiful. This is primarily due to the vivid colors and all<br />
around bright atmosphere. The world of the game feels hopeful, and the art<br />
accompanies it perfectly. I’ve always said that old video game scores were so<br />
memorable because of the limitations of the system. The original composers<br />
could only have three sounds playing at once. This led to a greater focus on<br />
melody. There is a reason a lot of these songs are so instantly recognizable. I<br />
mean, just listen to “<a href="https://www.youtube.com/watch?v=3YtfErGrnKA">Prelude</a>”. It’s downright moving. <o:p></o:p></div>
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I hope I don’t sound like I’m<br />
badmouthing what has become one of the most influential games of its<br />
generation. Once you get some experience under your belt (metaphorically and<br />
literally, grind grind grind), the game becomes enjoyable, and actually highly<br />
addictive. I found myself happy to be level grinding and saving up for new<br />
swords or spells. The scenery is interesting enough that I found myself wanting<br />
to genuinely explore for personal enjoyment. Talking to every NPC and<br />
interacting with everything I could even led me to discovering a pretty<br />
interesting Easter egg, especially considering how much of a Zelda fan I am. <o:p></o:p></div>
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<span style="text-indent: 0.5in;">If you are a fan of this series and<br />
like the idea of game history or analyzing the medium as a whole, I definitely<br />
recommend finding a way to play this game. You can enjoy it for what it is. The<br />
NES and PS1 versions are, according to my research, notably more difficult than<br />
subsequent ports. I loved playing this game, and wish I could have been alive<br />
at the time of the game’s release and had that feeling like I was playing<br />
something that would be huge. I’d love to continue the discussion on this. I’m<br />
curious if any NRW readers/listeners played the game at the time of release.<br />
What was that experience like? Did you enjoy it? And if you are like me and<br />
played the game years after the fact, how did you like it? What party did you<br />
complete it with? </span><span style="text-indent: 0.5in;">&nbsp;</span></div>
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<o:p></o:p></div>
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<o:p>&nbsp;&#8211; Joey Edsall</o:p></div>
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