<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>splatterhouse &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<atom:link href="https://newretrowave.com/tag/splatterhouse/feed/" rel="self" type="application/rss+xml" />
	<link>https://newretrowave.com</link>
	<description>Stay Retro</description>
	<lastBuildDate>Tue, 13 Feb 2018 11:44:17 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.5.7</generator>

<image>
	<url>https://newretrowave.com/wp-content/uploads/2018/02/cropped-10906530_846941002018082_8508920941385779369_n-1-32x32.jpg</url>
	<title>splatterhouse &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<link>https://newretrowave.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Classic Video Game Art vol. II</title>
		<link>https://newretrowave.com/2017/09/27/classic-video-game-art-vol-ii/</link>
					<comments>https://newretrowave.com/2017/09/27/classic-video-game-art-vol-ii/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 27 Sep 2017 15:11:47 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1985]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[gregor punchatz]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[lifeforce]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[salamander]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Space harrier]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[splatterhouse 2]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[Yoshitaka Amano]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/09/27/2017927classic-video-game-art-vol-ii/</guid>

					<description><![CDATA[<p>Bryan takes another look into the super-charged world of classic video game art! Terrified one-eyed mammoths, octopi with eyebrows, and more! PLAY RETRO - STAY RETRO!</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbccdbcf81e0784691770c/1506528490871/header.png" alt=""/></p>
<p>It&#8217;s time to round out September with some more unbelievably lush and unforgettable art from our favorite classic games. I chose a few more, and I&#8217;ve even got some videos this time, because I got all nerd-excited over some of the choices. I also made an earnest effort to find out as much as possible about the individual artists who created these visual masterpieces&#8230; that information is oddly difficult to find – or maybe I&#8217;m just dumb as hell and don&#8217;t know where to look. If you see one I credit incorrectly or that doesn&#8217;t have an artist credit, and you&#8217;ve got that information, PLEASE TELL ME! Without any further unnecessarily wordy prefacing bullshit, let&#8217;s get right to it! Feast your eyes!!!</p>
<p> </p>
<h3 class="text-align-center"><strong>Salamander/Lifeforce (Konami)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1986</strong></h3>
<h3 class="text-align-center"><strong>Artist: Uncertain, my guess is either Kenji Shimoide or Naoke Satō</strong></h3>
<div style="width: 1417px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbcc61914e6bebbc37bfd1/1506528366298/konami+salamander.jpg" alt="The cover of the official OST, perhaps the least intruded-upon version of the base image. Back in early days, at the rental store... this snake scared me so stupid I HAD to try Lifeforce. Just to see if I could teach that snake a lesson."/><p class="wp-caption-text">The cover of the official OST, perhaps the least intruded-upon version of the base image. Back in early days, at the rental store&#8230; this snake scared me so stupid I HAD to try Lifeforce. Just to see if I could teach that snake a lesson.</p></div>
<p>You are looking into the face of galactic evil. Are you even remotely ready for this shit? Do you even know what “ready for this shit” means?</p>
<p>I don&#8217;t think you do, ese. I think you&#8217;re gonna get schooled into little fragments.</p>
<p>This one always entranced me as a kid. I originally saw it on the US NES cover, and later on in life I was awed at the detail lost in shrinking it from the original arcade flyer. I know it&#8217;s just a space snake, but it&#8217;s a <em>fucking scary</em> space snake, man. That perfectly coiled length behind it, framed by the yawning star-speckled nothingness of outer space.</p>
<p>I hope you said your space prayers, kiddo.</p>
<p> </p>
<h3 class="text-align-center"><strong>Space Harrier (Sega)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1985</strong></h3>
<h3 class="text-align-center"><strong>Artist: Sega doesn&#8217;t even denote who did what in their game credits, everyone just gets lumped in as “STAFF”</strong></h3>
<div style="width: 1422px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbca1b7131a5b4ad568ebd/1506527798323/spaceharrierart11.jpg" alt="I managed to find this one without the retail trim, so you could soak in the moment of visceral chaos. There's so much going on... there is a gigantic floating brain back there. It's got a city on top of it. Yeah, everything's normal here."/><p class="wp-caption-text">I managed to find this one without the retail trim, so you could soak in the moment of visceral chaos. There&#8217;s so much going on&#8230; there is a gigantic floating brain back there. It&#8217;s got a city on top of it. Yeah, everything&#8217;s normal here.</p></div>
<p>There is a <strong>lot</strong> going on here, and you&#8217;d benefit from a close look. Soaring through planetary atmospheres destroying shit with a gun as big as you are? AMAZING career path. Let him show you.</p>
<p>Our dude is so unspeakably cool that he is point-blank nuking the ouroboros dragon thing without even folding p his shades and putting them somewhere safe. He knows the space babes are watching, and Space Harrier never disappoints. The stone heads just sort of toodle by; it seems like they&#8217;re either used to this shit by now or just so sullen and insular that they dare Space Harrier to destroy them.</p>
<p>My favorite touch is the light panic on Space Cyclops Elephant&#8217;s face. He is not even sure how he&#8217;s getting by in this ecosystem, but he sure as hell didn&#8217;t sign up for this. He&#8217;s got kids.</p>
<div style="width: 340px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbcbcc7131a5b4ad56a6aa/1506528329701/eleph-detail.png" alt="OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK KEEP UP CARL OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK "/><p class="wp-caption-text">OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK KEEP UP CARL OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK </p></div>
<p>Meanwhile, a gleaming futuristic metropolis stands majestic against the sublime sunset in the background.</p>
<p>The space babes are definitely there.</p>
<p> </p>
<h3 class="text-align-center"><strong>DOOM (id Software)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1993</strong></h3>
<h3 class="text-align-center"><strong>Artist: Gregor Punchatz</strong></h3>
<div style="width: 1545px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc950edaed8aca7800c1d/1506527580289/doom+1993+gregor+punchatz.jpg" alt=""I don't need any support, advice, or compassion, because even if I am the most ruinous man, I still feel so powerful, so strong and fierce. For I am the only one that lives without hope." -Emil Cioran"/><p class="wp-caption-text">&#8220;I don&#8217;t need any support, advice, or compassion, because even if I am the most ruinous man, I still feel so powerful, so strong and fierce. For I am the only one that lives without hope.&#8221; -Emil Cioran</p></div>
<p>I had to come here. Had to tread the blood-red sands of Hell once more. A UAC space marine&#8217;s job is never done. It&#8217;s a good thing someone tossed med-kits and boxes of bullets all over the place.</p>
<p>This one image defines my late childhood/early adolescence, at least in part. I still have the 11&#215;17 poster that I framed and hung in my room as a preteen. I just don&#8217;t keep it hung up anymore because wherever you put that thing, it sucks the eye away from everything else near it.</p>
<p>Here we see a man who&#8217;s pretty certain he&#8217;s about to die. He&#8217;s bleeding, the sneering legions of Hell are grasping at hims limbs, and you can see the stark animal fear building on his face beneath the visor of his helmet. He drops one, maybe two, but like a pissed-off Satanic swarm of fire ants, the demons simply pile on. His buddy&#8217;s running up, shouting that he&#8217;ll help cover a retreat. Our man doesn&#8217;t even have the breath to say what he&#8217;s thinking: <em>you&#8217;d better turn right back around, private, or this is gonna be you about twelve seconds after I hit the ground.</em></p>
<p>That&#8217;s the thing that really nailed me to the genre and the aesthetic of games like DOOM when I was younger. I was nihilistic, full of existential terror, and coming to terms with my own mortality at an age when I should have been basking in the bucolic sunshine of oblivion. Doom grabbed me because it was not only action packed and no-holds-barred, but because it really did have this nuance of hopelessness to it. The imagery, the implied storyline, and even <strong><a target="_blank" href="https://www.youtube.com/watch?v=Wca4cbaYyr4">certain pieces of music from the game</a></strong> are enough to invoke images of humanity&#8217;s twilight. This cover art is no exception. We have stumbled upon a fictional future man about to die, just like billions have before him&#8230; except he&#8217;s fighting demons and it fucking rules.</p>
<p> </p>
<h3 class="text-align-center"><strong>Anything Yoshitaka Amano Has Done for the Final Fantasy Series (Squaresoft)</strong></h3>
<h3 class="text-align-center"><strong>Year: So many, and it&#8217;s awesome</strong></h3>
<h3 class="text-align-center"><strong>Artist: Yoshitaka “World-Crafting Visual Arts Deity” Amano</strong></h3>
<p>I&#8217;m not one of those people who gushes over shit just because it&#8217;s Japanese. Don&#8217;t get me wrong; I deeply appreciate what Japanese creators and innovators have contributed to video games throughout the history of the industry. I just tend to sift through my consumption of anything a bit more than it seems&#8230; some people do. I&#8217;m not judging them. Anyway, I WILL gush over this, because every piece of this man&#8217;s art is like Hellenic Greece and ancient Rome collided with the hyperbolic world of JRPGs and created an alternate reality where literally everyone was a god.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc813cf81e07846912f39/1506527260274/__bomb_emperor_frioniel_guy_josef_and_others_final_fantasy_and_final_fantasy_ii_drawn_by_amano_yoshitaka__caaada1000bb6719eeacbd5879453802.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc8136f4ca320b78b2814/1506527262760/ffIV-cecilkain-amano.jpg" /></p>
</div>
<blockquote><p><strong>Left: The crew from FFII, the Japanese II that was so hard they second-guessed releasing it Stateside but relented eventually; and on the right we have FFIV&#8217;s Twin Pimp Squad, Cecil and Kain.</strong></p></blockquote>
<p>I have a confession to make: the latest Final Fantasy game in the series that I&#8217;ve played is IX. I just couldn&#8217;t stay interested, plus I stopped doing the console thing around the time the Dreamcast went the way of the dodo. My two favorites, both of which mark me as a minority among FF fans, are I and IV. They are the two that I grew up chewing through, that helped shape my sensibilities about RPGs. I also enjoyed VI very much because it had an even richer story than IV had, and once I got to play them in an intelligible format I fell in love with II and III.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc8e6bce1762b498b364c/1506527465278/Amano_FFIII_Group.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc8e6b0786925364d6827/1506527465534/finalfantasyvi_scene_pinball_mandala_5_by_yoshitaka_amano.jpg" /></p>
</div>
<blockquote><p><strong>Left: the gang from III, all grown up and jobbed out. Right: Some fabulously crazy shit from VI.</strong></p></blockquote>
<p>Seeing Amano render those characters in such a graceful, hyper-human style takes me back every time. There&#8217;s something deeply Classical as well as something very Art Noveau about everything he illustrates, and it depicts these characters as both visually striking and starkly human.</p>
<p> </p>
<h3 class="text-align-center"><strong>Splatterhouse 2 (Namco)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1992</strong></h3>
<h3 class="text-align-center"><strong>Artist: Probably one of the following &#8211; A. Chan, Gyoee~! Miyachan, or Taiji Nagayama (again, they just pile names together in these things)</strong></h3>
<div style="width: 1366px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc686b7411ca170d70034/1506526910124/2374526-genesis_splatterhouse2_cropped.jpg" alt="I just realized while preparing to publish: the fucking octopus has eyebrows. Click for larger version."/><p class="wp-caption-text">I just realized while preparing to publish: the fucking octopus has eyebrows. Click for larger version.</p></div>
<p>I finished with this one because October&#8217;s right around the corner. Horror in classic video games is one of my favorite topics to swim around in. Usually the end result of such efforts ends up either painfully cool (but not scary) or laughably shitty. The Splatterhouse series (at least, the original three) are painfully cool. This cover is so 1990s cool I can&#8217;t even look at it without muttering “yeah dude” under my breath reflexively.</p>
<p>He is battling the <strong>SHIT</strong> out of a massive purple mutant and an absolutely FURIOUS land octopus with what appears to be an oversized slot machine lever. You can tell he&#8217;s been busy, because that knob is nowhere to be found. Meanwhile, an army of the living dead shuffles forth under the guidance of the shittiest little Eddie Haskell ghost I&#8217;ve ever seen. One look at Rick&#8217;s face tells you all you need to know: he&#8217;s <strong>HAD IT,</strong> and every single thing he can physically reach tonight is going to die.</p>
<p>What&#8217;s even more amazing than this is the little intro movie from the game. We&#8217;re treated to parallaxing horizons, an almost legitimately moving vision of Jennifer begging to be rescued and then <strong>PLUMMETING</strong> back into the gullet-anus of some unthinkable creature, and some really driving music that consider the best track out all three OSTs. Look on.</p>
<p>   <iframe width="560" height="315" src="https://www.youtube.com/embed/3fDc2E9vYW4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>All right, RetroFiends. Put on your hockey masks and go get your pillow cases. I will see you in October!</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc6f8f5e231e537869bd8/1506526989183/footer.png" alt=""/></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2017/09/27/classic-video-game-art-vol-ii/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>PC Engine/TurboGrafx 16: Greatness &#038; Weirdness in the Fourth Generation</title>
		<link>https://newretrowave.com/2016/07/28/pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation/</link>
					<comments>https://newretrowave.com/2016/07/28/pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Jul 2016 11:07:21 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16 bit]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[console wars]]></category>
		<category><![CDATA[fourth generation]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[pc engine]]></category>
		<category><![CDATA[poop]]></category>
		<category><![CDATA[r type]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[TurboGrafx 16]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/07/28/2016728pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation/</guid>

					<description><![CDATA[When I was a kid in the late 80s and early 90s, I&#8217;d occasionally see a system advertised on TV and in magazines that wasn&#8217;t the SNES or the Genesis. It was a thin, matte-black affair that used archaic-looking cards instead of cartridges. Its graphics [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f00f725e2582f3510c06/1469706258667//img.png" alt=""/></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f025725e2582f3510c6f/1469706279983//img.jpg" alt=""/></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>When I was a kid in the late 80s and early 90s, I&#8217;d occasionally see a system advertised on TV and in magazines that wasn&#8217;t the SNES or the Genesis. It was a thin, matte-black affair that used archaic-looking cards instead of cartridges. Its graphics appeared to be right up there with its more popular rivals, and in fact it seemed to eclipse them in terms of capability. This incredible system was called the TurboGrafx 16, and I used to wonder why more people didn&#8217;t talk about it or have one. Eventually, it faded from the foreground of the gaming world, as the Sega CD, 32X, and eventually a whole new generation of consoles came to be. As I grew, and as time continued to pass, I&#8217;d always wonder&#8230; “what was the TurboGrafx 16 like?”</p>
<p>   <center><iframe width="480" height="360" src="https://www.youtube.com/embed/QTY4EZKoxQ0" frameborder="0" allowfullscreen></iframe></p>
<p>Two days ago, I got a chance to dive into not only its history, but its game library&#8230; a set of titles with surprising variety and amazing vibrancy. I have seen the 512 colors of the rainbow, and nothing looks the same now. I&#8217;ve seen wonderful, horrifying, and strange things.</p>
<div style="width: 3910px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799fe6db8a79bc51245ccf8/1469709997446//img.jpg" alt="♪ like a fool / I fell in love with you / you turned my whole world upside down ♪ seriously, I've gotten very little sleep since gaining access to this thing."/><p class="wp-caption-text">♪ like a fool / I fell in love with you / you turned my whole world upside down ♪ seriously, I&#8217;ve gotten very little sleep since gaining access to this thing.</p></div>
<p>Needless to say, I&#8217;m a huge fan now. I want to tell you all I can. Let&#8217;s do this!</p>
<h2 class="text-align-center"><strong>A Challenger Appears</strong></h2>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>In 1987, Hudson Soft partnered with NEC to spring a new system on the domestic market. They called it the PC Engine, and it was arguably the first of its kind: a 16 bit home console with graphics and sound rivaling the arcade. The beast&#8217;s CPU was still 8-bit, but that&#8217;s splitting hairs. The PC Engine boasted 16 bit processors for both its sound and its graphics. In its original Japanese form, the console was around 5 inches square and a little over an inch and a half thick&#8230; meaning, at the time, it held the record for the smallest home console ever. That&#8217;s a lot of power in such a tiny package. Keep in mind that this is in 1987. The NES had been released only two years prior, and the Mega Drive wouldn&#8217;t be around until October of &#8217;88. Sunsoft and NEC had achieved alchemy. To add a final uppercut to the battle in the Japanese market, they released a CD ROM attachment two months after the Mega Drive was released&#8230; the first one ever on a home gaming console.</p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f0f2f5e2316ef9387548/1469706489024//img.jpg" alt="It's so f**king cute."/><p class="wp-caption-text">It&#8217;s so f**king cute.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 2 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="8025147308"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>Wait, guys&#8230; I lied. One last ball buster. Guess who also released the first fully portable console that used the same media as its plug-in-the-wall progenitor?</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f11d893fc074032e3b46/1469706528049//img.jpg" alt="That's right... five whole years before the Sega Nomad."/><p class="wp-caption-text">That&#8217;s right&#8230; five whole years before the Sega Nomad.</p></div>
<p>In the summer of 1989, the PC Engine was given a slight makeover and dropped on the US like a bomb&#8230; that bomb&#8217;s name was TurboGrafx 16. The system and its games were initially a huge hit, especially on the West coast, and among the hardcore gamers of the time; the true cultists and curators, the devoted.</p>
<p>Let&#8217;s talk about the games&#8230; There are so many worth mentioning, but I&#8217;ll touch on the brightest and best.</p>
<h2 class="text-align-center"><strong>Lunatic Weird-Ass Pinball Games I Can&#8217;t Stop Playing</strong></h2>
<div style="width: 480px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f13ee3df2876722fa42a/1469706564407//img.png" alt="It gets worse. And better."/><p class="wp-caption-text">It gets worse. And better.</p></div>
<p><em>Alien Crush</em> and <em>Devil&#8217;s Crush</em> are pretty legendary entries in the PC Engine game library. With minor changes, they made it to US Shores and fascinated players. They feature bizarre, phantasmagorical graphics as well as eerie music that seems absolutely appropriate.</p>
<p>A woman&#8217;s face gradually morphs into that of a hideous reptile. Bonus stages include space worms and a trio of bug-eyed undead faces. You get points for smashing little demons with the silver ball and firing it into the mouths of nightmarish beasts. The entire experience is enthralling, and I&#8217;ve already poured hours into both games.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177d2b857eb5afe9244/1469706616420/alien_crush_1.PNG" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177c534a55fb9b302e0/1469706615788/bonus+6.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177c534a55fb9b302dd/1469706615863/aliencrush.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177d2b857eb5afe925a/1469706616168/bonus+skulls.jpg" /></p>
</div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 2 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="8025147308"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>   <center><iframe width="640" height="360" src="https://www.youtube.com/embed/nHCCoNyNFtY" frameborder="0" allowfullscreen></iframe></p>
<h2 class="text-align-center"><strong>About Twenty Million Shooters</strong></h2>
<p><em>Gradius</em> was released for the PC Engine, and that version is considered one of the better ones. Its sequels saw release for the system as well, and were similarly beautiful games. In addition, about one metric ton of shoot em up games were produced for the console if you count both international and Japan-only titles. <em>Hyper Dyne Side Arms</em> is a pretty innovative one, and the infamous <em>Zero Wing</em> was also a hit in Japan. The genre is one of my favorites (and one of few types of game I&#8217;m actually decent at), so I was thrilled to see the huge library of shooters. I&#8217;m still picking through them, and will be for a while.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f230d2b857eb5afe9660/1469706802583/gradius+2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f23020099e4250441fc9/1469706801597/image+fight.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f23120099e4250441fcc/1469706801617/r+type.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f231d2b857eb5afe9663/1469706802245/sidearms_%2816%29.png" /></p>
</div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 3 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="7885546503"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<blockquote class="text-align-center"><p><em><strong>Gradius 2, Image Fight, R-Type, and Hyper Dyne Side Arms, four of roughly a billion shooters for the PC Engine/TurboGrafx 16.</strong></em></p></blockquote>
<h2 class="text-align-center"><strong>The Only Easily Available Version of <em>Splatterhouse</em> We Had for a Long Time</strong></h2>
<p><a target="_blank" href="https://newretrowave.com/game-reviews/2014/11/10/retro-gaming-splatterhouse-arcade-1988">I&#8217;ve written about <em>Splatterhouse</em> before.</a> It&#8217;s amazing, gory, violent, scary, and it&#8217;s a masterpiece. It was ported to this system early after its arcade release, with very minor changes. The USA didn&#8217;t get a ton of <em>Splatterhouse</em> arcade cabinets, but we did get the TG-16 port and all the mayhem that came with it. Sure, his mask is red. Sure, some of the upside-down crosses and other stuff are removed. It&#8217;s still the same game, and it still came with a warning that excited you and scared your parents. It wasn&#8217;t until the “modern” era of gaming that a lot of us were exposed to the original article, well after we&#8217;d seen the entertaining but visually watered-down sequels on Genesis.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f2eacd0f68519793d017/1469707035862//img.jpg" alt="Lower left hand corner. It's a cleverly phrased version of "I dare you, kid.""/><p class="wp-caption-text">Lower left hand corner. It&#8217;s a cleverly phrased version of &#8220;I dare you, kid.&#8221;</p></div>
<h2 class="text-align-center"><strong>I Am Not Kidding About the Game Called <em>Toilet Kids</em></strong></h2>
<p>A Japanese title, <a target="_blank" href="http://www.pcengine.co.uk/HTML_Games/Toilet_Kids.htm"><em>Toilet Kids</em></a> involves a magical journey through a land filled with (made of?) poop.</p>
<div style="width: 522px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f3355016e11db1e849b7/1469707081372//img.png" alt="The Adventure Begins!!!"/><p class="wp-caption-text">The Adventure Begins!!!</p></div>
<p>I&#8217;m going to let some pictures speak for themselves, and I&#8217;m going to let you plumb further (pun intended) if you&#8217;re curious. It&#8217;s a shoot em up, you fly on a toilet I think, and you dogfight with all kinds of crazy dook monsters. The graphics and sound are incredible&#8230; I&#8217;ve never witnessed cartoon turds so vividly, nor have I wanted to.</p>
<div style="width: 1010px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f354e3df2876722fb055/1469707108709//img.jpg" alt="From the Japanese manual."/><p class="wp-caption-text">From the Japanese manual.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 3 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="7885546503"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<div style="width: 310px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f36e5016e11db1e84ac4/1469707171875//img.jpg" alt="I'd hang out on a cloud too if I lived in an entire kingdom made of shit."/><p class="wp-caption-text">I&#8217;d hang out on a cloud too if I lived in an entire kingdom made of shit.</p></div>
<p class="text-align-center"><strong>So Why Didn&#8217;t It Make the Grade?</strong></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>Initially, it did! The original console sold well in Japan, as did the handful of peripherals and add-ons. The American market had a few complaints, though: Firstly, while the games were awesome, there weren&#8217;t many of them by well-known third parties like Konami, Capcom, etc. and a lot of popular titles got passed over for a TG-16 port. On a related note,the first-party games that made it across the Pacific to us often seemed&#8230; weird to the mainstream video gamer. They were ultimately better suited to the Japanese market. Another common gripe was the controller. It seemed outdated with its 2 buttons when compared to its contemporary rivals in the USA. All in all, while critics praised the game library in objective terms, the whole affair just seemed out of phase.</p>
<div style="width: 1210px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799fec2d2b857eb5afee338/1469710032054//img.jpg" alt="eh, okay. I see what you mean about the whole controller thing... but then, my thumbs get lost on an xbox pad. give me this any day."/><p class="wp-caption-text">eh, okay. I see what you mean about the whole controller thing&#8230; but then, my thumbs get lost on an xbox pad. give me this any day.</p></div>
<p class="text-align-center"><strong>Why You Should Still Have a Look if You Get a Chance</strong></p>
<p>This system, this revolutionary little machine, broke the door down and hardly gets credit for it today. It fired the first round in what became one of the most amazing market battles in gaming history&#8230; the classic console wars we all remember from that era. The PC Engine deserves its place in retro gaming history, and any true student of the subject will take a good look.</p>
<p>To quote a certain bowler-wearing hoodlum, viddy well.</p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<div style="width: 1310px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f3b6725e2582f3511dd6/1469707242637//img.jpg" alt="Dengeki PC Engine, August 1994 issue."/><p class="wp-caption-text">Dengeki PC Engine, August 1994 issue.</p></div>
<p>Oh&#8230; and stay retro. 😉</p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2016/07/28/pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Splatterhouse 2 &#038; 3 (Namco, 1992/1993)</title>
		<link>https://newretrowave.com/2015/09/30/splatterhouse-2-3-namco-19921993/</link>
					<comments>https://newretrowave.com/2015/09/30/splatterhouse-2-3-namco-19921993/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 30 Sep 2015 20:07:29 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[splatterhouse 2]]></category>
		<category><![CDATA[splatterhouse 3]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/09/30/2015930splatterhouse-2-3-namco-19921993/</guid>

					<description><![CDATA[A whole month worth of shrieks and creaks is right around the corner, so I thought I’d kick September’s sorry ass out the door by reviewing two horrid (horridly awesome, that is) Genesis games at once. Way back when I started doing this for NRW, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4c55e4b0576305cb6154/1443646550171//img.jpg" alt=""/></p>
<p>A whole month worth of shrieks and creaks is right around the corner, so I thought I’d kick September’s sorry ass out the door by reviewing two horrid (horridly awesome, that is) Genesis games at once. Way back when I started doing this for NRW, I reviewed the arcade/TG-16 classic, <em>Splatterhouse</em>. &nbsp;While that title is a definite milestone in video game history (not to mention one of the best horror-themed games of its era), a lot of our readers will be far more familiar with its sequels. Both are fantastic in their own right, and it’s a valid argument that they even outperform their forebear in terms of playability and presentation.</p>
<p><em>Splatterhouse 2</em> and <em>Splatterhouse 3</em> are very different games, but both are very true to the original when it comes to theme. In <em>Splatterhouse 2</em>, rick is given a chance by the newly-rejuvenated Terror Mask to save Jennifer (whom he failed to save in the original game). He goes back to West Mansion to find it re-inhabited by all manner of gross monsters, and ultimately sinks the whole mess into the lake after saving his lady love.</p>
<div style="width: 1544px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4caae4b05e528fb6112b/1443646654048//img.jpg" alt="European box art for 2. Much more cartoony than the first one's promo art, but still suitably gruesome and chilling."/><p class="wp-caption-text">European box art for 2. Much more cartoony than the first one&#8217;s promo art, but still suitably gruesome and chilling.</p></div>
<p>The game plays very much like the first one, but with a lot more effort put into detail and dynamics. The stages are still mostly linear, and most of the original gameplay elements are present, but sometimes you get a neat surprise like level or weapon specific animations when you kill a monster. The graphics are also a bit more detailed, and the <a target="_blank" href="https://www.youtube.com/playlist?list=PLB0xooEkKbSYcx5ZA1zr2s22m4h847beC">music</a> (composed by Eiko Kaneda) follows suit. &nbsp;It was the first game in the franchise that I ever played, and I would liken its difficulty to that of the first game, but I would also call it more immediately approachable.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b0bd0d4f9f5a5f/1443646759148/s2-choppinupbabies.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b081f0a96c5bcd/1443646753921/s2-homerun.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b0bd0d4f9f5a61/1443646754145/s2-screen1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b0bd0d4f9f5a63/1443646753960/s2-screen2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b083d9c364b652/1443646754296/s2-screen3.gif" /></p>
</div>
<p>The third entry to the franchise really lets its hair down and stands out as its own title. <em>Splatterhouse 3</em> continues the tale of Rick and Jennifer, along with their son David. Never released in Europe, <em>Splatterhouse 3</em> was among the first Genesis titles to receive a rating by Sega’s own Video Game Council… and it understandably got an MA-13. In this one, Rick and his happy family have settled down in a nice mansion in Connecticut about five years after the last game’s events. Of course, that asshole mask comes back again, this time under the service of something called “The Evil One.” After Rick rescues both his wife and his son, he must defeat The Evil One and then finally rid himself of the mask after it reveals its true intentions.</p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d4ee4b0e1d81b1ad0e6/1443646800823//img.jpg" alt="Magazine ad for 3. Rick is looking buff as hell, and he'll need all that muscle to cut through the monsters and save his family a third time."/><p class="wp-caption-text">Magazine ad for 3. Rick is looking buff as hell, and he&#8217;ll need all that muscle to cut through the monsters and save his family a third time.</p></div>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4dcfe4b0853a4ae7c2d1/1443646927325/s3-screen1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4dcfe4b05486deb15107/1443646927478/s3-screen2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4dcfe4b0853a4ae7c2d3/1443646928526/s3-screen3.png" /></p>
</div>
<p><em>Splatterhouse 3</em> takes the original play formula and cracks it open. Not only are the stages nonlinear, but the game plays much more like a beat em up in the vein of <em>Streets of Rage</em> or <em>Final Fight</em>, affording Rick a bit more up-and-down movement and a crude sort of move-set. Rick can also power-up the mask, saving spiritual energy until he mutates into a sort of Rick/Mask hybrid. This makes him much stronger, but doesn’t last terribly long. There is also a time clock, and how quickly you finish the levels (along with where you end up) can change the cut scenes and endings significantly. In other words, there are multiple endings, which lend significant replay value to the game. These cut scenes are visually impressive, as are the in-game graphics, and the <a target="_blank" href="https://www.youtube.com/playlist?list=PL57F7AA23DB19933F">music</a> is all right too. I will say that the audio falls short of <em>Splatterhouse 2</em>, however… but just barely. The sound effects are excellent, though, and go along with the new beat em up format of <em>Splatterhouse 3</em>.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4df7e4b0fa9b188c649d/1443646967981/cut1.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4df7e4b0bab049397f4c/1443646968494/cut2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4df8e4b0fa9b188c649f/1443646968198/cut3.png" /></p>
</div>
<p id="yui_3_17_2_1_1443646304291_63700">Both of these titles were unlockable as part of the 2010 Xbox 360 <em>Splatterhouse</em> remake, along with their granddaddy, the original game.&nbsp; Everything I’ve heard and read has led me to believe that the remake just didn’t resonate with fans, which is unfortunate… because the original three games are incredible. Together they form a saga of love, loss, horror, and ultimately, the triumph of good over unthinkable evil. Not to mention that it’s just fun to splatter some monsters once in a while.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4e33e4b0e1d81b1ada2d/1443647028124//img.gif" alt="Things are gonna get gruesome as hell in my little corner of NRW this month, RetroMonsters. Stay tuned!!!"/><p class="wp-caption-text">Things are gonna get gruesome as hell in my little corner of NRW this month, RetroMonsters. Stay tuned!!!</p></div>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2015/09/30/splatterhouse-2-3-namco-19921993/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Splatterhouse (Arcade, 1988)</title>
		<link>https://newretrowave.com/2014/11/10/20141110retro-gaming-splatterhouse-arcade-1988/</link>
					<comments>https://newretrowave.com/2014/11/10/20141110retro-gaming-splatterhouse-arcade-1988/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 10 Nov 2014 22:01:48 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/11/10/20141110retro-gaming-splatterhouse-arcade-1988/</guid>

					<description><![CDATA[<p><span style="font-size:15px">Released internationally by Namco in November 1988, the arcade cult classic got attention (both positive and negative, though some say there is no bad press) for its over-the top themes of horror and gore.&#160;</span></p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5461348ee4b016683bdbe9db/1415656592398//img.png" alt=""/></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/546134a1e4b016683bdbea3e/1415656611626//img.jpg" alt=""/></p>
<p class="text-align-center"><span>I know Halloween’s come and gone, but the horror continues! Once we started doing game reviews, Splatterhouse stood out in my sick little mind as one that needed to grace this website’s pages. Released internationally by Namco in November 1988, the arcade cult classic got attention (both positive and negative, though some say there is no bad press) for its over-the top themes of horror and gore. Some arcades (back when there were arcades) banned it altogether by request of parent groups. In fact, when it was ported to the Turbo Grafx 16 home system in 1990, the box came with a warning:</span></p>
<p class="text-align-center"> </p>
<p class="text-align-center"><span><span><span style="font-size:10.5pt">&#8220;The horrifying theme of this game may be inappropriate for young children&#8230; and cowards.&#8221;</span></span></span></p>
<p class="text-align-center"> </p>
<p class="text-align-center"><span>&nbsp;Without further ado, let us jump in to one of the 1980s’ most shocking and controversial bits of gaming gibbitude.</span></p>
<p class="text-align-center"> </p>
<p class="text-align-center"><span>PLOT/THEME</span></p>
<p class="text-align-center"> </p>
<p class="text-align-center"><span>In Splatterhouse, the player takes the role of Rick, a parapsychology student who came to West Mansion seeking the great Dr. West. Upon arriving, Rick and his lovely girlfriend Jennifer are waylaid by West Mansion’s current inhabitants. Jennifer is of course carried off in what seems like a predictable plot hinge; Rick awakens later to find that he has been possessed by a mystical Terror Mask, which apparently provides him with the power to fight the monsters inhabiting the mansion. Your mission as Rick is to fight through the game to find Jennifer… or what has become of her, at the least.</span></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/546134b8e4b016683bdbeaa6/1415656638403//img.png" alt=""/></p>
<p> </p>
<p class="text-align-center"><span>GAMEPLAY</span></p>
<p class="text-align-center"> </p>
<p class="text-align-center"><span>As Rick, you wander through a mostly linear side-scrolling environment, using punches and kicks as your basic attacks. It is clear that Rick is barefoot; No sane man would walk barefoot in West Mansion. This is because in addition to the malformed zombies and mutants, many hazards, from acid vomit to spinning blades, grace the floors and walls of the mansion. Weapons can be found and used along the way, everything from boards to cleavers, axes and even shotguns in one stage. Most levels have a boss monster of some kind, with a challenging but learnable pattern of behavior. Memorable bosses include the poltergeist that hurls silverware at you and Biggy Man (that is his actual name in all official documentation for the game), a meaty-thewed baghead monstrosity with chainsaws for hands.</span></p>
<div style="width: 620px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/546134dce4b0ba3d01e2ad49/1415656671143/Splatterhouse-chainsaw.jpg" alt="Biggy Man"/><p class="wp-caption-text">Biggy Man</p></div>
<p id="yui_3_17_2_1_1415656453112_45813"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45814"><span>Splatterhouse is fun to play, but has a pretty high difficulty curve; as with most side scrollers of the era, it pays to memorize sequences and recognize patterns in order to avoid hazards. While most monsters can be beaten to a pulp, some (like the chained up vomiting skeleton men) simply function as traps and can’t be defeated, only bypassed.</span></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45815"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45816"><span>If you are interested in seeing the gameplay in action for yourself,&nbsp;<a data-cke-saved-href="http://www.youtube.com/watch?v=xss7N6ELobU" href="http://www.youtube.com/watch?v=xss7N6ELobU">this</a>&nbsp;is the best playthrough I&#8217;ve been able to find.</span></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45817"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45818"><span>GRAPHICS</span></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45819"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45820"><span>The visual aspect is what drew Splatterhouse most of its positive and negative attention. Walls of melted flesh, vomiting mutants, bloated corpses on nooses, and other horrors abound in pretty gruesome detail. While thrilling to your average teen horror hound, parents and advocacy groups took a dim view of the gore and horror themes. The game even pushed some other boundaries; one of the bosses is an inverted cross surrounded by severed heads.</span></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5461356de4b0edd3bdd89433/1415656814161//img.jpg" alt=""/></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45821"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45822">&#8220;Evil Cross,&#8221; one of the game&#8217;s more controversial elements.</p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45823"></p>
<p id="yui_3_17_2_1_1415656453112_45824"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45825"><span>Controversy aside, the game is graphically advanced for its time and looks great. Animations are smooth and the detail on everything is as it should be in a horror themed visual: nauseatingly real.</span></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45826"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45827"><span>SOUND/MUSIC</span></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45828"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45829"><span>While it’s rare to actually hear much of the music when playing an arcade game in an actual arcade, the music is really good. The sound comes out in 8 channel stereo, crisp and clear. Many of the sound effects themselves are a bit cartoonish, but hey, it’s an arcade game. The sound still adds, overall, to the spooky and lethal feel of the game. A rip of the soundtrack can be found&nbsp;<a data-cke-saved-href="https://www.youtube.com/playlist?list=PL59B4269ED5946D4E" href="https://www.youtube.com/playlist?list=PL59B4269ED5946D4E">here.</a></span></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45830"></p>
<p class="text-align-center" id="yui_3_17_2_1_1415656453112_45831"><span>&#8212;</span></p>
<p id="yui_3_17_2_1_1415656453112_45832"></p>
<p id="yui_3_17_2_1_1415656453112_45833"><span>While it’s unlikely that you’ll find a working cabinet of Splatterhouse anywhere but in private hands, the game was released for the Wii’s Virtual Console in 2007. It was also ported to various home gaming systems throughout 1989-1990, and spawned two notable sequels (for the Genesis/Mega Drive) and a remake (for the Xbox 360). All are great games in their own rights, but none made the impact the original did. The 80s was an era that weighed morality against freedom constantly; this game is but one interesting footnote of the era.</span></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/54613515e4b054a6f8694138/1415656725910//img.jpg" alt=""/></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/54613553e4b085cc73aa3d4f/1415656788147//img.png" alt=""/></p>
<p> </p>
<p class="text-align-center">A dungeon full of chained-up, vomiting skeletons. Don&#8217;t step in the puke!</p>
<p class="text-align-center"> </p>
<p class="text-align-center">SPLAT! Hence the name, and all the fuss.</p>
<p class="text-align-center"> </p>
<p class="text-align-center">The first boss is just a bunch of these flesh-eating worms, chewing through rotten meat to get to your living flesh.</p>
<p class="text-align-center"> </p>
<p class="text-align-center">&nbsp;Special thanks to&nbsp;<a href="http://splatterhouse.kontek.net/index.html">West Mansion</a>&nbsp;Splatterhouse fanpage for reference material and some artwork.</p>
<p class="text-align-center"> </p>
<p class="text-align-center"> </p>
<p class="text-align-center"><strong>-Bryan Eddy-</strong></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2014/11/10/20141110retro-gaming-splatterhouse-arcade-1988/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>RETRO GAMING &#8211; Splatterhouse (Arcade, 1988)</title>
		<link>https://newretrowave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/</link>
					<comments>https://newretrowave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 06 Nov 2014 15:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[video arcades]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/</guid>

					<description><![CDATA[I know Halloween’s come and gone, but the horror continues! Once we started doing game reviews, Splatterhouse stood out in my sick little mind as one that needed to grace this website’s pages. Released internationally by Namco in November 1988, the arcade cult classic got [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b1/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b1/1419883854931/1000w/" height="162" width="320" /></span></a></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b3/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b3/1419883854931/1000w/" height="226" width="320" /></span></a></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">I know Halloween’s come and gone, but the horror continues!<br />
Once we started doing game reviews, Splatterhouse stood out in my sick little<br />
mind as one that needed to grace this website’s pages. Released internationally<br />
by Namco in November 1988, the arcade cult classic got attention (both positive<br />
and negative, though some say there is no bad press) for its over-the top<br />
themes of horror and gore. Some arcades (back when there were arcades) banned<br />
it altogether by request of parent groups. In fact, when it was ported to the<br />
Turbo Grafx 16 home system in 1990, the box came with a warning:</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><span style="background-color: black; color: red;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-size: 10.5pt; line-height: 115%;"><br /></span></span></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><span style="background-color: black; color: red;"> <span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-size: 10.5pt; line-height: 115%;">&#8220;The horrifying theme of this game may be<br />
inappropriate for young children&#8230; and cowards.&#8221;</span></span></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="background: white; color: #252525; font-size: 10.5pt; line-height: 115%;"><span style="font-family: inherit;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">&nbsp;Without further ado,<br />
let us jump in to one of the 1980s’ most shocking and controversial bits of<br />
gaming gibbitude. </span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">PLOT/THEME</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">In Splatterhouse, the player takes the role of Rick, a<br />
parapsychology student who came to West Mansion seeking the great Dr. West.<br />
Upon arriving, Rick and his lovely girlfriend Jennifer are waylaid by West<br />
Mansion’s current inhabitants. Jennifer is of course carried off in what seems<br />
like a predictable plot hinge; Rick awakens later to find that he has been<br />
possessed by a mystical Terror Mask, which apparently provides him with the<br />
power to fight the monsters inhabiting the mansion. Your mission as Rick is to<br />
fight through the game to find Jennifer… or what has become of her, at the<br />
least.</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b5/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b5/1419883854931/1000w/" height="247" width="320" /></span></a></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">GAMEPLAY</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">As Rick, you wander through a mostly linear side-scrolling<br />
environment, using punches and kicks as your basic attacks. It is clear that<br />
Rick is barefoot; No sane man would walk barefoot in West Mansion. This is<br />
because in addition to the malformed zombies and mutants, many hazards, from<br />
acid vomit to spinning blades, grace the floors and walls of the mansion.<br />
Weapons can be found and used along the way, everything from boards to<br />
cleavers, axes and even shotguns in one stage. Most levels have a boss monster<br />
of some kind, with a challenging but learnable pattern of behavior. Memorable<br />
bosses include the poltergeist that hurls silverware at you and Biggy Man (that<br />
is his actual name in all official documentation for the game), a meaty-thewed<br />
baghead monstrosity with chainsaws for hands. </span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b7/1419883854931/1000w/" height="279" style="margin-left: auto; margin-right: auto;" width="320" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Biggy Man.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b7/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">Splatterhouse is fun to play, but has a pretty high<br />
difficulty curve; as with most side scrollers of the era, it pays to memorize<br />
sequences and recognize patterns in order to avoid hazards. While most monsters<br />
can be beaten to a pulp, some (like the chained up vomiting skeleton men)<br />
simply function as traps and can’t be defeated, only bypassed. </span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">If you are interested in seeing the gameplay in action for yourself,&nbsp;<a href="http://www.youtube.com/watch?v=xss7N6ELobU">this</a>&nbsp;is the best playthrough I&#8217;ve been able to find.</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">GRAPHICS</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">The visual aspect is what drew Splatterhouse most of its<br />
positive and negative attention. Walls of melted flesh, vomiting mutants,<br />
bloated corpses on nooses, and other horrors abound in pretty gruesome detail.<br />
While thrilling to your average teen horror hound, parents and advocacy groups<br />
took a dim view of the gore and horror themes. The game even pushed some other<br />
boundaries; one of the bosses is an inverted cross surrounded by severed heads.<br />
</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b8/1419883854931/1000w/" height="253" style="margin-left: auto; margin-right: auto;" width="320" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">&#8220;Evil Cross,&#8221; one of the game&#8217;s more controversial elements.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b8/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">Controversy aside, the game is graphically advanced for its<br />
time and looks great. Animations are smooth and the detail on everything is as<br />
it should be in a horror themed visual: nauseatingly real.</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">SOUND/MUSIC</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">While it’s rare to actually hear much of the music when<br />
playing an arcade game in an actual arcade, the music is really good. The sound<br />
comes out in 8 channel stereo, crisp and clear. Many of the sound effects<br />
themselves are a bit cartoonish, but hey, it’s an arcade game. The sound still<br />
adds, overall, to the spooky and lethal feel of the game. A rip of the soundtrack can be found&nbsp;<a href="https://www.youtube.com/playlist?list=PL59B4269ED5946D4E">here.</a></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">&#8212;</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">While it’s unlikely that you’ll find a working cabinet of<br />
Splatterhouse anywhere but in private hands, the game was released for the<br />
Wii’s Virtual Console in 2007. It was also ported to various home gaming<br />
systems throughout 1989-1990, and spawned two notable sequels (for the<br />
Genesis/Mega Drive) and a remake (for the Xbox 360). All are great games in<br />
their own rights, but none made the impact the original did. The 80s was an era<br />
that weighed morality against freedom constantly; this game is but one<br />
interesting footnote of the era.</span></div>
<div class="MsoNormal" style="text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6ba/1419883854931/1000w/" style="margin-left: auto; margin-right: auto;" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">A dungeon full of chained-up, vomiting skeletons. Don&#8217;t step in the puke!</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6ba/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
<div style="text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6bc/1419883854931/1000w/" style="margin-left: auto; margin-right: auto;" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">SPLAT! Hence the name, and all the fuss.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6bc/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
<div style="text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6be/1419883854931/1000w/" height="280" style="margin-left: auto; margin-right: auto;" width="320" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">The first boss is just a bunch of these flesh-eating worms, chewing through rotten meat to get to your living flesh.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6be/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
<div class="MsoNormal" style="text-align: center;">
<o:p><span style="font-family: inherit;"><br /></span></o:p></div>
<div class="MsoNormal" style="text-align: center;">
<o:p><span style="font-family: inherit;">&nbsp;Special thanks to&nbsp;<a href="http://splatterhouse.kontek.net/index.html">West Mansion</a>&nbsp;Splatterhouse fanpage for reference material and some artwork.</span></o:p></div>
<p></p>
<div class="MsoNormal" style="text-align: center;">
</div>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
