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	<title>playstation &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>A Closer Look At 5 Retro Consoles</title>
		<link>https://newretrowave.com/2019/08/22/a-closer-look-at-5-retro-consoles/</link>
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		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Thu, 22 Aug 2019 18:11:01 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sega mega drive]]></category>
		<category><![CDATA[snes]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=28047</guid>

					<description><![CDATA[Modern day gaming is simply breath taking. Firstly, today, the term gaming now encompasses everything from Chess and Tetris to online games at mFortune casino and poker tournaments. Furthermore, from both a visual and gameplay standpoint, nobody could have predicted just how quickly gaming, be [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Modern day gaming is simply breath taking. Firstly, today, the term gaming now encompasses everything from <a href="https://www.chess.com">Chess</a> and Tetris to <a href="https://www.mfortune.co.uk">online games at mFortune casino</a> and poker tournaments. Furthermore, from both a visual and gameplay standpoint, nobody could have predicted just how quickly gaming, be it on console, PC, or even mobile, would evolve. And the great news is, it’s continuing to improve further. However, while fresh and new is good, retro gaming has become very popular of late, with gamers looking to enjoy a dose of nostalgia, and there are several epic retro consoles you can buy.</p>
<p><strong>Super NES Classic</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-28050" src="https://newretrowave.com/wp-content/uploads/2019/08/super-NES-1024x683.jpg" alt="" width="1024" height="683" srcset="https://newretrowave.com/wp-content/uploads/2019/08/super-NES-1024x683.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/08/super-NES-300x200.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/08/super-NES-768x512.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/08/super-NES-128x86.jpg 128w, https://newretrowave.com/wp-content/uploads/2019/08/super-NES.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>The Super NES Classic edition takes gamers back to the 1990’s, when console gaming was very much in its heyday, and it does it all in a much smaller version of the original. The Super NES Classic will allow gamers to enjoy a huge dose of 16-bit nostalgia, with the console sporting rewind, my game play demo and frame features. Players will be able to enjoy classic titles such as Super Mario World, The Legend of Zelda: A Link To The Past and Donkey Kong Country.</p>
<p>&nbsp;</p>
<p><img decoding="async" class="aligncenter size-full wp-image-28049" src="https://newretrowave.com/wp-content/uploads/2019/08/image2.jpg" alt="" width="720" height="482" srcset="https://newretrowave.com/wp-content/uploads/2019/08/image2.jpg 720w, https://newretrowave.com/wp-content/uploads/2019/08/image2-300x201.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/08/image2-128x86.jpg 128w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><strong>PlayStation Classic</strong></p>
<p>You could say that the original PlayStation changed the gaming world forever, so who wouldn’t want to head back and relive the good old days? The PlayStation Classic is everything the 1994 original was, but 45% smaller, and players can of course link the console to their TV via a HDMI cable. Epic titles such as TEKKEN 3 and Final Fantasy VII feature as two of the titles available to play.</p>
<p>&nbsp;</p>
<p><strong>Sega Mega Drive Classic</strong></p>
<p><img decoding="async" class="size-full wp-image-28051 alignleft" src="https://newretrowave.com/wp-content/uploads/2019/08/Mega-drive-classic.jpg" alt="" width="268" height="188" /></p>
<p>Sega were very much key players in the gaming industry back in the day, with their consoles always well received by players. One of the finest creations was of course the Sega Mega Drive, so the Sega Mega Drive Classic has fast become one of the most sought-after retro pieces. Players can enjoy iconic game series’ such as Sonic and Mortal Kombat, all on the one console. Stereo sound and multiplayer are both available, to take this retro gaming experience to the next level.</p>
<p>&nbsp;</p>
<p><strong>Atari ‘Retro’ Handheld</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-28055" src="https://newretrowave.com/wp-content/uploads/2019/08/maxresdefault-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/08/maxresdefault-1024x576.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/08/maxresdefault-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/08/maxresdefault-768x432.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/08/maxresdefault-1200x675.jpg 1200w, https://newretrowave.com/wp-content/uploads/2019/08/maxresdefault.jpg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>The Atari provided the first gaming experience for many people, so a retro version of the console which sports the immortalised wood effect and TV output has been very well received by gamers around the world. Based on the Atari 2600, players will be able to get stuck into 50 built-in games and can either enjoy them on the console’s 2.4” screen, or their TV. This is a console which provides a true retro experience.</p>
<p>&nbsp;</p>
<p><strong>Sega Genesis Mini</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28053" src="https://newretrowave.com/wp-content/uploads/2019/08/genesis_mini_blueglow.png" alt="" width="838" height="696" srcset="https://newretrowave.com/wp-content/uploads/2019/08/genesis_mini_blueglow.png 838w, https://newretrowave.com/wp-content/uploads/2019/08/genesis_mini_blueglow-300x249.png 300w, https://newretrowave.com/wp-content/uploads/2019/08/genesis_mini_blueglow-768x638.png 768w" sizes="(max-width: 838px) 100vw, 838px" /></p>
<p>We said Sega were kings of games consoles back on the day, and therefore it should come as no surprise to see them with another entry on our list. This time it’s the <a href="https://www.polygon.com/2019/8/14/20805316/sega-genesis-mini-pre-review-mega-drive-retro">Sega Genesis Mini</a>, which is a miniature version of the very successful and hugely popular Sega Genesis. Out in September of this year, gamers are already eagerly anticipating its release, with the console featuring 40 iconic games, which come preloaded. Ecco The Dolphin, Sonic the Hedgehog and Castlevania Bloodlines all come included, with players able to link the console up to their TV via HDMI.</p>
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		<title>CastleVania: Symphony of the Night (Konami, 1997)</title>
		<link>https://newretrowave.com/2018/10/29/castlevania-symphony-of-the-night-konami-1997/</link>
					<comments>https://newretrowave.com/2018/10/29/castlevania-symphony-of-the-night-konami-1997/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 29 Oct 2018 19:47:46 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[symphony of the night]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=24861</guid>

					<description><![CDATA[Long time no see, RetroFiends. I had some surgery at the beginning of the month, and let&#8217;s just say that limbs take a long time to attach once they&#8217;re sewn back on (I&#8217;m full of shit, it was sinus surgery). In any case, it&#8217;s good [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Long time no see, RetroFiends. I had some surgery at the beginning of the month, and let&#8217;s just say that limbs take a long time to attach once they&#8217;re sewn back on (I&#8217;m full of shit, it was sinus surgery). In any case, it&#8217;s good to be back. I hope you&#8217;re ready to to sit through another article&#8230; but every good little creep loves this one. The game I&#8217;m discussing tonight is among the golden children of early horror gaming, and it is also a title that went a long way towards popularizing a hybrid genre that&#8217;s become a staple in our gaming diet since: the “MetroidVania.”</p>
<div id="attachment_24865" style="width: 1031px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-24865" class="size-large wp-image-24865" src="https://newretrowave.com/wp-content/uploads/2018/10/Castlevania_-_Symphony_of_the_Night_gamebox-1021x1024.jpg" alt="" width="1021" height="1024" /><p id="caption-attachment-24865" class="wp-caption-text">Back in the castle again, for probably the best game in the series to date.</p></div>
<p>I&#8217;m fucking JAZZED to be talking about CastleVania: Symphony of the Night. It is my favorite game (besides Mr. Driller) for the original PlayStation, and it is widely regarded as one of the best video games ever. It took the story of the CastleVania series and threw us a few curve balls with it; the result is a work of art that had a profound effect on action-adventure gaming as a product and as a style.</p>
<p>SOTN (as I&#8217;ll refer to it within this article) started its life as a game for the Sega 32X. Early in its development, it was picked up whole-cloth, moved to the “Holy Shit it&#8217;s the PlayStation” department of Konami R&amp;D, and converted to high-test. The developers in charge of the project, Hagihara and Igarashi, Were involved with the franchise&#8217;s previous game, Dracula X/Rondo of Blood, and wanted to continue that storyline while adding some non-linear elements inspired by the critical reception of Simon&#8217;s Quest. The story picks up&#8230; well, one of the cool part is, you have to finish the final boss fight from Dracula X before you can even play SOTN. This you do as Richter Belmont, that game&#8217;s protagonist and probably the most badass Belmont in the family line. (You can also play as him in SOTN by entering his name as yours in in a game file.) After that, we fade in on Alucard, Dracula&#8217;s half-vampire son whose previous appearance was 8 years earlier in CastleVania III: Dracula&#8217;s Curse, anime-dashing towards his father&#8217;s decrepit castle, decked out in his finest gear. You smash around a little while looking for Daddy, instead encounter your dad&#8217;s homie Death, and (almost to draw attention to this game&#8217;s sick RPG-style inventory system) get all your cool shit ganked. The game proper-begins here, where you start exploring the castle in earnest, looking for weapons etc. to replace those you lost and trying to get your bearings. Before long you&#8217;re exploring the whole castle (including a separate version of it, connected to the first via teleport, that is entirely upside-down) and finding all kinds of cool shit to help you put down Dracula and his undying army of servants. Elaborate doors mark off areas where “boss fights” await you, and places to save your game and rest up are scatted throughout as well in the form of dark rooms containing coffins.</p>
<div id="attachment_24864" style="width: 340px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-24864" class="size-full wp-image-24864" src="https://newretrowave.com/wp-content/uploads/2018/10/1497170712597.gif" alt="" width="330" height="414" /><p id="caption-attachment-24864" class="wp-caption-text">I hope you brought an economy size box of Band-Aids, Al.</p></div>
<p>Of course there are tons of gnarly monsters between you and, well, everything. Lavishly rendered versions of the standard CastleVania stock, as well as some out-there foes like living swords and man eating plants, will gladly help you lose some weight in hit points. A lot of them also have a chance to drop sweet goodies for you, from one-use items to fancy weapons and armor. You&#8217;ll also want to do a blood-bucket worth of killing anyway, just to level up. Yes, in another well-converted RPG mechanic, Alucard becomes more skilled and powerful as he clocks hours murdering his father&#8217;s crew ad infinitum. You not only get all kinds of weapons and armor as you scrounge around, but you can learn some of Dracula&#8217;s vampire tricks (mostly shape-changing), magical spells, and more. Alucard also has access to the same set of sub-weapons a Belmont normally does, except the boomerang seems conspicuously absent. Small potatoes. Who cares. This game is awesome.</p>
<div id="attachment_24866" style="width: 266px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-24866" class="size-full wp-image-24866" src="https://newretrowave.com/wp-content/uploads/2018/10/Castlevania-Symphony_of_the_Night_PSX_19.gif" alt="" width="256" height="207" /><p id="caption-attachment-24866" class="wp-caption-text">Welcome to Shuffle-opolis.</p></div>
<p>The graphics for SOTN are absolutely delicious, most especially the background art for the castle&#8217;s various areas. The PlayStation allowed for then-unprecedented amounts of visual detail, and parallaxing background layers add to the depth of it all. All sprites are given rich animation and some of the bigger ones bear as much detail as the background art. And the sound? <strong><a href="https://www.youtube.com/watch?v=lvH37BPPiHY&amp;index=2&amp;list=PL6akIKaXBeU0DJBgjST4055kwLDPUSn--&amp;t=0s">Well, here. Listen to the OST. You&#8217;ll want to keep doing it. I am right now.</a></strong> Michiru Yamane&#8217;s work on this game&#8217;s soundtrack belongs on a high pillar, easily some of the finest music in a Konami game ever. There is no shyness in terms of style-blending or variety, and it comes off like smooth vanilla. Not to mention, it is 100% CastleVania.</p>

<a href='https://newretrowave.com/2018/10/29/castlevania-symphony-of-the-night-konami-1997/castlevania-symphony-of-the-night-pt-br-patch-ps1ps2pc-d_nq_np_919593-mlb26983202064_032018-f/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/10/castlevania-symphony-of-the-night-pt-br-patch-ps1ps2pc-D_NQ_NP_919593-MLB26983202064_032018-F-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/10/castlevania-symphony-of-the-night-pt-br-patch-ps1ps2pc-D_NQ_NP_919593-MLB26983202064_032018-F-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/10/castlevania-symphony-of-the-night-pt-br-patch-ps1ps2pc-D_NQ_NP_919593-MLB26983202064_032018-F-114x114.jpg 114w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/10/29/castlevania-symphony-of-the-night-konami-1997/hqdefault-11/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/10/hqdefault-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/10/hqdefault-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/10/hqdefault-114x114.jpg 114w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/10/29/castlevania-symphony-of-the-night-konami-1997/castlevania-symphony-of-the-night-2/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/10/castlevania-symphony-of-the-night-2-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/10/castlevania-symphony-of-the-night-2-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/10/castlevania-symphony-of-the-night-2-114x114.jpg 114w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/10/29/castlevania-symphony-of-the-night-konami-1997/sqd4mubm7qq/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/10/sqD4muBM7qq-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/10/sqD4muBM7qq-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/10/sqD4muBM7qq-114x114.jpg 114w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://newretrowave.com/2018/10/29/castlevania-symphony-of-the-night-konami-1997/medium_1_screenshot/'><img loading="lazy" decoding="async" width="150" height="150" src="https://newretrowave.com/wp-content/uploads/2018/10/medium_1_screenshot-150x150.png" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/10/medium_1_screenshot-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/10/medium_1_screenshot-114x114.png 114w" sizes="(max-width: 150px) 100vw, 150px" /></a>

<p>SOTN is another one of those games I&#8217;d be slandering if I didn&#8217;t give it a 9/10. Hell, it&#8217;s a game I&#8217;m struggling not to slap a 10 on. It&#8217;s simply a classic, like peanut butter &amp; jelly or the baked potato. It needs no doctoring around with or serious weighing in the balance; it&#8217;s fucking gold the way it is and it helped to spawn a slew of games that mimic its layout and play style. There&#8217;s a reason for that: it&#8217;s a legendary game. If you own a PS1 and do not own this game for it, stop fucking around. Why do you have a PS1 Then?</p>
<div id="attachment_24874" style="width: 583px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-24874" class="size-full wp-image-24874" src="https://newretrowave.com/wp-content/uploads/2018/10/source.gif" alt="" width="573" height="305" /><p id="caption-attachment-24874" class="wp-caption-text">good night, folks! Stay Retro!!!</p></div>
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		<title>Bushido Blade (Squaresoft/Light Weight, 1997)</title>
		<link>https://newretrowave.com/2018/06/23/bushido-blade-squaresoft-light-weight-1997/</link>
					<comments>https://newretrowave.com/2018/06/23/bushido-blade-squaresoft-light-weight-1997/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 23 Jun 2018 18:27:43 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[bushido blade]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[samurai]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[SquareSoft]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=23208</guid>

					<description><![CDATA[There&#8217;s something about samurai or ninja themed media, its blend of honor and violence, that makes its appeal both perennial and difficult to discard. In many ways, it mirrors America&#8217;s romanticized depiction of the Old West – a comparison not lost on those who craft [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-23211" src="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa.jpg" alt="" width="600" height="600" srcset="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa.jpg 600w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-114x114.jpg 114w" sizes="(max-width: 600px) 100vw, 600px" /></p>
<p>There&#8217;s something about samurai or ninja themed media, its blend of honor and violence, that makes its appeal both perennial and difficult to discard. In many ways, it mirrors America&#8217;s romanticized depiction of the Old West – a comparison not lost on those who craft these tales. You need a good story for those kinds of things; it needn&#8217;t be overly complex, but if it&#8217;s not an interesting saga, is it really a saga?</p>
<p>I mentioned Bushido Blade in a previous article, but I wanted to be fair to it and give it what it deserves here at NRW: its own more detailed treatment. Released in 1997, it was one of my formative experiences with the PlayStation 1, and it remains one of my go-to discs in my modest PS1 library. In fact, as I went to begin this article, I did what I often do – get the game itself cued up so I can alternate between playing and writing – and Bushido Blade was already sitting in the disc tray when I opened it. Go figure.</p>
<p>The main appeal of Bushido Blade for me (and I&#8217;d bet real life big kid money I&#8217;m not alone) is its versatility as a source of diversion. It is a blast to play with another person in VS mode, but it also contains a really cool “modern day” samurai drama for solo play that engages you without being overly complex or convoluted. Square (who published this game but still played a role in its development) can occasionally be guilty of that kind of thing with a storyline, but I feel like the influence they had is a net positive here. As perhaps the last truly solid console of its era, the PS1 saw a lot of games published for it; while I don&#8217;t talk about it much, it&#8217;s certainly significant to the history we so often examine in these articles. I believe Bushido Blade to be one of its most worthwhile titles.</p>
<div id="attachment_23213" style="width: 490px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-23213" class="wp-image-23213 size-full" src="https://newretrowave.com/wp-content/uploads/2018/06/utsusemi.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2018/06/utsusemi.jpg 480w, https://newretrowave.com/wp-content/uploads/2018/06/utsusemi-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /><p id="caption-attachment-23213" class="wp-caption-text">Utsusemi, the &#8220;real&#8221; main character, in his Gambit-from-Xmen getup for Story Mode. I&#8217;d like to stress how incredibly badass the dialogue is in the cutscenes; the excellent Japanese-language voice work couples with simple but theatrical writing to ad an extra level of artistic depth.</p></div>
<p>The storyline revolves around two fictional institutions, holdovers from 500+ years back in Japan&#8217;s history: a dojo called Meikyokan, and a guild of assassins known as Kage (fittingly, the Japanese word for shadow) who live within the dojo. One of the six playable characters, Utsusemi, led the dojo until he was violently deposed by his rival Hanzaki. Hanzaki later gained possession of a cursed sword, and its evil influence changed him into a wicked man who has discarded the internal values and traditions of the Kage. This includes treating the dojo more or less as a prison for those within the school who disagree with his new path. The story past this point has variations depending upon which character you choose, but the common theme is that you have escaped the dojo as a defector. Cut scenes with subtitled Japanese dialogue act as bridges between brutal fights in various urban and rural locales, including parking decks, bamboo forests, and construction sites. After all, they can&#8217;t just let you go, right?</p>
<p>What truly made (and still makes) Bushido Blade stand out among fighting games is its damage system. Each character can use all of the available weapons in the game, but has an aptitude with certain types (translation: a slightly better move set). When different types of attack strike different parts of an opponent&#8217;s anatomy, they can maim, cripple, handicap, slow down, or instantly kill the victim. There is no life bar; violence and death in Bushido Blade are presented in a far less abstract fashion, with some realism in mind. Another layer of detail is added by the different stances one can take while wielding the various weapons. Each one has its own advantages and drawbacks, with some favoring defense and others being suitable for a balls-to-the-wall attack. You can also break into a trot or make quick feints. Bushido Blade is nearly incomparable to conventional fighting games of its time, breaking from tradition and convention in an earnest (and successful) attempt to show fighting for what it truly is: intense, uncompromising, quick, and lethal.</p>
<div id="attachment_23210" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-23210" class="size-full wp-image-23210" src="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade.jpg" alt="" width="800" height="600" srcset="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade.jpg 800w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-300x225.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><p id="caption-attachment-23210" class="wp-caption-text">Speaking of lethal, here&#8217;s a pixelated spray of arterial red to show those unfamiliar with the game how quick you can die and how &#8220;tasteful&#8221; the gore level is. Kannuki (my favorite character) gets his body opened up after a critical misstep.</p></div>
<p>Alternate modes of play exist beyond VS mode and the single player story. One is a pretty cool “POV mode,” where you can dual from a first-person view against a computer opponent. Another is Slash Mode, where you face off against foe after foe after foe in an effort to survive as long as possible. I particularly enjoy this one as a chance to hone my skills for the main run. The challenge increases very gradually and it&#8217;s a fun way to burn an hour or two when you get into it.</p>
<p>I can&#8217;t heap mounds of praise upon the graphics, nor can I take a shit on them. PS1 graphics, for the most part, are what they are: low-poly, but well-animated and executed low-poly. One visual bit they did well was the blood; it is tastefully kept to moderation, but visually striking and appropriately used to convey what blood is meant to convey in theatrical terms. The soundtrack is used sparingly but is very good; it emulates traditional Japanese music very closely, with an inoffensive dash of modernity added in here and there. From the perspective of “video games as art,” I would say that Bushido Blade comes across as an understated but extremely effective piece of art.</p>
<div id="attachment_23212" style="width: 650px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-23212" class="size-full wp-image-23212" src="https://newretrowave.com/wp-content/uploads/2018/06/povmode.jpg" alt="" width="640" height="480" srcset="https://newretrowave.com/wp-content/uploads/2018/06/povmode.jpg 640w, https://newretrowave.com/wp-content/uploads/2018/06/povmode-300x225.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /><p id="caption-attachment-23212" class="wp-caption-text">POV mode is a little bit weird at first, but it&#8217;s easier to adjust to it than I thought it would be and it&#8217;s really cool once you get used to it. The little guy in the upper right is so you know what stance you&#8217;re using.</p></div>
<p>If you are a PS1 enthusiast, you probably already have this game in your library. If you don&#8217;t, and even if you don&#8217;t like fighting games, I encourage you to give this one a spin in the tray. As I stated above, I consider this to be right up there with Final Fantasy VII and CastleVania: Symphony of the Night as an absolutely essential title for the original PlayStation.</p>
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		<title>&#8220;Real&#8221; Martial Arts Games</title>
		<link>https://newretrowave.com/2017/12/09/real-martial-arts-games/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 09 Dec 2017 18:41:25 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[best of the best]]></category>
		<category><![CDATA[budokan]]></category>
		<category><![CDATA[bushido blade]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[kendo]]></category>
		<category><![CDATA[kick boxing]]></category>
		<category><![CDATA[martial arts]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2017/12/09/2017129real-martial-arts-games/</guid>

					<description><![CDATA[<p>Enough life bars and cartoon characters. It's time for some real shit. A look at three classic "real" martial arts titles.</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b340d9297be55016cd5/1512844101689/Untitled.png" alt="" /></p>
<p>The martial arts have played a mystifying role in pop culture ever since the great Bruce Lee graced the screen with sick moves so fast the camera could barely capture them. Perhaps even before that, the very idea of such fighting prowess, with or without a weapon, has been a vivid font for fantasy in the public mind. I remember being drawn to karate and tae kwon do as a youth by heroes such as the Teenage Mutant Ninja Turtles. I took classes for about a year, but at age 8, all I really did was pick my nose and wiggle my ass in the full-length mirrors lining the wall. I lacked focus and discipline. I revisited the endeavor later in life and made moderate headway, but at that point I had developed other interests that far outweighed my desire to become a fighting machine. I was also, as I am now, about as in-shape as a water balloon with several holes in it.</p>
<p>I loved the video games that featured martial arts, though. Herein, we&#8217;ll take a look at a few of the rarer kind of fighting game: the ones that treated it less like a cartoon and more like a sport&#8230; or at least made an attempt at pseudo-realism. We&#8217;re treating the Grab Bag more like a speed bag or heavy bag as we check out these “real” martial arts titles.</p>
<h2 class="text-align-center"><strong>Best of the Best: Championship Karate</strong></h2>
<h2 class="text-align-center"><strong>Loriciel, 1992</strong></h2>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b628165f544a09d3cad/1512844147577/botb-title.jpg" alt="" /></p>
<p>We&#8217;ll start off with one that was released across a ton of platforms in one incarnation or another. This game was first released as Andre Panza Kickboxing in Europe, but its release was limited and only included personal computers and the TG-16. Its better-known version was released in 1992 for the NES, Genesis, SNES, and both Amiga and DOS computer systems.</p>
<p>The cool part of Best of the Best is that it&#8217;s kind of a career simulator. You can&#8217;t just jump in and start collecting championship medals; you&#8217;ve got to train to get your stats up and pick your battles based on the tale of the tape. By sparring against a dummy opponent and doing various other exercises in a gym, your fighter builds his stamina, strength and speed to compete with an array of real-life kick boxers emulated within the game.</p>
<div class="image-gallery-wrapper">
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b910d9297be55017a36/1512844177780/hqdefault.jpg" /></p>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b9171c10bfbac765a1b/1512844180295/train.jpg" /></p>
</div>
<blockquote><p><strong>In the ring and in the gym. A true badass doesn&#8217;t waste time. Get at it.</strong></p></blockquote>
<p>One downfall for me was the control scheme, and I can&#8217;t even fault it completely. It&#8217;s wonderful how customizable it is, allowing you to go in and set certain moves for certain arrow/button combos, but it can become a bit harrowing to keep up with when you&#8217;re in the ring with a CPU opponent that knows what it&#8217;s doing by rote. I&#8217;d call it a labor of love to get polished with this control scheme, but it isn&#8217;t for me. The game itself is quite a commitment, between training and matches&#8230; but then, it&#8217;s realism we wanted, right?</p>
<h2 class="text-align-center"><strong>Budokan: The Martial Spirit</strong></h2>
<h2 class="text-align-center"><strong>Electronic Arts, 1989</strong></h2>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2bf48165f544a09d5120/1512844291859/25890_front.jpg" alt="" /></p>
<p>This title saw a broad release across tons of computer and console formats, and received mixed reviews. An earnest attempt at depicting realistic martial arts combat, both armed and unarmed, Budokan puts the player in the shoes of an aspiring student preparing to enter a grand tournament. Matches are fought against a set of variably armed opponents, and during the tournament the player may select from four methods of fighting: the staff, nunchaku, kendo (a rattan sword meant to simulate a katana or similar weapon), or unarmed karate. The CPU opponents are not limited to these weapons, and the player may only choose each of his own methods four times before it is no longer available in the tournament.</p>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2c2653450a299b33d7de/1512844364236/hqdefault+%281%29.jpg" alt="This dude is, in fact, serious with this shit." /> This dude is, in fact, serious with this shit.</p>
<p>There are also areas for practicing the four methods of combat, though this game lacks the stat-leveling system present in Best of the Best. The practice is literal, meant to sharpen the actual player&#8217;s skill. This practice also helps build an understanding of how ki and stamina work in the game; ki is built up in defense against attacks and then released in your own offense, and stamina is a rough representation of how much punishment you can take. When a fighter&#8217;s stamina bottoms out, they&#8217;re done.</p>
<p>The controls, yet again, are a little unwieldy and take a bit to get used to. Once you do, however, the big challenge is timing as you learn to adapt to other combatants&#8217; styles and patterns. It&#8217;s helpful to at least glance at the pre-fight screens that describe your opponents; each one hints at their style and how one might overcome it. It&#8217;s just as tricky to select a good weapon to match your foe&#8217;s, since like vs like is not always the ideal strategy. I enjoy the concept of this game overall, as it&#8217;s just as cerebral as it is “physical.” It&#8217;s not just whack-a-mole. As an aside, the <a href="https://www.youtube.com/watch?v=QESk2Rrc1qk" target="_blank" rel="noopener">Amiga version</a> has fantastic music and may be the best overall version of the game.</p>
<h2 class="text-align-center"><strong>Bushido Blade</strong></h2>
<h2 class="text-align-center"><strong>Light Weight/Square, 1997</strong></h2>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2c968165f544a09d66f4/1512844444531/0f22cb5c9c33a7c76a49738a906d2c2d--bushido-boxes.jpg" alt="" /></p>
<p>It&#8217;s time to dip into some fifth-gen shit. I figured this was a great title to start with. You know how in so many fighting games, everyone has a life bar and every brutal injury takes only a fraction of it? Well, not in Bushido Blade. When you step onto this low-poly battlefield, things get real.</p>
<div class="sqs-image sqs-empty">
<div class="sqs-image-content"></div>
</div>
<p>There is a story mode in the game that varies slightly for each character, and not only involves fighting various other figures in the plot but also series of ninjas and other challenges. While the single-player game is wonderful and challenging, it&#8217;s not what I&#8217;m here to talk about. I&#8217;m focusing on the VS. Mode.</p>
<p>You and a CPU opponent or another player face off with a choice of weapons in a fight to the death. When I say “to the death,” I don&#8217;t mean until some abstract yellow bar is empty. I mean, you fight until someone is on the ground gushing blood. And that doesn&#8217;t take as much contact as you think.</p>
<p>Striking and blocking at different angles and heights can be achieved with fairly simple button/arrow combos, and there&#8217;s even a little acrobatic work you can do to present a harder target to your opponent. A lazy or hasty strike can leave you open for a counter-attack, and a good hit to a limb will render it useless. Many matches will end swiftly, however, as a blow to the head or torso creates a catastrophic blood-spurt and a sudden defeat. Some of the selectable characters are better-trained with one or another type of weapon, and this is worth reading up on or figuring out. For instance, Kannuki is great with the big power weapons. Give him that broadsword or hammer and watch him smash through an opponent&#8217;s defenses.</p>
<p>The graphics are as good as any other early PS1 release, and the sound is killer also. Most fights have no background music, which seems oddly appropriate. The only sounds are those of desperate one-on-one combat.</p>
<h2 class="text-align-center"><strong>WEIGHING IN</strong></h2>
<h3><strong>Best of the Best: 5/10 (It&#8217;s really cool, but the controls are occasionally baffling. Visually smooth though.)</strong></h3>
<h3><strong>Budokan: 6/10 (Great for its time, I think the Amiga version wins out presentation-wise.)</strong></h3>
<h3><strong>Bushido Blade: 8/10 (One of my favorite PS1 games, hands down.)</strong></h3>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2dc2c83025c512afee2f/1512844754372/LOGO.jpg" alt="" /></p>
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		<title>Console Graveyard: The Atari Jaguar</title>
		<link>https://newretrowave.com/2016/03/16/ljph454ovaoyrkcyl6gvru2tbo7k91/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 16 Mar 2016 06:57:36 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[1993]]></category>
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		<category><![CDATA[Atari]]></category>
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		<category><![CDATA[console graveyard]]></category>
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		<category><![CDATA[infomercial]]></category>
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		<category><![CDATA[sega cd]]></category>
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		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wolfenstein]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/03/16/2016316ljph454ovaoyrkcyl6gvru2tbo7k91/</guid>

					<description><![CDATA[Believe it or not, at the time of this writing, we are seeing the eighth generation of home video game consoles. It has been that long. We&#8217;ve seen and experienced a plethora of amazing concepts, innovative ideas, and ultimately spent millions (maybe billions?) of dollars [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e9005d7c65e46f085581c5/1458110568817//img.png" alt=""/></p>
<p>Believe it or not, at the time of this writing, we are seeing the eighth generation of home video game consoles. It has been that long.</p>
<p>We&#8217;ve seen and experienced a plethora of amazing concepts, innovative ideas, and ultimately spent millions (maybe billions?) of dollars as a civilization on this particular hobby, video gaming. From the early days of the Atari 2600 and the Intellivision, to the glory days of the 8 and 16 bit hit parade, to the transition from cartridge to disc to download&#8230; one could say that video games represent their own wonderland for the human spirit.</p>
<p>Even wonderlands have graveyards.</p>
<p>Some of these ideas just didn&#8217;t catch on. Be it a glutted market, poor execution of a concept, or even an idea too far ahead of its time, a few consoles have fallen by the wayside, trampled underfoot in the war-march of the gaming industry. The real heartbreak lies in the fact that some of these concepts were even good. However, it can be argued, they were simply not good enough. After all, the market is brutal, and not every idea sticks. Today I will talk about one of the notable losers, one of the ideas that you probably saw&#8230; but not for long. Today I bring you&#8230;</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e900870442627d035100b1/1458110605906//img.jpg" alt=""/></p>
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<h2 class="text-align-center"><strong>Generation: 5th</strong></h2>
<h2 class="text-align-center"><strong>Year Released: 1993</strong></h2>
<h2 class="text-align-center"><strong>Discontinued: 1996</strong></h2>
<p>In the early 90s, things were changing significantly in the home video game world. Companies like Sega and Sony were developing consoles that ran games from a CD-ROM interface, instead of clunky and easily-dirtied cartridges that had limited data storage potential. Sony&#8217;s future powerhouse, the Playstation, hadn&#8217;t been released yet, but the buzz was everywhere. What had been released was Sega&#8217;s CD attachment for its existing Genesis console, and it had gone over very well despite a high price point and an initially limited game library (which quickly grew).</p>
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<p id="yui_3_17_2_3_1458134304109_19939">Atari knew it had to cash in! Atari felt it COULD cash in. After all, hadn&#8217;t they been the arcade dynamos of the early 80s? Surely there was a place for them among the new stars of this bright era. There had to be. They began R&amp;D on two systems: the never-to-be 32 bit “Panther,” and the 64-bit Jaguar. Both of these projects were farmed out to a company called Flare, which had originally worked on a home arcade system called the <a target="_blank" data-cke-saved-href="https://en.wikipedia.org/wiki/Konix_Multisystem" href="https://en.wikipedia.org/wiki/Konix_Multisystem">Konix Multisystem</a>. Flare had bailed on the Multisystem due to what could be called an overreach; they were shooting to replicate the arcade experience at home&#8230; in the early 90s&#8230; with an eye on price. Needless to say, with a floppy-disk system and limited RAM, the Multisystem did not take off.</p>
<p id="yui_3_17_2_3_1458134304109_19137">Why Atari saw Flare as a sure winner despite this baffles me.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e900c5b654f97227925865/1458110668297//img.jpg" alt="Sleek. Stylish. Sophisticated. An utter flop."/><p class="wp-caption-text">Sleek. Stylish. Sophisticated. An utter flop.</p></div>
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<p>In their first brilliant move, Flare and Atari decided to go with <strong>cartridges</strong>. Knowing that their competitors were moving to CDs and doing quite well at it, they decided to try and pack more into a ROM-style cartridge. The controller design is also questionable; I liken it more to a TI-83 calculator than a joystick.</p>
<div style="width: 666px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90123f8baf3149e94cd0e/1458110763307//img.jpg" alt="Does this mean I can use it to call Atari's complaints department?"/><p class="wp-caption-text">Does this mean I can use it to call Atari&#8217;s complaints department?</p></div>
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</script></p>
<p>The system was released in November &#8217;93, and had sold only around 100,000 units by the end of 1994. With only 67 total games in its library, the Jaguar&#8217;s selection of games was tiny throughout its first (and formative) years. Flaws in the CPU and UART components of the console contributed to this, as well as third-party developers&#8217; unwillingness to take a risk on making games for a system already doing so poorly on the market.</p>
<div style="width: 460px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e901552eeb819f4ec6a4fd/1458110813236//img.gif" alt="The system's belated CD attachment was kind of like putting a truck cap on an El Camino. It also did little to expand the Jaguar's piss-poor game library."/><p class="wp-caption-text">The system&#8217;s belated CD attachment was kind of like putting a truck cap on an El Camino. It also did little to expand the Jaguar&#8217;s piss-poor game library.</p></div>
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<p>Despite later attempts to save its flagging sales, which included a CD attachment and even an earnest try at VR technology, the Jaguar never really caught up with the emerging competition. Once the PS1 was released in 1995, sales took an even greater nose dive. In late 1995, Atari even tried <a target="_blank" href="https://www.youtube.com/watch?v=aqJa6q6gc8g">infomercials</a> to boost sales. In mid 1996, the Jaguar was laid to rest&#8230; and Atari was on the skids too.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e901f6b6aa60fa4c873d98/1458110973520//img.png" alt="It did have a killer BIOS screen though. I like to imagine that Tony Montana would see just this part alone and buy like 20 of them. One for every room in his coke mansion."/><p class="wp-caption-text">It did have a killer BIOS screen though. I like to imagine that Tony Montana would see just this part alone and buy like 20 of them. One for every room in his coke mansion.</p></div>
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<p>There were (and are) some high notes to the console&#8217;s ill fated tale. Firstly, its most successful title, <em>Alien vs. Predator</em>, was a notable success. A memorable and underrated entry to the FPS genre, it was an early example of diversity in that category, offering multiple characters for play. It also boasted an incredibly atmospheric setting, both audio- and video-wise.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90254356fb0ded8b8f668/1458111060600/alvspr3.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902541d07c0fa63b0850f/1458111060662/Jag_Alien_Vs_Predator_%28Prototype%29_S4.JPG" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90254356fb0ded8b8f66a/1458111060796/s_AlienVsPredator_5.jpg" /></p>
</div>
<p>Another high point would be <em>Tempest 2000</em>, a remake of the 1981 arcade title. This game was originally exclusive to the Jaguar, but was ported once sales began to truly dip. It is widely praised for its soundtrack, and is exhilarating to play even now.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902731d07c0fa63b0858c/1458111091580/s_Tempest2000_10.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90273d51cd432548b6219/1458111092632/superzapperrecharge.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902731d07c0fa63b0858e/1458111091625/tempest2000.jpg" /></p>
</div>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL4E68B6B0DC50345E" frameborder="0" allowfullscreen></iframe></p>
<p>It should also be noted that the Jaguar received ports of two of my favorite games: <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/1/wolfenstein-3d-id-software-1992"><em>Wolfenstein 3D</em></a> and <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/16/doom-id-software-1993"><em>Doom</em></a>. Both received good reviews on the Jaguar.</p>
<p>The system still maintains a cult following. Hasbro bought Atari in the late 90s, and released the rights to the Jaguar. It is officially an open platform, and interested third parties can develop whatever they like for it. <a target="_blank" href="http://www.jagware.org/">Some of the results can be seen (and grabbed) here.</a></p>
<p>I&#8217;m going to cover this one back up and let it rest in peace, but I&#8217;ll see you soon for another edition of Console Graveyard. Thanks for reading!</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e9035a2eeb819f4ec6abc5/1458111327601//img.jpg" alt="Arrogance? Wishful thinking? I'd say six of one, half a dozen of the other. Until next time, RetroManiacs!"/><p class="wp-caption-text">Arrogance? Wishful thinking? I&#8217;d say six of one, half a dozen of the other. Until next time, RetroManiacs!</p></div>
<p id="yui_3_17_2_1_1458109178711_150432"></p>
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		<title>Retro Gaming &#8211; Final Fantasy</title>
		<link>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/</link>
					<comments>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Wed, 29 Oct 2014 22:30:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 1]]></category>
		<category><![CDATA[final fantasy origins]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[level up]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
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					<description><![CDATA[I was seven years old when I was first exposed to the world (metaworld?) of Final Fantasy. It was a few days after Christmas of 1999 and my cousin had received Final Fantasy VIII as a gift. Being seven in the presence of a teenager [&#8230;]]]></description>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6c9/1419883854934/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6c9/1419883854934/1000w/" height="137" width="320" /></a></div>
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I was seven years old when I was<br />
first exposed to the world (<a href="http://www.neoseeker.com/forums/1169/t1138343-ffvii-ffx-connected-theories-possible-spoilers/">metaworld</a>?) of Final Fantasy. It was<br />
a few days after Christmas of 1999 and my cousin had received <i>Final Fantasy<br />
VIII</i> as a gift. Being seven in the presence of a teenager meant I had no right<br />
to take a turn in his game, and it wasn’t even a game where you could take<br />
turns. So I sat back and just enjoyed the cinematic experience of the game.<br />
That moment had a profound impact on me and is what truly led me to identify as a<br />
video game enthusiast for the better part of my formative years. The sheer<br />
narrative scope of RPGs astounded me.<o:p></o:p></div>
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We here at NRW review <a href="/www.newretrowave.com/wretrowave.com/2014/10/dead-astronauts-constellations-one-of.html">music</a>&nbsp;and <a href="/www.newretrowave.com/wretrowave.com/p/newretrowave.html">films</a>, and so I wanted to kick off a series<br />
of video game reviews with a game whose name has grown to<br />
weigh more than any contribution to the series. <i style="mso-bidi-font-style: normal;">Final Fantasy</i> received its name because it was believed that it<br />
would be the last game Square would be able to release before declaring<br />
bankruptcy. It was their “Final Fantasy”. <span style="mso-spacerun: yes;">&nbsp;</span>Little did they know it would <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XII">be</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_(video_game)">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_II">massive</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_III">success</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IV">and</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_V">create</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VI">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII">massive</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII">series</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IX">of</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_X">unconnected</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XI">but</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIII">thematically</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV">similar</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XV">games</a>&nbsp;and eventually give us this<br />
masterpiece. <o:p></o:p></div>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cb/1419883854934/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cb/1419883854934/1000w/" /></a></div>
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But Final Fantasy wasn’t always a<br />
blend of science fiction and fantasy. The first installment of the series was<br />
purely a fantasy JRPG. I played the PS1 port of the original NES game because<br />
it is most faithful to the original. The first thing that comes to mind when I<br />
think <i style="mso-bidi-font-style: normal;">Final Fantasy</i> is how<br />
unrelentingly difficult it is. I’m not saying that later Final Fantasy games were<br />
particularly easy, but none of the games I played (FFVII, FFVIII, FFIX, FFX,<br />
FFX-2, Tactics, Tactics Advance, and Tactics A-2) feel so <i style="mso-bidi-font-style: normal;">punishing</i> as this original tale.<o:p></o:p></div>
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Before I move on to the actual<br />
gameplay, I’d like to share with you the thoughts that went through my mind for the first hour of playtime:<o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Gee, that Prelude song sure is<br />
pretty sounding.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I get to name all four of them,<br />
and they have nothing pre-established? Onward Fart and friends!”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Nah, I don’t think I’ll need a<br />
white mage.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“This is a lot like tactics, but<br />
with a worse story and battle mechanic.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I spy with my little eye a<br />
damsel in distress (cough, Sarah, cough)”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“To quote the King, “If you bring<br />
my daughter back safely, I will build a new bridge. I am counting on you.” Is<br />
that the going rate of missing daughters these days?”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Buying spells? What black magic<br />
is this?!?! (see what I did there?)”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Level grinding? Again?”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Jesus, everything costs money.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“First boss? That was a joke.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="font-family: Cambria; font-size: 12pt;"><span style="color: white;">“Thanks for the lute, princess.<br />
This looks ambiguously useful for the future.”</span><o:p></o:p></span></div>
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</div>
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The early portion of the game will<br />
have you staying close to the nearest town and going back in after every couple<br />
of battles to heal up at an inn or buy some more potions. Everything costs<br />
money in this game, from full saving to learning magic. Random encounters can<br />
be simple, like running into one horse (not a magical horse, it is literally<br />
just a <a href="http://finalfantasy.wikia.com/wiki/Crazy_Horse_(Final_Fantasy)">horse</a>) or they can be as grueling as an eight<br />
enemy encounter. It’s really difficult to figure out where is safe to walk and<br />
where is not. From a design standpoint, this is a cost that was probably hard<br />
to avoid. <o:p></o:p></div>
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The game is <i style="mso-bidi-font-style: normal;">huge. </i>The overworld rivals the scope of <i style="mso-bidi-font-style: normal;">A Link to the Past </i>(fellow Nintendo fanpeople, I’ve got a treat for<br />
you at the end of the article). It only becomes more massive when you get the<br />
boat and find yourself surrounded by water as far as you can see. It is nowhere near as linear as the series has become. To be fair,<br />
the game becomes more manageable once you get your party to around level 20,<br />
especially if you grind enough to do this early. The boss battles are never<br />
particularly difficult. I’d say that moving through each dungeon and dealing<br />
with the random encounters and noticeable LACK OF SAVE AND HEAL POINTS is much<br />
tougher than the actual bosses. <o:p></o:p></div>
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You control four characters with no<br />
exposition apart from some vague talk of a prophecy. They’re pretty vacant as<br />
far as personality is concerned. Don’t expect any dialogue. You are allowed to<br />
choose their jobs, which is an exciting amount of customization afforded<br />
considering how old the game is. I chose a Warrior, Red Mage, Thief, and Black<br />
Belt. I named the Black Belt Cid to ensure that I wouldn’t play a Final Fantasy<br />
game without a <a href="http://finalfantasy.wikia.com/wiki/Cid">Cid</a> in it. These empty vessels don’t have much plot to work<br />
with. Apart from an interesting / convoluted / nonsensical time travel related<br />
twist, the story is really a “go fetch this for me” excuse. <o:p></o:p></div>
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The pixilated graphics of the game<br />
are actually quite beautiful. This is primarily due to the vivid colors and all<br />
around bright atmosphere. The world of the game feels hopeful, and the art<br />
accompanies it perfectly. I’ve always said that old video game scores were so<br />
memorable because of the limitations of the system. The original composers<br />
could only have three sounds playing at once. This led to a greater focus on<br />
melody. There is a reason a lot of these songs are so instantly recognizable. I<br />
mean, just listen to “<a href="https://www.youtube.com/watch?v=3YtfErGrnKA">Prelude</a>”. It’s downright moving. <o:p></o:p></div>
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I hope I don’t sound like I’m<br />
badmouthing what has become one of the most influential games of its<br />
generation. Once you get some experience under your belt (metaphorically and<br />
literally, grind grind grind), the game becomes enjoyable, and actually highly<br />
addictive. I found myself happy to be level grinding and saving up for new<br />
swords or spells. The scenery is interesting enough that I found myself wanting<br />
to genuinely explore for personal enjoyment. Talking to every NPC and<br />
interacting with everything I could even led me to discovering a pretty<br />
interesting Easter egg, especially considering how much of a Zelda fan I am. <o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cd/1419883854934/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cd/1419883854934/1000w/" /></a></div>
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<span style="text-indent: 0.5in;">If you are a fan of this series and<br />
like the idea of game history or analyzing the medium as a whole, I definitely<br />
recommend finding a way to play this game. You can enjoy it for what it is. The<br />
NES and PS1 versions are, according to my research, notably more difficult than<br />
subsequent ports. I loved playing this game, and wish I could have been alive<br />
at the time of the game’s release and had that feeling like I was playing<br />
something that would be huge. I’d love to continue the discussion on this. I’m<br />
curious if any NRW readers/listeners played the game at the time of release.<br />
What was that experience like? Did you enjoy it? And if you are like me and<br />
played the game years after the fact, how did you like it? What party did you<br />
complete it with? </span><span style="text-indent: 0.5in;">&nbsp;</span></div>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda69a/1419883854921/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda69a/1419883854921/1000w/" /></a></div>
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<o:p></o:p></div>
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<o:p>&nbsp;&#8211; Joey Edsall</o:p></div>
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