<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ninja turtles &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<atom:link href="https://newretrowave.com/tag/ninja-turtles/feed/" rel="self" type="application/rss+xml" />
	<link>https://newretrowave.com</link>
	<description>Stay Retro</description>
	<lastBuildDate>Thu, 28 Feb 2019 17:16:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>

<image>
	<url>https://newretrowave.com/wp-content/uploads/2018/02/cropped-10906530_846941002018082_8508920941385779369_n-1-32x32.jpg</url>
	<title>ninja turtles &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<link>https://newretrowave.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>NEStravaganza, part 3/3</title>
		<link>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/</link>
					<comments>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Feb 2019 17:16:44 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1943]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Crystalis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[ninja turtles]]></category>
		<category><![CDATA[snk]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25994</guid>

					<description><![CDATA[All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles has allowed me to present a variety of games to you, as well as my varied opinions on them. We love the shooters, we love the platform action, we love the sports and the puzzles. Well, some of us don&#8217;t like puzzles too much. We love the RPGs, the racers, and the games that defy category. We love the NES, we can&#8217;t help ourselves, and if loving this grey chunk of plastic is crazy, then I guess you&#8217;d better strap me in my straitjacket and give me a jolt. It won&#8217;t change anything. This is the system I cut my teeth on. Well, this and DOS&#8230; but that&#8217;ll be another three-parter. Without further flitting about, let&#8217;s come out the tail-end of this one!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">1943</h1>
<h1 style="text-align: center">Capcom, 1988</h1>
<p>Lately I&#8217;ve been taking time to really read up (and watch countless fantastic documentaries) on the world wars. The air and sea duel between US and Imperial Japanese forces in the Pacific Theater during the Second World War remains one of the most gripping, dramatic conflicts of the 20<sup>th</sup> Century. It continues to stir the human spirit and the imagination of gamers in various forms, but when I was a young&#8217;un, 1943 was what got my pulse pounding.</p>
<p>Let me take a moment and assure our readers of something important: I am talking about a video game by Capcom, and will offer no intentional slant either way on a conflict fought long ago by men who have now mostly passed on. All opinions expressed are pertinent to the 1988 NES port of an arcade game, not WWII itself.</p>
<p>With that covered, Capcom made one hell of a riveting action shooter out of this piece of history. The titanic conflict is taken from history to hyperbole, presented in a suitably intense form, and yet it still ends up an easily enjoyable breakneck plane shooter. Your brave little plane starts off as the factory-direct model, but there is some decent opportunity to enhance it along your way, as well as lovely power-ups to wield against your foes in the air and at sea. Levels are divided into high-altitude approaches and the death-defying attacks launched on carriers and other ships. The pacing and nature of the action can give you the feeling of a bona fide flying ace, but be careful&#8230; 1943 is war. As you fight through swarms of enemy fighters and outward defenses, you must take great care to keep yourself sharp for the “boss” fights against gigantic destroyers, screen-spanning super planes, and everything the Imperial Navy has to throw at you.</p>
<div id="attachment_25995" style="width: 609px" class="wp-caption aligncenter"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-25995" class="wp-image-25995 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png" alt="" width="599" height="521" srcset="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png 599w, https://newretrowave.com/wp-content/uploads/2019/02/1943-1-300x261.png 300w" sizes="(max-width: 599px) 100vw, 599px" /><p id="caption-attachment-25995" class="wp-caption-text">The hottest dog of the hot-doggers, you take on the Imperial Navy all on your lonesome. The grit was never grittier on the 8-bit screen.</p></div>
<p>The graphics are adequate, with some nice color and detail on the big stuff, which gives the epic feel an extra dose of flavor. The music has its good moments, but none of it sucks; this is after all a Capcom title. SFX takes no backseat either, all of it being at least on par with if not exceeding its contemporaries in the genre. All in all, it is a fine port of a very fun arcade game that I fondly keep in my rotation when I open the emulator and strap on my flight harness.</p>
<p>1943 gets an easy 7 out of 10 for me. It&#8217;s an easily approachable but healthy challenge for fans of the shmup genre, with plenty of its own twists and goodies to keep you interested.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Crystalis</h1>
<h1 style="text-align: center">SNK, 1990</h1>
<p>Not too long after early RPG titles for the NES began enjoying notable success, the idea of combining RPG elements with real-time action game play was tossed about by various developers with varying degrees of success. Crystalis (called God Slayer: Haruka Tenkū no Sonata in Japan) is a title that sometimes gets overlooked. Modern and past reviewers have had mixed feelings about this one, but I feel that Crystalis is one of the more entertaining and effectively-framed RPG style stories that hit the NES.</p>
<p>It&#8217;s a game with a relatively detailed plot, so I will avoid revealing too much in case you&#8217;ve not played and decide to give it a try. The important part of the beginning story is that you awaken from cryo-sleep years after a nuclear conflict that greatly changed your world. As things progress, you find that you may in fact be the one meant to save this new and dark place you wake up to.</p>
<p>Both your allies in the world&#8217;s remaining civilizations and your enemies throughout the spaces between are varied and interesting; your quest will carry you far and wide as you take back the world from the evil empire that has risen in the wake of the nuke war, requiring not only brawn but combat skill as you master your sword and magic. There are also some Zelda-esque puzzles along the way, though none of them are so convoluted that a thinking player will find them insoluble. You gain levels and improve in prowess as the plot unfolds around you, but your efficiency in doing so is mostly dictated by good ol&#8217; fashioned thumb-dancing.</p>
<div id="attachment_25996" style="width: 610px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-25996" class="wp-image-25996 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png" alt="" width="600" height="525" srcset="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png 600w, https://newretrowave.com/wp-content/uploads/2019/02/cryst-1-300x263.png 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-25996" class="wp-caption-text">Sure, you do a shit-ton of stabbing during your adventure. But Hell, that&#8217;s an action RPG staple!</p></div>
<p>The graphical presentation is more than appropriate, with familiar tropes and new surprises alike. It&#8217;s nothing to rant and rave about, but it&#8217;s a satisfying spread. Other reviewers have faulted the game for certain challenges being just “button-mashers,” but I disagree; careful and clever play will not only bear you out of trouble, but prove more efficient in slaying your foes. The music is pretty good, but it suffers in places like underground “dungeon areas” from a bit of repetitiveness. Sound effects come out on a similar plane, being decent but nothing to write home about. In my view, the play itself saves Crystalis from being mediocre or plain. The story (again, trying to avoid too much exposition here) is also an engaging and suitably “RPG-like” tale laced with mysticism and heroism, not to mention some great villains.</p>
<p>Crystalis pulls down a 6 out of 10 from me. I like to play it as an action-adventure game, its depth is reasonable without being too elaborate, and its overall presentation is satisfying if not truly stellar. It&#8217;s worth a look for anyone who enjoys the hybrid of action and role-playing.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">TMNT 3: The Manhattan Project</h1>
<h1 style="text-align: center">Konami, 1992</h1>
<p>Here&#8217;s the one I shit on, folks. Not even because it&#8217;s that terrible&#8230; it&#8217;s just kind of a letdown. To address the elephant in the room, it&#8217;s essentially just more of what we saw in the NES version of the TMNT arcade port. It&#8217;s more than playable, but it&#8217;s just a reuse of something they did only a couple of years before, Very little effort to add much new dynamism or excitement&#8230; I mean, they didn&#8217;t release the actual Super Mario part 2 here until All-Stars, for this exact marketing reason. “Will they swallow the same pill twice?”</p>
<p>The answer is yes. We did.</p>
<p>WAIT, THOUGH. Maybe I&#8217;m not being entirely fair. In the vein of some other beat &#8217;em ups, this third TMNT NES game allows you to choose whether or not “friendly fire” is a factor in 2-player action. It also allows you to change your chosen turtle in between horrible deaths, and for a second player to join in the game <i>in medias res </i>during a 1-player session. Essentially, it&#8217;s an opportunity to make the game more similar to the arcade experience in certain ways.</p>
<div id="attachment_25998" style="width: 655px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-25998" class="size-full wp-image-25998" src="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png" alt="" width="645" height="565" srcset="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png 645w, https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1-300x263.png 300w" sizes="(max-width: 645px) 100vw, 645px" /><p id="caption-attachment-25998" class="wp-caption-text">You tell me, folks. After all, you&#8217;re as opinionated as I am. Aren&#8217;t you?</p></div>
<p>I maintain that the formula changed very little and that you&#8217;re mostly just getting more levels to play in the style of TMNT II, but is that necessarily a horrible thing? At least the premise is exciting: Shredder has turned all of Manhattan into a floating fortress under his control, and the Fab Four must end their vacation early to return home and put a stop to their arch-villain&#8217;s plans once more.</p>
<p>The graphics really seem to have taken a hit, as far as I&#8217;m concerned. Things look just a little more goofy, but it&#8217;s still enough to get the job done. Just barely. The music&#8230; well, it&#8217;s Konami. Their taste in (and impressive variety of) BGM composition almost never fails, and this is no exception. It&#8217;s good, rollicking, authentic shell-kicking music. Otherwise the presentation isn&#8217;t too far from the previous installment in the series, and they even made a pass at a decent intro sequence for TMNT 3.</p>
<p>I&#8217;ll soften up and drop TMNT 3 a 6 out of 10. It&#8217;s comparable to its predecessor, with some neat little options added in, and if you&#8217;re after more of the same, you won&#8217;t be disappointed. Besides, even though I&#8217;m the final authority (sarcasm) on video games excellence, this ain&#8217;t all about me.</p>
<div id="attachment_25997" style="width: 868px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25997" class="size-full wp-image-25997" src="https://newretrowave.com/wp-content/uploads/2019/02/footer.png" alt="" width="858" height="323" srcset="https://newretrowave.com/wp-content/uploads/2019/02/footer.png 858w, https://newretrowave.com/wp-content/uploads/2019/02/footer-300x113.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/footer-768x289.png 768w" sizes="auto, (max-width: 858px) 100vw, 858px" /><p id="caption-attachment-25997" class="wp-caption-text">NRW Gaming 2019 &#8211; STAY RETRO</p></div>
<h3 style="text-align: center"><em>Keep your eyes peeled in March for another three-parter. Stay Retro!</em></h3>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Teenage Mutant Ninja Turtles (1989, Konami [Ultra])</title>
		<link>https://newretrowave.com/2015/05/26/teenage-mutant-ninja-turtles-1989-konami-ultra/</link>
					<comments>https://newretrowave.com/2015/05/26/teenage-mutant-ninja-turtles-1989-konami-ultra/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 May 2015 15:37:30 +0000</pubDate>
				<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[Cartoon]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[martial arts]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[ninja turtles]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[teenage mutant ninja turtles]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/05/26/2015526teenage-mutant-ninja-turtles-1989-konami-ultra/</guid>

					<description><![CDATA[If just seeing that logo didn’t fire off a powerful twinge of nostalgia for you, then we probably grew up in very different places. You probably grew up on the Moon or in Narnia. I’m not sure where you were, and I’m not going to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649da5e4b0b7fb30915689/1432657321757//img.jpg" alt=""/></p>
<p>If just seeing that logo didn’t fire off a powerful twinge of nostalgia for you, then we probably grew up in very different places. You probably grew up on the Moon or in Narnia. I’m not sure where you were, and I’m not going to focus on it. It’s a downer if you didn’t have the Teenage Mutant Ninja Turtles in your life. As they might say, a “bummer.”</p>
<p>The Ninja Turtles were our generation’s Pokémon. I can recall that from 1989 to about 1996, you couldn’t turn your head 90 degrees without seeing either a Batman logo or (more likely) that one up above. The Teenage Mutant Ninja Turtles, created originally as a (rather mature) comic by Kevin Eastman and Peter Laird, became wildly successful in the late 80s and early 90s. Though the comic strip had been around since 1984, TMNT became a franchise when it branched out and was marketed to kids. Part of that huge marketing empire was a little NES game made in 1989.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5564a01ce4b003a99f645152/1432657969403//img.png" alt="Leonardo, Raphael, Michelangelo, and Donatello. "/><p class="wp-caption-text">Leonardo, Raphael, Michelangelo, and Donatello. </p></div>
<p id="yui_3_17_2_1_1432653331798_44951">Remember in the <em><a href="https://newretrowave.com/game-reviews/2015/4/20/contra-konami-1987" data-cke-saved-href="https://newretrowave.com/game-reviews/2015/4/20/contra-konami-1987" target="_blank">Contra</a></em> article when I said that Konami made so many games for the NES that they had to use a shell company to get around Nintendo’s licensing rules? <em>TMNT</em> was one of those games, produced (at least on paper) by <a href="http://en.wikipedia.org/wiki/Ultra_Games" data-cke-saved-href="http://en.wikipedia.org/wiki/Ultra_Games" target="_blank">Ultra Games</a>. Most of us didn’t pay attention to much of that as kids; the box could’ve said anything. It could’ve said Chef Boyardee as long as the cartridge fit in our NES slot and played a Ninja Turtles game. That said, many of us may also not have noticed the small ways in which <em>TMNT</em> was pretty gnarly for a 1989 NES title. While it’s above average at best in technical terms, the game was innovative for its time, in however small ways.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0924f5e257060/1432657887389/140725-teenage-mutant-ninja-turtles-nes-screenshot-area-4-underpass.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0ab57bbbd100f/1432657886595/aprilscrn.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0924f5e257062/1432657886862/NES--Teenage+Mutant+Ninja+Turtles_Jun5+11_50_29%28tt5489%29.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649fdee4b0ab57bbbd1011/1432657888405/tmnt_2785.png" /></p>
</div>
<p id="yui_3_17_2_1_1432653331798_35478">The plot of the game involves rescuing April, then rescuing Splinter, and then finally defeating the evil Shredder. Both overhead and side-scrolling views are used, although the focus is pretty heavily on side-scrolling. In top-down view, you sometimes have access to the Turtles’ van, which can run over Foot soldiers and shoot missiles at other baddies. By going down into sewers or into buildings, you enter side-view. This is where the real action happens. You control any of the four turtles, and are even able to switch between them at a moment’s notice. This can be used as part of a strategy; most players like to use Michelangelo and Raphael (whose weapons are shorter-reaching) to slog through parts where there’s lots of danger, saving long-reaching Leo and Don for bosses or other important bits. Pizza can be found to replenish the active turtle’s health bar, and while it is usually in out-of-the-way places, you may need it. You can also pick up boomerangs, throwing stars, ropes to climb across gaps, missiles for the van… it’s like a shopping trip down there in the sewer. A gross, dangerous shopping trip.</p>
<p>The reason you will need the pizza to replenish health? Oh, that’s simple. Shredder has apparently recruited an entire city full of monstrosities to murder you. Remember all the chainsaw maniacs and guys on fire that were in the cartoon? Me neither, but here they are, trying to send the mean, green machines to an early grave. There are anime space men who throw their own heads at you, flying Star Wars-style robots, and even circus balloons with incendiaries dangling from them. It’s like a lot of franchise platformers; they run out of legit sources for enemy fodder and have to fill in the blanks. As you progress from streets to sewer to warehouses to evil base, some enemies stick around and some change. All the main bosses tend to be TMNT regulars; you get to fight Bebop and Rocksteady, smash up the Technodrome, and eventually meet Shredder himself in combat. The difficulty of the bosses is considerable but never overwhelming. Really, nothing compares (in terms of difficulty) to the underwater level…</p>
<div style="width: 620px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649edce4b0de9ddd50bc2d/1432657630290//img.jpg" alt="I won't post a whole carousel of images here, because this is a pretty good idea of what you'll be looking at. This, and your turtles dying."/><p class="wp-caption-text">I won&#8217;t post a whole carousel of images here, because this is a pretty good idea of what you&#8217;ll be looking at. This, and your turtles dying.</p></div>
<p>Let’s talk about the underwater level for a minute, because if you’ve played <em>TMNT</em>, you’re waiting for me to talk about it. You have two minutes and twenty seconds to disarm eight (8) bombs in an underwater maze full of electrical seaweed, insta-death tentacles, and intermittent shock-traps. First off, who even set those bombs? Who had the balls? Secondly, who fills their freshwater dam with such awful things? Don’t people have to go down there for maintenance? Thirdly, would you like to see a video of someone just hot-dogging the damned thing? <a target="_blank" href="https://www.youtube.com/watch?v=NP3cqmaPNe8">It exists</a>, just to compound the madness of it all. Now that we’ve talked about the underwater level, f*ck the underwater level. Just thinking about it makes my blood pressure spike.</p>
<p>The graphics for <em>TMNT</em> were actually pretty sweet, especially since the turtles and their main enemies were usually easy recognizable. There are only a few cinematics, but they are decent. The soundtrack sticks out in my mind, both from repetition as a child and from it being a pretty good soundtrack. The sound effects included a lot of digitization, and it didn’t sound like crap, either. Remember that this game was actually produced by Konami, who didn’t screw around in terms of production quality.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5564a081e4b0e65363ee0da5/1432658050742//img.gif" alt="Yeah, I'll be there in a while. I still have to beat the underwater level."/><p class="wp-caption-text">Yeah, I&#8217;ll be there in a while. I still have to beat the underwater level.</p></div>
<p id="yui_3_17_2_1_1432653331798_35193">Not everyone loved this game, but nearly everyone with an NES had a copy, because 1) it was TMNT 2) a lot of copies were produced. I’ve seen them a lot at pawn shops, swap meets, and flea markets. Almost all of them look well-played. I will speak on the level:<em> TMNT</em> was honestly a fair-to-middling NES game, but as a small part of one of the biggest franchises of an era, I felt that it very much deserved our attention. Later games would come; arcade ports, fighting games, and several other sequels dot the Turtle Timeline. The franchise is even enjoying a gentle breath of air as we speak, but it can probably never achieve the dizzying heights it did. <strong>Cowabunga, RetroFans!</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55649dc6e4b0ab57bbbd03ba/1432657353295//img.jpg" alt=""/></p>
<p>Next month, we&#8217;ll look at <em>Golden Axe, Dragon Warrior</em>, and more!</p>
<p id="yui_3_17_2_1_1432653331798_25869"></p>
<p></p>
<p></p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2015/05/26/teenage-mutant-ninja-turtles-1989-konami-ultra/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
