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	<title>space &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<description>Stay Retro</description>
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	<title>space &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Клет drops second album ‘1984? Нет!’</title>
		<link>https://newretrowave.com/2022/01/25/%d0%ba%d0%bb%d0%b5%d1%82-drops-second-album-1984-%d0%bd%d0%b5%d1%82/</link>
					<comments>https://newretrowave.com/2022/01/25/%d0%ba%d0%bb%d0%b5%d1%82-drops-second-album-1984-%d0%bd%d0%b5%d1%82/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Tue, 25 Jan 2022 21:31:41 +0000</pubDate>
				<category><![CDATA[Featured Album]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[1984]]></category>
		<category><![CDATA[album]]></category>
		<category><![CDATA[Bohemia]]></category>
		<category><![CDATA[chillwave]]></category>
		<category><![CDATA[Czechoslovakia]]></category>
		<category><![CDATA[germany]]></category>
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		<category><![CDATA[Sovietwave]]></category>
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		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[Клет]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=38331</guid>

					<description><![CDATA[Bohemian Synthwave producer Michal Trávníček is back with some cosmic synth vibes to keep your senses in orbit. A mere half-year since his debut АЛКОНАВТ (ａｌｃｏｎａｕｔ), Клет has returned with a second batch of deep-space sound transmissions that will have you vibing like a 1970s’ [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Bohemian Synthwave producer Michal Trávníček is back with some cosmic synth vibes to keep your senses in orbit. A mere half-year since his debut АЛКОНАВТ (ａｌｃｏｎａｕｔ), Клет has returned with a second batch of deep-space sound transmissions that will have you vibing like a 1970s’ Cosmonaut on MDMA.</p>
<p><iframe title="Клет - 1984 (Full Album) [Synthwave / Retrowave]" width="1060" height="596" src="https://www.youtube.com/embed/5uicyJyzTIA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<blockquote><p>« Nostalgic, dramatic and not short on synth, my 2nd album is the kind of album that takes you on a journey to cosmic space stories and to the brave new world, this planet is becoming these days. »</p></blockquote>
<p>To anyone with any leftover apprehensions towards the Sovietwave sound, &#8216;1984? Нет!&#8217; is yet another impeccably produced chance to fall in love with the sounds of interstellar nostalgia.</p>
<p>&#8216;1984? Нет!&#8217; is out now via <a href="https://claat.bandcamp.com/album/1984">Bandcamp.</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Lefonk &#8211; Summer In Space</title>
		<link>https://newretrowave.com/2021/09/23/lefonk-summer-in-space/</link>
					<comments>https://newretrowave.com/2021/09/23/lefonk-summer-in-space/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Thu, 23 Sep 2021 10:00:57 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
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		<category><![CDATA[Summer in space]]></category>
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		<guid isPermaLink="false">https://newretrowave.com/?p=37268</guid>

					<description><![CDATA[What’s better than a good dose of eighties electronic funk? Why, eighties funk in space, of course! With his latest EP Summer In Space, Spanish producer Lefonk has delivered a short but sweet set of tunes that will have your feet on the floor and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>What’s better than a good dose of eighties electronic funk? Why, eighties funk in space, of course! With his latest EP <em>Summer In Space</em>, Spanish producer Lefonk has delivered a short but sweet set of tunes that will have your feet on the floor and your head in the stars. As contradictory as it may sound, this EP truly does live up to its title (and let’s not overlook that absolutely terrific album art). Every single song hits you straight in the nostalgia-sweetspot and every beat will have your head bopping in a hypnotic sway that overrides any emotions with an irresistible urge to chill out and groove out.</p>
<p><iframe title="Lefonk - Summer In Space" width="1060" height="596" src="https://www.youtube.com/embed/WaDbuTA9zf4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>After a few calm weeks on the retrowave front, you’ll be hard-pressed to find a better way to tune your ears back to the nostalgia waves.</p>
<p>Favorite tracks : Summer In Space</p>
<p><em>Lefonk</em><em> &#8216;Summer In Space&#8217; is out now via <a href="https://lefonkmusic.bandcamp.com/album/summer-in-space">bandcamp</a>.</em></p>
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		<title>Eagle Eyed Tiger drops sci-fi short with new album ‘Untether, Unravel’</title>
		<link>https://newretrowave.com/2021/09/05/eagle-eyed-tiger-drops-sci-fi-short-with-new-album-untether-unravel/</link>
					<comments>https://newretrowave.com/2021/09/05/eagle-eyed-tiger-drops-sci-fi-short-with-new-album-untether-unravel/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Sun, 05 Sep 2021 16:00:22 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[album]]></category>
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		<category><![CDATA[Omar Rana]]></category>
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		<category><![CDATA[Robin Ono]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[Short Film]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[Untether Unravel]]></category>
		<category><![CDATA[USA]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=37132</guid>

					<description><![CDATA[A mere year after Smile for the Camera, New York producer Omar Rana aka Eagle Eyed Tiger is back with an ambitious new title to daze and amaze you. More than a mere 4th full-length installment in the Eagle Eyed Tiger saga, Untether, Unravel is [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A mere year after <em>Smile for the Camera</em>, New York producer Omar Rana aka Eagle Eyed Tiger is back with an ambitious new title to daze and amaze you. More than a mere 4<sup>th</sup> full-length installment in the Eagle Eyed Tiger saga, <em>Untether, Unravel </em>is an audiovisual experience that takes you aboard the Aeternus’ journey through the cosmos. Part Synthwave, part electronica, this latest release by EET marks an ambitious tour-de-force for an multidisciplinary talent on the rise.</p>
<p>Be sure to also check out EET’s Bandcamp page to grab a gorgeous neon-green and white vinyl of the album.</p>
<p>Experience EET’s latest work here:</p>
<p><iframe title="Eagle Eyed Tiger - &quot;Untether, Unravel&quot; [Short Film]" width="1060" height="596" src="https://www.youtube.com/embed/hRCgJahUrAk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Favorite tracks : Fly Me to the Groove, Descend (The Inverted Pyramid)</p>
<p><em>Eagle Eyed Tiger </em>‘<em>Untether Unravel’</em> <em>is out now via <a href="https://open.spotify.com/album/1CwKdtJpG2iX2sYhG0F7q8?si=OJmYm-h1Q_OQMR4408LbSw&amp;dl_branch=1">Spotify</a> and <a href="https://eagleeyedtiger.bandcamp.com/album/untether-unravel-2?from=hp">Bandcamp</a></em></p>
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		<title>Клет &#8211;  АЛКОНАВТ (ａｌｃｏｎａｕｔ)</title>
		<link>https://newretrowave.com/2021/07/30/%d0%ba%d0%bb%d0%b5%d1%82-%d0%b0%d0%bb%d0%ba%d0%be%d0%bd%d0%b0%d0%b2%d1%82-%ef%bd%81%ef%bd%8c%ef%bd%83%ef%bd%8f%ef%bd%8e%ef%bd%81%ef%bd%95%ef%bd%94/</link>
					<comments>https://newretrowave.com/2021/07/30/%d0%ba%d0%bb%d0%b5%d1%82-%d0%b0%d0%bb%d0%ba%d0%be%d0%bd%d0%b0%d0%b2%d1%82-%ef%bd%81%ef%bd%8c%ef%bd%83%ef%bd%8f%ef%bd%8e%ef%bd%81%ef%bd%95%ef%bd%94/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Fri, 30 Jul 2021 10:00:53 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
		<category><![CDATA[Music]]></category>
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		<category><![CDATA[album review]]></category>
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		<category><![CDATA[KLET]]></category>
		<category><![CDATA[newretrowave]]></category>
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		<category><![CDATA[Sovietwave]]></category>
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		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[АЛКОНАВТ]]></category>
		<category><![CDATA[Клет]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=35585</guid>

					<description><![CDATA[Earlier this month, Czech artist Клет (KLET) made his debut in the Retrowave scene with a personal, fresh take on the old retro synth formula. Drawing inspiration from the Sovietwave genre as well as his personal musical upbringing in former Czechoslovakia (east of the iron [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Earlier this month, Czech artist Клет (KLET) made his debut in the Retrowave scene with a personal, fresh take on the old retro synth formula. Drawing inspiration from the Sovietwave genre as well as his personal musical upbringing in former Czechoslovakia (east of the iron curtain),  АЛКОНАВТ (ａｌｃｏｎａｕｔ) paints a dreamy, otherworldly picture weighed down by a solemn tone.</p>
<p><iframe loading="lazy" title="Клет - Восток-1 /// ｖｏｓｔｏｋ－１ /// SOVIETWAVE Совиетвейв" width="1060" height="596" src="https://www.youtube.com/embed/RVBoaDyraq4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>As the artist explains, the album is a tribute to the people of the “second world”.</p>
<blockquote><p>It&#8217;s also a tribute to the suffering people of the so called &#8216;Second world&#8217;, those who weren&#8217;t able to get along after the collapse and ended up as &#8221;Alconauts&#8221; once poverty, crime, drug use, alcohol use and suicides skyrocketed. Plus, it&#8217;s my tribute to the groundbreaking achievements of the Soviet space program.</p>
<p>The title &#8221;Alconaut&#8221; is a cross-breed of alcoholic and cosmonaut, a reference to any human being who can either achieve the highest high becoming an astronaut or dropping to the lowest low as an alcoholic&#8230;and sometimes even both worlds may collide&#8230;</p></blockquote>
<p>If you haven’t gotten around to giving Sovietwave a chance, this epic, heartfelt release will serve as an excellent entry point to a whole new perspective on retro synth music.</p>
<p><a href="https://claat.bandcamp.com/album/-">АЛКОНАВТ   (ａｌｃｏｎａｕｔ) by Клет</a></p>
<p>Клет&#8217;s <em>АЛКОНАВТ (ａｌｃｏｎａｕｔ) is out now on <a href="https://claat.bandcamp.com/album/-">Bandcamp</a></em></p>
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		<title>Morgan Willis announces Supernova sequel</title>
		<link>https://newretrowave.com/2020/05/30/morgan-willis-announces-supernova-sequel/</link>
					<comments>https://newretrowave.com/2020/05/30/morgan-willis-announces-supernova-sequel/#respond</comments>
		
		<dc:creator><![CDATA[Robin Ono]]></dc:creator>
		<pubDate>Sat, 30 May 2020 11:06:04 +0000</pubDate>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Retrowave Articles]]></category>
		<category><![CDATA[france]]></category>
		<category><![CDATA[Morgan Willis]]></category>
		<category><![CDATA[newretrowave]]></category>
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		<category><![CDATA[Robin Ono]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Supernova]]></category>
		<category><![CDATA[synthwave]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=30336</guid>

					<description><![CDATA[Get ready to make the jump to hyperspace, Synthwave fanatics! Morgan Willis has returned with news about an upcoming follow-up to the Sci-Fi Synthwave album Supernova. He&#8217;s back this summer for another adventure! SUPERNOVA : In Search of Adhara drops this Summer on all download and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Get ready to make the jump to hyperspace, Synthwave fanatics!<br />
Morgan Willis has returned with news about an upcoming follow-up to the Sci-Fi Synthwave album <em>Supernova.</p>
<p></em></p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/K40WU9vx_R4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<blockquote><p>He&#8217;s back this summer for another adventure!</p>
<p><em>SUPERNOVA : In Search of Adhara</em> drops this Summer on all download and streaming platforms.</p>
<p>Many thanks to legendary voiceover actor Richard Darbois, the official French voice of Harrisson Ford, Arnold Schwarzenegger, Danny Glover, Kurt Russel, George Clooney, Jeff Bridges, Dennis Quaid, Richard Gere  and many other actors&#8230; for his participation to the project !</p>
<p>Stay Tuned!!!</p></blockquote>
<p>We can hardly wait !</p>
<p><em>Be sure to follow</em> Morgan Willis <em>on social media for the latest news on the album:</em></p>
<p><a href="https://morganwillisofficial.bandcamp.com/">Bandcamp</a></p>
<p><a href="https://twitter.com/morganwillis82?lang=en">Twitter</a></p>
<p><a href="https://www.facebook.com/morganwillis1982/">Facebook</a></p>
<div class="text_exposed_show">
<p>&nbsp;</p>
</div>
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		<title>Lucy in Disguise &#8211; Unknown Frequency</title>
		<link>https://newretrowave.com/2018/04/15/lucy-in-disguise-unknown-frequency-review/</link>
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		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Sun, 15 Apr 2018 17:14:11 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[chillwave]]></category>
		<category><![CDATA[disguise]]></category>
		<category><![CDATA[dreamwave]]></category>
		<category><![CDATA[frequencies]]></category>
		<category><![CDATA[IN]]></category>
		<category><![CDATA[innerworks records]]></category>
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		<category><![CDATA[unknown frequencies]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=8254</guid>

					<description><![CDATA[California based producer Lucy in Disguise, aka Steven Romeo, is back with a deluxe and supremely spacey sophomore release entitled &#8220;Unknown Frequency!&#8221; A fantastic mix of chillwave and dreamwave, with a light peppering funk, listening to this album feels like taking a trip through uncharted [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>California based producer Lucy in Disguise, aka Steven Romeo, is back with a deluxe and supremely spacey sophomore release entitled &#8220;Unknown Frequency!&#8221; A fantastic mix of chillwave and dreamwave, with a light peppering funk, listening to this album feels like taking a trip through uncharted space. Behind the crest of each synth&#8217;s waveform there is something new to discover.</p>
<p>This compelling LP builds upon the tonal themes of previous releases from Lucy in Disguise but changes the equation just enough to remain fresh and engaging. Still present are the wonderfully warbly synths and unique melodies Lucy in Disguise is known for – but here the voice of each track feels a bit more complex and layered. The trademark funky house feeling has been traded &#8211; dialed back just a bit to make room for a larger soundstage – taking this release further into the realm of the ambient genre. The result is an exciting, absorbing mix that feels more like a novel compared to a short story.</p>
<p>Behind the different sound of &#8220;Unknown Frequency&#8221; you can clearly hear an improvement to the production value – feeling cleaner and more delightfully analog than previous releases. Of course, the previous releases from Lucy in Disguise were already well-produced, so this step-up really takes the music from great to absolutely stellar.</p>
<p>In summation, &#8220;Unknown Frequency&#8221; feels like a fantastic voyage through the cosmos – with twists and turns to gleaned from multiple listens to each track. Lucy in Disguise has truly given us an fantastic update to his signature sound &#8211; an update that changes just enough to remain fresh and new while still satisfying old fans as well. Between the dreamy layered synths and scattered beats lies something awesome waiting to be found.</p>
<p>Top Tracks: &#8220;Discovery,&#8221; &#8220;V.T.W.A. (feat. Laura Claire),&#8221; &#8220;Unknown Frequency,&#8221; and &#8220;Interstellar Transmission.&#8221;</p>
<p>Bandcamp Link: <a href="http://innerworksrecords.bandcamp.com/album/unknown-frequency">Unknown Frequency by Lucy In Disguise</a></p>
<p><iframe loading="lazy" width="1060" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?visual=true&#038;url=https%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F491055372&#038;show_artwork=true&#038;maxwidth=1060&#038;maxheight=1000&#038;dnt=1"></iframe></p>
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		<title>ToeJam &#038; Earl (JVP/Sega, 1991)</title>
		<link>https://newretrowave.com/2017/08/30/toejam-earl-jvpsega-1991/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 30 Aug 2017 16:50:48 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[aliens]]></category>
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		<category><![CDATA[Genesis]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2017/08/30/2017830toejam-earl-jvpsega-1991/</guid>

					<description><![CDATA[<p>We hope you're down with funk, spaceships, aliens, hula girls, garishly-wrapped presents, and giant pools of cheese... Check out Bryan's review of this Genesis classic!</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f6ed03596ef5eb2d4373/1504114455424/images.png" alt=""/></p>
<h1 class="text-align-center"><strong>Funk.</strong></h1>
<p>It means all kinds of things. Let&#8217;s look at the two most binding definitions of the word:</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f62ca803bb3c88b764af/1504114237115/def.png" alt=""/></p>
<p>This iconic game has plenty of jams and plenty of implied bad smells&#8230; and a lot of everything else, too. <em>ToeJam &amp; Earl</em> is a piece Mega Drive/Genesis bedrock, not to mention a game that stood unique among contemporaries with its gameplay style and innovative combination of concepts. Further boosted by its incredible soundtrack, the game is part of any core collection for the console.</p>
<p>Work began on <em>TJ&amp;E</em> in 1989, when two Electronic Arts developers – Mark Voorsanger and Greg Johnson – set out on their own to develop a game that combined the real-time action of a console title with the elements of a roguelike.</p>
<p>What&#8217;s a roguelike, you ask? Well, it&#8217;s kind of like an RPG&#8230; except you&#8217;ll almost certainly die, the world you&#8217;re in is randomly generated, and everything is turn-by-turn instead of real-time. That is, you control the pace of the game completely, and in between actions, it remains frozen in time. The term comes from the original game of this kind, <a target="_blank" href="https://en.wikipedia.org/wiki/Rogue_(video_game)"><em>Rogue</em></a>, which is a rather bland-looking (by modern standards) text and ASCII based game for early computers. There are <a target="_blank" href="https://crawl.develz.org/">newer reworkings with graphical tiles and enhanced interfaces,</a> but the idea remains largely the same. Voorsanger and Johnson took this idea to Sega, and Sega liked it so much that they asked to publish it exclusively for the Genesis.</p>
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<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f75a914e6b93d4892ae8/1504114524342/toe-jam-earl-world-rev-a.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f75acf81e045cfb25dc8/1504114528855/2389550-genesis_toejamandearl_jp.jpg" /></p>
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<p><em>TJ&amp;E</em> can be played by one or two people, controlling the titular characters: ToeJam (a little red guy whose entire “head” is represented by two long stalks ending in huge eyes) and Earl (a tubby orange alien wearing some stylish shorts and classic wraparound shades). Their totally righteous but comically designed rapmaster spaceship has crashed, and they need to find all of its component parts to repair it and continue on their way through the cosmos.</p>
<div style="width: 685px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f80746c3c4b58dbdf27e/1504114837434/ship.png" alt="The greatest part of this vehicle's design is its total and brazen ignorance of the fact that sound does not carry across the vacuum of outer space. It also looks like something Jacques Cousteau would draw on a napkin while high as fuck."/><p class="wp-caption-text">The greatest part of this vehicle&#8217;s design is its total and brazen ignorance of the fact that sound does not carry across the vacuum of outer space. It also looks like something Jacques Cousteau would draw on a napkin while high as fuck.</p></div>
<p>Players guide the duo across a plethora of floating space-islands in ¾ perspective, avoiding constant peril and totally lame hassles all the while. If ToeJam and Earl end up separated, the screen simply splits along the middle, tracking their separate wanderings. The universe through which this search-and-retrieve mission is conducted can be randomly generated at the time of play, or a fixed-in-place set of levels that are the same each time you play the game.</p>
<div style="width: 416px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f7b115d5dbf2569e3c50/1504114655344/split.png" alt="ToeJam hard at work, while Earl... well, Earl just kind of stands there. Good job, Earl."/><p class="wp-caption-text">ToeJam hard at work, while Earl&#8230; well, Earl just kind of stands there. Good job, Earl.</p></div>
<p>Besides your ship&#8217;s missing parts (which are represented VERY abstractly), you&#8217;ll find all kinds of funky shit on the ground and wandering around this bizarre floating maze. One of the primary elements of play is the scattering of pickups represented by garishly wrapped presents all over the place. Mimicking another element of most roguelikes, these presents all do different things (most good, some bad), and once you open a present of a certain type (using the menu you access with the B button), you&#8217;ve identified all future instances of its kind that you find. Until then, they are mysteries. One present even randomizes (and thus negates all your identification of) all presents. What a pain in the ass.</p>
<p>You&#8217;re not alone on this bizarre chunk of earth, either; an astonishing variety of weirdos roam the environment, some wishing you more harm than others. One of my favorites is the hula dancer. She often shows up around more harmful guys like the little red devils, and drawing too near her results in ToeJam or Earl compulsively mimicking her dance (and allowing the other nasties to get the jump on you). There&#8217;s little in the way of offensive tools in the game, forcing players to adopt a careful and thoughtful approach to moving through the world. Some beings will be found asleep, and holding down A allows you to creep by them slowly but quietly. Some also behave in certain predictable ways, allowing you to pay attention and use that to your advantage. Telephones reveal parts of the map (accessible by pressing C), and elevators move you up to the next board. Usually, a hint will appear to tell you that a ship part is on the level you&#8217;re entering&#8230; so scour the whole thing!</p>
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<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f919e3df28f2da1ef025/1504114969736/2533956-toejam-earl-megadrive-004.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f9196f4ca3affa581d90/1504114970819/Screen_Shot_2014-11-07_at_5.19.42_PM.0.0.png.42_PM.0.0.png?format=original" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f9194c0dbf52b462a16c/1504114970943/toejam-and-earl-screen-4-thumb.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6f91ab8a79bfcfdb7cf56/1504114971773/toejam-earl-20110930002500375-000.jpg" /></p>
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<p><em>ToeJam &amp; Earl</em> features a lot of color and wackiness in it graphics, strongly tied to its overall early-nineties vibe. Its amazing soundtrack, composed by John Baker, comes on even stronger with the 90s power, with a R&amp;B funk style inspired by musicians like Herbie Hancock and thick with bass and flex. The music is another example of a soundtrack really turning that YM2612 all the way out, and I rank it among the finest in the Genesis game library.</p>
<p>   <iframe loading="lazy" width="1020" height="574" src="https://www.youtube.com/embed/gWCm7AJNx_M" frameborder="0" allowfullscreen></iframe></p>
<p>Initially, <em>ToeJam &amp; Earl</em> sold poorly, but it built a cult following and also rode on the coat-tails of <em>Sonic the Hedgehog</em> during the Christmas of 1991. It spawned two sequels, and <a target="_blank" href="https://en.wikipedia.org/wiki/ToeJam_%26_Earl_Productions#Disbandment">a Kickstarter for a new game successfully reached its funding goal in 2015.</a></p>
<p>I give ToeJam &amp; Earl <strong>8 out of 10</strong>. It&#8217;s a pretty fun game, if not a little meandering and open-ended sometimes&#8230; but it was definitely a unique spin on console gaming with its combination of source ideas. And man&#8230; that SOUNDTRACK.</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59a6fa7accc5c51f72ddc703/1504115345845/tumblr_n41wvjWgtf1qbiunao1_400.gif" alt="See you in September! Get your asses back to school (or just get ready for autumn if you're a grown-ass adult) and STAY RETRO!"/><p class="wp-caption-text">See you in September! Get your asses back to school (or just get ready for autumn if you&#8217;re a grown-ass adult) and STAY RETRO!</p></div>
<p> </p>
<p> </p>
<p> </p>
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		<title>Dead Astronauts &#8211; Arms of Night</title>
		<link>https://newretrowave.com/2016/11/19/dead-astronauts-arms-of-night/</link>
					<comments>https://newretrowave.com/2016/11/19/dead-astronauts-arms-of-night/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Sat, 19 Nov 2016 15:17:46 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
		<category><![CDATA[album]]></category>
		<category><![CDATA[album review]]></category>
		<category><![CDATA[darksynth]]></category>
		<category><![CDATA[dead astronauts]]></category>
		<category><![CDATA[new album]]></category>
		<category><![CDATA[new music]]></category>
		<category><![CDATA[pop]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[vocal]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/11/19/20161119dead-astronauts-arms-of-night/</guid>

					<description><![CDATA[<p><em>Constellations</em>&#160;was a remarkable and interesting release in the mixed bag that was late 2014 synthwave. It managed to stand out as an interesting gem and serious Album of the Year contender and snagged the 10 spot in our Top 10 Albums of 2014 list.</p>]]></description>
										<content:encoded><![CDATA[<p><em>Constellations</em> was a remarkable and interesting release in the mixed bag that was late 2014 synthwave. It managed to stand out as an interesting gem and serious Album of the Year contender and snagged the 10 spot in our Top 10 Albums of 2014 list. <em>Arms of Night</em>&nbsp;had a lot to live up to, both as a follow-up to a loved album, but also as a release in a year with perhaps the most interesting and strange synthwave to be released since the genre&#8217;s inception. How does this album fare in both of those situations?</p>
<p><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5424753ae4b080907cee0fb4/58306c23b3db2be72dc6fe7e/1479568430689//img.jpg" alt=""/></p>
<p>It&#8217;s great. Seriously, this album is very good for the entire duration and doesn&#8217;t let up. Opening track &#8220;Roam&#8221; is largely a mood-establishing track, but when Hayley Stewart&#8217;s vocals kick in, drenched in space, it&#8217;s hard not to get chills, and even harder not to get them when the strange synth melody starts playing behind it. On <em>Arms of Night</em>, Hayley Stewart gives her best vocal performance to date. Her range has increased since <em>Constellations</em>, and the delivery has taken on an ethereal quality that matches the instrumentals even more than on any of the band&#8217;s previous releases. Jared Kyle&#8217;s vocals are still unlike anybody else in the scene and channel the 80&#8217;s underground heavily. Male vocals in synthwave are still somewhat of a novelty, so most male vocalists manage to sound distinct on synthwave tracks. Even if an established cliche male vocal style existed in the genre, I don&#8217;t think Kyle&#8217;s vocals would qualify as it. Just listen to the album&#8217;s titular track. Apart from the compositional, melodic, and lyrical nod to Echo &amp; the Bunnymen, there is a serious channelling of the unsung heroes of the 80&#8217;s.&nbsp;</p>
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<p>There&#8217;s a lo-fi vibe to much of this album, but it largely adds to the experience and highlights just how strong the melodies are. The chorus of &#8220;War We Fight&#8221; is prime example of this, and also a prime example of the best weapon in Dead Astronauts&#8217; arsenal. When Kyle and Stewart sing in unison, it is always the best part of the song. I&#8217;m not sure how this would translate if an entire track was constructed like this, but by using it where they do, it creates clear highlights in the songs where it&#8217;s used. &#8220;No Voice Remains&#8221; and &#8220;Black Echo&#8221; are two standouts in a row as the first half of the album ends. The former is catchy from the ground up, with something pleasing to hear in every layer of its constant use of countermelody. The latter is one of the poppier moments of the album, which is definitely not a bad thing. Pop is not usually associated with darksynth, but when Dead Astronauts tap into their pop sensibilities they are at their most memorable and exciting. There is a real ear for hooks.&nbsp;</p>
<p>&#8220;Eject&#8221; might be the best song on the album, and more than any other song that the group has released deserves to be listened to on the best headphones you have. The pairing of low synths with chirping synths against a pulsing background groove recalls some of the Crystal Castles best work but with Dead Astronauts clearer sense of melody and retro aesthetic. The strange &#8220;Invisible Creatures&#8221; follows, which has some of the oddest sounds on the album and uses them to great effect.&nbsp;</p>
<p>This album deserves, at the very least, a listen from anybody casually interested in the genre. It is a solid evolution from one of the most original artists in the scene and manages to be a standout in already standout year.&nbsp;</p>
<p><iframe style="border: 0; width: 100%; height: 120px;" src="http://bandcamp.com/EmbeddedPlayer/album=945573211/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/transparent=true/" seamless><a href="http://newretrowave.bandcamp.com/album/arms-of-night">Arms of Night by Dead Astronauts</a></iframe></p>
<h2 class="text-align-center">COMMUNITY REVIEWS</h2>
<p><center><center></p>
<div class="rw-ui-container" data-urid="DEAD ASTRONAUTS - ARMS OF NIGHT"></div>
<p></center></p>
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		<title>Jamatar &#8211; Spacesounds</title>
		<link>https://newretrowave.com/2016/06/30/jamatar-spacesounds/</link>
					<comments>https://newretrowave.com/2016/06/30/jamatar-spacesounds/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 18:22:24 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[jamatar]]></category>
		<category><![CDATA[progressive]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spacesounds]]></category>
		<category><![CDATA[triangles]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/06/30/2016630jamatar-spacesounds/</guid>

					<description><![CDATA[You will know within the first 20 seconds of &#8220;Gravity&#8221;, the opening track of Jamatar&#8217;s Spacesounds is an EP that you will love or skip. It straddles the line between being a heavily chiptune-influenced synthwave album and a heavily synthwave influenced chiptune album. Chiptunes aren&#8217;t [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5424753ae4b080907cee0fb4/5775710ad482e938c56bc064/1467314458135//img.jpg" alt=""/></p>
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<![endif]--><!--StartFragment-->You will know within the first 20 seconds of &#8220;Gravity&#8221;, the opening track of Jamatar&#8217;s <em>Spacesounds</em> is an EP that you will love or skip. It straddles the line between being a heavily chiptune-influenced synthwave album and a heavily synthwave influenced chiptune album. Chiptunes aren&#8217;t for everybody, and people can sometimes write off any aspect of that genre quickly. That&#8217;s a shame though, because there isn&#8217;t a second on <em>Spacesounds</em> that isn&#8217;t fresh and infectious.</p>
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<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The debut EP by the Australian artist is at it&#8217;s most impressive when it is using the same Gameboy source to create interesting textures and layer them. &#8220;Gravity&#8221; does this masterfully, mixing warmer, rounder tones with the more brittle, distinctive video game sounds we are all accustomed to. &#8220;Singularity&#8221; follows by doing much the same. While filled with layered melodies, the song is more subdued and chilled out. It is more house-oriented than the other tracks, but the wash of nostalgic sounds manages to keep it from sounding overly repetitive.</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;Dead Space&#8221; sees Jamatar channeling darker atmospheres that wouldn&#8217;t be out of place in an old <em>Metroid</em> game, but with <em>Final Fantasy</em> sounding melodies, if that makes sense. It is an overtly chiptune song, without as much of the synthwave influence. The next song, &#8220;Asasamu&#8221; is a highpoint of the EP and brings back the retro-synthwave feel with full force, blending it with a little bit of that the house music vibe of &#8220;Singularity&#8221;. It is ultimately a track showcasing most of Jamatar&#8217;s strengths as an artist.</p>
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<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;Space Sounds&#8221; and &#8220;Unity&#8221; close out the EP, making it one of the few releases that is bottom heavy, as opposed to top heavy. Many artists put their best songs in the beginning of releases, but the three longest, and by far strongest Jamatar tracks occupy the back half of the EP. If you are on the fence about it, start from &#8220;Asasamu&#8221; and work your way to the end from there. It&#8217;ll be interesting to see if Jamatar continues along the path of synthwave composition in a largely chiptune format, or if we blends more into that distinct Gameboy-generated sound. &#8220;Unity&#8221; implies that it could be more of the latter, and that makes me really excited for this artist&#8217;s future releases.&nbsp;</p>
<p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=906729919/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/transparent=true/" seamless><a href="http://jamatar.bandcamp.com/album/spacesounds-4">Spacesounds by J▲M▲T▲R</a></iframe></p>
<h2 class="text-align-center">COMMUNITY RATINGS</h2>
<p>   <center><center></p>
<div class="rw-ui-container" data-urid="JAMATAR - SPACESOUNDS"></div>
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<p> </p>
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		<title>Metroid (Nintendo, 1986)</title>
		<link>https://newretrowave.com/2015/07/27/metroid-nintendo-1987/</link>
					<comments>https://newretrowave.com/2015/07/27/metroid-nintendo-1987/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 17:30:56 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[samus]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[space]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/07/27/2015727metroid-nintendo-1987/</guid>

					<description><![CDATA[In my last article, I discussed Doom, a landmark game that takes place in a dark future. Doomguy isn’t the first poor soul the video game world has sent into space to deal with a voracious alien threat… in fact, someone else undertook the voyage [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b67510e4b0cf84699be986/1438020885494//img.gif" alt=""/></p>
<p>In my last article, I discussed <em>Doom</em>, a landmark game that takes place in a dark future. Doomguy isn’t the first poor soul the video game world has sent into space to deal with a voracious alien threat… in fact, someone else undertook the voyage 7&nbsp;years earlier, on one of gaming’s iconic consoles.</p>
<p>Her name is Samus Aran, and she is one of the most well-known early female protagonists in video gaming history.</p>
<div style="width: 1610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b675afe4b09ec9e989df64/1438021042774//img.jpg" alt="This image is actually from the Player's Guide for the SNES sequel, but cutaways are f*ckin' cool and I wanted to include it. Click to view a larger version."/><p class="wp-caption-text">This image is actually from the Player&#8217;s Guide for the SNES sequel, but cutaways are f*ckin&#8217; cool and I wanted to include it. Click to view a larger version.</p></div>
<p>When I was a kid, I admit I wasn’t terribly into <em>Metroid</em>, because I didn’t get how you were supposed to progress through it. I was dense, and I also had kind of a short attention span. Looking back, it deserves all the praise and fan-following it gets. It was unusually advanced in concept for 1986; its gameplay features nonlinear exploration and multiple endings, two ideas that were more or less in their infancy at the time. The Famicom disk version had proper save game slots (think <em>Legend of Zelda</em> style), but the export version (released in &#8217;87) required passwords to resume a previous game. In fact, the password screen could be used to enter certain <a target="_blank" href="http://metroid.wikia.com/wiki/List_of_Metroid_passwords">cheat codes</a>. Another fresh idea implemented was the concept of permanent “powerups.” In games like <em>Super Mario Brothers</em> and other standard platformers of that time, you’d lose a powerup when hurt or it would fade off after a set time. The items you find in <em>Metroid</em> act either as permanent upgrades or modifications, and you keep them once you’ve found them.</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b677b7e4b02f0c44ea4fd8/1438021561988//img.jpg" alt="The box's front cover..."/><p class="wp-caption-text">The box&#8217;s front cover&#8230;</p></div>
<div style="width: 481px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b677d4e4b0c854e25e0883/1438021588945//img.jpg" alt="...and this time I was able to find a good scan of the back cover as well!"/><p class="wp-caption-text">&#8230;and this time I was able to find a good scan of the back cover as well!</p></div>
<p>In <em>Metroid</em>, Samus Aran must fight her way through the base of some space pirates on the Planet Zebes who have made off with samples of the titular organism. Samus must stop the pirates because Metroids are beings so potentially dangerous&nbsp;that they could be used as weapons of mass destruction, and that’s exactly what the pirates plan to use them for. Little does Samus know that she must eventually face Mother Brain, the alien intelligence directing the pirates’ actions from deep within the planet. Samus must do this alone, but she is a capable combatant and fast on her feet. Based on how quickly you complete the game, you get one of <a target="_blank" href="https://www.youtube.com/watch?v=h3Up0URhCp8">five endings</a>; this gave the game replay value and also nurtured early speed runners by rewarding them in-game. <em>Metroid</em> also focuses primarily on exploration, unlike most of its fellow side-scrollers from that period. You have to backtrack, keep some kind of map (at least mentally), and unlock restricted areas by various means.</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b67608e4b05ca7084067f5/1438021129109//img.jpg" alt="This isn't the only place you find powerups, but it's certainly one of the creepiest."/><p class="wp-caption-text">This isn&#8217;t the only place you find powerups, but it&#8217;s certainly one of the creepiest.</p></div>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b67710e4b02f0c44ea4af0/1438021393371//img.png" alt="These are Metroids. Do NOT let them touch you, because they will keep touching you until you are dead."/><p class="wp-caption-text">These are Metroids. Do NOT let them touch you, because they will keep touching you until you are dead.</p></div>
<p>At the start of the game, Samus has only a weak pea-shooter of a weapon. However, a diligent search of the surrounding areas will reveal more weapons; your gun gets better, you gain the capacity to shoot missiles, you can roll up into a ball and drop bombs, and then there’s the famous Screw Attack – the somersault that kills. Many of these weapons are also tools – some doors require missiles to open, and you will need to roll up into a ball more than once to get where you need to go. When you destroy an enemy creature, you usually get extra missiles or “energy,” which is tracked as a numerical value and functions as Samus’s “life bar.” The game is fairly gentle on your energy at the beginning, but if you find yourself getting the crap kicked out of you, death is certainly a strong possibility.</p>
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<p id="yui_3_17_2_1_1438020381583_42674">At first, you face pretty manageable enemies, like little bugs that cling to walls, slow-flying things that look kind of like fish, and ceiling-clingers that drop predictably down on you. Things do get harder, as not only will the menagerie of alien foes expand, so will the hazards built into the environment. If you see anything that looks like liquid, it will probably hurt you to immerse yourself in it. The two sub-bosses, Kraid and Ridley, are encountered fairly late in the game and are both kind of a joke once you know what to do. If you prepare ahead of time and make sure you’ve got plenty of firepower, you can ace them pretty easily. Mother Brain is a different story. Dealing with her is a two-fold challenge; you must first breach her considerable outer defenses before blasting her into oblivion. Once you’ve defeated Mother Brain, the last challenge is escaping before a timed self-destruct mechanism goes off.</p>
<div style="width: 630px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b67671e4b0fca6572356dc/1438021234356//img.jpg" alt="A brief look at the barriers and hazards awaiting you in Mother Brain's chamber."/><p class="wp-caption-text">A brief look at the barriers and hazards awaiting you in Mother Brain&#8217;s chamber.</p></div>
<p><em>Metroid</em>’s graphics are pretty detailed for their time, with a rich palette and lots of organic/mechanical trade-offs. The sound and music are where the game’s theme really shines through; Hirozaku Tanaka’s soundtrack is appropriately sparse, yet meaningful in the context of the game’s plot. The score was written to emphasize the alien nature of Samus’s surroundings and the sense of isolation one would feel undertaking such a serious mission all alone on a distant, hostile planet like Zebes. The music is arranged so that the deeper you go into the compound, the creepier it gets.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL593F25C298E98E44" frameborder="0" allowfullscreen></iframe></p>
<p>The <em>Metroid</em> series has remained one of the most beloved among Nintendo purists. An entry into the series has been produced for almost every Nintendo system, <a target="_blank" href="http://metroid.wikia.com/wiki/Metroid_64">with the notable exception of the N64 system</a>. The games range from expansions on the original format to attempts at adapting the gameplay to an FPS (first person shooter) style. Samus herself has become one of the company’s most celebrated icons; she is not just lauded for being one of the first female protagonists in a console game, but also simply for being a total badass.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55b6786ce4b03d72e248d425/1438021740613//img.png" alt="...um, okay."/><p class="wp-caption-text">&#8230;um, okay.</p></div>
<p>And you know what? Someone had to stop those damned space pirates… why not a badass like Samus Aran?&nbsp;</p>
<p><strong>Stay tuned in August, RetroManiacs! Until next time!</strong></p>
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		<title>A Space Love Adventure &#8211; Synth Punk EP</title>
		<link>https://newretrowave.com/2015/07/07/a-space-love-adventure-synth-punk-ep/</link>
					<comments>https://newretrowave.com/2015/07/07/a-space-love-adventure-synth-punk-ep/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 07 Jul 2015 19:11:21 +0000</pubDate>
				<category><![CDATA[Album Reviews]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[ADVENTURE]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[SYNTHPUNK]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/07/07/201577a-space-love-adventure-synth-punk-ep/</guid>

					<description><![CDATA[<p><span style="font-size:13.3333330154419px">A Space Love Adventure has released an EP, and it’s everything his fans and supporters have been waiting for. Since 2011, ASLA has been producing synthwave music and honing his skills. You may have heard him on the&#160;</span><em>Outrun Europa</em><span style="font-size:13.3333330154419px">&#160;comp, as well as a few other places, but ASLA has finally given us his first full EP, a true-to-form set of tracks that is very 80's, very cool, and very easy to enjoy.&#160;</span></p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5424753ae4b080907cee0fb4/559c31c6e4b04fd7aa8b345c/1436299726710//img.jpg" alt=""/></p>
<p><span style="font-size:10.0pt">A Space Love Adventure has released an EP, and it’s everything his fans and supporters have been waiting for. Since 2011, ASLA has been producing synthwave music and honing his skills. You may have heard him on the <em>Outrun Europa</em> comp, as well as a few other places, but ASLA has finally given us his first full EP, a true-to-form set of tracks that is very 80&#8217;s, very cool, and very easy to enjoy.&nbsp;</span></p>
<p>   <iframe style="border: 0; width: 400px; height: 274px;" src="http://bandcamp.com/EmbeddedPlayer/album=4249858882/size=large/bgcol=ffffff/linkcol=0687f5/artwork=small/transparent=true/" seamless><a href="http://sunloverrecords.bandcamp.com/album/synth-punk-ep">Synth Punk EP by A Space Love Adventure</a></iframe></p>
<p><span style="font-size:10.0pt">It’s only four tracks, but all of them will kick you straight in the ass and make you ready to rumble. “Red Blaze” is the opening anthem, and it’s an excellent way to start things off. A driving mid-tempo thump races alongside chord hits, guitar wails, and celestial high-end. The breaks and change ups are timed fluidly, and the track flows very well. “Avalanche 29” definitely has more of a darker sci-fi feel to it, with a similar tempo to the previous track but a more wandering, brooding feel. It is strong and intense. Once again, high and low blend beautifully, and the ever-present guitar continues to sing. Its keening solos are very realistic. ASLA (Alessandro) told me himself: <strong><em>“I normally like to use a real guitar, but for the Synth Punk EP, since I have no guitar with me, I used Garageband’s electric guitar VST, which I think is dope.”</em></strong> I’m inclined to agree with him! &nbsp;</span></p>
<p><span style="font-size:10.0pt">We go even grimmer with “Reign of the Outlaws,” a slower track that nonetheless matches the others in raw intensity. Its arpeggio bass line, dreamy high notes and vast back-end invoke images of a post-apocalyptic sunset… gloomy, yet oddly hopeful. “Thunderchrome” wins me over as my favorite track on the EP; I love nothing more than to hear an artist wrap up a record with a track that has balls of steel. True to its brothers on the album, it has a driving tempo to it, and that old-boombox fade in effect is always a cool way to drop us into the action. In some superficial ways, it is similar to the first track, but definitely has its own character.&nbsp;</span></p>
<p><span style="font-size:10.0pt">Alessandro posted this EP on social media with the disclaimer that it was “100% DIY” and said “don’t listen if you’re looking for polished sounds.” He was trying to be modest, which I appreciate, but let me clear things up: This is pretty damn polished for a DIY synthwave album. It’s very clear that a lot of effort and passion went into creating the music, and it’s obvious that ASLA will only continue to climb in altitude from here. I give <em>Synth Punk EP</em> an enthusiastic eight out of ten. Sunlover’s asking </span><span style="font-size:10.0pt">€3 for it, but it’s worth much more. I’d suggest you grab it!</span></p>
<h2 class="text-align-center"><span style="font-size:10.0pt">COMMUNITY RATINGS</span></h2>
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<div class="rw-ui-container" data-urid="A Space Love Adventure - Synth Punk"></div>
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		<title>Fred Perry x Space Invaders</title>
		<link>https://newretrowave.com/2015/03/03/fred-perry-x-space-invaders/</link>
					<comments>https://newretrowave.com/2015/03/03/fred-perry-x-space-invaders/#respond</comments>
		
		<dc:creator><![CDATA[Sam HaiNe]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 18:05:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[invaders]]></category>
		<category><![CDATA[perry]]></category>
		<category><![CDATA[space]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/03/03/201533fred-perry-x-space-invaders/</guid>

					<description><![CDATA[<p><span style="font-size:16px">&#160; &#160; &#160; &#160; &#160; Fred Perry the well known UK clothing brand for casual and sportswear has just launched a one-off line of gear inspired by the 80's arcade classic Space Invaders and will definitely catch your retro-interests.</span></p>]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: 12.0pt;">            Fred Perry the well known UK clothing brand for casual and sportswear has just launched a one-off line of gear inspired by the 80&#8217;s arcade classic Space Invaders and will definitely catch your retro-interests. </span></p>
<p><span style="font-size: 12.0pt;">Space Invaders (スペースインベーダー Supēsu Inbēdā?) was an arcade video game developed by Tomohiro Nishikado and released in 1978. Originally manufactured and sold by Taito in Japan, but later licensed for production in the United States by the Midway division of Bally.  The crude blips and bonks and boops of this game are still recognized by many and still enjoyed as one of the building blocks of what is now video game culture. </span></p>
<p><span style="font-size: 12.0pt;">And now the Fred Perry Capsule collection have used their wits and combined the characters of Space Invaders and splashed them across the Fred Perry style. It&#8217;s retro-casual. Imagine getting together with your friends for some drinks on Saturday before running into a street fight with this smart gear on. Kick off will never be the same and you&#8217;ll look like a boss at the next donnybrook. Track tops, trainers and polos decorated with the trademark Fred Perry logo and the Space Invaders laser cannons, aliens and fonts.</span></p>
<p><span style="font-size: 12.0pt;"> The full collection has been available to buy online from Fredperry.com and other online vendors as of Monday 24th February 2015.</span></p>
<p><em><span style="font-size: 12.0pt;">(Source: http://www.fredperry.com/men/space-invaders/ )</span></em></p>
<p><em><span style="font-size: 12.0pt;"> </span></em></p>
<p><span style="font-size: 12pt;">PROMO VIDEO &#8211; </span><em><span style="font-size: 12pt;">FRED PERRY X SPACE INVADERS:</span></em><span style="font-size: 12pt;"> </span></p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/znUzvR6ffF8?wmode=opaque&amp;enablejsapi=1" width="640" height="480" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"><br />
</iframe></p>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/54f5f78ce4b017e4706fb0cf/1425405845485/z5.jpg" alt="" /></p>
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