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		<title>Hall of Shame: NES 1992-94</title>
		<link>https://newretrowave.com/2016/11/07/hall-of-shame-nes-1992-94/</link>
					<comments>https://newretrowave.com/2016/11/07/hall-of-shame-nes-1992-94/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 07 Nov 2016 00:43:01 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[1994]]></category>
		<category><![CDATA[Hall of shame]]></category>
		<category><![CDATA[Incredible Crash Dummies]]></category>
		<category><![CDATA[Last Action Hero]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[RoboCop 3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/11/08/2016117hall-of-shame-nes-1992-94/</guid>

					<description><![CDATA[The Nintendo Entertainment System hit US shores in 1985. It wasn&#8217;t just a success, it became its own little matte-gray pop culture icon. From 1985-87 was arguably its glory era; it had no meaningful competition outside its native Japan, well over half the market&#8217;s share [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211f8ad482e98a711368a0/1478565774427//img.png" alt=""/></p>
<p>The Nintendo Entertainment System hit US shores in 1985. It wasn&#8217;t just a success, it became its own little matte-gray pop culture icon. From 1985-87 was arguably its glory era; it had no meaningful competition outside its native Japan, well over half the market&#8217;s share in hand (65% by &#8217;87), and Nintendo was such a household name that moms would often just call any game console a Nintendo when referring to it.</p>
<p>1989 saw NEC try to sell its PC-Engine in the States under the name TurboGrafx-16, and that same year Sega followed suit with their Mega Drive. As the 90s went on, these new threats were headed off by Nintendo&#8217;s own next-gen system, the SNES. The NES just kind of puttered in the background.</p>
<p>The Nintendo Entertainment System died a slow and quiet death&#8230; but during that death, they kept developing games for it. It is needless to say that quality control (or even interest in it) flagged a little. By 1992, with the big consoles taking shit to the street, the NES got a moderate to slow trickle of pretty terrible games with a few acceptable ones thrown in. This would continue until August of 1994, when <em>Wario&#8217;s Woods</em> – the last game released for the NES – hit shelves. In 1995 they finally did the NES a favor and gave it the Old Yeller treatment.</p>
<p>You&#8217;ll notice that all of these are titles that were released for multiple platforms. That means a version of each game exists that&#8217;s actually closer to good. Or at least, less shitty.</p>
<h2 class="text-align-center">RoboCop 3</h2>
<h2 class="text-align-center">(Ocean/Probe, 1992)</h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211c815016e1bf5d38670e/1478565005126//img.jpg" alt=""/></p>
<p>I&#8217;m about to say a few things it almost physically hurts me to say.</p>
<p>They should not have done any <em>RoboCop</em> sequels. The second one was watchable but the third has a 3% rating on Rotten Tomatoes as we speak. They definitely should not have made 3. You know what else they shouldn&#8217;t have done? Taken a film that made $10m on a $22m budget and tried to make an NES game out of it in 1992.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211ca55016e1bf5d386903/1478565050841//img.png" alt=""/></p>
<p>The title screen has RoboCop cradling a small child on one shoulder; both he and the child are brandishing guns. Where the hell are we going with this? When I saw it, I was speechless. Where does this leave us?</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211cd3f7e0ab8dd1781e08/1478565076010/review-robocop3nes-big-1.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211cd3be6594286f675535/1478565076386/review-robocop3nes-big-3.jpg" /></p>
</div>
<p>Well, it leaves RoboCop on a Detroit street getting the shit shot out of him by guys in windows because it takes you two very deliberate actions to aim upward. Different parts of his body take damage and can stop working, so it&#8217;s entirely possible to just lose control of RoboCop in the least rock-n-roll way possible. The controls are about as fluid as smashing a compact car into a sturdy brick wall. Don&#8217;t try to duck while shooting or aim your gun quickly or really anything a real cop could do, let alone RoboCop. I&#8217;d even say the graphics are okay but they&#8217;re not.</p>
<h2 class="text-align-center">Last Action Hero</h2>
<h2 class="text-align-center">(Teeny Weeny/Sony Imagesoft, 1993)</h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211d1ef7e0ab8dd1782258/1478565158157//img.jpg" alt=""/></p>
<p>He isn&#8217;t last action anything. He isn&#8217;t even action anything. Not in this game, anyway. Maybe in the movie where shit just works. I&#8217;m not gonna sit here and say I remember or even saw the movie, but if this is the game we got out of it, maybe that&#8217;s better off.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211d5cf7e0ab8dd1782555/1478565212528/Last+Action+Hero+%28U%29.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211d5b8419c2527214f673/1478565212206/hamlet.gif" /></p>
</div>
<p>My first big complaint about any game where I don&#8217;t have some kind of gun: Don&#8217;t make my punch, etc. so short-range that I have to choose between pacifism and getting myself hurt. You can&#8217;t hit jack shit without getting thumped yourself. You have short, thick little arms no one thought about during development. You also do this odd shuffle when you punch, like you&#8217;re trying awkwardly to hug someone.&nbsp;Eventually I figured out how INCREDIBLY PRECISE you must be with those fat little hams, but by then I was tired of playing the game.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211d3c8419c2527214f517/1478565186729//img.png" alt=""/></p>
<p>AND ENOUGH WITH THIS DIGITIZED PHOTOGRAPHY SHIT. The loss of color depth, especially in a dark shot, will make someone in ¾ profile look like a goofy bird person.</p>
<h2 class="text-align-center">Incredible Crash Dummies</h2>
<h2 class="text-align-center">(LJN, 1994)</h2>
<div style="width: 202px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211d9b8419c2527214f97a/1478565303002//img.jpg" alt="Here's a huge low-res image because people hated this one so much I couldn't even find a decent scan."/><p class="wp-caption-text">Here&#8217;s a huge low-res image because people hated this one so much I couldn&#8217;t even find a decent scan.</p></div>
<p>I don&#8217;t even know where to start with this one. One thing I simply ADORE is how you keep moving for a second after you release the D-pad. What, the <em>Mario 3</em> ice world effect, but forever? Awesome! Also, the very first level is full of situations where your little wheel-leg is a liability: inclines, little segmented areas, and things that will hit you if you don&#8217;t stop on a dime. Which you can&#8217;t.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211dffe3df285de6f3cc2b/1478565375283/309797-the-incredible-crash-dummies-nes-screenshot-collect-the-cones.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211dff2e69cf31db2b2109/1478565375876/dickhead.png" /></p>
</div>
<p>I understand the SNES version of this one isn&#8217;t much better, which doesn&#8217;t surprise me. The NES one is difficult past the point of fun, that point where you just have to know you&#8217;re abusing yourself by playing it. Then your eyes meet this symbol of quality the very second you turn it on&#8230; and it all makes sense.</p>
<div style="width: 380px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58211e232e69cf31db2b230f/1478565416229//img.png" alt="Well fuck you, too."/><p class="wp-caption-text">Well fuck you, too.</p></div>
<p>It&#8217;s a shame the NES died this way. &nbsp;</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Hall of Shame: LJN 1989</title>
		<link>https://newretrowave.com/2016/08/29/hall-of-shame-ljn-1989/</link>
					<comments>https://newretrowave.com/2016/08/29/hall-of-shame-ljn-1989/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 29 Aug 2016 22:43:27 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[back to the future]]></category>
		<category><![CDATA[friday the 13th]]></category>
		<category><![CDATA[Hall of shame]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[The Uncanny X-Men]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/08/29/2016829hall-of-shame-ljn-1989/</guid>

					<description><![CDATA[We&#8217;ve been over the coals with LJN before. Not just me. Everyone has. I&#8217;m far from the first hack to put his fingers on a keyboard and write about this stuff, and it&#8217;s been established that 1) LJN games mostly sucked but 2) a couple [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c4ae37c5815e27dc6952/1472513223317//img.png" alt=""/></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<p>We&#8217;ve been over the coals with LJN before. Not just me. Everyone has. I&#8217;m far from the first hack to put his fingers on a keyboard and write about this stuff, and it&#8217;s been established that 1) LJN games mostly sucked but 2) a couple of them didn&#8217;t. Well, these three sure do. All were released in 1989, seemingly to contrast tons of great NES titles released that year, before, and after. In fact, it seems as if LJN&#8217;s very purpose for a span of years was to produce terrible licensed games for any intellectual property they could wrangle.</p>
<p>I did not have to narrow this article down to three games. Out of mercy, I chose to.</p>
<p> </p>
<h2 class="text-align-center"><strong>Back To The Future (NES)</strong></h2>
<h2 class="text-align-center"><strong>LJN/Beam Software, 1989</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c4d729687fa2d85b17f7/1472513255533//img.jpg" alt=""/></p>
<p>We all hoped this would be good, right? I mean, the 1985 film is undeniably one of the best things to have come out of the 80s, period. How can you screw this up?</p>
<p>Apparently the quick answer to that is, “let LJN handle it.”</p>
<p>When we turn our NES on, we&#8217;re greeted by a <a target="_blank" href="http://www.youtube.com/watch?v=EOMu36rw-Yg">short, repetitive, and spiritually empty loop of music.</a> Get used to this, because unless you mute your TV, it&#8217;s what you&#8217;ll be hearing for a while. The introductory level consists of a town street which, with or without you, moves forward at a steady pace. Everyone and everything on this street wants to hurt you, and that isn&#8217;t hard. Like, don&#8217;t even touch a fence or a bench. Marty&#8217;s pretty fragile. If you ever make it past this first stage, there&#8217;s a handful of others that are pretty much the same, broken up by a series of mini-games. Where have I heard that music before? Oh, that&#8217;s right, <a target="_blank" href="http://www.youtube.com/watch?v=EOMu36rw-Yg">EVERYWHERE ELSE IN THE GAME, FROM THE MOMENT I TURNED ON THE NES</a>.</p>
<div style="width: 478px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c5e9f5e231e61734bb16/1472513538715//img.jpg" alt="The world is a living hell no matter where you are in time."/><p class="wp-caption-text">The world is a living hell no matter where you are in time.</p></div>
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<p>Now, I understand the concept of making a game difficult so as to give it good replay value. No one wants a cake walk, especially not at the price point an NES cart sold for back then ($30-40 new). However, if you make it stupidly difficult AND have it look and sound like crap, people will feel like you stole that $30-40 from them and stuck a turd in their pocket as “collateral.” The combined elements of this game make it a capital offense. The graphics look more at home on a console from the previous generation, there are minimal sound effects (except for that <a target="_blank" href="http://www.youtube.com/watch?v=EOMu36rw-Yg">AWESOME F*CKING MUSIC THAT PLAYS ON LOOP FOREVER</a>), and it&#8217;s really hard to get into what you&#8217;re doing when a bench can kill you. The only saving graces are the diner and guitar mini-games, if you can make it to them.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c5a0414fb5c1240b6e57/1472513457236//img.png" alt="LOOK GUYS IT'S JUST LIKE THE MOVIE"/><p class="wp-caption-text">LOOK GUYS IT&#8217;S JUST LIKE THE MOVIE</p></div>
<p> </p>
<h2 class="text-align-center"><strong>X-Men (NES)</strong></h2>
<h2 class="text-align-center"><strong>LJN/Pixel, 1989</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c6aa2994ca526dc992c4/1472513710992//img.jpg" alt=""/></p>
<p>This time we&#8217;ve got a reliably cool and popular comic license, one that would later translate itself fairly well onto 16-bit systems and the arcade platform. This one writes itself; just get a good set of programmers and artists on it, and we&#8217;ll be golden, right?</p>
<p>Instead we got this weird top-down mess. More laughable art that seems to mock the characters represented more than anything else. We&#8217;ve got marginally better music than the previous title (in fact, the <a target="_blank" href="https://www.youtube.com/watch?v=o99xpYOb098">menu music is downright grooveworthy</a>) but more Pong-style sound effects. Level design seems random and meandering; in fact, one could argue that the levels were just pieced together. Imaginative design also led to enemies like giant springs with googly eyes. It often seems like LJN had a sort of bland contempt for video game consumers. “You&#8217;ll buy anything.”</p>
<p>Well, that may have been true, and arguably still is today, but that&#8217;s beside the point.</p>
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<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c669d1758e84383516c7/1472513641633/2172M.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c669579fb34a01a39560/1472513641630/the_uncanny_x-men+NES+cyclops+and+wolverine+running+in+red+area.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c669d1758e84383516ca/1472513641551/xmenend1.gif" /></p>
</div>
<p>Two-player action is easily ground to a halt by the fact that the characters move at very different speeds; it is, in fact, possible to get the slower character trapped behind something irrevocably, effectively killing the game. There&#8217;s also a set of clues combining things you learn from the game with information on the cartridge itself, and these clues are supposed to help unlock the final level. Enough with that kind of arcane bullshit, we all played <em>Simon&#8217;s Quest</em> and we had to buy that issue of Nintendo Power to get anywhere. Thankfully, Konami produced the X-Men arcade title and Sega handled the Genesis game.</p>
<p> </p>
<h2 class="text-align-center"><strong>Friday the 13th (NES)</strong></h2>
<h2 class="text-align-center"><strong>LJN/Atlus, 1989</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c7f46a49631abe29d49e/1472514042316//img.jpg" alt=""/></p>
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<p>I will start with something positive: the title screen kicks ass.</p>
<p>   <center><iframe width="420" height="315" src="https://www.youtube.com/embed/0NvtrV95SHo" frameborder="0" allowfullscreen></iframe></p>
<p>Unfortunately, that&#8217;s where the ass-kicking ends, unless it&#8217;s Jason kicking kids&#8217; asses off-screen while you try and fail to navigate your way to where it&#8217;s happening.</p>
<div style="width: 1002px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c71a6b8f5b2699674f8d/1472513837150//img.jpg" alt="Oh, good. I'll only have to look at this five or six thousand times every few minutes to find out I've gone halfway in the wrong direction."/><p class="wp-caption-text">Oh, good. I&#8217;ll only have to look at this five or six thousand times every few minutes to find out I&#8217;ve gone halfway in the wrong direction.</p></div>
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<p>The biggest issue most players have with this one is the absolutely counter-intuitive map interface. Think you&#8217;re going the right way? Better check&#8230; SURPRISE, YOU&#8217;RE NOT. Meanwhile, that car-horn sound you keep hearing? The one that seems to match up with the number of kids slowly decreasing? That&#8217;s Jason Voorhees, going nuts with a machete in a cabin on the other side of the camp. You&#8217;d like to get there in time to stop him, wouldn&#8217;t you? Tough shit. Don&#8217;t worry, though. Jason occasionally takes time out from frenzied streaks of infanticide to personally murder you at random. He is pretty much invincible until you achieve a bunch of stuff later in the game (while simultaneously keeping him from killing kids). In his absence, you&#8217;re accosted by waves of nondescript zombies, because LJN is all about phoning it in when it comes to details.</p>
<p>You like <a target="_blank" href="http://www.youtube.com/watch?v=Lp74OEHxqNE">repetitive music loops</a>, right? Because, while the instrumentation has gotten a little richer, the composition surely hasn&#8217;t. In fact, the music when you&#8217;re outside is probably even shorter and more annoying than the main theme from the Back to the Future game. Have fun listening to it while you get lost in the woods, looking for stuff you need in order to finish this game. At least here, you can throw away all pretense of the map being useful, because it does jack shit for you.</p>
<p>But hey, if you&#8217;re that committed to finishing this game, that&#8217;s your problem, not mine. You might want to get your head examined.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c819be659414336acf5f/1472514086770//img.png" alt=""/></p>
<p><strong>I&#8217;ll eventually get the wind up to talk down some more terrible games, but goodbye for now, RetroFans. See you in September for more articles and videos!</strong></p>
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