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	<title>NES &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>MORE PLATFORMERS!</title>
		<link>https://newretrowave.com/2020/05/30/more-platformers/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 30 May 2020 18:04:33 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[chelnov]]></category>
		<category><![CDATA[cross fire]]></category>
		<category><![CDATA[data east]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[hulk]]></category>
		<category><![CDATA[jewel master]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[probe]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[warwolf]]></category>
		<category><![CDATA[werewolf]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=30340</guid>

					<description><![CDATA[Earlier in the month of May I paid some due respect to the platformer, that ubiquitous and well-loved game format that has seen countless iterations since its inception in the early 80s. Platformers are possibly the most well-recognized type of video game worldwide, even by [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Earlier in the month of May I paid some due respect to the platformer, that ubiquitous and well-loved game format that has seen countless iterations since its inception in the early 80s. Platformers are possibly the most well-recognized type of video game worldwide, even by those few lunkheads or fossils who inexplicably have no interest in the hobby whatsoever. Unless you live under a rock, you know who Mario and Sonic are. That&#8217;s exactly why I&#8217;m not going to talk about them at length in this article. We&#8217;re gonna look at five more platform-jumpers today, and we&#8217;re not gonna limit ourselves to the NES this time.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Werewolf: The Last Warrior</h1>
<h1 style="text-align: center">Data East, 1990</h1>
<p style="text-align: left">So let me start off with one for the NES, since I just said that.</p>
<p>Data East made a game about a werewolf with swords for hands and released it in North America several months before releasing it at home in Japan. I like to imagine that the conversation leading up to this decision involved the statement, “the Americans will eat this shit up.” That&#8217;s what I&#8217;d say. And I&#8217;m American. We love our nacho hot dogs and our spicy-ranch burger nuggets, and we love our idea mashups too. We&#8217;re basically a nation of five-year-olds. I&#8217;m lumping myself in too, don&#8217;t worry. I am thirty-seven years old and still struggle with the idea that I&#8217;m not supposed to eat cake as a meal. I&#8217;m not looking down my nose at anyone here. Especially since the idea of a werewolf with swords for hands is pretty fucking cool.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-30348" src="https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-300x175.jpg" alt="" width="499" height="291" srcset="https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-300x175.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-768x447.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK.jpg 801w" sizes="(max-width: 499px) 100vw, 499px" /></p>
<p style="text-align: center"><em><strong>I, a proud American, am in fact eating this shit up.</strong></em></p>
<p>There is a plot, but you can throw it in the trash along with the cellophane the box came wrapped in. Something about an evil doctor who takes over the world with mutants and how the world&#8217;s last hope is some werewolf with swords for hands. You have an ANGER METER that you fill with bubbles to get stronger/jump higher, and you pick up W&#8217;s to transition from man to beast and back. Being a man sucks. Be the beast. The beast that can still totally handle ladders with his sword hands and whose hourglass figure is the envy of all the ladies about town.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-30349" src="https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter.jpg" alt="" width="825" height="721" srcset="https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter.jpg 825w, https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter-300x262.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter-768x671.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /></p>
<p style="text-align: center"><em><strong>Pictured: them hips and them knife-hands totally working it&#8230; into a sewer.</strong></em></p>
<p>I have no real complaints about Werewolf: The Last Warrior, nor does it really distinguish itself too strongly in terms of presentation. It has some pretty cool cinematic bumps in between levels, but after a little while it gets irritating to start a level and have a cut scene immediately interrupt it after you take like three fucking steps. I enjoy the separate mechanics of being a werewolf and being really fucking mad. Our hero can be absolutely furious AND/OR be a ravenous wolf-man, and I think it&#8217;s important to teach young people that being as pissed off as possible gives you superhuman power independent of any separate moon-shifting curse you may have. It&#8217;s part of the human condition. The music and sound are adequate, and most importantly, the fun factor is there. I got tired of WTLW less quickly than I expected. 7 out of 10 for a novel (if silly) concept done decently.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Cross Fire</h1>
<h1 style="text-align: center">Sanritsu Denki/Kyugo, 1990</h1>
<p style="text-align: left">Imagine if Contra kind of sucked. That&#8217;s Cross Fire.</p>
<p>I&#8217;m sticking with “kind of sucked” because this game is playable. It&#8217;s just not as awesome as Contra and made me want to play Contra again instead. It makes me imagine an executive showing Contra to some desperate and underpaid developers and suggesting they also make Contra. Compared to the werewolf with sword hands idea, this is fucking shameful. So, to risk sounding repetitive here: it&#8217;s Contra with a life bar, and instead of defeating an alien menace intent on ruling the world, you&#8217;re just some soldier asshole who “fights evil” (looks for trouble) worldwide. But be ready to basically play a slower Contra with shittier everything.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-30345" src="https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy.jpg" alt="" width="800" height="720" srcset="https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy.jpg 800w, https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy-300x270.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy-768x691.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p style="text-align: center"><em><strong>This is to art what a hammer is to a delicate porcelain plate.</strong></em></p>
<p>I won&#8217;t call the graphics terrible, but I could. What I will call them, out loud and with a sneer on my face, is lazy. This is low-effort shit for 1990, <a href="https://www.mobygames.com/game/nes/crossfire___/screenshots/gameShotId,743852/" target="_blank" rel="noopener">and I&#8217;m including placement in that assessment, not just quality.</a> Your audio experience will not be much better. Fuck it, it won&#8217;t be any better at all. I won&#8217;t lie or sugarcoat anything. I will give Cross Fire one positive appraisal: it isn&#8217;t totally unplayable if you can deal with:</p>
<p style="text-align: center"><strong>1) looking at it </strong></p>
<p style="text-align: center"><strong>2) hearing it </strong></p>
<p style="text-align: center"><strong>3) feeling vaguely insulted by it </strong></p>
<p>It doesn&#8217;t totally suck. It just mostly sucks, and only because it was allowed to. 4 out of 10 out of sheer contempt for Cross Fire.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Atomic Runner Chelnov</h1>
<h1 style="text-align: center">Data East, 1988</h1>
<p>In real life, the only powers that radiation will give you are the superhuman power to always be sick and the special ability to eventually die of radiation. Chelnov is another classic example of the trope we&#8217;ve never truly let die: a man who became a superhero instead of a charred corpse or a short-term hospice patient due to nuclear radiation. He&#8217;s an Atomic Runner now, and he&#8217;s running for his goddamned life from the KGB or some other “secret organization” that wants his powers for evil. Slings and arrows, man. Every fucking time.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30341" src="https://newretrowave.com/wp-content/uploads/2020/05/chelnov1.jpg" alt="" width="765" height="717" srcset="https://newretrowave.com/wp-content/uploads/2020/05/chelnov1.jpg 765w, https://newretrowave.com/wp-content/uploads/2020/05/chelnov1-300x281.jpg 300w" sizes="(max-width: 765px) 100vw, 765px" /></p>
<p style="text-align: center"><em><strong>I don&#8217;t feel like it&#8217;s entirely outlandish that this makes me uncomfortable on some small level.</strong></em></p>
<p>I know this is a forced-scrolling game, but it&#8217;s still very much a platformer; it&#8217;s like playing those “athletic” self-scrolling Mario levels in sequence while Data East throws some giant zombie arms and metal-helmeted fire dinosaurs in there for good measure. The scrolling only stops when it&#8217;s boss time. There are a variety of weapons and power ups (six counts as variety, shut up) to find, and you&#8217;ll want them. Part of what&#8217;s so fun about this game is just looking at it; both the arcade and Mega Drive versions are gorgeous for their time, especially some of the background art like the weird person-tree jungle and the Aztec-esque temple area. Chelnov also offers fantastic gameplay, combining a little bit of constant pressure (the nonstop movement) with a ton of action (everything is intent on murdering you, as usual).</p>
<p>My only complaint about it is possible burnout; I&#8217;m glad I took a shot at it on emulator so I could save my game state, just so I had a few minutes to look away now and again. I cannot imagine playing this shit in the arcade. Not only do I hate being watched by strangers, I also sweat at the most inopportune times and I&#8217;m sure I&#8217;d look like a Butterball turkey in a convection oven while playing this. 8 out of 10.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Incredible Hulk</h1>
<h1 style="text-align: center">Probe, 1994</h1>
<p style="text-align: center"><em><strong>“At least it&#8217;s not any Spider-Man game.”</strong></em></p>
<p>I am so tired of superhero-themed shit, <a href="https://jacobitemag.com/2019/05/14/capeshits-endgame/" target="_blank" rel="noopener">especially the Marvel Cinematic Universe we&#8217;ve had force-marketed to us as a combo of sociopolitical “message” and barely-written entertainment.</a> Feel free to email me if you would like to defend milady Marvel Comics at court. I have always liked the Hulk, though. The Hulk gets shit done in perhaps the most honest and cathartic way of any of Marvel&#8217;s woke-soap-opera characters: by absolutely losing his shit and stomping the bad guys a new asshole.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30346" src="https://newretrowave.com/wp-content/uploads/2020/05/hulk.jpg" alt="" width="938" height="633" srcset="https://newretrowave.com/wp-content/uploads/2020/05/hulk.jpg 938w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-300x202.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-768x518.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-128x86.jpg 128w" sizes="(max-width: 938px) 100vw, 938px" /></p>
<p style="text-align: center"><em><strong>Pictured: Hulk tearing Abomination a new, improved, second asshole.</strong></em></p>
<p>This is one of the few playable early-console-era games licensed by Marvel. I&#8217;ve talked about LJN and their sins against us ever since I started writing for NRW, and I will let God smash the gavel on that shit. This game is decent, despite being published by the eternal shit-puddle U.S. Gold. Probe kept this game simple without making it too vanilla. When you give me a controller and the Hulk is on the other end of it, I expect to be tearing shit up worse than Mike Mulligan&#8217;s Steam Shovel on a bender.</p>
<p>You don&#8217;t really get that here, but what you do get is a game where the Hulk isn&#8217;t a hapless clumsy asshole like every digital version of Spider-Man you saw during this era (except Maximum Carnage, that was fairly good). They can&#8217;t have you tearing down buildings all over the place or taking antitank rounds to the chest while laughing, but the Hulk still feels pretty Hulky. You get a decent set of special moves to beat up the Leader&#8217;s robots with, including bear hugs, head butts, and a very MK-esque uppercut. It is also decently difficult to harm the Hulk, despite his invulnerability being watered down for a video game. Things don&#8217;t get too challenging until they get weird later on in places like space. That&#8217;s where shit should start getting challenging for anyone.</p>
<p>Everything looks great, very much arcade-quality without diverging too far from the comics feel of the source material. The Hulk&#8217;s walk is kind of goofy, this weird arrogant stomp-march, but I guess he can walk however he wants. He&#8217;s the Hulk. Non-shitty digitized sounds are accompanied by an OST that sounds vaguely like the one for Sonic Spinball here and there (which is far from a negative thing). 8 out of 10.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Jewel Master</h1>
<h1 style="text-align: center">Sega, 1991</h1>
<p>This game is totally my kind of shit. Deep-ass fantasy lore intro <a href="https://www.youtube.com/watch?v=n7HefKZymM4" target="_blank" rel="noopener"><strong>(here is a link)</strong></a>, elemental magic, a demon lord&#8230; shit, what else do you want?</p>
<p>You punch fireballs out of your hands and collect elemental rings to combine for use in your mystical ass-kicking of evil. If you ever played Castlevania: Circle of the Moon, it&#8217;s a bit like the DSS Card System, but way less frustrating and slow to build. Another neat angle is how certain types of monsters may be more or less vulnerable to certain elemental attacks; it&#8217;s a small but welcome element of basic strategy that adds a bit of additional satisfaction to giving the demon king&#8217;s minions an ass whooping.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30343" src="https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness.jpg" alt="" width="934" height="654" srcset="https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness.jpg 934w, https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness-300x210.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness-768x538.jpg 768w" sizes="(max-width: 934px) 100vw, 934px" /></p>
<p style="text-align: center"><em><strong>This dragon doesn&#8217;t stand a chance against me in the dance-off.</strong></em></p>
<p>Like too few of its run-and-shoot platformer buddies, Jewel Master allows the player to aim and shoot upward, instead of just having things come at you from overhead and fuck you up while you sort of waggle your arms forward like John McCain and look foolish. I will never stop dunking on two things in this world: politicians and Mega Man.</p>
<p>It&#8217;s a Genesis game developed by Sega, so Jewel Master is pretty damn good all across the board. Its audiovisual artisanship is on par with arcade games of the era, as one would expect from the console itself, let alone games made by the console&#8217;s developer. The composer was apparently really into prog-rock, and it sort of shows in the soundtrack, which is probably my favorite part of Jewel Master by a nose. 8 out of 10.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30344" src="https://newretrowave.com/wp-content/uploads/2020/05/footer.jpg" alt="" width="692" height="182" srcset="https://newretrowave.com/wp-content/uploads/2020/05/footer.jpg 692w, https://newretrowave.com/wp-content/uploads/2020/05/footer-300x79.jpg 300w" sizes="(max-width: 692px) 100vw, 692px" /></p>
<p style="text-align: center"><em><strong>That finishes out May, RetroFans. See you in June! Stay Retro!</strong></em></p>
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		<title>Game Reviews May 2020: NES Platformers</title>
		<link>https://newretrowave.com/2020/05/13/game-reviews-may-2020-nes-platformers/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 13 May 2020 18:49:40 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[bucky o'hare]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dragon fighter]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[kick master]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[krion conquest]]></category>
		<category><![CDATA[natsume]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[platformers]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shatterhand]]></category>
		<category><![CDATA[vic tokai]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29949</guid>

					<description><![CDATA[While action has always been the point of video games (unless you really, really like Battle Chess or Anticipation), the means of representing the action have often changed to suit the technology. Before the pixels got all smoothed-out and the whole world shifted to 3rd-person [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>While action has always been the point of video games (unless you really, really like Battle Chess or Anticipation), the means of representing the action have often changed to suit the technology. Before the pixels got all smoothed-out and the whole world shifted to 3rd-person chase view, things were simpler. One could even say the video game world lacked depth, but we were okay with it&#8230; after all, you could still go all over the place in a platformer.</p>
<p>Donkey Kong is credited as the first true “platformer,” and you bet your ass I double-checked in Google because you&#8217;d think some obscure forerunner of that game would hold the title, but no, it&#8217;s just plain old fuckin&#8217; Donkey Kong. Running around like a ninny and performing very unsafe long jumps at great heights would go on to become the basis of countless titles, because it really was the best game in town.</p>
<p>Platform titles were so popular during the 80s and 90s, in fact, that almost every developer tried making one just to see if it would sell. Sometimes these games were predictably shitty, but once in a while there would be a diamond in the sand, waiting for us to discover it and rent it three consecutive times and then forget to return it for six months so that the video store just charges us for it and it&#8217;s ours now&#8230; despite that gold sticker the rental store put on it. Today I&#8217;ve picked out five from the NES game library for us to dissect. Let&#8217;s make the first incision&#8230;</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Dragon Fighter</h1>
<h1 style="text-align: center">Natsume, 1990</h1>
<p>Now, this is not called Dragon Fighter because you go out of your way to fight dragons, but neither is the title only a vague reference to the mythical beasts. When you&#8217;re not prancing around as a warrior with a fondness for ornate hats and what look like spandex onesies, you can dead ass transform into a fucking dragon and tear shit up just about as severely as you&#8217;d expect a dragon to tear shit up. All this awesome shit is limited (of course) by a gauge that fills up in human form and then ticks down while in epic-murder-monster-myth-mode.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29951" src="https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1-300x241.jpg" alt="" width="500" height="402" srcset="https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1-300x241.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1-768x618.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1.jpg 824w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>The jump-and-slash formula is pretty well-represented here, at least when you&#8217;re not in dragon form; when you change shape the game takes on an R-Type/Gradius vibe as you begin to gently “rail” to the right and shoot down oncoming threats with your color-coded dragon breath. The compulsion exists to just hammer through the game haphazardly in dragon mode, but I found myself saving up my dragon-time for whatever waited at the end of each stage. Gameplay feels good either way.</p>
<p>Unashamed use of color and a ton of variety really help the graphics stand out; we&#8217;re not looking at anything groundbreaking for a 1990/91 release for the NES, but it&#8217;s a decent looking game. Dragon Fighter&#8217;s audio experience is acceptable, but nothing to write home about. Composer Kouichi Yamanishi keeps things basic with the music, but it&#8217;s far from boring or repetitive. My only hairs to split are that 1) the dragon form looks a bit gaudy all solid-color with such bright hues 2) is he dead serious with his unitard or whatever? Unitard + knee-high “fuck me” boots + long-billed feathered cap?</p>
<p>What does that equal? It equals 6 out of 10, because while it&#8217;s not necessarily a classic, Dragon Fighter has a neat gimmick and plays like more than minimal effort went into it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Shatterhand</h1>
<h1 style="text-align: center">Jaleco/Natsume, 1991</h1>
<p>Just the intro animation sells this one. Shatterhand is the heartwarming story of a man who lost both his arms, only to rise above adversity&#8230; by pummeling adversity into rubble with his new robot arms. You can even punch bullets! There are also different kinds of little helper-robots you can get, presumably when the automatons get a look at your chromed-out “guns” and recognize you as a fellow Skynet agent. No, wrong story. This one is mostly about you and your little hovering robot helpers beating the shit out of some cyber-soldiers to save the world and get revenge on them for taking your normal human meat-arms&#8230; but maybe you should be thanking them! After all, could you punch bullets before?</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29958" src="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro.jpg" alt="" width="499" height="357" srcset="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro.jpg 826w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro-300x214.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro-768x549.jpg 768w" sizes="(max-width: 499px) 100vw, 499px" /></p>
<p style="text-align: center"><em><strong>Let me answer that for you, nerd: no, you fucking couldn&#8217;t.</strong></em></p>
<p>Shatterhand is a blast to play, but I could do without the elaborate pickup system. And don&#8217;t tell me I&#8217;m simple. I know I am. And that&#8217;s how you should keep your pickups in games like this. Don&#8217;t have me playing punch-Tetris on the fly trying to pick a Greek letter. It&#8217;s a cool way to have all the types of helper robots, but come on. You could have just had them, without all the fiddlin&#8217; and diddlin&#8217;. Otherwise the game plays well and has a respectable challenge to it. The graphical style sits somewhere between the rich detail of a Sunsoft game and the effective simplicity of something like Contra. Composers Iku Mizutani and Hiroyuki Iwatsuki deliver a soundtrack every bit as hard-hitting as the game&#8217;s protagonist.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29957" src="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game-300x186.jpg" alt="" width="500" height="310" srcset="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game-300x186.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game-768x476.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game.jpg 824w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>&nbsp;</p>
<p>Shatterhand would be an 8 if not for the weird powerup system and the eventual repetitive nature of the gameplay. Instead it&#8217;s a solid 7 out of 10. I know a bunch of you think this game&#8217;s a total classic, and you&#8217;re not wrong, but maybe I give things lower ratings than they deserve because I suck at video games, okay?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Kick Master</h1>
<h1 style="text-align: center">KID, 1992</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29954" src="https://newretrowave.com/wp-content/uploads/2020/05/kik-play-300x189.jpg" alt="" width="500" height="315" srcset="https://newretrowave.com/wp-content/uploads/2020/05/kik-play-300x189.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/kik-play-768x484.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/kik-play.jpg 825w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>And so we go from arms to legs with Kick Master, one of the better-loved platformers of the late NES era, and for very good reason. Along with its fantasy theme, we see yet another decent melding of the action game essentials with some basic RPG elements (leveling up, etc.) as a continuation of a trend established in Legend of Zelda, Crystalis, etc. In Kick Master, your life has been royally fucked up by a powerful witch named Belzed, who has killed the king and queen and kidnapped the princess (natch). Your dumbass brother somehow gets killed by a skeleton (a circus-peanut-tier monster) even though your brother is wearing armor and wielding a sword when this happens. His dying words are so patently absurd that you are agape in shock:</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29953" src="https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills-300x189.jpg" alt="" width="640" height="403" srcset="https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills-300x189.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills-768x484.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills.jpg 825w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p>The thing is, you do kind of have “great kicking skills.” You&#8217;ve got magic, too&#8230; but the kicking. The kicking is what&#8217;s great. Stay focused on that.</p>
<p>The graphics for Kick Master are superb for their time, with early examples of parallax scrolling visible and some dynamic (if laughably poorly written) cut scenes. You fly around the screen in a well-animated fury, raining hell (and feet) down upon your foes across eight stages filled with lush backgrounds. For all your kickmastery and wizarding bullshit, the controls aren&#8217;t cumbersome, either. I wish I could praise the sound, but it&#8217;s not great. In fact, the boss at the end of the swamps makes a horrible noise that sounds like a high-gain modem dial-up sound being recorded through too mics that are way too close together. Yo, why did you choose to put that sound in any game? It made me think my ROM was fucking up&#8230; no, it&#8217;s just Kick Master.</p>
<p>7 out of 10 for Kick Master. Terrible sound, mitigated by a fun and innovative RPG hybrid play style.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Bucky O&#8217;Hare</h1>
<h1 style="text-align: center">Konami, 1992</h1>
<p>&nbsp;</p>
<p>This intellectual property, which followed among others in the wake of the Teenage Mutant Ninja Turtles, is actually criminally undervalued. I remember the cartoon (and its <a href="https://www.youtube.com/watch?v=UD3lUzIB9JQ" target="_blank" rel="noopener">theme song</a>) to be well-written as if someone still loved what they had created&#8230; or at least had money to spend on it for a while.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29950" src="https://newretrowave.com/wp-content/uploads/2020/05/bucky_play.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2020/05/bucky_play.jpg 480w, https://newretrowave.com/wp-content/uploads/2020/05/bucky_play-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p>The NES game is no exception, positively gleaming with Konami quality throughout. With a splash of color true to the source material, the game spans four worlds rendered in vivid, exaggerated terms. Not only does Bucky O&#8217;Hare look like a Konami Game, it sounds like one too; Tomoko Sumiyama&#8217;s soundtrack milks every bit of that distinctive Konami soundset we all know and love, producing laudable results worthy of any flagship title. Gameplay is a masterpiece, though many find Bucky O&#8217;Hare to be a bit difficult (including little old me). Characters can be played as they are rescued, and there are reasons to play each one, not unlike how certain parts of the Mega Man games are best done in sequence&#8230;</p>
<p>A firm 8 out of 10 despite it being so fucking hard I can barely finish the first level.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Krion Conquest</h1>
<h1 style="text-align: center">Vic Tokai, 1990</h1>
<p>Do you like Mega Man? Good, because you&#8217;re playing a reskinned Mega Man. Robots are still trying to take over the world, but these robots are from <i>space</i> and they&#8217;re vulnerable to <i>magic, </i>motherfucker. Krion Conquest is another one of those games that had a plot when it got on the airport in Japan but must have left it under the seat of the plane. The long and short of it: you&#8217;re a witch “from a place full of demons” and you&#8217;re the only one who can hurt all the robots.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29955 size-full" src="https://newretrowave.com/wp-content/uploads/2020/05/krion-2.jpg" alt="" width="825" height="720" srcset="https://newretrowave.com/wp-content/uploads/2020/05/krion-2.jpg 825w, https://newretrowave.com/wp-content/uploads/2020/05/krion-2-300x262.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/krion-2-768x670.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /></p>
<p>Leave it to a knockoff to improve on the formula of what it rips off. You can aim upward and crouch in this game, two things that Mega Man, a futuristic android hero, simply cannot manage to do. So as strange as this may sound, I find Krion Conquest slightly more playable than any of the first three Mega Man games, just due to the added versatility of being able to look upward and point my wand-thingy up there too. <strong>Seriously, of all the things a state-of-the-art futuristic cyber-champion CAN&#8217;T do, it&#8217;s crane his neck and lift an arm above his head?</strong> There are men in their nineties who have Mega Man outclassed.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29956" src="https://newretrowave.com/wp-content/uploads/2020/05/krion-game-300x258.jpg" alt="" width="500" height="430" srcset="https://newretrowave.com/wp-content/uploads/2020/05/krion-game-300x258.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/krion-game-768x660.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/krion-game.jpg 825w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>The graphics and sound are all over the place. Some of it is, well, just Mega Man sprites used as a tracing stencil. I won&#8217;t even itemize all of what&#8217;s ripped directly off; even the “GET READY” at each stage&#8217;s beginning and the life bar/weapons menu are barely given a new coat of paint. Most of the enemies look like if you paid the folks at LJN to redraw Mega Man baddies, but after buying those LJN folks a few shots of liquid hillbilly brain damage juice. The Krion Conquest has two composers, and two heads are&#8230; about the same as one in this case. Most of the music, regardless of its other points of quality, comes off as repetitive.</p>
<p>Krion Conquest can have 5 points out of 10 for at least cheating well. It&#8217;s a bag of blatant borrowing, but it&#8217;s at least playable.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29959" src="https://newretrowave.com/wp-content/uploads/2020/05/unnamed.png" alt="" width="640" height="560" /></p>
<h2 style="text-align: center">We&#8217;ll be seeing more of each other later in the merry month of May, RetroFans! Best Believe!</h2>
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		<title>RETRO GAMING ROGUES&#8217; GALLERY (Part 1)</title>
		<link>https://newretrowave.com/2020/02/15/retro-gaming-rogues-gallery-part-1/</link>
					<comments>https://newretrowave.com/2020/02/15/retro-gaming-rogues-gallery-part-1/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 15 Feb 2020 22:32:02 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[blargg]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[felix the cat]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[rogues gallery]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[super mario world]]></category>
		<category><![CDATA[video game enemies]]></category>
		<category><![CDATA[video game monsters]]></category>
		<category><![CDATA[zelda 2]]></category>
		<category><![CDATA[zelda II]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29281</guid>

					<description><![CDATA[The core of almost every decent video game&#8217;s story is conflict. Whether it&#8217;s the fierce hand-to-hand hoops of NBA Jam, the brutal martial arts murder of Mortal Kombat, or DOOM&#8217;s epic battle against Hell&#8230; you&#8217;re fighting. Fighting for something or someone (usually the whole world), [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The core of almost every decent video game&#8217;s story is conflict. Whether it&#8217;s the fierce hand-to-hand hoops of NBA Jam, the brutal martial arts murder of Mortal Kombat, or DOOM&#8217;s epic battle against Hell&#8230; you&#8217;re fighting. Fighting for something or someone (usually the whole world), against something or someone (who usually has a ton of friends who want to kill you too).</p>
<p>Video gaming is nothing without its heroes or villains, but what about those “friends” the Big Evil Bad Guy has filling up warehouse districts and mushroom kingdoms all across the multiverse? Without goons and henchmen, the Ganons and Bowsers of the world wouldn&#8217;t stand a chance. Dudes like Dr. Wiley would be issuing ultimatums at sunset and getting their shit pushed in by dawn. Let&#8217;s give a little love to the ubiquitous “baddie.” We&#8217;re going to have a look at some of the more colorful guys, gals, monsters and robots who decided that under-the-table cash from a cartoon psychopath sounded better than the drive-thru or the Merchant Marine. This will likely be a multi-part series, but I&#8217;ll do five at a time. Get out your autograph books!</p>
<p><strong>I was kidding, you fucking nerd. Put that shit away and pay attention.</strong></p>
<p style="text-align: center">&#8212;</p>
<p style="text-align: center"><i>Special thanks today to the people on various websites who rip every sprite out of every game, thus making this an easy image hunt. Also thanks to Jakub Steiner for showing me that you can, in fact, make animated gifs in GIMP, and that it&#8217;s not that hard. My dumb ass just never knew it was there. Mind like a steel trap. Anyway&#8230;</i></p>
<p style="text-align: center">&#8212;</p>
<p>&nbsp;</p>
<h1 style="text-align: center">BLARGG/LAVA MONSTER</h1>
<h1 style="text-align: center">Super Mario World, 1990</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29276" src="https://newretrowave.com/wp-content/uploads/2020/02/AchingIncompleteBetafish-small.gif" alt="&quot;EY YO, MARIO.... WHAZZA MAN YOU WANNA GO GET BEERS OR SOME SHIT HAHAHA&quot;" width="500" height="484" /></p>
<p>Blargg&#8217;s responsibility of swimming through molten rock isn&#8217;t difficult in terms of complexity or stress level. He&#8217;s just the only one on the crew who&#8217;s able to survive doing it. You can tell on his face that he doesn&#8217;t give a fuck. His job&#8217;s secure. His job is easy (for him). And you know what? It&#8217;s fun. At least he can make it fun.</p>
<p>I&#8217;ve always appreciated the look on this character&#8217;s face. To this day, when playing through SMW, I can&#8217;t suppress a laugh when I see his ol&#8217; razzle-dazzlin&#8217; ass lurch upward from the lake of fire. Blargg, you make lava a not so bad place to hang out&#8230; unless you&#8217;re killing me, in which case, you can go fuck yourself.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">FLEAMAN/HUNCHBACK</h1>
<h1 style="text-align: center">Castlevania series, 1986 &#8211; present</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29286 size-medium" src="https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-300x300.gif" alt="" width="300" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-300x300.gif 300w, https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-150x150.gif 150w, https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-675x675.gif 675w, https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-114x114.gif 114w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>I have played the Castlevania games for more than twenty years now, and this little bastard&#8217;s weird jumping behavior still gives me apoplexy about half the time. I don&#8217;t think “hunchback” is a terribly nice thing to say about someone who can&#8217;t help being shaped like an unspeakably ugly Fibonacci swirl, so we&#8217;ll call him Fleaman (his name in later titles in the series). Fleaman is a professional, fully bonded and accredited asshole. He is a state-registered, card-carrying, world-class piece of shit. I think Fleaman bites you to hurt you, but since all most enemies in Castlevania have to do is touch you, he could just be doing that. Gently pressing the palm of his hand on your chest while you scream in agony.</p>
<p>The best part about his little animations is that he&#8217;s very clearly laughing at you. Simon Belmont, you may think you&#8217;re a bad motherfucker, but this freaky little dude slightly larger than a house cat will just start bouncing around when you show up, giggling at you like you just told a joke. Stow the Vampire Killer whip for these guys and just get a good 12-gauge shotgun and some buckshot.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29287" src="https://newretrowave.com/wp-content/uploads/2020/02/many_fleamen.gif" alt="&quot;HAHAHA WHAZZA SIMON, WANNA GO GET SOME BEERS HAHAHA JUST KIDDING HERE'S SOME HORRIBLE BITES" width="512" height="448" /></p>
<p>In later installments of the series (SotN for example), Fleaman even gets some gear upgrades. <a href="https://vignette.wikia.nocookie.net/castlevania/images/8/8f/Fleaarmor.gif/revision/latest?cb=20170810045818" target="_blank" rel="noopener">Dracula issues him a pint-sized suit of plate armor and an axe twice that must weigh more than three of him.</a> He makes it work, trust me. Fleaman will never look a gift horse in the mouth. If you&#8217;re giving him something to murder with, his arms are wide open.</p>
<p>Fuck these guys, but they&#8217;re also a fantastic poster-child for the concept that Castlevania monsters take their employment with Dracula very seriously. Who the fuck wouldn&#8217;t? If your boss was a legendary ancient vampire with unspeakable magical powers, the combination of leadership morale and piss-dribble terror would be pretty motivating.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">THIS STUPID WITCH OR LEPER OR LIZARD PERSON OR WHATEVER</h1>
<h1 style="text-align: center">Ninja Gaiden (NES version), 1988</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29288" src="https://newretrowave.com/wp-content/uploads/2020/02/ninja-gaiden-leper-daggers.gif" alt="" width="640" height="370" /></p>
<p>Projectile attacks from enemies in video games are capable of devastating fuckery, especially when one is trying to jump, dispatch more immediate threats, and generally not die. The Hammer Brothers are well-known pros, but whatever this thing from Ninja Gaiden is supposed to be, it&#8217;s got them handily outclassed in two ways:</p>
<p><strong>• Placement/Position</strong></p>
<p><strong>• Adding insult to injury by knocking me backward mid-jump with what looks like a wooden toy sword so that I fall off-screen</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29289" src="https://newretrowave.com/wp-content/uploads/2020/02/ng-bitch.gif" alt="Go ahead, you spooky gator-skin bitch. You better get me the first time or I'm making a pair of boots out of you." width="720" height="654" /></p>
<p>My mind sees this thing and immediately assumes it&#8217;s female, not even because of the pink robe or because the green skin screams “Halloween witch.” I can&#8217;t find the names of any Ninja Gaiden NES enemies besides the bosses. Here&#8217;s my head-canon/theory for a 32-year-old NES game:</p>
<h1 style="text-align: center">&#8212;</h1>
<p style="text-align: center"><em>Sewer Bitch was born with the green skin of a mythological hag, but sadly she had no talent for black magic, nor for the morally ambiguous soup recipes. She couldn&#8217;t even use a cauldron without burning her knees while she stirred it. Seething with dysphoric wanderlust, Sewer Bitch left the bright lights and chrome lining of hag society, taking up residence in a sewer (hence the name). To further divorce herself from her peers, she discarded the designer leopard-skin-print leotard worn by all modern hags. A soiled old white bedsheet, tinged pink from probably having been washed with someone&#8217;s color load, would serve her purposes much better.</em></p>
<p style="text-align: center"><em>To arm herself against the omnipresent rats, the outcast spent years of her idle hours gathering property stakes and packing twine in order to fashion some weapons. Not being terribly bright, and having seen someone play Legend of Zelda once on a rainy night through their bedroom window, Sewer Bitch handmade hundreds of crude, ungainly wooden “swords.” At first, opponents and onlookers would mock. Oh, how they would mock&#8230; but Sewer Bitch knew something they didn&#8217;t and couldn&#8217;t know. She&#8217;d alley-oop that chunk of wood upward as if granny-shooting a basketball, and the dumb bastards would inevitably walk right into it.</em></p>
<p style="text-align: center"><em>Eventually, the strange talents of the filthy monster-woman came to the attention of Jacquio, who hired her on the spot.</em></p>
<p style="text-align: center"><em>“Just stay here on this one impossibly tall pillar,” the demonic sorcerer told her. “Move back and forth a little bit, sure, but there&#8217;s not much point. Just keep dropping your shitty wooden knives into the space between this one and the one to your left. Ryu Hyabusa won&#8217;t even know what to do. He&#8217;ll just turn around and go home.”</em></p>
<blockquote>
<h1 style="text-align: center">&#8212;</h1>
</blockquote>
<h1 style="text-align: center">SMILING TRAMPOLINE (I KNOW IT&#8217;S NOT AN ENEMY, IT HELPS YOU, SHUT UP, I&#8217;M STILL PICKING IT)</h1>
<h1 style="text-align: center">Felix the Cat (NES), 1992</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29290" src="https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1.jpg" alt="No! It doesn't hurt at all! He's happy to help! Have a beautiful day!" width="640" height="640" srcset="https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1.jpg 640w, https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1-114x114.jpg 114w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p>I really can&#8217;t help but admire, even envy this fella. He&#8217;s a little springboard Felix can jump on to get some extra height, usually so Felix can find giant bags in the sky and crawl into them. Trampy (his name for the purpose of this article) doesn&#8217;t worry too much about that. He doesn&#8217;t need to know what the cat does inside the giant floating bag. He&#8217;s happy right where he is. Joyous, even.</p>
<p>This sentient, sapient being&#8217;s sole function in life is to literally wait for Felix (or God forbid, someone else) to jump on him. The poor bastard exists to be stepped on. There&#8217;s no better way to phrase it.</p>
<p>And he&#8217;s fucking <em>smiling.</em></p>
<p>Trampy, I hope you&#8217;re still doing well, wherever you are. I hope you&#8217;re still smiling out there, giving cheerfully of yourself without any expectations of compensation, living a life of friendly altruism in some pleasant 8-bit meadow. You always helped me when I needed you, and when Felix needed more tiny round pictures of himself so that he could finally transform his weird little car into an even weirder tank. I ain&#8217;t even tryin&#8217; to talk shit on you, my man. Stay golden. I just wanted everyone to see you shine. You&#8217;re beautiful.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">BUBBLE (YES, IT&#8217;S CALLED BUBBLE, YOUR GUESS IS AS GOOD AS MINE)</h1>
<h1 style="text-align: center">Legend of Zelda II: the Adventure of Link, 1987</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29292" src="https://newretrowave.com/wp-content/uploads/2020/02/bigger-bubble-zelda-II.gif" alt="" width="220" height="208" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Zelda II is a fucking abusive game. If Zelda II were a human father, he&#8217;d never wear a belt, because it&#8217;d never leave his raw-knuckled fist. Zelda II is swinging the buckle end because it&#8217;s had too much to drink again. The two types of Bubble behavior exemplify the game&#8217;s needless cruelty perfectly. Normally, Bubbles move in a fairly slow diagonal pattern in the Palace areas, bouncing from floor to ceiling. They can be a pain in the ass when the ceiling is low, but otherwise they&#8217;re manageable. Bubbles can even be killed for 50 XP, as opposed to their antecedents in the first game, who cannot.</p>
<p>So first of all, let&#8217;s clear this up right now: while you can kill them, choosing to do so is both time-consuming and risky. They drain life and magic, so they aren&#8217;t really to be fucked with unless your Zelda II skills are tight as a drum or you have some ready means of recovery handy that being drained of magic won&#8217;t fuck up for you. You have to get pretty close to them even with Link&#8217;s fully-charged sword, and every split fucking second a Bubble isn&#8217;t being hit, it&#8217;s moving&#8230; toward you.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29293" src="https://newretrowave.com/wp-content/uploads/2020/02/downward.gif" alt="Your best bet, if you have the cojones and the timing to pull it off." width="500" height="288" /></p>
<p>That brings me to my second observation&#8230; some of the little floating skully bois move with an alacrity that would make a hummingbird pack up its shit, forfeit, and go home to cry. They travel in the same 45° bumper-path, just much faster. That&#8217;s really all the Bubble requires in order to be to be scary in Zelda II. Catching one of these in a low-ceiling walkway is more stressful than being audited by the IRS while your house is on fire and you&#8217;re trapped inside it. Best of luck. When multiple slow and fast Bubbles occupy an area, you&#8217;re in for a real Kentucky-fried shitfest. Just spread &#8217;em and think of Hyrule, Link.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29291" src="https://newretrowave.com/wp-content/uploads/2020/02/footer.png" alt="&quot;Solid gold bars, just like Looney Tunes.&quot;" width="900" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/02/footer.png 900w, https://newretrowave.com/wp-content/uploads/2020/02/footer-300x100.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/footer-768x256.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></p>
<h3 style="text-align: center">Thank you for tuning in once again, boils and ghouls.</h3>
<h6 style="text-align: center">And if you ever wonder what kind of shit I get up to when I&#8217;m not here, <strong><span style="text-decoration: underline"><a href="https://ko-fi.com/ottomagnus" target="_blank" rel="noopener">you know where to find me.</a></span></strong></h6>
<h6 style="text-align: center">(there&#8217;s a hyperlink in the text, please don&#8217;t come to my house you animals)</h6>
<h1 style="text-align: center"><span style="text-decoration: underline">Stay Retro!</span></h1>
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		<title>NESummer Reviews (2/2)</title>
		<link>https://newretrowave.com/2019/05/31/nesummer-reviews-2-2/</link>
					<comments>https://newretrowave.com/2019/05/31/nesummer-reviews-2-2/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 31 May 2019 11:14:22 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[airwolf]]></category>
		<category><![CDATA[beam software]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[helicopter]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[kyugo]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesummer]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pizza pop]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[willow]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27181</guid>

					<description><![CDATA[I need a shovel for all these cartridges. No, a backhoe. We&#8217;re taking another, longer, more loving look at the NES game library this month, and there&#8217;s so much to love. Even the cheese. From the top-notch classics to the knockoff nostalgia, everyone&#8217;s got a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I need a shovel for all these cartridges. No, a backhoe.</p>
<p>We&#8217;re taking another, longer, more loving look at the NES game library this month, and there&#8217;s so much to love. Even the cheese. From the top-notch classics to the knockoff nostalgia, everyone&#8217;s got a favorite NES game. If this system didn&#8217;t form some small part of your childhood entertainment time, then I&#8217;m not sure where (or when) you lived and still ended up on NRW. Like, how do you know any of the other shit we talk about here? Welcome to the future, man. <strong>Hit Play.</strong></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Pizza Pop!</h1>
<h1 style="text-align: center">Ark System Works, 1992</h1>
<div id="attachment_27192" style="width: 771px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27192" class=" wp-image-27192" src="https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder.png" alt="There is nothing more empty and bleak than the vacant look of defeat on Dracula's face right here. And no, Pizza Boy's got no fucking clue. It's a tragedy on wheels." width="761" height="405" srcset="https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder.png 410w, https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder-300x160.png 300w" sizes="(max-width: 761px) 100vw, 761px" /><p id="caption-attachment-27192" class="wp-caption-text"><em><strong>There is nothing more empty and bleak than the vacant look of defeat on Dracula&#8217;s face right here. And no, Pizza Boy&#8217;s got no fucking clue. It&#8217;s a tragedy on wheels.</strong></em></p></div>
<p>Jaleco couldn&#8217;t publish a game to save their asses in the 90s. The company was well-established in the gaming industry – Bases Loaded and City Connection were notable Jaleco titles – but somehow the firm just didn&#8217;t gain much traction on the NES. Pizza Pop is a Jaleco game for the NES; I hesitate to offer it too much of its own distinction beyond that, simply because it&#8217;s so goddamned boring. Let&#8217;s be real: this is fifty other platformers, Jaleco. This is just the amalgam of every stiffly generic and circus-hued hop and jump game that has passed through the NES&#8217;s mouth, and you&#8217;ve distilled it into this dry litter for me to ruminate over.</p>
<p>It&#8217;s not even that it doesn&#8217;t play well. It plays okay, actually. It&#8217;s just&#8230; stale. I get the distinct vapour, ever so fragrant and hopeless, of the dying video rental shop. Drywall. Silence. Dust. Another set of bones bleached in the sun. It&#8217;s a decent game on its own merit&#8230; just a decent game that should have come out 3-4 years earlier.</p>
<p>The plot says you want to buy an engagement ring for <a href="https://newretrowave.com/wp-content/uploads/2019/05/galpal.png" target="_blank" rel="noopener">your girlfriend.</a> That&#8217;s the whole reason we&#8217;re here. That&#8217;s why you&#8217;re out hassling Dracula, getting murdered on construction sites. Some hipster asshole is also running around in clothes just like yours, making a mess for you and generally making your job a living hell.</p>
<div id="attachment_27193" style="width: 818px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27193" class="wp-image-27193 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/pizzapop.png" alt="See, that's what I mean. It's like they both know this has been done ten thousand upon ten thousand times before. This tale has been writ long across stardust and primordial mud. Give it up already." width="808" height="732" srcset="https://newretrowave.com/wp-content/uploads/2019/05/pizzapop.png 808w, https://newretrowave.com/wp-content/uploads/2019/05/pizzapop-300x272.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/pizzapop-768x696.png 768w" sizes="(max-width: 808px) 100vw, 808px" /><p id="caption-attachment-27193" class="wp-caption-text"><em><strong>See, that&#8217;s what I mean. It&#8217;s like they both know this has been done ten thousand upon ten thousand times before. This tale has been writ long across stardust and primordial mud. Give it up already.</strong></em></p></div>
<p>I feel more than a little fucking weird playing a game where the main character is doing a cartoon version of a job several of my friends have. It just makes me empathize with them even more. The tips are shitty, and it&#8217;s even worse in real life because you can&#8217;t leap the equivalent of thirty feet in the air. KILL EVERY BAD GUY EVER BY JUMPING ON THEIR FUCKING HEAD. You also get some kind of pizza-baking paddle or something as a weapon, but there&#8217;s no point. Just jump on everything like Mario. The graphics are of uniformly low but inoffensive quality. I would feed this game to a dog but I wouldn&#8217;t eat it myself. The sound is nothing to write home about, unless you want to write a long fucking essay on questionable music loops. There is a jet-ski part near the end that I have to admit is pretty fun, but that&#8217;s like saying you like the part during the root canal where they rinse the blood out of your mouth. Pizza Pop is not memorable, nor is it forgettable. It hangs, low fruit in a busy orchard, quiet among giants. This exercise in smallness gets 4 out of 10 because there is some small merit within it; while it&#8217;s a mediocre platform game, at least it isn&#8217;t an objectively shitty platform game.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Airwolf</h1>
<h1 style="text-align: center">Kyugo/Beam Software, 1988</h1>
<p>&nbsp;</p>
<p>The PG, on-paper objective of this game is to rescue some dumb hostages or some shit. Something cheery, positive, official. We all know why Airwolf appealed to us as youthful consumers. Nine times out of ten, when you looked at the TV and Airwolf was on,<em> what was Airwolf doing</em>?</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-27196" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-copter.gif" alt="" width="480" height="342" /></p>
<h3 style="text-align: center"><strong>That&#8217;s right. Airwolf was tearing shit up.</strong></h3>
<p>And so we have this, <a href="https://www.youtube.com/watch?v=iuAaKcyeOZk" target="_blank" rel="noopener">a less-than-terrible NES version of a decent-to-OK arcade title, based off a TV show.</a> You do a fair amount of tearin&#8217; shit up, but there&#8217;s a moderate pace on it, and Airwolf would like to pack it in by 9 pm so the kids can go to bed. Airwolf just don&#8217;t party no more. It immediately strikes me that this game plays a lot like Capcom&#8217;s 1943, if 1943 were a side-scroller. I just immediately get that feel visually, movement-wise, everything. Maybe it&#8217;s the intermittent beach scenery and my hankering to shoot down Zeroes over Midway. Maybe it&#8217;s just that the game – or at least this part of it – is deceptively competent in its execution.</p>
<div id="attachment_27182" style="width: 846px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27182" class="size-full wp-image-27182" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf1.png" alt="𝕬𝖚𝖋 𝖂𝖎𝖊𝖉𝖊𝖗𝖘𝖊𝖍𝖊𝖓" width="836" height="442" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf1.png 836w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf1-300x159.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf1-768x406.png 768w" sizes="(max-width: 836px) 100vw, 836px" /><p id="caption-attachment-27182" class="wp-caption-text">𝕬𝖚𝖋 𝖂𝖎𝖊𝖉𝖊𝖗𝖘𝖊𝖍𝖊𝖓</p></div>
<p>The aim-and-shoot first-person sections of Airwolf are clumsy and drawn-out, like most of the NES&#8217;s attempts at this kind of “realism” or “dynamics.” Lots of sprite clip interrupts otherwise acceptable pixel graphics. Outside of the slightly dated and loud sounds of war, the audio experience is sparse. What&#8217;s present is phoned-in and basic.</p>

<a href='https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png'><img loading="lazy" decoding="async" width="837" height="345" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png" class="attachment-large size-large" alt="" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png 837w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer-300x124.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer-768x317.png 768w" sizes="(max-width: 837px) 100vw, 837px" /></a>
<a href='https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png'><img loading="lazy" decoding="async" width="837" height="523" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png" class="attachment-large size-large" alt="" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png 837w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy-300x187.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy-768x480.png 768w" sizes="(max-width: 837px) 100vw, 837px" /></a>

<p>I will give the cut scenes and set pieces a little bit of a shout out. I always like this kind of thing, especially in 8 to 16 bit era games when each matte and landscape was its own little labor of art. Bells and whistles, the little liminal passages between&#8230; Less was more, but you had to do it big.</p>
<p>Airwolf receives 6 out of 10. It tried to be novel with lukewarm but not awful results, and I like the side-scrolling parts of it. Some of the random in-between shit really made it for me too, like <a href="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-callthecops.png" target="_blank" rel="noopener">the guy&#8217;s face on the radio screen.</a></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Willow</h1>
<h1 style="text-align: center">Capcom, 1989</h1>
<p>&nbsp;</p>
<p>I don&#8217;t do a lot of RPGs in here, and I really should. (In fact, maybe a whole series coming up). I tend to avoid them because of the nature of RPG play: it&#8217;s a long, nuanced experience that has as much in common with a novel as it does a film. I don&#8217;t often feel that a handful of paragraphs can do that kind of thing justice.</p>
<p>I underestimated the mediocrity of this game. Let me take a well-aimed stab at describing Willow for the NES: it&#8217;s a lot like Crystalis, except that a film called Willow was produced by George Lucas in 1988 and that film got wrapped around Crystalis, instead of the slightly more Japanese story in Crystalis.</p>
<div id="attachment_27191" style="width: 850px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27191" class="size-full wp-image-27191" src="https://newretrowave.com/wp-content/uploads/2019/05/monster-fight.png" alt="What passes for a climactic battle in the wizarding fucking world of Warwick Goddamn Davis." width="840" height="522" srcset="https://newretrowave.com/wp-content/uploads/2019/05/monster-fight.png 840w, https://newretrowave.com/wp-content/uploads/2019/05/monster-fight-300x186.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/monster-fight-768x477.png 768w" sizes="(max-width: 840px) 100vw, 840px" /><p id="caption-attachment-27191" class="wp-caption-text"><em><strong>What passes for a climactic battle in the wizarding fucking world of Warwick Goddamn Davis.</strong></em></p></div>
<p>So here we are with this can&#8217;t-go-wrong fantasy adventure, this klutz-friendly Saturday Morning version of Zelda with movie branding on it. It is extremely formulaic, mixing action with minor RPG elements like leveling and puzzle/interactions. The game has no money and you just talk to people to get stuff for free. Unfortunately, this leftist utopia is fraught with evil witches, dog mutants, and that old standby, the skeleton-people. Skeleton-people live unlife the way it was meant to be: clacking along windswept footpaths, harassing little wizards. Anyway, the catch to everything being free in this economy-free candy-land is that <a href="https://newretrowave.com/wp-content/uploads/2019/05/willow1.png" target="_blank" rel="noopener">Bavmorda wants to kill you and has made a bunch of other stuff want to kill you.</a> The movie plot&#8217;s subtlety is seen nowhere else in the game. Willow, if nothing else, will inure new RPG-genre players to the mind-numbing chores of reading text and level-grinding; in terms of action gameplay we&#8217;re looking at a caveman&#8217;s version of Link to the Past, but the graphics are the secret shine on this game.</p>
<div id="attachment_27195" style="width: 744px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27195" class="wp-image-27195 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/willow2.png" alt="But I'm not the chief..." width="734" height="707" srcset="https://newretrowave.com/wp-content/uploads/2019/05/willow2.png 734w, https://newretrowave.com/wp-content/uploads/2019/05/willow2-300x289.png 300w" sizes="(max-width: 734px) 100vw, 734px" /><p id="caption-attachment-27195" class="wp-caption-text"><em><strong>But I&#8217;m not the chief&#8230;</strong></em></p></div>
<p>The way the screen will change color and the grass will whip menacingly, as the battle theme starts along with the visual cues. As I said above, bells and whistles&#8230; but they count for double in the very visual world of RPG-themed games. The music, <a href="https://www.youtube.com/watch?v=KXONpDk9Crw" target="_blank" rel="noopener">especially this piece right here</a> (which you will hear plenty of in the game), belongs in some kind of “reverse trauma facility” government program where they use radio waves to teach you how to do drone strikes in your REM sleep. The battle theme is okay, though. I just wish, as I often do about RPG music, that the loops were longer. Oh well.</p>
<div id="attachment_27187" style="width: 510px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27187" class="size-full wp-image-27187" src="https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow.png" alt="OC by Yours Truly" width="500" height="480" srcset="https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow.png 500w, https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow-300x288.png 300w" sizes="(max-width: 500px) 100vw, 500px" /><p id="caption-attachment-27187" class="wp-caption-text"><em><strong>OC by Yours Truly</strong></em></p></div>
<p>While Willow isn&#8217;t what I&#8217;d call truly lousy, it fails to rise above a solid “meh” in terms of action, and it feels from start to finish like it was some other game that was in development before Willow, and it got turned into Willow. It gets 6 out of 10.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-27188" src="https://newretrowave.com/wp-content/uploads/2019/05/footer.png" alt="" width="720" height="218" srcset="https://newretrowave.com/wp-content/uploads/2019/05/footer.png 720w, https://newretrowave.com/wp-content/uploads/2019/05/footer-300x91.png 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>&nbsp;</p>
<h4 style="text-align: center"><strong><em>That&#8217;s all she wrote&#8230; well, that&#8217;s all I wrote, anyway. Get Gruesome!</em></strong></h4>
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		<title>NESummer Reviews (1/2)</title>
		<link>https://newretrowave.com/2019/05/28/nesummer-reviews-1-2/</link>
					<comments>https://newretrowave.com/2019/05/28/nesummer-reviews-1-2/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 28 May 2019 16:05:13 +0000</pubDate>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[Bryan Eddy]]></category>
		<category><![CDATA[burai fighter]]></category>
		<category><![CDATA[clint eastwood]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[dirty harry]]></category>
		<category><![CDATA[Famicom]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[gray matter]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmups]]></category>
		<category><![CDATA[tasac]]></category>
		<category><![CDATA[taxan]]></category>
		<category><![CDATA[thin chen]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27157</guid>

					<description><![CDATA[My part of the world is straddling spring and summer, the heat is up outside, and I am&#8230; just fine here at my computer, thanks. Let&#8217;s have some fun, folks. I figured I&#8217;d be safe going to the well again with the NES games. We [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>My part of the world is straddling spring and summer, the heat is up outside, and I am&#8230; just fine here at my computer, thanks. Let&#8217;s have some fun, folks.</p>
<p>I figured I&#8217;d be safe going to the well again with the NES games. We love to come back here. We love the thunder. The light. It&#8217;s just what we know. I&#8217;ll skip a lengthy introduction; I&#8217;m after my familiar methods today, bringing you three more games for the NES/Famicom.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><strong>BURAI FIGHTER</strong></h2>
<h2 style="text-align: center"><strong>Taxan, 1990</strong></h2>
<p>&nbsp;</p>
<p>Burai Fighter is another one of the great shmups for the NES. The plot is pretty formulaic (alien warfare, you&#8217;re the only one who can save us, yada yada), but playing this one is a ton of fun. You can move and fire in different directions, which allows for great control of the battlefield. And this shit does get rough. The bosses are particularly interesting in Burai Fighter, but there&#8217;s never a dull moment. Between the fighting and the goodies you can grab, it&#8217;s a thriller once you get the hang of it.</p>
<div id="attachment_27159" style="width: 300px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27159" class="wp-image-27159 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/burai1.png" alt="This is a moving Dio song right here. Poetry in motion." width="290" height="386" srcset="https://newretrowave.com/wp-content/uploads/2019/05/burai1.png 290w, https://newretrowave.com/wp-content/uploads/2019/05/burai1-225x300.png 225w" sizes="(max-width: 290px) 100vw, 290px" /><p id="caption-attachment-27159" class="wp-caption-text"><strong>This is a moving Dio song right here. Poetry in motion.</strong></p></div>
<p>The game looks great, nothing too fancy but crisp and clean. <a href="https://www.youtube.com/watch?v=jPN26dZgm8c" target="_blank" rel="noopener">The soundtrack</a> is one I can enjoy; some of it is squeaky high-end-heavy filler, but for the most part it keeps up. I give Burai Fighter 7 out of 10. An admitted bias for the genre and an appreciation for the cool bosses has me digging this one from Taxan.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><strong>DIRTY HARRY</strong></h2>
<h2 style="text-align: center"><strong>Gray Matter, 1990</strong></h2>
<p>&nbsp;</p>
<p>This shit is for real. You want a mean, wild game? Get in on my dude Harry here.</p>
<p>You are marching around kicking furniture, shooting men in the face, stomping on snakes, leaping over floor lasers. Just ducking makes you immune to ball bats. Oh, and you can swap your blue and white suits out. Suffice it to say this plays a little more like you&#8217;d expect an adaptation of Bad Lieutenant to play. It&#8217;s still a lot of fun. It&#8217;s ordered chaos in a manageable package. My only minor gripe is that it&#8217;s one of those games where so many of the scenes look the same that it can get mildly disorienting. Whatever. So would an actual city. Well done. Pretty fun active gameplay makes up for a lot though. I like kicking around in Dirty Harry. You can get pretty sick gun power ups, and it&#8217;s fun to just plow through.</p>
<div id="attachment_27158" style="width: 647px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27158" class="wp-image-27158 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/harry1.png" alt="He's not even worried. He's adjusting his collar. Fuck your gasoline in a bottle. " width="637" height="554" srcset="https://newretrowave.com/wp-content/uploads/2019/05/harry1.png 637w, https://newretrowave.com/wp-content/uploads/2019/05/harry1-300x261.png 300w" sizes="(max-width: 637px) 100vw, 637px" /><p id="caption-attachment-27158" class="wp-caption-text"><strong>He&#8217;s not even worried. He&#8217;s adjusting his collar. Fuck your gasoline in a bottle. </strong></p></div>
<p>There&#8217;s nothing too spit-and-polish about the graphics but they get the job done. <a href="https://www.youtube.com/watch?v=p75WGce-yFI" target="_blank" rel="noopener">The music is kind of loud, but it&#8217;s pretty good,</a> written by composers Steven Samler and Elliot Delman. This game, in fact, is the only NES title to credit the composers not only in the manual, but on the back of the game&#8217;s box.</p>
<p>Dirty Harry gets 7 out of 10 in my book. Only the eventual monotony counts against it; otherwise it&#8217;s an entertaining title with a lot of sit-and-play value to it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><strong>TASAC</strong></h2>
<h2 style="text-align: center"><strong>Thin Chen, 1992</strong></h2>
<p>&nbsp;</p>
<p>Sometimes it&#8217;s important to draw attention to something because it embodies an idea, principle, or concept in action. An icon of its kind. Sometimes an object lesson.</p>
<p>Tasac is an object lesson in really not trying very hard.</p>
<p>This game was produced and released in 1992. Let&#8217;s have a look at it, item by item. Gameplay? An oversimplified, lazy version of a genre it&#8217;s hard to fuck up. The plot is kind of cool, according to a snippet I found from GameFAQs:</p>
<p style="text-align: center"><em><strong>“In A.D. 20XX, humans are engaged in fierce warfare with TASAC &#8211; the alien bionic mutants. Landsy and Dagrel, commanders of Earth Defense Arms, are encountering the toughest enemies known to man. They must destroy TASAC to rescue the Earth, otherwise humans will be turned into slaves under the TASAC terrorism!”</strong></em></p>
<p>The graphics? Are you kidding? Unforgivably lazy. Music and sound? 1986 sound while <a href="https://www.youtube.com/watch?v=xdKgKnG23QU" target="_blank" rel="noopener">clumsy circus-like music</a> meanders across the drab play space. It&#8217;s really the kind of soundtrack that belongs in a McDonald&#8217;s Playland.</p>
<div id="attachment_27161" style="width: 671px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27161" class="wp-image-27161 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/tasac_youcallthisagame_1.png" alt="Christmas candy choo choo train colors and big clunky crunchy -looking fuckery. Hudson had this kind of shit beat in 1987. This is out of some kind of mill. Some kind of terror-basement. I never." width="661" height="575" srcset="https://newretrowave.com/wp-content/uploads/2019/05/tasac_youcallthisagame_1.png 661w, https://newretrowave.com/wp-content/uploads/2019/05/tasac_youcallthisagame_1-300x261.png 300w" sizes="(max-width: 661px) 100vw, 661px" /><p id="caption-attachment-27161" class="wp-caption-text"><strong>Christmas candy choo choo train colors and big clunky crunchy -looking fuckery. Hudson had this kind of shit beat in 1987. This is out of some kind of mill. Some kind of terror-basement. I never.</strong></p></div>
<p>This is two steps up from Galaga. Not to talk shit on Galaga, even. Galaga outshines this easily. It doesn&#8217;t even have a Wikipedia page. Game FAQs rates it 2.5 out of 5. I&#8217;m giving Tasac a 2 out of 10. It is a game. I&#8217;m not willing to give it much else.</p>
<p>&nbsp;</p>
<h3 style="text-align: center"><strong><em>Thanks for tuning in again. We&#8217;ll do three more on Thursday. Stay Retro!</em></strong></h3>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-27162 size-medium" src="https://newretrowave.com/wp-content/uploads/2019/05/LOGO-300x212.jpg" alt="" width="300" height="212" srcset="https://newretrowave.com/wp-content/uploads/2019/05/LOGO-300x212.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/05/LOGO.jpg 700w" sizes="(max-width: 300px) 100vw, 300px" /></p>
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		<title>NEStravaganza, part 3/3</title>
		<link>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Feb 2019 17:16:44 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1943]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Crystalis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[ninja turtles]]></category>
		<category><![CDATA[snk]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25994</guid>

					<description><![CDATA[All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles has allowed me to present a variety of games to you, as well as my varied opinions on them. We love the shooters, we love the platform action, we love the sports and the puzzles. Well, some of us don&#8217;t like puzzles too much. We love the RPGs, the racers, and the games that defy category. We love the NES, we can&#8217;t help ourselves, and if loving this grey chunk of plastic is crazy, then I guess you&#8217;d better strap me in my straitjacket and give me a jolt. It won&#8217;t change anything. This is the system I cut my teeth on. Well, this and DOS&#8230; but that&#8217;ll be another three-parter. Without further flitting about, let&#8217;s come out the tail-end of this one!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">1943</h1>
<h1 style="text-align: center">Capcom, 1988</h1>
<p>Lately I&#8217;ve been taking time to really read up (and watch countless fantastic documentaries) on the world wars. The air and sea duel between US and Imperial Japanese forces in the Pacific Theater during the Second World War remains one of the most gripping, dramatic conflicts of the 20<sup>th</sup> Century. It continues to stir the human spirit and the imagination of gamers in various forms, but when I was a young&#8217;un, 1943 was what got my pulse pounding.</p>
<p>Let me take a moment and assure our readers of something important: I am talking about a video game by Capcom, and will offer no intentional slant either way on a conflict fought long ago by men who have now mostly passed on. All opinions expressed are pertinent to the 1988 NES port of an arcade game, not WWII itself.</p>
<p>With that covered, Capcom made one hell of a riveting action shooter out of this piece of history. The titanic conflict is taken from history to hyperbole, presented in a suitably intense form, and yet it still ends up an easily enjoyable breakneck plane shooter. Your brave little plane starts off as the factory-direct model, but there is some decent opportunity to enhance it along your way, as well as lovely power-ups to wield against your foes in the air and at sea. Levels are divided into high-altitude approaches and the death-defying attacks launched on carriers and other ships. The pacing and nature of the action can give you the feeling of a bona fide flying ace, but be careful&#8230; 1943 is war. As you fight through swarms of enemy fighters and outward defenses, you must take great care to keep yourself sharp for the “boss” fights against gigantic destroyers, screen-spanning super planes, and everything the Imperial Navy has to throw at you.</p>
<div id="attachment_25995" style="width: 609px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25995" class="wp-image-25995 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png" alt="" width="599" height="521" srcset="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png 599w, https://newretrowave.com/wp-content/uploads/2019/02/1943-1-300x261.png 300w" sizes="(max-width: 599px) 100vw, 599px" /><p id="caption-attachment-25995" class="wp-caption-text">The hottest dog of the hot-doggers, you take on the Imperial Navy all on your lonesome. The grit was never grittier on the 8-bit screen.</p></div>
<p>The graphics are adequate, with some nice color and detail on the big stuff, which gives the epic feel an extra dose of flavor. The music has its good moments, but none of it sucks; this is after all a Capcom title. SFX takes no backseat either, all of it being at least on par with if not exceeding its contemporaries in the genre. All in all, it is a fine port of a very fun arcade game that I fondly keep in my rotation when I open the emulator and strap on my flight harness.</p>
<p>1943 gets an easy 7 out of 10 for me. It&#8217;s an easily approachable but healthy challenge for fans of the shmup genre, with plenty of its own twists and goodies to keep you interested.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Crystalis</h1>
<h1 style="text-align: center">SNK, 1990</h1>
<p>Not too long after early RPG titles for the NES began enjoying notable success, the idea of combining RPG elements with real-time action game play was tossed about by various developers with varying degrees of success. Crystalis (called God Slayer: Haruka Tenkū no Sonata in Japan) is a title that sometimes gets overlooked. Modern and past reviewers have had mixed feelings about this one, but I feel that Crystalis is one of the more entertaining and effectively-framed RPG style stories that hit the NES.</p>
<p>It&#8217;s a game with a relatively detailed plot, so I will avoid revealing too much in case you&#8217;ve not played and decide to give it a try. The important part of the beginning story is that you awaken from cryo-sleep years after a nuclear conflict that greatly changed your world. As things progress, you find that you may in fact be the one meant to save this new and dark place you wake up to.</p>
<p>Both your allies in the world&#8217;s remaining civilizations and your enemies throughout the spaces between are varied and interesting; your quest will carry you far and wide as you take back the world from the evil empire that has risen in the wake of the nuke war, requiring not only brawn but combat skill as you master your sword and magic. There are also some Zelda-esque puzzles along the way, though none of them are so convoluted that a thinking player will find them insoluble. You gain levels and improve in prowess as the plot unfolds around you, but your efficiency in doing so is mostly dictated by good ol&#8217; fashioned thumb-dancing.</p>
<div id="attachment_25996" style="width: 610px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25996" class="wp-image-25996 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png" alt="" width="600" height="525" srcset="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png 600w, https://newretrowave.com/wp-content/uploads/2019/02/cryst-1-300x263.png 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-25996" class="wp-caption-text">Sure, you do a shit-ton of stabbing during your adventure. But Hell, that&#8217;s an action RPG staple!</p></div>
<p>The graphical presentation is more than appropriate, with familiar tropes and new surprises alike. It&#8217;s nothing to rant and rave about, but it&#8217;s a satisfying spread. Other reviewers have faulted the game for certain challenges being just “button-mashers,” but I disagree; careful and clever play will not only bear you out of trouble, but prove more efficient in slaying your foes. The music is pretty good, but it suffers in places like underground “dungeon areas” from a bit of repetitiveness. Sound effects come out on a similar plane, being decent but nothing to write home about. In my view, the play itself saves Crystalis from being mediocre or plain. The story (again, trying to avoid too much exposition here) is also an engaging and suitably “RPG-like” tale laced with mysticism and heroism, not to mention some great villains.</p>
<p>Crystalis pulls down a 6 out of 10 from me. I like to play it as an action-adventure game, its depth is reasonable without being too elaborate, and its overall presentation is satisfying if not truly stellar. It&#8217;s worth a look for anyone who enjoys the hybrid of action and role-playing.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">TMNT 3: The Manhattan Project</h1>
<h1 style="text-align: center">Konami, 1992</h1>
<p>Here&#8217;s the one I shit on, folks. Not even because it&#8217;s that terrible&#8230; it&#8217;s just kind of a letdown. To address the elephant in the room, it&#8217;s essentially just more of what we saw in the NES version of the TMNT arcade port. It&#8217;s more than playable, but it&#8217;s just a reuse of something they did only a couple of years before, Very little effort to add much new dynamism or excitement&#8230; I mean, they didn&#8217;t release the actual Super Mario part 2 here until All-Stars, for this exact marketing reason. “Will they swallow the same pill twice?”</p>
<p>The answer is yes. We did.</p>
<p>WAIT, THOUGH. Maybe I&#8217;m not being entirely fair. In the vein of some other beat &#8217;em ups, this third TMNT NES game allows you to choose whether or not “friendly fire” is a factor in 2-player action. It also allows you to change your chosen turtle in between horrible deaths, and for a second player to join in the game <i>in medias res </i>during a 1-player session. Essentially, it&#8217;s an opportunity to make the game more similar to the arcade experience in certain ways.</p>
<div id="attachment_25998" style="width: 655px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25998" class="size-full wp-image-25998" src="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png" alt="" width="645" height="565" srcset="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png 645w, https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1-300x263.png 300w" sizes="(max-width: 645px) 100vw, 645px" /><p id="caption-attachment-25998" class="wp-caption-text">You tell me, folks. After all, you&#8217;re as opinionated as I am. Aren&#8217;t you?</p></div>
<p>I maintain that the formula changed very little and that you&#8217;re mostly just getting more levels to play in the style of TMNT II, but is that necessarily a horrible thing? At least the premise is exciting: Shredder has turned all of Manhattan into a floating fortress under his control, and the Fab Four must end their vacation early to return home and put a stop to their arch-villain&#8217;s plans once more.</p>
<p>The graphics really seem to have taken a hit, as far as I&#8217;m concerned. Things look just a little more goofy, but it&#8217;s still enough to get the job done. Just barely. The music&#8230; well, it&#8217;s Konami. Their taste in (and impressive variety of) BGM composition almost never fails, and this is no exception. It&#8217;s good, rollicking, authentic shell-kicking music. Otherwise the presentation isn&#8217;t too far from the previous installment in the series, and they even made a pass at a decent intro sequence for TMNT 3.</p>
<p>I&#8217;ll soften up and drop TMNT 3 a 6 out of 10. It&#8217;s comparable to its predecessor, with some neat little options added in, and if you&#8217;re after more of the same, you won&#8217;t be disappointed. Besides, even though I&#8217;m the final authority (sarcasm) on video games excellence, this ain&#8217;t all about me.</p>
<div id="attachment_25997" style="width: 868px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25997" class="size-full wp-image-25997" src="https://newretrowave.com/wp-content/uploads/2019/02/footer.png" alt="" width="858" height="323" srcset="https://newretrowave.com/wp-content/uploads/2019/02/footer.png 858w, https://newretrowave.com/wp-content/uploads/2019/02/footer-300x113.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/footer-768x289.png 768w" sizes="(max-width: 858px) 100vw, 858px" /><p id="caption-attachment-25997" class="wp-caption-text">NRW Gaming 2019 &#8211; STAY RETRO</p></div>
<h3 style="text-align: center"><em>Keep your eyes peeled in March for another three-parter. Stay Retro!</em></h3>
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		<title>NEStravaganza part 2/3</title>
		<link>https://newretrowave.com/2019/02/26/nestravaganza-part-2-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 Feb 2019 19:07:25 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pony Canyon]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Super Spike]]></category>
		<category><![CDATA[technos]]></category>
		<category><![CDATA[Three Stooges]]></category>
		<category><![CDATA[wcw]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25965</guid>

					<description><![CDATA[Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds and fruit from the garden of 1985-95, and the only questions are: who will survive, and what will be left of them?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">WCW World Champion Wrestling</h1>
<h1 style="text-align: center">Nichibutsu/Pony Canyon/FCI, 1989</h1>
<p>It&#8217;s no lie to say that I was a bit of a kook for pro wrestling as a kid, and even today I sometimes listen to podcasts and “shoot” interviews featuring the sport&#8217;s old hands and classic geniuses; sometimes I will cue up a playlist of Jim Cornette&#8217;s colorful and profanity-laced rantings just to entertain myself while I&#8217;m about my daily tasks. I remember the WCW NES game becoming available – I first knew of it from a DC Comics ad in early 1990 – and I remember being&#8230; okay with it.</p>
<p>WCW features a popular spread of the promotion&#8217;s wrestlers from the late 80s, including the Road Warriors, Lex Luger, and The Man Himself, Nature Boy Ric Flair. WCW has a pretty cool feature that a lot of its contemporaries didn&#8217;t: each wrestler has a unique move set, and you assign four moves to the four directional buttons before each match. This not only lets you mix things up to keep the game from getting too boring, it also allows for a little bit of strategy if you decide that you want to get that in-depth with this shit.</p>
<div id="attachment_25968" style="width: 564px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25968" class="size-full wp-image-25968" src="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png" alt="" width="554" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png 554w, https://newretrowave.com/wp-content/uploads/2019/02/wcw1-300x284.png 300w" sizes="(max-width: 554px) 100vw, 554px" /><p id="caption-attachment-25968" class="wp-caption-text">Sting and Michael P.S. Hayes perform a gratuitous and elaborate sex act, right before your very eyes.</p></div>
<p>The real drawbacks are that the controls do take some getting used to, heavily overshadowed by the typical Pony Canyon graphical laziness. It&#8217;s saved by some really good in-game music and surprisingly clear digitized voices.</p>
<p>I give WCW a 5 out of 10. I&#8217;d say check it out if you&#8217;re into old school pro wrestling, but be ready to take a few minutes to settle in and just enjoy the nostalgia while you&#8217;re at it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Three Stooges</h1>
<h1 style="text-align: center">Incredible Technologies/Beam Software, 1989</h1>
<p>This is another one of those games where they tried desperately to lash a group of mini games into one cohesive product. I hazard to say that Three Stooges isn&#8217;t entirely bad, it&#8217;s just&#8230; well, let me try something new and be polite. I, for one, think this game is kind of shitty. There may be people out there who like it, or even love it. I haven&#8217;t met any.</p>
<p>The story is noble enough, a blue collar drama wherein Larry, Moe, and Curly aim to help the orphanage stay afloat despite the efforts of a Snidely Whiplash-style “evil banker.” The trio go into action, making money for the tots in a variety of fittingly absurd ways. Pie throwing and cracker eating contests, moonlighting as doctors and waiters, the Stooges are broad in their vision when it comes to making dough. My favorite so far has to be the hospital job; no HMO will cover the high-speed lunacy of the gurney race. The “contest” themed gigs play a lot like parts of LJN&#8217;s Back to the Future, which is not a compliment. It&#8217;s more of an accusation.</p>
<div id="attachment_25967" style="width: 567px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25967" class="wp-image-25967 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png" alt="" width="557" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png 557w, https://newretrowave.com/wp-content/uploads/2019/02/stooge1-300x282.png 300w" sizes="(max-width: 557px) 100vw, 557px" /><p id="caption-attachment-25967" class="wp-caption-text">One of the many classic moments where I have no fucking idea what&#8217;s going on, but I&#8217;m doing my best anyway.</p></div>
<p>This is a port of a 1987 computer game so I&#8217;ll pull my punches a little bit. The graphics are actually pretty good for what we&#8217;re dealing with, and even the usually lousy “realistic” close-ups of familiar characters are very on-point. The sound is absolute dog shit, however. Dinky, repetitive music loops, badly garbled voice samples&#8230; I believe the audio was where they cut corners when updating this game from its original format. Compared to, say, Ironsword: Wizards &amp; Warriors II, the sound is absolutely piss-poor.</p>
<p>The Three Stooges gets a 5 out of 10 for effort, because while the sound drives me fucking nuts, a couple of these sub-games are actually pretty fun to play and I think the spirit of the source material carries through fairly well.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Super Spike V&#8217;Ball</h1>
<h1 style="text-align: center">Technos Japan, 1989</h1>
<p>I am normally pretty wish-washy on sports games, especially on early consoles like the NES. The RBI series and Blades of Steel are exemplary games for the system, but most of the rest of the NES sports games amount to convoluted crap as far as I&#8217;m concerned. I was happy to find another exception to that rule in Super Spike.</p>
<p>My stupid ass didn&#8217;t have too much trouble figuring out how to serve and keep the ball in play, and I felt very much like the challenge level was scaled appropriately. I felt like Super Spike was giving me a chance to learn the ropes before violently strangling me with them.</p>
<div id="attachment_25966" style="width: 552px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25966" class="size-full wp-image-25966" src="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png" alt="" width="542" height="523" srcset="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png 542w, https://newretrowave.com/wp-content/uploads/2019/02/spike1-300x289.png 300w" sizes="(max-width: 542px) 100vw, 542px" /><p id="caption-attachment-25966" class="wp-caption-text">Ball-bashing Chad action at its finest.</p></div>
<p>One look at the game in action will remind you of Double Dragon I and II for the NES; decently-defined sprites and appropriately intense sound effects mark this as Technos work through and through. The game plays pretty smoothly and the action gets intense. The music is hit or miss, but when it&#8217;s good it&#8217;s on par with any of the ballsy tracks from the NES version of Double Dragon II.</p>
<p>Super Spike gets a 7 out of 10. I was pleasantly surprised by it, well-entertained, and found it to be another solid piece of work by Technos Japan.</p>
<p>&nbsp;</p>
<p>Be sure to keep an eye out for the finale of this round of reviews on the 28<sup>th</sup>. Perhaps after this, we will move on to another system we&#8217;ve neglected so far. If you have any suggestions, feel free to email me or hit me up on the Facebook page. I&#8217;ve got to sweep the cutting room floor now, so goodbye until then, and stay retro!</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25876" src="https://newretrowave.com/wp-content/uploads/2019/01/footer.jpg" alt="" width="640" height="443" srcset="https://newretrowave.com/wp-content/uploads/2019/01/footer.jpg 640w, https://newretrowave.com/wp-content/uploads/2019/01/footer-300x208.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></p>
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		<title>NEStravaganza! Part 1 of 3</title>
		<link>https://newretrowave.com/2019/02/21/nestravaganza-part-1-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 21 Feb 2019 19:29:45 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[athena]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[flintstones]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[section z]]></category>
		<category><![CDATA[sword master]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25946</guid>

					<description><![CDATA[I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), but sometimes after nearly 5 years of writing about the wonderful video games of the past, one has to dip back, at least partially.</p>
<p>I haven&#8217;t been talking as much about the 8-bit era lately, specifically the NES. How can we not keep coming back to the NES? To many (maybe even most) retro gamers, the NES is the iconic console of the 1980s, and it was certainly the beginning of a golden era for the hobby. It had a remarkably long run when measured in the span of time during which games were released for it; over 700 titles were produced, not counting unlicensed games, from &#8217;85 to &#8217;95. That&#8217;s a full-bodied decade-long reign.</p>
<p>Long Story short, we&#8217;re gonna go on a three-article grab-stravaganza. I&#8217;m going to talk about three games per article, all randomly picked from the NES library, and we&#8217;re gonna show the little grey box some love, like we should.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Flintstones: Surprise at Dinosaur Peak</h2>
<h2 style="text-align: center">Taito, 1993</h2>
<p>I played a couple of these Flintstones joints for the NES (yes, there are multiple), but this was probably the most decent one. In This one you play as Fred and Barney, between whom you can switch a la Castlevania 3, as they set out to find their dumbass caveman kids who wandered off.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25947" src="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png" alt="" width="841" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png 841w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-300x261.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-768x669.png 768w" sizes="(max-width: 841px) 100vw, 841px" /></p>
<p>The severe drawback this game has is that it was made in &#8217;93, yet its audiovisual presentation seems more like 1986 NES fare. Not that this is a huge problem, but come on, Taito, you&#8217;ve had time by now to figure shit out and you&#8217;ve also made some games that don&#8217;t look like shit. The color palette is criminally underutilized, even for a game based on a cartoon, and the sound is almost 2600 quality. What saves Dinosaur Peak is that it&#8217;s a great platformer from a play and design standpoint. The ledge-grabbing thing is something a lot of otherwise cool games could have benefit from, and there are actual pros and cons to both playable characters. Fred&#8217;s a basic bitch who just swings around a club, but he can hit really hard with it, and Barney&#8217;s got a weak little slingshot, but he can use it from a safer distance than Fred can swing. The cutscenes&#8230; well, I can see that they put effort into telling an actual story, but the cutscenes are kind of weird and boring. I can forgive this easily, because like I said, at least they&#8217;re playing at a storyline. They just could have not bothered, really. It&#8217;s the goddamn Flintstones.</p>
<p>I&#8217;ll drop Flintstones: Surprise at Dinosaur Peak a 6 out of 10, because it&#8217;s fun to play despite looking like a grade schooler drew it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Section-Z</h2>
<h2 style="text-align: center">Capcom, 1987</h2>
<p>Y&#8217;all know how I feel about shmups. They are very much my shit. I sometimes load up an emulator to play a few when I can&#8217;t sleep, and the pure dopamine release lets me sleep after. Section-Z is a great example of an earlier member of the genre really going the extra mile. It also stands as a fantastic example of an arcade port losing none of its playability in translation, at least as far as I&#8217;m concerned.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25949" src="https://newretrowave.com/wp-content/uploads/2019/02/section1.png" alt="" width="839" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/section1.png 839w, https://newretrowave.com/wp-content/uploads/2019/02/section1-300x262.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/section1-768x671.png 768w" sizes="(max-width: 839px) 100vw, 839px" /></p>
<p>You play as an astronaut who&#8217;s out to destroy an alien base led by a creature called the Bangalool. Don&#8217;t look at me, I didn&#8217;t name the fucker. Beautifully, that&#8217;s really all the plot we need, because this game kicks ass for its time and the genre it most fits in. The best part of it for me is the way you move through the game. You do a lot of linear movement and standard dodge-and-shoot, sure, but you&#8217; don&#8217;t just fly offscreen at the end of a section. You&#8217;ve got to move through a series of teleporters to get to the section boss. There&#8217;s also that great front-and-back action, combined with variably-paced speeds for different areas. The game also looks great, because Capcom knows what the hell they&#8217;re doing. We&#8217;re not looking at much more complex palette use than the Flintstones since it&#8217;s 1987, but there&#8217;s an appropriate amount of implied detail to the backgrounds and a great variety of baddies and bosses represented. The music&#8217;s pretty kickin&#8217; too.</p>
<p>Section Z gets an 8 out of 10. I&#8217;d forgotten about this bad boy and was glad to rediscover it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Sword Master</h2>
<h2 style="text-align: center">Athena, 1990</h2>
<p>I&#8217;m not gonna beat around the bush: this game fucking rocks. I watched the opening cut scene and was blown away. Prime example of a game really milking everything it can out of the NES&#8217;s capabilities. You play as a warrior who&#8217;s on that stereotypical save-the-princess routine, except this time you really are a hardcore nonstop bam-bam baddie destroyer.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25950" src="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png" alt="" width="840" height="684" srcset="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png 840w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-300x244.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-768x625.png 768w" sizes="(max-width: 840px) 100vw, 840px" /></p>
<p>In true old-school fantasy fashion, you&#8217;re a skilled swordsman – one might even call you a master – pitted against all kinds of gargoyles and skeletons and shit, and some of the enemies even require you to stop your progress and carefully out-duel them to the death. Once you get used to how fucking sly some of these monsters can be, it&#8217;s a lot of fun to play. Sword Master has solid graphics, especially in the cut scenes, but also featuring parallaxing and fairly crisp, well-defined characters. This game&#8217;s music is even gnarlier than Section Z&#8217;s. It&#8217;s almost headbanging good.</p>
<p>Sword Master also gets 8 out of 10. It is old school heavy-metal fantasy goodness in distilled form.</p>
<p>I will see you in a few days for part 2 of this NEStravaganza (I actively cringed while typing that) when we knock out three more games! Stay Retro!</p>
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		<title>Box Art V: Box Odyssey</title>
		<link>https://newretrowave.com/2019/01/25/box-art-v-box-odyssey/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 25 Jan 2019 18:16:13 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Artwork]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[dicky's diamonds]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[haunted house]]></category>
		<category><![CDATA[megaman 3]]></category>
		<category><![CDATA[micro prose]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[red storm rising]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25828</guid>

					<description><![CDATA[Before you say anything: yes, we&#8217;re doing this again, and yes I intend to keep doing them until I can&#8217;t find any more. The Internet is a vast ocean, and images are easy to conjure from its murky depths. If it exists or it existed, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Before you say anything: yes, we&#8217;re doing this again, and yes I intend to keep doing them until I can&#8217;t find any more. The Internet is a vast ocean, and images are easy to conjure from its murky depths. If it exists or it existed, someone&#8217;s scanned it in and put it somewhere – an archive, a fan site, somewhere. What we&#8217;ve had proven to us in my previous four installments of this series is that for a long time, no one gave a shit what was on the box when a video game was shipped for retail sale. At least, no one in charge. Sometimes they&#8217;re goofy, but a good many overshoot that mark and end up in “unintentionally terrifying” territory. I&#8217;ve plucked five more from the shelves&#8230; let&#8217;s take a look.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Donkey Kong (2600 version)</h1>
<h1 style="text-align: center">Nintendo, 1981</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25829" src="https://newretrowave.com/wp-content/uploads/2019/01/1274959.jpg" alt="" width="573" height="776" srcset="https://newretrowave.com/wp-content/uploads/2019/01/1274959.jpg 573w, https://newretrowave.com/wp-content/uploads/2019/01/1274959-222x300.jpg 222w" sizes="(max-width: 573px) 100vw, 573px" /></p>
<p>They are really, REALLY trying to convince you that Donkey Kong is a white-knuckle action sci-fi thriller. Mario&#8217;s ditched the silly little cap and hit the gym hard. DK&#8217;s been given a stark makeover as well, a far cry from the almost huggable version we see in modern Nintendo products. This Donkey Kong has crawled from the outer darkness at the edge of human knowledge, a nightmarish primordial thing intent on devouring maiden after maiden. Blood slicks the girders, but Mario knows the stakes. He hefts the gleaming hammer Mjolnir, apparently on loan from the Norse god Thor, and&#8230; uses it to smack barrels out of his way.</p>
<p>See, box art like this is something I&#8217;m still bitter about in a small way. Remake Donkey Kong, but use this picture as a kicking-off point.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Haunted House</h1>
<h1 style="text-align: center">Atari, 1981</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25830" src="https://newretrowave.com/wp-content/uploads/2019/01/atari-1981.jpg" alt="" width="653" height="900" srcset="https://newretrowave.com/wp-content/uploads/2019/01/atari-1981.jpg 653w, https://newretrowave.com/wp-content/uploads/2019/01/atari-1981-218x300.jpg 218w" sizes="(max-width: 653px) 100vw, 653px" /></p>
<p>There is a specific reason I&#8217;m picking on this one. It drew my eye because of its striking initial impression, and it&#8217;s actually really good as far as a piece of illustration. However, they fell into that pit that a lot of lower-budget British horror films do: There&#8217;s nothing scarier than a golden orb weaver spider and some fruit bats, right?</p>
<p>The eyes barely even look scared. That&#8217;s like a “oh shit I left the bathtub running” face.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Red Storm Rising</h1>
<h1 style="text-align: center">Microprose, 1988</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25833" src="https://newretrowave.com/wp-content/uploads/2019/01/microprose-1988.jpg" alt="" width="750" height="540" srcset="https://newretrowave.com/wp-content/uploads/2019/01/microprose-1988.jpg 750w, https://newretrowave.com/wp-content/uploads/2019/01/microprose-1988-300x216.jpg 300w" sizes="(max-width: 750px) 100vw, 750px" /></p>
<p>I&#8217;m all for saving the world from Soviet domination, but I&#8217;m discouraged by the fact that we have no intel at all about their colossal world-destroying bear. Bearing ICBM platforms on its back, it steps over the Bering Strait as if it were a crack in the pavement. Its roars shake humanity to its foundation, and its snarling face eclipses the sun. Our only hope is for that one submarine, about the size of Portugal, to bring down the giant beast somehow.</p>
<p>This is another case of irresponsible and excessive hype. Most people who are into deeply immersive simulators like this (pun intended) don&#8217;t need to be baited in by a giant bear. But I bet they won&#8217;t complain, either.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Dicky&#8217;s Diamonds</h1>
<h1 style="text-align: center">Romik, 1983</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25834" src="https://newretrowave.com/wp-content/uploads/2019/01/romik-1983.jpg" alt="" width="474" height="750" srcset="https://newretrowave.com/wp-content/uploads/2019/01/romik-1983.jpg 474w, https://newretrowave.com/wp-content/uploads/2019/01/romik-1983-190x300.jpg 190w" sizes="(max-width: 474px) 100vw, 474px" /></p>
<p>This cover is the kind of shit that can only exist on the far shores of reality, where prog rock album covers are born. This one burned out mid-flight and became a Commodore 64 game. I refuse to believe that&#8217;s simply a clear night sky, and I also reject the idea that this owl and spider are anything but godlike beings in mundane form, playing out some parable whose arc far exceeds our limited mortal vision. Neither seems intent on the gems; their eyes burn, fixed upon each other in the anticipation of combat.</p>
<p>And I sincerely feel like that combat would take place during a RIPPING Alex Lifeson solo.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Megaman 3 (PAL Version)</h1>
<h1 style="text-align: center">Capcom, 1990</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25832" src="https://newretrowave.com/wp-content/uploads/2019/01/Mega-Man-3-EU-Cover.jpg" alt="" width="731" height="1000" srcset="https://newretrowave.com/wp-content/uploads/2019/01/Mega-Man-3-EU-Cover.jpg 731w, https://newretrowave.com/wp-content/uploads/2019/01/Mega-Man-3-EU-Cover-219x300.jpg 219w" sizes="(max-width: 731px) 100vw, 731px" /></p>
<p>Dr. Wily can&#8217;t stop barfing up all these robots! Seriously though, tell me this looks like anything else is happening. Rock seems mildly bothered by it, but Roll is truly disgusted; even his eyes betray the revulsion. Wily himself looks absolutely terrified. This was not the intended result of his life&#8217;s work. What good will world domination be if he can&#8217;t stop vomiting fully formed robot heads and bolts of electricity long enough to enjoy it? The only one who seems purely embarrassed is Hard Man on the far right. Listen, Megaman, he&#8217;s sorry. There really wasn&#8217;t anything he could do. Give him a call and he&#8217;ll help cover the dry cleaning. Cheers.</p>
<h3 style="text-align: center"><em>We&#8217;ll see you again at the end of the month, campers. Stay Retro!</em></h3>
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		<title>10 Things We Know About Netflix&#8217;s Castlevania Season 2</title>
		<link>https://newretrowave.com/2018/09/21/10-things-we-know-castlevania-season-2/</link>
					<comments>https://newretrowave.com/2018/09/21/10-things-we-know-castlevania-season-2/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Fri, 21 Sep 2018 19:57:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[cartoons]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[dracula]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[october]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[super nintendo]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[warren ellis]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=24355</guid>

					<description><![CDATA[&#160; It’s almost October, and with a second season of the intense Netflix animated series based on the classic video game franchise, we’re taking a look at all of the info confirmed for Castlevania Season 2! &#160; 1. When is it coming out? Castlevania Season [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24357" src="https://newretrowave.com/wp-content/uploads/2018/09/Screenshot-2018-09-21-at-2.34.53-PM.png" alt="promophoto" width="865" height="567" srcset="https://newretrowave.com/wp-content/uploads/2018/09/Screenshot-2018-09-21-at-2.34.53-PM.png 865w, https://newretrowave.com/wp-content/uploads/2018/09/Screenshot-2018-09-21-at-2.34.53-PM-300x197.png 300w, https://newretrowave.com/wp-content/uploads/2018/09/Screenshot-2018-09-21-at-2.34.53-PM-768x503.png 768w" sizes="(max-width: 865px) 100vw, 865px" /></p>
<h2><span style="font-weight: 400">It’s almost October, and with a second season of the intense Netflix animated series based on the classic video game franchise, we’re taking a look at all of the info confirmed for Castlevania Season 2!</span></h2>
<p>&nbsp;</p>
<h3>1. When is it coming out?</h3>
<p>Castlevania Season 2 will be premiering on Netflix in its entirety on October 26th, 2018. Season 1 dropped July 7, 2017, and while it was an action-packed addition to the summer, the new season coming just in time for Halloween warms our spooky hearts.</p>
<h3></h3>
<h3>2. How long will it be?</h3>
<p>Castlevania had a tumultuous journey to be the violent animated action we can stream today. It was originally intended to be a film, and the length of Season 1 reflects that. In fact, that&#8217;s a valid criticism of the first season. 4 episodes of 23 minutes each were nice, but it felt like it just didn&#8217;t tell enough of a story. The good news is that Castlevania Season 2 is going to be twice as long, with 8 episodes ordered. That&#8217;s enough to give it a proper season arc after what felt like a prelude.</p>
<p>&nbsp;</p>
<h3>3. Who is writing Castlevania Season 2?</h3>
<p>As with Season 1, acclaimed comic book writer Warren Ellis will be writing Season 2. While Ellis is undoubtedly more known for his science fiction stories &#8212; of which he is likely one of the best living today &#8212; Season 1 proves how effectively he could tell a dark fantasy story. He also clearly has a love for the series, and the game this is based on in particular (aside from one character). He has been trying to get a Castlevania adaptation on screens since the mid-2000&#8217;s, so you can only imagine the passion he has for his work now.</p>
<p>&nbsp;</p>
<h3>4. Which video game is it based on?</h3>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24358" src="https://newretrowave.com/wp-content/uploads/2018/09/Castlevania_III_Draculas_Curse.jpg" alt="nescover" width="264" height="377" srcset="https://newretrowave.com/wp-content/uploads/2018/09/Castlevania_III_Draculas_Curse.jpg 264w, https://newretrowave.com/wp-content/uploads/2018/09/Castlevania_III_Draculas_Curse-210x300.jpg 210w" sizes="(max-width: 264px) 100vw, 264px" /></p>
<p>Just like Season 1, Castlevania Season 2 will focus on the story of the 1989 classic <em>Castlevania III: Dracula&#8217;s Curse</em>. This makes sense from a narrative standpoint as it has three well-defined characters at the center and a great overarching story to tell. You might notice that visually, the <em>Castlevania</em> series doesn&#8217;t seem to match the aesthetic of the NES game. That&#8217;s because the animated series is stylistically modeled after the PlayStation classic <em>Symphony of the Night, </em>which forever changed the visual language of Castlevania.</p>
<p>That&#8217;s not all though. Based on the Season 2 trailer, we think that <em>Curse of Darkness</em> might be making its way into the season. We&#8217;ll talk more about that in a little bit.</p>
<p>&nbsp;</p>
<h3>5. Who are the main characters?</h3>
<p>Trevor Belmont was undoubtedly the main character and focus on Season 1. Castlevania Season 2 has been confirmed to focus on the three characters united at the end of Season 1. While we are used to Trevor Belmont, we will get more time with Dracula&#8217;s son Adrien Tepes and the mage Sypha Belnades. Adrien Tepes, also called Alucard, is an extremely interesting character from the entire game franchise, so the greater focus on him could be a highlight of the entire season.</p>
<p>&nbsp;</p>
<h3>6. Who is the cast?</h3>
<p>The cast will be the same in Season 2 as in Season 1. The primary voice actors being acclaimed English actor Richard Armitage, James Callis of multiple successful science fiction series, and Scottish actor Graham McTavish.</p>
<p>&nbsp;</p>
<h3>7. Will this be the final season?</h3>
<p>Castlevania Season 2 wasn&#8217;t confirmed until Season 1 was released. We already have confirmation that Season 3 has been greenlit. With the team behind the show knowing that they have longer to tell their story, we can&#8217;t wait to see how much they are able to set up come October.</p>
<p>&nbsp;</p>
<h3>8. What about Grant?</h3>
<p>Warren Ellis has said that Grant is his least favorite character from <em>Dracula&#8217;s Curse</em>, and his absence from Season 1 was noticed. We aren&#8217;t the biggest fans of Grant here either, so that was fine by us, but some fans took issue with it. The trailer shows what appears to be Grant attacking Trevor, so we&#8217;re left wondering if this will be a throwaway easter egg, or something more.</p>
<p>&nbsp;</p>
<h3>9. What about the Vampire Killer?</h3>
<p>The Vampire Killer is the whip the Belmont family uses to slay Dracula throughout the centuries. In season 1 we saw it as a leather whip in the hands of Trevor Belmont. Warren Ellis proved excellent at showing the video game convention of a party of heroes coming together interpreted for a TV series, and the trailer clearly shoes Trevor with an upgraded, chain whip. It will be interesting to see how Season 2 handles the convention of weapon upgrades.</p>
<p>&nbsp;</p>
<h3>10. What was that about <em>Curse of Darkness</em>?</h3>
<p><em>Castlevania: Curse of Darkness</em> (PS2) is a sequel to <em>Dracula&#8217;s Curse</em>, taking place three years later. The main character of the game is Hector, a former ally of Dracula who betrayed his master. Promotional art from those involve confirmed that Hector will be a part of Castlevania Season 2. With Season 3 confirmed, we have to wonder if that is Ellis&#8217; endgame for his show.</p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">Check out the trailer and its synthwave inspired sounds <a href="https://www.youtube.com/watch?v=Kbb8zPQBmOw">here</a>!</span></p>
<p>&nbsp;</p>
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		<title>Grab Bag: 1987 part 2</title>
		<link>https://newretrowave.com/2018/04/10/grab-bag-1987-part-2/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 15:27:37 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[black tiger]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fantasy zone]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[karate kid]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[Master System]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[zenny]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=8220</guid>

					<description><![CDATA[At the end of last month, we looked at three titles from the year 1987, taking stock of their pros and cons thirty years after their original release. I like to think of the process as something between an honest review, a nostalgic look back, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8221" src="https://newretrowave.com/wp-content/uploads/2018/04/08dfeb35-59fd-44a6-8081-dbd5cedc1362.jpg" alt="" width="592" height="331" srcset="https://newretrowave.com/wp-content/uploads/2018/04/08dfeb35-59fd-44a6-8081-dbd5cedc1362.jpg 592w, https://newretrowave.com/wp-content/uploads/2018/04/08dfeb35-59fd-44a6-8081-dbd5cedc1362-300x168.jpg 300w" sizes="(max-width: 592px) 100vw, 592px" /></p>
<p>At the end of last month, we looked at three titles from the year 1987, taking stock of their pros and cons thirty years after their original release. I like to think of the process as something between an honest review, a nostalgic look back, and a brutal Friar&#8217;s Club roast (except I&#8217;m nowhere near as funny as any of those guys). This week I&#8217;ve chosen three more games from &#8217;87 for us to slap around before giving them a big kiss and saying “happy 30<sup>th</sup>.”</p>
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong><i>Karate Kid</i></strong></h2>
<h2 style="text-align: center;"><strong>Atlus/LJN</strong></h2>
<h2 style="text-align: center;"><strong>November 1987</strong></h2>
<div id="attachment_8227" style="width: 310px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8227" class="size-medium wp-image-8227" src="https://newretrowave.com/wp-content/uploads/2018/04/kk-screen-300x220.png" alt="" width="300" height="220" srcset="https://newretrowave.com/wp-content/uploads/2018/04/kk-screen-300x220.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/kk-screen.png 532w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8227" class="wp-caption-text">Daniel turns the Japanese kids on to some Florida-style death metal. I like how &#8220;map&#8221; is just a line.</p></div>
<p>Here&#8217;s another license LJN got their grubby hands on during the 80s. I never had a strong opinion about any of the films,but karate was a big deal during the era in question and I understand why they had such success. I hear they&#8217;re doing a TV series, which makes me happy for Ralph Macchio since he really faded into the background once he hit adulthood. I digress&#8230; the NES game lumps the first two films together, focusing mainly on the second installment set in Japan. The first “stage” consists of a karate tournament that can be won relatively easily by spamming kicks and being insanely aggressive. Once you end up in Okinawa, things get trickier. You have to fight tons of thugs (some of them are carrying what look like harpoons), walk through a typhoon, and save your cute Japanese girlfriend from the massive prick who&#8217;s the student of Miyagi&#8217;s rival in the second movie. You actually have to save her twice, but only one of those times require you to actually beat Growly Scowly (a quick Wikipedia search tells me his name is Chozen and the girl&#8217;s name is Kumiko). Truly, Daniel-san was living a modern otaku&#8217;s wet dream. Or hero fantasy. I don&#8217;t know.</p>
<p>I can&#8217;t really smear <i>Karate Kid</i> in terms of overall quality. It&#8217;s hard but not stupid hard, has some pretty cool minigames, and there&#8217;s a level of polish present that you can tell Atlus was responsible for. The graphics are pretty good except for two things: the power-ups are just letters, and what the fuck is up with Daniel&#8217;s face in some of the minigames?</p>
<div id="attachment_8224" style="width: 324px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8224" class=" wp-image-8224" src="https://newretrowave.com/wp-content/uploads/2018/04/daniel-face.png" alt="" width="314" height="174" /><p id="caption-attachment-8224" class="wp-caption-text">like a kewpie doll cross-bred with a Roswell alien.</p></div>
<p>My one complaint is that the game&#8217;s kind of short once you get the hang of it. Otherwise, <i>Karate Kid</i> is one of those few exceptions to a rule: a game published by LJN that didn&#8217;t come out the other end looking like forty dollars worth of chewed bubblegum.</p>
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong><i>Black Tiger</i></strong></h2>
<h2 style="text-align: center;"><strong>Capcom</strong></h2>
<h2 style="text-align: center;"><strong>August 1987</strong></h2>
<p>Listen up, because this is one of Capcom&#8217;s less well-known arcade titles, but probably one of its best from the pre-SFII era. <i>Black Tiger</i> is fucking crazy. The story&#8217;s fairly basic: three dragons slapped a kingdom around until that kingdom was pretty much bullshit; enter the protagonist, a berserk knife-hurling bodybuilder who wears just enough armor to look armored but never enough not to show the world how he keeps it real in the gym.</p>
<div id="attachment_8222" style="width: 266px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8222" class="size-full wp-image-8222" src="https://newretrowave.com/wp-content/uploads/2018/04/btiger-hero.png" alt="" width="256" height="215" /><p id="caption-attachment-8222" class="wp-caption-text">&#8220;Like what you see?&#8221;</p></div>
<p>Let me veer slightly off topic for a second, in reference to the main character&#8217;s melee weapon: these things are called flails, not morningstars or mace-and-chain. A flail, which evolved from the ancient tool used to process grain, is one or more weighted heads on lengths of rope or chain, affixed to a handle. A morningstar (also called a godentag, meaning “good day,” a morbid twist of humor I adore) is usually just a massive club with bands of iron and spikes augmenting the ass-beating end.</p>
<p>So our dude here battles his way through a dangerous fantasy world using a deadly throwing knife/flail combo, smashing the minions of the three dragons and un-petrifying some “wise men” he finds as stone statues along the way. For his trouble, the stone-to-fleshed guys will give the hero extra time on the clock or zenny coins. I KNOW A BUNCH OF YOU NERDS LOVE MONSTER HUNTER, so that currency will sound familiar; <i>Black Tiger</i> was the game that first featured it. Anyway, chests and hidden treasures (in walls, etc.) have more powerups like armor, life refills, extra lives, and more. Just like another Capcom title, <i>Magic Sword</i>, some of the chests are full of nothing but fuck-you and will hurt you if you don&#8217;t react quickly after opening them. You can also spend those sexy zenny coins on items in shops run by the little beardy guys you keep de-stoning. While the game is a platformer, it has a lot of areas to explore&#8230; almost enough that you&#8217;d want a map screen or something, but it&#8217;s pretty hard to actually get lost.</p>
<div id="attachment_8223" style="width: 310px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8223" class="size-medium wp-image-8223" src="https://newretrowave.com/wp-content/uploads/2018/04/btiger-screen-300x112.png" alt="" width="300" height="112" srcset="https://newretrowave.com/wp-content/uploads/2018/04/btiger-screen-300x112.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/btiger-screen.png 523w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8223" class="wp-caption-text">Bedecked in gold, ready to obliterate a dragon-man.</p></div>
<p>I am all about <i>Black Tiger</i>. It&#8217;s very Capcom with its epic but cartoon-like presentation, and it&#8217;s a lot of fun to play despite having a level of difficulty typical of a coin-op title. Capcom has a history of doing fairly well when crafting fantasy-style games, and this is no exception. I can&#8217;t even come down too hard on the one misgiving I do have about <i>Black Tiger</i>: when heard through the original equipment (or an emulation thereof), the sound effects are fucking annoying. As if to compensate, <a href="https://www.youtube.com/watch?v=9wtD1Bq2VVA&amp;list=PL-vD6rIjXrcL8ync1usiibrBoDebfzNB6">the music</a> is of a quality on par with Capcom&#8217;s other arcade stuff&#8230; above average.</p>
<p>&nbsp;</p>
<h2></h2>
<h2 style="text-align: center;"><strong><i>Fantasy Zone</i> <i>II: The Tears of Opa-Opa</i></strong></h2>
<h2 style="text-align: center;"><strong>Sega</strong></h2>
<h2 style="text-align: center;"><strong>October 1987</strong></h2>
<div id="attachment_8226" style="width: 310px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8226" class="size-medium wp-image-8226" src="https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-300x300.png" alt="" width="300" height="300" srcset="https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-300x300.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-114x114.png 114w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-2.png 375w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8226" class="wp-caption-text">The cutest little sapient spaceship you ever did see.</p></div>
<p>I love the original <i>Fantasy Zone</i>. I enjoy shooters in general, and <i>Fantasy Zone</i>&#8216;s combo of excellent gameplay elements and a goofy style has me lovingly devoted to it. I cannot and will not speak ill of it. It is severely awesome and if you disagree with me you should probably just go the rest of the way in that direction and admit that you&#8217;ve secretly hated video games since you were born.</p>
<p>I don&#8217;t get the same gooey feeling in my black heart when I play this sequel, but it&#8217;s also very good. The first thing I noticed was that the backgrounds are absolutely breathtaking. Much more</p>
<div id="attachment_8225" style="width: 310px" class="wp-caption alignright"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8225" class="size-medium wp-image-8225" src="https://newretrowave.com/wp-content/uploads/2018/04/fz2-1-300x148.png" alt="" width="300" height="148" srcset="https://newretrowave.com/wp-content/uploads/2018/04/fz2-1-300x148.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-1.png 683w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8225" class="wp-caption-text">both the laser-burger boss and the candy-cake mountains are rendered in deliciously deep color.</p></div>
<p>attention was paid to this aspect the second time around, and it&#8217;s most evident in the arcade version (which came after the Mark III/Master System version, in a world where arcade versions are usually the mommy). <a href="https://www.youtube.com/playlist?list=PL-vD6rIjXrcIydmkNKlcvpTla3IBnZUkU">The music</a> isn&#8217;t quite equal to that of the original in terms of catchy-ness or charm, but a couple of tracks (notably rounds 1 and 5) come close to hitting the mark.</p>
<p><i>FZII</i> plays very similarly to its predecessor; a little added complexity comes from the fact that each zone has two “sides” to clear before the boss shows up. Speaking of the bosses, expect no punches pulled. They are every bit as challenging as you&#8217;d hope, and you&#8217;ll have to stay alert and be quick. While <i>FZII</i> seems on its surface to to be a minimally altered clone of its predecessor, I&#8217;m already planning to open up my emulator after this to play it some more. Unlike so many sequels and second chapters in various media, it&#8217;s satisfyingly true to its origin but enough of its own animal that it could stand on its own merits.</p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><strong>Karate Kid – 6/10 (It&#8217;s not a classic, but it&#8217;s really quite good for something LJN has its name on, which impressed the shit out of me)</strong></h3>
<h3 style="text-align: center;"><strong>Black Tiger – 7/10 (when I rate something 7/10 it means I like it but I couldn&#8217;t play it nonstop for more than a day or so, which is right where this one falls in. Still a fantastic arcade platformer!)</strong></h3>
<h3 style="text-align: center;"><strong>Fantasy Zone II – 8/10 (I&#8217;ll stop comparing it to the original, but it&#8217;s definitely worth playing if you liked the first one.)</strong></h3>
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		<title>Grab Bag: A Dose of the Absurd</title>
		<link>https://newretrowave.com/2018/01/09/grab-bag-a-dose-of-the-absurd/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 09 Jan 2018 17:42:31 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Jail Break]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[MC Kids]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[toilet kids]]></category>
		<category><![CDATA[TurboGrafx 16]]></category>
		<category><![CDATA[virgin games]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2018/01/09/201819grab-bag-a-dose-of-the-absurd/</guid>

					<description><![CDATA[<p>Lunacy awaits you. Dive down into the unthinkable abyss with Bryan as he examines three games on the outside end of sensibility.</p>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s more than common knowledge that video game history is inundated with utter ridiculousness. It&#8217;s accepted canonical scientific fact. Buffoonery isn&#8217;t the main mode, but it comprises a fat slice of the pie. For most of us, it&#8217;s part of what we love about the experience. I don&#8217;t just mean the otherworldly stuff – giant bugs, killer robots, what have you – I mean the absolutely pants-on-head dumb shit. Clumsy premises, graphics and sound that doom a game to goofiness, or just something that seems like a sugared-up little kid yelled it out and the designers wrote it down for development. These kinds of elements make for a game that straddles the fine line between garbage and legend.</p>
<p>This Grab Bag is devoted to that idea. I&#8217;ve snagged three titles that, well-known or not, embody the absurdity so often encountered in classic (and, let&#8217;s be fair, modern) gaming.</p>
<h2 class="text-align-center">Jail Break</h2>
<h2 class="text-align-center">Konami, 1986</h2>
<h2 class="text-align-center">Arcade</h2>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/cb2275d0530ced731b58c197cbc6747c.jpg" alt="" /></p>
<p>The basic plot of this one is that a small army of criminals have escaped from the jail/prison/whatever, and it&#8217;s up to one cop to stop their wave of violence. They&#8217;ve taken a bunch of hostages and inexplicably not just scattered across the country, working cohesively for reasons only guessed at. It&#8217;s your job to bring them all back in, dead or alive.</p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/anyonethere.png" alt="My best guess is that this is meant as an existential question." /> My best guess is that this is meant as an existential question.</p>
<p>As if to stress that last part, gameplay consists primarily of running forward, wildly firing your gun. Once in a while, a hostage will appear and call out to you in fairly clear digitized speech. Don&#8217;t fucking kill them. Kill the 1,000 identical shirtless dudes in striped pants trying to kill you. They all have iron balls on chains attached to their legs, but somehow are about as mobile as you. This is it. This is Jail Break.</p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/batman.png" alt="Why, hello there, citizen." /> Why, hello there, citizen.</p>
<h3><strong>Ridiculous Shit:</strong></h3>
<ul>
<li>You can get a bazooka and other weapons, you know, like cops constantly have somehow.</li>
<li>Sometimes when you shoot a barrel, Batman pops out of it, and he&#8217;s got no shirt on.</li>
<li>The female hostage with a baby yells “help, I&#8217;m over here” when it&#8217;s pretty obvious where she is&#8230; running straight towards you through a hail of gunfire.</li>
<li>If you kill a bad guy who&#8217;s firing at you from a window, he momentarily turns into a nude woman.</li>
<li>On the last level, the gate of the prison says “WELLCOME” above it in blood.</li>
<li>Just like Circus Charlie, this shit continues forever. The <a href="https://www.youtube.com/watch?v=sA2Y60B0DOY" target="_blank" rel="noopener">Replay Burners video</a> of it is over 5 hours long.</li>
</ul>
<h2 class="text-align-center">Toilet Kids</h2>
<h2 class="text-align-center">Bits Laboratory, 1992</h2>
<h2 class="text-align-center">PC-Engine/TurboGrafx-16</h2>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/toilet-kids-cover.jpg" alt="A pale horse if there ever was one." /> A pale horse if there ever was one.</p>
<p>Although I&#8217;m not particularly religious, I am often heard to quote the <a href="https://en.wikipedia.org/wiki/Jesus_wept" target="_blank" rel="noopener">Book of John, Chapter 11, Verse 35.</a> This game is one of those entries in our hobby&#8217;s history that spills the verse from my mouth like a font of woe.</p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/toilet-kids-manual4_.jpg" alt="A positively nightmare-driven spread from the game's manual. This came from the mind of someone who belongs in a special cage. A rubberized one." /> A positively nightmare-driven spread from the game&#8217;s manual. This came from the mind of someone who belongs in a special cage. A rubberized one.</p>
<p>I&#8217;m unclear on the story being told here, except that it is disgusting and probably illegal. Some kid goes and sits on the toilet, presumably in the middle of the night (guessing by the darkness) and gets&#8230; whisked to a magical world of shit and piss. The entire thing is presented as a vertical overhead shoot-em-up that borders on spiritual devastation, at least for me. If you earnestly like this game, that&#8217;s your business, but I also hate you in a raw and instinctive way I can&#8217;t overcome. I&#8217;m sorry.</p>
<div class="image-gallery-wrapper">
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/poopgenie.png" /></p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/spiderpigbutts.png" /></p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/tk05.png" /></p>
</div>
<h3><strong>Ridiculous Shit:</strong></h3>
<ul>
<li>You are riding a flying Japanese-style commode through a mystical land of scatological references.</li>
<li>Human butts on creatures that are universally far from human</li>
<li>disembodied, uncircumcised dicks that fly forward, rotate toward you, and spray in offensive formation</li>
<li>hippos that barf literal shit at you</li>
<li>Almost every enemy is a butt, has a butt it shouldn&#8217;t, uses its butt to hurt you, or just hurls these perfectly round bullets of excreta (either actual literal dookie balls or mysteriously round orbs of piss) toward you like a scat-obsessed Galaga bad guy</li>
<li>who did this</li>
<li>why</li>
<li><strong>WHY</strong></li>
</ul>
<h2 class="text-align-center">MC Kids</h2>
<h2 class="text-align-center">Virgin Games, 1991</h2>
<h2 class="text-align-center">NES</h2>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/250px-Mckids.png" alt="" /></p>
<p>I&#8217;m not ragging on this one because it&#8217;s a licensed McDonald&#8217;s game. That&#8217;s fine. I understand the desire of businesses to market themselves however they deem effective. My feelings on it, for the purpose of this article, are largely irrelevant.</p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/mckids2.png" alt="I want to do all of these things. This makes total sense. I am motivated. Let's go." /> I want to do all of these things. This makes total sense. I am motivated. Let&#8217;s go.</p>
<p>This game is also pretty clearly an attempt to clone Super Mario Bros. 3&#8217;s gameplay from the ground up, and it&#8217;s not terrible in that respect&#8230; it&#8217;s just not a great imitation.</p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/whosthis.png" alt="1. Who is this 2. What does he hope to achieve here 3. Why am I playing this" /> 1. Who is this 2. What does he hope to achieve here 3. Why am I playing this</p>
<p>I don&#8217;t know&#8230; there&#8217;s just something surreal about this one, and it&#8217;s hard to put my finger on. It&#8217;s a combination of the above two mentioned elements, and a few others: maybe it&#8217;s the sometimes out-of-place enemies, the weird leering presence of Ronald everywhere, or even the harrowing journey through what looks like a “blood world” later on to reach Hamburglar&#8217;s hideout. Why would they put a kid through this?</p>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2018/01/bloodworld.png" alt="Blood World. Easily recognizable as part of canonical McDonalds imagery." /> Blood World. Easily recognizable as part of canonical McDonalds imagery.</p>
<h3><strong>Ridiculous Shit:</strong></h3>
<ul>
<li>You&#8217;re sort of solving a problem out of your pay grade; if Ronald and the crew can&#8217;t get Hamburglar&#8217;s raging addiction under control or at least stage an intervention, what the fuck are you supposed to do</li>
<li>Sometimes it&#8217;s kind of like the enemies/hazards were tossed in as an afterthought; in fact, despite them, the game still comes across as Mario 3 Lite</li>
<li>Hamburglar lives separate from the other McDonalds characters by way of what closely resembles a hellish world of blood</li>
</ul>
<p>I can&#8217;t denounce these games fully, for to do so would be to exclude them from the spectacle that draws each of us in and hooks us. Part of the video gamer lives for action, but another part suckles at the teat of the bizarre and somehow draws nourishment. We dine on this fare, and we are (despite all notions of rational thought or common sense) thankful for the bounty of providence. In closing, may the world of video games never stop offering us the occasional absurdity. It would perhaps detract from the creativity inherent in the market, and result in a loss of vitality for video games. That&#8217;s scarier to think about than an entire game about McDonald&#8217;s or poop.</p>
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