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	<title>legend of zelda &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>legend of zelda &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>RETRO GAMING ROGUES&#8217; GALLERY Part 2</title>
		<link>https://newretrowave.com/2020/02/22/retro-gaming-rogues-gallery-part-2/</link>
					<comments>https://newretrowave.com/2020/02/22/retro-gaming-rogues-gallery-part-2/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 22 Feb 2020 23:29:35 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[abobo]]></category>
		<category><![CDATA[battletoads]]></category>
		<category><![CDATA[Bryan Eddy]]></category>
		<category><![CDATA[double dragon]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[legend of zelda]]></category>
		<category><![CDATA[rogues gallery]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[space invaders]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29334</guid>

					<description><![CDATA[The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn&#8217;t have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn&#8217;t have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are the meat and bread of every game they populate.</p>
<p>Well, I&#8217;ve got five more classic video game enemies to showcase in today&#8217;s article. I&#8217;ve got more goons. More thugs. More troublesome cronies. Let&#8217;s get to it!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">ROLLER</h1>
<h1 style="text-align: center">Sonic The Hedgehog, 1991</h1>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-29345" src="https://newretrowave.com/wp-content/uploads/2020/02/unnamed.gif" alt="" width="480" height="189" /></p>
<p>Roller is another one who&#8217;s just a dyed-in-the-wool total asshole. I&#8217;m not sure why his name is Roller and not something more sinister; he does roll, but “Roller” in my mind implies some sort of smoothness of motion. Roller&#8217;s presence in Sonic the Hedgehog is about as smooth as suffering a debilitating stroke or suddenly finding the corpse of a jogger on a greenway.</p>
<p>You first run into this unconscionable ball-breaker in the Spring Yard Zone, an environment that is a chore in and of itself. Roller comes zooming out of left field at bullet-speed, just as you being to relax and think&#8230; and only meticulous memorization of his favorite spots, coupled with lightning reflexes, will save you. So in my case, the little blue hedgehog is proper fucked.</p>
<p>Perhaps the eeriest thing about Roller is how, when in motion, he almost sort of looks like Sonic. Maybe it&#8217;s some form of foreshadowing since Sonic does eventually fight a robot version of himself (I forget if it&#8217;s in 1 or 2, go easy on me, I&#8217;m sleep deprived), or maybe it&#8217;s just a little nuance meant to psych you out. Well, I&#8217;m easy to psych out. I do it to myself daily. I&#8217;m lucky if I can even take a leak without panicking.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">PHANTO</h1>
<h1 style="text-align: center">Mario 2/Yume Kojo: Doki Doki Panic, 1987</h1>
<p><img decoding="async" class="aligncenter wp-image-29344" src="https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D.png" alt="" width="450" height="436" srcset="https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D.png 746w, https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D-300x290.png 300w" sizes="(max-width: 450px) 100vw, 450px" /></p>
<p>Everyone knows about this one, but here it is anyway. This nightmarish, ephemeral motherfucker absolutely HATES people messing with his keys. Actually, any keys. To whom the key belongs is no concern. Just don&#8217;t touch it. Don&#8217;t even fucking look at it. Phanto&#8217;s had it. He will eat your little pink guts out, Mario. He will swallow Toad whole and trip balls on his viscera. Even the Princess isn&#8217;t exempt; float all you want, bitch, he&#8217;ll find you.</p>
<p><img decoding="async" class="aligncenter wp-image-29340" src="https://newretrowave.com/wp-content/uploads/2020/02/ddp_phanto_w2-3.png" alt="I wonder what happens when I pick up the key?" width="400" height="375" /></p>
<p>I actually no-joke enjoy the challenge Phanto adds to the game. There ought to be at least a couple non-boss baddies in any game that make your gut clench and your pulse quicken. Phanto delivers. He scares the shit out of me. I will actually utter a thin cry of alarm when I seem him start to move. I&#8217;m hardly conscious of it. I&#8217;m far more conscious of Phanto. He looks like he knows how scary he is, and he gets off on it. Phanto&#8217;s worse the more you consider him as a thinking creature. Let&#8217;s stop. Eugh.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">LIKE-LIKE</h1>
<h1 style="text-align: center">Legend of Zelda, 1987</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29342" src="https://newretrowave.com/wp-content/uploads/2020/02/Likelike.gif" alt="" width="320" height="320" /></p>
<p>Like-Likes not only have one of the stupidest names I&#8217;ve ever heard for a monster in a video game, but they also serve an incredibly specific purpose that doubles their absurdity factor. Neither their name nor their diet of large shields, however, make Like-Likes any less of a concern when you run into them. A Like-Like is essentially a super low-gauge Fleshlight given motive intelligence and an appetite.</p>
<p>I fucking hated saying that as much as you probably hated hearing it, folks&#8230; but I&#8217;ll never lie to you, even if it means force-feeding you absolutely godless ideas like this.</p>
<p>I won&#8217;t even post pics of what this thing looks like in later, more graphics-rich installments of the Zelda franchise. Words like “peristalsis” come to mind. It&#8217;s like a Lovecraftian Pokemon. Not as awesome as it may sound. Not by far.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29335 size-full" src="https://newretrowave.com/wp-content/uploads/2020/02/009.png" alt="This is fine." width="768" height="528" srcset="https://newretrowave.com/wp-content/uploads/2020/02/009.png 768w, https://newretrowave.com/wp-content/uploads/2020/02/009-300x206.png 300w" sizes="(max-width: 768px) 100vw, 768px" /></p>
<p>Aside from the utter grossness of it, the Like-Like&#8217;s a day-ruiner because it will take your large shield away. The large shield is an essential item later in the game that costs a decent chunk of change to buy or replace, not to mention you&#8217;ll need to trek all the way out of the dungeon you&#8217;re in and back to a shop just to get another shield. They&#8217;re not so much lethal as they are a huge pain in the ass if you&#8217;re not careful.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">THE SPACE INVADERS</h1>
<h1 style="text-align: center">Battletoads, 1991</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29343" src="https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies.png" alt="" width="480" height="106" srcset="https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies.png 480w, https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies-300x66.png 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p>The developers of Battletoads sat down and decided they were going to make a game of legendary difficulty. They did an absolutely fantastic job of it, that&#8217;s inarguable. Battletoads beats the living shit out of me without fail, even with cheats and two players and extensive foreknowledge of what awaits me.</p>
<p>What they didn&#8217;t need to do: dig up a 1978 arcade game and employ its tiny pixelated aliens to humiliate and insult me in my darkest hour.</p>
<p>These dicks just glide up and pluck the blocks from your life bar as if it were nothing. Then they fly away with it. It&#8217;s just gone. No injury, no battle. You can catch them, but they are often a bit too graceful. Not to mention they often show up while other things are going on. Your attention is divided and your life runs through your fingers like water.</p>
<p>I don&#8217;t know if it&#8217;s unfair or not, but it sure is demoralizing when some little beep-boop Atari motherfuckers snatch the vitality from your veins with the same workmanlike calmness as someone installing a refrigerator in your home.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">LET&#8217;S TALK ABOUT ABOBO AND THE FUCKING HAIR</h1>
<h1 style="text-align: center">Double Dragon and Double Dragon 2, 1987-88</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29339" src="https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair.png" alt="" width="350" height="350" srcset="https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair.png 350w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-300x300.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-114x114.png 114w" sizes="(max-width: 350px) 100vw, 350px" /></p>
<p>Let&#8217;s lighten things up a bit to close this out. We don&#8217;t need to get into the details of Abobo; we all know who he is. He&#8217;s even a meme. Hell, what isn&#8217;t a meme at this point? Anyway, when we first see the brute in Double Dragon, he&#8217;s got a head smooth as a cue-ball. This had me thinking, “okay, this guy&#8217;s balding, or he&#8217;s got something going on, but he&#8217;s making this work for him. I can relate.”</p>
<p>Then in the second game, he&#8217;s going for the Danny Trejo look. There&#8217;s nothing wrong with that per se, but Bobe, buddy&#8230; it&#8217;s a little bold. You look like a roadie for Santana got hooked on HGH.</p>
<p>Eh, who am I to tell you how to live, Abobo? At least you&#8217;re not gre&#8230;.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29341" src="https://newretrowave.com/wp-content/uploads/2020/02/green.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2020/02/green.jpg 480w, https://newretrowave.com/wp-content/uploads/2020/02/green-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p style="text-align: center"><strong>Oh god <em>damn it</em> Abobo.</strong></p>
<p>&nbsp;</p>
<h3 style="text-align: center">Thanks for tuning in again, folks. One more at the end of the month. Stay Retro!</h3>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29291" src="https://newretrowave.com/wp-content/uploads/2020/02/footer.png" alt="&quot;Solid gold bars, just like Looney Tunes.&quot;" width="900" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/02/footer.png 900w, https://newretrowave.com/wp-content/uploads/2020/02/footer-300x100.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/footer-768x256.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></p>
]]></content:encoded>
					
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		<title>The Legend of Zelda: 30th Anniversary (Nintendo, 1986)</title>
		<link>https://newretrowave.com/2016/02/27/the-legend-of-zelda-30th-anniversary-nintendo-1986/</link>
					<comments>https://newretrowave.com/2016/02/27/the-legend-of-zelda-30th-anniversary-nintendo-1986/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 27 Feb 2016 23:14:33 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1986]]></category>
		<category><![CDATA[30th]]></category>
		<category><![CDATA[ADVENTURE]]></category>
		<category><![CDATA[Anniversary]]></category>
		<category><![CDATA[ganon]]></category>
		<category><![CDATA[hyrule]]></category>
		<category><![CDATA[legend of zelda]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/02/27/2016227the-legend-of-zelda-30th-anniversary-nintendo-1986/</guid>

					<description><![CDATA[It has been thirty years since the game in the golden cartridge impacted our hobby forever. It kicked off one of gaming&#8217;s legendary franchises, and is still remembered as one of the best titles ever released for the Nintendo Entertainment System. It held adventure, danger, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><center><script type="text/javascript">
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<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d228827c65e42b3a499faf/1456613516509//img.png" alt=""/></p>
<p>It has been thirty years since the game in the golden cartridge impacted our hobby forever.</p>
<p>It kicked off one of gaming&#8217;s legendary franchises, and is still remembered as one of the best titles ever released for the Nintendo Entertainment System. It held adventure, danger, and for the brave, it held triumph. <em>The Legend of Zelda</em>, released on February 21st, 1986, set new standards in quality and embedded itself into pop culture (and our memories) in a way few games could.</p>
<div style="width: 2172px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d228a28259b539682ff8fa/1456613544357//img.jpg" alt="Behold."/><p class="wp-caption-text">Behold.</p></div>
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<p>The game was developed by Nintendo R&amp;D 4, headed by Shigeru Miyamoto and Takashi Tezuka (both under pseudonyms). This was the same R&amp;D team (for the most part) that had developed <em>Super Mario Brothers</em>. The focus for <em>Legend of Zelda</em>&#8216;s development was to produce a game very much unlike <em>SMB</em>, a game where things did not progress in a straight line&#8230; more of an adventure experience. As a matter of fact, the two games were developed (mostly) simultaneously, with the team deciding which concepts were “Zelda ideas” and which were better for Mario. Much of this decision-making and concept-shaping fell to Miyamoto, with Tezuka writing the storyline for the game. Miyamoto has said that the game was inspired by his childhood wanderings in the countryside near Kyoto, and that the game&#8217;s titular princess was named after the wife of author F. Scott Fitzgerald.</p>
<p>According to the manual, our story begins when Link stumbles upon a nursemaid named Impa, who is being attacked by monsters. Link drives them off, rescuing the old maid. She tells him of her mistress, Princess Zelda of Hyrule, and how Ganon (sometimes spelled Gannon) has gone to war with Hyrule to gain the Triforce of Wisdom, capturing Zelda in the process. Ganon already has the Triforce of Power, but Zelda managed to scatter the Triforce of Wisdom into 8 pieces and hide it from the monstrous dark lord before he imprisoned her. The princess told Impa to find someone brave enough to reassemble the pieces and use the Wisdom Triforce to defeat Ganon. Needless to say, Impa is pretty convinced she has her man.</p>
<div style="width: 220px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22917859fd0668182dd12/1456613664697//img.png" alt="Conan the Barbarian he is not, but hey, he's got a cool hat. That's a start."/><p class="wp-caption-text">Conan the Barbarian he is not, but hey, he&#8217;s got a cool hat. That&#8217;s a start.</p></div>
<p>   <center><script type="text/javascript">
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<p>Now, how Link managed to drive off monsters without even a sword is beyond me, since you start the game without it and can&#8217;t really do jack shit until you go get it. <strong>Thankfully, it&#8217;s in the very first cave you see.</strong></p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d229d3ab48de06e1778dde/1456613851831//img.png" alt="Thanks. I might need one of those, you know, for like, everything."/><p class="wp-caption-text">Thanks. I might need one of those, you know, for like, everything.</p></div>
<p>   <center><script type="text/javascript">
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<p>Now it&#8217;s time to get to it! But&#8230; where do we go? Well, that was supposed to be part of the fun, according to the developers. <em>Legend of Zelda</em> is supposed to be unlike a typical video game of the time; players were encouraged not only to wander, but to communicate with one another when not playing, and share ideas or discoveries. Exploration also lent the game significant play time compared to a platformer, which many players will master and then only sparingly play again. To find the eight parts of the Triforce, you must wander about and find the dungeons they are hidden in. While there is a loose order to this quest, there is nothing stopping the player from making his or her own way and discovering this without being railroaded. Link must not only find the Triforce, but also must uncover certain items in these dungeons and elsewhere. Some of these are merely useful tools (like the boomerang), and some of them are necessary to bypass certain obstacles or discover new places in order to continue progress (such as the flute and the raft). In a way, the game itself is an intricate puzzle&#8230; far more intricate than was the norm in 1986.</p>
<div style="width: 1034px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22a17f8baf3f3efac8a40/1456613927360//img.png" alt="The overworld. Well, at least, the obvious parts. Don't be deceived... this is a weird-ass place."/><p class="wp-caption-text">The overworld. Well, at least, the obvious parts. Don&#8217;t be deceived&#8230; this is a weird-ass place.</p></div>
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<p>This isn&#8217;t to say you&#8217;ll miss out on some intense fighting. In fact, Ganon&#8217;s amassed an army of horrible monsters to stop you. The list defies full cataloging within the scope of this article, but the foes you&#8217;ll face range from skeletons to snakes to armored men to ghosts to teleporting wizards and more. Many times (especially in dungeons) you can kill one monster, meant to be the leader of the mob, and all of them will disappear. Other times, you simply have to slog through everyone. Thankfully, there are two more powerful swords to find, as well as a bow and arrows, a magic wand, and bombs. It is a good general practice to keep your bombs well stocked. They not only come in handy for murder (and are the only way to hurt one of the bosses), but they can also blow holes in certain walls, which will become necessary later in the game. Once you&#8217;ve assembled the Triforce, gotten all the upgrades money and sweat can buy, and located Ganon&#8217;s well-hidden lair, you must venture into it and slay him. Ganon is no spring bitch. He is strapped and ready to party in the worst way possible.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22adb859fd0668182e6f8/1456614107777/312925-the-legend-of-zelda-nes-screenshot-exploring-some-mountains.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22adb1d07c0d9a874d7ee/1456614107739/darknuts.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22adb1d07c0d9a874d7f2/1456614107790/gleeok.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22adb859fd0668182e6fa/1456614107879/Legend-of-Zelda-The-USA_022.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22adb1d07c0d9a874d7f4/1456614107975/manhandla.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22adb859fd0668182e6fc/1456614108553/triforce+piece.png" /></p>
</div>
<h2 class="text-align-center">Hyrule is a pretty brutal place&#8230; but Link is one tough little dude.</h2>
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<p id="yui_3_17_2_3_1456753741154_19901">Oh, you say you&#8217;ve done all that? You&#8217;ve beaten the game? Well, turns out you can play it over again, with everything shuffled around and much more challenging. Good luck! You can also do this by naming your character “ZELDA” in the creation screen. This “2nd quest” is worth boasting about if you&#8217;ve conquered it. It was also novel for its time, or at least wasn&#8217;t a common feature in home video gaming. More replay value? You betcha. Hell, it pretty much comes with its own sequel this way!</p>
<div style="width: 1190px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22c4145bf216eb2d5a2eb/1456614490132//img.jpg" alt="The logo for the Japanese Famicom version."/><p class="wp-caption-text">The logo for the Japanese Famicom version.</p></div>
<p>Speaking of sequels&#8230; <em>Legend of Zelda</em> spawned one of Nintendo&#8217;s best known and most successful franchises to date, the first sequel being the mostly side-scrolling <em>Zelda II: Adventures of Link.</em> Since then, pretty much every Nintendo console or platform has received at least one installment in the series. The SNES&#8217;s <em>Link to the Past</em> is a notable entry in the saga, and later systems saw more Zelda goodness in the form of games like <em>Ocarina of Time, Wind Waker,</em> and <em>Majora&#8217;s Mask</em>. Each new game added new depth to gameplay, while preserving the original idea of an adventure game that encourages real exploration.</p>
<p><em>Legend of Zelda</em> sold over 6.5 million copies, making it one of the best selling console games of all time. Any retro gamer can remember their first adventure in Hyrule&#8230; the glory, the danger, and the triumph. How it felt to be a hero. Thirty years later, that glory has not gone stale. It still glitters as golden as the cartridge we all slipped into our NES only to hear the theme that still gives me chills:</p>
<p>   <center><iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/uyMKWJ5e1kg" frameborder="0" allowfullscreen></iframe></p>
<p>Happy 30th birthday, Link. I guess you really have come of age.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56d22bf1c6fc087c73faae7f/1456614400287//img.png" alt="But not our story, dear readers. Stay tuned next month for more!"/><p class="wp-caption-text">But not our story, dear readers. Stay tuned next month for more!</p></div>
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