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	<title>SquareSoft &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>SquareSoft &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Bushido Blade (Squaresoft/Light Weight, 1997)</title>
		<link>https://newretrowave.com/2018/06/23/bushido-blade-squaresoft-light-weight-1997/</link>
					<comments>https://newretrowave.com/2018/06/23/bushido-blade-squaresoft-light-weight-1997/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 23 Jun 2018 18:27:43 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[bushido blade]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[samurai]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[SquareSoft]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=23208</guid>

					<description><![CDATA[There&#8217;s something about samurai or ninja themed media, its blend of honor and violence, that makes its appeal both perennial and difficult to discard. In many ways, it mirrors America&#8217;s romanticized depiction of the Old West – a comparison not lost on those who craft [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-23211" src="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa.jpg" alt="" width="600" height="600" srcset="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa.jpg 600w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-114x114.jpg 114w" sizes="(max-width: 600px) 100vw, 600px" /></p>
<p>There&#8217;s something about samurai or ninja themed media, its blend of honor and violence, that makes its appeal both perennial and difficult to discard. In many ways, it mirrors America&#8217;s romanticized depiction of the Old West – a comparison not lost on those who craft these tales. You need a good story for those kinds of things; it needn&#8217;t be overly complex, but if it&#8217;s not an interesting saga, is it really a saga?</p>
<p>I mentioned Bushido Blade in a previous article, but I wanted to be fair to it and give it what it deserves here at NRW: its own more detailed treatment. Released in 1997, it was one of my formative experiences with the PlayStation 1, and it remains one of my go-to discs in my modest PS1 library. In fact, as I went to begin this article, I did what I often do – get the game itself cued up so I can alternate between playing and writing – and Bushido Blade was already sitting in the disc tray when I opened it. Go figure.</p>
<p>The main appeal of Bushido Blade for me (and I&#8217;d bet real life big kid money I&#8217;m not alone) is its versatility as a source of diversion. It is a blast to play with another person in VS mode, but it also contains a really cool “modern day” samurai drama for solo play that engages you without being overly complex or convoluted. Square (who published this game but still played a role in its development) can occasionally be guilty of that kind of thing with a storyline, but I feel like the influence they had is a net positive here. As perhaps the last truly solid console of its era, the PS1 saw a lot of games published for it; while I don&#8217;t talk about it much, it&#8217;s certainly significant to the history we so often examine in these articles. I believe Bushido Blade to be one of its most worthwhile titles.</p>
<div id="attachment_23213" style="width: 490px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-23213" class="wp-image-23213 size-full" src="https://newretrowave.com/wp-content/uploads/2018/06/utsusemi.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2018/06/utsusemi.jpg 480w, https://newretrowave.com/wp-content/uploads/2018/06/utsusemi-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /><p id="caption-attachment-23213" class="wp-caption-text">Utsusemi, the &#8220;real&#8221; main character, in his Gambit-from-Xmen getup for Story Mode. I&#8217;d like to stress how incredibly badass the dialogue is in the cutscenes; the excellent Japanese-language voice work couples with simple but theatrical writing to ad an extra level of artistic depth.</p></div>
<p>The storyline revolves around two fictional institutions, holdovers from 500+ years back in Japan&#8217;s history: a dojo called Meikyokan, and a guild of assassins known as Kage (fittingly, the Japanese word for shadow) who live within the dojo. One of the six playable characters, Utsusemi, led the dojo until he was violently deposed by his rival Hanzaki. Hanzaki later gained possession of a cursed sword, and its evil influence changed him into a wicked man who has discarded the internal values and traditions of the Kage. This includes treating the dojo more or less as a prison for those within the school who disagree with his new path. The story past this point has variations depending upon which character you choose, but the common theme is that you have escaped the dojo as a defector. Cut scenes with subtitled Japanese dialogue act as bridges between brutal fights in various urban and rural locales, including parking decks, bamboo forests, and construction sites. After all, they can&#8217;t just let you go, right?</p>
<p>What truly made (and still makes) Bushido Blade stand out among fighting games is its damage system. Each character can use all of the available weapons in the game, but has an aptitude with certain types (translation: a slightly better move set). When different types of attack strike different parts of an opponent&#8217;s anatomy, they can maim, cripple, handicap, slow down, or instantly kill the victim. There is no life bar; violence and death in Bushido Blade are presented in a far less abstract fashion, with some realism in mind. Another layer of detail is added by the different stances one can take while wielding the various weapons. Each one has its own advantages and drawbacks, with some favoring defense and others being suitable for a balls-to-the-wall attack. You can also break into a trot or make quick feints. Bushido Blade is nearly incomparable to conventional fighting games of its time, breaking from tradition and convention in an earnest (and successful) attempt to show fighting for what it truly is: intense, uncompromising, quick, and lethal.</p>
<div id="attachment_23210" style="width: 810px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-23210" class="size-full wp-image-23210" src="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade.jpg" alt="" width="800" height="600" srcset="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade.jpg 800w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-300x225.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><p id="caption-attachment-23210" class="wp-caption-text">Speaking of lethal, here&#8217;s a pixelated spray of arterial red to show those unfamiliar with the game how quick you can die and how &#8220;tasteful&#8221; the gore level is. Kannuki (my favorite character) gets his body opened up after a critical misstep.</p></div>
<p>Alternate modes of play exist beyond VS mode and the single player story. One is a pretty cool “POV mode,” where you can dual from a first-person view against a computer opponent. Another is Slash Mode, where you face off against foe after foe after foe in an effort to survive as long as possible. I particularly enjoy this one as a chance to hone my skills for the main run. The challenge increases very gradually and it&#8217;s a fun way to burn an hour or two when you get into it.</p>
<p>I can&#8217;t heap mounds of praise upon the graphics, nor can I take a shit on them. PS1 graphics, for the most part, are what they are: low-poly, but well-animated and executed low-poly. One visual bit they did well was the blood; it is tastefully kept to moderation, but visually striking and appropriately used to convey what blood is meant to convey in theatrical terms. The soundtrack is used sparingly but is very good; it emulates traditional Japanese music very closely, with an inoffensive dash of modernity added in here and there. From the perspective of “video games as art,” I would say that Bushido Blade comes across as an understated but extremely effective piece of art.</p>
<div id="attachment_23212" style="width: 650px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-23212" class="size-full wp-image-23212" src="https://newretrowave.com/wp-content/uploads/2018/06/povmode.jpg" alt="" width="640" height="480" srcset="https://newretrowave.com/wp-content/uploads/2018/06/povmode.jpg 640w, https://newretrowave.com/wp-content/uploads/2018/06/povmode-300x225.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /><p id="caption-attachment-23212" class="wp-caption-text">POV mode is a little bit weird at first, but it&#8217;s easier to adjust to it than I thought it would be and it&#8217;s really cool once you get used to it. The little guy in the upper right is so you know what stance you&#8217;re using.</p></div>
<p>If you are a PS1 enthusiast, you probably already have this game in your library. If you don&#8217;t, and even if you don&#8217;t like fighting games, I encourage you to give this one a spin in the tray. As I stated above, I consider this to be right up there with Final Fantasy VII and CastleVania: Symphony of the Night as an absolutely essential title for the original PlayStation.</p>
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		<title>Final Fantasy IV (SquareSoft, 1991)</title>
		<link>https://newretrowave.com/2016/04/16/final-fantasy-iv-squaresoft-1991/</link>
					<comments>https://newretrowave.com/2016/04/16/final-fantasy-iv-squaresoft-1991/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 15 Apr 2016 23:49:17 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 2]]></category>
		<category><![CDATA[final fantasy 4]]></category>
		<category><![CDATA[final fantasy II]]></category>
		<category><![CDATA[final fantasy IV]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[nobuo uematsu]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Square]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[SquareSoft]]></category>
		<category><![CDATA[Super Famicom]]></category>
		<category><![CDATA[super nintendo]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/04/17/2016416final-fantasy-iv-squaresoft-1991/</guid>

					<description><![CDATA[As many JRPG fans know, when Final Fantasy II was released for the SNES in America in 1991, it was actually the fourth installment in the series. As all too often happens between here and there, the second and third titles weren&#8217;t released stateside until [&#8230;]]]></description>
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<p>As many JRPG fans know, when <em>Final Fantasy II</em> was released for the SNES in America in 1991, it was actually the fourth installment in the series. As all too often happens between here and there, the second and third titles weren&#8217;t released stateside until a long time after their inception. Nonetheless, US and European fans were pleased to have another entry in the loosely-connected saga of FF, and were blown away by its monumental quality.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712da8f2fe13107b6188299/1460853394829//img.jpg" alt="The Japanese box art for the Super Famicom version. The characters depicted are more evocative of the first game than this one, and the art is of a cutesy "super-deformed" style now very popular in anime and manga."/><p class="wp-caption-text">The Japanese box art for the Super Famicom version. The characters depicted are more evocative of the first game than this one, and the art is of a cutesy &#8220;super-deformed&#8221; style now very popular in anime and manga.</p></div>
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<p>Everyone who loves the classic <em>Final Fantasy</em> games has their favorite title&#8230; for many (perhaps most), it is Cloud and Tifa&#8217;s tale in VII, or maybe even the return to form seen in part IX. I have always loved IV more than any of them, for a slew of reasons. Firstly, it&#8217;s a fantastic, richly detailed story, ahead of its time by far. Secondly, I love any tale that strongly features redemption as a theme (spoilers). Thirdly, it is the first RPG video game I ever played that was truly character-driven.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712daf760b5e92c3a24acef/1460853506858//img.jpg" alt="The Red Wings on their way to beat some ass and steal a crystal. (SNES version)"/><p class="wp-caption-text">The Red Wings on their way to beat some ass and steal a crystal. (SNES version)</p></div>
<p><em>FFIV</em> revolves primarily around Cecil, a dark knight in the service of the Kingdom of Baron, leader of a group known as the Red Wings. The Red Wings have been tasked with collecting a set of powerful magical crystals, and have been instructed to do so no matter what they have to do. The game begins, in fact, with a cinematic sequence showing them doing just that. They slaughter a group of mages who barely resist to claim the Water Crystal for the King. Upon returning with it, Cecil questions the King&#8217;s motives and is stripped of his command. He and his friend Kain, a member of the King&#8217;s Dragoons, are sent on a quest to deliver a sinister magic ring to a village called Mist. This begins the story in earnest.</p>
<div style="width: 440px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712db3940261dc8bae36345/1460853658740//img.jpg" alt="Cecil battles the Earth Fiend Scarmiglione with the help of the sage Tellah and the twin mages Palom and Porom. (GBA version)"/><p class="wp-caption-text">Cecil battles the Earth Fiend Scarmiglione with the help of the sage Tellah and the twin mages Palom and Porom. (GBA version)</p></div>
<p>In the process, Kain betrays and reconciles with Cecil, and the group of heroes expands to include others who reject the evil of the King. It is found that a villain named Golbez is behind all the wickedness afoot, and Cecil must step up to the plate and redeem himself to stop it. There&#8217;s so much more detail, and I really recommend you grab the game in one of its modern incarnations to play yourself&#8230; but we&#8217;ll get to that. In between, the player leads a changing crew of warriors, mages, healers and scoundrels across the world. The adventures go from ruined cities like Damcyan and exotic settings like the city of Fabul to strange locales such as the inside of a mechanical colossus and even the moon!</p>
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<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712dbb1b09f955a7bae8570/1460853813342//img.png" alt="One of the more interesting battles, the CPU inside the mechanical Giant of Babil. You must destroy them in a certain sequence... (PSP version)"/><p class="wp-caption-text">One of the more interesting battles, the CPU inside the mechanical Giant of Babil. You must destroy them in a certain sequence&#8230; (PSP version)</p></div>
<p>Squaresoft has refurbished and improved this title several times, beginning in 1997 with a PS1 version. It was later released for the Game Boy Advance and the PSP, again for the Nintendo DS. I&#8217;m currently replaying it via the incredible Android/iOS port, which is possibly the most easily found by modern gamers and is fairly affordable for such a detailed game. In 2014, <em>FFIV</em> was also released for Windows. The music, scored by the legendary Nobuo Uematsu, is fully half of the immersion experience, and is often hauntingly beautiful. It ranks among his finest work in the series, which is truly saying something since Uematsu is easily among the masters in VG scoring. I have embedded the Nintendo DS version, but almost all the other versions can be found on YouTube if you wish to hear them.</p>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLD413C2B2E9903EE0" frameborder="0" allowfullscreen></iframe></p>
<p>I would rate <em>Final Fantasy IV</em> a strong<strong> 9/10</strong>. It is a benchmark in its genre&#8217;s history, not to mention a work of art that could easily stand on its own if not already part of gaming&#8217;s finest RPG series. Like many of its prequels and sequels, it remains popular and retains the attention of generations of gamers.</p>
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<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712dd09b09f955a7bae8b8c/1460854031278//img.jpg" alt="Here's a glimpse of the final boss fight from the iOS/Android version. See you later, RetroFans!"/><p class="wp-caption-text">Here&#8217;s a glimpse of the final boss fight from the iOS/Android version. See you later, RetroFans!</p></div>
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