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		<title>Mega Drive &#8211; Neuroframe</title>
		<link>https://newretrowave.com/2021/06/30/mega-drive-neuroframe/</link>
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		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Wed, 30 Jun 2021 21:19:52 +0000</pubDate>
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					<description><![CDATA[The cyberpunk grandmaster Mega Drive has returned with the deliciously deviant &#8220;Neuroframe!&#8221; This incredible mix of darksynth and cyberpunk serves as a fantastic update to the Mega Drive sound, and in my opinion, is the best release we&#8217;ve heard from Mega Drive since his seminal [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The cyberpunk grandmaster <a href="https://www.facebook.com/megadrivemusic">Mega Drive</a> has returned with the deliciously deviant<a href="https://megadrive.bandcamp.com/album/neuroframe"> &#8220;Neuroframe!&#8221;</a> This incredible mix of darksynth and cyberpunk serves as a fantastic update to the Mega Drive sound, and in my opinion, is the best release we&#8217;ve heard from Mega Drive since his seminal <a href="https://megadrive.bandcamp.com/album/198xad-2">198XAD released way back in 2014!</a></p>
<p>The Texas-based producer Mega Drive is known for intensely savage rhythms and haunting sounds plucked straight out of a gritty 80s cyberpunk action flick. He&#8217;s released quite a few albums now, so this seasoned producer knows his way around a synth or two. However in spite of that experience, <a href="https://megadrive.bandcamp.com/album/neuroframe">&#8220;Neuroframe&#8221;</a> <em>still</em> has improved upon the Mega Drive sound. Don&#8217;t get me wrong, I wouldn&#8217;t say that Mega Drive has ever produced a bad album, but the last few releases had begun to feel like iterations of his tried-and-true sound.</p>
<p>Not so with <a href="https://megadrive.bandcamp.com/album/neuroframe">&#8220;Neuroframe!&#8221;</a> The production here is noticeably more crisp, the arrangement of the track is more varied, and perhaps most importantly &#8211; the melodies contained within are absolutely stellar. In previous releases sometimes the melody felt overshadowed a bit by the percussion, but with &#8220;Neuroframe&#8221; they shine through a particular poignant quality we haven&#8217;t heard before.</p>
<p>Not only that, but the layered lead also seem to move from major to minor more often, giving tracks a sense of movement and progression as opposed to the flat-out-high-speed-burn of previous releases. They blend together with the perfectly executed atmosphere and percussion to create a truly astounding listening experience.</p>
<p>In my opinion, this is the best release we&#8217;ve heard from Mega Drive in quite a while, and not one you want to miss! I really hope it gets released in a physical format soon!</p>
<p><a href="https://megadrive.bandcamp.com/album/neuroframe">Grab a listen to this darksynth cyberpunk masterpiece here!</a></p>
<p><strong>Follow Mega Drive Here:</strong><br />
<a href="http://megadrivemusic.com/">Mega Drive Website</a><br />
<a href="https://www.facebook.com/megadrivemusic">Facebook</a><br />
<a href="https://twitter.com/thisismegadrive">Twitter</a><br />
<a href="https://megadrive.bandcamp.com/music">Bandcamp</a><br />
<a href="https://soundcloud.com/megadrivemusic">Soundcloud</a></p>
<p>&nbsp;</p>
<p><a href="https://megadrive.bandcamp.com/album/neuroframe"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-35329 size-large" src="https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk-1024x1024.jpg" alt="Mega Drive Neuroframe Darksynth Cyberpunk" width="1024" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk-1024x1024.jpg 1024w, https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk-768x768.jpg 768w, https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk-675x675.jpg 675w, https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk-114x114.jpg 114w, https://newretrowave.com/wp-content/uploads/2021/06/Mega-Drive-Neuroframe-Darksynth-Cyberpunk.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
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		<title>MORE PLATFORMERS!</title>
		<link>https://newretrowave.com/2020/05/30/more-platformers/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 30 May 2020 18:04:33 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
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		<category><![CDATA[data east]]></category>
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		<category><![CDATA[warwolf]]></category>
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		<guid isPermaLink="false">https://newretrowave.com/?p=30340</guid>

					<description><![CDATA[Earlier in the month of May I paid some due respect to the platformer, that ubiquitous and well-loved game format that has seen countless iterations since its inception in the early 80s. Platformers are possibly the most well-recognized type of video game worldwide, even by [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Earlier in the month of May I paid some due respect to the platformer, that ubiquitous and well-loved game format that has seen countless iterations since its inception in the early 80s. Platformers are possibly the most well-recognized type of video game worldwide, even by those few lunkheads or fossils who inexplicably have no interest in the hobby whatsoever. Unless you live under a rock, you know who Mario and Sonic are. That&#8217;s exactly why I&#8217;m not going to talk about them at length in this article. We&#8217;re gonna look at five more platform-jumpers today, and we&#8217;re not gonna limit ourselves to the NES this time.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Werewolf: The Last Warrior</h1>
<h1 style="text-align: center">Data East, 1990</h1>
<p style="text-align: left">So let me start off with one for the NES, since I just said that.</p>
<p>Data East made a game about a werewolf with swords for hands and released it in North America several months before releasing it at home in Japan. I like to imagine that the conversation leading up to this decision involved the statement, “the Americans will eat this shit up.” That&#8217;s what I&#8217;d say. And I&#8217;m American. We love our nacho hot dogs and our spicy-ranch burger nuggets, and we love our idea mashups too. We&#8217;re basically a nation of five-year-olds. I&#8217;m lumping myself in too, don&#8217;t worry. I am thirty-seven years old and still struggle with the idea that I&#8217;m not supposed to eat cake as a meal. I&#8217;m not looking down my nose at anyone here. Especially since the idea of a werewolf with swords for hands is pretty fucking cool.</p>
<p><img decoding="async" class="aligncenter wp-image-30348" src="https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-300x175.jpg" alt="" width="499" height="291" srcset="https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-300x175.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-768x447.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK.jpg 801w" sizes="(max-width: 499px) 100vw, 499px" /></p>
<p style="text-align: center"><em><strong>I, a proud American, am in fact eating this shit up.</strong></em></p>
<p>There is a plot, but you can throw it in the trash along with the cellophane the box came wrapped in. Something about an evil doctor who takes over the world with mutants and how the world&#8217;s last hope is some werewolf with swords for hands. You have an ANGER METER that you fill with bubbles to get stronger/jump higher, and you pick up W&#8217;s to transition from man to beast and back. Being a man sucks. Be the beast. The beast that can still totally handle ladders with his sword hands and whose hourglass figure is the envy of all the ladies about town.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-30349" src="https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter.jpg" alt="" width="825" height="721" srcset="https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter.jpg 825w, https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter-300x262.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter-768x671.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /></p>
<p style="text-align: center"><em><strong>Pictured: them hips and them knife-hands totally working it&#8230; into a sewer.</strong></em></p>
<p>I have no real complaints about Werewolf: The Last Warrior, nor does it really distinguish itself too strongly in terms of presentation. It has some pretty cool cinematic bumps in between levels, but after a little while it gets irritating to start a level and have a cut scene immediately interrupt it after you take like three fucking steps. I enjoy the separate mechanics of being a werewolf and being really fucking mad. Our hero can be absolutely furious AND/OR be a ravenous wolf-man, and I think it&#8217;s important to teach young people that being as pissed off as possible gives you superhuman power independent of any separate moon-shifting curse you may have. It&#8217;s part of the human condition. The music and sound are adequate, and most importantly, the fun factor is there. I got tired of WTLW less quickly than I expected. 7 out of 10 for a novel (if silly) concept done decently.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Cross Fire</h1>
<h1 style="text-align: center">Sanritsu Denki/Kyugo, 1990</h1>
<p style="text-align: left">Imagine if Contra kind of sucked. That&#8217;s Cross Fire.</p>
<p>I&#8217;m sticking with “kind of sucked” because this game is playable. It&#8217;s just not as awesome as Contra and made me want to play Contra again instead. It makes me imagine an executive showing Contra to some desperate and underpaid developers and suggesting they also make Contra. Compared to the werewolf with sword hands idea, this is fucking shameful. So, to risk sounding repetitive here: it&#8217;s Contra with a life bar, and instead of defeating an alien menace intent on ruling the world, you&#8217;re just some soldier asshole who “fights evil” (looks for trouble) worldwide. But be ready to basically play a slower Contra with shittier everything.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30345" src="https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy.jpg" alt="" width="800" height="720" srcset="https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy.jpg 800w, https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy-300x270.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy-768x691.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p style="text-align: center"><em><strong>This is to art what a hammer is to a delicate porcelain plate.</strong></em></p>
<p>I won&#8217;t call the graphics terrible, but I could. What I will call them, out loud and with a sneer on my face, is lazy. This is low-effort shit for 1990, <a href="https://www.mobygames.com/game/nes/crossfire___/screenshots/gameShotId,743852/" target="_blank" rel="noopener">and I&#8217;m including placement in that assessment, not just quality.</a> Your audio experience will not be much better. Fuck it, it won&#8217;t be any better at all. I won&#8217;t lie or sugarcoat anything. I will give Cross Fire one positive appraisal: it isn&#8217;t totally unplayable if you can deal with:</p>
<p style="text-align: center"><strong>1) looking at it </strong></p>
<p style="text-align: center"><strong>2) hearing it </strong></p>
<p style="text-align: center"><strong>3) feeling vaguely insulted by it </strong></p>
<p>It doesn&#8217;t totally suck. It just mostly sucks, and only because it was allowed to. 4 out of 10 out of sheer contempt for Cross Fire.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Atomic Runner Chelnov</h1>
<h1 style="text-align: center">Data East, 1988</h1>
<p>In real life, the only powers that radiation will give you are the superhuman power to always be sick and the special ability to eventually die of radiation. Chelnov is another classic example of the trope we&#8217;ve never truly let die: a man who became a superhero instead of a charred corpse or a short-term hospice patient due to nuclear radiation. He&#8217;s an Atomic Runner now, and he&#8217;s running for his goddamned life from the KGB or some other “secret organization” that wants his powers for evil. Slings and arrows, man. Every fucking time.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30341" src="https://newretrowave.com/wp-content/uploads/2020/05/chelnov1.jpg" alt="" width="765" height="717" srcset="https://newretrowave.com/wp-content/uploads/2020/05/chelnov1.jpg 765w, https://newretrowave.com/wp-content/uploads/2020/05/chelnov1-300x281.jpg 300w" sizes="(max-width: 765px) 100vw, 765px" /></p>
<p style="text-align: center"><em><strong>I don&#8217;t feel like it&#8217;s entirely outlandish that this makes me uncomfortable on some small level.</strong></em></p>
<p>I know this is a forced-scrolling game, but it&#8217;s still very much a platformer; it&#8217;s like playing those “athletic” self-scrolling Mario levels in sequence while Data East throws some giant zombie arms and metal-helmeted fire dinosaurs in there for good measure. The scrolling only stops when it&#8217;s boss time. There are a variety of weapons and power ups (six counts as variety, shut up) to find, and you&#8217;ll want them. Part of what&#8217;s so fun about this game is just looking at it; both the arcade and Mega Drive versions are gorgeous for their time, especially some of the background art like the weird person-tree jungle and the Aztec-esque temple area. Chelnov also offers fantastic gameplay, combining a little bit of constant pressure (the nonstop movement) with a ton of action (everything is intent on murdering you, as usual).</p>
<p>My only complaint about it is possible burnout; I&#8217;m glad I took a shot at it on emulator so I could save my game state, just so I had a few minutes to look away now and again. I cannot imagine playing this shit in the arcade. Not only do I hate being watched by strangers, I also sweat at the most inopportune times and I&#8217;m sure I&#8217;d look like a Butterball turkey in a convection oven while playing this. 8 out of 10.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Incredible Hulk</h1>
<h1 style="text-align: center">Probe, 1994</h1>
<p style="text-align: center"><em><strong>“At least it&#8217;s not any Spider-Man game.”</strong></em></p>
<p>I am so tired of superhero-themed shit, <a href="https://jacobitemag.com/2019/05/14/capeshits-endgame/" target="_blank" rel="noopener">especially the Marvel Cinematic Universe we&#8217;ve had force-marketed to us as a combo of sociopolitical “message” and barely-written entertainment.</a> Feel free to email me if you would like to defend milady Marvel Comics at court. I have always liked the Hulk, though. The Hulk gets shit done in perhaps the most honest and cathartic way of any of Marvel&#8217;s woke-soap-opera characters: by absolutely losing his shit and stomping the bad guys a new asshole.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30346" src="https://newretrowave.com/wp-content/uploads/2020/05/hulk.jpg" alt="" width="938" height="633" srcset="https://newretrowave.com/wp-content/uploads/2020/05/hulk.jpg 938w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-300x202.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-768x518.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-128x86.jpg 128w" sizes="(max-width: 938px) 100vw, 938px" /></p>
<p style="text-align: center"><em><strong>Pictured: Hulk tearing Abomination a new, improved, second asshole.</strong></em></p>
<p>This is one of the few playable early-console-era games licensed by Marvel. I&#8217;ve talked about LJN and their sins against us ever since I started writing for NRW, and I will let God smash the gavel on that shit. This game is decent, despite being published by the eternal shit-puddle U.S. Gold. Probe kept this game simple without making it too vanilla. When you give me a controller and the Hulk is on the other end of it, I expect to be tearing shit up worse than Mike Mulligan&#8217;s Steam Shovel on a bender.</p>
<p>You don&#8217;t really get that here, but what you do get is a game where the Hulk isn&#8217;t a hapless clumsy asshole like every digital version of Spider-Man you saw during this era (except Maximum Carnage, that was fairly good). They can&#8217;t have you tearing down buildings all over the place or taking antitank rounds to the chest while laughing, but the Hulk still feels pretty Hulky. You get a decent set of special moves to beat up the Leader&#8217;s robots with, including bear hugs, head butts, and a very MK-esque uppercut. It is also decently difficult to harm the Hulk, despite his invulnerability being watered down for a video game. Things don&#8217;t get too challenging until they get weird later on in places like space. That&#8217;s where shit should start getting challenging for anyone.</p>
<p>Everything looks great, very much arcade-quality without diverging too far from the comics feel of the source material. The Hulk&#8217;s walk is kind of goofy, this weird arrogant stomp-march, but I guess he can walk however he wants. He&#8217;s the Hulk. Non-shitty digitized sounds are accompanied by an OST that sounds vaguely like the one for Sonic Spinball here and there (which is far from a negative thing). 8 out of 10.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Jewel Master</h1>
<h1 style="text-align: center">Sega, 1991</h1>
<p>This game is totally my kind of shit. Deep-ass fantasy lore intro <a href="https://www.youtube.com/watch?v=n7HefKZymM4" target="_blank" rel="noopener"><strong>(here is a link)</strong></a>, elemental magic, a demon lord&#8230; shit, what else do you want?</p>
<p>You punch fireballs out of your hands and collect elemental rings to combine for use in your mystical ass-kicking of evil. If you ever played Castlevania: Circle of the Moon, it&#8217;s a bit like the DSS Card System, but way less frustrating and slow to build. Another neat angle is how certain types of monsters may be more or less vulnerable to certain elemental attacks; it&#8217;s a small but welcome element of basic strategy that adds a bit of additional satisfaction to giving the demon king&#8217;s minions an ass whooping.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30343" src="https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness.jpg" alt="" width="934" height="654" srcset="https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness.jpg 934w, https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness-300x210.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness-768x538.jpg 768w" sizes="(max-width: 934px) 100vw, 934px" /></p>
<p style="text-align: center"><em><strong>This dragon doesn&#8217;t stand a chance against me in the dance-off.</strong></em></p>
<p>Like too few of its run-and-shoot platformer buddies, Jewel Master allows the player to aim and shoot upward, instead of just having things come at you from overhead and fuck you up while you sort of waggle your arms forward like John McCain and look foolish. I will never stop dunking on two things in this world: politicians and Mega Man.</p>
<p>It&#8217;s a Genesis game developed by Sega, so Jewel Master is pretty damn good all across the board. Its audiovisual artisanship is on par with arcade games of the era, as one would expect from the console itself, let alone games made by the console&#8217;s developer. The composer was apparently really into prog-rock, and it sort of shows in the soundtrack, which is probably my favorite part of Jewel Master by a nose. 8 out of 10.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30344" src="https://newretrowave.com/wp-content/uploads/2020/05/footer.jpg" alt="" width="692" height="182" srcset="https://newretrowave.com/wp-content/uploads/2020/05/footer.jpg 692w, https://newretrowave.com/wp-content/uploads/2020/05/footer-300x79.jpg 300w" sizes="(max-width: 692px) 100vw, 692px" /></p>
<p style="text-align: center"><em><strong>That finishes out May, RetroFans. See you in June! Stay Retro!</strong></em></p>
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		<title>Mega Drive Announces New Album 199XAD!</title>
		<link>https://newretrowave.com/2019/09/18/mega-drive-announces-new-album-199xad/</link>
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		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Wed, 18 Sep 2019 17:38:37 +0000</pubDate>
				<category><![CDATA[Home]]></category>
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		<guid isPermaLink="false">https://newretrowave.com/?p=28230</guid>

					<description><![CDATA[Dallas Texas based darksynth sovereign Mega Drive is set to release the stunning new album &#8220;199XAD&#8221; on October 4th, just a couple short weeks away! Download links here! &#8220;199XAD&#8221;  is a direct sequel to his cult classic &#8220;198XAD,&#8221; an exquisite example of sonic dread released way back in 2014. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Dallas Texas based darksynth sovereign Mega Drive is set to release the stunning <a href="https://fanlink.to/199xad">new album &#8220;199XAD&#8221;</a> on October 4th, just a couple short weeks away! <a href="https://fanlink.to/199xad">Download links here!</a></p>
<p>&#8220;199XAD&#8221;  is a direct sequel to his <a href="https://www.youtube.com/watch?v=l3NoYyNKSXQ">cult classic &#8220;198XAD,&#8221;</a> an exquisite example of sonic dread released way back in 2014. Although it&#8217;s been five years, &#8220;199XAD&#8221; is still very much tonally replete with the fiendish cyberpunk darksynth sound that is Mega Drive &#8211; but it&#8217;s clear a lot has changed in 5 years. This release is via <a href="https://www.fixtonline.com/">FiXT Neon</a> &#8211; interestingly the same label that released &#8220;198XAD&#8221; as well &#8211; though previously under the name <a href="https://subterrarecords.bandcamp.com/">Subterra Records.</a></p>
<p>The production is much more crisp and the melodies feel a bit more polished , making this album feel like 198XAD in high definition. Make sure your boots are strapped on nice and tight for this one folks &#8211; because Mega Drive is set to blow them right off.</p>
<p><a href="https://fanlink.to/199xad">Download links here!</a></p>
<p>Check out the cult classic 198XAD below!</p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/l3NoYyNKSXQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<title>NewRetroWave Weekly Selection 10</title>
		<link>https://newretrowave.com/2019/08/05/newretrowave-weekly-selection-10/</link>
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		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Mon, 05 Aug 2019 13:26:14 +0000</pubDate>
				<category><![CDATA[Home]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retrowave Articles]]></category>
		<category><![CDATA[LÜNE]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[Robert Parker]]></category>
		<category><![CDATA[slvmber]]></category>
		<category><![CDATA[street cleaner]]></category>
		<category><![CDATA[Weekly Selection]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27847</guid>

					<description><![CDATA[Welcome wavers to NewRetroWave Weekly Selection! Friday afternoons mean one thing &#8211; the NRW Weekly Selection. We&#8217;re striving to bring you the best of the best. From outrun to darksynth, we have your weekend covered! Mega Drive &#8211; NARCS NARCS (Single) by Mega Drive LÜNE [&#8230;]]]></description>
										<content:encoded><![CDATA[<h3 style="text-align: center;"><em>Welcome wavers to NewRetroWave Weekly Selection!</em></h3>
<p style="text-align: center;">Friday afternoons mean one thing &#8211; the NRW Weekly Selection.<br />
We&#8217;re striving to bring you the best of the best. From outrun to darksynth, we have your weekend covered!</p>
<h3 style="text-align: center;">Mega Drive &#8211; NARCS</h3>
<p style="text-align: center;"><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3961677973/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://megadrive.bandcamp.com/album/narcs-single">NARCS (Single) by Mega Drive</a></iframe></p>
<h3 style="text-align: center;">LÜNE &#8211; Absences</h3>
<p style="text-align: center;"><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1243874288/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/track=2228294991/transparent=true/" width="300" height="150" seamless=""><a href="http://delalune.bandcamp.com/album/souvenirs">Souvenirs by LÜNE</a></iframe></p>
<h3 style="text-align: center;">Street Cleaner &#8211; Better The Devil You Know</h3>
<p style="text-align: center;"><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=655747729/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/track=1863297076/transparent=true/" width="300" height="150" seamless=""><a href="http://streetcleaner.bandcamp.com/album/annihilation">Annihilation by Street Cleaner</a></iframe></p>
<h3 style="text-align: center;">Robert Parker &#8211; A Memory, A Feeling</h3>
<p style="text-align: center;"><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2233059932/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/track=3663958091/transparent=true/" width="300" height="150" seamless=""><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start">﻿</span><a href="http://lazerdiscs.bandcamp.com/album/a-retrowave-compilation">A Retrowave Compilation by SYNTH JUNIPERO</a></iframe></p>
<h3 style="text-align: center;">Slvmber &#8211; Mike &amp; Mary</h3>
<p style="text-align: center;"><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3776503352/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/track=744004590/transparent=true/" width="300" height="150" seamless=""><a href="http://slvmberofficial.bandcamp.com/album/the-portal-soundtrack">The Portal (Soundtrack) by Slvmber</a></iframe></p>
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		<title>Megastravaganza (Part 3 of 3)</title>
		<link>https://newretrowave.com/2019/03/31/megastravaganza-part-3-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 31 Mar 2019 17:29:05 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[dark castle]]></category>
		<category><![CDATA[fist of the north star]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[ren & stimpy]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[sega]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=26537</guid>

					<description><![CDATA[To top off a lazy Sunday afternoon, I bring you the third installment of gems from the Genesis. Did you know that a total of 897 titles are known to have been released for the Mega Drive/Genesis from 1988 to 1997? During that time, Sega [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>To top off a lazy Sunday afternoon, I bring you the third installment of gems from the Genesis. Did you know that a total of 897 titles are known to have been released for the Mega Drive/Genesis from 1988 to 1997? During that time, Sega sold 30,750,000 (rounded) units of the 16-bit console worldwide. We&#8217;ve examined six of these cartridges so far, and it&#8217;s time for what you came for: not me blabbering, but the last three reviews.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Hokuto no Ken/Last Battle</h1>
<h1 style="text-align: center">Sega/Toei, 1989</h1>
<p>Yes, it&#8217;s Fist of the North Star. Or at least it&#8217;s set in that reality with you as the cranium-popping protagonist. American localization changes his name to Aarzak&#8230; what the fuck. Like, why even bother? Just leave it alone. (UPDATE: Apparently the NA version was not licensed under the IP for some reason.) You punch and kick your way across a wasteland map, engaging in arena fights, wild brawls, and deadly mazes. I can&#8217;t begin to decipher the “best ending” for the game, but I know it has multiple “chapters,” and I also know that I get my ass handed to me in every arena fight. Sometimes allies find you and have a little gift for you; this, like many events in the game, seem arbitrary or random. Senseless, even.</p>
<div id="attachment_26540" style="width: 687px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26540" class="wp-image-26540 size-full" src="https://newretrowave.com/wp-content/uploads/2019/03/hotoku.png" alt="" width="677" height="355" srcset="https://newretrowave.com/wp-content/uploads/2019/03/hotoku.png 677w, https://newretrowave.com/wp-content/uploads/2019/03/hotoku-300x157.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/hotoku-675x355.png 675w" sizes="(max-width: 677px) 100vw, 677px" /><p id="caption-attachment-26540" class="wp-caption-text"><em><strong>Post-Modern Interpretive Dance at its Finest.</strong></em></p></div>
<p>Your punches can explode motherfuckers, as one would expect. They can also deflect projectiles. Your kick is no joke, either. The post-apocalyptic nightmare world is full of marauding hockey mask men, crust punks, amateur body builders, etc. just waiting to get in your path so you can tell them they&#8217;re already dead.</p>
<p>The graphics are pretty nice, with some parallax and great detail on backgrounds as well as the pretty high quality spritework. Most of the characters don&#8217;t suck or look awful. <a href="https://www.youtube.com/watch?v=Ft-cF5r5Tro&amp;list=PLJM0SPPa6CBJyx9tVpwn7c_GsJ6aT3oFV">Hokuto no Ken&#8217;s soundtrack</a> is underrated, and displays a high level of well-executed complexity one can easily miss for the one thing I hold against this game. That is, it&#8217;s repetitive as hell (which means it eventually gets tedious). I give Hokuto no Ken a 6 out of 10. I like the effort, and for what it is, it&#8217;s really polished and detailed.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Dark Castle</h1>
<h1 style="text-align: center">Mark Stephen Price/Jonathan Gay, 1991 (1986)</h1>
<p>I love a good medieval fantasy. I&#8217;m not even terribly picky. I&#8217;ll still play those old SSI D&amp;D games when I need my fix. I&#8217;ve seen a lot of “adventure” games come and go. The Dark Castle port for the Mega Drive has to be one of the most unfortunate things that ever happened to unwary players.</p>
<p>As Prince Duncan, you have to navigate the Black Knight&#8217;s castle to topple him from his throne. Seeing as you&#8217;re a wealthy and powerful prince, you&#8217;ve decided to arm yourself with&#8230; some fucking rocks. I&#8217;m sure there&#8217;s some philosophical statement or Biblical allegory here, but I&#8217;m pretty sure even the Disciples would agree: clumsily aimed rocks are a poor weapon against literally everything. The prince runs and jumps (badly), ducks (slowly), and makes sure to pick up more fucking rocks when he finds them.</p>
<div id="attachment_26538" style="width: 738px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26538" class="wp-image-26538 size-full" src="https://newretrowave.com/wp-content/uploads/2019/03/dark-castle.png" alt="" width="728" height="509" srcset="https://newretrowave.com/wp-content/uploads/2019/03/dark-castle.png 728w, https://newretrowave.com/wp-content/uploads/2019/03/dark-castle-300x210.png 300w" sizes="(max-width: 728px) 100vw, 728px" /><p id="caption-attachment-26538" class="wp-caption-text"><strong>Yeah, I see a whole lotta fuckin&#8217; trouble all right.</strong></p></div>
<p>This wasn&#8217;t a fantastic game when it was on the Mac or C64. It looks like lazy MS Paint, and I&#8217;d even say it looks rushed. Like no one gave a shit. The sound is abysmal, and perhaps the greatest affront is that a strangled MIDI rendition of JS Bach&#8217;s “Toccata and Fugue in D Minor” loops nonstop.</p>
<p>Non. Stop.</p>
<p>I love that piece of music. I am a huge fan of the classical organ and people so often overlook the bulk of the piece, focusing only on the first few measures it&#8217;s famous for. But now I can&#8217;t listen to it on the organ for at least a week. I give Dark Castle 2 out of 10. Disgusting.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Ren &amp; Stimpy Show Presents: Stimpy&#8217;s Invention</h1>
<h1 style="text-align: center">BlueSky, 1993</h1>
<p>This was one of my favorite ones growing up, for two reasons: I loved Ren &amp; Stimpy; and it was short. I&#8217;ve always valued a game I don&#8217;t have to sit and play for 4 hours, and this one&#8217;s a masterpiece. John K.&#8217;s cat &amp; dog duo in their own Genesis game&#8230; and it doesn&#8217;t suck like you expect so much of the licensed games for the MD to suck.</p>
<p>1 or 2 players (simultaneously) must navigate strange and “exotic” locales as the boys look for the pieces of Stimpy&#8217;s Mutate-o-Matic, an invention that turns household garbage into food. The game is full of entertaining enemies and challenges, and Ren &amp; Stimpy have to work as a team, executing team-up moves when certain button combos are pressed when close to each other. The game gets a little harder as it goes on, but for the most part it&#8217;s a madcap war of attrition.</p>
<div id="attachment_26541" style="width: 740px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26541" class="size-full wp-image-26541" src="https://newretrowave.com/wp-content/uploads/2019/03/ren-stimpy.png" alt="" width="730" height="511" srcset="https://newretrowave.com/wp-content/uploads/2019/03/ren-stimpy.png 730w, https://newretrowave.com/wp-content/uploads/2019/03/ren-stimpy-300x210.png 300w" sizes="(max-width: 730px) 100vw, 730px" /><p id="caption-attachment-26541" class="wp-caption-text"><strong>Tooting around the aviary at the zoo.</strong></p></div>
<p>The graphics are good-quality Sega graphics, with lots of animation really taking advantage. The sound is exceptionally good, even including some not-too-sloppy digitized voices from the show. The <a href="https://www.youtube.com/watch?v=9c2HVGHjLU8&amp;list=PL-vD6rIjXrcLnNvKc44xLPB5Ls0yW6NwK">music is pretty snazzy</a> in some places, especially the zoo and the pound. I give Ren &amp; Stimpy 8 out of 10. It&#8217;s a lot of fun to play 2 players, it&#8217;s got me by the nostalgia, and it&#8217;s still fun.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-26166" src="https://newretrowave.com/wp-content/uploads/2019/03/header.png" alt="" width="1280" height="217" srcset="https://newretrowave.com/wp-content/uploads/2019/03/header.png 1280w, https://newretrowave.com/wp-content/uploads/2019/03/header-1024x174.png 1024w, https://newretrowave.com/wp-content/uploads/2019/03/header-300x51.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/header-768x130.png 768w, https://newretrowave.com/wp-content/uploads/2019/03/header-1300x220.png 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<h3 style="text-align: center">April holds even more retro gaming goodness in store. See you then!</h3>
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		<title>Megastravaganza (Part 2 of 3)</title>
		<link>https://newretrowave.com/2019/03/28/megastravaganza-part-2-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Mar 2019 16:40:09 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[gunstar heroes]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[ristar]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[spinball]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=26192</guid>

					<description><![CDATA[I have returned to you swiftly with three more arbitrarily chosen titles for the Sega Mega Drive, also known as The Genesis. Having already extolled the virtues of the console itself in part one of this series, I will spare you the repetition. The Genesis [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I have returned to you swiftly with three more arbitrarily chosen titles for the Sega Mega Drive, also known as The Genesis. Having already extolled the virtues of the console itself in part one of this series, I will spare you the repetition. The Genesis was my formative console experience, and I could rant about it for hours. I probably already have, if you add up all my references to it in my body of work for NRW. Like any video game console (or any video game topic, really), there are people who would wait in line to take a dump on it, but the Sega Mega Drive was a formidable powerhouse that still has loyal fans to this day. I&#8217;m one of them. Without further ado, let&#8217;s take a look at three more games.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Gunstar Heroes</h1>
<h1 style="text-align: center">Sega, 1993</h1>
<p>This is one of the finest run-and-gun games I have ever played. The smug part of me (a big part) would like to just leave it at that, but I don&#8217;t get paid to write one-sentence paragraphs, nor would that really do Gunstar Heroes any justice. Gunstar Heroes is like Contra cubed. Contra multiplied by an exponent of itself. Your mission is, in summary, to break a spell used by a tyrant to take hold of the entire world by collecting some gems. Sega seems to like gems for some reason. We won&#8217;t get into it. There&#8217;s no need. If you are even passingly familiar with their other franchises, you know what I mean. To achieve your goal, you (and optionally, a second player) must tackle the tyrant&#8217;s massive army, which includes some really heavy hitters and weird stuff.</p>
<div id="attachment_26193" style="width: 689px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26193" class="size-full wp-image-26193" src="https://newretrowave.com/wp-content/uploads/2019/03/gunstar1.png" alt="" width="679" height="475" srcset="https://newretrowave.com/wp-content/uploads/2019/03/gunstar1.png 679w, https://newretrowave.com/wp-content/uploads/2019/03/gunstar1-300x210.png 300w" sizes="(max-width: 679px) 100vw, 679px" /><p id="caption-attachment-26193" class="wp-caption-text"><strong>Hover-biking giant robot chase scenes? You betcha.</strong></p></div>
<p>Sega cooked this game up, and from top to bottom, it shows. You not only shoot and run, but you&#8217;ve got jump kicks and other tricks, not to mention two-person moves and a variety of gun power-ups. You&#8217;re sliding down inclines, riding hover bikes, all kinds of great action-oriented shit is going on. It&#8217;s legitimately engaging and exciting. Over-the-top boss fights and a great cartoonish theme make this a ton of fun, and 2-player mode is bonkers. It&#8217;s always good to see decent co-op two player games from this era, because so many were “take turns” or just boring in general.</p>
<p>The graphics are pretty sick, with plenty of color and character. The bosses really stand out; many of them are made of separate sprites moving as one (or so it seems, I don&#8217;t know exactly how they did that, I&#8217;m just a fan, not a programmer). The music and sound are what you&#8217;d expect from Sega during this period, rich and well-written to fit the bombastic action theme. I&#8217;d like to stress again: this game is hella fun with two players.</p>
<p>Gunstar Heroes gets an 8 out of 10 from me. Solid game, and another one I liked even more when re-encountering it as an adult fan.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Sonic Spinball</h1>
<h1 style="text-align: center">Sega, 1993</h1>
<p>Some people love this game, and a few people hate it. I&#8217;m in the first camp, for sure. I&#8217;m a sucker for pinball in any form, be it real or virtual, and despite&#8230; well, everything about Sonic in the current era, I&#8217;m also a big fan of the franchise. This game holds a special spot in my heart much like Mr. Driller or the original DOOM; I have fond memories of playing Spinball during lousy parts of my life and it really allowing me to detach myself and relax.</p>
<p>There&#8217;s not much to discuss in the way of a plot. Robotnik&#8217;s being a dick again, Sonic has to step up and teach his ass a lesson, but this time it&#8217;s framed as a pinball experience. There are little parts where you&#8217;re not behaving like a blue spinning version of the silver ball, but for the most part, what you see is what you get.</p>
<p>The tables are challenging and contain some novel Sonic-flavored elements to them, including the theme-appropriate collection of rings and the end goal of collecting those damn Chaos Emeralds. (More gems. See?) Even cooler is the fact that each table is actually multiple tables, and you&#8217;ve got to navigate a very broad space to get things done and progress. Sometimes you&#8217;re even running and jumping around like Sonic normally does. There are even boss fights, since Robotnik seemingly loves to get his shit pushed in repeatedly by a little blue hedgehog. Sonic Spinball is a great time-killer without being boring or overly repetitive. The game also keeps score like a normal pinball game would, and is otherwise focused on that format. I could play most pinball tables for hours if life permitted me to fuck around that much, and this one&#8217;s no exception.</p>
<div id="attachment_26195" style="width: 766px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26195" class="size-full wp-image-26195" src="https://newretrowave.com/wp-content/uploads/2019/03/spinball.png" alt="" width="756" height="477" srcset="https://newretrowave.com/wp-content/uploads/2019/03/spinball.png 756w, https://newretrowave.com/wp-content/uploads/2019/03/spinball-300x189.png 300w" sizes="(max-width: 756px) 100vw, 756px" /><p id="caption-attachment-26195" class="wp-caption-text"><strong>Jesus, Robotnik. One of your face is enough.</strong></p></div>
<p>The music, again, is solid and on par with what Sega was capable of during the Genesis era. The Toxic Caves theme really stands out, not only as the first level music but as a good upbeat funk-type piece that seems right at home in a 1990s Sonic game. Spinball ups the ante graphics-wise, as well. There&#8217;s a lot of animation and activity, and Robotnik&#8217;s boss appearances are particularly well-detailed.</p>
<p>I give Sonic Spinball an 8 out of 10. It&#8217;s a bit of a novelty job, but it&#8217;s fun, it looks good, and it plays well.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Ristar</h1>
<h1 style="text-align: center">Sega, 1995</h1>
<p>“This is one of those cutesy games,” I muttered to myself while loading the rom up in Fusion. I was absolutely right, and further expected to be let down by it, but it&#8217;s actually not terrible. Sure, it&#8217;s another platformer, and a lot of it is nauseatingly adorable, but it&#8217;s a ton of fun to play and it&#8217;s well-produced. (It just occurred to me that all three of today&#8217;s games are produced by Sega.) You assume the role of a little star dude in a distant galaxy, who (in a recurring theme not only in Genesis games but video games as a whole) is fighting against tyranny, this time in the form of a big nasty named Kaiser Greedy. Greedy is a “space Pirate” intent on ruling the planet Flora (Neer in the JP version) and the surrounding star system by force. This is another one of those games where they did way too much fiddling with the story from JP to NA release, so I&#8217;m not going to write a Cutting Room Floor style essay about it. Suffice it to say, it&#8217;s up to Ristar, with his gigantic stupid face and childlike digitized voice, to save the Valdi System from the beefy baddies.</p>
<p>It&#8217;s a platform game, and a late entry into the category during the era in question, but Ristar can do some cool stuff with his stretchy arms, like propel himself like a catapult or deliver vicious grabbing headbutts to enemies. A lot of play is based around the use of Ristar&#8217;s stretchy arms, but there&#8217;s plenty of conventional platform elements too: the run and jump stuff, underwater levels, bonus stages, and some pretty cool boss fights (including wizards and shit, which I&#8217;m always down for).</p>
<div id="attachment_26194" style="width: 723px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26194" class="size-full wp-image-26194" src="https://newretrowave.com/wp-content/uploads/2019/03/ristar.png" alt="" width="713" height="509" srcset="https://newretrowave.com/wp-content/uploads/2019/03/ristar.png 713w, https://newretrowave.com/wp-content/uploads/2019/03/ristar-300x214.png 300w" sizes="(max-width: 713px) 100vw, 713px" /><p id="caption-attachment-26194" class="wp-caption-text"><strong>Get down here so I can rope-arm headbutt your ass, you dizzy bastard.</strong></p></div>
<p>The digitized sound isn&#8217;t very good, and Ristar&#8217;s voice is creepily childish. The other sound, as well as the BGM, is pretty good. Not necessarily top form Sega stuff, but adequate. The visual experience is on par for a higher-quality Sega-produced Genesis game, with a lot of color and variety befitting the cute bubblegum flavor of the game as a whole.</p>
<p>I give Ristar 7 out of 10. It&#8217;s not what I&#8217;d call a classic, or even exceptional, but it brings enough of its own juice to the table and offers a fun experience to anyone who loves platformers.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-26166" src="https://newretrowave.com/wp-content/uploads/2019/03/header.png" alt="" width="1280" height="217" srcset="https://newretrowave.com/wp-content/uploads/2019/03/header.png 1280w, https://newretrowave.com/wp-content/uploads/2019/03/header-1024x174.png 1024w, https://newretrowave.com/wp-content/uploads/2019/03/header-300x51.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/header-768x130.png 768w, https://newretrowave.com/wp-content/uploads/2019/03/header-1300x220.png 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<h3 style="text-align: center">Expect The third and final chunk of Sega-meat on Saturday, RetroFiends! Thanks for reading!</h3>
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		<title>Megastravaganza (Part 1 of 3)</title>
		<link>https://newretrowave.com/2019/03/26/megastravaganza-part-1-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 Mar 2019 19:36:28 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[devil crash]]></category>
		<category><![CDATA[dragon's fury]]></category>
		<category><![CDATA[Genesis]]></category>
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		<category><![CDATA[probe]]></category>
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		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[the ooze]]></category>
		<category><![CDATA[virgin games]]></category>
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					<description><![CDATA[Listen, before you say anything, Genesistravanganza would have been too easy, not to mention way too long of a word. You can&#8217;t just make up words that long&#8230; it&#8217;s dangerous. Yes, folks, we&#8217;ll be giving the Sega Mega Drive, known in North America as the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Listen, before you say anything, Genesistravanganza would have been too easy, not to mention way too long of a word. You can&#8217;t just make up words that long&#8230; it&#8217;s dangerous.</p>
<p>Yes, folks, we&#8217;ll be giving the Sega Mega Drive, known in North America as the Genesis, the same attention we gave the NES last month. While I had an NES and enjoyed it very much, the Sega Genesis is likely the console I&#8217;ve put in the most hours on, and as I&#8217;ve said before, I was on the Sega side of the fence for the Console Wars when it competed with the Super NES. There&#8217;s a lot to love about the system. In particular, I&#8217;ve always liked the unique sound that the YM2612 chip lent the music, not to mention some of the remarkable titles Sega self-produced for the platform. There was nothing wrong with the SNES, but if you were cool&#8230; you had a Genesis.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Ooze</h1>
<h1 style="text-align: center">Sega/Sonic Team, 1995</h1>
<p>I wanted to start with this one because I missed it as a kid, only to discover it years later, and it blew my fucking mind. You play as this scientist who finds out some grody stuff about his employer&#8217;s business. Your boss tries to kill you by exposing you to some gnarly green slime, but little does he know he just created one of the coolest protagonists for a video game ever. With what&#8217;s left of your humanity, you set out for revenge.</p>
<div id="attachment_26167" style="width: 1008px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26167" class="size-full wp-image-26167" src="https://newretrowave.com/wp-content/uploads/2019/03/slimeguy.png" alt="" width="998" height="700" srcset="https://newretrowave.com/wp-content/uploads/2019/03/slimeguy.png 998w, https://newretrowave.com/wp-content/uploads/2019/03/slimeguy-300x210.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/slimeguy-768x539.png 768w" sizes="(max-width: 998px) 100vw, 998px" /><p id="caption-attachment-26167" class="wp-caption-text">GRAAAAH! He&#8217;s so fucking cool, man. I can&#8217;t even be mad that I missed it as a kid because it was worth uncovering it years later and being jazzed as hell.</p></div>
<p>YOU PLAY AS A SLIME MONSTER. It&#8217;s as cool as it sounds. You slide around as an amorphous blob, able to do all the things a blob could do (move through tight spaces, etc.) and capable of whipping out deadly pseudopods to murder and devour anything in your path. Getting attacked reduces your mass, but turning creatures into ooze and subsuming them replenishes it. There are even power ups, despite the idea that you&#8217;re already pretty boss as a sentient ooze. The controls take a little getting used to, but once you&#8217;re comfortable, you&#8217;re really going to enjoy yourself. The soundtrack is really good, <a href="https://www.youtube.com/watch?v=KOBzMk-WbXU">especially the first stage, the toxic dump.</a> Really good digitized SFX as well, with some nice voice samples that come through crisp and clear. I shouldn&#8217;t even have to say that the graphics are incredible, but I will, because holy shit. It&#8217;s not just normal sprites for your ooze man; your character is composed of modular chunks of 16-bit slime that flow in a very “realistic” fashion. A lot of effort clearly went into this game, and it shows.</p>
<p>I give The Ooze 8 out of 10. It is what I consider a high quality game, giving you the total package when it comes to gameplay and the audiovisual experience.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Terminator</h1>
<h1 style="text-align: center">Probe/Virgin, 1992</h1>
<p>I really don&#8217;t care much about the third and subsequent films, but Terminator 1 and 2 are, in my opinion, among the best science fiction films ever made. I doubt many of you would disagree, especially since the first one is filled to the brim with that dark-neon 80s starkness that retrowave/synthwave fans adore (myself included).</p>
<p>Unfortunately, the Genesis game is a woeful sack of wet horse shit.</p>
<p>You play as Kyle Reese, first in the future (to get to the past) and then in the past (to save the fucking future). The game follows the plot of the movie, at least loosely. A lot of the game involves just slugging through areas and getting hurt with very little in the way of mobility, hoping for the little health tanks to drop from enemies. I don&#8217;t remember Kyle murdering hundreds of police in the movie either, especially not with a crazy rapid-fire shotgun. This game plays like a sloppy death metal album: just things smashing and being smashed together as you mechanically plow through it and hope you don&#8217;t die (or just stop caring, like I did).</p>
<div id="attachment_26168" style="width: 944px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26168" class="size-full wp-image-26168" src="https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks.png" alt="" width="934" height="477" srcset="https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks.png 934w, https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks-300x153.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks-768x392.png 768w" sizes="(max-width: 934px) 100vw, 934px" /><p id="caption-attachment-26168" class="wp-caption-text">I spent several minutes just fighting my way out of this dead end. Just constantly hurling grenades at buff shirtless cyborgs. It&#8217;s like trying to have sex to grindcore music. It becomes mechanical and you get mentally tired.</p></div>
<p>To be fair to it, I&#8217;ll mention a couple things they did really well. The dialogue scenes between levels are actually pretty cool, featuring only minor affronts to the English language and some very well-done, almost comic-book style presentation. Some of the later levels feature interesting elements and stipulations; the police station requires you to reach Sarah Connor before the T-800 does and is a fairly good attempt at capturing the movie&#8217;s intensity.</p>
<p>I just wasn&#8217;t impressed with the game as an overall end-product. With the money Virgin has, they could have published a much better game. Terminator gets 3 out of 10 from me. It was almost depressing how “throwaway” this effort seemed.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Devil Crash MD/Dragon&#8217;s Fury</h1>
<h1 style="text-align: center">Naxat/Technosoft, 1991</h1>
<p>“Are you just using this as an excuse to talk about Devil Crash again?”</p>
<p>Yes. Yes I am.</p>
<p>It&#8217;s no secret that I love the Naxat “Crash” pinball series. Virtual pinball is a great way to pass time, and Naxat fucking nailed it with Alien Crush and Devil Crash. Unfortunately, my PC-Engine emulator is on the fritz, so I&#8217;ve been playing the Mega Drive version of Devil Crash (called Dragon&#8217;s Fury in its North American release for the Genesis) to feed the beast.</p>
<p>Nothing is really lost in translation from platform to platform. The game still looks gorgeous, rife with cartoon-occult schlock imagery and straight-up Halloween wickedness. The Mega Drive&#8217;s YM2612 handles the music well, although it doesn&#8217;t seem as “blended” smooth as it does on the TG-16. Small loss, though. Play is the same; in fact I even think the game handles a little bit better on the Mega Drive. That might just be me, though. I&#8217;m very good at deluding myself. (I even call myself a writer sometimes.)</p>
<div id="attachment_26164" style="width: 1009px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26164" class="wp-image-26164 size-full" src="https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd.png" alt="" width="999" height="700" srcset="https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd.png 999w, https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd-300x210.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd-768x538.png 768w" sizes="(max-width: 999px) 100vw, 999px" /><p id="caption-attachment-26164" class="wp-caption-text">She&#8217;s still there, and she&#8217;s still a real knockout. Hubba Hubba!</p></div>
<p>The only thing that bothers me about the MD port of Devil Crash is that they named the American version Dragon&#8217;s Fury and pointlessly watered down a lot of the weird occult content. I understand the motives and all, you want to protect your children from the nefarious secret Satan codes they put in the video games&#8230; but we were way too fucking soft about this kind of thing back then. You gotta know the Enemy to fight him, and the best arena for that is pinball. Put on the Armor of God and hit the paddles!</p>
<p>As a solid port and a great game on its own merit, I give Devil Crash MD 8 out of 10.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-26166" src="https://newretrowave.com/wp-content/uploads/2019/03/header.png" alt="" width="1280" height="217" srcset="https://newretrowave.com/wp-content/uploads/2019/03/header.png 1280w, https://newretrowave.com/wp-content/uploads/2019/03/header-1024x174.png 1024w, https://newretrowave.com/wp-content/uploads/2019/03/header-300x51.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/header-768x130.png 768w, https://newretrowave.com/wp-content/uploads/2019/03/header-1300x220.png 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<h3 style="text-align: center"><em>I will catch you in a day or two for part 2 of this one, folks. Stay Retro!</em></h3>
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		<title>Lakeshore and FANGORIA Release Original Soundtrack HOLLYDOOM!</title>
		<link>https://newretrowave.com/2019/01/11/lakeshore-and-fangoria-release-original-soundtrack-hollydoom/</link>
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		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Fri, 11 Jan 2019 17:45:46 +0000</pubDate>
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					<description><![CDATA[The legendary retro-horror giant FANGORIA is back from the dead and teaming up with Lakeshore Records to bring you &#8220;HOLLYDOOM,&#8221; a hellish audial celebration of the past, present, and future of terror and dread! This soundtrack features some devilishly delightful tracks from horror and synth [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The legendary retro-horror giant <a href="https://fangoria.com/">FANGORIA</a> is back from the dead and teaming up with <a href="https://lakeshorerecords.bandcamp.com/album/fangoria-presents-hollydoom-original-magazine-soundtrack">Lakeshore Records</a> to bring you <a href="https://lakeshorerecords.bandcamp.com/album/fangoria-presents-hollydoom-original-magazine-soundtrack">&#8220;HOLLYDOOM,&#8221;</a> a hellish audial celebration of the past, present, and future of terror and dread! This soundtrack features some devilishly delightful tracks from horror and synth titans like Carpenter Brut, John Carpenter, Power Glove, Megadrive, OGRE, GUNSHIP, and more.</p>
<p>FANGORIA ceased print production in 2015, but now, with new owners, the flagship macabre magazine is back! Releasing it&#8217;s first new issue in October, the hellish publication is continuing to ratchet up its involvement with the contemporary retro-horror community. Handpicking some of the best names in synthwave, darksynth and slasherwave for &#8220;HOLLYDOOM&#8221; is a conceptual soundtrack to the monstrous magazine itself.</p>
<p>From first listen I can tell you that none of the artists have pulled their brass-knuckled punches on this release. Each track feels inspired by the dark Old Ones themselves, conjuring exquisite images of dread and debauchery fit for only the likes an iconic publication such as FANGORIA!</p>
<p>Go grab a listen and subscription now! Top Tracks: <a href="https://lakeshorerecords.bandcamp.com/track/fugue">OGRE &#8211; &#8220;Fugue,&#8221;</a>  <a href="https://lakeshorerecords.bandcamp.com/track/mandarins-claws">Carpenter Brut &#8211; &#8220;Mandarin&#8217;s Claws,&#8221;</a>  <a href="https://lakeshorerecords.bandcamp.com/track/abyss">John Carpenter &#8211; &#8220;Abyss,&#8221;</a> <a href="https://lakeshorerecords.bandcamp.com/track/adult-themes">Power Glove &#8211; &#8220;Adult Themes,&#8221;</a> and <a href="https://lakeshorerecords.bandcamp.com/track/cthulhu">Gunship feat. Corin Hardy &#8211; &#8220;Cthulhu&#8221;</a></p>
<p><a href="http://lakeshorerecords.bandcamp.com/album/fangoria-presents-hollydoom-original-magazine-soundtrack">Fangoria Presents: Hollydoom (Original Magazine Soundtrack) by Lakeshore Records</a></p>
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		<title>Road Rash (Electronic Arts, 1991)</title>
		<link>https://newretrowave.com/2018/09/10/road-rash-electronic-arts-1991/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 10 Sep 2018 17:03:00 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
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					<description><![CDATA[I am probably the least “cool” person who writes for this website, hands down, but we like to talk about cool stuff here, right? Rockets, lasers, barbarians, robots, all kinds of shit. Motorcycles are pretty high on the cool index. Being both a spineless coward [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I am probably the least “cool” person who writes for this website, hands down, but we like to talk about cool stuff here, right? Rockets, lasers, barbarians, robots, all kinds of shit. Motorcycles are pretty high on the cool index. Being both a spineless coward and an incredibly poor driver, I&#8217;ve never had the desire to get on one, but humanity has a collective infatuation with kicking as on two wheels. It&#8217;s not just an American thing; Europe holds very serious races and the cycle is a regular mode of transportation in many parts of the globe.</p>
<p>In 1991, EA released Road Rash, the first in a series meant to turn the badass factor up to 11. Initially released on the Sega Genesis, the series saw widespread porting and re-release, mostly because it kicks tons of ass.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24301" src="https://newretrowave.com/wp-content/uploads/2018/09/road_rash_box_art.jpg" alt="" width="640" height="880" srcset="https://newretrowave.com/wp-content/uploads/2018/09/road_rash_box_art.jpg 640w, https://newretrowave.com/wp-content/uploads/2018/09/road_rash_box_art-218x300.jpg 218w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p>Now, there may be a few of you who are unfamiliar, so let me fill you in on the actual meaning of “road rash.” It is the series of broad, ragged wounds left across someone&#8217;s body when skin comes into contact with the road at high speed. You know when they name a game after that, they&#8217;re not fucking around. And EA wasn&#8217;t. This is a series of illegal and VERY dangerous California street races where there really aren&#8217;t any rules except that to win you have to cross the finish line first. Dodging traffic, avoiding bike cops, and battling it out with the other contestants all come into play. The road often twists and turns, and you&#8217;re playing it by the seat of your ass every moment you&#8217;re not slugging it out with one of the other bikers (some of whom even have a little personality of their own).</p>
<div id="attachment_24299" style="width: 1034px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-24299" class="wp-image-24299 size-large" src="https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-1024x450.png" alt="" width="1024" height="450" srcset="https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-1024x450.png 1024w, https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-300x132.png 300w, https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice-768x337.png 768w, https://newretrowave.com/wp-content/uploads/2018/09/dumb-advice.png 1052w" sizes="(max-width: 1024px) 100vw, 1024px" /><p id="caption-attachment-24299" class="wp-caption-text">In anything but a video game that would actually be fucking terrible advice.</p></div>
<p>The purse money from each race can be used to buy better bikes, each of whose pros and cons are explained at the shop. Obviously it&#8217;s important to get the best overall bike you can, but read the descriptions and play to your strengths in the meantime! It bears mentioning that this is a somewhat lengthy game, but there is a password system. Road Rash also takes a little practice to get comfortable with at first&#8230;. just like a real motorbike (but obviously not JUST like one).</p>
<p>The graphics are great, comparable to OutRun or other racing games where the environment moves in the same way; the terrains aren&#8217;t too detailed but they look nice. The game offers little stills between races that are pretty cool, lending a sort of continuity and supporting the fact that a couple of the other bikers interact with you. <a href="https://www.youtube.com/playlist?list=PLJM0SPPa6CBKC1NBGIYnrmufW7cpomu5h">The music is weird but good,</a> with really solid rhythm and bass carrying a set of strange high-end choices. I wouldn&#8217;t buy this soundtrack on a CD, but it&#8217;s not bad.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-24300" src="https://newretrowave.com/wp-content/uploads/2018/09/KnUp.gif" alt="" width="500" height="486" /></p>
<p>At the end of the day, I&#8217;d give this one <strong>6/10</strong>. There&#8217;s a lot of fun to be had with Road Rash, it&#8217;s aged well, and there&#8217;s just something about vehicle-based brutality that does for me. And I know I&#8217;m not alone!</p>
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		<title>Mega Drive &#8211; I Am The Program</title>
		<link>https://newretrowave.com/2018/01/10/mega-drive-i-am-the-program/</link>
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		<dc:creator><![CDATA[Steven Wilcoxson]]></dc:creator>
		<pubDate>Wed, 10 Jan 2018 20:52:22 +0000</pubDate>
				<category><![CDATA[Retrowave Articles]]></category>
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		<category><![CDATA[retrowave]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2018/01/10/2018110mega-drive-i-am-the-program/</guid>

					<description><![CDATA[<p>Journey through an 80’s thriller, a Stallone star vehicle set in a retro-future cityscape.</p>]]></description>
										<content:encoded><![CDATA[<p>Journey through an 80’s thriller, a Stallone star vehicle set in a retro-future cityscape.</p>
<p>The scene; set in a dark brooding L.A. alley, wet shadows reflecting the future cityscape above.</p>
<p>A car chase breaks out with the propulsive outrun synth speeding on its mission. Darkly gorgeous chords, emotive leads burning like an engine within the powerful dynamics, the synthesizers rage with slick compression and thick transient shapers.</p>
<p>The melody running in and out of shadows, the inclination is to follow the movement as if it were a stream of light, short bursts of power offer movement as punctuation sending you on a stratospheric trajectory.</p>
<p>Sun-setting-synthwave, shiny outrun aesthetics with an injection of cyberpunk neon creates a dreamy epic-yet-action-packed fictional 80’s style soundtrack. A movie you&#8217;d rather listen to than watch.</p>
<p>They evoke those veins of nostalgia that urge you to take a drive on the futuristic highway.</p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/_5joTyy3CCo?wmode=opaque&amp;enablejsapi=1" width="854" height="480" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"><br />
</iframe></p>
]]></content:encoded>
					
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		<title>Top Ten Retrowave Albums of 2017</title>
		<link>https://newretrowave.com/2017/12/29/top-ten-retrowave-albums-of-2017/</link>
					<comments>https://newretrowave.com/2017/12/29/top-ten-retrowave-albums-of-2017/#respond</comments>
		
		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Fri, 29 Dec 2017 16:23:00 +0000</pubDate>
				<category><![CDATA[Best of 2017]]></category>
		<category><![CDATA[Retrowave Articles]]></category>
		<category><![CDATA[2017]]></category>
		<category><![CDATA[ALEX]]></category>
		<category><![CDATA[com truise]]></category>
		<category><![CDATA[Dan Terminus]]></category>
		<category><![CDATA[darksynth]]></category>
		<category><![CDATA[darkwave]]></category>
		<category><![CDATA[doma]]></category>
		<category><![CDATA[dreamwave]]></category>
		<category><![CDATA[drive]]></category>
		<category><![CDATA[FM Attack]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[kalax]]></category>
		<category><![CDATA[Lazerhawk]]></category>
		<category><![CDATA[Magnatron]]></category>
		<category><![CDATA[Magnatron 2.0]]></category>
		<category><![CDATA[master boot record]]></category>
		<category><![CDATA[mega]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[Meteor]]></category>
		<category><![CDATA[molchat]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[synthpop]]></category>
		<category><![CDATA[synthwave]]></category>
		<category><![CDATA[Tokyo Rose]]></category>
		<category><![CDATA[top ten newretrowave albums]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/12/30/20171229top-ten-retrowave-albums-of-2017/</guid>

					<description><![CDATA[<p>Here it is ladies and gentlemen. The most important list of all! The Top Ten Best Retrowave Albums of 2017. It was such a packed year with many album releases. Making this list was not easy. Without further ado, we present The Top Ten Best Retrowave Albums of 2017.</p>]]></description>
										<content:encoded><![CDATA[<p>Here it is ladies and gentlemen. The most important list of all! The Top Ten Best Retrowave Albums of 2017. It was such a packed year with many album releases. Making this list was not easy. Without further ado, we present The Top Ten Best Retrowave Albums of 2017.</p>
<h1 class="text-align-center">10. Molchat Doma &#8211; S Krish Nashih Domov</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/img.jpg" alt="" /></p>
<p class="text-align-center">This Molchat Doma sound is a virtuoso mix of Alphaville, New Order and The Cure. almost every track on this album feels <strong>iconic </strong>in a familiar, but also foreign way. Although it is sung entirely in Slavic, the sad, nostalgic themes still resonate deeply.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3399358483/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://detritirecords.bandcamp.com/album/molchat-doma-s-krysh-nashikh-domov">Molchat doma &#8211; S  krysh  nashikh  domov by Detriti Records</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">9. Kalax &#8211; Kalax</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/a3350464141_10.jpg" alt="" /></p>
<p class="text-align-center">A new, enhanced retro feel makes this truly dreamy dreamwave feel much more nostalgic than the previous releases from Kalax – almost wistful at times. The result is an astounding release of synthwave that bears a beautiful cinematic quality like Kavinsky or College.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1291412741/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://kalax.bandcamp.com/album/kalax">Kalax by Kalax</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">8. Mega Drive – The Grid</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/1-1.MegaDrive-TheGrid.jpg" alt="" /></p>
<p class="text-align-center">This dark and futuristic album perfectly embodies cyberpunk. The dense, uptempo tracks meld perfectly with ambient features on this album, creating a complete soundscape for some mysterious dystopian city.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1206255385/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://megadrive.bandcamp.com/album/the-grid">The Grid by Mega Drive</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">7. ALEX &amp; Tokyo Rose – AKUMA</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/a4224025052_10.jpg" alt="" /></p>
<p class="text-align-center">ALEX and Tokyo Rose perfectly compliment one another&#8217;s style on this groundbreaking darkwave/outrun album.  In spite of being dark, &#8220;Akuma&#8217;s&#8221; melodies feel more retro than it&#8217;s contemporaries, creating a rare form of nostalgia.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2608387135/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://newretrowave.bandcamp.com/album/akuma">AKUMA by ALEX &amp; Tokyo Rose</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">6. FM attack – Stellar</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/a3325520452_10.jpg" alt="" /></p>
<p class="text-align-center">While his previous albums drew heavily from disco and had a more upbeat and dance feel, “Stellar” is steeped in postpunk and new wave vibes. This updated sound is unique and fantastic, creating a more wistful and nostalgic feel to the signature FM Attack sound.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1680246959/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://fmattack.bandcamp.com/album/stellar">Stellar by FM Attack</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">5. HOME &#8211; Resting State</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/img-1.jpg" alt="" /></p>
<p class="text-align-center">This interesting album is comprised of an astounding 35 demo tracks. In spite of this, they manage to be just as interesting and full-bodied as much of his more fleshed out work. If these are just demos, we can&#8217;t wait to hear whats coming next!</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2381087611/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://home96.bandcamp.com/album/resting-state">Resting State by HOME</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">4. Various Artists – Magnatron 2.0</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/a0420865495_10.jpg" alt="" /></p>
<p class="text-align-center">Powerful and dark, this compilation manages to be cohesive in spite of containing 16 very different and monstrously amazing artists.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=335057641/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://newretrowave.bandcamp.com/album/magnatron-20">Magnatron 2.0 by NewRetroWave</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">3. Com Truise – Iteration</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/10.ComTruise-2BIteration.jpg" alt="" /></p>
<p class="text-align-center">“Iteration” signals a tonal shift from Haley’s previous work. It feels more lachrymose and less hard sci-fi than his previous releases. This does not feel arrived at by way of nostalgia but instead from melancholy and heartbreak – a fitting end to a long journey.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2688126135/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://comtruise.bandcamp.com/album/iteration">Iteration by Com Truise</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">2. Dan Terminus – Automated Refrains</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/3.DanTerminus-AutomatedRefrains.jpg" alt="" /></p>
<p class="text-align-center">This album is one of the darkest, most complex we&#8217;ve heard all year. Dan Terminus manages to elicit complex nostalgic melodies and a pitch-perfect retro-futuristic vibe through HEAVY synths – an accomplishment to be lauded. Top it off with a couple lighter, almost ambient tracks and you have a well rounded and well deserved top spot for &#8220;Automated Refrains.&#8221;</p>
<p> <iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=4214979792/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://blood-music.bandcamp.com/album/automated-refrains">Automated Refrains by Dan Terminus</a></iframe></p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">1. Lazerhawk – Dreamride</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/a0144427605_10.jpg" alt="" /></p>
<p class="text-align-center">The synthwave demigod has returned in full force. Dreamrider suffuses Lazerhawk&#8217;s years of producer expertise and creates a thoroughly complete body of work that is in every way more than the sum of its parts. Lazerhawk&#8217;s mastery of the form is undeniable.</p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3926031345/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://lazerhawk.bandcamp.com/album/dreamrider">Dreamrider by Lazerhawk</a></iframe></center>&nbsp;</p>
<p><strong>Special Mentions </strong></p>
<h1 class="text-align-center">Master Boot Record  &#8211; INTERRUPT REQUEST</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/a4244005369_10.jpg" alt="" /></p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1771558854/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://masterbootrecord.bandcamp.com/album/interrupt-request">INTERRUPT REQUEST by MASTER BOOT RECORD</a></iframe></center>&nbsp;</p>
<h1 class="text-align-center"></h1>
<h1 class="text-align-center">Meteor &#8211; Inner Demon</h1>
<p><img decoding="async" src="http://new-retro-wave.com/wp-content/uploads/2017/12/4.Meteor-InnerDemon.jpg" alt="" /></p>
<p>&nbsp;</p>
<p><center><iframe loading="lazy" style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3571769975/size=large/bgcol=333333/linkcol=0f91ff/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://meteormusic.bandcamp.com/album/inner-demon">Inner Demon by Meteor</a></iframe></center>&nbsp;</p>
]]></content:encoded>
					
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		<title>Grab Bag: MD/Genesis Pinball!!!</title>
		<link>https://newretrowave.com/2017/09/19/grab-bag-mdgenesis-pinball/</link>
					<comments>https://newretrowave.com/2017/09/19/grab-bag-mdgenesis-pinball/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 18:57:25 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[crue ball]]></category>
		<category><![CDATA[dragon's revenge]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic spinball]]></category>
		<category><![CDATA[visual pinball]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/09/19/2017919grab-bag-mdgenesis-pinball/</guid>

					<description><![CDATA[<p>Things are getting pretty rock &#38; roll in here. Come have a look with Bryan as he drops a quarter and tkes three Genesis video pinball titles for a ride!</p>]]></description>
										<content:encoded><![CDATA[<div style="width: 884px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1758332601e607092e304/1505850759700/mystery-bag.jpg" alt="OOOH THAT BAG / CAN'T YOU SMELL THAT BAG"/><p class="wp-caption-text">OOOH THAT BAG / CAN&#8217;T YOU SMELL THAT BAG</p></div>
<p>Further back, <a target="_blank" href="https://newretrowave.com/game-reviews/2016/9/15/alien-crushdevils-crush-19881990-naxat-soft">I looked at the incredibly sick Naxat pinball games, <em>Devil Crash</em> and <em>Alien Crush</em>.</a> Since then, the phenomenon of video pinball has become one of my favorite sub-compartments of video gaming, and the hunt has been on. In the new era of little handheld devices capable of playing emulated classics, it is a great type of game to pick up and burn time with when you&#8217;re, say, waiting for an appointment or a passenger on a long car trip. Not to mention how gnarly some of these games are visually and soundwise.</p>
<p>In this Grab Bag, I&#8217;ve focused primarily on titles of this nature for the Mega Drive/Genesis console. I&#8217;ve been on a heavy Sega kick lately, between the Dreamcast&#8217;s 18th anniversary and a new influx of ROMs from various sources. I won&#8217;t beat around the bush: this is just another excuse to write yet another love letter to the system I grew up playing, but it&#8217;s also a good look at a sub-genre that oven gets passed over in the vast swathe of titles available for the Mega Drive.</p>
<p> </p>
<h3 class="text-align-center"><em>Crue Ball</em> (1992)</h3>
<h3 class="text-align-center">Developed by Electronic Arts/NuFX</h3>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c16ff332601e60709281f2/1505849348727/f-b-cover-crueball-europe.jpg" alt="European cover, front and back. Regional differences are minimal. Side note: Jesus Christ his face."/><p class="wp-caption-text">European cover, front and back. Regional differences are minimal. Side note: Jesus Christ his face.</p></div>
<p>This is, in fact, a licensed and branded pinball game for the Mega Drive in representation of the hair metal band Motley Crue. It features three of their songs, rendered down into the typical YM2612 sound-style of the MD/Genesis, and also features an artistic interpretation of “Dr. Feelgood” himself. Apparently, Doc Feelgood looks like this, which isn&#8217;t really a comforting presentation for a man who works in medicine:</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c16fb6a8b2b092da7231d1/1505849305439/drfeelgood.jpg" alt="I'm absolutely sure this guy took his Hippocratic Oath completely seriously."/><p class="wp-caption-text">I&#8217;m absolutely sure this guy took his Hippocratic Oath completely seriously.</p></div>
<p>Now, This game gets sniped at a lot. I&#8217;m not going to say it doesn&#8217;t have its flaws. For one, the game is pretty basic, without a lot of bells or whistles; it&#8217;s really just a pinball game. I would not have paid retail price for this game in 1992, but as I said above, in the modern era of portability and data-vaults the size of fingernails, <em>Crue Ball</em> is a good game to whip out on your handheld and kill some time with. The gameplay, while simple and non-embellished, is decently fun. It&#8217;s&#8230; I mean, it&#8217;s a pinball game. The board is three-tiered, as we see in the Naxat games, and you&#8217;re given a handful of separate but connected goals to attack in order to rack up the points. The game is also generous with balls, giving you four per play, which I think is nice considering this isn&#8217;t something you&#8217;re sinking pocket change into like blood into a loose bandage.</p>
<p><a target="_blank" href="https://www.youtube.com/watch?v=Jw9TZ2ral-U">The soundtrack</a>, in my opinion, sits weirdly within the game; the licensed songs come off poorly, but the music written expressly for the game really isn&#8217;t bad. The intro&#8217;s rendition of <a target="_blank" href="https://www.youtube.com/watch?v=Bg-5EBNCB6k">&#8220;Dr. Feelgood&#8221;</a> is an immediate example of the YM2612&#8217;s limits being exceeded; it cannot make hair metal sound awesome. Hair metal must do that on its own, as is written in the Ancient Scrolls. Aum Ha. Blessed Be. Every Rose Has its Thorn.</p>
<p>The visual presentation is cool but not over-the-top or absurdly wild. The exception, I would say, is Doctor Goddamn Feelgood, who looks like if you burned an art student&#8217;s mind on uncut coke and asked them to draw Callisto from the X-Men&#8217;s Morlocks. Otherwise, there are some classic Genesis-style sprites in here, stone heads and grungy little skull-dudes waiting for you to nail them with the silver ball. It contributes to the fun instead of being apart from it; the overall art-intrusion to the pinball itself is appropriately minimal.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1720cb7411c91c99ec6c7/1505849869499/Crue_Ball_-_Heavy_Metal_Pinball.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1720d4c326d9841c46cd2/1505849869585/datface-crueball.jpg" /></p>
</div>
<p>Lastly, I will add an interesting bit from the game&#8217;s development: it was not initially intended to be a Motley Crue themed product. Its prototype title was “Twisted Flipper,” and since you just read that, let&#8217;s nod together: yeah, that sounds dumb as hell. MTV was approached for a license but decided they&#8217;d take a powder on the deal. Late in development, Motley Crue (perhaps in a bid to regain a little pop-culture traction, or more likely out of the same money-hungriness that compels Steven Tyler to plug in his microphone despite clearly being some kind of lesser undead creature at this point) latched on eagerly.</p>
<p> </p>
<h3 class="text-align-center"><em>Sonic Spinball</em> (1993)</h3>
<h3 class="text-align-center">Developed by Sega</h3>
<div style="width: 1610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1724ba9db09383003d364/1505849950460/spinabll-cover.jpg" alt="Sonic's expression says it all. "Yeah, son. Check this shit. At it again. Lava, flippers, pissin' off that goofy-ass Robotnik... sittin' still is for dead people.""/><p class="wp-caption-text">Sonic&#8217;s expression says it all. &#8220;Yeah, son. Check this shit. At it again. Lava, flippers, pissin&#8217; off that goofy-ass Robotnik&#8230; sittin&#8217; still is for dead people.&#8221;</p></div>
<p>Let us first note that this title was also released for the Master System and the Game Gear; I am focusing solely on the Genesis/Mega Drive version. (For those of you who play games on your phones, I am told there is also an iOS version available.)</p>
<p>This is another one of the many Genesis titles I had regular and casual exposure to in my youth. I have always had a soft spot in my heart for the blue hedgehog and his saga of ownage against that trick-ass fool Robotnik, despite not really being good at the regular series (in fact so bad at them that our videos for <a target="_blank" href="https://www.youtube.com/watch?v=89TiKPn3Y8Q">Sonic</a> and <a target="_blank" href="https://www.youtube.com/watch?v=0TO12n-QY44">Sonic 2</a> are played by a friend of mine who willingly volunteered to show off his expert chops). <em>Sonic Spinball</em>, however, is a different story; I enjoyed its refreshing change of tone/pace and the fact that I wasn&#8217;t complete ass at it since it was (mostly) a pinball game.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fca8b2b092da72694f/1505850109142/39123-sonic_spinball_japan-2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fe268b964a8473a49a/1505850113602/SpinballToxicCavesBoss.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fc8419c24d5e1f2c23/1505850119659/39126-Sonic_Spinball_%28USA%29-8.png" /></p>
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<p>I say “mostly” because the cool thing about <em>Sonic Spinball</em> is how it mixes in a dash of platformer elements to the typical video pinball scenario. There are times when Sonic will land somewhere and you will have to control him like the good old Sonic we all know and love. In the first stage, if you&#8217;re lucky, you can do this as a save against “losing a ball” (dying a horrible death in monster-infested toxic waste), and it is also a crucial part of finishing stages by beating the shit out of your eternal foe, Robotnik, who really needs to fucking learn to give up.</p>
<div style="width: 970px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c17369f6576e9a0ca8bcb6/1505850229684/Sonic-the-Hedgehog-Spinball-2016-06-19-20.47.57.png.57.png?format=original" alt="Seriously, dude... what kind of machine are you gonna build that one blue hedgehog in weird-ass red shoes can't just reduce into scrap metal and a bad joke within a few minutes? Take up crosswords or model trains or some shit. It's time to cash it in."/><p class="wp-caption-text">Seriously, dude&#8230; what kind of machine are you gonna build that one blue hedgehog in weird-ass red shoes can&#8217;t just reduce into scrap metal and a bad joke within a few minutes? Take up crosswords or model trains or some shit. It&#8217;s time to cash it in.</p></div>
<p><a target="_blank" href="https://www.youtube.com/playlist?list=PL7FA982431C25B53C">The soundtrack</a> is on par with other entries into the franchise from this era; good use of the Yamaha and all peripheral tools, a rich sound, and that distinctive jazzy-yet-mildly-badass theme to all of it. The aspects of platformer and pinball are melded well, tastefully unintrusive toward one another so as to form a really easy symmetry. Once you catch on to the way the game is played, it&#8217;s good fun.</p>
<p>I guess the only strike against <em>Sonic Spinball</em> to me would be its slight lack of initial approachability. It&#8217;s not just another video pinball game; it&#8217;s sort of an experimental hybrid. This can lend it a bit of clumsiness and difficulty, but it&#8217;s not unlike plenty of other well-liked games with a unique take&#8230; it just requires a bit of patience to get into it.</p>
<p> </p>
<h3 class="text-align-center"><em>Dragon&#8217;s Revenge</em> (1993)</h3>
<h3 class="text-align-center">Developed by Tengen</h3>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c173cbbebafbe2167a6c44/1505850328665/dragonsrevengejapcovers.jpg" alt="Just to mix it up a little, here's the Japanese cover spread. You can click it to make it bigger."/><p class="wp-caption-text">Just to mix it up a little, here&#8217;s the Japanese cover spread. You can click it to make it bigger.</p></div>
<p>This game gets brief mention in my article about the Naxat pinball games (linked at the top of this article). It is a sequel by way of another developer to <em>Devil Crash MD</em>, which was released Stateside as <em>Dragon&#8217;s Fury</em>. Tengen (which was a subsidiary development house for Atari) handled the American distribution for <em>Dragon&#8217;s Fury</em>, and enjoyed the results so much that they followed up with a sequel that had no input from Naxat at all. Critics tend to see this sequel as a bland watering-down of the original concept (which had taken some watering-down anyway in the translation from a Japanese PC Engine title to an American Genesis one), but <em>Dragon&#8217;s Revenge</em> is a solid member of the Video Pinball Club if you can get past all the historical/political bullshit. I, as a solvenly hedonist who just likes to play semi-passive games while my life ticks by and I die one minute at a time, can easily get past it. Way past it.</p>
<p>The table is in no way conventional, unlike its predecessors; it is barely linear and requires appreciable skill to navigate as one wills instead of just ride the currents. In terms of theme and artistic presentation, <em>Dragon&#8217;s Revenge</em> is decidedly far less horrific and eldritch than its progenitor Devil Crash, featuring instead a gently grim fantasy theme and even a loose plot (which is largely unnecessary and not worth discussing at length here, but if you&#8217;re curious, check out <a target="_blank" href="https://www.segaretro.org/File:Dragons_Revenge_MD_US_Manual.pdf">the manual</a>). The basics are close enough, with a main table, several accessible bonus games, and a secondary fun factor of squashing little monsters and demons along your silver sphere&#8217;s journey across the landscape.</p>
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<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742cd55b41099eac5267/1505850415183/dragons-revenge-04.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742fccc5c5b8784a1499/1505850425833/dragons-revenge-07.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c174303e00be5eff848005/1505850416301/images.jpg" /></p>
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<blockquote><p><strong>Four screenshots that exemplify the stark differences between this title and its prequel. Gentle elf forests and a distinct focus on scantily-clad women.&nbsp;Click to enlarge, perv. 😉</strong></p></blockquote>
<p><a target="_blank" href="https://www.youtube.com/watch?v=J3pWGaKzXDU">The OST</a> gets little mention in other reviews or discussions, but I think it&#8217;s pretty damn good considering that it&#8217;s small and seemingly an afterthought. My overall assessment of it, when trimmed to one adjective, would be “adequate.”</p>
<p>While the popular view of <em>Dragon&#8217;s Revenge</em> is as the worst of the Crush series, it&#8217;s still enjoyable on its own merit. I wholeheartedly agree that it cannot hold a candle to the original pair of games for the PC Engine, but that&#8217;s an understatement on par with “Nintendo has sold a few million units over the years.”</p>
<p> </p>
<h3 class="text-align-center">LET THEM STAND FOR JUDGMENT</h3>
<p><em>Crue Ball</em>: <strong>5/10</strong> (don&#8217;t pay more than like $10 for this used, and ideally just get a Rom, but it&#8217;s okay enough)</p>
<p><em>Sonic Spinball</em>: <strong>7/10</strong> (it&#8217;s weird as fuck when you first jump in but it&#8217;s become memorable all on its own as a really cool combination of ideas)</p>
<p><em>Dragon&#8217;s Revenge</em> <strong>6/10</strong> (it is a bastard child, there is no denying that&#8230; but it can&#8217;t really be discarded as bad because, well, it isn&#8217;t)</p>
<div style="width: 462px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1751c8419c24d5e1f5254/1505850657911/you+dratted+kids.gif" alt=""YOU DRATTED KIDS!" See you at the end of the month! Stay retro and play retro!"/><p class="wp-caption-text">&#8220;YOU DRATTED KIDS!&#8221; See you at the end of the month! Stay retro and play retro!</p></div>
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