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	<title>teenage mutant ninja turtles &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>TMNT Arcade Game (Konami, 1989)</title>
		<link>https://newretrowave.com/2016/04/29/tmnt-arcade-game-konami-1989/</link>
					<comments>https://newretrowave.com/2016/04/29/tmnt-arcade-game-konami-1989/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 20:23:46 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Pizza Hut]]></category>
		<category><![CDATA[teenage mutant ninja turtles]]></category>
		<category><![CDATA[tmnt]]></category>
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					<description><![CDATA[For many of us, the arcade was a shrinking thing in our early days, on its way out as we were on our way in. In my area (Central NC), the phenomenon had shrunk to cover the side areas of bowling alleys, wings of places [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723cd9086db4345e72198c1/1461964189050//img.jpg" alt=""/></p>
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<p>For many of us, the arcade was a shrinking thing in our early days, on its way out as we were on our way in. In my area (Central NC), the phenomenon had shrunk to cover the side areas of bowling alleys, wings of places like Chuck E Cheese&#8217;s, and one or two devoted arcades in Raleigh. Usually, my exposure as a child was at the bowling alley. I&#8217;m sure I&#8217;ve related this tale before, but my parents league bowled for a while in the late 80s and early 90s, and I&#8217;d be shuffled off with a few kids of various ages from other families in the league to the corner of the alley that housed the arcade. A roll of quarters would be put into my hand, and I&#8217;d be told to check back periodically just to make sure I was okay. The proprietor even had little stools for younger kids to stand on so they could access and see the games built into tall cabinets.</p>
<p>I spent a lot of time standing on a stool, furiously playing the TMNT arcade game. It was approachable, colorful, and&#8230; well, it was Ninja Turtles, dude!</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723cdd086db4345e7219c14/1461964243924/ad1.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723cdd0356fb098e46e7254/1461964243446/tmntu.png" /></p>
</div>
<h2 class="text-align-center">An ad pitching arcade owners the game, and an image of the cabinet itself. Click to enlarge.</h2>
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<p>Released in 1989, the TMNT arcade title was developed by Konami, who had also produced a side-scrolling NES title under their Ultra Games imprint. (<a target="_blank" href="https://newretrowave.com/game-reviews/2015/5/26/teenage-mutant-ninja-turtles-1989-konami-ultra">In fact, I wrote about it. Have a look if you haven&#8217;t!</a>) The new arcade title was much better in several ways; player (and bad guy) movement had an x and y axis as well as jumping, and multiple players could plow into the Foot Clan at once. Initial cabinets were released with two sets of player controls, but the second (and far wider) release allowed for up to four players to join the action.</p>
<p>The plot of the game is pretty simple, and not too different from that of the NES game. The Turtles must help their pal April out of a burning building and the clutches of Rocksteady the mutant rhino. After that fiasco, the heroes in a half-shell must carve their way across New York to battle the Shredder. In their way are various villains from the franchise, including the mutant boar Bebop, Krang the brain monster, and the rock people, not to mention robots and the seemingly endless recruits of the Foot Clan.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723cf84f85082b93e038555/1461964678216/Retro+Thurs-TMNT-Arcade+Game.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723cf85f8baf385ff570a25/1461964678572/tmnt1.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723cf85f85082b93e038587/1461964678630/tmnt-8.png" /></p>
</div>
<h2 class="text-align-center">Arcade Original: Plenty of Bad Guy Butt to Kick. Fantastic Graphics, Blazing Sound.</h2>
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<p>Here&#8217;s something I did not know as a kid, but learned while researching this article: The four Turtles have some differences in combat. Donatello is the slowest with his attacks, but he hits hard and can do so from the furthest away. Raphael and Michelangelo are both quick, but don&#8217;t do as much damage per hit. Leonardo, as befitting a leader, is well-balanced and lies in the middle on both counts.</p>
<p>This title was most notably ported to the NES in 1990. Much of the nuance was lost, as often happens with the technical paring-down of a program to fit a simpler interface. The trade off: two new levels, or one could say, one and a half. One is a level depicting Manhattan under heavy snow, with a dog/weasel humanoid boss. The other is a half-level, stuck in front of the parking garage stage, features a samurai boss. Needless to say, since the 4-player attachment never took off for the NES, this version was 2 players max.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723ceddb6aa606f789586bf/1461964510678/TMNT_II_The_Arcade_Game_Title_Screen_NES.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723ceddf85082b93e038053/1461964511590/TMNT_II_Snow_Level.PNG" /></p>
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</div>
<h2 class="text-align-center">The NES Port: Title Screen, Snow Level &amp; Boss, Gratuitous Pizza Hut Ads.</h2>
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<p>The game was also ported to the PC, Amiga, Amstrad, ZX Spectrum, and Commodore 64 by Probe Software in 1991. More recently, it was made available by Ubisoft for xBox Live Arcade, as well as in 2004&#8217;s <em>TMNT Battle Nexus</em>, as an unlockable extra.</p>
<p>The soundtrack for the arcade original is incredible; I have memories of the burning building stage theme quickening my pulse, as well as Shredder&#8217;s music chilling my blood. The graphics and music take a hit on transition to home versions, but that is to be expected. I will embed the arcade soundtrack, but if you&#8217;d like to hear the NES music, <strong><a target="_blank" href="https://www.youtube.com/playlist?list=PL40579BE82D4277C4">click here</a></strong>.</p>
<p>   <center><iframe width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLB0xooEkKbSY3-ALNUwBMJZ0E8nnqqQCF" frameborder="0" allowfullscreen></iframe></p>
<p>I give the TMNT Arcade Game <strong>8 stars out of 10.</strong> It was fun when I had to pump quarters into it, it was fun on my NES, and it&#8217;s certainly fun to think back on it. Cowabunga!</p>
<div style="width: 733px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5723d0324d088e4abb56f803/1461964861228//img.jpg" alt="Time for me to fly, RetroManiacs! See you next month with more!"/><p class="wp-caption-text">Time for me to fly, RetroManiacs! See you next month with more!</p></div>
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		<title>Teenage Mutant Ninja Turtles (1989, Konami [Ultra])</title>
		<link>https://newretrowave.com/2015/05/26/teenage-mutant-ninja-turtles-1989-konami-ultra/</link>
					<comments>https://newretrowave.com/2015/05/26/teenage-mutant-ninja-turtles-1989-konami-ultra/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 May 2015 15:37:30 +0000</pubDate>
				<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[Cartoon]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[martial arts]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[ninja turtles]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[teenage mutant ninja turtles]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/05/26/2015526teenage-mutant-ninja-turtles-1989-konami-ultra/</guid>

					<description><![CDATA[If just seeing that logo didn’t fire off a powerful twinge of nostalgia for you, then we probably grew up in very different places. You probably grew up on the Moon or in Narnia. I’m not sure where you were, and I’m not going to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649da5e4b0b7fb30915689/1432657321757//img.jpg" alt=""/></p>
<p>If just seeing that logo didn’t fire off a powerful twinge of nostalgia for you, then we probably grew up in very different places. You probably grew up on the Moon or in Narnia. I’m not sure where you were, and I’m not going to focus on it. It’s a downer if you didn’t have the Teenage Mutant Ninja Turtles in your life. As they might say, a “bummer.”</p>
<p>The Ninja Turtles were our generation’s Pokémon. I can recall that from 1989 to about 1996, you couldn’t turn your head 90 degrees without seeing either a Batman logo or (more likely) that one up above. The Teenage Mutant Ninja Turtles, created originally as a (rather mature) comic by Kevin Eastman and Peter Laird, became wildly successful in the late 80s and early 90s. Though the comic strip had been around since 1984, TMNT became a franchise when it branched out and was marketed to kids. Part of that huge marketing empire was a little NES game made in 1989.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5564a01ce4b003a99f645152/1432657969403//img.png" alt="Leonardo, Raphael, Michelangelo, and Donatello. "/><p class="wp-caption-text">Leonardo, Raphael, Michelangelo, and Donatello. </p></div>
<p id="yui_3_17_2_1_1432653331798_44951">Remember in the <em><a href="https://newretrowave.com/game-reviews/2015/4/20/contra-konami-1987" data-cke-saved-href="https://newretrowave.com/game-reviews/2015/4/20/contra-konami-1987" target="_blank">Contra</a></em> article when I said that Konami made so many games for the NES that they had to use a shell company to get around Nintendo’s licensing rules? <em>TMNT</em> was one of those games, produced (at least on paper) by <a href="http://en.wikipedia.org/wiki/Ultra_Games" data-cke-saved-href="http://en.wikipedia.org/wiki/Ultra_Games" target="_blank">Ultra Games</a>. Most of us didn’t pay attention to much of that as kids; the box could’ve said anything. It could’ve said Chef Boyardee as long as the cartridge fit in our NES slot and played a Ninja Turtles game. That said, many of us may also not have noticed the small ways in which <em>TMNT</em> was pretty gnarly for a 1989 NES title. While it’s above average at best in technical terms, the game was innovative for its time, in however small ways.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0924f5e257060/1432657887389/140725-teenage-mutant-ninja-turtles-nes-screenshot-area-4-underpass.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0ab57bbbd100f/1432657886595/aprilscrn.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0924f5e257062/1432657886862/NES--Teenage+Mutant+Ninja+Turtles_Jun5+11_50_29%28tt5489%29.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0ab57bbbd1011/1432657888405/tmnt_2785.png" /></p>
</div>
<p id="yui_3_17_2_1_1432653331798_35478">The plot of the game involves rescuing April, then rescuing Splinter, and then finally defeating the evil Shredder. Both overhead and side-scrolling views are used, although the focus is pretty heavily on side-scrolling. In top-down view, you sometimes have access to the Turtles’ van, which can run over Foot soldiers and shoot missiles at other baddies. By going down into sewers or into buildings, you enter side-view. This is where the real action happens. You control any of the four turtles, and are even able to switch between them at a moment’s notice. This can be used as part of a strategy; most players like to use Michelangelo and Raphael (whose weapons are shorter-reaching) to slog through parts where there’s lots of danger, saving long-reaching Leo and Don for bosses or other important bits. Pizza can be found to replenish the active turtle’s health bar, and while it is usually in out-of-the-way places, you may need it. You can also pick up boomerangs, throwing stars, ropes to climb across gaps, missiles for the van… it’s like a shopping trip down there in the sewer. A gross, dangerous shopping trip.</p>
<p>The reason you will need the pizza to replenish health? Oh, that’s simple. Shredder has apparently recruited an entire city full of monstrosities to murder you. Remember all the chainsaw maniacs and guys on fire that were in the cartoon? Me neither, but here they are, trying to send the mean, green machines to an early grave. There are anime space men who throw their own heads at you, flying Star Wars-style robots, and even circus balloons with incendiaries dangling from them. It’s like a lot of franchise platformers; they run out of legit sources for enemy fodder and have to fill in the blanks. As you progress from streets to sewer to warehouses to evil base, some enemies stick around and some change. All the main bosses tend to be TMNT regulars; you get to fight Bebop and Rocksteady, smash up the Technodrome, and eventually meet Shredder himself in combat. The difficulty of the bosses is considerable but never overwhelming. Really, nothing compares (in terms of difficulty) to the underwater level…</p>
<div style="width: 620px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649edce4b0de9ddd50bc2d/1432657630290//img.jpg" alt="I won't post a whole carousel of images here, because this is a pretty good idea of what you'll be looking at. This, and your turtles dying."/><p class="wp-caption-text">I won&#8217;t post a whole carousel of images here, because this is a pretty good idea of what you&#8217;ll be looking at. This, and your turtles dying.</p></div>
<p>Let’s talk about the underwater level for a minute, because if you’ve played <em>TMNT</em>, you’re waiting for me to talk about it. You have two minutes and twenty seconds to disarm eight (8) bombs in an underwater maze full of electrical seaweed, insta-death tentacles, and intermittent shock-traps. First off, who even set those bombs? Who had the balls? Secondly, who fills their freshwater dam with such awful things? Don’t people have to go down there for maintenance? Thirdly, would you like to see a video of someone just hot-dogging the damned thing? <a target="_blank" href="https://www.youtube.com/watch?v=NP3cqmaPNe8">It exists</a>, just to compound the madness of it all. Now that we’ve talked about the underwater level, f*ck the underwater level. Just thinking about it makes my blood pressure spike.</p>
<p>The graphics for <em>TMNT</em> were actually pretty sweet, especially since the turtles and their main enemies were usually easy recognizable. There are only a few cinematics, but they are decent. The soundtrack sticks out in my mind, both from repetition as a child and from it being a pretty good soundtrack. The sound effects included a lot of digitization, and it didn’t sound like crap, either. Remember that this game was actually produced by Konami, who didn’t screw around in terms of production quality.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5564a081e4b0e65363ee0da5/1432658050742//img.gif" alt="Yeah, I'll be there in a while. I still have to beat the underwater level."/><p class="wp-caption-text">Yeah, I&#8217;ll be there in a while. I still have to beat the underwater level.</p></div>
<p id="yui_3_17_2_1_1432653331798_35193">Not everyone loved this game, but nearly everyone with an NES had a copy, because 1) it was TMNT 2) a lot of copies were produced. I’ve seen them a lot at pawn shops, swap meets, and flea markets. Almost all of them look well-played. I will speak on the level:<em> TMNT</em> was honestly a fair-to-middling NES game, but as a small part of one of the biggest franchises of an era, I felt that it very much deserved our attention. Later games would come; arcade ports, fighting games, and several other sequels dot the Turtle Timeline. The franchise is even enjoying a gentle breath of air as we speak, but it can probably never achieve the dizzying heights it did. <strong>Cowabunga, RetroFans!</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649dc6e4b0ab57bbbd03ba/1432657353295//img.jpg" alt=""/></p>
<p>Next month, we&#8217;ll look at <em>Golden Axe, Dragon Warrior</em>, and more!</p>
<p id="yui_3_17_2_1_1432653331798_25869"></p>
<p></p>
<p></p>
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