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	<title>Hyper Jam &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>Hyper Jam &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>HYPER JAM – CREATING RETRO AND JAMMING OUT</title>
		<link>https://newretrowave.com/2017/12/05/hyper-jam-creating-retro-and-jamming-out/</link>
					<comments>https://newretrowave.com/2017/12/05/hyper-jam-creating-retro-and-jamming-out/#respond</comments>
		
		<dc:creator><![CDATA[Zach Kelly]]></dc:creator>
		<pubDate>Tue, 05 Dec 2017 18:53:22 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Hyper Jam]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retrowave]]></category>
		<category><![CDATA[synths]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/12/05/2017125hyper-jam-creating-retro-and-jamming-out/</guid>

					<description><![CDATA[<p>I got the opportunity to speak with Roman, a developer for Australian indie Games Team Bit Dragon, about the upcoming title, Hyper jam, a Neon-soaked brawler with a top down perspective.</p>]]></description>
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<p>I got the opportunity to speak with Roman, a developer for Australian indie Games Team Bit Dragon, about the upcoming title, Hyper jam, a Neon-soaked brawler with a top down perspective.</p>
<p>The game looks amazing, packed with RetroWave synths and neon eye-candy, indulging on a colourful art style, pallet and soundtrack, with unique brawler mechanics involving powerup stacking and strategical hit placing.</p>
<p><strong>Beats on the Battlefield</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a26eaa5f9619ae8205bae8e/1512499887721/hyperjam2.png" alt=""/></p>
<p>The map and character designs in Hyper Jam take creative influence in 80’s portrayals of the future, rather than specific throws to our favourite titles.</p>
<p>On Maps, Roman said that “they’re inspired by real world locations and then we’ve… (brought) …the 80’s flare to it after the fact”.</p>
<p>“They’re not necessarily throwbacks to any specific title… … it’s just more a throwback to the era, and, yeah, I guess… …envisioning of what the future could have been like as it was seen in the 80’s”.</p>
<p><strong>“We didn’t start off with (the art style)” “We only adopted the neo-80’s theme… …6 months after it was developed”.</strong></p>
<p>“it was about people basically fighting in hell for a chance of reincarnation… … So the aesthetic was very gritty, very grungy”</p>
<p>Roman discussed that this coupled with the gameplay, and was central to how the game would be played, and how it transferred into a Neo-80’s aesthetic.</p>
<p>“It’s quite fast and pretty chaotic… …One thing sets it apart from other top-down games, there’s a lot of physicality in the combat”.</p>
<p>“When you get hit by an explosion… your character would really like slide back and recoil in reaction to the hits”.</p>
<p>“The combat is very deliberate, very meaty… … we play a lot of fighting games and stuff so it is really important to us that the controls are really responsive and the actions aren’t without meaning”</p>
<p><strong>Beats in the Background</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a26eab824a6944b99f3b375/1512499904235/hyperjam3.png" alt=""/></p>
<p> </p>
<p>“Hotline Miami… …that’s how we… …got to the Synthwave aesthetic I suppose”</p>
<p><strong>Roman discussed that the team behind Hyper Jam are massive Retrowavers. “Artists like Dance with the Dead, Carpenter Brut… … Pertubator” were listened to during the development of the game.</strong></p>
<p>“Often during development we’ll just like, put on like a Synthwave playlist on… …YouTube or something or just Spotify”.</p>
<p>Currently, Bit Dragon has confirmed music from <em>Dance with the Dead </em>to be featured in the game, with more artists yet to be confirmed.</p>
<p>“There is a variety of Synthwave artists that we listen to and do plan to reach out to… … to feature their music in the game”.</p>
<p><strong>“Also if there are Synthwave artists that are… …wanting to be featured in the game… … I’d definitely also be interest in them approaching us and letting us know”.</strong></p>
<p><strong>Beats on the Screen</strong></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a26eac953450a7972304c63/1512499921888//img.png" alt=""/></p>
<p>It’s a round-based, four player last man standing game, based around heavy hitting and fast pace action.</p>
<p>“After a round… … basically you’re given a selection of (random) powerups”</p>
<p><strong>“Whoever is coming last gets first pick of it, and whoever’s coming first gets basically what’s left over”.</strong></p>
<p>Roman discussed that the game has taken massive influence from brawlers, but also that the “perk drafting” mechanic is central to the game, using similar notions to <em>The Binding of Isaac</em> and <em>Magic: The Gathering</em>, interlaced with a multiplayer, four player systems.</p>
<p>It’s chaotic, its colourful, and there’s strategy to it. It’s Beautiful.</p>
<p><strong>Beats on the Way</strong></p>
<p>Hyper Jam is set for an “Early 2018” Release, with a Progress Update being released on the First of November, showing off a New level – <strong><em>Overpass</em></strong>, alongside improvements of previous maps such as Subway, Assembly (formerly, Hoghouse) and Hotel.</p>
<p>You can check out development and news of the game on hyper Jamgame.com, or through Steam, store.steampowered.com/app/556050/Hyper_Jam .</p>
<p>Groovy.</p>
<p><em>*Images obtained from the Hyper Jam Presskit </em><a href="http://hyperjamgame.com/press/">http://hyperjamgame.com/press/</a><em> </em></p>
<p><em>**Special Thanks to Roman Maksymyschyn &amp; The Bit Dragon Team</em></p>
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