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	<title>NEStravaganza &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>NEStravaganza &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>NEStravaganza, part 3/3</title>
		<link>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Feb 2019 17:16:44 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1943]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Crystalis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[ninja turtles]]></category>
		<category><![CDATA[snk]]></category>
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					<description><![CDATA[All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles has allowed me to present a variety of games to you, as well as my varied opinions on them. We love the shooters, we love the platform action, we love the sports and the puzzles. Well, some of us don&#8217;t like puzzles too much. We love the RPGs, the racers, and the games that defy category. We love the NES, we can&#8217;t help ourselves, and if loving this grey chunk of plastic is crazy, then I guess you&#8217;d better strap me in my straitjacket and give me a jolt. It won&#8217;t change anything. This is the system I cut my teeth on. Well, this and DOS&#8230; but that&#8217;ll be another three-parter. Without further flitting about, let&#8217;s come out the tail-end of this one!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">1943</h1>
<h1 style="text-align: center">Capcom, 1988</h1>
<p>Lately I&#8217;ve been taking time to really read up (and watch countless fantastic documentaries) on the world wars. The air and sea duel between US and Imperial Japanese forces in the Pacific Theater during the Second World War remains one of the most gripping, dramatic conflicts of the 20<sup>th</sup> Century. It continues to stir the human spirit and the imagination of gamers in various forms, but when I was a young&#8217;un, 1943 was what got my pulse pounding.</p>
<p>Let me take a moment and assure our readers of something important: I am talking about a video game by Capcom, and will offer no intentional slant either way on a conflict fought long ago by men who have now mostly passed on. All opinions expressed are pertinent to the 1988 NES port of an arcade game, not WWII itself.</p>
<p>With that covered, Capcom made one hell of a riveting action shooter out of this piece of history. The titanic conflict is taken from history to hyperbole, presented in a suitably intense form, and yet it still ends up an easily enjoyable breakneck plane shooter. Your brave little plane starts off as the factory-direct model, but there is some decent opportunity to enhance it along your way, as well as lovely power-ups to wield against your foes in the air and at sea. Levels are divided into high-altitude approaches and the death-defying attacks launched on carriers and other ships. The pacing and nature of the action can give you the feeling of a bona fide flying ace, but be careful&#8230; 1943 is war. As you fight through swarms of enemy fighters and outward defenses, you must take great care to keep yourself sharp for the “boss” fights against gigantic destroyers, screen-spanning super planes, and everything the Imperial Navy has to throw at you.</p>
<div id="attachment_25995" style="width: 609px" class="wp-caption aligncenter"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-25995" class="wp-image-25995 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png" alt="" width="599" height="521" srcset="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png 599w, https://newretrowave.com/wp-content/uploads/2019/02/1943-1-300x261.png 300w" sizes="(max-width: 599px) 100vw, 599px" /><p id="caption-attachment-25995" class="wp-caption-text">The hottest dog of the hot-doggers, you take on the Imperial Navy all on your lonesome. The grit was never grittier on the 8-bit screen.</p></div>
<p>The graphics are adequate, with some nice color and detail on the big stuff, which gives the epic feel an extra dose of flavor. The music has its good moments, but none of it sucks; this is after all a Capcom title. SFX takes no backseat either, all of it being at least on par with if not exceeding its contemporaries in the genre. All in all, it is a fine port of a very fun arcade game that I fondly keep in my rotation when I open the emulator and strap on my flight harness.</p>
<p>1943 gets an easy 7 out of 10 for me. It&#8217;s an easily approachable but healthy challenge for fans of the shmup genre, with plenty of its own twists and goodies to keep you interested.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Crystalis</h1>
<h1 style="text-align: center">SNK, 1990</h1>
<p>Not too long after early RPG titles for the NES began enjoying notable success, the idea of combining RPG elements with real-time action game play was tossed about by various developers with varying degrees of success. Crystalis (called God Slayer: Haruka Tenkū no Sonata in Japan) is a title that sometimes gets overlooked. Modern and past reviewers have had mixed feelings about this one, but I feel that Crystalis is one of the more entertaining and effectively-framed RPG style stories that hit the NES.</p>
<p>It&#8217;s a game with a relatively detailed plot, so I will avoid revealing too much in case you&#8217;ve not played and decide to give it a try. The important part of the beginning story is that you awaken from cryo-sleep years after a nuclear conflict that greatly changed your world. As things progress, you find that you may in fact be the one meant to save this new and dark place you wake up to.</p>
<p>Both your allies in the world&#8217;s remaining civilizations and your enemies throughout the spaces between are varied and interesting; your quest will carry you far and wide as you take back the world from the evil empire that has risen in the wake of the nuke war, requiring not only brawn but combat skill as you master your sword and magic. There are also some Zelda-esque puzzles along the way, though none of them are so convoluted that a thinking player will find them insoluble. You gain levels and improve in prowess as the plot unfolds around you, but your efficiency in doing so is mostly dictated by good ol&#8217; fashioned thumb-dancing.</p>
<div id="attachment_25996" style="width: 610px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-25996" class="wp-image-25996 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png" alt="" width="600" height="525" srcset="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png 600w, https://newretrowave.com/wp-content/uploads/2019/02/cryst-1-300x263.png 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-25996" class="wp-caption-text">Sure, you do a shit-ton of stabbing during your adventure. But Hell, that&#8217;s an action RPG staple!</p></div>
<p>The graphical presentation is more than appropriate, with familiar tropes and new surprises alike. It&#8217;s nothing to rant and rave about, but it&#8217;s a satisfying spread. Other reviewers have faulted the game for certain challenges being just “button-mashers,” but I disagree; careful and clever play will not only bear you out of trouble, but prove more efficient in slaying your foes. The music is pretty good, but it suffers in places like underground “dungeon areas” from a bit of repetitiveness. Sound effects come out on a similar plane, being decent but nothing to write home about. In my view, the play itself saves Crystalis from being mediocre or plain. The story (again, trying to avoid too much exposition here) is also an engaging and suitably “RPG-like” tale laced with mysticism and heroism, not to mention some great villains.</p>
<p>Crystalis pulls down a 6 out of 10 from me. I like to play it as an action-adventure game, its depth is reasonable without being too elaborate, and its overall presentation is satisfying if not truly stellar. It&#8217;s worth a look for anyone who enjoys the hybrid of action and role-playing.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">TMNT 3: The Manhattan Project</h1>
<h1 style="text-align: center">Konami, 1992</h1>
<p>Here&#8217;s the one I shit on, folks. Not even because it&#8217;s that terrible&#8230; it&#8217;s just kind of a letdown. To address the elephant in the room, it&#8217;s essentially just more of what we saw in the NES version of the TMNT arcade port. It&#8217;s more than playable, but it&#8217;s just a reuse of something they did only a couple of years before, Very little effort to add much new dynamism or excitement&#8230; I mean, they didn&#8217;t release the actual Super Mario part 2 here until All-Stars, for this exact marketing reason. “Will they swallow the same pill twice?”</p>
<p>The answer is yes. We did.</p>
<p>WAIT, THOUGH. Maybe I&#8217;m not being entirely fair. In the vein of some other beat &#8217;em ups, this third TMNT NES game allows you to choose whether or not “friendly fire” is a factor in 2-player action. It also allows you to change your chosen turtle in between horrible deaths, and for a second player to join in the game <i>in medias res </i>during a 1-player session. Essentially, it&#8217;s an opportunity to make the game more similar to the arcade experience in certain ways.</p>
<div id="attachment_25998" style="width: 655px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-25998" class="size-full wp-image-25998" src="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png" alt="" width="645" height="565" srcset="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png 645w, https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1-300x263.png 300w" sizes="(max-width: 645px) 100vw, 645px" /><p id="caption-attachment-25998" class="wp-caption-text">You tell me, folks. After all, you&#8217;re as opinionated as I am. Aren&#8217;t you?</p></div>
<p>I maintain that the formula changed very little and that you&#8217;re mostly just getting more levels to play in the style of TMNT II, but is that necessarily a horrible thing? At least the premise is exciting: Shredder has turned all of Manhattan into a floating fortress under his control, and the Fab Four must end their vacation early to return home and put a stop to their arch-villain&#8217;s plans once more.</p>
<p>The graphics really seem to have taken a hit, as far as I&#8217;m concerned. Things look just a little more goofy, but it&#8217;s still enough to get the job done. Just barely. The music&#8230; well, it&#8217;s Konami. Their taste in (and impressive variety of) BGM composition almost never fails, and this is no exception. It&#8217;s good, rollicking, authentic shell-kicking music. Otherwise the presentation isn&#8217;t too far from the previous installment in the series, and they even made a pass at a decent intro sequence for TMNT 3.</p>
<p>I&#8217;ll soften up and drop TMNT 3 a 6 out of 10. It&#8217;s comparable to its predecessor, with some neat little options added in, and if you&#8217;re after more of the same, you won&#8217;t be disappointed. Besides, even though I&#8217;m the final authority (sarcasm) on video games excellence, this ain&#8217;t all about me.</p>
<div id="attachment_25997" style="width: 868px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25997" class="size-full wp-image-25997" src="https://newretrowave.com/wp-content/uploads/2019/02/footer.png" alt="" width="858" height="323" srcset="https://newretrowave.com/wp-content/uploads/2019/02/footer.png 858w, https://newretrowave.com/wp-content/uploads/2019/02/footer-300x113.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/footer-768x289.png 768w" sizes="(max-width: 858px) 100vw, 858px" /><p id="caption-attachment-25997" class="wp-caption-text">NRW Gaming 2019 &#8211; STAY RETRO</p></div>
<h3 style="text-align: center"><em>Keep your eyes peeled in March for another three-parter. Stay Retro!</em></h3>
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		<title>NEStravaganza part 2/3</title>
		<link>https://newretrowave.com/2019/02/26/nestravaganza-part-2-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 Feb 2019 19:07:25 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pony Canyon]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Super Spike]]></category>
		<category><![CDATA[technos]]></category>
		<category><![CDATA[Three Stooges]]></category>
		<category><![CDATA[wcw]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25965</guid>

					<description><![CDATA[Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds and fruit from the garden of 1985-95, and the only questions are: who will survive, and what will be left of them?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">WCW World Champion Wrestling</h1>
<h1 style="text-align: center">Nichibutsu/Pony Canyon/FCI, 1989</h1>
<p>It&#8217;s no lie to say that I was a bit of a kook for pro wrestling as a kid, and even today I sometimes listen to podcasts and “shoot” interviews featuring the sport&#8217;s old hands and classic geniuses; sometimes I will cue up a playlist of Jim Cornette&#8217;s colorful and profanity-laced rantings just to entertain myself while I&#8217;m about my daily tasks. I remember the WCW NES game becoming available – I first knew of it from a DC Comics ad in early 1990 – and I remember being&#8230; okay with it.</p>
<p>WCW features a popular spread of the promotion&#8217;s wrestlers from the late 80s, including the Road Warriors, Lex Luger, and The Man Himself, Nature Boy Ric Flair. WCW has a pretty cool feature that a lot of its contemporaries didn&#8217;t: each wrestler has a unique move set, and you assign four moves to the four directional buttons before each match. This not only lets you mix things up to keep the game from getting too boring, it also allows for a little bit of strategy if you decide that you want to get that in-depth with this shit.</p>
<div id="attachment_25968" style="width: 564px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25968" class="size-full wp-image-25968" src="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png" alt="" width="554" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png 554w, https://newretrowave.com/wp-content/uploads/2019/02/wcw1-300x284.png 300w" sizes="(max-width: 554px) 100vw, 554px" /><p id="caption-attachment-25968" class="wp-caption-text">Sting and Michael P.S. Hayes perform a gratuitous and elaborate sex act, right before your very eyes.</p></div>
<p>The real drawbacks are that the controls do take some getting used to, heavily overshadowed by the typical Pony Canyon graphical laziness. It&#8217;s saved by some really good in-game music and surprisingly clear digitized voices.</p>
<p>I give WCW a 5 out of 10. I&#8217;d say check it out if you&#8217;re into old school pro wrestling, but be ready to take a few minutes to settle in and just enjoy the nostalgia while you&#8217;re at it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Three Stooges</h1>
<h1 style="text-align: center">Incredible Technologies/Beam Software, 1989</h1>
<p>This is another one of those games where they tried desperately to lash a group of mini games into one cohesive product. I hazard to say that Three Stooges isn&#8217;t entirely bad, it&#8217;s just&#8230; well, let me try something new and be polite. I, for one, think this game is kind of shitty. There may be people out there who like it, or even love it. I haven&#8217;t met any.</p>
<p>The story is noble enough, a blue collar drama wherein Larry, Moe, and Curly aim to help the orphanage stay afloat despite the efforts of a Snidely Whiplash-style “evil banker.” The trio go into action, making money for the tots in a variety of fittingly absurd ways. Pie throwing and cracker eating contests, moonlighting as doctors and waiters, the Stooges are broad in their vision when it comes to making dough. My favorite so far has to be the hospital job; no HMO will cover the high-speed lunacy of the gurney race. The “contest” themed gigs play a lot like parts of LJN&#8217;s Back to the Future, which is not a compliment. It&#8217;s more of an accusation.</p>
<div id="attachment_25967" style="width: 567px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25967" class="wp-image-25967 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png" alt="" width="557" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png 557w, https://newretrowave.com/wp-content/uploads/2019/02/stooge1-300x282.png 300w" sizes="(max-width: 557px) 100vw, 557px" /><p id="caption-attachment-25967" class="wp-caption-text">One of the many classic moments where I have no fucking idea what&#8217;s going on, but I&#8217;m doing my best anyway.</p></div>
<p>This is a port of a 1987 computer game so I&#8217;ll pull my punches a little bit. The graphics are actually pretty good for what we&#8217;re dealing with, and even the usually lousy “realistic” close-ups of familiar characters are very on-point. The sound is absolute dog shit, however. Dinky, repetitive music loops, badly garbled voice samples&#8230; I believe the audio was where they cut corners when updating this game from its original format. Compared to, say, Ironsword: Wizards &amp; Warriors II, the sound is absolutely piss-poor.</p>
<p>The Three Stooges gets a 5 out of 10 for effort, because while the sound drives me fucking nuts, a couple of these sub-games are actually pretty fun to play and I think the spirit of the source material carries through fairly well.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Super Spike V&#8217;Ball</h1>
<h1 style="text-align: center">Technos Japan, 1989</h1>
<p>I am normally pretty wish-washy on sports games, especially on early consoles like the NES. The RBI series and Blades of Steel are exemplary games for the system, but most of the rest of the NES sports games amount to convoluted crap as far as I&#8217;m concerned. I was happy to find another exception to that rule in Super Spike.</p>
<p>My stupid ass didn&#8217;t have too much trouble figuring out how to serve and keep the ball in play, and I felt very much like the challenge level was scaled appropriately. I felt like Super Spike was giving me a chance to learn the ropes before violently strangling me with them.</p>
<div id="attachment_25966" style="width: 552px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25966" class="size-full wp-image-25966" src="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png" alt="" width="542" height="523" srcset="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png 542w, https://newretrowave.com/wp-content/uploads/2019/02/spike1-300x289.png 300w" sizes="(max-width: 542px) 100vw, 542px" /><p id="caption-attachment-25966" class="wp-caption-text">Ball-bashing Chad action at its finest.</p></div>
<p>One look at the game in action will remind you of Double Dragon I and II for the NES; decently-defined sprites and appropriately intense sound effects mark this as Technos work through and through. The game plays pretty smoothly and the action gets intense. The music is hit or miss, but when it&#8217;s good it&#8217;s on par with any of the ballsy tracks from the NES version of Double Dragon II.</p>
<p>Super Spike gets a 7 out of 10. I was pleasantly surprised by it, well-entertained, and found it to be another solid piece of work by Technos Japan.</p>
<p>&nbsp;</p>
<p>Be sure to keep an eye out for the finale of this round of reviews on the 28<sup>th</sup>. Perhaps after this, we will move on to another system we&#8217;ve neglected so far. If you have any suggestions, feel free to email me or hit me up on the Facebook page. I&#8217;ve got to sweep the cutting room floor now, so goodbye until then, and stay retro!</p>
<p>&nbsp;</p>
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		<title>NEStravaganza! Part 1 of 3</title>
		<link>https://newretrowave.com/2019/02/21/nestravaganza-part-1-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 21 Feb 2019 19:29:45 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[athena]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[flintstones]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[section z]]></category>
		<category><![CDATA[sword master]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25946</guid>

					<description><![CDATA[I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), but sometimes after nearly 5 years of writing about the wonderful video games of the past, one has to dip back, at least partially.</p>
<p>I haven&#8217;t been talking as much about the 8-bit era lately, specifically the NES. How can we not keep coming back to the NES? To many (maybe even most) retro gamers, the NES is the iconic console of the 1980s, and it was certainly the beginning of a golden era for the hobby. It had a remarkably long run when measured in the span of time during which games were released for it; over 700 titles were produced, not counting unlicensed games, from &#8217;85 to &#8217;95. That&#8217;s a full-bodied decade-long reign.</p>
<p>Long Story short, we&#8217;re gonna go on a three-article grab-stravaganza. I&#8217;m going to talk about three games per article, all randomly picked from the NES library, and we&#8217;re gonna show the little grey box some love, like we should.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Flintstones: Surprise at Dinosaur Peak</h2>
<h2 style="text-align: center">Taito, 1993</h2>
<p>I played a couple of these Flintstones joints for the NES (yes, there are multiple), but this was probably the most decent one. In This one you play as Fred and Barney, between whom you can switch a la Castlevania 3, as they set out to find their dumbass caveman kids who wandered off.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25947" src="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png" alt="" width="841" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png 841w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-300x261.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-768x669.png 768w" sizes="(max-width: 841px) 100vw, 841px" /></p>
<p>The severe drawback this game has is that it was made in &#8217;93, yet its audiovisual presentation seems more like 1986 NES fare. Not that this is a huge problem, but come on, Taito, you&#8217;ve had time by now to figure shit out and you&#8217;ve also made some games that don&#8217;t look like shit. The color palette is criminally underutilized, even for a game based on a cartoon, and the sound is almost 2600 quality. What saves Dinosaur Peak is that it&#8217;s a great platformer from a play and design standpoint. The ledge-grabbing thing is something a lot of otherwise cool games could have benefit from, and there are actual pros and cons to both playable characters. Fred&#8217;s a basic bitch who just swings around a club, but he can hit really hard with it, and Barney&#8217;s got a weak little slingshot, but he can use it from a safer distance than Fred can swing. The cutscenes&#8230; well, I can see that they put effort into telling an actual story, but the cutscenes are kind of weird and boring. I can forgive this easily, because like I said, at least they&#8217;re playing at a storyline. They just could have not bothered, really. It&#8217;s the goddamn Flintstones.</p>
<p>I&#8217;ll drop Flintstones: Surprise at Dinosaur Peak a 6 out of 10, because it&#8217;s fun to play despite looking like a grade schooler drew it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Section-Z</h2>
<h2 style="text-align: center">Capcom, 1987</h2>
<p>Y&#8217;all know how I feel about shmups. They are very much my shit. I sometimes load up an emulator to play a few when I can&#8217;t sleep, and the pure dopamine release lets me sleep after. Section-Z is a great example of an earlier member of the genre really going the extra mile. It also stands as a fantastic example of an arcade port losing none of its playability in translation, at least as far as I&#8217;m concerned.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25949" src="https://newretrowave.com/wp-content/uploads/2019/02/section1.png" alt="" width="839" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/section1.png 839w, https://newretrowave.com/wp-content/uploads/2019/02/section1-300x262.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/section1-768x671.png 768w" sizes="(max-width: 839px) 100vw, 839px" /></p>
<p>You play as an astronaut who&#8217;s out to destroy an alien base led by a creature called the Bangalool. Don&#8217;t look at me, I didn&#8217;t name the fucker. Beautifully, that&#8217;s really all the plot we need, because this game kicks ass for its time and the genre it most fits in. The best part of it for me is the way you move through the game. You do a lot of linear movement and standard dodge-and-shoot, sure, but you&#8217; don&#8217;t just fly offscreen at the end of a section. You&#8217;ve got to move through a series of teleporters to get to the section boss. There&#8217;s also that great front-and-back action, combined with variably-paced speeds for different areas. The game also looks great, because Capcom knows what the hell they&#8217;re doing. We&#8217;re not looking at much more complex palette use than the Flintstones since it&#8217;s 1987, but there&#8217;s an appropriate amount of implied detail to the backgrounds and a great variety of baddies and bosses represented. The music&#8217;s pretty kickin&#8217; too.</p>
<p>Section Z gets an 8 out of 10. I&#8217;d forgotten about this bad boy and was glad to rediscover it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Sword Master</h2>
<h2 style="text-align: center">Athena, 1990</h2>
<p>I&#8217;m not gonna beat around the bush: this game fucking rocks. I watched the opening cut scene and was blown away. Prime example of a game really milking everything it can out of the NES&#8217;s capabilities. You play as a warrior who&#8217;s on that stereotypical save-the-princess routine, except this time you really are a hardcore nonstop bam-bam baddie destroyer.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25950" src="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png" alt="" width="840" height="684" srcset="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png 840w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-300x244.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-768x625.png 768w" sizes="(max-width: 840px) 100vw, 840px" /></p>
<p>In true old-school fantasy fashion, you&#8217;re a skilled swordsman – one might even call you a master – pitted against all kinds of gargoyles and skeletons and shit, and some of the enemies even require you to stop your progress and carefully out-duel them to the death. Once you get used to how fucking sly some of these monsters can be, it&#8217;s a lot of fun to play. Sword Master has solid graphics, especially in the cut scenes, but also featuring parallaxing and fairly crisp, well-defined characters. This game&#8217;s music is even gnarlier than Section Z&#8217;s. It&#8217;s almost headbanging good.</p>
<p>Sword Master also gets 8 out of 10. It is old school heavy-metal fantasy goodness in distilled form.</p>
<p>I will see you in a few days for part 2 of this NEStravaganza (I actively cringed while typing that) when we knock out three more games! Stay Retro!</p>
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