<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RPG &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<atom:link href="https://newretrowave.com/tag/rpg/feed/" rel="self" type="application/rss+xml" />
	<link>https://newretrowave.com</link>
	<description>Stay Retro</description>
	<lastBuildDate>Mon, 30 Nov 2020 18:00:26 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.5.7</generator>

<image>
	<url>https://newretrowave.com/wp-content/uploads/2018/02/cropped-10906530_846941002018082_8508920941385779369_n-1-32x32.jpg</url>
	<title>RPG &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<link>https://newretrowave.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Worlds of TSR: Dark Sun</title>
		<link>https://newretrowave.com/2020/11/30/worlds-of-tsr-dark-sun/</link>
					<comments>https://newretrowave.com/2020/11/30/worlds-of-tsr-dark-sun/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 17:47:40 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[campaign setting]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dark sun]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=31183</guid>

					<description><![CDATA[It has been making the rounds recently that Wizards of the Coast will be reviving “the classic campaign settings.” Best guesses have been: Spelljammer; Planescape; Dark Sun. Let&#8217;s talk about Dark Sun for a minute. I&#8217;ve been waiting for an excuse. Why not now? Athas, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It has been making the rounds recently that <a href="https://comicbook.com/gaming/news/dungeons-dragons-classic-campaign-setting-books-5e/" target="_blank" rel="noopener">Wizards of the Coast will be reviving “the classic campaign settings.”</a> Best guesses have been: Spelljammer; Planescape; Dark Sun.</p>
<p>Let&#8217;s talk about Dark Sun for a minute. I&#8217;ve been waiting for an excuse. Why not now?</p>
<p>Athas, the world of the Dark Sun D&amp;D setting, is neck-in-neck with Spelljammer (D&amp;D in SPACE, motherfuckers!) for the title of “Best Thing TSR Did Mostly Right.” <strong>X-Men meets Spartacus meets Mad Max meets Prince of Persia on bad acid.</strong> That&#8217;s the best way I can summarize the world of Athas in one colorful sentence.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-31185" src="https://newretrowave.com/wp-content/uploads/2020/11/athas-desert.jpg" alt="" width="474" height="582" srcset="https://newretrowave.com/wp-content/uploads/2020/11/athas-desert.jpg 474w, https://newretrowave.com/wp-content/uploads/2020/11/athas-desert-244x300.jpg 244w" sizes="(max-width: 474px) 100vw, 474px" /></p>
<p style="text-align: center"><em>The sun is dark red because the halflings had to use some of its energy to stop something called the Brown Tide a long time ago. Make a poop joke if you want, I&#8217;m not going to. Whatever went down, it fucked the halflings up bad, because they&#8217;re all basically cliff-dwelling cannibal murder hippies now. Not that most Athasian humanoids are any better in terms of cultural character.</em></p>
<p>&nbsp;</p>
<h3 style="text-align: center"><b>A Land Scorched by Arcane Magic</b></h3>
<p>The land is barren and dry, drained of vitality to fuel the potent magics of the Sorcerer Kings and others; arcane magic draws up on the life of the planet itself and must be rigorously metered if no fallout is desired. Those good-faith wizards are Preservers. They have a secret organization, the Veiled Alliance, that acts as a support network. This is mighty handy, considering most of the Sorcerer Kings order any unsanctioned wizard dead on sight. The city-states are ruled by the Sorcerer Kings, potent wielders of the other “type” of arcane power: defiling magic. Defilers draw upon the life of the planet with abandon, more concerned with power than with ethics. Everyone BUT the Sorcerer Kings kill defilers on sight&#8230; if they can.</p>
<p>&nbsp;</p>
<h3 style="text-align: center"><b>Cosmology and Religion</b></h3>
<p>“Doesn&#8217;t this shit hole have any gods?”</p>
<p>No. No it doesn&#8217;t.</p>
<p>People worship the elements, though, and that seems to work pretty well. There are priesthoods of water, air, earth, and fire, as well as composite elements like rain (rare on Athas), magma, silt, and sun. The elements have no real feelings about good or evil, law or chaos; even they, as proxy deities, value survival over all other concerns. All they desire is to be paid tribute and protected.</p>
<p>Templars are weird pseudo-priest administrators who carry out the Sorcerer Kings&#8217; will; these soldier-bureaucrats are granted spells by their patron as if that Sorcerer King were a god.</p>
<p>Oh, there are druids, too.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-31186" src="https://newretrowave.com/wp-content/uploads/2020/11/borys-the-dragon-by-brom.jpg" alt="" width="490" height="696" srcset="https://newretrowave.com/wp-content/uploads/2020/11/borys-the-dragon-by-brom.jpg 490w, https://newretrowave.com/wp-content/uploads/2020/11/borys-the-dragon-by-brom-211x300.jpg 211w" sizes="(max-width: 490px) 100vw, 490px" /></p>
<p style="text-align: center"><em>Pictured: The end result of a career as a sorcerer-king. Not as sweet as you think. Every bit of magic you use requires a ton of living things to fuel it, and you have to eat spheres of pure obsidian that are very difficult to swallow. Daddy&#8217;s medicine isn&#8217;t always fun. You just think it is because your children&#8217;s Motrin doesn&#8217;t do shit.</em></p>
<h3></h3>
<h3 style="text-align: center"><b>So What&#8217;s This I Hear About Psionics?</b></h3>
<p>Almost every living thing on Athas has some psionic (think psychic) capability. This includes (usually) every humanoid creature, including the players&#8217; characters. It also tends to include giant lizards, marauding monsters, and even cacti.</p>
<p>Yes, on the world of Athas, even a cactus can fuck with your mind.</p>
<p>Some creatures – namely sapient, humanoid creatures – can further refine this raw ability by studying The Way. In game terms, this is represented by the psionicist character class. Psionics, while similar in effect to magic at first glance, works on a totally different level; while magic calls upon some exterior source for its power, psionic manifestation draws upon the inner will of its user and the inherent power of the mind. Does a cactus have a mind? Shut up, this is fantasy. This is Professor Xavier shit.</p>
<h3></h3>
<h3 style="text-align: center"><b>Heavy Metal, or Lack Thereof</b></h3>
<p>One of the most viciously hardcore aspects of life in the world of Dark Sun is the scarcity of metals, especially the really useful ones you find in a standard fantasy setting, like iron/steel, copper, etc. Coins are ceramic, and even these can be split into “bits” for change. A silver coin represents a hefty sum to most people, and gold is nearly mythical to those below the status of nobility.</p>
<p>So what happens when two Athasians love each other very much and decide to murder one another? They use bone, stone, obsidian, or just wood. Metal equipment does exist, but if you&#8217;re carrying it around, odds are that you either 1) have power 2) stole that shit from someone who does (good luck staying alive). There are even a few setting-specific weapons, many of which originated from the arenas, that are specifically designed to be made of organic materials.</p>
<p>So if you&#8217;ve ever wanted to slay a man with the leg bone of a fictional herd animal, Athas is the place for you. Opportunities abound.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-31187" src="https://newretrowave.com/wp-content/uploads/2020/11/dark-sun.jpg" alt="" width="1024" height="768" srcset="https://newretrowave.com/wp-content/uploads/2020/11/dark-sun.jpg 1024w, https://newretrowave.com/wp-content/uploads/2020/11/dark-sun-300x225.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/11/dark-sun-768x576.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p style="text-align: center"><em>Forget Paul Stanley&#8217;s strutting ass. These guys are the kings of the night-time world.</em></p>
<h3></h3>
<h3 style="text-align: center"><b>Oppression, Fantasy Style</b></h3>
<p>In the city-states run by the sorcerer-kings, as well as plenty of places beyond, human life is pretty cheap. A human being (or elf or dwarf or half-giant or whatever) is worth less than his weight in water or iron. Far less. Not only can this mean wholesale death, it also manifests by way of an unfortunately bustling slavery racket that is as ubiquitous to Athas as the sand of the desert. In some of the original adventure modules for the setting, the players even begin as slaves building the mysterious ziggurat of King Kalak of Tyr. This may seem like the least rewarding scenario ever, but obviously players can fight to free themselves (and even kill King Kalak). Slaves are used for all the mundane and even unsavory things they have been in real world history, including as gladiators. No lines mark anyone exempt from slavery, and even a noble who fails to pay a debt or breaks a law may find him or herself in chains.</p>
<p>While this may at first seem like a dire and depressing backdrop for any D&amp;D campaign, it is actually meant to give the players something they can meaningfully strike blows against. The sorcerer kings themselves are monoliths of untouchable power. The world is blasted, and even with powerful magic, un-blasting it is kind of a pipe dream. But you can set people free from their bonds, thus inching the world of the Dark Sun a bit closer to what it should be.</p>
<p>This summary doesn&#8217;t do anywhere near full justice to the setting of Athas. If you&#8217;re interested in learning more, I recommend the Prism Pentad novels, as well as a copy of the Wanderer&#8217;s Journal booklet from the old box set (if you&#8217;re even minimally resourceful you can find this digitally, but it&#8217;s illegal for me to just share it). I just wanted to take advantage of the small bit of buzz and write about one of TSR&#8217;s greatest marks on the RPG industry. Athas is a unique world, a blend of inspirations and themes that captured the imagination of many roleplayers in the 1990s. If it is resurrected, it will likely be in a watered-down form not unlike they did for 4<sup>th</sup> Edition (god damn you, WotC!) and I accept that. I will always have the original, undiluted smack to cherish.</p>
<h3><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-31184" src="https://newretrowave.com/wp-content/uploads/2020/11/1606511882970.jpg" alt="" width="797" height="1177" srcset="https://newretrowave.com/wp-content/uploads/2020/11/1606511882970.jpg 797w, https://newretrowave.com/wp-content/uploads/2020/11/1606511882970-203x300.jpg 203w, https://newretrowave.com/wp-content/uploads/2020/11/1606511882970-768x1134.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/11/1606511882970-693x1024.jpg 693w" sizes="(max-width: 797px) 100vw, 797px" /></h3>
<h3 style="text-align: center"><em>Be careful out there in the wastes, and stay retro.</em></h3>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2020/11/30/worlds-of-tsr-dark-sun/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tabletop RPG Systems: An Overview (Part 1)</title>
		<link>https://newretrowave.com/2020/07/30/tabletop-rpg-systems-an-overview-part-1/</link>
					<comments>https://newretrowave.com/2020/07/30/tabletop-rpg-systems-an-overview-part-1/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 31 Jul 2020 02:38:28 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[iron heroes]]></category>
		<category><![CDATA[malhavoc press]]></category>
		<category><![CDATA[paizo]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[rules systems]]></category>
		<category><![CDATA[tabletop]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=30661</guid>

					<description><![CDATA[“Hey, do you still play D&#38;D?” I&#8217;ve heard this more often lately. A lot of my friends and acquaintances suddenly have a much more open-minded opinion about my hobby now that everyone&#8217;s been forced into bored desperation. But one thing I&#8217;ve never been is a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><em><strong>“Hey, do you still play D&amp;D?”</strong></em></p>
<p>I&#8217;ve heard this more often lately. A lot of my friends and acquaintances suddenly have a much more open-minded opinion about my hobby now that everyone&#8217;s been forced into bored desperation. But one thing I&#8217;ve never been is a gatekeeper. I&#8217;m always eager to discuss tabletop RPGs with anyone who displays curiosity about them.</p>
<p><em><strong>“Which system should I play?”</strong></em></p>
<p>Now, there&#8217;s the important question, and it deserves a well-thought-out answer. There isn&#8217;t just Dungeons &amp; Dragons. There are tons of popular systems on the market; some are genre-specific or cater to a preferred play style, and some are so amazingly simple or versatile that they can adapt to any story you and your friends want to play out. With tools like Roll20, Fantasy Grounds, etc., it is still totally feasible to play tabletop RPGs even if you and your crew don&#8217;t feel safe gathering in person yet. So, for those who have been thinking about it but haven&#8217;t gotten their feet wet yet, I&#8217;ve decided to run down the pros and cons of a few game systems worth your attention while you consider your options. This will be a multi-part series, and in this first part, I&#8217;m gonna bite into three of the rules sets I&#8217;ve been using in my two online gaming groups. Two of them are well-known, the third not so much. All three are a lot of fun and I encourage you to look into them beyond the scope of this article if you have interest in tabletop role playing.</p>
<p><em>Note: I have not provided hyperlinks to anywhere you can buy books, for two reasons. Firstly, reviewers shouldn&#8217;t do that without compensation from whoever they do that for, Secondly, if you&#8217;re actually interested in any of this, you&#8217;ll open a tab and do some Google searches. You&#8217;re grown. I may include hyperlinks to sites hosting Open Gaming License content (the parts of some game systems considered “fair use” or “public domain”) but, if and when you decide to buy the books, you do your own shopping and find a deal because this shit can be expensive.</em></p>
<p>&nbsp;</p>
<h1 style="text-align: center">5<sup>th</sup> Edition Dungeons &amp; Dragons (the current edition)</h1>
<h1 style="text-align: center">Wizards of the Coast</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30662" src="https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868.jpg" alt="" width="780" height="390" srcset="https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868.jpg 780w, https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868-300x150.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868-768x384.jpg 768w" sizes="(max-width: 780px) 100vw, 780px" /></p>
<p><a href="http://5e.d20srd.org/" target="_blank" rel="noopener">5<sup>th</sup> edition (5e) D&amp;D</a> is the culmination of decades&#8217; worth of development. This is the game that started a hobby. Luckily for you beginners, 5e is also both easy to learn and extremely popular among tabletop gamers of all experience levels.</p>
<p>The rules have been written with simplicity and inclusiveness in mind, and the rules set hasn&#8217;t been subject to quite as much uncontrolled growth as previous editions. Most of what WotC has been publishing for 5e has been campaign material and adventure modules – stuff meant to save Dungeon Masters work instead of more rules and expansions to keep track of (and worry about game balance because of). You still get to play with all the colorful different-shaped dice and the game still “feels” like D&amp;D to everyone, but the math is kept simple and the rules are just clear enough to allow for easy play. The vagueness can also be a drawback, but in a game like this, the DM will want a little leeway to make rulings on the fly. The action can be as deadly (or non-deadly) as the group&#8217;s taste dictates. What&#8217;s more, there is a bustling organized-play community (both online and at gaming shops, put on your mask and go, it&#8217;s worth it) that can help introduce new players to the game and aid in finding peer groups for more casual play. You don&#8217;t even need to invest in the books first. Try it before you spend anything. That&#8217;s one major roadblock for potential new players; the game can seem prohibitive when the MSRP for a book is about $50 USD (its one major drawback, and one that it shares with certain other systems).</p>
<p>5e is what I&#8217;d recommend as the “first taste” for people curious about the hobby. You&#8217;ll at least understand what&#8217;s going on after observing gameplay for a few minutes. It&#8217;s also easy to try out being Dungeon Master; 5e&#8217;s Dungeon Master Guide is actually a guide instead of just a collection of data, something that sadly cannot be said of that book in earlier editions of the game. “Approachable” is the keyword here. If you find yourself craving “crunchier” rules that allow for more customization, or just want a ton more to choose from on either side of the DM screen&#8230; cut your teeth on this first and then try something like Pathfinder. However, if you like the idea of a rule set whose fully intended purpose is to stay as far out of the story&#8217;s way as possible, 5e is a fantastic choice.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Pathfinder 1e</h1>
<h1 style="text-align: center">Paizo</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-30663 size-full" src="https://newretrowave.com/wp-content/uploads/2020/07/IMG_0480_e401affa-0891-4e24-9d3c-0d8b1532a978_620x.jpg" alt="" width="620" height="769" srcset="https://newretrowave.com/wp-content/uploads/2020/07/IMG_0480_e401affa-0891-4e24-9d3c-0d8b1532a978_620x.jpg 620w, https://newretrowave.com/wp-content/uploads/2020/07/IMG_0480_e401affa-0891-4e24-9d3c-0d8b1532a978_620x-242x300.jpg 242w" sizes="(max-width: 620px) 100vw, 620px" /></p>
<p><a href="https://www.d20pfsrd.com/" target="_blank" rel="noopener">Pathfinder,</a> easily the most option-rich (while still playable) tabletop system in the fantasy genre, is so customizable and adaptable that it&#8217;s not even that firmly glued to that genre if you don&#8217;t want it to be. Among what I&#8217;d call intermediate tabletop gamers – those who want more substance than 5e D&amp;D offers but who don&#8217;t want to get out their calculators to play fucking Battletech – Pathfinder 1e is the go-to system.</p>
<p>As a player, you can build just about anything with these rules if all of the splatbooks (books containing expanded or new rules) are allowed; witches, psychics, fist-fighting lizard people, half-elemental martial artists, even gunslingers or magical androids&#8230; and that&#8217;s just some of what I&#8217;ve seen and done. Pathfinder is based on the 3.5 edition of D&amp;D&#8217;s core rules, which were also very customization-friendly but needed a streamlining overhaul. That&#8217;s exactly what Paizo did.</p>
<p>For those new to Pathfinder, I offer this advice: if you have more experienced Pathfinder players in your play group, ask them for advice about building characters. While 5e D&amp;D makes it hard to come up with an unplayable character, making haphazard character-building choices in PF can lead to you not really enjoying yourself if the rest of the group has successfully put together “optimized” builds. This is a more involved and intricate system, but the math and mechanics are still easy to pick up and will still seem reasonable when you witness them in real time play.</p>
<p>PF 1e&#8217;s only other major drawback, which mostly affects those who are still getting used to it, was best described by one of my fellow players as “analysis paralysis.” This is also referred to as “embarrassment of wealth.” There are so many choices, options, races/classes, etc. that it can hang you up if you aren&#8217;t used to swimming through it on your own. Do not be overwhelmed; ask for advice. While PF takes a little time to warm up to, it is a lot of fun and lets players really open it up and take it out on the highway in terms of creativity once they&#8217;re familiar with it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Iron Heroes</h1>
<h1 style="text-align: center">Monte Cook/Malhavoc Press</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30664" src="https://newretrowave.com/wp-content/uploads/2020/07/WWP16154_500.jpg" alt="" width="500" height="676" srcset="https://newretrowave.com/wp-content/uploads/2020/07/WWP16154_500.jpg 500w, https://newretrowave.com/wp-content/uploads/2020/07/WWP16154_500-222x300.jpg 222w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>Another cleaned-up iteration of D&amp;D&#8217;s 3.5e rules, <a href="https://en.wikipedia.org/wiki/Iron_Heroes" target="_blank" rel="noopener">Iron Heroes</a> is designed for low-magic play with an emphasis on action-packed combat and a “sword and sorcery” feel reminiscent of pulp fantasy like the works of Fritz Lieber and Robert E Howard. In fact, I currently run a campaign using this rule set that is based heavily on Howard&#8217;s Conan stories, and this system is beautiful for that type of thing.</p>
<p>Combat is the focus of Iron Heroes, and every character class reflects its own general approach to murdering your foes. You can be clever, brutal, sneaky, versatile, you name it. The exception is the Thief class, which places far more emphasis on indirect problem solving (social manipulation, scheming, etc.) but still manages to hold its own in a fight. Magic-using characters are typically used as villains in campaigns using these rules, and almost never permitted as player characters.</p>
<p>Unlike many fantasy systems out there,armor doesn&#8217;t serve to negate a hit in combat. It instead helps mitigate damage taken. In exchange, characters&#8217; defensive capabilities are directly tied to a class-based bonus. I mean, take Conan for an example: the dude is rarely depicted wearing armor, and tends to stay alive and relatively unhurt due to his sheer rippling badass battle prowess. You are all warriors in Iron Heroes; it&#8217;s just that “warrior” is more broadly defined and allows for a a lot of different play styles. A token-based system allows for great deeds of martial heroism without magic, and a multi-tiered system of “feats” (custom ability trees meant to reflect different sets of tactics) enable characters to specialize or generalize while playing around with the elaborate-but-sensible combat rules. There is a lot that goes into Iron Heroes, but it is easy for players to unpack as they go and mostly fits in the one book (though a Player&#8217;s Companion is available with a few expanded options). Game Masters will find the last chapters of the book very enlightening, especially the guidelines for adapting material from other d20 System sources (3.5, etc.). My favorite thing about Iron Heroes is that you really only need the Core Rulebook and a touch of creativity to make a really fun world for your swordsmen, amazons, archers and ruffians to explore (and paint red with the blood of their foes).</p>
<p>If your group wants to capture that gritty, raw feel of things like the Conan Saga or even Game of Thrones, this system is worth looking into. It&#8217;s a great system if you try other fantasy stuff and you discover that you enjoy the feel of a trusty sword-arm over the sometimes overwhelming flash of spells and sorcery.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full" src="https://cdn.shopify.com/s/files/1/0284/8328/9220/products/The_Interested_Party_NRD0007_grande.jpg?v=1583252919" width="600" height="400" /></p>
<p><em><strong>In the next installment, we&#8217;ll examine a few systems that branch out from standard fantasy into other genres. You&#8217;ll likely get a video game-related article in the meantime. Everyone keep your heads up, stay sane and safe, and most importantly, stay retro.</strong></em></p>
<p style="text-align: center"><em>Special thanks to Jonah Skrove <a href="https://jonahskroveberuna.weebly.com/" target="_blank" rel="noopener">(whose own works deserves a look)</a>, Zach Copic, Ben Pearce, and Quentin Walker.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2020/07/30/tabletop-rpg-systems-an-overview-part-1/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tabletop Tower: Original Dungeons &#038; Dragons (Tactical Studies Rules, 1974) Part 1</title>
		<link>https://newretrowave.com/2020/01/18/tabletop-tower-original-dungeons-dragons-tactical-studies-rules-1974-part-1/</link>
					<comments>https://newretrowave.com/2020/01/18/tabletop-tower-original-dungeons-dragons-tactical-studies-rules-1974-part-1/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 18 Jan 2020 18:06:04 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1974]]></category>
		<category><![CDATA[book I]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[gary gygax]]></category>
		<category><![CDATA[men & magic]]></category>
		<category><![CDATA[OD&D]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[rulebook]]></category>
		<category><![CDATA[tabletop]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29105</guid>

					<description><![CDATA[OD&#38;D BOOK I: MEN &#38; MAGIC Games aren&#8217;t necessarily electronic or even mechanically complex. We talk a lot about classic video games here, but the tabletop gets sorely neglected, and I aim to correct that. A poll or two, along with the resurgence of board [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 style="text-align: center">OD&amp;D BOOK I: MEN &amp; MAGIC</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29107 size-large" src="https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-664x1024.jpg" alt="" width="664" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-664x1024.jpg 664w, https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-195x300.jpg 195w, https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-768x1184.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001.jpg 830w" sizes="(max-width: 664px) 100vw, 664px" /></p>
<p>Games aren&#8217;t necessarily electronic or even mechanically complex. We talk a lot about classic video games here, but the tabletop gets sorely neglected, and I aim to correct that. A poll or two, along with the resurgence of board games and the retro-hipness of D&amp;D placing it back in the nerd limelight, has led me to try something new for 2020. Yes, it&#8217;s an excuse to write about D&amp;D, but I will also discuss classic board games and other unplugged entertainment from the 80s and 90s. The focus will primarily be on products/topics from that era, although games that capture that same spirit or theme may be discussed regardless of when they were published.</p>
<p>For my first sojourn into this new analog realm, I will stick with a topic both comfortable and familiar to me: Dungeons &amp; Dragons. However, I won&#8217;t be writing about the game&#8217;s current (5<sup>th</sup>) edition or even my favorite (2<sup>nd</sup> edition “Advanced”). Today we&#8217;re going all the way back to the first official published version of the rules, which was derived from wargaming rules and printed in plain white booklets by E. Gary Gygax and Dave Arneson. The original wargame was called Chainmail, and was used by the Castle &amp; Crusade Society, a gaming group that included Gygax and Arneson. D&amp;D grew from the idea that a fantasy wargame could be scaled down to focus on one Fellowship-of-the-Ring-style group of adventurers, plumbing ancient “dungeons” for treasure while fighting to survive the creatures and traps within. Arneson had much more to do with the idea itself, having written a campaign for his Twin Cities gaming club. Gygax did his best to organize, structure, and fill in gaps. The “end result” is something that in 2020 would most likely be considered “trash” but at the time of its 1974 publishing was a brand new game&#8230; a brand new <strong>type</strong> of game. These paper booklets and the rules within planted a seed that grows to this day, despite ups and downs, Satanism scares, several changes in ownership, and the fact that it requires more effort than Madden or Netflix.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29114" src="https://newretrowave.com/wp-content/uploads/2020/01/lbb-1024x575.jpg" alt="" width="1024" height="575" /></p>
<p>A far cry from the modern product, the original form of D&amp;D is barely playable, but that doesn&#8217;t stop it from holding a place in many an old nerd&#8217;s heart. Original D&amp;D is uncompromising, unforgiving, and seemingly unfinished&#8230; but we will cover these original books in a series. <strong>First, let&#8217;s dive into Book I: Men and Magic!</strong></p>
<p>This booklet (allegedly) contains all the info and rules players need to create their heroes and play the game. The introduction starts off with Gygax almost sounding relieved that we&#8217;ve purchased the product, <em>half-admitting the rules aren&#8217;t finished and flattering us for buying the book in nearly the same breath.</em></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29106" src="https://newretrowave.com/wp-content/uploads/2020/01/bookintro-highlight.jpg" alt="" width="657" height="341" srcset="https://newretrowave.com/wp-content/uploads/2020/01/bookintro-highlight.jpg 657w, https://newretrowave.com/wp-content/uploads/2020/01/bookintro-highlight-300x156.jpg 300w" sizes="(max-width: 657px) 100vw, 657px" /></p>
<p>The book also contains some incredibly questionable art; it must be assumed that this was published on a pretty punk-rock budget. Even by that standard, some of this art is abysmal. All black &amp; white art is from the booklet.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29117" src="https://newretrowave.com/wp-content/uploads/2020/01/orc-art.jpg" alt="" width="459" height="374" srcset="https://newretrowave.com/wp-content/uploads/2020/01/orc-art.jpg 459w, https://newretrowave.com/wp-content/uploads/2020/01/orc-art-300x244.jpg 300w" sizes="(max-width: 459px) 100vw, 459px" /></p>
<h5 style="text-align: center"><em>ORC, BY BILLY, AGE 5</em></h5>
<p>The first section beyond the intro and description of the game itself details the basic options for player characters: which of the three classes (jobs) will you be; and will you be human, or some kind of squashy man, or even a little hey nonny nonny pointy ear man? Let&#8217;s break down the choices.</p>
<h3 style="text-align: center">FIGHTING-MAN</h3>
<p>This became “fighter” later when the people making this game decided that one day, theoretically, women could conceivably take interest in huddling around card tables in basements pretending to kill goblins. In most fiction, warriors are pretty badass; in OD&amp;D, a fighting-man is the career you choose when none of the others pan out. It&#8217;s not a terrible gig, and it&#8217;s obviously good for those new to RPGs since the class has only two main assets to track: how close you are to death and how well you&#8217;re familiarizing your enemies with it.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29112" src="https://newretrowave.com/wp-content/uploads/2020/01/header.jpg" alt="" width="400" height="400" srcset="https://newretrowave.com/wp-content/uploads/2020/01/header.jpg 400w, https://newretrowave.com/wp-content/uploads/2020/01/header-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2020/01/header-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/01/header-114x114.jpg 114w" sizes="(max-width: 400px) 100vw, 400px" /></p>
<h5 style="text-align: center"><em>Not from the booklet, instead from the cover of Dragon Magazine #109. Artist: Daniel Horne.</em></h5>
<p>PROS: You <i>can </i>end up with more hit points than other characters. You can use armor and weapons the other classes can&#8217;t, which seems badass until the exact moment the magic-user gets Fireball. You also have a slightly more favorable “to hit number” on the charts used in-game, so you&#8217;re a bit more handy at actually hurting your enemies with weapons. You level up quickly, requiring less experience points than Magic Users and Clerics, who actually have to learn new shit as they get stronger. Lastly, and yes this is built into early versions of the game: once you reach a certain level, you may build a stronghold and tax people as a baron. Sounds exciting if you like doing accounting with fake coins and roleplaying a cog in the miserable wheel of feudalism.</p>
<p>CONS: You can&#8217;t cast spells and you can use very few magical items that aren&#8217;t weapons/armor. Those hit dice can still roll low, and rules-as-written, you&#8217;re stuck with &#8217;em. Your starting gold will be mostly eaten up by whatever armor you buy and it will probably not be great to start with. You&#8217;re in the front. You&#8217;re the first to get hit, chomped, scorched, stabbed, and shredded. Eventually you are just a politician with a sword when the spellcasting classes start getting powerful.</p>
<h3 style="text-align: center">MAGIC-USER</h3>
<p>This is a wizard, but God forbid they just say that. At least “magic-user” is gender-neutral, but the other class (Cleric) uses magic too, so why name this one Magic User? I&#8217;ll tell you why: that&#8217;s just about all you can fucking do. At first level, you can do it once, with one spell you know, and no one&#8217;s likely to be impressed. Playing a MU in any early version of D&amp;D is a lot like trying to knuckle down and make it through med school or start your own small business. It&#8217;s an investment of time and an accepted risk in exchange for a great reward later. In this case, the reward is eventually becoming a legend who no one can fuck with because of all the sick spells you know, and the risk is being murdered by a kobold on your first trip outside because you have 2 hit points and can&#8217;t wear any armor.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29124" src="https://newretrowave.com/wp-content/uploads/2020/01/witches.jpg" alt="" width="555" height="359" srcset="https://newretrowave.com/wp-content/uploads/2020/01/witches.jpg 555w, https://newretrowave.com/wp-content/uploads/2020/01/witches-300x194.jpg 300w" sizes="(max-width: 555px) 100vw, 555px" /></p>
<p>PROS: If it&#8217;s magic, it&#8217;s entirely your shit. You can cast a number of different-powered spells per day based on your level, which starts out as one parlor trick at the start of your career and can end up with you doing some real reality-bending shit. It&#8217;s unlikely that you will be unable to use magic items you find, as most of them can be used by M-Us. At higher levels you can even manufacture magic items and research new spells. The idea here is “limitless possibilities.” M-U spells are versatile, and the more potent ones can kill small armies, make the dead walk, or transport you hundreds of miles in a single step.</p>
<p>CONS: Your possibilities at low levels are pretty fucking limited and you are only allowed to use a dagger to defend yourself. Once you&#8217;ve used your spells, it&#8217;s 8 hours of study and rest before you get them back. You level up really slowly, and up until you get to maybe 4th-5<sup>th</sup> level you&#8217;re mostly an unarmored, well-educated liability on any battlefield that doesn&#8217;t have something for you to hide behind. Your spells are written in a book and if something happens to that book it&#8217;s not like you can just order another one. You&#8217;re fucked. Your magic has two convenient holes in it: restoring hit points and removing status effects (poison, curses, etc). You not only can&#8217;t wear armor, but unless you&#8217;re an elf and take some serious glass-ceiling action on your career (See below), you never can.</p>
<h3 style="text-align: center">CLERIC</h3>
<p>This is the class that the one halfway-responsible and long-game-conscious player will choose, and then end up wiping everyone else&#8217;s asses for them while playing. Clerics are holy spellcasters, granted a sliver of their deity&#8217;s divine power as magic. They can wear armor and shields, but are only allowed the use of blunt weapons (not that bad of a handicap). Clerics can build strongholds like fighting-men can, they&#8217;re just doing it in the name of the church so their shit can be more expensive and they can “tax” more. I always knew it was a racket&#8230; The other players will see you as a medic and little else, but you&#8217;re the only one of the three classes with any healing magic, so you wanted this. With protective and detection spells on the cleric&#8217;s list too, it&#8217;s a versatile class that can form the core of the adventuring group&#8230; <strong>even if the fighter thinks he&#8217;s in charge, he&#8217;s fucking wrong. You routinely make blood stop coming out of everyone. You&#8217;re in charge.</strong></p>
<p>PROS: You get the magic that&#8217;s better at keeping motherfuckers alive on your team, and while your spell list is narrower than the M-U&#8217;s, who gives a shit? Healing, protection spells, purification&#8230; you&#8217;re the one who&#8217;s making sure bad shit doesn&#8217;t happen, or if it does, making sure it&#8217;s not worse. You can fight reasonably well and don&#8217;t have to waddle around in a bathrobe wielding a switchblade like the M-U. Not only do you get spells, but you can also say a big loud magical “fuck you” to the undead when you encounter them; this is pass-or-fail but can either drive the undead away or just nuke them in-place, depending on your power and theirs. Despite being possibly the safest character class to play in every other way, you also level faster than both the others. And that thing you can do to undead? Theoretically there&#8217;s no limit to how many times a day you can try it, it just might not work and you can only try it once per encounter.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29118" src="https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-719x1024.jpg" alt="" width="719" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-719x1024.jpg 719w, https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-211x300.jpg 211w, https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-768x1093.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow.jpg 899w" sizes="(max-width: 719px) 100vw, 719px" /></p>
<h5 style="text-align: center"><em>Again, from a later edition. One of my favorite illos in any RPG book. There&#8217;s a lot going on here. Artist: Doug Chaffee.</em></h5>
<p>CONS: Your spells suck at offense, but that&#8217;s why you have a big mace. Blunt only does put a pretty hard limit on your ranged weapon options. Depending on how roleplaying-heavy the group or campaign is, you may have restrictions or requirements on your character&#8217;s behavior because your character is accountable to a godlike otherworldly being who lends them magic. That&#8217;s not just a high-five. You&#8217;re expected to further that god&#8217;s agenda using your borrowed power, and too many fuck-ups can result in you losing all magic and looking very foolish.</p>
<p>Don&#8217;t expect to find all the info in one place, or even in the same general area of the book. The classes are <i>briefly described </i>in this section. The experience point tables are after the equipment section, the charts to roll attacks and saving throws are in their own section, and the spell progression stuff is after that. <i>With minimal forethought and planning, all of that shit could have been in one section. </i>But hey, I didn&#8217;t invent the game. I&#8217;ve just spent 20+ years referencing chart after chart in the books. You get used to it. Just like you get used to psoriasis or a neighbor&#8217;s constantly barking dog.</p>
<h3 style="text-align: center">ELVES, DWARVES, HALFLINGS</h3>
<p>Unless you get squirrely and speak up, it&#8217;s assumed your character is human. Some Dungeon Masters (referred to in early literature simply as “referees”) didn&#8217;t even allow nonhumans. I personally fail to see the point, since all three nonhuman options put severe limits on your maximum class level in exchange for some neat-but-not-game-shaking racial perks. One notable exception is the elf, who can be both a fighting-man and an M-U and can wear magical armor while casting spells. Dwarves and Halflings (which are supposed to be off-brand hobbits) both get marginalized: They both may only be fighters (of max 6<sup>th</sup> and 4<sup>th</sup> level, respectively). Both, however, get to resist magic etc. as if they were higher level. Playing a dwarf can be good in a big group for their ability to notice traps and secrets underground (this was before thieves were a class, and I&#8217;m not sure how they left them out for as long as they did), but there&#8217;s almost no point in playing a halfling for four levels just for the better magic defense and the small bonus with missile weapons.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29110" src="https://newretrowave.com/wp-content/uploads/2020/01/dwarf-yeah-right.jpg" alt="" width="506" height="591" srcset="https://newretrowave.com/wp-content/uploads/2020/01/dwarf-yeah-right.jpg 506w, https://newretrowave.com/wp-content/uploads/2020/01/dwarf-yeah-right-257x300.jpg 257w" sizes="(max-width: 506px) 100vw, 506px" /></p>
<h5 style="text-align: center"><em>Real long-legged, Mr. Dwarf. Also, is that tree way in the background, is it in the foreground and tiny, or is this actually the biggest fucking dwarf on record?</em></h5>
<p>Side point here. I began playing this game in 2<sup>nd</sup> Edition and never understood the idea in early rule sets of nonhumans being limited in their class advancement. No perks to being a human except that there&#8217;s no limit on your advancement. Point fucking one, who plays long enough per campaign for that to bear out? No one I know. Point two, if fantasy lit is to be trusted or even lent credence, these fantasy elves and dwarves have lifespans that make us look like gerbils in comparison? I think 3.5 edition D&amp;D is mostly poison to the hobby, but at least it made the races both more egalitarian and more of an interesting choice.</p>
<h3 style="text-align: center">ALIGNMENT</h3>
<p>Gygax kept it simple as fuck back in the day: Law and Chaos. Law doesn&#8217;t mean just law; it means order, harmony, peace, and ostensibly, goodness. Chaos means not giving a fuck, and that usually extends to morality. There are, of course, nuances and shades of grey within, but you&#8217;re not playing this game to write a goddamn dissertation on Immanuel Kant or worry whether you murdered that giant centipede in good faith. Move along.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29109" src="https://newretrowave.com/wp-content/uploads/2020/01/dont-encourage-them-gary.jpg" alt="" width="665" height="126" srcset="https://newretrowave.com/wp-content/uploads/2020/01/dont-encourage-them-gary.jpg 665w, https://newretrowave.com/wp-content/uploads/2020/01/dont-encourage-them-gary-300x57.jpg 300w" sizes="(max-width: 665px) 100vw, 665px" /></p>
<h5 style="text-align: center"><em>Any later-edition player or DM is recoiling like a vampire in sunlight just reading this. This is such a bad idea. A poor idea. Piss-poor, even.</em></h5>
<h3 style="text-align: center">ABILITY SCORES</h3>
<p>Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. You generate these by rolling three six-sided dice and recording the scores (3-18) for each ability in order. Yes, in order. Nicer Dungeon Masters let you arrange the scores. Strength has no real hard-and-fast mechanical benefit; in fact, it looks like only Dexterity, Constitution, and Charisma have well-defined game effects outside of affecting earned experience (for some fucking reason a stronger fighter learns better, and I&#8217;m sure that makes sense to someone). This section needed (And got, in later editions) extensive work.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29121" src="https://newretrowave.com/wp-content/uploads/2020/01/witch-amazon.jpg" alt="" width="660" height="508" srcset="https://newretrowave.com/wp-content/uploads/2020/01/witch-amazon.jpg 660w, https://newretrowave.com/wp-content/uploads/2020/01/witch-amazon-300x231.jpg 300w" sizes="(max-width: 660px) 100vw, 660px" /></p>
<h5 style="text-align: center"><em>Why, yes, two lonely men produced this literature in a basement. How could you tell?</em></h5>
<h3 style="text-align: center">EQUIPMENT</h3>
<p>This, sadly, is perhaps the most organized section of the book, and you still have to flip around several tables to get what you need. Starting gold is rolled randomly (three six-sided dice, times ten, for starting money) for each character, so just like in real life, you can suck at being a hero mostly because you can&#8217;t afford it. Damage values for weapons are not given because you&#8217;re supposed to also have the CHAINMAIL rules handy.</p>
<h3 style="text-align: center">THE REST OF THE BOOK</h3>
<p>All the actual “meat” of the info for classes is in this last chunk. So are some vague but seemingly adequate rules fleshing out magical research, as well as the descriptions of the spells for both classes. The descriptions are short &#8211; vague enough to allow for long game-stalling debates, but concise enough to let you know quickly what the spell actually does and the effects it has – and the information is packed densely. This was likely a necessity.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29108" src="https://newretrowave.com/wp-content/uploads/2020/01/deathspell.jpg" alt="" width="665" height="74" srcset="https://newretrowave.com/wp-content/uploads/2020/01/deathspell.jpg 665w, https://newretrowave.com/wp-content/uploads/2020/01/deathspell-300x33.jpg 300w" sizes="(max-width: 665px) 100vw, 665px" /></p>
<h5 style="text-align: center"><em>For reference, assume &#8220;fewer than seven hit dice&#8221; to mean &#8220;anything that doesn&#8217;t deserve its own theme music.&#8221; Also for reference, 1 inch equaled about 10 in-game square feet. Sixty square feet of &#8220;fuck you, this combat&#8217;s over.&#8221;</em></h5>
<p>&nbsp;</p>
<h3 style="text-align: center">SAMPLE CHARACTER: TOM SELLECK, JR. THE FIGHTING-MAN</h3>
<p>We&#8217;re going to make a first-level player character from scratch! I&#8217;ll be using Notepad for my character sheet since there&#8217;s no need for a fancy one, and I&#8217;ll be using <a href="https://app.roll20.net/" target="_blank" rel="noopener">Roll20</a> to roll dice so I can show you.</p>
<p>First, let&#8217;s go old school rules-as-written and roll these suckers in order:</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29120" src="https://newretrowave.com/wp-content/uploads/2020/01/stats.jpg" alt="" width="268" height="123" /></p>
<p>Well, fuck. Seeing as a score of 9-12 is the equivalent of “average,” it&#8217;s safe to say our character isn&#8217;t meant for academic or social greatness. Looks like we&#8217;re infantry material whether we like it or not. Let&#8217;s name this guy Tom Selleck, Jr. and assume he&#8217;s going to be a fightin&#8217; man. Seeing as the in-game effects of my stats are technically fuck-all, we&#8217;ll use them for an idea of the guy&#8217;s personality. Clearly a dimwit with no common sense and problems making friends, Tom has relied on his average physical fitness and his utter absence of self-awareness to make it in the world prior to becoming an adventurer. How he made enough money to buy gear is beyond me, but let&#8217;s roll:</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29115" src="https://newretrowave.com/wp-content/uploads/2020/01/money.jpg" alt="" width="206" height="112" /></p>
<p>Well, at least that seems appropriate. Tom&#8217;s gonna have shit gear, like the diaper-clown future corpse he is. Speaking of, how easy is he to kill? Let&#8217;s roll that six-sided die, because you roll even your first one in OD&amp;D&#8230; but don&#8217;t worry, we get an extra hit point because we&#8217;re a fighting-man!</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29113" src="https://newretrowave.com/wp-content/uploads/2020/01/hitpoints.jpg" alt="" width="247" height="111" /></p>
<p>Three hit points between ol&#8217; Tom Jr. and the icy black forever-nothing. Just how he likes it, because he&#8217;s too fucking stupid to know death is permanent. He thinks all the people he murders are sleeping. He&#8217;s gone with that internal narrative since age five. Hey, like it says in the good book: live by the sword, die by the sword in one hit at first level. With that 50 ducats, let&#8217;s get our boy <strong>some leather armor (15), a shield (10), a battle axe (7), two daggers (6, 3 each), a backpack (5), a week&#8217;s standard rations (5), 50&#8242; of rope (1), 6 torches (1),</strong> and we are broke.</p>
<p>And since we don&#8217;t have extra shit to worry about (or anything to drink out of since I didn&#8217;t buy a waterskin), here&#8217;s our sheet. Our hero&#8217;s all ready to march bravely forth and be slain by a common house cat in one hit.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29119" src="https://newretrowave.com/wp-content/uploads/2020/01/sheet.jpg" alt="" width="803" height="852" srcset="https://newretrowave.com/wp-content/uploads/2020/01/sheet.jpg 803w, https://newretrowave.com/wp-content/uploads/2020/01/sheet-283x300.jpg 283w, https://newretrowave.com/wp-content/uploads/2020/01/sheet-768x815.jpg 768w" sizes="(max-width: 803px) 100vw, 803px" /></p>
<p>Tune in for the second part, when we look at the other two booklets, one of which contains monsters. We&#8217;ll even have Tom fight something (and probably die). I hope this provides an interesting change of pace, folks&#8230; and be sure to send me hate mail if it doesn&#8217;t! Stay Retro!</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29111" src="https://newretrowave.com/wp-content/uploads/2020/01/footer.jpg" alt="" width="845" height="194" srcset="https://newretrowave.com/wp-content/uploads/2020/01/footer.jpg 845w, https://newretrowave.com/wp-content/uploads/2020/01/footer-300x69.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/01/footer-768x176.jpg 768w" sizes="(max-width: 845px) 100vw, 845px" /></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2020/01/18/tabletop-tower-original-dungeons-dragons-tactical-studies-rules-1974-part-1/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Cyberpunk RED is coming and it sounds glorious</title>
		<link>https://newretrowave.com/2019/06/28/cyberpunk-red-is-coming-and-it-sounds-glorious/</link>
					<comments>https://newretrowave.com/2019/06/28/cyberpunk-red-is-coming-and-it-sounds-glorious/#respond</comments>
		
		<dc:creator><![CDATA[Sam HaiNe]]></dc:creator>
		<pubDate>Sat, 29 Jun 2019 02:41:35 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[cyberpunk 2020]]></category>
		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[cyberpunk red]]></category>
		<category><![CDATA[cyberunk]]></category>
		<category><![CDATA[Hainesville]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sam Haine]]></category>
		<category><![CDATA[SamHaine]]></category>
		<category><![CDATA[table top gaming]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27394</guid>

					<description><![CDATA[The highly anticipated prequel to the massive CYBERPUNK 2077 is closer to being yours than you think. R. Talsorian Games has recently released artwork from the Cyberpunk Red jumpstart kit that will be available in physical form at Gen Con on August 1, 2o19. Publisher [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The highly anticipated prequel to the massive CYBERPUNK 2077 is closer to being yours than you think.</p>
<p><span class="e-image__meta"><cite>R. Talsorian Games</cite></span> has recently released artwork from the Cyberpunk Red jumpstart kit that will be available in physical form at Gen Con on August 1, 2o19.</p>
<blockquote><p>Publisher R. Talsorian Games released the starter kit’s official box art today, along with the first images of the custom dice that will be bundled inside. At this year’s E3, creator Mike Pondsmith revealed that he’s been spending a lot of time <a href="https://www.polygon.com/e3/2019/6/17/18681819/cyberpunk-2077-demo-impressions-e3-2019">unifying the timelines of the original tabletop game and the upcoming video game from CD Projekt Red</a>. That means the <em>Jumpstart Kit </em>will be the first official peek at the franchise’s updated lore.</p>
<ul>
<li>https://www.polygon.com/2019/6/24/18715900/cyberpunk-2077-prequel-red-tabletop-rpg-game-price-release-date</li>
</ul>
</blockquote>
<p><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-27397" src="https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk2-300x200.jpg" alt="" width="300" height="200" srcset="https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk2-300x200.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk2-768x512.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk2-1024x683.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk2-128x86.jpg 128w, https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk2.jpg 1200w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>The kickstart kit will include a lore book, adventure scenario, news clippings and pre-generated character templates, maps and of course DICE. The digital version will also be available at <a href="http://drivethrurpg.com/">DriveThruRPG.com</a>. Physical copies will go on sale at a later date through the <a href="https://talsorianstore.com/">R. Talsorian online store</a>.<br />
The actual CYBERPUNK RED game will go on sale later in the year, I assume around the time that the Cyberpunk 2077 video game is released across all platforms.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-27398" src="https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk3-300x193.jpg" alt="" width="300" height="193" srcset="https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk3-300x193.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/06/cyberpunk3.jpg 650w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-27399" src="https://newretrowave.com/wp-content/uploads/2019/06/cyberunk4-300x132.jpg" alt="" width="300" height="132" srcset="https://newretrowave.com/wp-content/uploads/2019/06/cyberunk4-300x132.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/06/cyberunk4.jpg 580w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>THIS IS GREAT news for a lot of us that would like to get back into table-top gaming again and for those others that have been waiting for a continuation to the Cyberpunk world of NIGHT CITY. The original <i><b>Cyberpunk 2020</b></i>, is a <a title="Cyberpunk" href="https://en.wikipedia.org/wiki/Cyberpunk">cyberpunk</a> <a title="Role-playing game" href="https://en.wikipedia.org/wiki/Role-playing_game">role-playing game</a> written by <a title="Mike Pondsmith" href="https://en.wikipedia.org/wiki/Mike_Pondsmith">Mike Pondsmith</a> and published by <a title="R. Talsorian Games" href="https://en.wikipedia.org/wiki/R._Talsorian_Games">R. Talsorian Games</a> in 1988. Much like Dungeons &amp; Dragons where a group of players role play actions within the set scenario written by a DM or dungeon master/ story teller. The player can choose between classes and skills when inventing their own character and develop said character with every game session. I was one of those kids that played the game back in the year 1999 and I&#8217;ve yearned to get back into the habit.</p>
<p>Table-top games are a good source of creative exercise and I&#8217;m sure like myself many writers and creators have similar stories of inspiration and development in their craft from playing games like Cyberpunk. I can&#8217;t wait.</p>
<p>Cyberpunk Red will be available later this year and Cyberpunk 2077 will launch on April 16, 2020 from CD Projeck Red.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2019/06/28/cyberpunk-red-is-coming-and-it-sounds-glorious/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>NESummer Reviews (2/2)</title>
		<link>https://newretrowave.com/2019/05/31/nesummer-reviews-2-2/</link>
					<comments>https://newretrowave.com/2019/05/31/nesummer-reviews-2-2/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 31 May 2019 11:14:22 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[airwolf]]></category>
		<category><![CDATA[beam software]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[helicopter]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[kyugo]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesummer]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pizza pop]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[willow]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27181</guid>

					<description><![CDATA[I need a shovel for all these cartridges. No, a backhoe. We&#8217;re taking another, longer, more loving look at the NES game library this month, and there&#8217;s so much to love. Even the cheese. From the top-notch classics to the knockoff nostalgia, everyone&#8217;s got a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I need a shovel for all these cartridges. No, a backhoe.</p>
<p>We&#8217;re taking another, longer, more loving look at the NES game library this month, and there&#8217;s so much to love. Even the cheese. From the top-notch classics to the knockoff nostalgia, everyone&#8217;s got a favorite NES game. If this system didn&#8217;t form some small part of your childhood entertainment time, then I&#8217;m not sure where (or when) you lived and still ended up on NRW. Like, how do you know any of the other shit we talk about here? Welcome to the future, man. <strong>Hit Play.</strong></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Pizza Pop!</h1>
<h1 style="text-align: center">Ark System Works, 1992</h1>
<div id="attachment_27192" style="width: 771px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27192" class=" wp-image-27192" src="https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder.png" alt="There is nothing more empty and bleak than the vacant look of defeat on Dracula's face right here. And no, Pizza Boy's got no fucking clue. It's a tragedy on wheels." width="761" height="405" srcset="https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder.png 410w, https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder-300x160.png 300w" sizes="(max-width: 761px) 100vw, 761px" /><p id="caption-attachment-27192" class="wp-caption-text"><em><strong>There is nothing more empty and bleak than the vacant look of defeat on Dracula&#8217;s face right here. And no, Pizza Boy&#8217;s got no fucking clue. It&#8217;s a tragedy on wheels.</strong></em></p></div>
<p>Jaleco couldn&#8217;t publish a game to save their asses in the 90s. The company was well-established in the gaming industry – Bases Loaded and City Connection were notable Jaleco titles – but somehow the firm just didn&#8217;t gain much traction on the NES. Pizza Pop is a Jaleco game for the NES; I hesitate to offer it too much of its own distinction beyond that, simply because it&#8217;s so goddamned boring. Let&#8217;s be real: this is fifty other platformers, Jaleco. This is just the amalgam of every stiffly generic and circus-hued hop and jump game that has passed through the NES&#8217;s mouth, and you&#8217;ve distilled it into this dry litter for me to ruminate over.</p>
<p>It&#8217;s not even that it doesn&#8217;t play well. It plays okay, actually. It&#8217;s just&#8230; stale. I get the distinct vapour, ever so fragrant and hopeless, of the dying video rental shop. Drywall. Silence. Dust. Another set of bones bleached in the sun. It&#8217;s a decent game on its own merit&#8230; just a decent game that should have come out 3-4 years earlier.</p>
<p>The plot says you want to buy an engagement ring for <a href="https://newretrowave.com/wp-content/uploads/2019/05/galpal.png" target="_blank" rel="noopener">your girlfriend.</a> That&#8217;s the whole reason we&#8217;re here. That&#8217;s why you&#8217;re out hassling Dracula, getting murdered on construction sites. Some hipster asshole is also running around in clothes just like yours, making a mess for you and generally making your job a living hell.</p>
<div id="attachment_27193" style="width: 818px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27193" class="wp-image-27193 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/pizzapop.png" alt="See, that's what I mean. It's like they both know this has been done ten thousand upon ten thousand times before. This tale has been writ long across stardust and primordial mud. Give it up already." width="808" height="732" srcset="https://newretrowave.com/wp-content/uploads/2019/05/pizzapop.png 808w, https://newretrowave.com/wp-content/uploads/2019/05/pizzapop-300x272.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/pizzapop-768x696.png 768w" sizes="(max-width: 808px) 100vw, 808px" /><p id="caption-attachment-27193" class="wp-caption-text"><em><strong>See, that&#8217;s what I mean. It&#8217;s like they both know this has been done ten thousand upon ten thousand times before. This tale has been writ long across stardust and primordial mud. Give it up already.</strong></em></p></div>
<p>I feel more than a little fucking weird playing a game where the main character is doing a cartoon version of a job several of my friends have. It just makes me empathize with them even more. The tips are shitty, and it&#8217;s even worse in real life because you can&#8217;t leap the equivalent of thirty feet in the air. KILL EVERY BAD GUY EVER BY JUMPING ON THEIR FUCKING HEAD. You also get some kind of pizza-baking paddle or something as a weapon, but there&#8217;s no point. Just jump on everything like Mario. The graphics are of uniformly low but inoffensive quality. I would feed this game to a dog but I wouldn&#8217;t eat it myself. The sound is nothing to write home about, unless you want to write a long fucking essay on questionable music loops. There is a jet-ski part near the end that I have to admit is pretty fun, but that&#8217;s like saying you like the part during the root canal where they rinse the blood out of your mouth. Pizza Pop is not memorable, nor is it forgettable. It hangs, low fruit in a busy orchard, quiet among giants. This exercise in smallness gets 4 out of 10 because there is some small merit within it; while it&#8217;s a mediocre platform game, at least it isn&#8217;t an objectively shitty platform game.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Airwolf</h1>
<h1 style="text-align: center">Kyugo/Beam Software, 1988</h1>
<p>&nbsp;</p>
<p>The PG, on-paper objective of this game is to rescue some dumb hostages or some shit. Something cheery, positive, official. We all know why Airwolf appealed to us as youthful consumers. Nine times out of ten, when you looked at the TV and Airwolf was on,<em> what was Airwolf doing</em>?</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-27196" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-copter.gif" alt="" width="480" height="342" /></p>
<h3 style="text-align: center"><strong>That&#8217;s right. Airwolf was tearing shit up.</strong></h3>
<p>And so we have this, <a href="https://www.youtube.com/watch?v=iuAaKcyeOZk" target="_blank" rel="noopener">a less-than-terrible NES version of a decent-to-OK arcade title, based off a TV show.</a> You do a fair amount of tearin&#8217; shit up, but there&#8217;s a moderate pace on it, and Airwolf would like to pack it in by 9 pm so the kids can go to bed. Airwolf just don&#8217;t party no more. It immediately strikes me that this game plays a lot like Capcom&#8217;s 1943, if 1943 were a side-scroller. I just immediately get that feel visually, movement-wise, everything. Maybe it&#8217;s the intermittent beach scenery and my hankering to shoot down Zeroes over Midway. Maybe it&#8217;s just that the game – or at least this part of it – is deceptively competent in its execution.</p>
<div id="attachment_27182" style="width: 846px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27182" class="size-full wp-image-27182" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf1.png" alt="𝕬𝖚𝖋 𝖂𝖎𝖊𝖉𝖊𝖗𝖘𝖊𝖍𝖊𝖓" width="836" height="442" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf1.png 836w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf1-300x159.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf1-768x406.png 768w" sizes="(max-width: 836px) 100vw, 836px" /><p id="caption-attachment-27182" class="wp-caption-text">𝕬𝖚𝖋 𝖂𝖎𝖊𝖉𝖊𝖗𝖘𝖊𝖍𝖊𝖓</p></div>
<p>The aim-and-shoot first-person sections of Airwolf are clumsy and drawn-out, like most of the NES&#8217;s attempts at this kind of “realism” or “dynamics.” Lots of sprite clip interrupts otherwise acceptable pixel graphics. Outside of the slightly dated and loud sounds of war, the audio experience is sparse. What&#8217;s present is phoned-in and basic.</p>

<a href='https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png'><img loading="lazy" decoding="async" width="837" height="345" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png" class="attachment-large size-large" alt="" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png 837w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer-300x124.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer-768x317.png 768w" sizes="(max-width: 837px) 100vw, 837px" /></a>
<a href='https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png'><img loading="lazy" decoding="async" width="837" height="523" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png" class="attachment-large size-large" alt="" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png 837w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy-300x187.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy-768x480.png 768w" sizes="(max-width: 837px) 100vw, 837px" /></a>

<p>I will give the cut scenes and set pieces a little bit of a shout out. I always like this kind of thing, especially in 8 to 16 bit era games when each matte and landscape was its own little labor of art. Bells and whistles, the little liminal passages between&#8230; Less was more, but you had to do it big.</p>
<p>Airwolf receives 6 out of 10. It tried to be novel with lukewarm but not awful results, and I like the side-scrolling parts of it. Some of the random in-between shit really made it for me too, like <a href="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-callthecops.png" target="_blank" rel="noopener">the guy&#8217;s face on the radio screen.</a></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Willow</h1>
<h1 style="text-align: center">Capcom, 1989</h1>
<p>&nbsp;</p>
<p>I don&#8217;t do a lot of RPGs in here, and I really should. (In fact, maybe a whole series coming up). I tend to avoid them because of the nature of RPG play: it&#8217;s a long, nuanced experience that has as much in common with a novel as it does a film. I don&#8217;t often feel that a handful of paragraphs can do that kind of thing justice.</p>
<p>I underestimated the mediocrity of this game. Let me take a well-aimed stab at describing Willow for the NES: it&#8217;s a lot like Crystalis, except that a film called Willow was produced by George Lucas in 1988 and that film got wrapped around Crystalis, instead of the slightly more Japanese story in Crystalis.</p>
<div id="attachment_27191" style="width: 850px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27191" class="size-full wp-image-27191" src="https://newretrowave.com/wp-content/uploads/2019/05/monster-fight.png" alt="What passes for a climactic battle in the wizarding fucking world of Warwick Goddamn Davis." width="840" height="522" srcset="https://newretrowave.com/wp-content/uploads/2019/05/monster-fight.png 840w, https://newretrowave.com/wp-content/uploads/2019/05/monster-fight-300x186.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/monster-fight-768x477.png 768w" sizes="(max-width: 840px) 100vw, 840px" /><p id="caption-attachment-27191" class="wp-caption-text"><em><strong>What passes for a climactic battle in the wizarding fucking world of Warwick Goddamn Davis.</strong></em></p></div>
<p>So here we are with this can&#8217;t-go-wrong fantasy adventure, this klutz-friendly Saturday Morning version of Zelda with movie branding on it. It is extremely formulaic, mixing action with minor RPG elements like leveling and puzzle/interactions. The game has no money and you just talk to people to get stuff for free. Unfortunately, this leftist utopia is fraught with evil witches, dog mutants, and that old standby, the skeleton-people. Skeleton-people live unlife the way it was meant to be: clacking along windswept footpaths, harassing little wizards. Anyway, the catch to everything being free in this economy-free candy-land is that <a href="https://newretrowave.com/wp-content/uploads/2019/05/willow1.png" target="_blank" rel="noopener">Bavmorda wants to kill you and has made a bunch of other stuff want to kill you.</a> The movie plot&#8217;s subtlety is seen nowhere else in the game. Willow, if nothing else, will inure new RPG-genre players to the mind-numbing chores of reading text and level-grinding; in terms of action gameplay we&#8217;re looking at a caveman&#8217;s version of Link to the Past, but the graphics are the secret shine on this game.</p>
<div id="attachment_27195" style="width: 744px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27195" class="wp-image-27195 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/willow2.png" alt="But I'm not the chief..." width="734" height="707" srcset="https://newretrowave.com/wp-content/uploads/2019/05/willow2.png 734w, https://newretrowave.com/wp-content/uploads/2019/05/willow2-300x289.png 300w" sizes="(max-width: 734px) 100vw, 734px" /><p id="caption-attachment-27195" class="wp-caption-text"><em><strong>But I&#8217;m not the chief&#8230;</strong></em></p></div>
<p>The way the screen will change color and the grass will whip menacingly, as the battle theme starts along with the visual cues. As I said above, bells and whistles&#8230; but they count for double in the very visual world of RPG-themed games. The music, <a href="https://www.youtube.com/watch?v=KXONpDk9Crw" target="_blank" rel="noopener">especially this piece right here</a> (which you will hear plenty of in the game), belongs in some kind of “reverse trauma facility” government program where they use radio waves to teach you how to do drone strikes in your REM sleep. The battle theme is okay, though. I just wish, as I often do about RPG music, that the loops were longer. Oh well.</p>
<div id="attachment_27187" style="width: 510px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27187" class="size-full wp-image-27187" src="https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow.png" alt="OC by Yours Truly" width="500" height="480" srcset="https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow.png 500w, https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow-300x288.png 300w" sizes="(max-width: 500px) 100vw, 500px" /><p id="caption-attachment-27187" class="wp-caption-text"><em><strong>OC by Yours Truly</strong></em></p></div>
<p>While Willow isn&#8217;t what I&#8217;d call truly lousy, it fails to rise above a solid “meh” in terms of action, and it feels from start to finish like it was some other game that was in development before Willow, and it got turned into Willow. It gets 6 out of 10.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-27188" src="https://newretrowave.com/wp-content/uploads/2019/05/footer.png" alt="" width="720" height="218" srcset="https://newretrowave.com/wp-content/uploads/2019/05/footer.png 720w, https://newretrowave.com/wp-content/uploads/2019/05/footer-300x91.png 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>&nbsp;</p>
<h4 style="text-align: center"><strong><em>That&#8217;s all she wrote&#8230; well, that&#8217;s all I wrote, anyway. Get Gruesome!</em></strong></h4>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2019/05/31/nesummer-reviews-2-2/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Swords and Serpents (Interplay, 1990)</title>
		<link>https://newretrowave.com/2017/05/15/swords-and-serpents-interplay-1990/</link>
					<comments>https://newretrowave.com/2017/05/15/swords-and-serpents-interplay-1990/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 15 May 2017 14:10:50 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[acclaim]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[interplay]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[swords and serpents]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/05/15/2017515swords-and-serpents-interplay-1990/</guid>

					<description><![CDATA[<p><strong>Light a torch and step into the dungeon with Bryan as he takes a look at this 1990 RPG for the NES!</strong></p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919bad99de4bb3c019a7ba0/1494858469622//img.png" alt=""/></p>
<p>For the hundredth time, I&#8217;ll repeat myself: I am deeply, deeply into the fantasy shit. In particular, I am really into anything that even remotely emulates Dungeons &amp; Dragons. There&#8217;s just something about a band of adventurers descending into caverns, ruins, and other dangerous places to hunt for loot or die trying&#8230; it&#8217;s the stuff legends are made of. Well, legends or bloodbaths, I guess. Either way&#8230; *puts on dumb helmet and picks up ridiculously huge axe* <strong>count my ass </strong><em><strong>IN</strong></em><strong>.</strong></p>
<div style="width: 746px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919bda1cd0f68c07c43aed5/1494859246110//img.jpg" alt="I mean, how the fuck does this not scream "awesome?" (This is the box art by the way, by Boris Vallejo, one of the inheritors of Frazetta's legacy.)"/><p class="wp-caption-text">I mean, how the fuck does this not scream &#8220;awesome?&#8221; (This is the box art by the way, by Boris Vallejo, one of the inheritors of Frazetta&#8217;s legacy.)</p></div>
<p>in 1990, the whole concept was still pretty hot in popular culture, at least hot enough to try and sell some NES cartridges. Interplay strapped on its gear and lit its torch to bring us <em>Swords and Serpents</em>, a game that takes the general premise of D&amp;D (as well as some of its terminology) and crunches it down ever-so-gently so it can be presented in an 8 bit format. There&#8217;s a lot to like about this game, but there&#8217;s plenty I wish were different as well. It&#8217;s a visually beautiful and carefully authentic dungeon-crawl that stays very true to formula, but it&#8217;s still got some holes in it.</p>
<p class="text-align-center"><strong>NOTE: I would like to stress that this game bears no relation to the identically titled Intellivision game, and at no time am I talking about that game. In fact, I have had almost no exposure to the Intellivision, except I know a He-Man game came out for it and I&#8217;m forever pissed that Mattel was so exclusive with its licensing back then. But that&#8217;s an axe we can grind some other day&#8230;</strong></p>
<p>The game starts up and you&#8217;re presented with the choice to make your own group of heroes or use the default one. Do what you will, but the default one&#8217;s really not bad and choosing it saves you a little time diddling around. You&#8217;ll want the same basic setup anyway: two characters who can beat the shit out of monsters by way of weapons (warrior and thief, really just two different styles of murder), and two magic-using people (who can both do some hurting and some healing). Minor details don&#8217;t factor in. Besides, you&#8217;re probably just going to see them all die.</p>
<div style="width: 680px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919bf7e197aeaa5f4a31ffa/1494859847345/party.png" alt="AKA: Who you tryin' to send to the grave today?"/><p class="wp-caption-text">AKA: Who you tryin&#8217; to send to the grave today?</p></div>
<p>Let&#8217;s talk about that&#8230; palette swaps and all, <em>Swords and Serpents</em> has a surprising array of monsters who are more than happy to mechanically separate you like they worked at the Tyson plant and you were chicken meant for dog food. Skeletons, spiders the size of tanks, wandering asshole wizards&#8230; I&#8217;ve provided as much of a visual bestiary as I felt I could without just making this article one big gallery of scary shit. The lavish and horrid detail in which some of these creatures are rendered not only impresses me (since 8 bit graphics do tend to constrain more than release an artist&#8217;s details) but also provides a bit of a visceral shock when some of them crop up.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a3c534a5e1ade7b0dd/1494859944834/bat.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a3e58c620d7173575f/1494859945665/jesuschrist.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a503596e0a6e659b5b/1494859948784/notlookinggoodforajax.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a8d2b857e0cc202b9a/1494859950140/undead.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a8ff7c50802f09fa88/1494859950139/whatthefuck.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0ab725e2544916a4cc1/1494859952387/zomb.png" /></p>
</div>
<blockquote class="text-align-center"><p><strong>As you can see, plenty of these screenshots show (by way of the convenient bar graphs representing the party&#8217;s life/magic meters) my bold adventurers getting their asses handed to them by undead, mutant bats, trolls with switchblades, and whatever the hell that ghastly sneering thing is on the bottom middle.</strong></p></blockquote>
<p>However, the first thing you encounter is an old lunatic with pretty useless information.</p>
<div style="width: 841px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c1b3414fb57bbfae31b0/1494860292793//img.png" alt=""Adventure, or, you know, getting your buttholes destroyed by trolls... destiny is a tricky thing. Now get in there, and best of luck to you!""/><p class="wp-caption-text">&#8220;Adventure, or, you know, getting your buttholes destroyed by trolls&#8230; destiny is a tricky thing. Now get in there, and best of luck to you!&#8221;</p></div>
<p>Once he leaves you alone, you&#8217;re free to wander and find your way into certain goddamn death. I found that biding my time and carefully picking battles weighed in my group&#8217;s favor (and fleeing like a fucking coward when outmatched) was a capital strategy early on. I was actually able to get fairly far in the game on my first go, and not just because I&#8217;m so intimately familiar with dungeon-crawling that it hurts. You also want to keep everyone as healthy as you can with your magicians&#8217; healing spells, because&#8230; well, there&#8217;s something in RPGs called action-economy, and you don&#8217;t want to be wasting time DURING a fight casting a spell you could have cast BEFORE it&#8230; but you&#8217;ll still have to do that plenty anyway. Division of labor is the rule of the day&#8230; have your whackers whack and your healers heal. To reiterate&#8230; YOU MAY STILL JUST GET WIPED. The dungeon, she does not forgive, nor is her kiss a gentle one.</p>
<div style="width: 838px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c228bf629a76189f5048/1494860368695//img.png" alt="The axe man is so pretty... so, so pretty... but don't be fooled."/><p class="wp-caption-text">The axe man is so pretty&#8230; so, so pretty&#8230; but don&#8217;t be fooled.</p></div>
<p>You&#8217;re able to go into characters&#8217; inventories and access their spellbooks fairly easily, and the menus aren&#8217;t clumsy or counter-intuitive like can happen so often in this genre of video games. The only thing that bothers me from an aesthetic standpoint is that there is no “you.” That is to say, the adventuring party is not represented at all, really; <em>Swords and Serpents</em> shows you only the first-person and top-down representations of the space you&#8217;re invading&#8230; and anything that&#8217;s trying to murder you.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c268893fc0567acab8cc/1494860396314/spells.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c268ff7c50802f0a168f/1494860397928/stuff.png" /></p>
</div>
<blockquote class="text-align-center"><p><strong>Flight. Listed below and very separately, so you know it&#8217;s for running away like a bitch.</strong></p></blockquote>
<p>The end goal is to make it down to the titular Serpent, who is every bit as doleful and horrible as some of the other monsters. He is also capable of constantly, FREQUENTLY attacking without much delay or space between, so you&#8217;d better have a plan going in and be buff enough to handle this shit. I never made it anywhere near this far but the playthrough I saw showed me the default strategy: dump everything destructive you have on the Serpent while doing your damnedest to keep everyone not-dead.</p>
<div style="width: 839px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c3ac20099e9614a73d86/1494860727795//img.png" alt="I mean for starters, he's not thrilled you just invited yourself in. Can you tell by his horrible fucking face and soul-destroying gaze?"/><p class="wp-caption-text">I mean for starters, he&#8217;s not thrilled you just invited yourself in. Can you tell by his horrible fucking face and soul-destroying gaze?</p></div>
<p><strong><a target="_blank" href="http://www.youtube.com/playlist?list=PLe4GPzW9S9fN6RNK1V9v-meTp-iYBwzTC">The music is pretty kickin&#8217;.</a></strong> It&#8217;s nothing worth gushing over for too long, but the tunes do get stuck in your head. It&#8217;s good RPG music. It fits really well and is probably the best part next to the grotesquely awesome monster graphics.</p>
<p>I&#8217;m going to be cruel on <em>Swords and Serpents</em> and give it <strong>6/10</strong>. It&#8217;s visually impressive where Interplay chose to pour that magic into it, but it lacks depth in terms of immersion and really can get tedious after too long. It&#8217;s a game you definitely can&#8217;t play for long spans, but it&#8217;s fun if you frequently save and take breaks. It&#8217;s a worthwhile entry into the NES&#8217;s RPG library, and worth a look if you&#8217;ve never played.</p>
<div style="width: 837px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c4013e00be50691cc5b5/1494860809454//img.png" alt="That's all for this one, folks. See you at the end of the month for more!"/><p class="wp-caption-text">That&#8217;s all for this one, folks. See you at the end of the month for more!</p></div>
<p> </p>
<p> </p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2017/05/15/swords-and-serpents-interplay-1990/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Cadash (Taito, 1989)</title>
		<link>https://newretrowave.com/2016/09/04/cadash-taito-1989/</link>
					<comments>https://newretrowave.com/2016/09/04/cadash-taito-1989/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 04 Sep 2016 16:28:36 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[4 player]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cadash]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[Turbo Grafx 16]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/09/04/201694cadash-taito-1989/</guid>

					<description><![CDATA[It could be said that if you wanted to make a good profit with a video game, be it now or in the 80s or 90s, the “dragons and wizards” angle has never been a bad way to go. This is a culture that embraced [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc53ae6b8f5b434f0e0bf1/1473008568130//img.png" alt=""/></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>It could be said that if you wanted to make a good profit with a video game, be it now or in the 80s or 90s, the “dragons and wizards” angle has never been a bad way to go. This is a culture that embraced Conan the Barbarian in film 46 years after his original author-creator&#8217;s death (the film came out in &#8217;82, while Robert E. Howard died in 1936), and it&#8217;s the same culture that&#8217;s currently obsessed with <em>Game of Thrones</em>. My personal favorite medium for the genre, Dungeons &amp; Dragons (which I never fail to mention whenever there&#8217;s even a remote reason to), is in its 5th edition of rules and still has a strong base of adherents. Barbarians, trolls, demon princes, and magic swords are perennially totally cool.</p>
<div style="width: 610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc53e69de4bb69fac45350/1473008621464//img.png" alt="Ad for the TG-16 version, complete with absolutely lush fantasy art."/><p class="wp-caption-text">Ad for the TG-16 version, complete with absolutely lush fantasy art.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>So is <em>Cadash</em>, a game I&#8217;d only heard of in passing, but that was mentioned to me in a recent conversation by a friend who has a distant interest in retro gaming. “If you&#8217;re into D&amp;D but you like <em>Golden Axe</em>, too,” he said, “check out Cadash. It&#8217;s basically a mix of both.”</p>
<p>He wasn&#8217;t entirely on point, but his heart was in the right place. <em>Cadash</em> hit the arcades in 1989, so it was kicking around them the same time I started to; what surprises me more is how I missed the Genesis port in 1992. It was also released for the Turbo Grafx 16, which is how I recently subjected myself to it (since nearly every MAME32 emulator runs like utter shit on my computer). It&#8217;s a pretty fantastic game for its time, combining elements of the RPG and the platformer with some gnarly graphics. It&#8217;s got some pretty good sound to boot, but the arcade version seems to come out ahead in that regard.</p>
<div style="width: 524px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc5432d482e9784e450c6f/1473008729576//img.png" alt="From the intro of the Genesis port. The King demands that you kneel, but it's no big deal if you have your sword out."/><p class="wp-caption-text">From the intro of the Genesis port. The King demands that you kneel, but it&#8217;s no big deal if you have your sword out.</p></div>
<p><em>Cadash</em>&#8216;s story isn&#8217;t very complex, and you really wouldn&#8217;t want it to be: A demonic warlock born of a human woman has rallied the monsters of the underground kingdom, who have never forgotten their banishment by the humans. The overworld is nearly in ruins, and this warlock (called, with various spelling variables in the three versions, the <a target="_blank" href="https://upload.wikimedia.org/wikipedia/en/7/7f/Balrog500ppx.png">Balrog</a>) has kidnapped the daughter of the King of Dirzir to use in a ritual that would truly solidify his evil power and doom the human world. Of course, in the custom of video game RPG kings, the ruler of Dirzir has promised you his entire realm if you can save his daughter and finish the <a target="_blank" href="http://66.media.tumblr.com/22ee477ea56acd5362ed6f83abe00c73/tumblr_nhpmwdBoFf1tpri36o1_400.jpg">Balrog</a> once and for all.</p>
<div style="width: 285px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc54691b631bb8d8e0b967/1473008775002//img.jpg" alt="The 4-player cabinet. Ideal for corners, I guess."/><p class="wp-caption-text">The 4-player cabinet. Ideal for corners, I guess.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 2 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="8025147308"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>The arcade version, if configured the right way, could handle up to four players, but the console versions were 1-2 player games. The players choose one of four classic fantasy RPG roles: the fighter, mage, priestess, or ninja. Each one has its ups and downs, but the game&#8217;s pretty approachable with any of the four. Single players might have a better time with the priestess though, as she&#8217;s got a good reach for her weaponry and a lot of defense-oriented powers. The fighter and the mage have a lot of offensive power, although the fighter&#8217;s much better early on and harder to kill. The ninja&#8217;s, well, a ninja. He moves very quickly and has some neat tricks up his sleeve. Sadly, the Genesis port has only the fighter and the mage, so if that&#8217;s how you experience <em>Cadash</em>, I hope one of those suits you.</p>
<div style="width: 592px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc54a71b631bb8d8e0bbda/1473008855133//img.png" alt="Fighter has perfectly conditioned and brushed hair, but not one stitch of armor to speak of. At least everyone else brought their shit, Fabio."/><p class="wp-caption-text">Fighter has perfectly conditioned and brushed hair, but not one stitch of armor to speak of. At least everyone else brought their shit, Fabio.</p></div>
<p>Regardless of who you pick, you use gold from slain monsters to gradually beef up your equipment, and your capabilities increase as you gain levels as well. All of this progress is fueled by killing monsters, but you can&#8217;t just wander idly and do that all day (at least not in the arcade version)&#8230; there&#8217;s a time clock you have to keep feeding. This can be done with rare item drops or by dumping heinous gold at shops where you buy other stuff. This element adds another layer of strategy to the game, where a player or group must measure the clock against their need to level-grind. There&#8217;s not really a dull moment in <em>Cadash.</em></p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552c37c5816997ff635f/1473008941022/eye.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552c37c5816997ff6362/1473008941878/ninja-fish.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552d37c5816997ff6365/1473008948755/pigs.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552d15d5db35c6783ae0/1473008942405/rockman.png" /></p>
</div>
<h2 class="text-align-center">Screenshots from various versions, offering a sample of what&#8217;s constantly trying to murder you beneath the ground. Click to enlarge.</h2>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 2 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="8025147308"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>The five areas of the game represent the already-conquered territory of the Balrog&#8217;s forces; you must fight your way through all of this, and not always in the most linear way either. For instance, at one point you have to double back and save a mermaid from a kraken to get an item that lets you breathe water&#8230; and then you can keep moving ahead by swimming through a flooded area. All said, none of it&#8217;s very confusing, and the action&#8217;s pretty engaging. You can swing your weapons in various directions, which is handy since there are a lot of foes who will come at you from above or below. A lot of the monsters bear superficial resemblance to the orcs, goblins and other standbys of fantasy media; others are just weird. You move through environments mundane and strange, from caves to villages to places where the whole floor is just crunched-up bones. The world of <em>Cadash</em> has heavy hitters too; periodically there&#8217;s a boss monster waiting to add your name to the hero obituary.</p>
<div style="width: 440px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc55c420099e446281ead1/1473009103503//img.png" alt="Satan's seen worse than your Mardi Gras beads and your nightgown."/><p class="wp-caption-text">Satan&#8217;s seen worse than your Mardi Gras beads and your nightgown.</p></div>
<p>The graphics are very crisp and colorful, and seem to translate well to the console ports with very little loss of vibrancy. With an original palette of 4,096 colors, it&#8217;s not a drab game by any measure. <em>Cadash</em> also has decent sound, although SFX are sparing; the music is respectably well done, but sometimes seems a bit meandering. Some loops can even be a bit maddening, but that almost seems appropriate. Nitpicking aside, it&#8217;s worth exploring the soundtrack for the handful of good tunes in it.</p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 3 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="7885546503"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL-vD6rIjXrcJsyoaLpkNRnHsmmQAtbRdR" frameborder="0" allowfullscreen></iframe></p>
<p><em>Cadash</em> merits a strong <strong>8 out of 10</strong>. It&#8217;s a title I&#8217;m sorry I missed in arcades, but the gameplay I&#8217;ve seen for the arcade original leads me to believe that my experience on the TG-16 is pretty authentic. It&#8217;s a great melding of action and RPG elements, it&#8217;s got a lot to keep players engaged and sweating, and its over-the-top fantasy elements make it memorable among its contemporaries of the time.</p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 3 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="7885546503"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc562fe3df282738e58480/1473009202078//img.gif" alt="Thanks, RetroFans! See you later in September for more!"/><p class="wp-caption-text">Thanks, RetroFans! See you later in September for more!</p></div>
<p> </p>
<p> </p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2016/09/04/cadash-taito-1989/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Final Fantasy IV (SquareSoft, 1991)</title>
		<link>https://newretrowave.com/2016/04/16/final-fantasy-iv-squaresoft-1991/</link>
					<comments>https://newretrowave.com/2016/04/16/final-fantasy-iv-squaresoft-1991/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 15 Apr 2016 23:49:17 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 2]]></category>
		<category><![CDATA[final fantasy 4]]></category>
		<category><![CDATA[final fantasy II]]></category>
		<category><![CDATA[final fantasy IV]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[nobuo uematsu]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Square]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[SquareSoft]]></category>
		<category><![CDATA[Super Famicom]]></category>
		<category><![CDATA[super nintendo]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/04/17/2016416final-fantasy-iv-squaresoft-1991/</guid>

					<description><![CDATA[As many JRPG fans know, when Final Fantasy II was released for the SNES in America in 1991, it was actually the fourth installment in the series. As all too often happens between here and there, the second and third titles weren&#8217;t released stateside until [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712da7cf8baf32059402407/1460853379956//img.jpg" alt=""/></p>
<p>As many JRPG fans know, when <em>Final Fantasy II</em> was released for the SNES in America in 1991, it was actually the fourth installment in the series. As all too often happens between here and there, the second and third titles weren&#8217;t released stateside until a long time after their inception. Nonetheless, US and European fans were pleased to have another entry in the loosely-connected saga of FF, and were blown away by its monumental quality.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712da8f2fe13107b6188299/1460853394829//img.jpg" alt="The Japanese box art for the Super Famicom version. The characters depicted are more evocative of the first game than this one, and the art is of a cutesy "super-deformed" style now very popular in anime and manga."/><p class="wp-caption-text">The Japanese box art for the Super Famicom version. The characters depicted are more evocative of the first game than this one, and the art is of a cutesy &#8220;super-deformed&#8221; style now very popular in anime and manga.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>Everyone who loves the classic <em>Final Fantasy</em> games has their favorite title&#8230; for many (perhaps most), it is Cloud and Tifa&#8217;s tale in VII, or maybe even the return to form seen in part IX. I have always loved IV more than any of them, for a slew of reasons. Firstly, it&#8217;s a fantastic, richly detailed story, ahead of its time by far. Secondly, I love any tale that strongly features redemption as a theme (spoilers). Thirdly, it is the first RPG video game I ever played that was truly character-driven.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712daf760b5e92c3a24acef/1460853506858//img.jpg" alt="The Red Wings on their way to beat some ass and steal a crystal. (SNES version)"/><p class="wp-caption-text">The Red Wings on their way to beat some ass and steal a crystal. (SNES version)</p></div>
<p><em>FFIV</em> revolves primarily around Cecil, a dark knight in the service of the Kingdom of Baron, leader of a group known as the Red Wings. The Red Wings have been tasked with collecting a set of powerful magical crystals, and have been instructed to do so no matter what they have to do. The game begins, in fact, with a cinematic sequence showing them doing just that. They slaughter a group of mages who barely resist to claim the Water Crystal for the King. Upon returning with it, Cecil questions the King&#8217;s motives and is stripped of his command. He and his friend Kain, a member of the King&#8217;s Dragoons, are sent on a quest to deliver a sinister magic ring to a village called Mist. This begins the story in earnest.</p>
<div style="width: 440px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712db3940261dc8bae36345/1460853658740//img.jpg" alt="Cecil battles the Earth Fiend Scarmiglione with the help of the sage Tellah and the twin mages Palom and Porom. (GBA version)"/><p class="wp-caption-text">Cecil battles the Earth Fiend Scarmiglione with the help of the sage Tellah and the twin mages Palom and Porom. (GBA version)</p></div>
<p>In the process, Kain betrays and reconciles with Cecil, and the group of heroes expands to include others who reject the evil of the King. It is found that a villain named Golbez is behind all the wickedness afoot, and Cecil must step up to the plate and redeem himself to stop it. There&#8217;s so much more detail, and I really recommend you grab the game in one of its modern incarnations to play yourself&#8230; but we&#8217;ll get to that. In between, the player leads a changing crew of warriors, mages, healers and scoundrels across the world. The adventures go from ruined cities like Damcyan and exotic settings like the city of Fabul to strange locales such as the inside of a mechanical colossus and even the moon!</p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712dbb1b09f955a7bae8570/1460853813342//img.png" alt="One of the more interesting battles, the CPU inside the mechanical Giant of Babil. You must destroy them in a certain sequence... (PSP version)"/><p class="wp-caption-text">One of the more interesting battles, the CPU inside the mechanical Giant of Babil. You must destroy them in a certain sequence&#8230; (PSP version)</p></div>
<p>Squaresoft has refurbished and improved this title several times, beginning in 1997 with a PS1 version. It was later released for the Game Boy Advance and the PSP, again for the Nintendo DS. I&#8217;m currently replaying it via the incredible Android/iOS port, which is possibly the most easily found by modern gamers and is fairly affordable for such a detailed game. In 2014, <em>FFIV</em> was also released for Windows. The music, scored by the legendary Nobuo Uematsu, is fully half of the immersion experience, and is often hauntingly beautiful. It ranks among his finest work in the series, which is truly saying something since Uematsu is easily among the masters in VG scoring. I have embedded the Nintendo DS version, but almost all the other versions can be found on YouTube if you wish to hear them.</p>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLD413C2B2E9903EE0" frameborder="0" allowfullscreen></iframe></p>
<p>I would rate <em>Final Fantasy IV</em> a strong<strong> 9/10</strong>. It is a benchmark in its genre&#8217;s history, not to mention a work of art that could easily stand on its own if not already part of gaming&#8217;s finest RPG series. Like many of its prequels and sequels, it remains popular and retains the attention of generations of gamers.</p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5712dd09b09f955a7bae8b8c/1460854031278//img.jpg" alt="Here's a glimpse of the final boss fight from the iOS/Android version. See you later, RetroFans!"/><p class="wp-caption-text">Here&#8217;s a glimpse of the final boss fight from the iOS/Android version. See you later, RetroFans!</p></div>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2016/04/16/final-fantasy-iv-squaresoft-1991/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The Elder Scrolls: Arena (Bethesda Softworks, 1994)</title>
		<link>https://newretrowave.com/2016/04/05/the-elder-scrolls-arena-bethesda-softworks-1994/</link>
					<comments>https://newretrowave.com/2016/04/05/the-elder-scrolls-arena-bethesda-softworks-1994/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 02:50:19 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1994]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[CD ROM]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/04/06/201645the-elder-scrolls-arena-bethesda-softworks-1994/</guid>

					<description><![CDATA[For the past couple of years, all I hear about from my friends is how great Skyrim is. I mean, they&#8217;re right. It&#8217;s a graphical and gameplay masterpiece. It outshines the previous two installments in the Elder Scrolls series, and even screenshots of it are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5704831122482ed593d26357/1459913498611//img.png" alt=""/></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>For the past couple of years, all I hear about from my friends is how great <em>Skyrim</em> is.</p>
<p>I mean, they&#8217;re right. It&#8217;s a graphical and gameplay masterpiece. It outshines the previous two installments in the <em>Elder Scrolls</em> series, and even screenshots of it are breathtaking. It inspired me to buy <em>Morrowind</em> again recently, off of Steam, and play it through from the start. I was glad I did; It seems that Bethesda&#8217;s <em>Elder Scrolls</em> saga is consistently incredible.</p>
<p>But did you ever play the first one?</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57048409a3360c62ede1b9f1/1459913749288//img.png" alt="A modest beginning for what would become one of fantasy video gaming's iconic franchises."/><p class="wp-caption-text">A modest beginning for what would become one of fantasy video gaming&#8217;s iconic franchises.</p></div>
<p>In 1994, 3D and first-person were really hitting their stride. These concepts were being applied with a wide brush, and all kinds of games were being developed to exploit the new jump in technology. It only stood to reason that someone would develop an RPG using the scope popularized by games like <em>Doom</em> and <em>Quake</em>; First-person 3D worlds simply begged for exploration. Bethesda Softworks, then a small company in Maryland, decided to tackle the task. Though they&#8217;d been around since 1986, Bethesda&#8217;s biggest notoriety up until then had been developing the first physics based sports simulator, <em>Gridiron</em>, for the Atari ST. They had also made DOS and NES games based on the first <em>Terminator</em> film, and the DOS version contained some 3D elements.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483324d088e77700304e1/1459913562891//img.jpg" alt="Some kickin' box art, in the glorious tradition of classic fantasy. Babes, wizards, knights... you knew you were in for a fantasy epic when you grabbed this off the shelf."/><p class="wp-caption-text">Some kickin&#8217; box art, in the glorious tradition of classic fantasy. Babes, wizards, knights&#8230; you knew you were in for a fantasy epic when you grabbed this off the shelf.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p><em>Elder Scrolls: Arena</em> is an oft-overshadowed ground breaker in terms of both first-person RPGs and the “open world” concept. The player creates a customized character using the now-familiar races and classes, and can pursue the game&#8217;s main plot while also doing side quests. There is also the (then) novel option of just poking around the land of Tamriel and seeing what turns up. But first&#8230; you must make it out of the initial dungeon.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b79f72667d627d9095/1459913659932/12542_500.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b7f699bbb46bee182e/1459913657344/533964-the-elder-scrolls-arena-dos-screenshot-chatting-with-the-queen.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b8f699bbb46bee1832/1459913657178/gfs_53892_2_9.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b89f72667d627d9098/1459913658300/skeleton.png" /></p>
</div>
<h2>Hunting MacGuffins, hobnobbing with royalty, battling wizards and skeletons&#8230; welcome to Tamriel.</h2>
<p><em>Arena</em>&#8216;s plot involves the betrayal of the Emperor by his battlemage Jagar Tharn. Tharn imprisons the Emperor in a pocket dimension, and uses magic to assume his form. Tharn also kills his apprentice, Ria Silmane, because he knows she cannot be corrupted. Silmane sends her spirit to you as you languish in the dungeons beneath the Imperial City, and sets you free by helping you find a key to open your cell. You find a smattering of helpful equipment and progress through what seems to be a set of sewers, slaying rats and goblins as you seek the exit. You then emerge (if you are lucky) in a random part of the Empire&#8230; and the story begins. The objective is to assemble the parts of a magic staff that can be used against Jagar Tharn, and confront him in the Imperial City once you have become powerful enough to stop him. There are many other quests you must undertake in the meantime: rescuing people, delving into ancient ruins, and other typical (but exciting) fantasy adventures.</p>
<p><em>Arena</em> presents you with literally the entire Empire, and you can visit each province. While the graphics are understandably limited, it is a vast game for its time. A great deal of information is packed into one game world, and while the taverns and shops all look the same, everything is worth exploring and there are tons of unique locales dotting the world of Tamriel.</p>
<div style="width: 651px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570484527c65e41309407652/1459913825307//img.jpg" alt="All this could be yours... well, not really, but you do get to explore it all."/><p class="wp-caption-text">All this could be yours&#8230; well, not really, but you do get to explore it all.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>And they are full of monsters. Orcs, skeletons, monstrous hounds, minotaurs&#8230; there are even vampires and undead wizards (called liches) running around in some of these forsaken places you&#8217;ll discover. And of course, you&#8217;ll occasionally run into rival adventurers and agents of Jagar Tharn. Tharn himself will occasionally <a target="_blank" href="https://www.youtube.com/watch?v=r84Bc78USnk"><strong>harrow you in your dreams</strong></a>, once he knows you&#8217;re assembling the magic staff.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5704855f20c647241f7956f6/1459914123693//img.jpg" alt="You can also steal things from people and generally be an asshole, if that's what you're into. That's kind of what I'm into."/><p class="wp-caption-text">You can also steal things from people and generally be an asshole, if that&#8217;s what you&#8217;re into. That&#8217;s kind of what I&#8217;m into.</p></div>
<p>Almost all of the well-known class choices are available for you during character creation, and while the Argonians and Khajit look far more human than you may be used to, the only race missing is Imperial. You can go for stealth, magic, brawn, or a combination thereof. I had the most success as a melee bruiser, but it&#8217;s fun to throw around magic fireballs and float in midair too. It also helps to be able to pick locks. Finding good loot is half the fun when poking through the places your quest will take you; gold can only buy so much, and everyone knows the best toys are lying undisturbed for centuries in the ruins.</p>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570484abf699bbb46bee1e7a/1459913911583//img.jpg" alt="Blue means it's probably magical. Sometimes it behooves you to mismatch armor, or wield a sword that looks like it's made from uranium. Just do it. Heroism is never easy."/><p class="wp-caption-text">Blue means it&#8217;s probably magical. Sometimes it behooves you to mismatch armor, or wield a sword that looks like it&#8217;s made from uranium. Just do it. Heroism is never easy.</p></div>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Commercial Campaign 1 --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="1337765707"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>The game&#8217;s soundtrack, while a far cry from its sequels&#8217; scores, is still rich and appropriate. It is a little repetitive, but one hardly notices. The graphics are perhaps more grainy and pixelated than something like <em>Doom</em>; with so much to pack into a game world (and a disc), the detail had to be a point of compromise. Nonetheless, you&#8217;ll find that the textures and sprites are adequate. The only other point to pick at is that Tamriel, in its first incarnation, is quite a flat realm. No inclines, hills, or soft curves exist. Again, one must remember that this is the grandpappy of what became a legendary set of games. Some gentleness must be shown in judging what really is a stellar release for 1994. Besides, the cinematic cut scenes are obscenely cool. <a target="_blank" href="https://youtu.be/NmNlJeYoDxg?t=35s"><strong>Especially the ending.</strong></a></p>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL27B77D2AA87AB856" frameborder="0" allowfullscreen></iframe></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Music Ad Unit --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="4958457307"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>I give <em>Elder Scrolls: Arena</em> <strong>8 out of 10</strong>. I do so through the gilded lens of hindsight, and to acknowledge that its genetics are very much alive in games like Skyrim. I spent many an hour plugging away at the Quest to assemble the Staff of Chaos, and while I never finished that mighty undertaking, it was worth all the time invested. As a man who adores the fantasy genre, it has always stood out in my mind as a game all too easily forgotten. Especially since it spawned such incredible sequels and helped jump start a now monolithic company!</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5704860862cd94415439aed0/1459914256248//img.gif" alt="And thankfully, there were many more. Thanks for reading, RetroWizards!"/><p class="wp-caption-text">And thankfully, there were many more. Thanks for reading, RetroWizards!</p></div>
<div class="
  summary-block-wrapper

  summary-block-collection-type-blog
  
  summary-block-setting-text-size-medium
  summary-block-setting-text-align-left

  summary-block-setting-design-autogrid
  summary-block-setting-design-list-thumbnail-left

  summary-block-setting-metadata-position-below-content
  summary-block-setting-primary-metadata-date
  summary-block-setting-secondary-metadata-none

  summary-block-setting-show-thumbnail
  
  summary-block-setting-show-price
  summary-block-setting-hide-excerpt
  

  

  sqs-gallery-design-autogrid

  
  "

  
></p>
<div class="summary-item-list-container sqs-gallery-container">
<header class="summary-block-header">
<p>      <!-- Collection Title --></p>
<div class="summary-heading">
<p>          <span class="summary-header-text">Featured</span></p></div>
<p>      <!-- Carousel Nav --></p>
<div class="summary-carousel-pager sqs-gallery-controls">
        <span class="summary-carousel-pager-next next"></span><br />
        <span class="summary-carousel-pager-prev previous"></span>
      </div>
</header>
<div class="summary-item-list sqs-gallery">
<div class="
          summary-item
          summary-item-record-type-text
          sqs-gallery-design-autogrid-slide
          
           summary-item-has-thumbnail
           summary-item-has-excerpt
          summary-item-has-cats
          summary-item-has-tags
          summary-item-has-author
          summary-item-has-comments-enabled
          "
          ></p>
<p>            <!-- Thumbnail --></p>
<div class="summary-thumbnail-outer-container">
    <a href="/graphic-novel-reviews/2017/12/28/top-ten-retro-themed-comics-of-2017" class="summary-thumbnail-container sqs-gallery-image-container" data-title="Top Ten Retro Themed Comics of 2017" data-description=""></p>
<div class="summary-thumbnail img-wrapper">
<p>        <!-- Main Image --><br />
        <img data-src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a451c310d9297c6888beb88/1514483216604/macross-robotech.jpg" data-image="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a451c310d9297c6888beb88/1514483216604/macross-robotech.jpg" data-image-dimensions="1392x900" data-image-focal-point="0.5,0.5" alt="Top Ten Retro Themed Comics of 2017"  data-load="false" class="summary-thumbnail-image"/></p></div>
<p>    </a></p>
<p>    <!-- Products: Quick View --></p></div>
<div class="summary-content sqs-gallery-meta-container">
<p>            <!-- Metadata (Above Title) --></p>
<div class="summary-metadata-container summary-metadata-container--above-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-12-28">Dec 28, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=Best+of+2017">Best of 2017</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=top+ten+retro+comics">top ten retro comics</a>, <a href="/graphic-novel-reviews/?tag=80s">80s</a>, <a href="/graphic-novel-reviews/?tag=retro">retro</a>, <a href="/graphic-novel-reviews/?tag=90s">90s</a>, <a href="/graphic-novel-reviews/?tag=theme">theme</a>, <a href="/graphic-novel-reviews/?tag=list">list</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/12/28/top-ten-retro-themed-comics-of-2017#comments-5a451c310d9297c6888beb88">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-12-28">Dec 28, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=Best+of+2017">Best of 2017</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=top+ten+retro+comics">top ten retro comics</a>, <a href="/graphic-novel-reviews/?tag=80s">80s</a>, <a href="/graphic-novel-reviews/?tag=retro">retro</a>, <a href="/graphic-novel-reviews/?tag=90s">90s</a>, <a href="/graphic-novel-reviews/?tag=theme">theme</a>, <a href="/graphic-novel-reviews/?tag=list">list</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/12/28/top-ten-retro-themed-comics-of-2017#comments-5a451c310d9297c6888beb88">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Title) --></p>
<div class="summary-metadata-container summary-metadata-container--below-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-12-28">Dec 28, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=Best+of+2017">Best of 2017</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=top+ten+retro+comics">top ten retro comics</a>, <a href="/graphic-novel-reviews/?tag=80s">80s</a>, <a href="/graphic-novel-reviews/?tag=retro">retro</a>, <a href="/graphic-novel-reviews/?tag=90s">90s</a>, <a href="/graphic-novel-reviews/?tag=theme">theme</a>, <a href="/graphic-novel-reviews/?tag=list">list</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/12/28/top-ten-retro-themed-comics-of-2017#comments-5a451c310d9297c6888beb88">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-12-28">Dec 28, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=Best+of+2017">Best of 2017</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=top+ten+retro+comics">top ten retro comics</a>, <a href="/graphic-novel-reviews/?tag=80s">80s</a>, <a href="/graphic-novel-reviews/?tag=retro">retro</a>, <a href="/graphic-novel-reviews/?tag=90s">90s</a>, <a href="/graphic-novel-reviews/?tag=theme">theme</a>, <a href="/graphic-novel-reviews/?tag=list">list</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/12/28/top-ten-retro-themed-comics-of-2017#comments-5a451c310d9297c6888beb88">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Content) --></p>
<div class="summary-metadata-container summary-metadata-container--below-content">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-12-28">Dec 28, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=Best+of+2017">Best of 2017</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=top+ten+retro+comics">top ten retro comics</a>, <a href="/graphic-novel-reviews/?tag=80s">80s</a>, <a href="/graphic-novel-reviews/?tag=retro">retro</a>, <a href="/graphic-novel-reviews/?tag=90s">90s</a>, <a href="/graphic-novel-reviews/?tag=theme">theme</a>, <a href="/graphic-novel-reviews/?tag=list">list</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/12/28/top-ten-retro-themed-comics-of-2017#comments-5a451c310d9297c6888beb88">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-12-28">Dec 28, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=Best+of+2017">Best of 2017</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=top+ten+retro+comics">top ten retro comics</a>, <a href="/graphic-novel-reviews/?tag=80s">80s</a>, <a href="/graphic-novel-reviews/?tag=retro">retro</a>, <a href="/graphic-novel-reviews/?tag=90s">90s</a>, <a href="/graphic-novel-reviews/?tag=theme">theme</a>, <a href="/graphic-novel-reviews/?tag=list">list</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/12/28/top-ten-retro-themed-comics-of-2017#comments-5a451c310d9297c6888beb88">Comment</a></p>
<p>	</span></p>
</div></div></div>
<p> <!-- End .summary-content --></p></div>
<p> <!-- End .summary-item --></p>
<div class="
          summary-item
          summary-item-record-type-text
          sqs-gallery-design-autogrid-slide
          
           summary-item-has-thumbnail
          
          summary-item-has-cats
          summary-item-has-tags
          summary-item-has-author
          summary-item-has-comments-enabled
          "
          ></p>
<p>            <!-- Thumbnail --></p>
<div class="summary-thumbnail-outer-container">
    <a href="/graphic-novel-reviews/2017/11/22/big-trouble-in-little-china-old-man-jack-3-review" class="summary-thumbnail-container sqs-gallery-image-container" data-title="Big Trouble in Little China: Old Man Jack #3 - Review" data-description=""></p>
<div class="summary-thumbnail img-wrapper">
<p>        <!-- Main Image --><br />
        <img data-src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15c078e2c483f5ad4f1fa3/1511375216364/BTLC_OMJ_003_A_Main.jpg" data-image="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a15c078e2c483f5ad4f1fa3/1511375216364/BTLC_OMJ_003_A_Main.jpg" data-image-dimensions="994x1528" data-image-focal-point="0.5,0.5" alt="Big Trouble in Little China: Old Man Jack #3 - Review"  data-load="false" class="summary-thumbnail-image"/></p></div>
<p>    </a></p>
<p>    <!-- Products: Quick View --></p></div>
<div class="summary-content sqs-gallery-meta-container">
<p>            <!-- Metadata (Above Title) --></p>
<div class="summary-metadata-container summary-metadata-container--above-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-11-22">Nov 22, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=john+carpenter">john carpenter</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=new+comics">new comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/11/22/big-trouble-in-little-china-old-man-jack-3-review#comments-5a15c078e2c483f5ad4f1fa3">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-11-22">Nov 22, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=john+carpenter">john carpenter</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=new+comics">new comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/11/22/big-trouble-in-little-china-old-man-jack-3-review#comments-5a15c078e2c483f5ad4f1fa3">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Title) --></p>
<div class="summary-metadata-container summary-metadata-container--below-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-11-22">Nov 22, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=john+carpenter">john carpenter</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=new+comics">new comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/11/22/big-trouble-in-little-china-old-man-jack-3-review#comments-5a15c078e2c483f5ad4f1fa3">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-11-22">Nov 22, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=john+carpenter">john carpenter</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=new+comics">new comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/11/22/big-trouble-in-little-china-old-man-jack-3-review#comments-5a15c078e2c483f5ad4f1fa3">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Content) --></p>
<div class="summary-metadata-container summary-metadata-container--below-content">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-11-22">Nov 22, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=john+carpenter">john carpenter</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=new+comics">new comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/11/22/big-trouble-in-little-china-old-man-jack-3-review#comments-5a15c078e2c483f5ad4f1fa3">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-11-22">Nov 22, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=john+carpenter">john carpenter</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=new+comics">new comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/11/22/big-trouble-in-little-china-old-man-jack-3-review#comments-5a15c078e2c483f5ad4f1fa3">Comment</a></p>
<p>	</span></p>
</div></div></div>
<p> <!-- End .summary-content --></p></div>
<p> <!-- End .summary-item --></p>
<div class="
          summary-item
          summary-item-record-type-text
          sqs-gallery-design-autogrid-slide
          
           summary-item-has-thumbnail
          
          summary-item-has-cats
          summary-item-has-tags
          summary-item-has-author
          summary-item-has-comments-enabled
          "
          ></p>
<p>            <!-- Thumbnail --></p>
<div class="summary-thumbnail-outer-container">
    <a href="/graphic-novel-reviews/2017/10/3/comic-review-round-up-big-trouble-in-little-china-bill-ted-dark-crystal-hellraiser" class="summary-thumbnail-container sqs-gallery-image-container" data-title="Comic Review Round Up - Big Trouble in Little China, Bill &amp; Ted, Dark Crystal, Hellraiser" data-description=""></p>
<div class="summary-thumbnail img-wrapper">
<p>        <!-- First Image in Post --><br />
        <img data-src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59d3c32ff7e0abf26b64cb24/1507050308282/BTLC_OldManJack_001_A_Main.jpg" data-image-dimensions="994x1529" data-load="false" class="summary-thumbnail-image" /></p></div>
<p>    </a></p>
<p>    <!-- Products: Quick View --></p></div>
<div class="summary-content sqs-gallery-meta-container">
<p>            <!-- Metadata (Above Title) --></p>
<div class="summary-metadata-container summary-metadata-container--above-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-10-03">Oct 3, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=Comic+books">Comic books</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=hellraiser">hellraiser</a>, <a href="/graphic-novel-reviews/?tag=bill+%26+ted">bill &#038; ted</a>, <a href="/graphic-novel-reviews/?tag=dark+crystal">dark crystal</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/10/3/comic-review-round-up-big-trouble-in-little-china-bill-ted-dark-crystal-hellraiser#comments-59d3c29ec534a593076d2bb2">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-10-03">Oct 3, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=Comic+books">Comic books</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=hellraiser">hellraiser</a>, <a href="/graphic-novel-reviews/?tag=bill+%26+ted">bill &#038; ted</a>, <a href="/graphic-novel-reviews/?tag=dark+crystal">dark crystal</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/10/3/comic-review-round-up-big-trouble-in-little-china-bill-ted-dark-crystal-hellraiser#comments-59d3c29ec534a593076d2bb2">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Title) --></p>
<div class="summary-metadata-container summary-metadata-container--below-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-10-03">Oct 3, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=Comic+books">Comic books</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=hellraiser">hellraiser</a>, <a href="/graphic-novel-reviews/?tag=bill+%26+ted">bill &#038; ted</a>, <a href="/graphic-novel-reviews/?tag=dark+crystal">dark crystal</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/10/3/comic-review-round-up-big-trouble-in-little-china-bill-ted-dark-crystal-hellraiser#comments-59d3c29ec534a593076d2bb2">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-10-03">Oct 3, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=Comic+books">Comic books</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=hellraiser">hellraiser</a>, <a href="/graphic-novel-reviews/?tag=bill+%26+ted">bill &#038; ted</a>, <a href="/graphic-novel-reviews/?tag=dark+crystal">dark crystal</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/10/3/comic-review-round-up-big-trouble-in-little-china-bill-ted-dark-crystal-hellraiser#comments-59d3c29ec534a593076d2bb2">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Content) --></p>
<div class="summary-metadata-container summary-metadata-container--below-content">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-10-03">Oct 3, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=Comic+books">Comic books</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=hellraiser">hellraiser</a>, <a href="/graphic-novel-reviews/?tag=bill+%26+ted">bill &#038; ted</a>, <a href="/graphic-novel-reviews/?tag=dark+crystal">dark crystal</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/10/3/comic-review-round-up-big-trouble-in-little-china-bill-ted-dark-crystal-hellraiser#comments-59d3c29ec534a593076d2bb2">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-10-03">Oct 3, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+reviews">comic reviews</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=Comic+books">Comic books</a>, <a href="/graphic-novel-reviews/?tag=comic+reviews">comic reviews</a>, <a href="/graphic-novel-reviews/?tag=big+trouble+in+little+china">big trouble in little china</a>, <a href="/graphic-novel-reviews/?tag=hellraiser">hellraiser</a>, <a href="/graphic-novel-reviews/?tag=bill+%26+ted">bill &#038; ted</a>, <a href="/graphic-novel-reviews/?tag=dark+crystal">dark crystal</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/10/3/comic-review-round-up-big-trouble-in-little-china-bill-ted-dark-crystal-hellraiser#comments-59d3c29ec534a593076d2bb2">Comment</a></p>
<p>	</span></p>
</div></div></div>
<p> <!-- End .summary-content --></p></div>
<p> <!-- End .summary-item --></p>
<div class="
          summary-item
          summary-item-record-type-text
          sqs-gallery-design-autogrid-slide
          
           summary-item-has-thumbnail
          
          summary-item-has-cats
          summary-item-has-tags
          summary-item-has-author
          summary-item-has-comments-enabled
          "
          ></p>
<p>            <!-- Thumbnail --></p>
<div class="summary-thumbnail-outer-container">
    <a href="/graphic-novel-reviews/2017/8/5/4-reasons-why-batman-year-one-should-be-your-first-batman-comic" class="summary-thumbnail-container sqs-gallery-image-container" data-title="4 Reasons Why Batman: Year One Should Be Your First Batman Comic" data-description=""></p>
<div class="summary-thumbnail img-wrapper">
<p>        <!-- First Image in Post --><br />
        <img data-src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59863deae3df285a35c2d59f/1501969906788//img.jpg" data-image-dimensions="1279x1034" data-load="false" class="summary-thumbnail-image" /></p></div>
<p>    </a></p>
<p>    <!-- Products: Quick View --></p></div>
<div class="summary-content sqs-gallery-meta-container">
<p>            <!-- Metadata (Above Title) --></p>
<div class="summary-metadata-container summary-metadata-container--above-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-08-10">Aug 10, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+retrospectives">comic retrospectives</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=batman">batman</a>, <a href="/graphic-novel-reviews/?tag=year+one">year one</a>, <a href="/graphic-novel-reviews/?tag=frank+miller">frank miller</a>, <a href="/graphic-novel-reviews/?tag=batman+year+one">batman year one</a>, <a href="/graphic-novel-reviews/?tag=batman%3A+year+one">batman: year one</a>, <a href="/graphic-novel-reviews/?tag=gotham+city">gotham city</a>, <a href="/graphic-novel-reviews/?tag=james+gordon">james gordon</a>, <a href="/graphic-novel-reviews/?tag=80%27s+comics">80&#8217;s comics</a>, <a href="/graphic-novel-reviews/?tag=retro+comics">retro comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/8/5/4-reasons-why-batman-year-one-should-be-your-first-batman-comic#comments-59863d58414fb5ac544bd698">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-08-10">Aug 10, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+retrospectives">comic retrospectives</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=batman">batman</a>, <a href="/graphic-novel-reviews/?tag=year+one">year one</a>, <a href="/graphic-novel-reviews/?tag=frank+miller">frank miller</a>, <a href="/graphic-novel-reviews/?tag=batman+year+one">batman year one</a>, <a href="/graphic-novel-reviews/?tag=batman%3A+year+one">batman: year one</a>, <a href="/graphic-novel-reviews/?tag=gotham+city">gotham city</a>, <a href="/graphic-novel-reviews/?tag=james+gordon">james gordon</a>, <a href="/graphic-novel-reviews/?tag=80%27s+comics">80&#8217;s comics</a>, <a href="/graphic-novel-reviews/?tag=retro+comics">retro comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/8/5/4-reasons-why-batman-year-one-should-be-your-first-batman-comic#comments-59863d58414fb5ac544bd698">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Title) --></p>
<div class="summary-metadata-container summary-metadata-container--below-title">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-08-10">Aug 10, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+retrospectives">comic retrospectives</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=batman">batman</a>, <a href="/graphic-novel-reviews/?tag=year+one">year one</a>, <a href="/graphic-novel-reviews/?tag=frank+miller">frank miller</a>, <a href="/graphic-novel-reviews/?tag=batman+year+one">batman year one</a>, <a href="/graphic-novel-reviews/?tag=batman%3A+year+one">batman: year one</a>, <a href="/graphic-novel-reviews/?tag=gotham+city">gotham city</a>, <a href="/graphic-novel-reviews/?tag=james+gordon">james gordon</a>, <a href="/graphic-novel-reviews/?tag=80%27s+comics">80&#8217;s comics</a>, <a href="/graphic-novel-reviews/?tag=retro+comics">retro comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/8/5/4-reasons-why-batman-year-one-should-be-your-first-batman-comic#comments-59863d58414fb5ac544bd698">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-08-10">Aug 10, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+retrospectives">comic retrospectives</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=batman">batman</a>, <a href="/graphic-novel-reviews/?tag=year+one">year one</a>, <a href="/graphic-novel-reviews/?tag=frank+miller">frank miller</a>, <a href="/graphic-novel-reviews/?tag=batman+year+one">batman year one</a>, <a href="/graphic-novel-reviews/?tag=batman%3A+year+one">batman: year one</a>, <a href="/graphic-novel-reviews/?tag=gotham+city">gotham city</a>, <a href="/graphic-novel-reviews/?tag=james+gordon">james gordon</a>, <a href="/graphic-novel-reviews/?tag=80%27s+comics">80&#8217;s comics</a>, <a href="/graphic-novel-reviews/?tag=retro+comics">retro comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/8/5/4-reasons-why-batman-year-one-should-be-your-first-batman-comic#comments-59863d58414fb5ac544bd698">Comment</a></p>
<p>	</span></p>
</div></div>
<p>            <!-- Metadata (Below Content) --></p>
<div class="summary-metadata-container summary-metadata-container--below-content">
<div class="summary-metadata summary-metadata--primary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-08-10">Aug 10, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+retrospectives">comic retrospectives</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=batman">batman</a>, <a href="/graphic-novel-reviews/?tag=year+one">year one</a>, <a href="/graphic-novel-reviews/?tag=frank+miller">frank miller</a>, <a href="/graphic-novel-reviews/?tag=batman+year+one">batman year one</a>, <a href="/graphic-novel-reviews/?tag=batman%3A+year+one">batman: year one</a>, <a href="/graphic-novel-reviews/?tag=gotham+city">gotham city</a>, <a href="/graphic-novel-reviews/?tag=james+gordon">james gordon</a>, <a href="/graphic-novel-reviews/?tag=80%27s+comics">80&#8217;s comics</a>, <a href="/graphic-novel-reviews/?tag=retro+comics">retro comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/8/5/4-reasons-why-batman-year-one-should-be-your-first-batman-comic#comments-59863d58414fb5ac544bd698">Comment</a></p>
<p>	</span></p>
</div>
<div class="summary-metadata summary-metadata--secondary">
<p>	<!-- Timestamp --><br />
	<time class="summary-metadata-item summary-metadata-item--date" datetime="2017-08-10">Aug 10, 2017</time></p>
<p>	<!-- Categories --><br />
	<span class="summary-metadata-item summary-metadata-item--cats"><a href="/graphic-novel-reviews/?category=comic+retrospectives">comic retrospectives</a></span></p>
<p>	<!-- Tags --><br />
	<span class="summary-metadata-item summary-metadata-item--tags"><a href="/graphic-novel-reviews/?tag=batman">batman</a>, <a href="/graphic-novel-reviews/?tag=year+one">year one</a>, <a href="/graphic-novel-reviews/?tag=frank+miller">frank miller</a>, <a href="/graphic-novel-reviews/?tag=batman+year+one">batman year one</a>, <a href="/graphic-novel-reviews/?tag=batman%3A+year+one">batman: year one</a>, <a href="/graphic-novel-reviews/?tag=gotham+city">gotham city</a>, <a href="/graphic-novel-reviews/?tag=james+gordon">james gordon</a>, <a href="/graphic-novel-reviews/?tag=80%27s+comics">80&#8217;s comics</a>, <a href="/graphic-novel-reviews/?tag=retro+comics">retro comics</a></span></p>
<p>	<!-- Author --><br />
	<span class="summary-metadata-item summary-metadata-item--author"><a href="/graphic-novel-reviews/?author=552360a2e4b041667bbfa311#show-archive">Joey Edsall</a></span></p>
<p>	<!-- Comments --><br />
	<span class="summary-metadata-item summary-metadata-item--comments"></p>
<p>        <a href="/graphic-novel-reviews/2017/8/5/4-reasons-why-batman-year-one-should-be-your-first-batman-comic#comments-59863d58414fb5ac544bd698">Comment</a></p>
<p>	</span></p>
</div></div></div>
<p> <!-- End .summary-content --></p></div>
<p> <!-- End .summary-item --></p></div>
<p> <!-- End .summary-item-list --></p></div>
<p> <!-- End .summary-item-list-container --></p>
</div>
<p>It is worth sharing that Bethesda made <em>TES: ARENA</em> public domain and free to download. You can get it from <strong><a target="_blank" href="http://www.elderscrolls.com/arena/">their site here.</a></strong> You may also need <strong><a target="_blank" href="http://www.dosbox.com/download.php?main=1">DOSBox</a></strong> to play it on most modern PC setups. Enjoy!</p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Music Ad Unit --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="4958457307"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2016/04/05/the-elder-scrolls-arena-bethesda-softworks-1994/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Dragon Quest/Dragon Warrior (Enix, 1986/89)</title>
		<link>https://newretrowave.com/2015/12/05/dragon-questdragon-warrior-enix-198689/</link>
					<comments>https://newretrowave.com/2015/12/05/dragon-questdragon-warrior-enix-198689/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 05 Dec 2015 18:42:24 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1986]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[dragon warrior]]></category>
		<category><![CDATA[enix]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[square enix]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/12/05/2015125dragon-questdragon-warrior-enix-198689/</guid>

					<description><![CDATA[Every video gamer is familiar with the concept of RPGs. They don’t usually play like a normal video game; they require time, patience, thought, and commitment, because you don’t play them in one sitting. You play them over weeks, over months, sometimes longer. They do [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/566326c3e4b0665ae8ea8b41/1449338564681//img.jpg" alt=""/></p>
<p>Every video gamer is familiar with the concept of RPGs. They don’t usually play like a normal video game; they require time, patience, thought, and commitment, because you don’t play them in one sitting. You play them over weeks, over months, sometimes longer. They do more than just challenge your thumbs… they tell rich, vibrant stories and immerse you in the worlds they offer. They are role-playing games, and if you play your role in them, they can be extremely entertaining.</p>
<p>I have a deep and abiding love for RPGs, both on the screen and on the tabletop. I’ve played Dungeons &amp; Dragons since I was in 7th grade, and I’ve enjoyed RPG video games since I picked up a controller at the age of 9. I came late to video games; all the good ones were already out when I first got my NES, and I knew which ones interested me. Joey Edsall did <a target="_blank" href="https://newretrowave.com/game-reviews/2014/11/19/retro-gaming-final-fantasy">a wonderful write-up of the first <em>Final Fantasy</em> game</a> back when we first started doing video game articles, but it occurred to me that I had not yet talked about an RPG game with you readers. It seemed the most appropriate that the first one I write about be the first one I ever played.</p>
<p>I knew this game as <em>Dragon Warrior</em>, but its actual title is <em>Dragon Quest</em>. As was often done for games developed overseas, <em>Dragon Quest</em> was re-titled for Western audiences. It is the first in a very popular line of RPGs, whose popularity is especially strong in its native Japan. Developed by elements of what would eventually become Square Enix, this game was released in 1986 but hit Western shores three years later. It received mixed initial reviews but ended up setting a standard for console RPGs. You see, other than a few text based games (example: <em>Adventure!</em>) and crude graphical attempts (like the classic <em>King’s Quest</em> series), the RPG genre was still young in digital form. Releases of RPG titles had been mostly restricted to early personal computers, so only the hardcore nerds had any extensive experience with them. There had been a handful of releases for second-generation consoles, but the 8 bit era had opened up such possibilities that the genre evolved along with the technology. All of this happened long before I got my hands on a copy of <em>Dragon Warrior</em>, but the game still had a profound impact on me. For the remainder of the article, I will refer to the game by its Western title, for the sake of clarity.</p>
<div style="width: 548px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56632707e4b02b0e9531ced9/1449338632071//img.jpg" alt="I took one look at this box art as a kid and knew this game was exactly what I needed in my life."/><p class="wp-caption-text">I took one look at this box art as a kid and knew this game was exactly what I needed in my life.</p></div>
<p>In <em>Dragon Warrior</em>, you assume the role of a descendent of the mighty hero, Erdrick. Your ancestor saved the kingdom a long time ago by using the Ball of Light. Since those golden days, however, things have gotten pretty lousy again. In the rich tradition of classic fantasy villains, someone called the Dragonlord has made off with Princess Gwaelin. Understandably, the king is beside himself and would love for you to mount a rescue… but this is only the beginning of your quest, which will ultimately lead you to the Dragonlord himself in Charlock Castle. Only you, the true descendent of the ancient hero, can set the world to right.</p>
<p><em>Dragon Warrior</em> is a turn based game; that is to say, it doesn’t move at its own pace, but rather at the pace you set. Whether you’re poking around a village or cave or you’re swatting monsters in combat, things only happen when you prompt them to. You begin in the king’s chamber with pretty much nothing, but he’s a generous guy and hands you some cash to get geared up. After a chat with him, you can go around and talk to anyone else by standing next to them and picking TALK from the menu that drops down. This menu is how you do almost anything in the game besides move from spot to spot. Your inventory, status, spells, and certain specific controls are all here, and once you stand still for a second it drops down by itself so you know you can act.</p>
<div style="width: 1930px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56632758e4b0843f55a67699/1449338714062//img.jpg" alt="The Death Necklace sounds pretty wicked, and it is... but not in the way you probably want it to be. Don't put that bitch on."/><p class="wp-caption-text">The Death Necklace sounds pretty wicked, and it is&#8230; but not in the way you probably want it to be. Don&#8217;t put that bitch on.</p></div>
<p>Once you’re done at the king’s castle, take a short walk over to the town and get some equipment. Weapons and armor auto-equip when you buy them, and you can only have one set at a time, but that’s all right since there’s a pretty strict hierarchy in terms of weapon power and armor efficiency. Once you buy better stuff, you don’t need the old gear anymore, so the shopkeeper buys it back from you at a reduced price. There are also shops that sell “tools,” like HP-healing herbs and torches for caves/dungeons as well as other stuff. Some items must be found; most of these are story-advancing items that allow you access to new parts of the world or otherwise have significance in the progression of the game. There are even cursed items; I don’t advise using/wearing them, but they usually sell for a good price.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56632861e4b0665ae8ea97ab/1449338977150//img.png" alt="You never know what you'll get when you talk to people. Information, clues, non sequiturs, or just your ass kissed."/><p class="wp-caption-text">You never know what you&#8217;ll get when you talk to people. Information, clues, non sequiturs, or just your ass kissed.</p></div>
<p>Once you’ve suited up and grabbed a weapon, it’s time to get out there and do some adventuring. Dragon Warrior is a seminal example of nonlinear gameplay in a console title; if you go too far into certain places without leveling up, you will get your ass handed to you by the game’s bizarre and oddly charming (but still formidable) set of monsters. I won’t list off types of monsters you’ll find in the game, because like most RPGs, there are so many that it’s easier just to link you to <a target="_blank" href="http://www.woodus.com/den/games/dw1nes/monsters.php">a massive list complete with pictures.</a> By roaming about and murdering these creatures, you gain experience points, which gradually raise your level. This gives you more HP and MP, the former of which act as your “health” and the latter of which fuel the casting of spells. You learn these spells automatically at set levels, and some of them are necessary to move through certain areas of the game. In addition to helping you grow in overall power, fighting monsters gets you gold. You already know what that’s for, and it never hurts to have a stockpile of it, especially later in the game when new weapons and armor are more expensive. RPG players familiar with the term “grinding” will agree that a good deal of it must happen in <em>Dragon Warrior</em>; as I said above, a good way to die (and lose half your gold in the process) is to stray too far from civilization too early and get your shit kicked in by a giant bird or werewolf or something. You gotta get fit (and rich) before you start calling yourself a hero, scrub.</p>
<div style="width: 247px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56632803e4b05b2617c26f88/1449338884129//img.jpg" alt="Your options narrow to four choices in combat. Right here, in this particular situation, you want to choose "RUN.""/><p class="wp-caption-text">Your options narrow to four choices in combat. Right here, in this particular situation, you want to choose &#8220;RUN.&#8221;</p></div>
<p>The visuals are very cool for their time, and while they’re not terribly animated, you never have to guess what something is – you can tell by looking at it. I especially like the monster illustrations; the monsters don’t move when you’re fighting them, but the art is expressive and interesting. Everyone who played this game loves the music, especially the beautiful overworld theme. None of the music has terribly long loops, but it is well-composed and always very appropriate to what’s going on when you hear it. Do yourself a huge favor and look through YouTube for <a target="_blank" href="https://www.youtube.com/watch?v=qhyQB6f6P_U">renditions</a> of the overworld theme. I’ve heard it on every <a target="_blank" href="https://www.youtube.com/watch?v=6VDSW3_qZ_Q">real-life instrument</a> and other <a target="_blank" href="https://www.youtube.com/watch?v=GoJ4CI5WUqs">weirder ones</a> too. It is an indelible part of VG music history.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL49207A67C68DE4EB" frameborder="0" allowfullscreen></iframe></p>
<p><em>Dragon Warrior</em> had three sequels for the NES in Western countries, all of which were pretty good. In fact, you’ll find a faction of franchise fans who will tell you each one is the best in the quadrilogy. The sequels (III is actually a prequel to the original) offer expansions on the original concept, like multiple player-characters (similar to the <em>Final Fantasy</em> games), more options in combat, and more involved plotlines. The original was ported to the Game Boy Color, and has been remade/remixed a few times as well. The cat was eventually let out of the bag as the franchise spread to later-generation systems, and all titles east-to-west used the <em>Dragon Quest</em> name.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56632929e4b0957c439e1da7/1449339178052//img.png" alt="The best sword and armor in the game belonged to your ancestor Erdrick, and you can't just buy them at a store. You have to go find them where he left them. Erdrick may have been a mighty hero, but his organization skills left something to be desired."/><p class="wp-caption-text">The best sword and armor in the game belonged to your ancestor Erdrick, and you can&#8217;t just buy them at a store. You have to go find them where he left them. Erdrick may have been a mighty hero, but his organization skills left something to be desired.</p></div>
<p>To be truthful, as a relative retro purist, I have not played any but the original 4 NES titles. All I know is that when I first played this game, I stepped into a whole new world. I poured hours and hours into the land of Alefgard, and every moment pulled my 9 year old mind further and further into the fantasy genre. <em>Dragon Warrior</em>, in a not-so-small way, shaped who I am.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/566329e1e4b032b04c5e9973/1449339361669//img.png" alt="Time for me to rest as well, RetroWarriors! More on the way this month and on into the future!"/><p class="wp-caption-text">Time for me to rest as well, RetroWarriors! More on the way this month and on into the future!</p></div>
<p id="yui_3_17_2_1_1449338475909_56469"></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2015/12/05/dragon-questdragon-warrior-enix-198689/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>River City Ransom (NES, Technos Japan, 1989)</title>
		<link>https://newretrowave.com/2015/05/01/river-city-ransom-nes-technos-japan-1989/</link>
					<comments>https://newretrowave.com/2015/05/01/river-city-ransom-nes-technos-japan-1989/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 01 May 2015 14:48:54 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[beat em up]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[Famicom]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[river city ransom]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[technos]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/05/01/201551river-city-ransom-nes-technos-japan-1989/</guid>

					<description><![CDATA[Part of why so many of us love video games is that they’re a release. They release tension. They give us an outlet. Have you ever just wanted to, like, throw a trash can at a guy, or kick and punch him until he passes [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439dd6e4b090e0afa99398/1430494679145//img.jpg" alt=""/></p>
<p>Part of why so many of us love video games is that they’re a release. They release tension. They give us an outlet. Have you ever just wanted to, like, throw a trash can at a guy, or kick and punch him until he passes out? You might not have been there, but I doubt that. If you denied it, I wouldn’t believe you.</p>
<p><em>River City Ransom</em> was one of those releases for a lot of gamers in 1989. Made by Technos, the same company that developed <a target="_blank" href="https://newretrowave.com/game-reviews/2015/1/12/retro-gaming-double-dragon-arcade-1987"><em>Double Dragon</em></a>, RCR plays similarly to that game, although several elements have been added. The best way to describe <em>River City Ransom</em> is that it is a scrolling beat-em-up, but with faint hints of RPG inserted throughout. For instance, the gameplay is non-linear, meaning you can wander about, even backtracking. You don’t “level-up,” at least not by the strict definition of that term. Instead, when you beat the crap out of hooligans, they drop money, and you use that money to buy both temporary and permanent powerups.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439ea9e4b06c7d81052382/1430494890173/gallery+6.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439ea9e4b09befa5d9d4bc/1430494890200/gallery+5.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439eaae4b06c7d81052386/1430494909803/gallery+4.gif" /></p>
</div>
<p id="yui_3_17_2_1_1430487534865_39621">In Japan, <em>River City Ransom</em> is called <em>Downtown Nekketsu Monogatari</em>, or “Downtown Hot-Blooded Story,” and is part of the <a href="http://en.wikipedia.org/wiki/Kunio-kun" data-cke-saved-href="http://en.wikipedia.org/wiki/Kunio-kun" target="_blank"><em>Kunio-kun</em></a> series. Several of these games, when localized for the American market, were renamed and retooled to stand alone. Examples are <em>Renegade, Nintendo World Cup,</em> and <em>Super Dodge Ball</em>. Astute observation reveals similarities in graphics, of course. <em>River City Ransom</em> revolves around rescuing your character’s girlfriend from Slick, the main villain. To do this, you must battle your way through River City, slamming the members of various gangs and learning new techniques to toughen yourself up for the final ascent into River City High School. You need not do this alone, as a second player is able to play as the friend of the main protagonist (who is basically identical for gameplay purposes). &nbsp;As mentioned above, your character has a set of stats, such as Stamina (which acts as a life bar), strength (which governs how much your attacks hurt people), and proficiency levels with various attacks and weapons. Like many other beat-em-up games, enemies will drop weapons they’re using when you defeat them, and you can wield them afterwards, even throwing them at range. The thugs also drop money, varying in value depending on how tough they are. At intervals throughout the town, you are able to spend this cash in strip malls. There are both take-out and dine-in restaurants, where you can buy powerups in the form of food. Most food simply refills lost Stamina, but some of it also increases stats slightly. Of paramount importance are books, which are expensive but allow you to learn special techniques or improve your basic attacks. The need for these items leads to a form of “grinding,” not unlike certain RPGs, where you are wandering about, getting in fights for the money you’ll find.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439d99e4b041c7c2752764/1430494630028/gallery+3.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439d99e4b00dafb2662188/1430494618240/gallery+2.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439d99e4b041c7c2752766/1430494617978/gallery+1.gif" /></p>
</div>
<p><a target="_blank" href="https://www.youtube.com/watch?v=NfwLBk1zvrw">Here</a> is a short&nbsp;video of gameplay.</p>
<p><em>River City Ransom</em> is well-known to gamers for its colorful and humorous nature. As you fight, messages appear across the bottom of the screen. When you enter an area, you’re told which gang controls it. When you KO an adversary, he usually has something to say about it.&nbsp; Occasionally there is a cutscene, where dialog will be displayed across this area as well. The game’s graphics are standard for a late NES-era game, but what really shines visually is the animation and art style of the game. The violence is portrayed in a delightfully cartoonish fashion, all bugged-out eyes and motion lines. The sound effects aren’t anything to write home about, but the music is quite good; there aren’t many separate tracks, but what you hear is arranged with skill and dramatically appropriate. Have a listen below!</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/5RFc3O6E4XE?list=PL32D391DC1F710C45" frameborder="0" allowfullscreen></iframe></p>
<p id="yui_3_17_2_1_1430487534865_50366"><em>River City Ransom</em> has been remade and ported a few times; notable among these is the remake for the Game Boy Advance, <em>River City Ransom EX</em>. This expansion upon the original game adds a great deal of configurable options and extra perks, as well as improved graphics and smoother controls. The general idea, however, is much the same. The original has also been released for download on the 3DS and the Wii, so a whole new generation of gamers can get in on the brutal action.</p>
<p>Perhaps not as widely known as its cousin <em>Double Dragon</em>, <em>River City Ransom</em> is nonetheless a notable title for its bold crossover into RPG-style gameplay. Other franchises and genres would experiment with this idea later in the history of video gaming, and those titles owe a nod to <em>River City Ransom</em>.&nbsp;</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439f18e4b03b82c61632c5/1430495006279//img.jpg" alt=""/></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2015/05/01/river-city-ransom-nes-technos-japan-1989/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
