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	<title>Sega Genesis &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Road Rash (Electronic Arts, 1991)</title>
		<link>https://newretrowave.com/2018/09/10/road-rash-electronic-arts-1991/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 10 Sep 2018 17:03:00 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[motorcycle]]></category>
		<category><![CDATA[road rash]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=24298</guid>

					<description><![CDATA[I am probably the least “cool” person who writes for this website, hands down, but we like to talk about cool stuff here, right? Rockets, lasers, barbarians, robots, all kinds of shit. Motorcycles are pretty high on the cool index. Being both a spineless coward [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I am probably the least “cool” person who writes for this website, hands down, but we like to talk about cool stuff here, right? Rockets, lasers, barbarians, robots, all kinds of shit. Motorcycles are pretty high on the cool index. Being both a spineless coward and an incredibly poor driver, I&#8217;ve never had the desire to get on one, but humanity has a collective infatuation with kicking as on two wheels. It&#8217;s not just an American thing; Europe holds very serious races and the cycle is a regular mode of transportation in many parts of the globe.</p>
<p>In 1991, EA released Road Rash, the first in a series meant to turn the badass factor up to 11. Initially released on the Sega Genesis, the series saw widespread porting and re-release, mostly because it kicks tons of ass.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-24301" src="https://newretrowave.com/wp-content/uploads/2018/09/road_rash_box_art.jpg" alt="" width="640" height="880" srcset="https://newretrowave.com/wp-content/uploads/2018/09/road_rash_box_art.jpg 640w, https://newretrowave.com/wp-content/uploads/2018/09/road_rash_box_art-218x300.jpg 218w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p>Now, there may be a few of you who are unfamiliar, so let me fill you in on the actual meaning of “road rash.” It is the series of broad, ragged wounds left across someone&#8217;s body when skin comes into contact with the road at high speed. You know when they name a game after that, they&#8217;re not fucking around. And EA wasn&#8217;t. This is a series of illegal and VERY dangerous California street races where there really aren&#8217;t any rules except that to win you have to cross the finish line first. Dodging traffic, avoiding bike cops, and battling it out with the other contestants all come into play. The road often twists and turns, and you&#8217;re playing it by the seat of your ass every moment you&#8217;re not slugging it out with one of the other bikers (some of whom even have a little personality of their own).</p>
<div id="attachment_24299" style="width: 1034px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-24299" class="wp-image-24299 size-large" src="https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-1024x450.png" alt="" width="1024" height="450" srcset="https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-1024x450.png 1024w, https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-300x132.png 300w, https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-768x337.png 768w, https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice.png 1052w" sizes="(max-width: 1024px) 100vw, 1024px" /><p id="caption-attachment-24299" class="wp-caption-text">In anything but a video game that would actually be fucking terrible advice.</p></div>
<p>The purse money from each race can be used to buy better bikes, each of whose pros and cons are explained at the shop. Obviously it&#8217;s important to get the best overall bike you can, but read the descriptions and play to your strengths in the meantime! It bears mentioning that this is a somewhat lengthy game, but there is a password system. Road Rash also takes a little practice to get comfortable with at first&#8230;. just like a real motorbike (but obviously not JUST like one).</p>
<p>The graphics are great, comparable to OutRun or other racing games where the environment moves in the same way; the terrains aren&#8217;t too detailed but they look nice. The game offers little stills between races that are pretty cool, lending a sort of continuity and supporting the fact that a couple of the other bikers interact with you. <a href="https://www.youtube.com/playlist?list=PLJM0SPPa6CBKC1NBGIYnrmufW7cpomu5h">The music is weird but good,</a> with really solid rhythm and bass carrying a set of strange high-end choices. I wouldn&#8217;t buy this soundtrack on a CD, but it&#8217;s not bad.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-24300" src="https://newretrowave.com/wp-content/uploads/2018/09/KnUp.gif" alt="" width="500" height="486" /></p>
<p>At the end of the day, I&#8217;d give this one <strong>6/10</strong>. There&#8217;s a lot of fun to be had with Road Rash, it&#8217;s aged well, and there&#8217;s just something about vehicle-based brutality that does for me. And I know I&#8217;m not alone!</p>
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		<title>QuackShot starring Donald Duck (Sega, 1991)</title>
		<link>https://newretrowave.com/2018/03/24/quackshot-starring-donald-duck-sega-1991/</link>
					<comments>https://newretrowave.com/2018/03/24/quackshot-starring-donald-duck-sega-1991/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 24 Mar 2018 08:00:30 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[donald duck]]></category>
		<category><![CDATA[quackshot]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=7889</guid>

					<description><![CDATA[“Ugh, here he is on that Disney game BULLSHIT again.” Well yeah, but listen&#8230; you don&#8217;t understand. Don&#8217;t worry, you will. I have covered some Disney console titles before, both in video and article formats. Some of them are simply terrible; a few among them [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7895" src="https://newretrowave.com/wp-content/uploads/2018/03/quack-shot-starring-donald-duck.png" alt="" width="337" height="337" srcset="https://newretrowave.com/wp-content/uploads/2018/03/quack-shot-starring-donald-duck.png 337w, https://newretrowave.com/wp-content/uploads/2018/03/quack-shot-starring-donald-duck-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/03/quack-shot-starring-donald-duck-300x300.png 300w, https://newretrowave.com/wp-content/uploads/2018/03/quack-shot-starring-donald-duck-114x114.png 114w" sizes="(max-width: 337px) 100vw, 337px" /></p>
<p>“Ugh, here he is on that Disney game BULLSHIT again.”</p>
<p>Well yeah, but listen&#8230; you don&#8217;t understand. Don&#8217;t worry, you will.</p>
<p>I have covered some Disney console titles before, both in video and article formats. Some of them are simply terrible; a few among them are cheery or entertaining, presenting a nice light-hearted break from the norm. One of them – the one I&#8217;m prepared to talk about today – is a bona fide semi-epic adventure. Hell, it&#8217;s more than that. It&#8217;s&#8230; well, let&#8217;s just get into it.</p>
<p>Released in all three regions (North America, Europe, and Japan) in December of &#8217;91, <i>QuackShot</i> went by the title <span style="color: #222222;"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><i>I Love Donald Duck: Georgia Ou no Hihou</i></span></span></span><i><b> </b></i><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">in Japanese. Developed and published by Sega exclusively for their own Genesis/Mega Drive console, the game was a continuation of the successful “Illusion series” of licensed Disney games by Sega. Unlike the other entries in that series, </span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><i>QuackShot</i></span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"> has a decidedly “action-adventure” flavored theme and style. It&#8217;s also pretty damn clever for a 1991 Genesis-era platformer, and a ton of fun to play.</span></span></p>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">The plot finds Donald on the hunt for a legendary treasure, hinted at by a map that he finds while poking through Uncle Scrooge&#8217;s books. Our plucky duck is hounded by Disney&#8217;s classic core antagonistic asshole, Petey the god damned good for nothing jerk dog. The race for the loot takes Donald all over the world, from Duckburg to Transylvania to such exotic locales as the South Pole and a Viking ship somewhere in Northern Europe.</span></span></p>
<div id="attachment_7893" style="width: 310px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-7893" class="size-medium wp-image-7893" src="https://newretrowave.com/wp-content/uploads/2018/03/38931-QuackShot_Starring_Donald_Duck___QuackShot_-_Guruzia_Ou_no_Hihou_World-5-300x217.jpg" alt="" width="300" height="217" srcset="https://newretrowave.com/wp-content/uploads/2018/03/38931-QuackShot_Starring_Donald_Duck___QuackShot_-_Guruzia_Ou_no_Hihou_World-5-300x217.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/03/38931-QuackShot_Starring_Donald_Duck___QuackShot_-_Guruzia_Ou_no_Hihou_World-5.jpg 500w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-7893" class="wp-caption-text">Jet-setting with the help of child labor. Classic Disney!</p></div>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">The coolest thing about </span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><i>QuackShot</i></span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"> (at least to me, when I played it) is how non-linear it is for a game of its time. The places you explore with Donald usually consist of an above-ground area and an additional “dungeon” region. The catch is, sometimes you have to backtrack a little or get halfway only to find you need something elsewhere. Donald plants little flags when these kinds of things happen, serving as a checkpoint where he can call in a ride from Huey, Duey and Louie. Why the operation of a prop plane is entrusted to three children is beyond me, but we&#8217;ll hold onto that suspension of disbelief inherent to the fantastic and insane world of Disney. </span></span></p>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Getting around and defending yourself are the two major challenges anywhere in </span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><i>QuackShot</i></span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">; In an interesting deviation from Disney&#8217;s usual kid-minded aversion to such things, Donald carries some kind of a gun. However, instead of blowing Petey&#8217;s brains out (and ruining THE MAGIC OF DISNEY), Donald fires plungers, popcorn, and bubbles out of his weapon. Once you get the red plungers, these stick to walls and can be used as springboards as well as stunning enemies. Popcorn effectively “kills” most things you shoot with it, fanning out not unlike </span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><i>Contra&#8217;s</i></span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"> Spread gun. The bubbles – which require a bit of a mini-quest to obtain at first – have the useful function of blasting through certain static obstacles but also harm most enemies.</span></span></p>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">The coolest way Donald can tear ass is by picking up enough chili peppers to turn all the faces in his “temper” meter angry.</span></span></p>
<div id="attachment_7892" style="width: 310px" class="wp-caption alignright"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-7892" class="size-medium wp-image-7892" src="https://newretrowave.com/wp-content/uploads/2018/03/qwert-300x186.png" alt="" width="300" height="186" srcset="https://newretrowave.com/wp-content/uploads/2018/03/qwert-300x186.png 300w, https://newretrowave.com/wp-content/uploads/2018/03/qwert.png 539w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-7892" class="wp-caption-text">(insert death metal here)</p></div>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Once this happens, he spends several seconds in what I like to call “ruthless bellowing invincible berserk murder mode.” He plunges forward without stopping, flailing his fists and bitching up a storm. You can still make him jump, thankfully, so his wrath can be visited on anyone in his reach until the anger wears off.</span></span></p>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">The primary foe Donald encounters time and time again while trotting the globe? Petey and his gang. These miserable pieces of shit lie in wait, toting their own mock firearms, waiting to cut the journey short so they can claim the loot for themselves. The fauna (and sometimes flora) of most locales are actively hostile, and each region usually has a “boss” enemy waiting to give you a hard time. Dracula (or at least his duck analog; </span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><i>Castlevania</i></span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"> fans calm down) even makes an appearance!</span></span></p>
<div id="attachment_7896" style="width: 460px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-7896" class="size-full wp-image-7896" src="https://newretrowave.com/wp-content/uploads/2018/03/quackshot-2.jpg" alt="" width="450" height="337" srcset="https://newretrowave.com/wp-content/uploads/2018/03/quackshot-2.jpg 450w, https://newretrowave.com/wp-content/uploads/2018/03/quackshot-2-300x225.jpg 300w" sizes="(max-width: 450px) 100vw, 450px" /><p id="caption-attachment-7896" class="wp-caption-text">Not to be confused with Duckula, who is also a straight baller.</p></div>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">The graphics are on par with other higher-caliber Genesis games, with the lush background art standing out in particular. The soundtrack is nothing short of fucking incredible, and I won&#8217;t keep talking, just have a listen. The real standouts: Duckburg and Transylvania.</span></span></p>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/videoseries?list=PL17F64887712C984D" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Oh, man. I&#8217;m gonna have to give </span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><i>QuackShot</i></span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"> a </span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"><b>9 out of 10.</b></span></span><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;"> I had overlooked it for the most part when I was a kid, but it quickly became one of my favorite titles for the Genesis when I revisited it in this capacity. I highly recommend it if you&#8217;re down for a rollicking adventure with charm to spare.</span></span></p>
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		<title>Grab Bag: Even More Genesis Games!</title>
		<link>https://newretrowave.com/2017/11/22/grab-bag-even-more-genesis-games/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 22 Nov 2017 17:15:56 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[beast wrestler]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[gunstar heroes]]></category>
		<category><![CDATA[mickey mouse]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[world of illusion]]></category>
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					<description><![CDATA[<p>Three more titles for the sleek black machine, reviewed for your reading pleasure!</p>]]></description>
										<content:encoded><![CDATA[<div style="width: 624px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15ae62f9619afa6aa356d5/1511370368482/genesis.jpg" alt="The Sega Genesis. Model citizen; zero discipline."/><p class="wp-caption-text">The Sega Genesis. Model citizen; zero discipline.</p></div>
<p>I&#8217;ve no doubt filled these digital pages so far with plenty of nods to the Sega Genesis. As much as I&#8217;d love to have been a full-on child of the 1980s, I was born in &#8217;83 and wasn&#8217;t really exposed to video games until &#8217;89 or so. While the NES was still alive and kicking by then, that shining era of its emergence and unchallenged primacy was over. I was never that kid who did nothing but play video games, but I won&#8217;t pretend it didn&#8217;t often take priority over doing homework for me. The Genesis was the system I spent the bulk of my formative years pouring afternoons into, and is perhaps the one I remember best. I loved how you could mute the TV and plug headphones into it if you wanted. I loved, and still love, the distinctive sound of its Yamaha sound rig. The graphics have a unique tone to them as well; it&#8217;s as if the SNES&#8217;s palette was too garish and bright for some things, and the Genesis&#8217;s colors had a slightly muted tone more suited to games like <em>Golden Axe</em> or <em>Altered Beast</em>.</p>
<p>I&#8217;ve chosen three more Genesis titles at random (well, I guess I should say just arbitrarily) to discuss for another Grab Bag. All three are ones I remember encountering at least briefly, and I&#8217;ve revisited them via the miracle of emulation to refresh (and correct) my memory. Without further ado, let&#8217;s start swingin&#8217; at them nuts, shall we?</p>
<p> </p>
<h2 class="text-align-center"><strong>Gunstar Heroes</strong></h2>
<h2 class="text-align-center"><strong>Treasure, 1993</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15ae8f71c10b644b0bb91b/1511370391190/2525186-box_gsh.png" alt=""/></p>
<p>Don&#8217;t worry. I&#8217;m not going to shit on this one. I love it as much as you do. Normally I go with a bad one first. I&#8217;m switching it up this time.</p>
<p>Treasure is a company that went on to have modest but memorable success with Sega platforms after the Genesis era; <em>Guardian Heroes</em> for the Saturn and <em>Ikaruga</em> for the Dreamcast stand out as front-and-center games for their respective systems and rank among my favorites to be sure. Gunstar Heroes marks their first effort, and is pretty astounding considering that fact. It makes for an exciting shooter, and is a good example of what made Genesis games stand out.</p>
<div style="width: 660px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15aeb6c83025aa86c00345/1511370476947/Gunstar_boss_1.png" alt="Don't be deceived. What you are seeing is an all-out war."/><p class="wp-caption-text">Don&#8217;t be deceived. What you are seeing is an all-out war.</p></div>
<p>The game is kind of like <em>Contra</em>, if <em>Contra</em> had a more approachable set of gameplay parameters and more of a plot. The selectable players are two brothers of a family responsible for dusting some robot that threatened humanity, only to have the leader of a dictatorship begin gathering a set of gems necessary for its resurrection. You pursue the elements of this evil army throughout four stages you can play in any order before the end-part of the game becomes traditionally linear. Depending on which brother you choose, you can either fire freely as you run (a la <em>Contra</em>) or have your character stop in place whenever you fire. Powerups improve your gun&#8217;s power and grant capabilities like homing bullets, and the nicest aspect (at least for gamers like me who are terrible at avoiding harm) is that instead of insta-death you get a nice vitality counter.</p>
<p>The action is incredible and matches the standard for later Genesis games. You fight on rail carts, against giant mechanized monsters, and through varied environments as you battle to keep the world safe from General Gray and the Empire. The characters and story have a cool cartoony feel without being too silly, something that Treasure would pull off again with Guardian Heroes. Its challenge is comparable to standards in its genre, but I&#8217;d call <em>Gunstar Heroes </em>approachable for a shooter.</p>
<p> </p>
<h2 class="text-align-center"><strong>World of Illusion Starring Mickey Mouse and Donald Duck</strong></h2>
<h2 class="text-align-center"><strong>Sega, 1992</strong></h2>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15af0824a694106deb38b5/1511370513502/21472_front.jpg" alt=""I Love Mickey &#038; Donald: Fushigi na Magic Box" We always have to give things bullshit names. The Japanese? They cut right to the quick of it. Magic Box not pictured."/><p class="wp-caption-text">&#8220;I Love Mickey &#038; Donald: Fushigi na Magic Box&#8221; We always have to give things bullshit names. The Japanese? They cut right to the quick of it. Magic Box not pictured.</p></div>
<p>Fucking Disney games, man. I have a love-hate relationship with them. This one&#8217;s no exception. Mickey and Donald find a magical box, and it turns out to belong to that asshole dog Pete. Of course, Pete has to do something horrible to Mickey and Donald, so he sends them to another world. That&#8217;s the plot. You can clap now.</p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15af6a085229dccc091e71/1511370612102/World-of-illusion-in-game-megadrive.gif" alt="This is what made the game really exciting for me, but also made it a butthole-puckering fright-fest. I mean, look at Mickey's face. Even HE knows he's in a bad situation. And let me tell you... that carpet barely cooperates."/><p class="wp-caption-text">This is what made the game really exciting for me, but also made it a butthole-puckering fright-fest. I mean, look at Mickey&#8217;s face. Even HE knows he&#8217;s in a bad situation. And let me tell you&#8230; that carpet barely cooperates.</p></div>
<p>This is a well-made platformer and I&#8217;m not suggesting otherwise. It can be done in one or two player mode, with two players sharing a total number of lives. You start out in a magical forest where everything is intent on murdering you, but fortunately your magician cape functions as a deadly weapon. There&#8217;s a lot of that stupid kind of difficult in this game, like tricky distances and cheap little trick moments to force you into getting hurt. On the flipside, it&#8217;s got plenty of cool stuff like walking on spider strands and flying a magic carpet. <em>World of Illusion</em> is very fun to play, but like a lot of Disney games from the era, it&#8217;s hardly fucking around. This may be a world of illusion, sure, but its ability to beat Mickey and Donald&#8217;s asses inside out is very real. Obviously the game appeals to kids, so if you want to really test out your kid&#8217;s console chops, put this in front of them. Don&#8217;t get me wrong, it&#8217;s a good game&#8230; just don&#8217;t think it&#8217;s soft-serve just because Mickey&#8217;s in it.</p>
<p> </p>
<h2 class="text-align-center"><strong>Beast Wrestler</strong></h2>
<h2 class="text-align-center"><strong>Riot/Renovation, 1991</strong></h2>
<div style="width: 765px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15afc524a694106deb5d2d/1511370744487/2112742-jap.jpg" alt="The Japan cover, bearing its domestic title, Beast Warriors. "Look at this shit! This is gonna be awesome!" Eh... not so much."/><p class="wp-caption-text">The Japan cover, bearing its domestic title, Beast Warriors. &#8220;Look at this shit! This is gonna be awesome!&#8221; Eh&#8230; not so much.</p></div>
<p>This was one of those oddballs you&#8217;d find at the rental place and take home because it looked cool. On paper, it IS pretty cool; the idea is that you pit monsters against each other in pro wrestling style combat, while occasionally feeding your beast or splicing its DNA to improve it. It comes off kind of like an extremely dark and nasty Pokemon analog.</p>
<p>In practice, <em>Beast Wrestler</em> is sadly mediocre as hell. I&#8217;m hardly the first reviewer to point out its horrible hit detection, and the very mechanics of fighting in the electrified monster ring are tricky to master. You have to really want to get good at this game, and it doesn&#8217;t make itself easy to like. On the upside, the graphics are wicked cool and I can&#8217;t fault the <strong><a target="_blank" href="https://www.youtube.com/watch?v=KgaVGmFgCIw&amp;list=PLSVgM9wgJ252ZWbrVfHHWYrSbpttXqq-Y">soundtrack</a></strong> either.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15b006ec212d9bd358a654/1511370794870/beast-wrestler-04.png" alt="Pulling off something like this with the game's control scheme and hit detection is akin to rowing across the English Channel with a pair of chopsticks. "/><p class="wp-caption-text">Pulling off something like this with the game&#8217;s control scheme and hit detection is akin to rowing across the English Channel with a pair of chopsticks. </p></div>
<p>I guess I&#8217;m not really prepared to put a total thumbs-down on this one, but <em>Beast Wrestler</em> could have been a way cooler game if a little more effort had been put into fine tuning the actual combat. I&#8217;m guessing it was either someone&#8217;s sophomore day out or it was a rush job, but I&#8217;ve always been kind of disappointed by it. I mean, it&#8217;s mutant monsters in pro wrestling matches in the year 2020. Don&#8217;t set us up with that and then let us down!</p>
<p> </p>
<h3 class="text-align-center">FINAL VERDICTS</h3>
<p><strong>Gunstar Heroes – 8/10</strong> (This is a great Genesis title and it should be in your collection if it isn&#8217;t.)</p>
<p><strong>World of Illusion – 6/10</strong> (Don&#8217;t underestimate it, but if you&#8217;re into Disney and/or platformers it&#8217;s a must have.)</p>
<p><strong>Beast Wrestler – 4/10</strong> (Someone shit the bed here, but the smell&#8217;s muted a little bit by good presentation.)</p>
<p> </p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15b0949140b7c3067eafed/1511370921133/sega_genesis_seal_of_quality_logo_by_ringostarr39-d90g4gz.png" alt=""/></p>
<p>Enjoy your holiday and Stay Retro, my friends.</p>
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		<title>Grab Bag: 4th Gen Cross-Console Releases</title>
		<link>https://newretrowave.com/2017/08/07/grab-bag-4th-gen-cross-console-releases/</link>
					<comments>https://newretrowave.com/2017/08/07/grab-bag-4th-gen-cross-console-releases/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 07 Aug 2017 16:22:41 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[4th gen]]></category>
		<category><![CDATA[earthworm jim]]></category>
		<category><![CDATA[fourth generation]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[nba jam]]></category>
		<category><![CDATA[robocop vs terminator]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[super nintendo]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/08/07/201787grab-bag-4th-gen-cross-console-releases/</guid>

					<description><![CDATA[<p>We crack open three of the titles that defined the third faction in the fourth gen console wars... the developers!</p>]]></description>
										<content:encoded><![CDATA[<div style="width: 910px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59889f4d414fb5261db4bc40/1502125923156//img.jpg" alt="ITS THAT FUCKING BAAAAAAG AGAAAAAAIIIIIN"/><p class="wp-caption-text">ITS THAT FUCKING BAAAAAAG AGAAAAAAIIIIIN</p></div>
<p>The entire early to mid 90s period was one of fierce competition. Companies competed to release successful games and dominate genres. A new burst of energy hit arcades as new cabinets and innovative titles went head to head for commercial success. I dare say the most pitched battle was at home; the Sega Genesis and Super Nintendo Entertainment System locked horns for years for dominance of your living room TV set.</p>
<p>This often involved titles that were released for both platforms, since game developers and publishers were none too shy about exploiting the rivalry for more sales. Exclusivity was still occasionally a thing, but during the Genesis/SNES war, if you wanted a shot at big returns, it was out there if your game had enough hype behind it; just license it for both consoles and let both sets of partisans enjoy your work.</p>
<p>Today&#8217;s grab bag will take a look at a few of these games, some of which may have come down from the arcade palaces in port form, and some of which were developed just for console play. I kept it at 3, like I usually do for these articles, but narrowing it down was hard. Here&#8217;s three that stand out to me as typical of the era – colorful, far-flung, and even bizarre.</p>
<p> </p>
<h3 class="text-align-center">NBA Jam</h3>
<h3 class="text-align-center">Midway/Acclaim</h3>
<h3 class="text-align-center">1993 (Arcade),1994 (consoles)</h3>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59889f8a893fc04d56bb293b/1502125972153//img.jpg" alt=""/></p>
<p>In 1994, the Amusement &amp; Music Operators Association reported that <em>NBA Jam</em> was the highest-earning arcade game of all time. It was a formula based (at least loosely) off of a previous Midway game, Arch Rivals, but utilizing the power and vibrancy of the Arcade Renaissance to give it new life and appeal.</p>
<p>I&#8217;m not even that big into basketball (I will sometimes watch UNC or Duke games with my family, but to me the family part far outstrips the hoops), and I love <em>NBA Jam</em>. However, I got familiar with it through the Genesis port. You don&#8217;t NEED to care a lick about basketball to enjoy it. It&#8217;s an extremely approachable setup, and once you figure out how the game works, it&#8217;s pretty damn fun whether you&#8217;re winning or losing. Imagine a 2 on 2 game with no ref and minimal rules. Shit gets raw out there.</p>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59889faef14aa16ef647e1c1/1502126015574//img.jpg" alt="Double clothesline. Classic basketball move."/><p class="wp-caption-text">Double clothesline. Classic basketball move.</p></div>
<p>My distinct memory of both versions (a neighbor had the SNES port) was unlocking goofy or cool alternate characters using the initials-entry screen as a password of sorts. You could get President Clinton, retired legends, mascots, or you could just do shit like make everyone&#8217;s heads big. It was secondary to the action, though; between the shoving, dodging, going hard in the paint, and even risky long-shots, this was some high-octane basketball. Both ports of the game got rave reviews just like their arcade daddy, and for good reason. With digitized speech and faithful graphics, both were excellent translations to home gaming from the arcade floor.</p>
<p> </p>
<h3 class="text-align-center">RoboCop vs Terminator</h3>
<h3 class="text-align-center">Virgin Games</h3>
<h3 class="text-align-center">1993 (SNES/Game Gear), 1994 (Genesis/Game Boy)</h3>
<div style="width: 2110px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59889feec534a5f28958b04c/1502126082750//img.jpg" alt="The logo looked like it could be on the bottom of a sneaker. Don't get me wrong. I'd have worn those fucking sneakers. Who wouldn't?"/><p class="wp-caption-text">The logo looked like it could be on the bottom of a sneaker. Don&#8217;t get me wrong. I&#8217;d have worn those fucking sneakers. Who wouldn&#8217;t?</p></div>
<p>The idea of it is pure magic. I mean, both of these franchises, on their own, had done amazing in terms of draw and earning power. Why not combine them?</p>
<p>Well, I won&#8217;t take a dump on this game (either version) like a lot of its contemporary reviewers did, but I will say this: <em>RoboCop vs Terminator</em> was definitely a mixed bag. On the one hand, everything&#8217;s digitized or high-quality in some way. There&#8217;s a gruesome but tolerable level of blood and gore. It is pretty cool to play as RoboCop and wield a variety of lasers and flamethrowers against the enemy Terminators and gangsters. At least, while the game is still fresh.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5988a039be65942a56748a93/1502126142615//img.gif" alt="The game has its appeal. It definitely picks up a second wind when you finally get to where you're fighting T-800s as your main enemy instead of a slew of heterogeneous 90s gang members."/><p class="wp-caption-text">The game has its appeal. It definitely picks up a second wind when you finally get to where you&#8217;re fighting T-800s as your main enemy instead of a slew of heterogeneous 90s gang members.</p></div>
<p>What keeps me from really loving it? Well, let&#8217;s start with how RoboCop (naturally) is as agile as a toddler wearing full riot gear, and is constantly assailed by walls of projectiles and other barely-avoidable hazards on a regular (read: constant) basis. For instance, RoboCop can fly up a ladder at a speed that boggles the mind, but walks and jumps as if his entire lower body is weighed down like a full diaper and he&#8217;s afraid to smush any of it together. Embarrassing, Murphy.</p>
<p>Then there&#8217;s Tommy Tallarico&#8217;s really strange <strong><a target="_blank" href="https://www.youtube.com/playlist?list=PLJM0SPPa6CBJ_9iFWEQMEsDU2R37Y-ZNd">techno-industrial-hip-hop score</a></strong>, which sounds to me like it belongs in some terrifying HR Giger porno film about virtual reality drug dealers or something. <strong><a target="_blank" href="https://www.youtube.com/watch?v=NaSfgJyYfGY">Some tracks are even downright grating</a></strong>, not even like Gnaw Their Tongues or other bands in that vein; this music is trying to be music but becomes harsh noise because it&#8217;s so smashed into itself.</p>
<p>So like I said, the game&#8217;s extremely half-and-half for me. I can&#8217;t seem to hate it, but there&#8217;s only so much to love. I reluctantly assert that the Genesis version has slightly “cleaner” sound, but that only helps so much.</p>
<p> </p>
<h3 class="text-align-center">Earthworm Jim</h3>
<h3 class="text-align-center">Shiny Entertainment</h3>
<h3 class="text-align-center">1994</h3>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5988a14bbebafbccad431bac/1502126416496//img.png" alt=""/></p>
<p>Don&#8217;t worry. I love this one as much as you do. I have no plans to rip it up in front of you.</p>
<p>The game started out as an idea at Playmates Toys. They&#8217;d made so much money selling TMNT toys that they figured starting their own franchise could make them even more. Out the business-end comes a game that not only beautifully parodies its own genre, but innovates in ways that have become standard in platformers since.</p>
<div style="width: 727px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5988a1796a49632b1ccb76f1/1502126465059//img.jpg" alt="This was exactly when I knew I was dealing with a legendary game."/><p class="wp-caption-text">This was exactly when I knew I was dealing with a legendary game.</p></div>
<p><em>Earthworm Jim</em> is creativity set loose. It is quality on the level of late Apogee PC games for me: irreverent, loose, funny, dynamic, and outside-the-box. Jim has a cool set of moves and tricks at his disposal as an earthworm in an experimental suit, and he can use them to solve the often compounded problems you face on each level. Many of the tropes of formulaic video games are both utilized and mocked, but the focus is the gameplay. The race minigame is intense enough to be its own game, and no two levels present you with the same challenge. In 1994 it was a delight not to know what to expect at all from this game when we sat down to play it. And Tallarico even made up for some other work with a score that didn&#8217;t confuse and terrify me. At least, not in a bad way.</p>
<p>I tried to think of negatives to balance out this appraisal, but had trouble. I guess I could say that the game can be a bit unreasonably rudderless at times, but even I was able to get myself back on track again when I&#8217;d lose my way. This game is still exemplary of its type, 23 years later.</p>
<p> </p>
<h3 class="text-align-center"><strong>Ratings</strong></h3>
<p class="text-align-center"><strong>NBA Jam – 7/10</strong></p>
<p class="text-align-center"><strong>RoboCop vs Terminator – 4/10</strong></p>
<p class="text-align-center"><strong>Earthworm Jim &#8211; 9/10</strong></p>
]]></content:encoded>
					
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		<title>Grab Bag: the Early 90s</title>
		<link>https://newretrowave.com/2017/04/17/grab-bag-the-early-90s/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 17 Apr 2017 15:50:28 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Avenging Spirit]]></category>
		<category><![CDATA[CP Brain]]></category>
		<category><![CDATA[D&D: Warriors of the Eternal Sun]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[HAL]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[Kabuki: Quantum Fighter]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Phantasm]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[SSI]]></category>
		<category><![CDATA[westwood studios]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/04/17/2017417grab-bag-the-early-90s/</guid>

					<description><![CDATA[<p>Three games from 1990-92, examined in rapid succession by your friendly neighborhood "expert."</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4e9ade58c625f20d3e183/1492445633221//img.png" alt=""/></p>
<p>In cultural terms, and in the narrower scope of console gaming, the early 1990s represented both change and stagnation. We can&#8217;t fault the entirety of this era, nor can we fully embrace it&#8230; the 1990s are what I often see as the awkward “teen years” of contemporary pop culture. There was an open, airy sense of freedom, but since different aspects of our world move at such varying paces, a great deal of ideas fell onto the scene half-baked or far too early&#8230; either “ahead of their time” or just “unbelievably fucking stupid.”</p>
<p>In this Grab Bag, I&#8217;m examining three of the console/arcade titles from this wild and woolly era, the soft-lens period of new Coke, MC Hammer, and the undaunted pursuit of something – anything – consumers would buy.</p>
<p> </p>
<div style="width: 310px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4e9fcd1758e2a7af1b1bc/1492445765579//img.jpg" alt=""I saw a Kabuki Quantum Fighter drinking a piña colada at Trader Vic's... and his hair was perfect.""/><p class="wp-caption-text">&#8220;I saw a Kabuki Quantum Fighter drinking a piña colada at Trader Vic&#8217;s&#8230; and his hair was perfect.&#8221;</p></div>
<h3 class="text-align-center"><strong>Kabuki: Quantum Fighter</strong></h3>
<h3 class="text-align-center"><strong>HAL/Human Entertainment, 1990</strong></h3>
<p>I&#8217;m about to tear this shit up, so if you&#8217;re one of the surprising number of people who like it, I apologize in advance if you find my opinion objectionable.</p>
<p>The premise is ridiculous, but that&#8217;s not even the bad part. You play as a 25-year-old colonel (yeah, you really moved and shook your way through the ranks I guess) who has uploaded his mind into a defense computer to defeat a malevolent program intent on destroying it. Apparently, computer code (in its pseudo-magical 1990s form) is able to sense your ancestry and bloodline, so the colonel spawns inside the system as a kabuki actor.</p>
<div style="width: 478px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ea5615d5db5e2530f8c7/1492445839522//img.jpg" alt=""Just add what you think looks like computery stuff. Just... I don't know, just type some shit. Slap the keyboard around. They'll all be admiring his bangs anyway.""/><p class="wp-caption-text">&#8220;Just add what you think looks like computery stuff. Just&#8230; I don&#8217;t know, just type some shit. Slap the keyboard around. They&#8217;ll all be admiring his bangs anyway.&#8221;</p></div>
<p>Let&#8217;s leave that aspect of the game alone&#8230; it&#8217;ll be fine over there, and I don&#8217;t think it&#8217;ll hurt anybody. Odd premises are nothing new to Japanese-developed games. In fact, we&#8217;ve come to love them. I know I do.</p>
<p>What&#8217;s horrible are the controls and gameplay elements. My main gripe about this piece of shit is how they decided to combine awkward movement-based challenges with incredibly annoying enemy behavior. The game&#8217;s not hard in a way I can respect&#8230; it&#8217;s hard in a way that possibly communicates spite towards the consumer. Do you like jumping puzzles? You know, the kind that either require you to start all over from the beginning or just gravely injure you? You&#8217;ll encounter those regularly in <em>Kabuki: Quantum Fighter</em>, and lots of them will involve a brand of bullshit jungle gym that requires laser-precise control manipulation to do right. This would be fine if the overall controls weren&#8217;t staggering-drunk clumsy. I guess I should add that your crouching attack, which you&#8217;ll find yourself instinctively wanting to use, is about as useful as Air Duster to a man drowning in a river. Its reach is nil, its delay is ridiculous, and you WILL be hit by what you&#8217;re trying to hit. That will be the end result. Get used to that.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ea9d9f74569e7eb1ccbe/1492445861594//img.png" alt="Did you like the monkey bars when you were a kid? Do you also like doing things over and over because you screwed up the D-Pad timing by like 1 millisecond? Have I got the game for you. Buckle up, pardner."/><p class="wp-caption-text">Did you like the monkey bars when you were a kid? Do you also like doing things over and over because you screwed up the D-Pad timing by like 1 millisecond? Have I got the game for you. Buckle up, pardner.</p></div>
<p>I&#8217;m done being Mr. Shits about <em>Kabuki: Quantum Fighter</em>. Other than what I mention above, the game isn&#8217;t that bad. The graphics are really stylish and the audio is equally well-crafted. In the main, I&#8217;d say try this one out if you like hurting yourself but your insurance has stopped covering the incidents where you shake hands with red-hot curling irons.</p>
<p> </p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4eb87f7e0abcb8efb9cd9/1492446097486//img.png" alt="If it weren't for all the colorful visuals, this game would actually be grim as fuck. I guess they thought they were doing us a favor."/><p class="wp-caption-text">If it weren&#8217;t for all the colorful visuals, this game would actually be grim as fuck. I guess they thought they were doing us a favor.</p></div>
<h3 class="text-align-center"><strong>Phantasm/Avenging Spirit</strong></h3>
<h3 class="text-align-center"><strong>C.P. Brain/Jaleco, 1991</strong></h3>
<p>Okay, here&#8217;s another bizarre premise, but it starts off with an all-too-familiar twist. You play as a young man whose girlfriend was kidnapped during&#8230; your murder. Fortunately, her dad “researches ghost energy,” so he&#8217;s given you a chance to rescue her and stop the mysterious criminal group who have taken her. You can do this by possessing the bodies of the living and using their abilities to fight your way to the hideout.</p>
<div style="width: 159px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ebfbe3df28f241c3bd96/1492446213951//img.jpg" alt=""This is my ghost smock, so I don't get ghost-shit all over me. Don't touch me.""/><p class="wp-caption-text">&#8220;This is my ghost smock, so I don&#8217;t get ghost-shit all over me. Don&#8217;t touch me.&#8221;</p></div>
<p>I&#8217;ll admit that I started off with a dubious feeling about this one, but damned if it isn&#8217;t easily one of the most underrated titles of the era. This is essentially an action platformer where you can pluck your character from among the array of enemies at will. You can play as gunmen, super-girls, floating mystics, and even dragon-men.</p>
<p><em>Avenging Spirit</em> (called <em>Phantasm</em> in Japan, not to be confused with the cult horror film with the flying murder balls) packs a considerable challenge, but for once the gamer is given some genuinely formidable tools to tackle it with. There are areas in some stages where you need to be able to do a certain thing to bypass an obstacle or defeat a boss, and all you need to do is watch what your foes are doing&#8230; and borrow their bodies.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ec3d9de4bbb38c014e2e/1492446302986//img.png" alt="A dragon-man is you. If you want it to be."/><p class="wp-caption-text">A dragon-man is you. If you want it to be.</p></div>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ec77ebbd1ab4b951ce89/1492446328098/37920_front.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ec7a1b10e349ea1a3b6a/1492446334226/1856307-phantasmj.jpg" /></p>
</div>
<blockquote><p><em><strong>The American and Japanese Game Boy box art. Needless to say, BIG difference in tone. They know how to sell to their audience.</strong></em></p></blockquote>
<p><em>Avenging Spirit</em> is ahead of the curve with its multiple endings as well; there&#8217;s three keys in the game, and if you find all three, you can rescue the girl to get the good ending. If not, you have to fight the syndicate kingpin yourself and she dies when the hideout explodes. Why don&#8217;t you just get the good ending, huh, Boo Berry?</p>
<p>The game was originally developed and released for the arcade, but a Game Boy version was released as well, and it holds up like a champ as far as GB ports go. Very little is lost except the obvious hit to graphical depth.</p>
<p> </p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ed3abebafb8298e489e7/1492446533033//img.jpg" alt=""/></p>
<h3 class="text-align-center"><strong>Dungeons &amp; Dragons: Warriors of the Eternal Sun</strong></h3>
<h3 class="text-align-center"><strong>Westwood Studios/SSI, 1992</strong></h3>
<p>Yeah. I snuck some D&amp;D in here. You know I get away with that as often as possible.</p>
<p>Here&#8217;s the reason this is a notable game: 1992 was during the onset of TSR&#8217;s steep decline (TSR being the company that originally owned/published D&amp;D products). In the mid 1990s, Random House and Wizards of the Coast (the current owners of the franchise) would both pick the hobby apart and raise it from near death, but 1992 was smack in the middle of a slew of intra-company problems for TSR that don&#8217;t fit into the scope of this article. Nonetheless, here we see one of the most playable attempts at translating D&amp;D to an early-gen console. Perhaps it was SSI working alongside Westwood Studios (who had also churned out a pretty decent <em>Nightmare on Elm Street</em> game for computers) instead of on its own that made the difference. SSI had always met a certain standard of overall quality, but they had struggled before with porting their games from DOS, etc. to things like the NES. Perhaps it was because the Genesis kicks so much ass? That&#8217;s up for debate, and forgive me if I don&#8217;t dive into that blood-pool today.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ed6637c581e5b4681ceb/1492446674659//img.png" alt="In the old school rules set, "elf," "halfling," etc. were their own character classes. As in, you weren't an elf wizard, you were just an elf, and it was assumed that all elves were this weird hybrid of fighter and wizard. Halflings were just mostly useless. Not much has changed."/><p class="wp-caption-text">In the old school rules set, &#8220;elf,&#8221; &#8220;halfling,&#8221; etc. were their own character classes. As in, you weren&#8217;t an elf wizard, you were just an elf, and it was assumed that all elves were this weird hybrid of fighter and wizard. Halflings were just mostly useless. Not much has changed.</p></div>
<p><em>Warriors of the Eternal Sun</em> is set in the Hollow World D&amp;D setting, part of the “original” D&amp;D setting known as Mystara. The game&#8217;s mechanic works closely off of the D&amp;D “BECMI” pen-and-paper rule set, from combat to spells to exploring the wilderness. It&#8217;s not unusual for RPGs of this style to come off as dry or unapproachable, but the game handles well and is surprisingly accessible. Menus are easily navigable, fighting the monsters is exciting (although it is still frustrating when you party-wipe against lizard people or a dragon), and the graphics far outweigh previous attempts at this formula by the parties involved. Sound and music are very good too, but nothing in that department is truly out-of-this-world.</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ede3f5e231caaecab3f6/1492446715668//img.gif" alt="Lady, I couldn't agree more."/><p class="wp-caption-text">Lady, I couldn&#8217;t agree more.</p></div>
<p>In closing, I realize this article doesn&#8217;t even begin to cover everything from the early 90s that deserves to be covered, and I may in fact revisit this in a future Grab Bag or other article. Until then, pop in that New Kids on the Block CD and make sure you put your shoulder pads in.</p>
<h2 class="text-align-center"> </h2>
<h2 class="text-align-center"><strong>FINAL VERDICT:</strong></h2>
<h3 class="text-align-center"><strong>KABUKI: QUANTUM FIGHTER &#8211; 5/10</strong></h3>
<h3 class="text-align-center"><strong>AVENGING SPIRIT &#8211; 8/10</strong></h3>
<h3 class="text-align-center"><strong>D&amp;D: WARRIORS OF THE ETERNAL SUN &#8211; 7/10</strong></h3>
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		<title>Grab Bag: Mega Drive/Genesis &#8220;First Impressions&#8221;</title>
		<link>https://newretrowave.com/2016/12/31/grab-bag-mega-drivegenesis-first-impressions/</link>
					<comments>https://newretrowave.com/2016/12/31/grab-bag-mega-drivegenesis-first-impressions/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 31 Dec 2016 00:29:26 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[curse]]></category>
		<category><![CDATA[El Viento]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[innerprise]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[micronet]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[sword of sodan]]></category>
		<category><![CDATA[Wolf Team]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/12/31/20161230grab-bag-mega-drivegenesis-first-impressions/</guid>

					<description><![CDATA[Not too long ago, I took three NES titles I&#8217;d never seen before and played each one for a minimum of one hour. Then I shared my experiences with you folks via a lovingly crafted article on our internet computer website. As we put a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f143ebbd1adda9a1dea1/1483141450598//img.png" alt=""/></p>
<p>Not too long ago, I took three NES titles I&#8217;d never seen before and played each one for a minimum of one hour. Then I shared my experiences with you folks via a lovingly crafted article on our internet computer website. As we put a stake through 2016&#8217;s black heart and decapitate it to make sure it won&#8217;t rise again in the sequel, I thought it&#8217;d be fun to repeat my “grab bag” routine by dipping thrice into the game library of another well-loved classic console.</p>
<p>The Genesis/Mega Drive has an astounding number of arcade ports, and also boasts a bounty of left-field games straight from its Japanese homeland. I did my best to choose three I&#8217;d never messed with or even read about before, which meant picking three titles that run the gamut of genre and style. “Eye-opening” is a gentle word to describe this little journey; let&#8217;s just say that while some relics should be studied and shared, others should perhaps never be found.</p>
<p>Make sure your straitjackets are securely fastened&#8230; here we go.</p>
<p> </p>
<h2><strong>El Viento (Wolf Team, 1991)</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f16ce3df2818c0044993/1483141493201//img.jpg" alt=""/></p>
<p>Allow me to give you my guess at what seems to be going on in this game BEFORE having looked at any official literature: You are a beautiful and agile elf creature, one who love boomerangs and hates 1930s gangsters. You have a little bit of magic at your disposal (which is to be expected, since you are clearly some kind of fairy warrior), but you have a little trouble with stairs sometimes – especially when several men on motorcycles are trying to kill you.</p>
<p>Well, according to several sources, I was close on the time period; the game is set in the late 1920s. I was way off with my appraisal of the main character, though&#8230; apparently you&#8217;re a Peruvian sorceress descended from the bloodline of Hastur. You know, the Cthulhu Mythos entity also referred to as the King in Yellow. Apparently his cult has teamed up with a Chicago gang (the gang leader is named DeMarco in the US localization, but source material names none other than Al Capone) to bring about some heavy end-times shit.</p>
<p>Let&#8217;s put that one back up on the billboard for a moment. <strong>You&#8217;re a Peruvian sorceress descended from the King in Yellow himself who runs around killing Al Capone&#8217;s boys with razor boomerangs in 1928.</strong></p>
<div style="width: 1610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f193414fb5aa2b90fcce/1483141548192//img.jpg" alt="The artwork for the US localization makes her look a lot more Latina. I guess it's because they washed off all the anime."/><p class="wp-caption-text">The artwork for the US localization makes her look a lot more Latina. I guess it&#8217;s because they washed off all the anime.</p></div>
<p>All that aside, the game plays really well. Once I got the hang of how the boomerangs functioned, I was moving through at a pretty quick pace. “El Viento” means “the wind” in Spanish, and the name is fitting; the character is very fast and agile. This got me hurt a couple of times as I accidentally bulldozed my way into trouble or dropped into a hail of bullets from above, but it also let me pick and choose my battles to some degree once I got used to things. I found myself surprised at not only how many purple cars Capone had on hand for me to destroy, but also how many shirtless men carrying machetes he had on his payroll.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f28a9f745649513116f8/1483141782384//img.jpg" alt="Hey, maybe Wold War 2 is shorter in this timeline if we have shit like this in 1928."/><p class="wp-caption-text">Hey, maybe Wold War 2 is shorter in this timeline if we have shit like this in 1928.</p></div>
<p>Then I got killed by a very futuristic tank, apparently the boss of the first set of levels. Bullshit. But then, things ARE pretty anime up in this game.</p>
<p> </p>
<h2><strong>Curse (1989, Micronet)</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f2c96a496327e92ba7d8/1483141842099//img.png" alt=""/></p>
<p>I&#8217;ve had this in the MD/Genesis ROM folder for a while, and its incredibly generic name had inspired me to save it as a surprise sometime in the future.</p>
<p>Holy shit is this game a nightmare within a dream.</p>
<p>I powered on and was pretty delighted to find a shoot-em-up. Not only that, a side-scrolling one instead of overhead view. Not to brag, but I am better at shoot-em-ups than almost any other genre of classic game, so I set to seeing just how far I could make it. The difficulty was pretty tough, but I never felt like like I was being hardcore spammed or cheap-dicked. The difficulty climbed as I reached the third and fourth levels, but I noticed something rare in a shooter: as the heinous crowds of enemies and huge fuckoff minibosses continued to intensify, the powerups and goodies kept up. The game is pretty generous even as it challenges me.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f32be58c62e1bf06b1dd/1483141933052/GENESIS--Curse_Jun3+17_55_42.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f32bb8a79bf46ad4fb6b/1483141932620/Curse4.jpg" /></p>
</div>
<p>I took a brief break to make a cursory Google search about this game. It has interesting artwork&#8230; maybe even a little ominous. Nothing I&#8217;d seen yet seemed to correlate with this box art:</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f99559cc6829cf2950b6/1483143574039/curse+cover.jpg" alt=""/></p>
<p>I also found out the game has a built-in stage select, so like a dumb-ass Icarus soaring full-tilt toward the Sun, I went to the fourth stage again and tried to beat the game. The fifth stage is pretty hardcore, and I found myself barely squeaking by. I was eventually confronted with a near-spitting image of the box art, which both fascinated and bothered me.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f9b56a496327e92bf195/1483143613274//img.jpg" alt=""/></p>
<p>Then, in a span of moments now woodburned into my grey matter, as a 16-bit video game legitimately frightened me for the first time in memory:</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866f9d2bebafb6e8b0666e6/1483143652230//img.jpg" alt=""/></p>
<p>I did not defeat whatever that thing was, and I&#8217;m not sure I want to try again. This was a Japan-only title; apparently an American company showed interest in publishing it but that never panned out. Maybe the saw the shit-your-pants horrifying final boss and reconsidered.</p>
<p> </p>
<h2><strong>Sword of Sodan (1993, Innerprise)</strong></h2>
<div style="width: 645px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866fa221b631bf419fdea87/1483143796583//img.png" alt="I just realized this screenshot snapped a second before the dithering effect finished. Her face is doing some Cronenberg shit."/><p class="wp-caption-text">I just realized this screenshot snapped a second before the dithering effect finished. Her face is doing some Cronenberg shit.</p></div>
<p>A long time ago I had read a review of this game completely trashing it. I figured I&#8217;d give ti a try; after all, it was sword-and-sorcery theme, so it couldn&#8217;t be all too bad. Its overall reviews were mixed, and the small handful of screenshots I looked at made me want to try it.</p>
<p>I chose the female warrior for my first try, and headed out into some kind of wilderness. A steady stream of armed men tried to murder me, and some succeeded in injuring me through sheer attrition. I was pleased to discover that I could swing my sword a couple of different ways by manipulating the D-pad while attacking. After a while, I made it into a walled city whose entryway included gratuitous spike traps. I&#8217;m not sure how that&#8217;s conducive to foot traffic for any of the citizens, let alone merchant wagons or caravans, but I braved the obstacle in order to make it into the city&#8230;with very poor results.</p>
<p>Battered and bloodied, I randomly drank some of the potions I&#8217;d been picking up. I finally found the one that replenished health and moved on&#8230; straight into my own doom.</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866fa931b631bf419fdef27/1483143835039//img.gif" alt="There's a lot of them, and they all do the same thing: murder you."/><p class="wp-caption-text">There&#8217;s a lot of them, and they all do the same thing: murder you.</p></div>
<p>Things quickly went from militiamen and soldiers to tandem giants and huge metallic monsters. A pair of the giants slowly wore me down with repeated clubbings until I was hopelessly dead. <em>Sword of Sodan</em> had just told me, “that first bit was a good warm-up, but we&#8217;re through fucking around here.”</p>
<p>I tried with the male character and achieved similar results. The movement controls are strange, requiring you to sort of tap the Jump button to turn around yet allowing you to leap roughly five times higher than any real human. As far as I know, there is no way to block; you just have to murder someone fast or play the reach game with them. Obviously, that&#8217;s not going to work on a lot of the non-human monsters you eventually encounter&#8230; especially not the ones that dwarf you in size.</p>
<div style="width: 428px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866faf637c581270a136c63/1483143935009//img.jpg" alt="Abort. Cancel. Fuck this. I have a sword with pitiful reach and exactly four little potions. Bye."/><p class="wp-caption-text">Abort. Cancel. Fuck this. I have a sword with pitiful reach and exactly four little potions. Bye.</p></div>
<p>I quickly lost interest in <em>Sword of Sodan</em>, because games that use a difficulty curve as a “members only” door are like public toilets that don&#8217;t flush; they&#8217;re full of shit and it&#8217;s best not to be near them.</p>
<p> </p>
<h2>THE AXE COMETH DOWN:</h2>
<p><strong>El Viento – 7/10</strong></p>
<p><strong>Curse – 8/10 except for the visceral and haunting finale</strong></p>
<p><strong>Sword of Sodan – 4/10</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5866fbbf2e69cfb167624edd/1483144147892//img.jpg" alt=""/></p>
<p><strong>See you in 2017. So, you know&#8230; in a couple days. Stay Retro!</strong></p>
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		<title>Eternal Champions (Sega, 1993)</title>
		<link>https://newretrowave.com/2016/02/16/eternal-champions-sega-1993/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 22:00:43 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[eternal champions]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[sega mega drive]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/02/16/2016216eternal-champions-sega-1993/</guid>

					<description><![CDATA[The early and mid 1990s saw a lot of fighting games. In fact, let me rephrase that: the early and mid 1990s saw an overwhelming, almighty heap of fighting games. A majority of these games were direct-to-console releases, and most of them were clumsy clones [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39883c6fc0826e0bae7c5/1455659145885//img.jpg" alt=""/></p>
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<p>The early and mid 1990s saw a lot of fighting games. In fact, let me rephrase that: the early and mid 1990s saw an <strong>overwhelming, almighty heap</strong> of fighting games. A majority of these games were direct-to-console releases, and most of them were clumsy clones of the era&#8217;s two big titles: <em>Mortal Kombat</em> and <em>Street Fighter II</em>. Roughly a third of them were good enough to be playable, and very few of them stood out. <em>Eternal Champions</em> was one that drew attention for being very fun, if not a bit weird.</p>
<p><em>Eternal Champions</em> was released by Sega in 1993, and was exclusive to their console, the Genesis/Mega Drive. I owned a Genesis for many years before I had any prolonged exposure to the SNES, so I ended up playing a lot of the console&#8217;s exclusive titles. I also had a taste for fighting games, namely the <em>SFII</em> and <em>MK</em> ports, so I had my six-button controller already. And believe me, this game was a pain in the ass without one. If you used the regular 3 button controller, you had to use Start to switch between punches and kicks. The game was originally developed to work with the ill fated <a target="_blank" href="http://www.technobuffalo.com/wp-content/uploads/2014/11/sega-activator-ad-socool.jpg">Activator</a>, a sort of floor pad you&#8217;d stand on and move your body to execute different moves. I have never played with an Activator, and I&#8217;ve only ever seen one of them in person (in the collection of someone with way too much money). By all accounts, it was highly inaccurate, and it also cost quite a bit for something so dicey. Thankfully, <em>Eternal Champions</em> played just fine with a handheld controller&#8230; if you had the six-button deal.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c3989645bf21544689abb7/1455659161950//img.jpg" alt="Now you're playing with pow... oh, sorry, that's another company's tag line."/><p class="wp-caption-text">Now you&#8217;re playing with pow&#8230; oh, sorry, that&#8217;s another company&#8217;s tag line.</p></div>
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<p>While the game&#8217;s plot is barely more complex than usual for fighting titles, it&#8217;s a bit more creative than usual. Gifted fighters from different eras – past, present, and future – have been brought back to life for a tournament in a sort of time vacuum by an entity known as the Eternal Champion. Each fighter died just before achieving a goal or making a choice that would have altered the course of human destiny. The prize: a chance to go back and try again. Each character is from a different time and place (some fictional), and is a master of a different style of fighting. Characters range from cyborg kickboxers and Atlantean Capoeria fighters to ninja assassins and Depression-era gangsters who inexplicably know mantis kung-fu. There is even a wizard character, Xavier, who melds hapkido cane-fighting with powerful magic. One of my personal favorites is Midknight, a genetic vampire from the Vietnam War era who uses Bruce Lee&#8217;s style, Jeet Kune Do.</p>
<div style="width: 679px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c398d02eeb81d8e54e6c54/1455659224047//img.jpg" alt="Top Row: Jetta, the Russian acrobat; Larcen, the kung fu Chicago gangster; RAX the cyborg muay-thai champ; Midknight, the vampire who mastered JKD during the Vietnam Era; Slash, a caveman who practiced a style known only as Pain; Trident, the Atlantean who coupled his hand-fork with Capoeria; Blade, the Kenpo-using bounty hunter from the future. Bottom: Shadow, the ninja assassin from the 1990s; Xavier, the 17th Century warlock who also got around enough to learn some hapkido. Quite a roster. A lot of diversity."/><p class="wp-caption-text">Top Row: Jetta, the Russian acrobat; Larcen, the kung fu Chicago gangster; RAX the cyborg muay-thai champ; Midknight, the vampire who mastered JKD during the Vietnam Era; Slash, a caveman who practiced a style known only as Pain; Trident, the Atlantean who coupled his hand-fork with Capoeria; Blade, the Kenpo-using bounty hunter from the future. Bottom: Shadow, the ninja assassin from the 1990s; Xavier, the 17th Century warlock who also got around enough to learn some hapkido. Quite a roster. A lot of diversity.</p></div>
<div style="width: 465px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c399d0cf80a1bf7aad4e24/1455659478549//img.gif" alt="some sprite rips from spriters-resource.com"/><p class="wp-caption-text">some sprite rips from spriters-resource.com</p></div>
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<p>The fighters face off in a variety of different staged locales, each reminiscent of a character&#8217;s native time/place. Each fighter has a unique array of normal punches and kicks, and a handful of special moves. These moves usually involve pressing two buttons at once or “charging” backward or down like Guile&#8217;s specials in <em>SFII</em>. A power meter, resembling a yin/yang symbol, depleted when specials were used and was meant to keep players from spamming their special moves. During casual play, this could be turned off, allowing infinite use of these moves by either player. Here&#8217;s the thing: whether it was intentional or not, the CPU fighters during the regular single player mode could keep using specials even after their meters had depleted. The game had fatalities of a sort, as well; if you defeated your foe so that they landed in just the right spot, depending on the stage you were in, they&#8217;d die a special death. Observe the video below:</p>
<p>   <center><iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/ADSVPMpZD7Q" frameborder="0" allowfullscreen></iframe></p>
<p>The game also had a plethora of customizable options for 2 player combat. There was even a setting that allowed you to enter a customized “danger room” sort of area to fight in, with a hand-chosen set of built-in hazards to avoid while simultaneously pummeling your opponent.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8b7da24f0e52c184bd/1455659660132/1408.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8bd210b8eb3868fa6d/1455659659360/2048634980_025670473c_o.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8ba3360cdc84d08c09/1455659660209/eternalchampions2.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8bd210b8eb3868fa71/1455659664590/eternal-champions-04.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8ba3360cdc84d08c0d/1455659659937/eternal-champions-gen-ingame-29711.gif" /></p>
</div>
<p><em>Eternal Champions</em> received mixed reviews, obviously being more popular among Genesis purists than among generalist gamers. Its graphics were very good, and all the characters are depicted in great detail. As with most Sega Genesis titles, the soundtrack is incredible, with a lot of emotion and a rich instrumentation that adds plenty of character to the game.</p>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLB0xooEkKbSaarwwofVM63V4wHra5oLZN" frameborder="0" allowfullscreen></iframe></p>
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<p>A sequel for the Sega CD was made shortly afterward, with a couple extra characters and slightly better graphics. A third entry was planned for the Saturn console, but it was canceled so as not to compete too heavily with Sega&#8217;s more commercially successful <em>Virtua Fighter</em>, which was also planned for release on the Saturn. Two spin-offs were released as well; <em>Chicago Syndicate</em> for the Game Gear (starring the kung fu gangster character Larcen) and <em>X-Perts</em> for the Genesis (starring the ninja assassin Shadow).</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39b11d51cd4d2e4485c09/1455659817973//img.png" alt="The Champ Himself."/><p class="wp-caption-text">The Champ Himself.</p></div>
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<p>I give <em>Eternal Champions</em> an <strong>8/10</strong>. It&#8217;s an excellent entry into its genre, incredibly colorful, and it came during an otherwise cluttered time in 90s gaming history. It&#8217;s easy to overlook, but if you&#8217;re able, I encourage you to give it a spin.</p>
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		<title>WWF Royal Rumble (Sculptured Software/LJN, 1993)</title>
		<link>https://newretrowave.com/2015/11/16/wwf-royal-rumble-sculptured-softwareljn-1993/</link>
					<comments>https://newretrowave.com/2015/11/16/wwf-royal-rumble-sculptured-softwareljn-1993/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 16 Nov 2015 05:43:44 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[hulk hogan]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[pro wrestling]]></category>
		<category><![CDATA[professional wrestling]]></category>
		<category><![CDATA[randy savage]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[ric flair]]></category>
		<category><![CDATA[royal rumble]]></category>
		<category><![CDATA[sculptured software]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[sports entertainment]]></category>
		<category><![CDATA[super nintendo]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[world wrestling federation]]></category>
		<category><![CDATA[wrestling]]></category>
		<category><![CDATA[wwe]]></category>
		<category><![CDATA[wwf]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/11/16/20151116wwf-royal-rumble-sculptured-softwareljn-1993/</guid>

					<description><![CDATA[If you’ve been a longtime reader of our site, then you may know that one of my guilty pleasures is classic pro wrestling, particularly from the mid 70s to the mid 90s. In the 80s and early 90s, the WWF was a parade of colorful, [&#8230;]]]></description>
										<content:encoded><![CDATA[<div style="width: 548px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496822e4b00dedcf637b69/1447651362737//img.png" alt="For tonight's main event, I present one of my favorite sports games! Well, "sports entertainment" games, anyway."/><p class="wp-caption-text">For tonight&#8217;s main event, I present one of my favorite sports games! Well, &#8220;sports entertainment&#8221; games, anyway.</p></div>
<p>If you’ve been a longtime reader of our site, then you may know that one of my guilty pleasures is classic pro wrestling, particularly from the mid 70s to the mid 90s. In the 80s and early 90s, the WWF was a parade of colorful, wild characters, and they seemed to live in their own self-contained realm. It was a world of impossible possibilities. The sports entertainment industry was engaged in a cold war during this era, which peaked during the Monday Night Wars (so called because WWF and WCW’s flagship shows both aired on Monday nights and thus competed for ratings). You may not know anything about that, and you may not even care. I respect that. However, if you played video games in the early 90s, you probably at least shook hands with <em>WWF Royal Rumble</em> on your Genesis or SNES.</p>
<div style="width: 403px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496b35e4b0b815fce6507b/1447652149253//img.jpg" alt="SNES box art."/><p class="wp-caption-text">SNES box art.</p></div>
<div style="width: 471px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496b53e4b00dedcf638aec/1447652180412//img.jpg" alt="Box art for the Genesis version."/><p class="wp-caption-text">Box art for the Genesis version.</p></div>
<p id="yui_3_17_2_1_1447650992825_61263"><em>Royal Rumble</em> is named after the popular event held every January by what is now known as the WWE. Unlike a typical pro wrestling match (two wrestlers or two tag teams competing to pin one another for a 3 count), the Rumble is an event that can include up to 40 (but usually 20-30) wrestlers. A wrestler is eliminated if he goes over the top rope for any reason. This general idea existed before, but it had every single wrestler in the ring as the match began… and made for one big visual clusterfuck for the fans. Longtime WWF employee Pat Patterson came up with the idea of having two wrestlers start off, then having new grapplers enter the ring at timed intervals. This allowed for a longer-lasting and more exciting product.</p>
<div style="width: 707px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496941e4b0ac225dfff419/1447651650812//img.jpg" alt="Magazine ad for the SNES game. It hit the shelves a couple months before the Genesis version."/><p class="wp-caption-text">Magazine ad for the SNES game. It hit the shelves a couple months before the Genesis version.</p></div>
<p>This same excitement carries over pretty well into the video game, which was released for both the Genesis/Mega Drive and the SNES. It was developed by Sculptured Software, a company that later assimilated into Acclaim. LJN published the game for both systems. While LJN is well-known among retro gamers as an infamous peddler of turd sandwiches (if you want an example, check out their NES cartridge for <em>Back to the Future</em>), they kept their hands off the nuts &amp; bolts of this one. <em>Royal Rumble</em> is actually the middle game of a sort of trilogy; 1992’s <em>Super Wrestlemania</em> is a more basic version and a prequel, while <em>WWF Raw</em> came along in 1994 with a bit more detail and an updated roster. Ultimately, I prefer <em>Royal Rumble</em>. It captures most of the wrestlers I remember from the television shows, and it’s a good compromise between simplicity and innovative play design.</p>
<p>The game features 12 WWF Superstars, five of which depend on what console you use to rumble. Much like the <em>Soul Calibur</em> series features console-specific characters for today’s gamers, your roster in <em>Royal Rumble</em> was different if you were playing on a Genesis. If you were a Hulk Hogan fan, you wanted that version. If, like me, wanted to style and profile with Ric Flair, you went with the SNES version. &nbsp;Both versions featured the big WWF names of the time: Bret Hart, Shawn Michaels, Razor Ramon, Lex Luger (known at that time as The Narcissist), Bam Bam Bigelow, Crush, and the immortal Macho Man Randy Savage. The SNES-specific roster was filled out by Flair, Tatanka, sumo villain Yokozuna, Mr. Perfect, and the Million Dollar Man Ted DiBiase. The Genesis swaps those out for IRS (yes, a gimmick villain who works for the Internal Revenue Service), Rick Martel (The Model),&nbsp; a voodoo-themed guy named Papa Shango, and my personal favorite when I was a kid, Hacksaw Jim Duggan.</p>
<div style="width: 910px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5649697de4b0460e19c3ec6a/1447651709703//img.jpg" alt="The complete roster for both versions. Top row, left to right: Bret Hart, Crush, Hulk Hogan, IRS, Jim Duggan, Lex Luger (Narcissist). Second row: Mr. Perfect, Papa Shango, Randy Savage, Razor Ramon, Ric Flair (WOOOOOO), Rick Martel (The Model). Bottom: Shawn Michaels, Tatanka, Ted DiBiase, Undertaker, Yokozuna."/><p class="wp-caption-text">The complete roster for both versions. Top row, left to right: Bret Hart, Crush, Hulk Hogan, IRS, Jim Duggan, Lex Luger (Narcissist). Second row: Mr. Perfect, Papa Shango, Randy Savage, Razor Ramon, Ric Flair (WOOOOOO), Rick Martel (The Model). Bottom: Shawn Michaels, Tatanka, Ted DiBiase, Undertaker, Yokozuna.</p></div>
<p>Players can pick their favorite wrestlers and step into the squared circle with a friend or the CPU. Singles, tag teams, even three-man tag… you can do it all in exhibitions or tournaments, and the “brawl” game type allows you to duke it out with no referee and no holds barred! You can go for the belts that way, or you can select a grappler and go for the ultimate prize… winner of the Royal Rumble itself. The controls take a minute to figure out when you first sit down and plug this game in, but once you’ve got them, you’ve got them. Every wrestler has the same punches and kicks, and can run the ropes and “lock up” with an opponent using other buttons. There’s not a lot of complex combos or anything, which is nice if you like a break from other fighting games. Once you’ve locked up, pick a button and tap it as fast as you can to overpower your foe and hurl him to the mat with any of several moves. Wrestling fans will recognize the suplexes, body slams, and hip tosses they all know and love, and if these are used cleverly, you can even hurl the other guy out of the ring like a sack of potatoes. When you’re out there (or if you manage to conk out the ref for a minute), you can do some underhanded moves like choke your opponent or even thumb his eye. All participants in a match have “life bars” that represent how much damage and abuse they can handle before they’re all out of gas and the fight has left them. In “brawl” matches, the loser is the first one to lose all his meter, while all it does in refereed matches or the Rumble is make you tired and easier to pin or throw out. Finally, every wrestler has his own special move, just like the “real” thing! All of them are activated by pressing the R button (SNES) or the A+B buttons (Genesis, although if you had the 6 button pad you could press X). The moves require your foe to be beaten all the way down, or close to it, and each wrestler has to stand in a specific place or have things set up right to make it happen. For instance, Randy Savage’s famous elbow drop can only be done off the turnbuckle while your foe is prone nearby, and Ric Flair’s signature Figure Four requires you to press the button while standing at a prone opponent’s feet.</p>
<h2 class="text-align-center">Gallery</h2>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496a94e4b0ea880ba47897/1447651989295/3.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496a94e4b08143f9484ff9/1447651988907/champion.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496a94e4b0ea880ba47899/1447651989123/chokin%27.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496a94e4b0ea880ba4789b/1447651989150/flair.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496a94e4b0ac225dfffa80/1447651989225/rumble1.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496a94e4b0ea880ba4789d/1447651989068/rumblematch-genesis.jpg" /></p>
</div>
<p>The graphics for both versions are fairly good, although the SNES version looks slightly more polished. The sound effects are comical, involving a lot of grunts and moans of pain. They don’t vary from character to character. The music is comprised mainly of the wrestlers’ entrance themes; otherwise, there is no music while you sweat and bleed under the lights. There is only the monotone howling of the virtual crowd. I will say that while the SNES’s music will always sound goofy and “fluffy” to me, both versions do a good job of representing the actual pieces of music.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLB0xooEkKbSZm2WmkbEbgo7b3Efk7zG_N" frameborder="0" allowfullscreen></iframe></p>
<p>Odds are, you played this game (And maybe even liked it) even if you weren’t a fan of WWF or wrestling. I was a fan, and I loved it. I give <em>Royal Rumble</em> <strong>7 out of 10</strong>. It’s a fun, easy-to-learn game with very adjustable difficulty, and it offers a lot of choices and control to the player. It’s not a legend or a must-have title, but I often see it underrated by others who review retro games.</p>
<div style="width: 565px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56496c39e4b0ac225e000213/1447652410233//img.jpg" alt="Stay tuned, RetroManiacs! More action at the end of the month. "/><p class="wp-caption-text">Stay tuned, RetroManiacs! More action at the end of the month. </p></div>
<p id="yui_3_17_2_1_1447650992825_69511"></p>
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		<title>Streets of Rage (Sega, 1991)</title>
		<link>https://newretrowave.com/2015/11/07/streets-of-rage-sega-1991/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 07 Nov 2015 22:06:38 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[beat em up]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[cops]]></category>
		<category><![CDATA[crime]]></category>
		<category><![CDATA[martial arts]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[streets of rage]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/11/07/2015117streets-of-rage-sega-1991/</guid>

					<description><![CDATA[We’ve talked about a few beat em up games so far; some of them have been true-to-form classics, like Double Dragon or Golden Axe. Some of them have been departures from the norm, like River City Ransom. Readers keep asking me from time to time: [&#8230;]]]></description>
										<content:encoded><![CDATA[<div style="width: 568px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e719de4b0e5c70f69b251/1446932894633//img.png" alt="You asked for it, you got it!"/><p class="wp-caption-text">You asked for it, you got it!</p></div>
<p>We’ve talked about a few beat em up games so far; some of them have been true-to-form classics, like <em>Double Dragon</em> or <em>Golden Axe</em>. Some of them have been departures from the norm, like <em>River City Ransom</em>. Readers keep asking me from time to time: “Dude, when are you gonna write about <em>Streets of Rage </em>already?”</p>
<p>Well, RetroManiacs, I guess I‘ll go ahead and do it. After all, it’s well worth talking about.</p>
<p>Gaming History 101… Back in the early 90s, the Fourth Generation war was on. That is to say, Sega still produced consoles, and they’d produced a real gem in the form of the Genesis/Mega Drive. It was competing well with the Super NES, and part of that was because Sega had the oomph to spit out home-developed games just like Nintendo did. In 1991, when the war was at its hottest, Sega released <em>Streets of Rage</em>. It ended up being a home run; the title had two sequels and was also ported to Sega’s whole line (then) of platforms. &nbsp;While it is well-known that the Mega Drive/Genesis did not fare well domestically, <em>Streets of Rage</em> helped their console do well in the US market by being everything a beat em up should be: brutal, colorful, and exciting.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/MXjaCkPWpvU" frameborder="0" allowfullscreen></iframe></p>
<p id="yui_3_17_2_1_1446932713518_59831">No name is given in the manual for the city <em>Streets of Rage</em> is set in, but it is a corrupt and benighted city.&nbsp; The diabolical crime lord Mr. X has bought off or intimidated everyone, even the police. Well, except for three: &nbsp;Adam, Axel, and Blaze. The three cops do everything they can to fight within the system, but corrupt or terrified superiors block their way. The trio (who are also experts in their respective martial arts) end up quitting the force… but that doesn’t mean they’re done cleaning up the city. They’re going to put an end to Mr. X’s plague of crime, or die trying.</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e739ce4b0eadaa2ed901b/1446933404589//img.png" alt="In case you're curious, the "B" means they're bad at it. Really, you can beat the game with any or all of them, but my favorite is Adam. Once he gets there, he gets the job done quick."/><p class="wp-caption-text">In case you&#8217;re curious, the &#8220;B&#8221; means they&#8217;re bad at it. Really, you can beat the game with any or all of them, but my favorite is Adam. Once he gets there, he gets the job done quick.</p></div>
<p id="yui_3_17_2_1_1446932713518_54126">Players choose from among the three protagonists, and 2 players cannot choose the same one. Adam is a skilled and powerful boxer, but moves more slowly than the others. Blaze is agile and quick, but her strikes do less damage on average. Axel is the balanced one, and is usually a popular choice for new players. Gameplay resembles that of the game’s predecessor, <em>Golden Axe</em>, but only at the core level. Each character has a move routine, some up-close variants (throws, etc) and a jump attack. In addition, you can pick up knives, pipes, and other weapons your less scrupulous opponents drop as you pound your way across the streets. Each player also gets a token-based special attack. This token can be replenished by beating a level or gaining a life. What is the special attack, you ask?</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e735de4b0a5968b4abbd9/1446933342149//img.png" alt="Serve and protect. "/><p class="wp-caption-text">Serve and protect. </p></div>
<p id="yui_3_17_2_1_1446932713518_50410">That’s right. I’ll spare you the socio-political commentary.</p>
<p>The foes you face in Streets of Rage are trend setters. That is to say, every time this formula has been copied (and believe me, it has), the aesthetic of the enemy types has been loosely copied as well. The theme that ties them together could be described as “colorful.” Mr. X has really worked hard to make his gang of miscreants a diverse one. Most of the low-level baddies are easy to dispatch, but there are a few who know their stuff. You’ll want to use team tactics on them or just catch them quick; next to the bosses, the high-flying thugs are your worst threat.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e72a8e4b0030ce71b0b7c/1446933160535/alotgoingon.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e72a8e4b0ef24f55c1851/1446933161534/boss1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e72a8e4b0030ce71b0b7e/1446933161274/broken+bottle+to+the+gut.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e72a8e4b0ef24f55c1853/1446933160747/level+4.jpg" /></p>
</div>
<h3><em><strong>Plenty going on in Streets of Rage. Above, left to right: two of the Freddy ripoff bosses; the boomerang guy just before he gets crazy; giving a low-down punk a broken bottle in the gut; waiting to hit a line-drive at the wharf.</strong></em></h3>
<p>Oh, the bosses, though. Every stage except stage 7 has one. They are all hilarious. Some of them become recurring baddies later on, albeit in slightly weaker forms (to compensate for their greater numbers). It is worth noting that the bosses are all also HUGE. When I say HUGE, I mean easily twice the size of your character. Again, as with the trickier hoodlums, these guys usually take team tactics or quick pattern recognition to defeat. It helps to have another player, but it also helps to have a rough idea of how far a boss’s attacks will reach.</p>
<div style="width: 775px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e71ede4b0a1f30148c647/1446932974048//img.jpg" alt="The bosses. Immediate in-joke references can be seen, the most immediate being Freddy Krueger and the Ultimate Warrior (RIP). And yes, you eventually fight clones of yourselves."/><p class="wp-caption-text">The bosses. Immediate in-joke references can be seen, the most immediate being Freddy Krueger and the Ultimate Warrior (RIP). And yes, you eventually fight clones of yourselves.</p></div>
<p>All of this mayhem eventually culminates in a face-to-face with Mr. X himself. The game offers multiple endings, because no matter which character you play, Mr. X offers you a job. You know what’s even cooler? If there are 2 of you playing and one of you refuses, you have to fight to the death. If you do the right thing and unanimously refuse, it’s on. Mr. X doesn’t screw around with kung fu or boxing… he just pulls out a Tommy gun and starts spraying his own mansion with bullets in an attempt to do you in. All the while, more of his cronies file in to make mince meat of you. If you win this colossal battle, the good ending plays: the city is restored to order and peace.</p>
<p>   <iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/hX_TyCN8TYw" frameborder="0" allowfullscreen></iframe></p>
<p>The graphics are splendid, even for the Genesis. Just look at the game’s intro: a sweeping background shot as the story scrolls down, and then our pugilistic protagonists phase into view. All is color and light in this game; it is very late 80s/early 90s, complete with neon everywhere. The soundtrack fits nicely with this aesthetic too, written by the gifted Yuzo Koshiro. It features out-and-out dance music, complete with drums that were purposefully made to sound like the popular TR line of rhythm machines made by Roland. The soundtrack was modeled closely after then-contemporary hip-hop and R&amp;B music, which was enjoying a surge of popularity in the early 90s. The OST of all three games in the series has been released in CD format; these printings are rare and considered valuable by collectors.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/kfCw4tx5AME" frameborder="0" allowfullscreen></iframe></p>
<p><em>Streets of Rage</em> gave way to two sequels, both of which introduce new characters and new threats to the streets of the city. There is still a huge fan community even today in 2015, with <a target="_blank" href="http://www.soronline.net/main.htm"><em>Streets of Rage Online</em></a> carrying the banner far into the Information Age. <em>Streets of Rage</em> is one of those franchises that never became a <em>Sonic</em> or a <em>Mario</em>, but nonetheless left a lasting impression on a generation of gamers. I give it <strong>8 stars out of 10</strong>. It is an action-packed, exciting, and memorable title that stands as one of the Genesis system’s icons.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/563e7257e4b04b28f8d5042d/1446933079548//img.jpg" alt="Until next time... keep your dukes up!!!"/><p class="wp-caption-text">Until next time&#8230; keep your dukes up!!!</p></div>
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		<title>Splatterhouse 2 &#038; 3 (Namco, 1992/1993)</title>
		<link>https://newretrowave.com/2015/09/30/splatterhouse-2-3-namco-19921993/</link>
					<comments>https://newretrowave.com/2015/09/30/splatterhouse-2-3-namco-19921993/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 30 Sep 2015 20:07:29 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[splatterhouse 2]]></category>
		<category><![CDATA[splatterhouse 3]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/09/30/2015930splatterhouse-2-3-namco-19921993/</guid>

					<description><![CDATA[A whole month worth of shrieks and creaks is right around the corner, so I thought I’d kick September’s sorry ass out the door by reviewing two horrid (horridly awesome, that is) Genesis games at once. Way back when I started doing this for NRW, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4c55e4b0576305cb6154/1443646550171//img.jpg" alt=""/></p>
<p>A whole month worth of shrieks and creaks is right around the corner, so I thought I’d kick September’s sorry ass out the door by reviewing two horrid (horridly awesome, that is) Genesis games at once. Way back when I started doing this for NRW, I reviewed the arcade/TG-16 classic, <em>Splatterhouse</em>. &nbsp;While that title is a definite milestone in video game history (not to mention one of the best horror-themed games of its era), a lot of our readers will be far more familiar with its sequels. Both are fantastic in their own right, and it’s a valid argument that they even outperform their forebear in terms of playability and presentation.</p>
<p><em>Splatterhouse 2</em> and <em>Splatterhouse 3</em> are very different games, but both are very true to the original when it comes to theme. In <em>Splatterhouse 2</em>, rick is given a chance by the newly-rejuvenated Terror Mask to save Jennifer (whom he failed to save in the original game). He goes back to West Mansion to find it re-inhabited by all manner of gross monsters, and ultimately sinks the whole mess into the lake after saving his lady love.</p>
<div style="width: 1544px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4caae4b05e528fb6112b/1443646654048//img.jpg" alt="European box art for 2. Much more cartoony than the first one's promo art, but still suitably gruesome and chilling."/><p class="wp-caption-text">European box art for 2. Much more cartoony than the first one&#8217;s promo art, but still suitably gruesome and chilling.</p></div>
<p>The game plays very much like the first one, but with a lot more effort put into detail and dynamics. The stages are still mostly linear, and most of the original gameplay elements are present, but sometimes you get a neat surprise like level or weapon specific animations when you kill a monster. The graphics are also a bit more detailed, and the <a target="_blank" href="https://www.youtube.com/playlist?list=PLB0xooEkKbSYcx5ZA1zr2s22m4h847beC">music</a> (composed by Eiko Kaneda) follows suit. &nbsp;It was the first game in the franchise that I ever played, and I would liken its difficulty to that of the first game, but I would also call it more immediately approachable.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b0bd0d4f9f5a5f/1443646759148/s2-choppinupbabies.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b081f0a96c5bcd/1443646753921/s2-homerun.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b0bd0d4f9f5a61/1443646754145/s2-screen1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b0bd0d4f9f5a63/1443646753960/s2-screen2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d21e4b083d9c364b652/1443646754296/s2-screen3.gif" /></p>
</div>
<p>The third entry to the franchise really lets its hair down and stands out as its own title. <em>Splatterhouse 3</em> continues the tale of Rick and Jennifer, along with their son David. Never released in Europe, <em>Splatterhouse 3</em> was among the first Genesis titles to receive a rating by Sega’s own Video Game Council… and it understandably got an MA-13. In this one, Rick and his happy family have settled down in a nice mansion in Connecticut about five years after the last game’s events. Of course, that asshole mask comes back again, this time under the service of something called “The Evil One.” After Rick rescues both his wife and his son, he must defeat The Evil One and then finally rid himself of the mask after it reveals its true intentions.</p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4d4ee4b0e1d81b1ad0e6/1443646800823//img.jpg" alt="Magazine ad for 3. Rick is looking buff as hell, and he'll need all that muscle to cut through the monsters and save his family a third time."/><p class="wp-caption-text">Magazine ad for 3. Rick is looking buff as hell, and he&#8217;ll need all that muscle to cut through the monsters and save his family a third time.</p></div>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4dcfe4b0853a4ae7c2d1/1443646927325/s3-screen1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4dcfe4b05486deb15107/1443646927478/s3-screen2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4dcfe4b0853a4ae7c2d3/1443646928526/s3-screen3.png" /></p>
</div>
<p><em>Splatterhouse 3</em> takes the original play formula and cracks it open. Not only are the stages nonlinear, but the game plays much more like a beat em up in the vein of <em>Streets of Rage</em> or <em>Final Fight</em>, affording Rick a bit more up-and-down movement and a crude sort of move-set. Rick can also power-up the mask, saving spiritual energy until he mutates into a sort of Rick/Mask hybrid. This makes him much stronger, but doesn’t last terribly long. There is also a time clock, and how quickly you finish the levels (along with where you end up) can change the cut scenes and endings significantly. In other words, there are multiple endings, which lend significant replay value to the game. These cut scenes are visually impressive, as are the in-game graphics, and the <a target="_blank" href="https://www.youtube.com/playlist?list=PL57F7AA23DB19933F">music</a> is all right too. I will say that the audio falls short of <em>Splatterhouse 2</em>, however… but just barely. The sound effects are excellent, though, and go along with the new beat em up format of <em>Splatterhouse 3</em>.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4df7e4b0fa9b188c649d/1443646967981/cut1.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4df7e4b0bab049397f4c/1443646968494/cut2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4df8e4b0fa9b188c649f/1443646968198/cut3.png" /></p>
</div>
<p id="yui_3_17_2_1_1443646304291_63700">Both of these titles were unlockable as part of the 2010 Xbox 360 <em>Splatterhouse</em> remake, along with their granddaddy, the original game.&nbsp; Everything I’ve heard and read has led me to believe that the remake just didn’t resonate with fans, which is unfortunate… because the original three games are incredible. Together they form a saga of love, loss, horror, and ultimately, the triumph of good over unthinkable evil. Not to mention that it’s just fun to splatter some monsters once in a while.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/560c4e33e4b0e1d81b1ada2d/1443647028124//img.gif" alt="Things are gonna get gruesome as hell in my little corner of NRW this month, RetroMonsters. Stay tuned!!!"/><p class="wp-caption-text">Things are gonna get gruesome as hell in my little corner of NRW this month, RetroMonsters. Stay tuned!!!</p></div>
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		<title>Decap Attack (Vic Tokai/Sega, 1991)</title>
		<link>https://newretrowave.com/2015/09/17/decap-attack-vic-tokaisega-1991/</link>
					<comments>https://newretrowave.com/2015/09/17/decap-attack-vic-tokaisega-1991/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 17 Sep 2015 17:16:48 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[decap attack]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[vic tokai]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/09/17/2015917decap-attack-vic-tokaisega-1991/</guid>

					<description><![CDATA[Hey, RetroFiends! I can’t be the only one who’s pumped that Halloween is coming next month. I get excited about the impending fright-fest around mid-September every year, and since we’re also talking about Genesis games this month, today’s selection seemed all too appropriate. Decap Attack [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb000ce4b08e1a59a0406a/1442512909874//img.jpg" alt=""/></p>
<p>Hey, RetroFiends! I can’t be the only one who’s pumped that Halloween is coming next month. I get excited about the impending fright-fest around mid-September every year, and since we’re also talking about Genesis games this month, today’s selection seemed all too appropriate.</p>
<p><em>Decap Attack</em> has so much to love. While it got nowhere near the attention it deserved, it is still one of the best platform titles for the Genesis console, even though it is a recycled game engine. You see, in Japan, this game has completely different graphics, a different plot… you could say it wears a whole different skin. The Japanese game is based off an anime TV show called <em>Magical Hat</em>, which I have never heard of and honestly didn’t bust my ass reading about. In fact, we’re done talking about it. The licensing to release the game was never done in North America, and anime wasn’t hot here yet in 1990 anyway, so Vic Tokai and Sega made a plan. They revamped the entire game using the same programming code and released it to the Western world in October of 1991 as <em>Decap Attack</em>.</p>
<div style="width: 1171px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb002fe4b0f8794222a93e/1442512945556//img.jpg" alt="Magazine ad from late 1991. Note the attentive but lazy ad copy. Puns galore."/><p class="wp-caption-text">Magazine ad from late 1991. Note the attentive but lazy ad copy. Puns galore.</p></div>
<p>The plot of the game revolves around Chuck D Head, a living mummy created by the maniacal Dr. Frank N. Stein (I know).&nbsp; A horrible tyrant named Max D. Cap has risen from the Underworld and split apart the islands these fine folks live on, and it’s up to Chuck to send Max right back where he came from and save the day. Thankfully, Chuck is no spring chicken; <strong>he was built with a face in his chest,</strong> which he can fire out like a battering ram to beat on anything that gets in his way. If he’s lucky enough to find a “real” head to put on his shoulders during his adventure… well, things get even better.</p>
<div style="width: 970px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb0175e4b0f3b90302ee66/1442513271092//img.jpg" alt="This is what the islands look like when reassembled. They live on a big skeleton. Okay..."/><p class="wp-caption-text">This is what the islands look like when reassembled. They live on a big skeleton. Okay&#8230;</p></div>
<p id="yui_3_17_2_1_1442512067798_45268">As Chuck, you wander through seven “areas,” each consisting of three separate stages. Each area has a boss, the final one being Max D. Cap himself. Movement is a lot like you’d expect from a platformer, with a couple of little twists. Most notably, if you tap the jump button in midair after jumping, Chuck can do a little skippy-foot dance that makes him descend more slowly. If used cleverly, this can get you to a lot of places. There are also level-specific ways to move around; sometimes you can bounce off special walls to slowly move upward, and sometimes there are little bendy poles in the ground for you to jump on and then launch yourself from once you’ve built some momentum.&nbsp;</p>
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<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb006fe4b0df453d7d1a68/1442513008013/a+boss.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb006de4b08bcd43b161cb/1442513010994/screen1.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb006de4b08bcd43b161cd/1442513006062/screen2.gif" /></p>
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<p>Chuck must navigate this landscape while constantly under assault by Max’s cronies. These include goofy ducks, little ghosts, arrow-launching monsters, and other cartoonish (but very legitimate) threats. Some of the monsters are easy to avoid, but their sheer numbers will make up for their lack of prowess. Thankfully, there are little dog-headed statues everywhere, and they aren’t just for decoration. Most of them contain powerups of various kinds. Another neat thing about <em>Decap Attack</em> is the powerup menu. When you pick up a powerup, it doesn’t activate immediately; instead it goes into an inventory that you can access in a menu hosted by your friend Frank N. Stein. He and his assistant kindly explain what the various goodies do as you scroll through them, and you activate them right there. This allows you to conserve resources and even come up with some strategies… especially with boss fights. Another thing you’ll find is a skull. Chuck immediately plops this sucker between his spacious shoulders when he finds it, and it can be thrown kind of like a morbid boomerang in lieu of his regular face-launch. The skull has far greater range, but takes a moment to return to you, and can be lost if you are hit. you can also find coins, which give you chances at a bonus game after each area is completed.&nbsp;Lastly, you can find hearts to replenish your life meter. They look just like the ones on the life bar, in fact… not cartoon hearts, but beating, organic-looking ones.</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb00a1e4b08e1a59a0440f/1442513058378//img.jpg" alt="One of the best parts of the game. These gruesome dudes walk you through all the cool things you can drink to get a boost in a hostile world. They are basically drug dealers, but way nicer, and they don't insist out of paranoia that you stay and hang out for half an hour."/><p class="wp-caption-text">One of the best parts of the game. These gruesome dudes walk you through all the cool things you can drink to get a boost in a hostile world. They are basically drug dealers, but way nicer, and they don&#8217;t insist out of paranoia that you stay and hang out for half an hour.</p></div>
<p>The graphics are pretty cool, with a very Saturday-morning-cartoon feel to them. The sound effects are both humorous and well-polished, with my favorite being the sort of synthesizer-yell Chuck lets out when he’s hit. The music, composed by Fumito Tamayama and Hiroto Kanno, is among the best ever done for the Genesis system, period. My personal favorite is <a target="_blank" href="https://www.youtube.com/watch?v=596ajadtPQE">this track</a>, but the entire soundtrack is fantastic. It fits the game perfectly, with a good mix of silliness and horror-style minor key stuff. At times, it gets VERY rock &amp; roll, like the introduction sequence music, and all of it has a lot of backbone. The Genesis’s beautiful sound chips are put to good use.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL5FD0129A3890A5E0" frameborder="0" allowfullscreen></iframe></p>
<p><em>Decap Attack</em>’s Difficulty level is moderate but approachable. I remember playing it as a kid and being impressed at how far I could get, but still feeling challenged by the game as it progressed. I was sucked in visually and by the music, and it has remained one of the titles I think of first when I talk about the Sega Genesis system. I give it <strong>8 out of 10</strong> stars.</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55fb02d2e4b07c1d560ddbfd/1442513619240//img.jpg" alt="Stay tuned! More frights and delights to come!"/><p class="wp-caption-text">Stay tuned! More frights and delights to come!</p></div>
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		<title>Kid Chameleon (Sega, 1992)</title>
		<link>https://newretrowave.com/2015/09/05/kid-chameleon-sega-1992/</link>
					<comments>https://newretrowave.com/2015/09/05/kid-chameleon-sega-1992/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 05 Sep 2015 15:16:02 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[kid chameleon]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/09/05/201595kid-chameleon-sega-1992/</guid>

					<description><![CDATA[In 1992, I was 9. I was really into video games, I was really into sci-fi movies, and I knew who Nirvana was. Hell, I even had access to a copy of Nevermind (my sister’s). I thought I was a pretty cool little dude. I [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb0ffae4b019cad2059d51/1441468411730//img.gif" alt=""/></p>
<p>In 1992, I was 9. I was really into video games, I was really into sci-fi movies, and I knew who Nirvana was. Hell, I even had access to a copy of <em>Nevermind</em> (my sister’s). I thought I was a pretty cool little dude.</p>
<p>I was wrong. I didn’t know a damn thing about being cool. Not compared to this cat right here.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb1012e4b019cad2059d9b/1441468436007//img.png" alt="Are you... are you out here slingin'? Hold on, Kid Chameleon, let me get my wallet."/><p class="wp-caption-text">Are you&#8230; are you out here slingin&#8217;? Hold on, Kid Chameleon, let me get my wallet.</p></div>
<p>Released in May of 1992, <em>Kid Chameleon</em> was one of those games that didn’t get a huge ad campaign but nonetheless made its mark. Considered an iconic title for the Sega Genesis/Mega Drive, it is a challenging and action-packed game that has a lot of replay value. Sega produced a good number of platform-style games for the Genesis console, and most of them were at least playable, but <em>Kid Chameleon </em>easily outpaces most of them in terms of sheer awesome.</p>
<div style="width: 1183px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb1180e4b049db23dc3209/1441468803628//img.jpg" alt="I stand partially corrected. I did find this ad. I never saw it as a kid, though. The ad copy is kind of shaky... they just make him sound mentally ill. Hell, maybe he is. The best heroes are."/><p class="wp-caption-text">I stand partially corrected. I did find this ad. I never saw it as a kid, though. The ad copy is kind of shaky&#8230; they just make him sound mentally ill. Hell, maybe he is. The best heroes are.</p></div>
<p>In <em>Kid Chameleon</em>, you play the role of a gamer. I don’t mean just you, holding the controller; I mean that the main protagonist, Casey, is a super-cool video game whiz. A malevolent AI called Heady Metal (no, not a typo) has taken control of a virtual reality game called WildSide and is kidnapping everyone who can’t beat the game. So far, that’s been everyone. However, Heady Metal didn’t count on a kid in a Ramones jacket running some product through his hair and heading over to start the VR world’s biggest jailbreak. Casey’s so good, he’s got a nickname. Even back then, “gamers” were a thing, and they took themselves just as seriously as they do now. So really, there’s an element of self-insertion here for everyone who wishes the world would suddenly somehow need their awesome thumb skills.</p>
<div style="width: 351px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb12bde4b0365de5614e0f/1441469118656//img.png" alt="Every time I see this particular enemy, I can't help but laugh. Even Kid is looking at me like "I know, right?"  And then the man-lion cooks my ass with some bizarre homing projectile and I remember I'm playing Kid Chameleon."/><p class="wp-caption-text">Every time I see this particular enemy, I can&#8217;t help but laugh. Even Kid is looking at me like &#8220;I know, right?&#8221;  And then the man-lion cooks my ass with some bizarre homing projectile and I remember I&#8217;m playing Kid Chameleon.</p></div>
<p id="yui_3_17_2_1_1441468201730_53414">And thumb skills you will need! The difficulty curve of <em>Kid Chameleon</em> is gradual, but once you’ve made some headway you’ll know you’re in Big Kid Town. I think it also bears mentioning that the game has <strong>103 levels</strong>. Let me type that out: <strong>one hundred and three</strong>. Not all of these levels are on the main “path” to the end, but there’s no way in hell you’ll know where to go the first time without some kind of guide. While this lends a lot to the replay value of the game and adds a mild exploration element, it can be confusing and frustrating to players who didn’t expect it.&nbsp; There is also, as with so many platform games, a time clock. If this runs out you are doomed. Add in the monsters roaming around, the lava and spikes, and it’s not a pretty picture. On the upside, you do have a life counter (however tiny) that expands when you pick up a helmet.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb11fde4b044ff57885205/1441468926962//img.jpg" alt=""Oh, that little dragon guy doesn't look to b- OH SHIT FLYING SPIKES EVERYWHERE!""/><p class="wp-caption-text">&#8220;Oh, that little dragon guy doesn&#8217;t look to b- OH SHIT FLYING SPIKES EVERYWHERE!&#8221;</p></div>
<p>There are pickups that give you extra time, lives, and continues, but most of what you’ll find will be helmets and little crystals. The helmets each grant you a different set of abilities. Some of those are powered by the crystals, but your main one is usable at will. For instance, the samurai always has his sword, but he can use the crystals to fuel an attack that slows down enemies or spend even more of them to kill them outright by summoning a huge snake thing. Besides the samurai, there is a knight helmet that helps you scale walls, a rhino-type one that lets you plow through them, a winged helmet that lets you become a flying whirlwind, and numerous others. My personal favorites are the skull tank (whose gun shoots bouncing, laughing skulls of course) and a blatant Jason Voorhees rip-off who tosses around a seemingly infinite supply of hatchets.</p>
<div style="width: 310px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb1240e4b0365de5614c78/1441468993245//img.png" alt="The helmets. The lower middle one is actually kind of in vogue right now. I think I saw someone wearing that on a vaporwave album cover recently."/><p class="wp-caption-text">The helmets. The lower middle one is actually kind of in vogue right now. I think I saw someone wearing that on a vaporwave album cover recently.</p></div>
<p>To finish a level, you must reach either a flag or a teleport pad. The levels cycle through a set of themes, from caves and forests to cityscapes, beaches and even lava-filled chasms. The enemies are pretty generic and unexceptional, and usually their contribution to the challenge factor has more to do with HOW and WHERE they are placed. There are a couple foes who will give you real headaches; one of them is a big disembodied hand that will latch on to you and not let go easily. Another is a blackish pile of goo that will pop up out of nowhere to attack you. You will usually need the powers of a particular helmet, at least temporarily, to get through certain obstacles or areas. What immediately comes to mind is one of the early city-themed levels; it is necessary to keep the fly helmet for almost the whole thing, or you are trapped, because the fly’s size and wall-jump ability are the only way to move forward. There are other levels, like <a target="_blank" href="https://www.youtube.com/watch?v=NvkEEL6NIfY">this one</a>, where you are chased by a huge wall of death as everything else conspires to block your path however possible. When you hear that distinctive, intense background music, you know it&#8217;s time to run.</p>
<p>There are periodic mid-bosses before you reach the final one, and all of them are iterations of Heady Metal. Now, imagine if someone took Dhalsim from <a target="_blank" href="https://newretrowave.com/game-reviews/2015/3/11/street-fighter-ii-the-world-warrior-capcom-1991"><em>Street Fighter II</em></a>, detached his head, made it levitate,&nbsp;blew it up to about the size of a hot air balloon, and hit Ctrl+C and Ctrl+V like a maniac. That’s Heady Metal, and you’re going to fight him several times in several different environments. It’s not hard to beat Heady in most situations if you can get above him and exploit the game physics, and his offensive tactics are actually pretty slow. As far as bosses go, I feel like <em>Kid Chameleon</em> falls a little short on creativity.</p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb13a9e4b022a6a1e9cfa5/1441469360726//img.png" alt="yyyyyyyyyyup. This is it. THIS IS EVERY BOSS IN THE GAME."/><p class="wp-caption-text">yyyyyyyyyyup. This is it. THIS IS EVERY BOSS IN THE GAME.</p></div>
<p>The sound and music is typical of the Sega Genesis, high in quality and rich in depth. It’s also a very 90s score. Lots of 808-sounding drums, snappy bass, and back-hitched dance style hooks let you know that this game was made in 1992 and it’s proud of it! The graphics are pretty simple for most sprites, but the level backgrounds and interstitial screens are what really shine. It’s a great level of detail for 16 bit, and it’s a nice combination of cartoonish color and pulp-comic implied danger.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/sFAMM64I_bg" frameborder="0" allowfullscreen></iframe></p>
<p>I’d like to mention something before wrapping up this article:<strong> it was cruel of Sega to design a game without a save function and then put 103 non-linear levels in it.</strong> It was also cruel to name 32 of those levels “Elsewhere” and not explain it at all. If you took a conventional approach to the game, you may have become convinced at one point that it was just infinite. Like some jerk at Sega cooked this up to torment us. But damn if it wasn’t fun to turn on and play.</p>
<p><em>Kid Chameleon</em> gets six out of ten (6/10) stars from yours truly. It’s a great example of what the Genesis could do for platforming, and it’s a generally solid title, but the sheer length of the game and its anticlimactic boss setup leave me feeling a little flat on the true action.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55eb14f6e4b0cee52301ccda/1441469687118//img.png" alt="Stay tuned for more Genesis goodness this month, RetroManiacs!"/><p class="wp-caption-text">Stay tuned for more Genesis goodness this month, RetroManiacs!</p></div>
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