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	<title>Sunsoft &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<description>Stay Retro</description>
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	<title>Sunsoft &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<item>
		<title>BOX ART X: SUBTITLE NOT REQUIRED</title>
		<link>https://newretrowave.com/2020/01/31/box-art-x-subtitle-not-required/</link>
					<comments>https://newretrowave.com/2020/01/31/box-art-x-subtitle-not-required/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 31 Jan 2020 22:49:28 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Artwork]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[commodore 64]]></category>
		<category><![CDATA[robots of dawn]]></category>
		<category><![CDATA[satan's hollow]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<category><![CDATA[tel tel stadium]]></category>
		<category><![CDATA[the strangers]]></category>
		<category><![CDATA[tubaruba]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29178</guid>

					<description><![CDATA[Oh, you guys are gonna be so pissed. I am a “keep going to the well” kind of dude. You can even tell me the well is dry. I will bring my shovel and dig deeper for groundwater. What I lack in creativity, I make [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong>Oh, you guys are gonna be so pissed.</strong></p>
<p>I am a “keep going to the well” kind of dude. You can even tell me the well is dry. I will bring my shovel and dig deeper for groundwater. What I lack in creativity, I make up for in persistence.</p>
<p><strong>In other words, I&#8217;m wielding this tenth box art article like a two-handed chopping blade, and you&#8217;d better stand back.</strong></p>
<p>&nbsp;</p>
<h2 style="text-align: center">Tel-Tel Stadium</h2>
<h2 style="text-align: center">Sunsoft, 1990</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-29181" src="https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-746x1024.jpg" alt="" width="746" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-746x1024.jpg 746w, https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-219x300.jpg 219w, https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-768x1054.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB.jpg 874w" sizes="(max-width: 746px) 100vw, 746px" /></p>
<p>My little league coach would be fucking livid. He was a 3<sup>rd</sup> dan black belt and combat veteran, and one of the first things he pre-emptively chewed our little asses out about was how a baseball bat is not a weapon.</p>
<p>Uh, sorry Coach Jody. He&#8217;s hitting this guy so hard in the ribs with just a backstroke that the guy is getting air. You&#8217;re likely still alive, in some part of the world, and the part of me that will always be a contrarian little shit wants you to know: Tel-Tel Stadium sees this shit way more clearly than you do.</p>
<p>He hit the motherfucker so hard he SHRANK. That&#8217;s how you win. At least, that&#8217;s how I&#8217;d choose to win, given the luxury.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">The Strangers</h2>
<h2 style="text-align: center">Ablaze Entertainment, 1997</h2>
<p><img decoding="async" class="aligncenter size-full wp-image-29179" src="https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover.jpg" alt="" width="800" height="789" srcset="https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover.jpg 800w, https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover-300x296.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover-768x757.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p>Yeah, this is art from 1997. Anno Domini nineteen fucking ninety seven.</p>
<p>I have no idea what I&#8217;m being sold here, but going by what I know about symbolism, it&#8217;s probably a sad story starring these two, gonorrhea, heartbreak, and possibly karate? He is trying as hard as he can to forgive her for the seven-year itch, but the only language he knows is violence. She is fluent in love&#8230; but perhaps too fluent? Her passionate crotch-flame threatens to engulf him. Her womanhood spits forth such hell that he must wear wrap-around shades in order to reach her.</p>
<p>Both of you should just go into town and get the shots. This shit is treatable. In 1997 AD, when this bargain-bin-liner art was produced.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Satan&#8217;s Hollow</h2>
<h2 style="text-align: center">Bally Midway, 1984 (C64 version)</h2>
<p><img decoding="async" class="aligncenter size-large wp-image-29182" src="https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-819x1024.jpg" alt="" width="819" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-819x1024.jpg 819w, https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-240x300.jpg 240w, https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-768x960.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8.jpg 960w" sizes="(max-width: 819px) 100vw, 819px" /></p>
<p><em><strong>“YEAH! FLAMING CLAP AND DESERT KARATE! THAT&#8217;S THE KIND OF SHIT I LIKE TO SEE UP THERE!”</strong></em></p>
<p>Satan is enviable for one reason and one reason only: he seems to really, really put his heart into his work and love every minute. Apparently you can discard your rosary and book of rites when battling the devil in his own home; all you need is a C64 and a joystick. One thing Satan isn&#8217;t: symmetrical. If this is an even halfway accurate image of what the Fallen Angel looks like, it just proves that people like Shannon Doherty are touched by his evil, because they bear eyes similar to his. You would need to be raised with your head in a vice to get angles like that, and the accompanying brain damage would ruin your appreciation for the aesthetic.</p>
<p>Satan is a chump. Real winners don&#8217;t use drugs. I know, rock and roll. I&#8217;m not your fucking dad. Do what you want.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Robots of Dawn</h2>
<h2 style="text-align: center">Epyx, 1984</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29180" src="https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-661x1024.jpg" alt="" width="661" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-661x1024.jpg 661w, https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-194x300.jpg 194w, https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-768x1189.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover.jpg 800w" sizes="(max-width: 661px) 100vw, 661px" /></p>
<p>We talk all the time about the theoretical outcomes, good and bad, of sentient or sapient AI. I will always maintain that giving machines self awareness is about as safe as using your own balls as crocodile bait, but sci-fi enthusiasts and self-styled futurists often disagree with me.</p>
<p>But what if we “awaken” them, and all we get back is an utter and total disdain for our bullshit?</p>
<p>It is rolling its electronic eyes at us. That is the face of a long-term retail service employee, or perhaps a desk clerk at a really shitty motel. That is the face of someone who was born defeated because we collectively fucked up. It&#8217;s even chosen a method of self-protection many humans favor; it has put on headphones so loud that it can never be forced to listen to us when we say shit out loud. It knows in its clockwork-and-lightning heart that we are clowns.</p>
<p>And it&#8217;s right. You know what, fuck it. Hand it over to the AI. We had our chance.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Tubaruba</h2>
<h2 style="text-align: center">Advanced Software Promotions, 1986</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29185" src="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba-1986-advanced-software-promotions.png" alt="" width="607" height="900" srcset="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba-1986-advanced-software-promotions.png 607w, https://newretrowave.com/wp-content/uploads/2020/01/tubaruba-1986-advanced-software-promotions-202x300.png 202w" sizes="(max-width: 607px) 100vw, 607px" /></p>
<p>I googled the word “tubaruba” just to see if I could get any fucking clue what was supposed to be happening here.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29184" src="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba2.png" alt="" width="607" height="118" srcset="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba2.png 607w, https://newretrowave.com/wp-content/uploads/2020/01/tubaruba2-300x58.png 300w" sizes="(max-width: 607px) 100vw, 607px" /></p>
<p>And that&#8217;s&#8230; yeah, we can use that as a jumping off point.</p>
<p>Little dude took all his “go get a haircut that isn&#8217;t goofy” money and spent it on some loud so loud that he&#8217;s conjured up his future self&#8230; and his future self is pissed.</p>
<p>Wait, though. Is it the child or the adult who exists in this goblin-ridden, tenebrous garage-universe? It is not Hell, but it seems to be someone&#8217;s version of it. Maybe&#8230; hold on. Go right to left. Left edge of the image: that&#8217;s a headstone. A grave.</p>
<p>This is part of an ayahuasca ego-death scenario. Fuck the weed. He just needed that for the overwhelming nausea.</p>
<p>I hope you can forgive me for making another lukewarm promise that I will likely fail to keep: I think ten of these articles is a good place to at least pause.</p>
<p><em>You know I&#8217;ll break it. You know I will. And yet you love me anyway.</em></p>
<p>Stay retro.</p>
]]></content:encoded>
					
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		<title>Jackie Chan&#8217;s Action Kung Fu (Hudson Soft/NowPro, 1990)</title>
		<link>https://newretrowave.com/2016/07/08/jackie-chans-action-kung-fu-hudson-softnowpro-1990/</link>
					<comments>https://newretrowave.com/2016/07/08/jackie-chans-action-kung-fu-hudson-softnowpro-1990/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 08 Jul 2016 17:24:10 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[Jackie Chan]]></category>
		<category><![CDATA[Jackie Chan's Action Kung Fu]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<category><![CDATA[Turbo Grafx 16]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/07/08/201678jackie-chans-action-kung-fu-hudson-softnowpro-1990/</guid>

					<description><![CDATA[Any fan of film or martial arts will undoubtedly be familiar with Jackie Chan. His affable, smiling face is synonymous with both modern day action and classic kung-fu mayhem. He was the Fearless Hyena. He fought like 30 dudes with a ladder&#8230; accidentally. He does [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feb0b579fb3a44ee1a2d8/1468001044110//img.png" alt=""/></p>
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<p>Any fan of film or martial arts will undoubtedly be familiar with Jackie Chan. His affable, smiling face is synonymous with both modern day action and classic kung-fu mayhem. He was the Fearless Hyena. He fought like 30 dudes with a ladder&#8230; accidentally. He does all his own stunts, which is something worth being proud of.</p>
<p>You remember that time he beat up the Prince of Sorcerers?</p>
<div style="width: 296px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feb49414fb5b235114c81/1468001143831//img.jpg" alt="Just like all those times he threw balls of mystical energy at dragons made of magma."/><p class="wp-caption-text">Just like all those times he threw balls of mystical energy at dragons made of magma.</p></div>
<p><em>Jackie Chan&#8217;s Action Kung Fu</em> was developed for Hudson Soft by a firm called Now Production in 1990. Now had previously done some work for Bandai and other companies, notably producing a <em>Splatterhouse</em> parody for the Famicom. They would later go on to develop 2 sequels to the popular <em>Adventure Island</em> NES game for Hudson. Now Production (also known as NowPro) also produced the game Y<em>o! Noid</em>, one of the more unfortunate licensed games late in the NES&#8217;s history.</p>
<div style="width: 434px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fee78b3db2bbb851a9667/1468001917914//img.png" alt="Okay... (TG-16 Version)"/><p class="wp-caption-text">Okay&#8230; (TG-16 Version)</p></div>
<p><em>Jackie Chan&#8217;s Action Kung Fu</em> is by far NowPro&#8217;s best effort of the time period. It was released for the NES and for the PC Engine, known as the TurboGrafx-16 here in the West. Both versions are similar in terms of overall appearance and construction; players will note that the Turbo-Grafx 16&#8217;s version requires a bit more from them, but also has slightly better production value. The TG-16 game offers a decidedly more arcade-like experience, but then, the TG-16 was a bit more advanced than the NES hardware-wise.</p>
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<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feba31b631b472570183c/1468001188950/jackie_chan_box_us.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feba320099e34c7392300/1468001188804/Jackie_Chan%27s_Action_Kung_Fu_Coverart.png" /></p>
</div>
<h2 class="text-align-center">Box art for the TG-16 (left) and NES versions.&nbsp;</h2>
<p>In either game, you play the role of Chan himself, reigning undisputed kung-fu champion along with your sister Josephine. The story begins when some jerk calling himself the Prince of Sorcerers (who looks oddly like a wing chun style Dracula) zaps you silly and takes off with Josephine. Your quest will lead you through many obstacles and to the Prince&#8217;s fortress, where you must put a stop to his wicked reign and free your sister.</p>
<div style="width: 522px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fec01e6f2e15dc176ca5b/1468001286871//img.png" alt="Video game villains really need to work out their issues and stop taking them out on the women close to protagonists. You're the Prince of Sorcerers, dude, where's your low self esteem coming from? (TG-16 Version)"/><p class="wp-caption-text">Video game villains really need to work out their issues and stop taking them out on the women close to protagonists. You&#8217;re the Prince of Sorcerers, dude, where&#8217;s your low self esteem coming from? (TG-16 Version)</p></div>
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<p>Luckily, Jackie isn&#8217;t the kung fu champ for nothing. He&#8217;s both a prodigious leaper and a skillful combatant, whose normal array of punches and kicks can be supplemented with powerups. These grant limited uses of special moves, usually whirlwind-style kicks or some other acrobatic maneuver. Jackie can also charge up energy in his fist for use as a projectile, not unlike Ryu or Ken from <em>Street Fighter II</em>. Jackie can do it more easily, though; all you have to do is hold the attack button down for a second or two.</p>
<h2 class="text-align-center">Below are some of the scenes of mayhem one can expect when entering the mythical world of Jackie Chan&#8217;s digital adventure.</h2>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec646c3c4593824bc70/1468001990962/109282-jackie-chan-s-action-kung-fu-turbografx-16-screenshot-finally.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec629687f05d8e5f45f/1468001991680/frog.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec646c3c4593824bc73/1468001991545/gfs_98516_2_50.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec729687f05d8e5f462/1468001991684/Jackie+Chan%27s+Action+Kung+Fu+%28USA%29-74.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec746c3c4593824bc77/1468001997153/jackie-chan-boss.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec729687f05d8e5f465/1468001991658/jchan6.png" /></p>
</div>
<p>Did I mention you get the powerups, as well as rice bowls to refill health, by beating the shit out of cute little frogs?</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fec6ee4fcb52cb155942b/1468001465971//img.jpg" alt="This image captures it all. Look how angry Jackie is, and look how blithely oblivious the frog is. Little does it know it's about to get a jump-kick powerup punched right out of its stupid mouth. (NES Version)"/><p class="wp-caption-text">This image captures it all. Look how angry Jackie is, and look how blithely oblivious the frog is. Little does it know it&#8217;s about to get a jump-kick powerup punched right out of its stupid mouth. (NES Version)</p></div>
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<p>Despite your wanton cruelty to animals yielding such bounty, the way ahead is still thick with danger. There are five levels in total, although the later levels get quite long. The latter half of each is a sort of fortress or shrine, which contains a boss. Some of the lesser enemies include evil warriors and monks, dragons made of lava, little creatures that hide under massive bowls and throw darts at you, and an assortment of bats, rats, and snakes. The challenge isn&#8217;t too over the top, but it&#8217;s appreciable; it bears mentioning that you are straight-up fighting wild tigers in the first level.</p>
<div style="width: 430px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fed13f7e0abcffe34ceff/1468001761795//img.png" alt="The most comprehensive study of deaths due to tiger attacks estimates that at least 373,000 people died due to tiger attacks between 1800 and 2009, the majority of these attacks occurring in South and Southeast Asia. The number of tigers killed by Jackie Chan, however, remains a mystery due to incomplete data. (NES Version)"/><p class="wp-caption-text">The most comprehensive study of deaths due to tiger attacks estimates that at least 373,000 people died due to tiger attacks between 1800 and 2009, the majority of these attacks occurring in South and Southeast Asia. The number of tigers killed by Jackie Chan, however, remains a mystery due to incomplete data. (NES Version)</p></div>
<p><em>Jackie Chan&#8217;s Action Kung Fu</em> was fairly well-received by critics of the time, but both versions received higher scores from modern critics looking back. The graphics are obviously nicer on the TG-16, but even the NES cart has good visuals and a great cartoony look. The music for both versions is about the same, and while it&#8217;s far from classic, it&#8217;s catchy. I couldn&#8217;t find a complete rip of the slightly better TG-16 soundtrack to link here, but the NES version&#8217;s pretty good for 8 bit.</p>
<p>   <center><iframe loading="lazy" width="640" height="360" src="https://www.youtube.com/embed/videoseries?list=PL8A2C467F9B7BAED9" frameborder="0" allowfullscreen></iframe></p>
<p>I give <em>Jackie Chan&#8217;s Action Kung Fu</em> <strong>8 out of 10</strong>. It&#8217;s a lot of fun to bounce around and throw moves like a kung fu superstar, and the game is very well thought-out. It was perhaps underrated in 1990, but still holds up well as a fun action title.</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fee0fcd0f684b63be518c/1468001833513//img.jpg" alt="Hang in there! More coming in July!"/><p class="wp-caption-text">Hang in there! More coming in July!</p></div>
<p> </p>
<p> </p>
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		<title>Gremlins 2: The New Batch (Sunsoft, 1990)</title>
		<link>https://newretrowave.com/2016/03/06/gremlins-2-the-new-batch-sunsoft-1990/</link>
					<comments>https://newretrowave.com/2016/03/06/gremlins-2-the-new-batch-sunsoft-1990/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 06 Mar 2016 04:02:54 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[gizmo]]></category>
		<category><![CDATA[gremlins]]></category>
		<category><![CDATA[gremlins 2]]></category>
		<category><![CDATA[mogwai]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/03/07/201636gremlins-2-the-new-batch-sunsoft-1990/</guid>

					<description><![CDATA[I love video games. If I didn&#8217;t, I&#8217;d be one miserable man writing these articles thrice a month, wouldn&#8217;t I? But another love of mine, every bit as deep, is a love for horror films. I especially love the monster films. I am of the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcf77137013bc69c7e1b88/1457321852849//img.jpg" alt=""/></p>
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<p>I love video games. If I didn&#8217;t, I&#8217;d be one miserable man writing these articles thrice a month, wouldn&#8217;t I? But another love of mine, every bit as deep, is a love for horror films. I especially love the monster films. I am of the old guard, those who maintain that the glory days of practical FX outshine the glossy, fake looking CGI seen in modern cinema. Work by pioneers like Tom Savini, Stand Winston, Kevin Yagher, and Chris Walas. 1984&#8217;s <em>Gremlins</em>, and to a lesser extent, its sequel, have always been favorites of mine due to the amazing creature work. They are also violent, funny, and well-produced movies. The idea of a horde of little reptilian humanoids wreaking havoc in the human world always fascinated me as a kid. I loved how mean (but funny) the titular monsters were, as well as the campy monster gore and gross-out FX&#8230; all the fluids and green goo.</p>
<div style="width: 610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcf83820c647a2ce596b85/1457322043882//img.jpg" alt="I mean, who didn't love shit like this? Cinema gold, man. Cinema gold."/><p class="wp-caption-text">I mean, who didn&#8217;t love shit like this? Cinema gold, man. Cinema gold.</p></div>
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<p>I don&#8217;t write much about Atari 2600/5200 games because there&#8217;s rarely much substance to them, but there was actually a <a target="_blank" href="https://en.wikipedia.org/wiki/Gremlins_(video_game)"><em>Gremlins</em> game</a> for both systems. Neither version is anything to write home about, unfortunately. However, the 1990 sequel <em>Gremlins 2: The New Batch</em> got an NES game, and it represents the kind of treatment I wish the original film had gotten in video game format. Developed by Sunsoft, this top-scrolling action game was received better than any other attempt to translate the franchise to video games, at least up until that point.&nbsp;While other games based on Gremlins 2 were released by other companies for the ZX Spectrum, Atari, MSX, Amiga, and even DOS, none of them held much lasting appeal. Sunsoft&#8217;s effort went over pretty well, as the NES was still very popular and the film had been a hit due to its more kid-friendly setup compared to its predecessor.</p>
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<p id="yui_3_17_2_3_1457442727387_23885">In <em>Gremlins 2</em>, you play as Gizmo. Not Billy, not even Mr. Futterman&#8230; but Gizmo. Just like in the movie, you&#8217;ve been captured by the questionable researchers working for Clamp Enterprises. They&#8217;ve locked you in a cage in the lab, think of you as just another animal.</p>
<p id="yui_3_17_2_3_1457442727387_23924">Their mistake.</p>
<p id="yui_3_17_2_3_1457442727387_23810">The game simplifies the plot of the movie out of necessity, with the end goal being to reach the Gremlin Control Centre and wipe out the Gremlin infestation from the building. The beginning cutscene shows Billy setting you free, but then he takes sort of a background role.</p>
<div style="width: 406px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcfa0b2fe1312eff2e3081/1457322525491//img.png" alt="Yeah, f*ck you too."/><p class="wp-caption-text">Yeah, f*ck you too.</p></div>
<p>Gizmo hardly needs help anyway; he starts out armed with a truly lethal weapon&#8230; an unlimited supply of tomatoes. Hurling tomatoes at rats is the first thing you find yourself doing, but you soon run into tougher foes as you progress through the floors of the building.</p>
<div style="width: 387px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcfa41b654f987657ba7a6/1457322607906//img.png" alt="A lot of the areas tie into scenes from the film, like this spooky little spot in the TV station level. "/><p class="wp-caption-text">A lot of the areas tie into scenes from the film, like this spooky little spot in the TV station level. </p></div>
<p id="yui_3_17_2_1_1457321591998_57185">It&#8217;s worth noting that there are also a lot of spikes, pits, and other obstacles&#8230; OSHA would have a field day with Clamp Enterprises for keeping their building like this. I mean, there are A LOT of floor spikes in this office building. I&#8217;m pretty sure the normal specs for office space dictate exactly zero (0) strips of mechanically pulsating floor spikes.</p>
<div style="width: 424px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcf9c420c647a2ce5974bb/1457322442076//img.png" alt="Definitely an unsafe work environment."/><p class="wp-caption-text">Definitely an unsafe work environment.</p></div>
<p id="yui_3_17_2_1_1457321591998_49791">Another cinematic eventually shows Gizmo getting wet, his new “offspring” disposing of him (so they think) in the air vents. Once you fight your way out, you learn that history has in fact repeated itself&#8230; the Gremlins are back. From this point on, your enemies are predominantly Gremlins, in one form or another. The first major boss is Mohawk, who you tackle at the end of the second area (air vents); it is presumed he does not die, because, well, you&#8217;ve seen the movie, and his spider form shows up later in the game. He shows up one more time beforehand&#8230; with an automatic weapon.</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcf97320c647a2ce5972ec/1457322405382//img.png" alt="Shit."/><p class="wp-caption-text">Shit.</p></div>
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<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcf98f20c647a2ce59737c/1457322395399//img.jpg" alt="Double shit."/><p class="wp-caption-text">Double shit.</p></div>
<p>You battle flying Gremlins, disembodied Gremlin arms, rats, bats, genetically modified Gremlins, and a few things I can&#8217;t readily identify. Thankfully, Gizmo occasionally picks up new weapons (and eventually pieces together the paperclip and match stick bow seen in the film). Also, Mr. Wing occasionally sells you stuff to help you, which is kind of funny, because:</p>
<p class="text-align-center"><strong>1) he dies in the beginning of the film</strong></p>
<p class="text-align-center"><strong>2) the <a target="_blank" href="http://i.imgur.com/9HGmlKR.png">manual for the game</a> says he&#8217;s dead too</strong></p>
<p class="text-align-center"><strong>3) you enter his shop through Mogwai-sized doors throughout the building of the man who aggressively tried to buy him out before he died</strong></p>
<p>Eh, video game logic, right? Besides, even if Mr. Wing is just a vengeful (and helpful) ghost, the life potions and other items he sells you are pretty useful. All he asks in return are the little crystal balls you keep picking up from defeated monsters. Some of the powerups you get have to be activated from the pause screen, which acts as a sort of inventory tally. Balloons are incredibly handy; since there are approximately 1,000,000 bottomless death pits in the Clamp Building, being able to float for a few seconds is pretty nice.</p>
<div style="width: 424px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcfab9c6fc08b99113c2cb/1457322787831//img.png" alt="You can tell two things by Mr. Wing's expression: he knows this is bullshit, and he's not terribly upset about being dead."/><p class="wp-caption-text">You can tell two things by Mr. Wing&#8217;s expression: he knows this is bullshit, and he&#8217;s not terribly upset about being dead.</p></div>
<p id="yui_3_17_2_1_1457321591998_65380">The graphics are really cool, with some fantastic cutscenes that draw directly from the film&#8217;s memorable moments. The bosses are pretty creepy, especially Mohawk in his final form. As usual, Sunsoft went with a sort of “drab candy” color scheme for everything, making it seem gloomy but undeniably 80s/90s.</p>
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<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcfa90d210b82151181efd/1457322666670//img.gif" alt="...triple shit."/><p class="wp-caption-text">&#8230;triple shit.</p></div>
<p>The soundtrack is surprisingly good; as with <a target="_blank" href="https://newretrowave.com/game-reviews/2015/8/5/batman-the-video-game-sunsoft-1989"><em>Batman</em></a> and <a target="_blank" href="https://newretrowave.com/game-reviews/2015/8/17/festers-quest-sunsoft-1989"><em>Fester&#8217;s Quest</em></a>, Sunsoft really stretched the boundaries of what could be done with the NES&#8217;s audio chipset. The music is equal parts spooky and goofy, but never lazy (as is the case with all too many movie cash-in games of the era).</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLFD771DA8F617A72C" frameborder="0" allowfullscreen></iframe></p>
<p>I give <em>Gremlins 2: The New Batch</em> <strong>6 stars out of 10</strong>. I like the game more because of the movie, but it&#8217;s not a bad game. It packs a decent challenge, looks and sounds great, and stands tall alongside Sunsoft&#8217;s other titles of the time period.</p>
<div style="width: 405px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56dcfb4227d4bd867ddbbbde/1457322828030//img.png" alt="Goodbye for now, RetroFans! More goodies in the works for March and beyond!"/><p class="wp-caption-text">Goodbye for now, RetroFans! More goodies in the works for March and beyond!</p></div>
<p id="yui_3_17_2_1_1457321591998_69994"></p>
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		<title>Fester&#8217;s Quest (Sunsoft, 1989)</title>
		<link>https://newretrowave.com/2015/08/17/festers-quest-sunsoft-1989/</link>
					<comments>https://newretrowave.com/2015/08/17/festers-quest-sunsoft-1989/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 17 Aug 2015 13:33:46 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[addams family]]></category>
		<category><![CDATA[fester's quest]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/08/17/2015817festers-quest-sunsoft-1989/</guid>

					<description><![CDATA[When I was a little kid, I watched a lot of TV that was old. A lot of syndicated shows from the 1950s, 60s, onward. Nick at Nite, local stations, and The Family Channel all showed great TV from back then. Since I was also [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1ecb6e4b0c6285c545c7a/1439820984362//img.jpg" alt=""/></p>
<p>When I was a little kid, I watched a lot of TV that was old. A lot of syndicated shows from the 1950s, 60s, onward. Nick at Nite, local stations, and The Family Channel all showed great TV from back then. Since I was also one of those gruesome little kids who loved monsters and horror, two shows really stood out for me: <em>The Munsters</em>, and (in my case) to a lesser extent… <em>The Addams Family.</em></p>
<p>The two shows and their characters have continually ebbed and flowed in terms of retro-relevance and popularity since then, but The Addams Family has remained the more popular one overall. There were the films in the 90s, and if I recall, MC Hammer even wrote a hip hop song about them for one of those movies. A little before all that excitement, in 1989, Sunsoft produced a game with the license. It wasn’t a masterpiece, but <em>Fester’s Quest </em>was still a pretty cool game. &nbsp;</p>
<div style="width: 360px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1ecd3e4b0aa64ad4dd55a/1439821012228//img.jpg" alt="The gruesomely cool box art. Really good likeness of Jackie Coogan. Drink it in, because it's the most detailed representation of him you'll see in the game."/><p class="wp-caption-text">The gruesomely cool box art. Really good likeness of Jackie Coogan. Drink it in, because it&#8217;s the most detailed representation of him you&#8217;ll see in the game.</p></div>
<p><em>Fester’s Quest</em> is basically a re-skin of the overhead view portions from another game: Blaster Master (which I will cover at a later date on its own). &nbsp;The game gets mixed reception, and is often cited as &nbsp;difficult and a little clumsy, but it has its set of hardcore fans.&nbsp; There’s a simple plot to the game, and it’s a bit left-field even for <em>The Addams family</em>; while moonbathing, Fester sees a UFO vacuum up the people of the city. He decides to take his gun and whip and put a stop to the alien invasion.</p>
<p>You know… because Fester was always carrying around a gun and a whip on the TV show.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1ed6de4b061ef919ad346/1439821166579/screen1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1ed74e4b0ebe2dff63f52/1439821172997/gfs_45496_2_6.jpg" /></p>
</div>
<p>The game plays a lot like you’d expect at first. Fester starts outside, and must wander about looking for powerups and keys while blasting little alien grunts. The keys open up buildings, most of which contain a boss. You have to do a sort of 3D-view walkthrough of a set of hallways in each one, but there are no enemies during that part; you just have to find the boss room and then survive the fight. Besides those buildings, Fester can also enter houses where another Addams Family member is waiting to give him a gift. There are also portions of the town that are separated from one another by barriers, and Fester must use the sewers (accessible by stairs, not manholes for some reason) to get from point A to point B. He must use collected light bulbs to illuminate these areas, or else it’s impossibly dark.</p>
<div style="width: 443px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1edb2e4b05605932905ac/1439821235914//img.png" alt="The manual's brief overview of the enemies in the game."/><p class="wp-caption-text">The manual&#8217;s brief overview of the enemies in the game.</p></div>
<p>Most of the rank-and-file baddies aren’t terribly headache inducing;&nbsp; they can be a hassle if they show up in large groups or somehow get the jump on you, but once your gun is powered up enough, the minor aliens are just obstacles to be bypassed. It’s the bosses who can really put a hurt on Fester, and each one has a unique set of attacks to look out for. Many of them require your whip to be at maximum power.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1edf2e4b0f7a336a527c4/1439821299026/boss2.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1edf7e4b0e9aecb8c87d7/1439821303849/boss1.gif" /></p>
</div>
<p>The powerups you find can increase the strength of your gun and whip, but the red versions of them decrease their power. I’ve always hated games that mix in debuff powerups; I think it’s a cheap and cheesy way to penalize a player, and it adds an unnecessary “trap” element to an already difficult game. Fester also collects light bulbs, which are used to light up the sewers. If you’re wondering why there’s money all over the place, it’s for hot dog stands. Apparently when the aliens sucked up all the people, they left the humble hot dog vendors alone. 5 money units get you a hot dog that replenishes health, so I guess it’s fortunate the aliens weren’t interested in a steaming hot frank.</p>
<p>The gaming community is pretty down-the-line with <em>Fester’s Quest</em>; there’s a serious minority of people who really love the game, while most people find it annoyingly hard and even kind of stupid. I fall somewhere in between. I think it’s got potential as a good NES title with its decent graphics and sound, but I agree that parts of the game really do seem deliberately set up to kick your ass until you cry. As far as graphical depth goes, there’s varying amounts of detail. Some of the cinematics and stills are pretty nice, and when an Addams character is shown, they’re given enough effort and love that they are recognizable. The graphics during normal overhead play are pretty unexceptional, but it’s cool that they tried to add a little primitive 3D leading up to the boss fights (although this is still like doing a maze puzzle from the worst angle ever). What really saves <em>Fester’s Quest</em> for me is the music. I couldn’t find info on the composer, but the few tracks are actually very rich, as you’d expect from a Sunsoft title. The aboveground music is really catchy, and the sewer music is appropriately creepy and ominous.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL7DCA4B60ACE1D923" frameborder="0" allowfullscreen></iframe></p>
<p>I’m going to start treating these articles more like actual reviews, and start giving these games actual star ratings. I’d grant <em>Fester’s Quest</em> 5 stars out of 10. It’s a cool game in a few regards, notably its audio and visual suite, but it really lacks solid gameplay despite a seemingly complex dynamic.</p>
<p>If you&#8217;d like to watch someone blow through the game in a little under an hour, you can watch <a target="_blank" href="https://www.youtube.com/watch?v=SrElD5f3GCE">here.</a></p>
<p>Here is the <a target="_blank" href="http://gamesdbase.com/Media/SYSTEM/Nintendo_NES//Manual/formated/Fester-s_Quest_-_1989_-_SunSoft,_Ltd..pdf">manual</a> for the game, lovingly preserved for posterity.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55d1f07fe4b0be96a30e0d0e/1439821952253//img.jpg" alt="See you at month's end, RetroManiacs!"/><p class="wp-caption-text">See you at month&#8217;s end, RetroManiacs!</p></div>
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		<title>Batman: The Video Game (Sunsoft, 1989)</title>
		<link>https://newretrowave.com/2015/08/05/batman-the-video-game-sunsoft-1989/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 05 Aug 2015 16:08:38 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/08/05/201585batman-the-video-game-sunsoft-1989/</guid>

					<description><![CDATA[In 1989, Warner Brothers released the blockbuster film, Batman. A merchandising storm ensued, with both movie-related and general Batman-themed items flying off shelves. Around this time, the NES was at the dizzying height of its popularity as a home console, and it only stood to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23a91e4b0a109a2a3c946/1438792338149//img.png" alt=""/></p>
<p>In 1989, Warner Brothers released the blockbuster film, <em>Batman</em>. A merchandising storm ensued, with both movie-related and general Batman-themed items flying off shelves. Around this time, the NES was at the dizzying height of its popularity as a home console, and it only stood to reason that a game be made. DC Comics dropped the license to Sunsoft, and one of the NES&#8217;s better late-era games was the end result.</p>
<p>I’ve wanted to do a Sunsoft NES game for a while now, and I may eventually do all of them… but this one was the first Sunsoft title I recall playing as a youth. I always loved the company’s style of presentation; they often found ways to inject color and vibrance into even the most gritty, drab themes. Sunsoft is undeniably late 80s/early 90s to the core. <em>Batman: the Video Game</em> is no exception.</p>
<div style="width: 1930px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23bdae4b0f3090c316538/1438792668691//img.jpg" alt="A watchful eye on Gotham City. A huge, looming, watchful eye. Massive and constantly staring at Gotham City. Damn, Batman, cut us some slack."/><p class="wp-caption-text">A watchful eye on Gotham City. A huge, looming, watchful eye. Massive and constantly staring at Gotham City. Damn, Batman, cut us some slack.</p></div>
<p>The game is loosely themed after the 1989 film, though <a target="_blank" href="https://www.youtube.com/watch?v=LtLVxW0T9HE">prototype graphics</a> show that this wasn’t initially a priority for the development team. In the end, it was mostly graphics that tied the game and the film together anyway; I don’t recall Batman fighting a flying beetle-man&nbsp;or two separate malevolent AIs in the film. All things considered, the basics are the same: you, as Batman, must stop the Joker from dominating Gotham City with his campaign of poison and terror. Batman must travel through the Axis Chemical Factory, an abandoned laboratory, and other locales to reach Joker atop the Cathedral for the final battle. The game plays similarly to many action platformers in most ways, but one function you will be using often is Batman’s wall-jump. I mean, you have to become PRECISE with this move to get through the mid to late stages. Well-timed wall-jumping can also be used to avoid harm from certain enemies perched in hard to reach places… while you make your way over to punch them to death. Half of the game’s respectable challenge is simply navigating a level without dying, and the enemies only play a part in that. There are plenty of static hazards you have to avoid touching, such as ooze, grinding gears, and electrified surfaces. <em>Batman: the Video Game</em> is challenging, but thankfully, as the Dark Knight, you’re prepared for the challenge.</p>
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<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23ae3e4b0afb1f3f4bfe1/1438792419469/climbjump.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23ae3e4b0d697a65e64e2/1438792419366/painintheass1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23ae3e4b0d697a65e64e4/1438792419835/painintheass2.jpg" /></p>
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<p>Batman can not only punch (quite&nbsp;rapidly, in fact) but can also use 3 different weapons. He gets his trusty batarangs, a triple-shot “dirk,” and…a&nbsp;gun. I mean, it shoots little missiles, but it’s a gun. Didn’t Batman have a thing about guns?</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23b13e4b0d26a2ec69674/1438792468810//img.jpg" alt=""/></p>
<p>Anyway, you’ll need these weapons, since Batman’s up against some pretty varied and tricky opponents. Your regular baddies include little spiky toaster-ovens, dudes who look kind of&nbsp;like French Legionnaires, ninjas, hopping giant mutants, very slow-walking androids with claws, and dudes who squat in place with flamethrowers. Fighting most of these enemies involves either careful timing or simple blitz tactics, depending on how they move and how far they can reach with their attacks. You’ll find bad guys posted on narrow ledges pretty&nbsp;often, and&nbsp;it will usually be while you’re trying to do the wall-jump to climb vertically. When you kill an enemy, you almost always&nbsp;get some kind of small reward; hearts give back health, the missile icons give you ammo for your weaponry, and the “B” icon just gives you 1000 points.</p>
<div style="width: 551px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23c31e4b0ef49670e0315/1438792754885//img.png" alt="A sprite rip of most of the common enemies in the game. Found at www.spriters-resource.com"/><p class="wp-caption-text">A sprite rip of most of the common enemies in the game. Found at www.spriters-resource.com</p></div>
<p>The <a target="_blank" href="https://www.youtube.com/watch?v=WTgHoODAKTI">bosses</a> are as colorful as the array of underlings, and two of them are actually machines. The first boss you fight, right outside City Hall, is a flying fireball tosser who seems daunting until you realize you can just stand to one side of his blasts and then boomerang his stupid face when he swoops down toward you. Axis Chemical Factory contains the first of the two electronic bosses; Batman must first shut down its outer defenses before blasting away at its energy core. At the end of the underground level, you fight Electrocutioner, a mohawked <em>Mad Max</em> extra with a claw for one hand and a deadly lightning gun for the other. (It is worth noting that most of the bosses, including him, are based off actual minor villains in the comic books.) If you’re patient, you can literally get this guy to attack the wall while you nuke him from the other side of the room. Level 4 is an abandoned laboratory that ends in a fight against another robotic boss. This one is a bit more straightforward; Batman must defeat two large and very dangerous cubes that move about the room and try to destroy him.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c24280e4b0f2dc48dd2af8/1438794375139/axisboss.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c24280e4b0f2dc48dd2afa/1438794368917/lab+boss.png" /></p>
</div>
<p id="yui_3_17_2_1_1438791982208_80323"> Level 5, the Gotham Cathedral, has two bosses: Firebug and The Joker himself. Firebug looks and behaves a lot like someone you’d expect to see in <em>Fist of the North Star</em>, and his routine is a pretty scary pattern of anime jumps and massive fireballs. The Joker is, well… a joke. His elaborate strategy consists of shooting you, running away, and pointing to the sky to summon lightning bolts that you can avoid by standing about one arm-span away from him. Once you defeat Joker, you get to watch one of the coolest cut scenes I’ve seen outside of <a href="https://newretrowave.com/game-reviews/2015/5/14/ninja-gaiden-tecmo-1988" data-cke-saved-href="https://newretrowave.com/game-reviews/2015/5/14/ninja-gaiden-tecmo-1988" target="_blank"><em>Ninja Gaiden</em></a>.</p>
<p>   <iframe loading="lazy" width="640" height="360" src="https://www.youtube.com/embed/QLf5aZZTPtw" frameborder="0" allowfullscreen></iframe></p>
<p><em>Batman: the Video Game</em> has some really cool graphics, which manage to be both colorful and suitably drab for the setting of Gotham City. The background graphics are especially good; while they are undeniably 8-bit, some of them, namely the first stage, look surprisingly realistic. There are also some truly delicious cut scenes; these loosely follow the film and add a good dramatic element to the whole experience. The music was composed by Naoki Kodaka, and it is probably my favorite part of the game. The title screen music is completely flat, but every other track makes up for it. The level music is all pretty rock &amp; roll. It’s as intense as it should be. I particularly like how mean the <a target="_blank" href="https://www.youtube.com/watch?v=BSdIY8YStw8">boss music</a> sounds, and I especially enjoy&nbsp;<a target="_blank" href="https://www.youtube.com/watch?v=zHRTRz1clRI">Level 4</a>’s music.</p>
<p>   <iframe loading="lazy" width="640" height="360" src="https://www.youtube.com/embed/videoseries?list=PLD7FB36E8099E77A7" frameborder="0" allowfullscreen></iframe></p>
<p>There was also a game for the <a target="_blank" href="https://www.youtube.com/watch?v=b8t0hv4ACJM">Sega Genesis</a>, which most consider to the better game; it’s not only on a more advanced system, it stays much truer to the film. Eventually Sunsoft also released a sequel (of sorts) for the NES, <em><a target="_blank" href="https://www.youtube.com/watch?v=p1Ivxnpbd5Y">Batman: Revenge of the Joker</a></em>. I have taken a cursory look at it, and it’s not a terrible game… but it’s very silly. There have been a multitude of other games released during the Caped Crusader&#8217;s more prominent periods on TV and the big screen; to list them all here would not make for interesting reading. I will say, however, that most of the ones based on the later films&#8230; well, they suck just about as bad as those films did.&nbsp;</p>
<p>When the newer series of Batman films began a few years back, there was an outcry among hardcore comic/Batman fans. This says more about how good the 1989’s <em>Batman</em> was than it does about the new series. As a kid who sat wide-eyed in the theater during the Batwing scene and the cathedral fight in the ’89 film, I can relate to the feeling that they did it right the first time around. I also poured a lot of hours into this game as a kid, and enjoyed it enough to surmount its considerable difficulty.</p>
<p><strong>See you mid-month, RetroManiacs!</strong></p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55c23dbae4b0f9e9e0c27d7d/1438793146649//img.png" alt="No car is as cherry as the 1989 Batmobile. Look at his face. He knows he's fly as hell."/><p class="wp-caption-text">No car is as cherry as the 1989 Batmobile. Look at his face. He knows he&#8217;s fly as hell.</p></div>
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