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	<title>sonic the hedgehog &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>sonic the hedgehog &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>RETRO GAMING ROGUES&#8217; GALLERY Part 2</title>
		<link>https://newretrowave.com/2020/02/22/retro-gaming-rogues-gallery-part-2/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 22 Feb 2020 23:29:35 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[abobo]]></category>
		<category><![CDATA[battletoads]]></category>
		<category><![CDATA[Bryan Eddy]]></category>
		<category><![CDATA[double dragon]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[legend of zelda]]></category>
		<category><![CDATA[rogues gallery]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[space invaders]]></category>
		<category><![CDATA[Video Games]]></category>
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					<description><![CDATA[The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn&#8217;t have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn&#8217;t have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are the meat and bread of every game they populate.</p>
<p>Well, I&#8217;ve got five more classic video game enemies to showcase in today&#8217;s article. I&#8217;ve got more goons. More thugs. More troublesome cronies. Let&#8217;s get to it!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">ROLLER</h1>
<h1 style="text-align: center">Sonic The Hedgehog, 1991</h1>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-29345" src="https://newretrowave.com/wp-content/uploads/2020/02/unnamed.gif" alt="" width="480" height="189" /></p>
<p>Roller is another one who&#8217;s just a dyed-in-the-wool total asshole. I&#8217;m not sure why his name is Roller and not something more sinister; he does roll, but “Roller” in my mind implies some sort of smoothness of motion. Roller&#8217;s presence in Sonic the Hedgehog is about as smooth as suffering a debilitating stroke or suddenly finding the corpse of a jogger on a greenway.</p>
<p>You first run into this unconscionable ball-breaker in the Spring Yard Zone, an environment that is a chore in and of itself. Roller comes zooming out of left field at bullet-speed, just as you being to relax and think&#8230; and only meticulous memorization of his favorite spots, coupled with lightning reflexes, will save you. So in my case, the little blue hedgehog is proper fucked.</p>
<p>Perhaps the eeriest thing about Roller is how, when in motion, he almost sort of looks like Sonic. Maybe it&#8217;s some form of foreshadowing since Sonic does eventually fight a robot version of himself (I forget if it&#8217;s in 1 or 2, go easy on me, I&#8217;m sleep deprived), or maybe it&#8217;s just a little nuance meant to psych you out. Well, I&#8217;m easy to psych out. I do it to myself daily. I&#8217;m lucky if I can even take a leak without panicking.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">PHANTO</h1>
<h1 style="text-align: center">Mario 2/Yume Kojo: Doki Doki Panic, 1987</h1>
<p><img decoding="async" class="aligncenter wp-image-29344" src="https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D.png" alt="" width="450" height="436" srcset="https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D.png 746w, https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D-300x290.png 300w" sizes="(max-width: 450px) 100vw, 450px" /></p>
<p>Everyone knows about this one, but here it is anyway. This nightmarish, ephemeral motherfucker absolutely HATES people messing with his keys. Actually, any keys. To whom the key belongs is no concern. Just don&#8217;t touch it. Don&#8217;t even fucking look at it. Phanto&#8217;s had it. He will eat your little pink guts out, Mario. He will swallow Toad whole and trip balls on his viscera. Even the Princess isn&#8217;t exempt; float all you want, bitch, he&#8217;ll find you.</p>
<p><img decoding="async" class="aligncenter wp-image-29340" src="https://newretrowave.com/wp-content/uploads/2020/02/ddp_phanto_w2-3.png" alt="I wonder what happens when I pick up the key?" width="400" height="375" /></p>
<p>I actually no-joke enjoy the challenge Phanto adds to the game. There ought to be at least a couple non-boss baddies in any game that make your gut clench and your pulse quicken. Phanto delivers. He scares the shit out of me. I will actually utter a thin cry of alarm when I seem him start to move. I&#8217;m hardly conscious of it. I&#8217;m far more conscious of Phanto. He looks like he knows how scary he is, and he gets off on it. Phanto&#8217;s worse the more you consider him as a thinking creature. Let&#8217;s stop. Eugh.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">LIKE-LIKE</h1>
<h1 style="text-align: center">Legend of Zelda, 1987</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29342" src="https://newretrowave.com/wp-content/uploads/2020/02/Likelike.gif" alt="" width="320" height="320" /></p>
<p>Like-Likes not only have one of the stupidest names I&#8217;ve ever heard for a monster in a video game, but they also serve an incredibly specific purpose that doubles their absurdity factor. Neither their name nor their diet of large shields, however, make Like-Likes any less of a concern when you run into them. A Like-Like is essentially a super low-gauge Fleshlight given motive intelligence and an appetite.</p>
<p>I fucking hated saying that as much as you probably hated hearing it, folks&#8230; but I&#8217;ll never lie to you, even if it means force-feeding you absolutely godless ideas like this.</p>
<p>I won&#8217;t even post pics of what this thing looks like in later, more graphics-rich installments of the Zelda franchise. Words like “peristalsis” come to mind. It&#8217;s like a Lovecraftian Pokemon. Not as awesome as it may sound. Not by far.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29335 size-full" src="https://newretrowave.com/wp-content/uploads/2020/02/009.png" alt="This is fine." width="768" height="528" srcset="https://newretrowave.com/wp-content/uploads/2020/02/009.png 768w, https://newretrowave.com/wp-content/uploads/2020/02/009-300x206.png 300w" sizes="(max-width: 768px) 100vw, 768px" /></p>
<p>Aside from the utter grossness of it, the Like-Like&#8217;s a day-ruiner because it will take your large shield away. The large shield is an essential item later in the game that costs a decent chunk of change to buy or replace, not to mention you&#8217;ll need to trek all the way out of the dungeon you&#8217;re in and back to a shop just to get another shield. They&#8217;re not so much lethal as they are a huge pain in the ass if you&#8217;re not careful.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">THE SPACE INVADERS</h1>
<h1 style="text-align: center">Battletoads, 1991</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29343" src="https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies.png" alt="" width="480" height="106" srcset="https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies.png 480w, https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies-300x66.png 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p>The developers of Battletoads sat down and decided they were going to make a game of legendary difficulty. They did an absolutely fantastic job of it, that&#8217;s inarguable. Battletoads beats the living shit out of me without fail, even with cheats and two players and extensive foreknowledge of what awaits me.</p>
<p>What they didn&#8217;t need to do: dig up a 1978 arcade game and employ its tiny pixelated aliens to humiliate and insult me in my darkest hour.</p>
<p>These dicks just glide up and pluck the blocks from your life bar as if it were nothing. Then they fly away with it. It&#8217;s just gone. No injury, no battle. You can catch them, but they are often a bit too graceful. Not to mention they often show up while other things are going on. Your attention is divided and your life runs through your fingers like water.</p>
<p>I don&#8217;t know if it&#8217;s unfair or not, but it sure is demoralizing when some little beep-boop Atari motherfuckers snatch the vitality from your veins with the same workmanlike calmness as someone installing a refrigerator in your home.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">LET&#8217;S TALK ABOUT ABOBO AND THE FUCKING HAIR</h1>
<h1 style="text-align: center">Double Dragon and Double Dragon 2, 1987-88</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29339" src="https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair.png" alt="" width="350" height="350" srcset="https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair.png 350w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-300x300.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-114x114.png 114w" sizes="(max-width: 350px) 100vw, 350px" /></p>
<p>Let&#8217;s lighten things up a bit to close this out. We don&#8217;t need to get into the details of Abobo; we all know who he is. He&#8217;s even a meme. Hell, what isn&#8217;t a meme at this point? Anyway, when we first see the brute in Double Dragon, he&#8217;s got a head smooth as a cue-ball. This had me thinking, “okay, this guy&#8217;s balding, or he&#8217;s got something going on, but he&#8217;s making this work for him. I can relate.”</p>
<p>Then in the second game, he&#8217;s going for the Danny Trejo look. There&#8217;s nothing wrong with that per se, but Bobe, buddy&#8230; it&#8217;s a little bold. You look like a roadie for Santana got hooked on HGH.</p>
<p>Eh, who am I to tell you how to live, Abobo? At least you&#8217;re not gre&#8230;.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29341" src="https://newretrowave.com/wp-content/uploads/2020/02/green.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2020/02/green.jpg 480w, https://newretrowave.com/wp-content/uploads/2020/02/green-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p style="text-align: center"><strong>Oh god <em>damn it</em> Abobo.</strong></p>
<p>&nbsp;</p>
<h3 style="text-align: center">Thanks for tuning in again, folks. One more at the end of the month. Stay Retro!</h3>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29291" src="https://newretrowave.com/wp-content/uploads/2020/02/footer.png" alt="&quot;Solid gold bars, just like Looney Tunes.&quot;" width="900" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/02/footer.png 900w, https://newretrowave.com/wp-content/uploads/2020/02/footer-300x100.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/footer-768x256.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></p>
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		<title>Sonic the Hedgehog Turns 25! SEGA is Planning Something Big!</title>
		<link>https://newretrowave.com/2016/01/05/sonic-the-hedgehog-turns-25-sega-is-planning-something-big/</link>
					<comments>https://newretrowave.com/2016/01/05/sonic-the-hedgehog-turns-25-sega-is-planning-something-big/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 22:05:24 +0000</pubDate>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming Videos]]></category>
		<category><![CDATA[25th]]></category>
		<category><![CDATA[Anniversary]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/01/05/201615sonic-the-hedgehog-turns-25-sega-is-planning-something-big/</guid>

					<description><![CDATA[<p>It's official folks. Sonic the hedgehog is celebrating it's 25th anniversary in 2016!!</p>]]></description>
										<content:encoded><![CDATA[<p><center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<p>It&#8217;s official folks. Sonic the hedgehog is celebrating it&#8217;s 25th anniversary in 2016!! It literally felt like yesterday when this game came out. Time flies!!</p>
<p>Expect some major surprises from SEGA as rumors fly around. A new Sonic installment may finally &nbsp;be coming&#8230;. and it may be this year!</p>
<p>Stay tuned folks!</p>
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		<title>Editor&#8217;s Choice: Genesis Jams (Part I)</title>
		<link>https://newretrowave.com/2015/08/30/editors-choice-genesis-jams-part-i/</link>
					<comments>https://newretrowave.com/2015/08/30/editors-choice-genesis-jams-part-i/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 30 Aug 2015 10:58:33 +0000</pubDate>
				<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[casltevania]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game music]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/08/30/2015830editors-choice-genesis-jams-part-i/</guid>

					<description><![CDATA[I can tell you folks about title after title, three times a month, or I can try to entertain you and shake it up a bit. This will be the first of an “Editor’s Choice” series of articles, where I focus on a category or [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2ec2be4b097fe3a3d3e33/1440934955812//img.png" alt=""/></p>
<p>I can tell you folks about title after title, three times a month, or I can try to entertain you and shake it up a bit. This will be the first of an “Editor’s Choice” series of articles, where I focus on a category or aspect of classic gaming and give it the spotlight. I often use social media to discuss the subjects with others before sitting down to write; if you want to throw me suggestions,, look for me on the retro gaming related pages on Facebook. I’d like especially to give a shout out to <a target="_blank" href="https://www.facebook.com/groups/hiddensoundtest/">Hidden Sound Test</a>, for giving me so much feedback the other day.&nbsp; I got a lot of good suggestions, but I plan to do more than one article on Genesis music, so don’t worry!</p>
<div style="width: 840px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2ec58e4b06620ed83090f/1440935000706//img.jpg" alt="Sleek 90s styling. The console of the future is (was) now."/><p class="wp-caption-text">Sleek 90s styling. The console of the future is (was) now.</p></div>
<p><em><strong>The Sega Genesis.</strong></em> Outside of North America, it was known as the Mega Drive. Released in 1988 in Japan, the system didn’t make it here to the West until a year or two later (depending where you lived).&nbsp; It overlapped and competed heavily with the Super Nintendo Entertainment System, and there are still devoted partisans for each system who maintain their console is the superior.</p>
<p>One thing the Genesis had the SNES beat on, hands down, was music. The Sega &nbsp;Genesis had not one but two chips devoted to music and sound; the <a target="_blank" href="https://en.wikipedia.org/wiki/Yamaha_YM2612">Yamaha YM2612</a> FM Synthesizer did most of the heavy lifting, while the <a target="_blank" href="https://en.wikipedia.org/wiki/Texas_Instruments_SN76489A">Texas Instruments SN76489</a> Programmable Sound chip rounded out instrument and sound effect selection. The result was a rich, sophisticated sound system that was still undeniably FM synthesis – crunchy and groovy.</p>
<p>I have chosen, in no particular order or rank, five tracks that I consider to be examples of the versatility of the Genesis sound suite.</p>
<p><strong>#1: Gaiares Stage 1 Music</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/paqFtJX-Psg" frameborder="0" allowfullscreen></iframe></p>
<p>I have always loved spaceship shooters, and <em>Gaiares</em> is a solid one. Challenging and fast, it keeps you glued to the action. This theme is a great way to start the game, with a daring and upbeat feel to it. You fly into the void knowing you have what it takes to win the day. The entire game is full of vibrant tunes, but this one has always stood out for me. It’s intrepid, and even a little hopeful. I especially like the marimba-type instrument on the breakdowns.</p>
<p><strong>#2: Warsong Title Screen/Player Phase 4 Music</strong></p>
<p>   <iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/NVK4yInBc20" frameborder="0" allowfullscreen></iframe></p>
<p><em>Warsong</em> (also known as <em>Langrisser</em>) is a strategy based game that I’ll admit to knowing only a bit about; I’ve only seen gameplay, and my local rental place never had it when I was growing up. However, a collector friend fired it up while we were hanging out one afternoon and I was enchanted by this track. It’s suitably mighty and medieval, but the crying horn synths and big drum arrangement lend it an aura of emotional turmoil. This is a very charged piece of music, which is fitting for a dramatic wargame like this.</p>
<p><strong>#3: Sonic 2: Chemical Plant Zone Music</strong></p>
<p>   <iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/RCcJnffie48" frameborder="0" allowfullscreen></iframe></p>
<p>I’ve got a lot of love for the first 3 <em>Sonic</em> games. I’m not terribly good at them, but my good buddy Dan is. You can sit Dan down in front of a <em>Sonic</em> game and he’ll put it in its place. Dan loves this track, and so do I. It’s electric. It’s got that growling, dirty FM crunch with a laser-like high end and a stainless steel beat. It’s so 90s it can’t even contain itself. &nbsp;I have supplied the extended version because you’ll want to listen to it for a while.</p>
<p><strong>Castlevania: Bloodlines: Sinking Old Sanctuary (Stage 2) Music</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/Ncu6d24xM_Y" frameborder="0" allowfullscreen></iframe></p>
<p>Any fool knows that the <em>Castlevania</em> series has some of the most divine music of any video game franchise in history. When coupled with the depth of the Genesis’s instrumentation, this resulted in a set of masterwork tracks by composer <a target="_blank" href="https://en.wikipedia.org/wiki/Michiru_Yamane">Michiru Yamane</a> (who would go on to write more fantastic music for <em>Symphony of the Night</em>). This track is somber but dynamic, well-suited to the ponderous yet lethal aquatic theme of the level. There is a soft beauty to the melody line, and there is a mellow ghostliness on the lead synths while they keep &nbsp;pace with warm low-end arpeggios.</p>
<p><strong>Toe Jam &amp; Earl: The Big Earl Bump</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/Jzy1P0zXdas" frameborder="0" allowfullscreen></iframe></p>
<p id="yui_3_17_2_1_1440934633527_40868">Except for Sonic, no one was as cool on the Genesis as Toe Jam &amp; Earl. The lost alien rappers also had great taste in tunes… and my favorite from the game is this twangy bop-fest. It’s really groovy, but it’s undeniably cartoonish. This is song for walking , which Toe Jam &amp; Earl do a lot of. When I learned to play bass guitar, the first style I learned was jazz. I love the plucked sound and the snappy lines. The bass really shines through on this one.</p>
<p>In the near future, I will revisit the glorious music of the Sega Genesis with five more picks. Stay tuned, and thanks for all the feedback!&nbsp;</p>
<div style="width: 910px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2eea7e4b0c45c79d97a73/1440935592816//img.jpg" alt="See you in a few days for another game review, Retro Gamers! "/><p class="wp-caption-text">See you in a few days for another game review, Retro Gamers! </p></div>
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