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	<title>grab bag &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Game Reviews May 2020: NES Platformers</title>
		<link>https://newretrowave.com/2020/05/13/game-reviews-may-2020-nes-platformers/</link>
					<comments>https://newretrowave.com/2020/05/13/game-reviews-may-2020-nes-platformers/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 13 May 2020 18:49:40 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[bucky o'hare]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dragon fighter]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[kick master]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[krion conquest]]></category>
		<category><![CDATA[natsume]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[platformers]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shatterhand]]></category>
		<category><![CDATA[vic tokai]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29949</guid>

					<description><![CDATA[While action has always been the point of video games (unless you really, really like Battle Chess or Anticipation), the means of representing the action have often changed to suit the technology. Before the pixels got all smoothed-out and the whole world shifted to 3rd-person [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>While action has always been the point of video games (unless you really, really like Battle Chess or Anticipation), the means of representing the action have often changed to suit the technology. Before the pixels got all smoothed-out and the whole world shifted to 3rd-person chase view, things were simpler. One could even say the video game world lacked depth, but we were okay with it&#8230; after all, you could still go all over the place in a platformer.</p>
<p>Donkey Kong is credited as the first true “platformer,” and you bet your ass I double-checked in Google because you&#8217;d think some obscure forerunner of that game would hold the title, but no, it&#8217;s just plain old fuckin&#8217; Donkey Kong. Running around like a ninny and performing very unsafe long jumps at great heights would go on to become the basis of countless titles, because it really was the best game in town.</p>
<p>Platform titles were so popular during the 80s and 90s, in fact, that almost every developer tried making one just to see if it would sell. Sometimes these games were predictably shitty, but once in a while there would be a diamond in the sand, waiting for us to discover it and rent it three consecutive times and then forget to return it for six months so that the video store just charges us for it and it&#8217;s ours now&#8230; despite that gold sticker the rental store put on it. Today I&#8217;ve picked out five from the NES game library for us to dissect. Let&#8217;s make the first incision&#8230;</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Dragon Fighter</h1>
<h1 style="text-align: center">Natsume, 1990</h1>
<p>Now, this is not called Dragon Fighter because you go out of your way to fight dragons, but neither is the title only a vague reference to the mythical beasts. When you&#8217;re not prancing around as a warrior with a fondness for ornate hats and what look like spandex onesies, you can dead ass transform into a fucking dragon and tear shit up just about as severely as you&#8217;d expect a dragon to tear shit up. All this awesome shit is limited (of course) by a gauge that fills up in human form and then ticks down while in epic-murder-monster-myth-mode.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-29951" src="https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1-300x241.jpg" alt="" width="500" height="402" srcset="https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1-300x241.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1-768x618.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/dragon_fighter_1.jpg 824w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>The jump-and-slash formula is pretty well-represented here, at least when you&#8217;re not in dragon form; when you change shape the game takes on an R-Type/Gradius vibe as you begin to gently “rail” to the right and shoot down oncoming threats with your color-coded dragon breath. The compulsion exists to just hammer through the game haphazardly in dragon mode, but I found myself saving up my dragon-time for whatever waited at the end of each stage. Gameplay feels good either way.</p>
<p>Unashamed use of color and a ton of variety really help the graphics stand out; we&#8217;re not looking at anything groundbreaking for a 1990/91 release for the NES, but it&#8217;s a decent looking game. Dragon Fighter&#8217;s audio experience is acceptable, but nothing to write home about. Composer Kouichi Yamanishi keeps things basic with the music, but it&#8217;s far from boring or repetitive. My only hairs to split are that 1) the dragon form looks a bit gaudy all solid-color with such bright hues 2) is he dead serious with his unitard or whatever? Unitard + knee-high “fuck me” boots + long-billed feathered cap?</p>
<p>What does that equal? It equals 6 out of 10, because while it&#8217;s not necessarily a classic, Dragon Fighter has a neat gimmick and plays like more than minimal effort went into it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Shatterhand</h1>
<h1 style="text-align: center">Jaleco/Natsume, 1991</h1>
<p>Just the intro animation sells this one. Shatterhand is the heartwarming story of a man who lost both his arms, only to rise above adversity&#8230; by pummeling adversity into rubble with his new robot arms. You can even punch bullets! There are also different kinds of little helper-robots you can get, presumably when the automatons get a look at your chromed-out “guns” and recognize you as a fellow Skynet agent. No, wrong story. This one is mostly about you and your little hovering robot helpers beating the shit out of some cyber-soldiers to save the world and get revenge on them for taking your normal human meat-arms&#8230; but maybe you should be thanking them! After all, could you punch bullets before?</p>
<p><img decoding="async" class="aligncenter wp-image-29958" src="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro.jpg" alt="" width="499" height="357" srcset="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro.jpg 826w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro-300x214.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_intro-768x549.jpg 768w" sizes="(max-width: 499px) 100vw, 499px" /></p>
<p style="text-align: center"><em><strong>Let me answer that for you, nerd: no, you fucking couldn&#8217;t.</strong></em></p>
<p>Shatterhand is a blast to play, but I could do without the elaborate pickup system. And don&#8217;t tell me I&#8217;m simple. I know I am. And that&#8217;s how you should keep your pickups in games like this. Don&#8217;t have me playing punch-Tetris on the fly trying to pick a Greek letter. It&#8217;s a cool way to have all the types of helper robots, but come on. You could have just had them, without all the fiddlin&#8217; and diddlin&#8217;. Otherwise the game plays well and has a respectable challenge to it. The graphical style sits somewhere between the rich detail of a Sunsoft game and the effective simplicity of something like Contra. Composers Iku Mizutani and Hiroyuki Iwatsuki deliver a soundtrack every bit as hard-hitting as the game&#8217;s protagonist.</p>
<p><img decoding="async" class="aligncenter wp-image-29957" src="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game-300x186.jpg" alt="" width="500" height="310" srcset="https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game-300x186.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game-768x476.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/shatterhand_game.jpg 824w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>&nbsp;</p>
<p>Shatterhand would be an 8 if not for the weird powerup system and the eventual repetitive nature of the gameplay. Instead it&#8217;s a solid 7 out of 10. I know a bunch of you think this game&#8217;s a total classic, and you&#8217;re not wrong, but maybe I give things lower ratings than they deserve because I suck at video games, okay?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Kick Master</h1>
<h1 style="text-align: center">KID, 1992</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29954" src="https://newretrowave.com/wp-content/uploads/2020/05/kik-play-300x189.jpg" alt="" width="500" height="315" srcset="https://newretrowave.com/wp-content/uploads/2020/05/kik-play-300x189.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/kik-play-768x484.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/kik-play.jpg 825w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>And so we go from arms to legs with Kick Master, one of the better-loved platformers of the late NES era, and for very good reason. Along with its fantasy theme, we see yet another decent melding of the action game essentials with some basic RPG elements (leveling up, etc.) as a continuation of a trend established in Legend of Zelda, Crystalis, etc. In Kick Master, your life has been royally fucked up by a powerful witch named Belzed, who has killed the king and queen and kidnapped the princess (natch). Your dumbass brother somehow gets killed by a skeleton (a circus-peanut-tier monster) even though your brother is wearing armor and wielding a sword when this happens. His dying words are so patently absurd that you are agape in shock:</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29953" src="https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills-300x189.jpg" alt="" width="640" height="403" srcset="https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills-300x189.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills-768x484.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/kicking_skills.jpg 825w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p>The thing is, you do kind of have “great kicking skills.” You&#8217;ve got magic, too&#8230; but the kicking. The kicking is what&#8217;s great. Stay focused on that.</p>
<p>The graphics for Kick Master are superb for their time, with early examples of parallax scrolling visible and some dynamic (if laughably poorly written) cut scenes. You fly around the screen in a well-animated fury, raining hell (and feet) down upon your foes across eight stages filled with lush backgrounds. For all your kickmastery and wizarding bullshit, the controls aren&#8217;t cumbersome, either. I wish I could praise the sound, but it&#8217;s not great. In fact, the boss at the end of the swamps makes a horrible noise that sounds like a high-gain modem dial-up sound being recorded through too mics that are way too close together. Yo, why did you choose to put that sound in any game? It made me think my ROM was fucking up&#8230; no, it&#8217;s just Kick Master.</p>
<p>7 out of 10 for Kick Master. Terrible sound, mitigated by a fun and innovative RPG hybrid play style.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Bucky O&#8217;Hare</h1>
<h1 style="text-align: center">Konami, 1992</h1>
<p>&nbsp;</p>
<p>This intellectual property, which followed among others in the wake of the Teenage Mutant Ninja Turtles, is actually criminally undervalued. I remember the cartoon (and its <a href="https://www.youtube.com/watch?v=UD3lUzIB9JQ" target="_blank" rel="noopener">theme song</a>) to be well-written as if someone still loved what they had created&#8230; or at least had money to spend on it for a while.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29950" src="https://newretrowave.com/wp-content/uploads/2020/05/bucky_play.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2020/05/bucky_play.jpg 480w, https://newretrowave.com/wp-content/uploads/2020/05/bucky_play-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p>The NES game is no exception, positively gleaming with Konami quality throughout. With a splash of color true to the source material, the game spans four worlds rendered in vivid, exaggerated terms. Not only does Bucky O&#8217;Hare look like a Konami Game, it sounds like one too; Tomoko Sumiyama&#8217;s soundtrack milks every bit of that distinctive Konami soundset we all know and love, producing laudable results worthy of any flagship title. Gameplay is a masterpiece, though many find Bucky O&#8217;Hare to be a bit difficult (including little old me). Characters can be played as they are rescued, and there are reasons to play each one, not unlike how certain parts of the Mega Man games are best done in sequence&#8230;</p>
<p>A firm 8 out of 10 despite it being so fucking hard I can barely finish the first level.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Krion Conquest</h1>
<h1 style="text-align: center">Vic Tokai, 1990</h1>
<p>Do you like Mega Man? Good, because you&#8217;re playing a reskinned Mega Man. Robots are still trying to take over the world, but these robots are from <i>space</i> and they&#8217;re vulnerable to <i>magic, </i>motherfucker. Krion Conquest is another one of those games that had a plot when it got on the airport in Japan but must have left it under the seat of the plane. The long and short of it: you&#8217;re a witch “from a place full of demons” and you&#8217;re the only one who can hurt all the robots.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29955 size-full" src="https://newretrowave.com/wp-content/uploads/2020/05/krion-2.jpg" alt="" width="825" height="720" srcset="https://newretrowave.com/wp-content/uploads/2020/05/krion-2.jpg 825w, https://newretrowave.com/wp-content/uploads/2020/05/krion-2-300x262.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/krion-2-768x670.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /></p>
<p>Leave it to a knockoff to improve on the formula of what it rips off. You can aim upward and crouch in this game, two things that Mega Man, a futuristic android hero, simply cannot manage to do. So as strange as this may sound, I find Krion Conquest slightly more playable than any of the first three Mega Man games, just due to the added versatility of being able to look upward and point my wand-thingy up there too. <strong>Seriously, of all the things a state-of-the-art futuristic cyber-champion CAN&#8217;T do, it&#8217;s crane his neck and lift an arm above his head?</strong> There are men in their nineties who have Mega Man outclassed.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29956" src="https://newretrowave.com/wp-content/uploads/2020/05/krion-game-300x258.jpg" alt="" width="500" height="430" srcset="https://newretrowave.com/wp-content/uploads/2020/05/krion-game-300x258.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/krion-game-768x660.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/krion-game.jpg 825w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>The graphics and sound are all over the place. Some of it is, well, just Mega Man sprites used as a tracing stencil. I won&#8217;t even itemize all of what&#8217;s ripped directly off; even the “GET READY” at each stage&#8217;s beginning and the life bar/weapons menu are barely given a new coat of paint. Most of the enemies look like if you paid the folks at LJN to redraw Mega Man baddies, but after buying those LJN folks a few shots of liquid hillbilly brain damage juice. The Krion Conquest has two composers, and two heads are&#8230; about the same as one in this case. Most of the music, regardless of its other points of quality, comes off as repetitive.</p>
<p>Krion Conquest can have 5 points out of 10 for at least cheating well. It&#8217;s a bag of blatant borrowing, but it&#8217;s at least playable.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29959" src="https://newretrowave.com/wp-content/uploads/2020/05/unnamed.png" alt="" width="640" height="560" /></p>
<h2 style="text-align: center">We&#8217;ll be seeing more of each other later in the merry month of May, RetroFans! Best Believe!</h2>
]]></content:encoded>
					
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		<title>NESummer Reviews (2/2)</title>
		<link>https://newretrowave.com/2019/05/31/nesummer-reviews-2-2/</link>
					<comments>https://newretrowave.com/2019/05/31/nesummer-reviews-2-2/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 31 May 2019 11:14:22 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[airwolf]]></category>
		<category><![CDATA[beam software]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[helicopter]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[kyugo]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesummer]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pizza pop]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[willow]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27181</guid>

					<description><![CDATA[I need a shovel for all these cartridges. No, a backhoe. We&#8217;re taking another, longer, more loving look at the NES game library this month, and there&#8217;s so much to love. Even the cheese. From the top-notch classics to the knockoff nostalgia, everyone&#8217;s got a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I need a shovel for all these cartridges. No, a backhoe.</p>
<p>We&#8217;re taking another, longer, more loving look at the NES game library this month, and there&#8217;s so much to love. Even the cheese. From the top-notch classics to the knockoff nostalgia, everyone&#8217;s got a favorite NES game. If this system didn&#8217;t form some small part of your childhood entertainment time, then I&#8217;m not sure where (or when) you lived and still ended up on NRW. Like, how do you know any of the other shit we talk about here? Welcome to the future, man. <strong>Hit Play.</strong></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Pizza Pop!</h1>
<h1 style="text-align: center">Ark System Works, 1992</h1>
<div id="attachment_27192" style="width: 771px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27192" class=" wp-image-27192" src="https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder.png" alt="There is nothing more empty and bleak than the vacant look of defeat on Dracula's face right here. And no, Pizza Boy's got no fucking clue. It's a tragedy on wheels." width="761" height="405" srcset="https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder.png 410w, https://newretrowave.com/wp-content/uploads/2019/05/pizza-nothingsadder-300x160.png 300w" sizes="(max-width: 761px) 100vw, 761px" /><p id="caption-attachment-27192" class="wp-caption-text"><em><strong>There is nothing more empty and bleak than the vacant look of defeat on Dracula&#8217;s face right here. And no, Pizza Boy&#8217;s got no fucking clue. It&#8217;s a tragedy on wheels.</strong></em></p></div>
<p>Jaleco couldn&#8217;t publish a game to save their asses in the 90s. The company was well-established in the gaming industry – Bases Loaded and City Connection were notable Jaleco titles – but somehow the firm just didn&#8217;t gain much traction on the NES. Pizza Pop is a Jaleco game for the NES; I hesitate to offer it too much of its own distinction beyond that, simply because it&#8217;s so goddamned boring. Let&#8217;s be real: this is fifty other platformers, Jaleco. This is just the amalgam of every stiffly generic and circus-hued hop and jump game that has passed through the NES&#8217;s mouth, and you&#8217;ve distilled it into this dry litter for me to ruminate over.</p>
<p>It&#8217;s not even that it doesn&#8217;t play well. It plays okay, actually. It&#8217;s just&#8230; stale. I get the distinct vapour, ever so fragrant and hopeless, of the dying video rental shop. Drywall. Silence. Dust. Another set of bones bleached in the sun. It&#8217;s a decent game on its own merit&#8230; just a decent game that should have come out 3-4 years earlier.</p>
<p>The plot says you want to buy an engagement ring for <a href="https://newretrowave.com/wp-content/uploads/2019/05/galpal.png" target="_blank" rel="noopener">your girlfriend.</a> That&#8217;s the whole reason we&#8217;re here. That&#8217;s why you&#8217;re out hassling Dracula, getting murdered on construction sites. Some hipster asshole is also running around in clothes just like yours, making a mess for you and generally making your job a living hell.</p>
<div id="attachment_27193" style="width: 818px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27193" class="wp-image-27193 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/pizzapop.png" alt="See, that's what I mean. It's like they both know this has been done ten thousand upon ten thousand times before. This tale has been writ long across stardust and primordial mud. Give it up already." width="808" height="732" srcset="https://newretrowave.com/wp-content/uploads/2019/05/pizzapop.png 808w, https://newretrowave.com/wp-content/uploads/2019/05/pizzapop-300x272.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/pizzapop-768x696.png 768w" sizes="(max-width: 808px) 100vw, 808px" /><p id="caption-attachment-27193" class="wp-caption-text"><em><strong>See, that&#8217;s what I mean. It&#8217;s like they both know this has been done ten thousand upon ten thousand times before. This tale has been writ long across stardust and primordial mud. Give it up already.</strong></em></p></div>
<p>I feel more than a little fucking weird playing a game where the main character is doing a cartoon version of a job several of my friends have. It just makes me empathize with them even more. The tips are shitty, and it&#8217;s even worse in real life because you can&#8217;t leap the equivalent of thirty feet in the air. KILL EVERY BAD GUY EVER BY JUMPING ON THEIR FUCKING HEAD. You also get some kind of pizza-baking paddle or something as a weapon, but there&#8217;s no point. Just jump on everything like Mario. The graphics are of uniformly low but inoffensive quality. I would feed this game to a dog but I wouldn&#8217;t eat it myself. The sound is nothing to write home about, unless you want to write a long fucking essay on questionable music loops. There is a jet-ski part near the end that I have to admit is pretty fun, but that&#8217;s like saying you like the part during the root canal where they rinse the blood out of your mouth. Pizza Pop is not memorable, nor is it forgettable. It hangs, low fruit in a busy orchard, quiet among giants. This exercise in smallness gets 4 out of 10 because there is some small merit within it; while it&#8217;s a mediocre platform game, at least it isn&#8217;t an objectively shitty platform game.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Airwolf</h1>
<h1 style="text-align: center">Kyugo/Beam Software, 1988</h1>
<p>&nbsp;</p>
<p>The PG, on-paper objective of this game is to rescue some dumb hostages or some shit. Something cheery, positive, official. We all know why Airwolf appealed to us as youthful consumers. Nine times out of ten, when you looked at the TV and Airwolf was on,<em> what was Airwolf doing</em>?</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-27196" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-copter.gif" alt="" width="480" height="342" /></p>
<h3 style="text-align: center"><strong>That&#8217;s right. Airwolf was tearing shit up.</strong></h3>
<p>And so we have this, <a href="https://www.youtube.com/watch?v=iuAaKcyeOZk" target="_blank" rel="noopener">a less-than-terrible NES version of a decent-to-OK arcade title, based off a TV show.</a> You do a fair amount of tearin&#8217; shit up, but there&#8217;s a moderate pace on it, and Airwolf would like to pack it in by 9 pm so the kids can go to bed. Airwolf just don&#8217;t party no more. It immediately strikes me that this game plays a lot like Capcom&#8217;s 1943, if 1943 were a side-scroller. I just immediately get that feel visually, movement-wise, everything. Maybe it&#8217;s the intermittent beach scenery and my hankering to shoot down Zeroes over Midway. Maybe it&#8217;s just that the game – or at least this part of it – is deceptively competent in its execution.</p>
<div id="attachment_27182" style="width: 846px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27182" class="size-full wp-image-27182" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf1.png" alt="𝕬𝖚𝖋 𝖂𝖎𝖊𝖉𝖊𝖗𝖘𝖊𝖍𝖊𝖓" width="836" height="442" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf1.png 836w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf1-300x159.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf1-768x406.png 768w" sizes="(max-width: 836px) 100vw, 836px" /><p id="caption-attachment-27182" class="wp-caption-text">𝕬𝖚𝖋 𝖂𝖎𝖊𝖉𝖊𝖗𝖘𝖊𝖍𝖊𝖓</p></div>
<p>The aim-and-shoot first-person sections of Airwolf are clumsy and drawn-out, like most of the NES&#8217;s attempts at this kind of “realism” or “dynamics.” Lots of sprite clip interrupts otherwise acceptable pixel graphics. Outside of the slightly dated and loud sounds of war, the audio experience is sparse. What&#8217;s present is phoned-in and basic.</p>

<a href='https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png'><img loading="lazy" decoding="async" width="837" height="345" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png" class="attachment-large size-large" alt="" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer.png 837w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer-300x124.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-footer-768x317.png 768w" sizes="(max-width: 837px) 100vw, 837px" /></a>
<a href='https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png'><img loading="lazy" decoding="async" width="837" height="523" src="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png" class="attachment-large size-large" alt="" srcset="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy.png 837w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy-300x187.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/airwolf-creepy-768x480.png 768w" sizes="(max-width: 837px) 100vw, 837px" /></a>

<p>I will give the cut scenes and set pieces a little bit of a shout out. I always like this kind of thing, especially in 8 to 16 bit era games when each matte and landscape was its own little labor of art. Bells and whistles, the little liminal passages between&#8230; Less was more, but you had to do it big.</p>
<p>Airwolf receives 6 out of 10. It tried to be novel with lukewarm but not awful results, and I like the side-scrolling parts of it. Some of the random in-between shit really made it for me too, like <a href="https://newretrowave.com/wp-content/uploads/2019/05/airwolf-callthecops.png" target="_blank" rel="noopener">the guy&#8217;s face on the radio screen.</a></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Willow</h1>
<h1 style="text-align: center">Capcom, 1989</h1>
<p>&nbsp;</p>
<p>I don&#8217;t do a lot of RPGs in here, and I really should. (In fact, maybe a whole series coming up). I tend to avoid them because of the nature of RPG play: it&#8217;s a long, nuanced experience that has as much in common with a novel as it does a film. I don&#8217;t often feel that a handful of paragraphs can do that kind of thing justice.</p>
<p>I underestimated the mediocrity of this game. Let me take a well-aimed stab at describing Willow for the NES: it&#8217;s a lot like Crystalis, except that a film called Willow was produced by George Lucas in 1988 and that film got wrapped around Crystalis, instead of the slightly more Japanese story in Crystalis.</p>
<div id="attachment_27191" style="width: 850px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27191" class="size-full wp-image-27191" src="https://newretrowave.com/wp-content/uploads/2019/05/monster-fight.png" alt="What passes for a climactic battle in the wizarding fucking world of Warwick Goddamn Davis." width="840" height="522" srcset="https://newretrowave.com/wp-content/uploads/2019/05/monster-fight.png 840w, https://newretrowave.com/wp-content/uploads/2019/05/monster-fight-300x186.png 300w, https://newretrowave.com/wp-content/uploads/2019/05/monster-fight-768x477.png 768w" sizes="(max-width: 840px) 100vw, 840px" /><p id="caption-attachment-27191" class="wp-caption-text"><em><strong>What passes for a climactic battle in the wizarding fucking world of Warwick Goddamn Davis.</strong></em></p></div>
<p>So here we are with this can&#8217;t-go-wrong fantasy adventure, this klutz-friendly Saturday Morning version of Zelda with movie branding on it. It is extremely formulaic, mixing action with minor RPG elements like leveling and puzzle/interactions. The game has no money and you just talk to people to get stuff for free. Unfortunately, this leftist utopia is fraught with evil witches, dog mutants, and that old standby, the skeleton-people. Skeleton-people live unlife the way it was meant to be: clacking along windswept footpaths, harassing little wizards. Anyway, the catch to everything being free in this economy-free candy-land is that <a href="https://newretrowave.com/wp-content/uploads/2019/05/willow1.png" target="_blank" rel="noopener">Bavmorda wants to kill you and has made a bunch of other stuff want to kill you.</a> The movie plot&#8217;s subtlety is seen nowhere else in the game. Willow, if nothing else, will inure new RPG-genre players to the mind-numbing chores of reading text and level-grinding; in terms of action gameplay we&#8217;re looking at a caveman&#8217;s version of Link to the Past, but the graphics are the secret shine on this game.</p>
<div id="attachment_27195" style="width: 744px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27195" class="wp-image-27195 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/willow2.png" alt="But I'm not the chief..." width="734" height="707" srcset="https://newretrowave.com/wp-content/uploads/2019/05/willow2.png 734w, https://newretrowave.com/wp-content/uploads/2019/05/willow2-300x289.png 300w" sizes="(max-width: 734px) 100vw, 734px" /><p id="caption-attachment-27195" class="wp-caption-text"><em><strong>But I&#8217;m not the chief&#8230;</strong></em></p></div>
<p>The way the screen will change color and the grass will whip menacingly, as the battle theme starts along with the visual cues. As I said above, bells and whistles&#8230; but they count for double in the very visual world of RPG-themed games. The music, <a href="https://www.youtube.com/watch?v=KXONpDk9Crw" target="_blank" rel="noopener">especially this piece right here</a> (which you will hear plenty of in the game), belongs in some kind of “reverse trauma facility” government program where they use radio waves to teach you how to do drone strikes in your REM sleep. The battle theme is okay, though. I just wish, as I often do about RPG music, that the loops were longer. Oh well.</p>
<div id="attachment_27187" style="width: 510px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27187" class="size-full wp-image-27187" src="https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow.png" alt="OC by Yours Truly" width="500" height="480" srcset="https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow.png 500w, https://newretrowave.com/wp-content/uploads/2019/05/dq4-rightnow-300x288.png 300w" sizes="(max-width: 500px) 100vw, 500px" /><p id="caption-attachment-27187" class="wp-caption-text"><em><strong>OC by Yours Truly</strong></em></p></div>
<p>While Willow isn&#8217;t what I&#8217;d call truly lousy, it fails to rise above a solid “meh” in terms of action, and it feels from start to finish like it was some other game that was in development before Willow, and it got turned into Willow. It gets 6 out of 10.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-27188" src="https://newretrowave.com/wp-content/uploads/2019/05/footer.png" alt="" width="720" height="218" srcset="https://newretrowave.com/wp-content/uploads/2019/05/footer.png 720w, https://newretrowave.com/wp-content/uploads/2019/05/footer-300x91.png 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>&nbsp;</p>
<h4 style="text-align: center"><strong><em>That&#8217;s all she wrote&#8230; well, that&#8217;s all I wrote, anyway. Get Gruesome!</em></strong></h4>
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		<title>NESummer Reviews (1/2)</title>
		<link>https://newretrowave.com/2019/05/28/nesummer-reviews-1-2/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 28 May 2019 16:05:13 +0000</pubDate>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[Bryan Eddy]]></category>
		<category><![CDATA[burai fighter]]></category>
		<category><![CDATA[clint eastwood]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[dirty harry]]></category>
		<category><![CDATA[Famicom]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[gray matter]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmups]]></category>
		<category><![CDATA[tasac]]></category>
		<category><![CDATA[taxan]]></category>
		<category><![CDATA[thin chen]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27157</guid>

					<description><![CDATA[My part of the world is straddling spring and summer, the heat is up outside, and I am&#8230; just fine here at my computer, thanks. Let&#8217;s have some fun, folks. I figured I&#8217;d be safe going to the well again with the NES games. We [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>My part of the world is straddling spring and summer, the heat is up outside, and I am&#8230; just fine here at my computer, thanks. Let&#8217;s have some fun, folks.</p>
<p>I figured I&#8217;d be safe going to the well again with the NES games. We love to come back here. We love the thunder. The light. It&#8217;s just what we know. I&#8217;ll skip a lengthy introduction; I&#8217;m after my familiar methods today, bringing you three more games for the NES/Famicom.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><strong>BURAI FIGHTER</strong></h2>
<h2 style="text-align: center"><strong>Taxan, 1990</strong></h2>
<p>&nbsp;</p>
<p>Burai Fighter is another one of the great shmups for the NES. The plot is pretty formulaic (alien warfare, you&#8217;re the only one who can save us, yada yada), but playing this one is a ton of fun. You can move and fire in different directions, which allows for great control of the battlefield. And this shit does get rough. The bosses are particularly interesting in Burai Fighter, but there&#8217;s never a dull moment. Between the fighting and the goodies you can grab, it&#8217;s a thriller once you get the hang of it.</p>
<div id="attachment_27159" style="width: 300px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27159" class="wp-image-27159 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/burai1.png" alt="This is a moving Dio song right here. Poetry in motion." width="290" height="386" srcset="https://newretrowave.com/wp-content/uploads/2019/05/burai1.png 290w, https://newretrowave.com/wp-content/uploads/2019/05/burai1-225x300.png 225w" sizes="(max-width: 290px) 100vw, 290px" /><p id="caption-attachment-27159" class="wp-caption-text"><strong>This is a moving Dio song right here. Poetry in motion.</strong></p></div>
<p>The game looks great, nothing too fancy but crisp and clean. <a href="https://www.youtube.com/watch?v=jPN26dZgm8c" target="_blank" rel="noopener">The soundtrack</a> is one I can enjoy; some of it is squeaky high-end-heavy filler, but for the most part it keeps up. I give Burai Fighter 7 out of 10. An admitted bias for the genre and an appreciation for the cool bosses has me digging this one from Taxan.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><strong>DIRTY HARRY</strong></h2>
<h2 style="text-align: center"><strong>Gray Matter, 1990</strong></h2>
<p>&nbsp;</p>
<p>This shit is for real. You want a mean, wild game? Get in on my dude Harry here.</p>
<p>You are marching around kicking furniture, shooting men in the face, stomping on snakes, leaping over floor lasers. Just ducking makes you immune to ball bats. Oh, and you can swap your blue and white suits out. Suffice it to say this plays a little more like you&#8217;d expect an adaptation of Bad Lieutenant to play. It&#8217;s still a lot of fun. It&#8217;s ordered chaos in a manageable package. My only minor gripe is that it&#8217;s one of those games where so many of the scenes look the same that it can get mildly disorienting. Whatever. So would an actual city. Well done. Pretty fun active gameplay makes up for a lot though. I like kicking around in Dirty Harry. You can get pretty sick gun power ups, and it&#8217;s fun to just plow through.</p>
<div id="attachment_27158" style="width: 647px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27158" class="wp-image-27158 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/harry1.png" alt="He's not even worried. He's adjusting his collar. Fuck your gasoline in a bottle. " width="637" height="554" srcset="https://newretrowave.com/wp-content/uploads/2019/05/harry1.png 637w, https://newretrowave.com/wp-content/uploads/2019/05/harry1-300x261.png 300w" sizes="(max-width: 637px) 100vw, 637px" /><p id="caption-attachment-27158" class="wp-caption-text"><strong>He&#8217;s not even worried. He&#8217;s adjusting his collar. Fuck your gasoline in a bottle. </strong></p></div>
<p>There&#8217;s nothing too spit-and-polish about the graphics but they get the job done. <a href="https://www.youtube.com/watch?v=p75WGce-yFI" target="_blank" rel="noopener">The music is kind of loud, but it&#8217;s pretty good,</a> written by composers Steven Samler and Elliot Delman. This game, in fact, is the only NES title to credit the composers not only in the manual, but on the back of the game&#8217;s box.</p>
<p>Dirty Harry gets 7 out of 10 in my book. Only the eventual monotony counts against it; otherwise it&#8217;s an entertaining title with a lot of sit-and-play value to it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><strong>TASAC</strong></h2>
<h2 style="text-align: center"><strong>Thin Chen, 1992</strong></h2>
<p>&nbsp;</p>
<p>Sometimes it&#8217;s important to draw attention to something because it embodies an idea, principle, or concept in action. An icon of its kind. Sometimes an object lesson.</p>
<p>Tasac is an object lesson in really not trying very hard.</p>
<p>This game was produced and released in 1992. Let&#8217;s have a look at it, item by item. Gameplay? An oversimplified, lazy version of a genre it&#8217;s hard to fuck up. The plot is kind of cool, according to a snippet I found from GameFAQs:</p>
<p style="text-align: center"><em><strong>“In A.D. 20XX, humans are engaged in fierce warfare with TASAC &#8211; the alien bionic mutants. Landsy and Dagrel, commanders of Earth Defense Arms, are encountering the toughest enemies known to man. They must destroy TASAC to rescue the Earth, otherwise humans will be turned into slaves under the TASAC terrorism!”</strong></em></p>
<p>The graphics? Are you kidding? Unforgivably lazy. Music and sound? 1986 sound while <a href="https://www.youtube.com/watch?v=xdKgKnG23QU" target="_blank" rel="noopener">clumsy circus-like music</a> meanders across the drab play space. It&#8217;s really the kind of soundtrack that belongs in a McDonald&#8217;s Playland.</p>
<div id="attachment_27161" style="width: 671px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-27161" class="wp-image-27161 size-full" src="https://newretrowave.com/wp-content/uploads/2019/05/tasac_youcallthisagame_1.png" alt="Christmas candy choo choo train colors and big clunky crunchy -looking fuckery. Hudson had this kind of shit beat in 1987. This is out of some kind of mill. Some kind of terror-basement. I never." width="661" height="575" srcset="https://newretrowave.com/wp-content/uploads/2019/05/tasac_youcallthisagame_1.png 661w, https://newretrowave.com/wp-content/uploads/2019/05/tasac_youcallthisagame_1-300x261.png 300w" sizes="(max-width: 661px) 100vw, 661px" /><p id="caption-attachment-27161" class="wp-caption-text"><strong>Christmas candy choo choo train colors and big clunky crunchy -looking fuckery. Hudson had this kind of shit beat in 1987. This is out of some kind of mill. Some kind of terror-basement. I never.</strong></p></div>
<p>This is two steps up from Galaga. Not to talk shit on Galaga, even. Galaga outshines this easily. It doesn&#8217;t even have a Wikipedia page. Game FAQs rates it 2.5 out of 5. I&#8217;m giving Tasac a 2 out of 10. It is a game. I&#8217;m not willing to give it much else.</p>
<p>&nbsp;</p>
<h3 style="text-align: center"><strong><em>Thanks for tuning in again. We&#8217;ll do three more on Thursday. Stay Retro!</em></strong></h3>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-27162 size-medium" src="https://newretrowave.com/wp-content/uploads/2019/05/LOGO-300x212.jpg" alt="" width="300" height="212" srcset="https://newretrowave.com/wp-content/uploads/2019/05/LOGO-300x212.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/05/LOGO.jpg 700w" sizes="(max-width: 300px) 100vw, 300px" /></p>
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		<title>Megastravaganza (Part 3 of 3)</title>
		<link>https://newretrowave.com/2019/03/31/megastravaganza-part-3-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 31 Mar 2019 17:29:05 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[dark castle]]></category>
		<category><![CDATA[fist of the north star]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[ren & stimpy]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[sega]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=26537</guid>

					<description><![CDATA[To top off a lazy Sunday afternoon, I bring you the third installment of gems from the Genesis. Did you know that a total of 897 titles are known to have been released for the Mega Drive/Genesis from 1988 to 1997? During that time, Sega [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>To top off a lazy Sunday afternoon, I bring you the third installment of gems from the Genesis. Did you know that a total of 897 titles are known to have been released for the Mega Drive/Genesis from 1988 to 1997? During that time, Sega sold 30,750,000 (rounded) units of the 16-bit console worldwide. We&#8217;ve examined six of these cartridges so far, and it&#8217;s time for what you came for: not me blabbering, but the last three reviews.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Hokuto no Ken/Last Battle</h1>
<h1 style="text-align: center">Sega/Toei, 1989</h1>
<p>Yes, it&#8217;s Fist of the North Star. Or at least it&#8217;s set in that reality with you as the cranium-popping protagonist. American localization changes his name to Aarzak&#8230; what the fuck. Like, why even bother? Just leave it alone. (UPDATE: Apparently the NA version was not licensed under the IP for some reason.) You punch and kick your way across a wasteland map, engaging in arena fights, wild brawls, and deadly mazes. I can&#8217;t begin to decipher the “best ending” for the game, but I know it has multiple “chapters,” and I also know that I get my ass handed to me in every arena fight. Sometimes allies find you and have a little gift for you; this, like many events in the game, seem arbitrary or random. Senseless, even.</p>
<div id="attachment_26540" style="width: 687px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26540" class="wp-image-26540 size-full" src="https://newretrowave.com/wp-content/uploads/2019/03/hotoku.png" alt="" width="677" height="355" srcset="https://newretrowave.com/wp-content/uploads/2019/03/hotoku.png 677w, https://newretrowave.com/wp-content/uploads/2019/03/hotoku-300x157.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/hotoku-675x355.png 675w" sizes="(max-width: 677px) 100vw, 677px" /><p id="caption-attachment-26540" class="wp-caption-text"><em><strong>Post-Modern Interpretive Dance at its Finest.</strong></em></p></div>
<p>Your punches can explode motherfuckers, as one would expect. They can also deflect projectiles. Your kick is no joke, either. The post-apocalyptic nightmare world is full of marauding hockey mask men, crust punks, amateur body builders, etc. just waiting to get in your path so you can tell them they&#8217;re already dead.</p>
<p>The graphics are pretty nice, with some parallax and great detail on backgrounds as well as the pretty high quality spritework. Most of the characters don&#8217;t suck or look awful. <a href="https://www.youtube.com/watch?v=Ft-cF5r5Tro&amp;list=PLJM0SPPa6CBJyx9tVpwn7c_GsJ6aT3oFV">Hokuto no Ken&#8217;s soundtrack</a> is underrated, and displays a high level of well-executed complexity one can easily miss for the one thing I hold against this game. That is, it&#8217;s repetitive as hell (which means it eventually gets tedious). I give Hokuto no Ken a 6 out of 10. I like the effort, and for what it is, it&#8217;s really polished and detailed.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Dark Castle</h1>
<h1 style="text-align: center">Mark Stephen Price/Jonathan Gay, 1991 (1986)</h1>
<p>I love a good medieval fantasy. I&#8217;m not even terribly picky. I&#8217;ll still play those old SSI D&amp;D games when I need my fix. I&#8217;ve seen a lot of “adventure” games come and go. The Dark Castle port for the Mega Drive has to be one of the most unfortunate things that ever happened to unwary players.</p>
<p>As Prince Duncan, you have to navigate the Black Knight&#8217;s castle to topple him from his throne. Seeing as you&#8217;re a wealthy and powerful prince, you&#8217;ve decided to arm yourself with&#8230; some fucking rocks. I&#8217;m sure there&#8217;s some philosophical statement or Biblical allegory here, but I&#8217;m pretty sure even the Disciples would agree: clumsily aimed rocks are a poor weapon against literally everything. The prince runs and jumps (badly), ducks (slowly), and makes sure to pick up more fucking rocks when he finds them.</p>
<div id="attachment_26538" style="width: 738px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26538" class="wp-image-26538 size-full" src="https://newretrowave.com/wp-content/uploads/2019/03/dark-castle.png" alt="" width="728" height="509" srcset="https://newretrowave.com/wp-content/uploads/2019/03/dark-castle.png 728w, https://newretrowave.com/wp-content/uploads/2019/03/dark-castle-300x210.png 300w" sizes="(max-width: 728px) 100vw, 728px" /><p id="caption-attachment-26538" class="wp-caption-text"><strong>Yeah, I see a whole lotta fuckin&#8217; trouble all right.</strong></p></div>
<p>This wasn&#8217;t a fantastic game when it was on the Mac or C64. It looks like lazy MS Paint, and I&#8217;d even say it looks rushed. Like no one gave a shit. The sound is abysmal, and perhaps the greatest affront is that a strangled MIDI rendition of JS Bach&#8217;s “Toccata and Fugue in D Minor” loops nonstop.</p>
<p>Non. Stop.</p>
<p>I love that piece of music. I am a huge fan of the classical organ and people so often overlook the bulk of the piece, focusing only on the first few measures it&#8217;s famous for. But now I can&#8217;t listen to it on the organ for at least a week. I give Dark Castle 2 out of 10. Disgusting.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Ren &amp; Stimpy Show Presents: Stimpy&#8217;s Invention</h1>
<h1 style="text-align: center">BlueSky, 1993</h1>
<p>This was one of my favorite ones growing up, for two reasons: I loved Ren &amp; Stimpy; and it was short. I&#8217;ve always valued a game I don&#8217;t have to sit and play for 4 hours, and this one&#8217;s a masterpiece. John K.&#8217;s cat &amp; dog duo in their own Genesis game&#8230; and it doesn&#8217;t suck like you expect so much of the licensed games for the MD to suck.</p>
<p>1 or 2 players (simultaneously) must navigate strange and “exotic” locales as the boys look for the pieces of Stimpy&#8217;s Mutate-o-Matic, an invention that turns household garbage into food. The game is full of entertaining enemies and challenges, and Ren &amp; Stimpy have to work as a team, executing team-up moves when certain button combos are pressed when close to each other. The game gets a little harder as it goes on, but for the most part it&#8217;s a madcap war of attrition.</p>
<div id="attachment_26541" style="width: 740px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26541" class="size-full wp-image-26541" src="https://newretrowave.com/wp-content/uploads/2019/03/ren-stimpy.png" alt="" width="730" height="511" srcset="https://newretrowave.com/wp-content/uploads/2019/03/ren-stimpy.png 730w, https://newretrowave.com/wp-content/uploads/2019/03/ren-stimpy-300x210.png 300w" sizes="(max-width: 730px) 100vw, 730px" /><p id="caption-attachment-26541" class="wp-caption-text"><strong>Tooting around the aviary at the zoo.</strong></p></div>
<p>The graphics are good-quality Sega graphics, with lots of animation really taking advantage. The sound is exceptionally good, even including some not-too-sloppy digitized voices from the show. The <a href="https://www.youtube.com/watch?v=9c2HVGHjLU8&amp;list=PL-vD6rIjXrcLnNvKc44xLPB5Ls0yW6NwK">music is pretty snazzy</a> in some places, especially the zoo and the pound. I give Ren &amp; Stimpy 8 out of 10. It&#8217;s a lot of fun to play 2 players, it&#8217;s got me by the nostalgia, and it&#8217;s still fun.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-26166" src="https://newretrowave.com/wp-content/uploads/2019/03/header.png" alt="" width="1280" height="217" srcset="https://newretrowave.com/wp-content/uploads/2019/03/header.png 1280w, https://newretrowave.com/wp-content/uploads/2019/03/header-1024x174.png 1024w, https://newretrowave.com/wp-content/uploads/2019/03/header-300x51.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/header-768x130.png 768w, https://newretrowave.com/wp-content/uploads/2019/03/header-1300x220.png 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<h3 style="text-align: center">April holds even more retro gaming goodness in store. See you then!</h3>
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		<title>Megastravaganza (Part 2 of 3)</title>
		<link>https://newretrowave.com/2019/03/28/megastravaganza-part-2-of-3/</link>
					<comments>https://newretrowave.com/2019/03/28/megastravaganza-part-2-of-3/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Mar 2019 16:40:09 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[gunstar heroes]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[ristar]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[spinball]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=26192</guid>

					<description><![CDATA[I have returned to you swiftly with three more arbitrarily chosen titles for the Sega Mega Drive, also known as The Genesis. Having already extolled the virtues of the console itself in part one of this series, I will spare you the repetition. The Genesis [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I have returned to you swiftly with three more arbitrarily chosen titles for the Sega Mega Drive, also known as The Genesis. Having already extolled the virtues of the console itself in part one of this series, I will spare you the repetition. The Genesis was my formative console experience, and I could rant about it for hours. I probably already have, if you add up all my references to it in my body of work for NRW. Like any video game console (or any video game topic, really), there are people who would wait in line to take a dump on it, but the Sega Mega Drive was a formidable powerhouse that still has loyal fans to this day. I&#8217;m one of them. Without further ado, let&#8217;s take a look at three more games.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Gunstar Heroes</h1>
<h1 style="text-align: center">Sega, 1993</h1>
<p>This is one of the finest run-and-gun games I have ever played. The smug part of me (a big part) would like to just leave it at that, but I don&#8217;t get paid to write one-sentence paragraphs, nor would that really do Gunstar Heroes any justice. Gunstar Heroes is like Contra cubed. Contra multiplied by an exponent of itself. Your mission is, in summary, to break a spell used by a tyrant to take hold of the entire world by collecting some gems. Sega seems to like gems for some reason. We won&#8217;t get into it. There&#8217;s no need. If you are even passingly familiar with their other franchises, you know what I mean. To achieve your goal, you (and optionally, a second player) must tackle the tyrant&#8217;s massive army, which includes some really heavy hitters and weird stuff.</p>
<div id="attachment_26193" style="width: 689px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26193" class="size-full wp-image-26193" src="https://newretrowave.com/wp-content/uploads/2019/03/gunstar1.png" alt="" width="679" height="475" srcset="https://newretrowave.com/wp-content/uploads/2019/03/gunstar1.png 679w, https://newretrowave.com/wp-content/uploads/2019/03/gunstar1-300x210.png 300w" sizes="(max-width: 679px) 100vw, 679px" /><p id="caption-attachment-26193" class="wp-caption-text"><strong>Hover-biking giant robot chase scenes? You betcha.</strong></p></div>
<p>Sega cooked this game up, and from top to bottom, it shows. You not only shoot and run, but you&#8217;ve got jump kicks and other tricks, not to mention two-person moves and a variety of gun power-ups. You&#8217;re sliding down inclines, riding hover bikes, all kinds of great action-oriented shit is going on. It&#8217;s legitimately engaging and exciting. Over-the-top boss fights and a great cartoonish theme make this a ton of fun, and 2-player mode is bonkers. It&#8217;s always good to see decent co-op two player games from this era, because so many were “take turns” or just boring in general.</p>
<p>The graphics are pretty sick, with plenty of color and character. The bosses really stand out; many of them are made of separate sprites moving as one (or so it seems, I don&#8217;t know exactly how they did that, I&#8217;m just a fan, not a programmer). The music and sound are what you&#8217;d expect from Sega during this period, rich and well-written to fit the bombastic action theme. I&#8217;d like to stress again: this game is hella fun with two players.</p>
<p>Gunstar Heroes gets an 8 out of 10 from me. Solid game, and another one I liked even more when re-encountering it as an adult fan.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Sonic Spinball</h1>
<h1 style="text-align: center">Sega, 1993</h1>
<p>Some people love this game, and a few people hate it. I&#8217;m in the first camp, for sure. I&#8217;m a sucker for pinball in any form, be it real or virtual, and despite&#8230; well, everything about Sonic in the current era, I&#8217;m also a big fan of the franchise. This game holds a special spot in my heart much like Mr. Driller or the original DOOM; I have fond memories of playing Spinball during lousy parts of my life and it really allowing me to detach myself and relax.</p>
<p>There&#8217;s not much to discuss in the way of a plot. Robotnik&#8217;s being a dick again, Sonic has to step up and teach his ass a lesson, but this time it&#8217;s framed as a pinball experience. There are little parts where you&#8217;re not behaving like a blue spinning version of the silver ball, but for the most part, what you see is what you get.</p>
<p>The tables are challenging and contain some novel Sonic-flavored elements to them, including the theme-appropriate collection of rings and the end goal of collecting those damn Chaos Emeralds. (More gems. See?) Even cooler is the fact that each table is actually multiple tables, and you&#8217;ve got to navigate a very broad space to get things done and progress. Sometimes you&#8217;re even running and jumping around like Sonic normally does. There are even boss fights, since Robotnik seemingly loves to get his shit pushed in repeatedly by a little blue hedgehog. Sonic Spinball is a great time-killer without being boring or overly repetitive. The game also keeps score like a normal pinball game would, and is otherwise focused on that format. I could play most pinball tables for hours if life permitted me to fuck around that much, and this one&#8217;s no exception.</p>
<div id="attachment_26195" style="width: 766px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26195" class="size-full wp-image-26195" src="https://newretrowave.com/wp-content/uploads/2019/03/spinball.png" alt="" width="756" height="477" srcset="https://newretrowave.com/wp-content/uploads/2019/03/spinball.png 756w, https://newretrowave.com/wp-content/uploads/2019/03/spinball-300x189.png 300w" sizes="(max-width: 756px) 100vw, 756px" /><p id="caption-attachment-26195" class="wp-caption-text"><strong>Jesus, Robotnik. One of your face is enough.</strong></p></div>
<p>The music, again, is solid and on par with what Sega was capable of during the Genesis era. The Toxic Caves theme really stands out, not only as the first level music but as a good upbeat funk-type piece that seems right at home in a 1990s Sonic game. Spinball ups the ante graphics-wise, as well. There&#8217;s a lot of animation and activity, and Robotnik&#8217;s boss appearances are particularly well-detailed.</p>
<p>I give Sonic Spinball an 8 out of 10. It&#8217;s a bit of a novelty job, but it&#8217;s fun, it looks good, and it plays well.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Ristar</h1>
<h1 style="text-align: center">Sega, 1995</h1>
<p>“This is one of those cutesy games,” I muttered to myself while loading the rom up in Fusion. I was absolutely right, and further expected to be let down by it, but it&#8217;s actually not terrible. Sure, it&#8217;s another platformer, and a lot of it is nauseatingly adorable, but it&#8217;s a ton of fun to play and it&#8217;s well-produced. (It just occurred to me that all three of today&#8217;s games are produced by Sega.) You assume the role of a little star dude in a distant galaxy, who (in a recurring theme not only in Genesis games but video games as a whole) is fighting against tyranny, this time in the form of a big nasty named Kaiser Greedy. Greedy is a “space Pirate” intent on ruling the planet Flora (Neer in the JP version) and the surrounding star system by force. This is another one of those games where they did way too much fiddling with the story from JP to NA release, so I&#8217;m not going to write a Cutting Room Floor style essay about it. Suffice it to say, it&#8217;s up to Ristar, with his gigantic stupid face and childlike digitized voice, to save the Valdi System from the beefy baddies.</p>
<p>It&#8217;s a platform game, and a late entry into the category during the era in question, but Ristar can do some cool stuff with his stretchy arms, like propel himself like a catapult or deliver vicious grabbing headbutts to enemies. A lot of play is based around the use of Ristar&#8217;s stretchy arms, but there&#8217;s plenty of conventional platform elements too: the run and jump stuff, underwater levels, bonus stages, and some pretty cool boss fights (including wizards and shit, which I&#8217;m always down for).</p>
<div id="attachment_26194" style="width: 723px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26194" class="size-full wp-image-26194" src="https://newretrowave.com/wp-content/uploads/2019/03/ristar.png" alt="" width="713" height="509" srcset="https://newretrowave.com/wp-content/uploads/2019/03/ristar.png 713w, https://newretrowave.com/wp-content/uploads/2019/03/ristar-300x214.png 300w" sizes="(max-width: 713px) 100vw, 713px" /><p id="caption-attachment-26194" class="wp-caption-text"><strong>Get down here so I can rope-arm headbutt your ass, you dizzy bastard.</strong></p></div>
<p>The digitized sound isn&#8217;t very good, and Ristar&#8217;s voice is creepily childish. The other sound, as well as the BGM, is pretty good. Not necessarily top form Sega stuff, but adequate. The visual experience is on par for a higher-quality Sega-produced Genesis game, with a lot of color and variety befitting the cute bubblegum flavor of the game as a whole.</p>
<p>I give Ristar 7 out of 10. It&#8217;s not what I&#8217;d call a classic, or even exceptional, but it brings enough of its own juice to the table and offers a fun experience to anyone who loves platformers.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-26166" src="https://newretrowave.com/wp-content/uploads/2019/03/header.png" alt="" width="1280" height="217" srcset="https://newretrowave.com/wp-content/uploads/2019/03/header.png 1280w, https://newretrowave.com/wp-content/uploads/2019/03/header-1024x174.png 1024w, https://newretrowave.com/wp-content/uploads/2019/03/header-300x51.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/header-768x130.png 768w, https://newretrowave.com/wp-content/uploads/2019/03/header-1300x220.png 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<h3 style="text-align: center">Expect The third and final chunk of Sega-meat on Saturday, RetroFiends! Thanks for reading!</h3>
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		<title>Megastravaganza (Part 1 of 3)</title>
		<link>https://newretrowave.com/2019/03/26/megastravaganza-part-1-of-3/</link>
					<comments>https://newretrowave.com/2019/03/26/megastravaganza-part-1-of-3/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 Mar 2019 19:36:28 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[devil crash]]></category>
		<category><![CDATA[dragon's fury]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[probe]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic team]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[the ooze]]></category>
		<category><![CDATA[virgin games]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=26163</guid>

					<description><![CDATA[Listen, before you say anything, Genesistravanganza would have been too easy, not to mention way too long of a word. You can&#8217;t just make up words that long&#8230; it&#8217;s dangerous. Yes, folks, we&#8217;ll be giving the Sega Mega Drive, known in North America as the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Listen, before you say anything, Genesistravanganza would have been too easy, not to mention way too long of a word. You can&#8217;t just make up words that long&#8230; it&#8217;s dangerous.</p>
<p>Yes, folks, we&#8217;ll be giving the Sega Mega Drive, known in North America as the Genesis, the same attention we gave the NES last month. While I had an NES and enjoyed it very much, the Sega Genesis is likely the console I&#8217;ve put in the most hours on, and as I&#8217;ve said before, I was on the Sega side of the fence for the Console Wars when it competed with the Super NES. There&#8217;s a lot to love about the system. In particular, I&#8217;ve always liked the unique sound that the YM2612 chip lent the music, not to mention some of the remarkable titles Sega self-produced for the platform. There was nothing wrong with the SNES, but if you were cool&#8230; you had a Genesis.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Ooze</h1>
<h1 style="text-align: center">Sega/Sonic Team, 1995</h1>
<p>I wanted to start with this one because I missed it as a kid, only to discover it years later, and it blew my fucking mind. You play as this scientist who finds out some grody stuff about his employer&#8217;s business. Your boss tries to kill you by exposing you to some gnarly green slime, but little does he know he just created one of the coolest protagonists for a video game ever. With what&#8217;s left of your humanity, you set out for revenge.</p>
<div id="attachment_26167" style="width: 1008px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26167" class="size-full wp-image-26167" src="https://newretrowave.com/wp-content/uploads/2019/03/slimeguy.png" alt="" width="998" height="700" srcset="https://newretrowave.com/wp-content/uploads/2019/03/slimeguy.png 998w, https://newretrowave.com/wp-content/uploads/2019/03/slimeguy-300x210.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/slimeguy-768x539.png 768w" sizes="(max-width: 998px) 100vw, 998px" /><p id="caption-attachment-26167" class="wp-caption-text">GRAAAAH! He&#8217;s so fucking cool, man. I can&#8217;t even be mad that I missed it as a kid because it was worth uncovering it years later and being jazzed as hell.</p></div>
<p>YOU PLAY AS A SLIME MONSTER. It&#8217;s as cool as it sounds. You slide around as an amorphous blob, able to do all the things a blob could do (move through tight spaces, etc.) and capable of whipping out deadly pseudopods to murder and devour anything in your path. Getting attacked reduces your mass, but turning creatures into ooze and subsuming them replenishes it. There are even power ups, despite the idea that you&#8217;re already pretty boss as a sentient ooze. The controls take a little getting used to, but once you&#8217;re comfortable, you&#8217;re really going to enjoy yourself. The soundtrack is really good, <a href="https://www.youtube.com/watch?v=KOBzMk-WbXU">especially the first stage, the toxic dump.</a> Really good digitized SFX as well, with some nice voice samples that come through crisp and clear. I shouldn&#8217;t even have to say that the graphics are incredible, but I will, because holy shit. It&#8217;s not just normal sprites for your ooze man; your character is composed of modular chunks of 16-bit slime that flow in a very “realistic” fashion. A lot of effort clearly went into this game, and it shows.</p>
<p>I give The Ooze 8 out of 10. It is what I consider a high quality game, giving you the total package when it comes to gameplay and the audiovisual experience.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Terminator</h1>
<h1 style="text-align: center">Probe/Virgin, 1992</h1>
<p>I really don&#8217;t care much about the third and subsequent films, but Terminator 1 and 2 are, in my opinion, among the best science fiction films ever made. I doubt many of you would disagree, especially since the first one is filled to the brim with that dark-neon 80s starkness that retrowave/synthwave fans adore (myself included).</p>
<p>Unfortunately, the Genesis game is a woeful sack of wet horse shit.</p>
<p>You play as Kyle Reese, first in the future (to get to the past) and then in the past (to save the fucking future). The game follows the plot of the movie, at least loosely. A lot of the game involves just slugging through areas and getting hurt with very little in the way of mobility, hoping for the little health tanks to drop from enemies. I don&#8217;t remember Kyle murdering hundreds of police in the movie either, especially not with a crazy rapid-fire shotgun. This game plays like a sloppy death metal album: just things smashing and being smashed together as you mechanically plow through it and hope you don&#8217;t die (or just stop caring, like I did).</p>
<div id="attachment_26168" style="width: 944px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26168" class="size-full wp-image-26168" src="https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks.png" alt="" width="934" height="477" srcset="https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks.png 934w, https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks-300x153.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks-768x392.png 768w" sizes="(max-width: 934px) 100vw, 934px" /><p id="caption-attachment-26168" class="wp-caption-text">I spent several minutes just fighting my way out of this dead end. Just constantly hurling grenades at buff shirtless cyborgs. It&#8217;s like trying to have sex to grindcore music. It becomes mechanical and you get mentally tired.</p></div>
<p>To be fair to it, I&#8217;ll mention a couple things they did really well. The dialogue scenes between levels are actually pretty cool, featuring only minor affronts to the English language and some very well-done, almost comic-book style presentation. Some of the later levels feature interesting elements and stipulations; the police station requires you to reach Sarah Connor before the T-800 does and is a fairly good attempt at capturing the movie&#8217;s intensity.</p>
<p>I just wasn&#8217;t impressed with the game as an overall end-product. With the money Virgin has, they could have published a much better game. Terminator gets 3 out of 10 from me. It was almost depressing how “throwaway” this effort seemed.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Devil Crash MD/Dragon&#8217;s Fury</h1>
<h1 style="text-align: center">Naxat/Technosoft, 1991</h1>
<p>“Are you just using this as an excuse to talk about Devil Crash again?”</p>
<p>Yes. Yes I am.</p>
<p>It&#8217;s no secret that I love the Naxat “Crash” pinball series. Virtual pinball is a great way to pass time, and Naxat fucking nailed it with Alien Crush and Devil Crash. Unfortunately, my PC-Engine emulator is on the fritz, so I&#8217;ve been playing the Mega Drive version of Devil Crash (called Dragon&#8217;s Fury in its North American release for the Genesis) to feed the beast.</p>
<p>Nothing is really lost in translation from platform to platform. The game still looks gorgeous, rife with cartoon-occult schlock imagery and straight-up Halloween wickedness. The Mega Drive&#8217;s YM2612 handles the music well, although it doesn&#8217;t seem as “blended” smooth as it does on the TG-16. Small loss, though. Play is the same; in fact I even think the game handles a little bit better on the Mega Drive. That might just be me, though. I&#8217;m very good at deluding myself. (I even call myself a writer sometimes.)</p>
<div id="attachment_26164" style="width: 1009px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-26164" class="wp-image-26164 size-full" src="https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd.png" alt="" width="999" height="700" srcset="https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd.png 999w, https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd-300x210.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd-768x538.png 768w" sizes="(max-width: 999px) 100vw, 999px" /><p id="caption-attachment-26164" class="wp-caption-text">She&#8217;s still there, and she&#8217;s still a real knockout. Hubba Hubba!</p></div>
<p>The only thing that bothers me about the MD port of Devil Crash is that they named the American version Dragon&#8217;s Fury and pointlessly watered down a lot of the weird occult content. I understand the motives and all, you want to protect your children from the nefarious secret Satan codes they put in the video games&#8230; but we were way too fucking soft about this kind of thing back then. You gotta know the Enemy to fight him, and the best arena for that is pinball. Put on the Armor of God and hit the paddles!</p>
<p>As a solid port and a great game on its own merit, I give Devil Crash MD 8 out of 10.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-26166" src="https://newretrowave.com/wp-content/uploads/2019/03/header.png" alt="" width="1280" height="217" srcset="https://newretrowave.com/wp-content/uploads/2019/03/header.png 1280w, https://newretrowave.com/wp-content/uploads/2019/03/header-1024x174.png 1024w, https://newretrowave.com/wp-content/uploads/2019/03/header-300x51.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/header-768x130.png 768w, https://newretrowave.com/wp-content/uploads/2019/03/header-1300x220.png 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<h3 style="text-align: center"><em>I will catch you in a day or two for part 2 of this one, folks. Stay Retro!</em></h3>
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		<title>NEStravaganza, part 3/3</title>
		<link>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Feb 2019 17:16:44 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1943]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Crystalis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[ninja turtles]]></category>
		<category><![CDATA[snk]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25994</guid>

					<description><![CDATA[All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles has allowed me to present a variety of games to you, as well as my varied opinions on them. We love the shooters, we love the platform action, we love the sports and the puzzles. Well, some of us don&#8217;t like puzzles too much. We love the RPGs, the racers, and the games that defy category. We love the NES, we can&#8217;t help ourselves, and if loving this grey chunk of plastic is crazy, then I guess you&#8217;d better strap me in my straitjacket and give me a jolt. It won&#8217;t change anything. This is the system I cut my teeth on. Well, this and DOS&#8230; but that&#8217;ll be another three-parter. Without further flitting about, let&#8217;s come out the tail-end of this one!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">1943</h1>
<h1 style="text-align: center">Capcom, 1988</h1>
<p>Lately I&#8217;ve been taking time to really read up (and watch countless fantastic documentaries) on the world wars. The air and sea duel between US and Imperial Japanese forces in the Pacific Theater during the Second World War remains one of the most gripping, dramatic conflicts of the 20<sup>th</sup> Century. It continues to stir the human spirit and the imagination of gamers in various forms, but when I was a young&#8217;un, 1943 was what got my pulse pounding.</p>
<p>Let me take a moment and assure our readers of something important: I am talking about a video game by Capcom, and will offer no intentional slant either way on a conflict fought long ago by men who have now mostly passed on. All opinions expressed are pertinent to the 1988 NES port of an arcade game, not WWII itself.</p>
<p>With that covered, Capcom made one hell of a riveting action shooter out of this piece of history. The titanic conflict is taken from history to hyperbole, presented in a suitably intense form, and yet it still ends up an easily enjoyable breakneck plane shooter. Your brave little plane starts off as the factory-direct model, but there is some decent opportunity to enhance it along your way, as well as lovely power-ups to wield against your foes in the air and at sea. Levels are divided into high-altitude approaches and the death-defying attacks launched on carriers and other ships. The pacing and nature of the action can give you the feeling of a bona fide flying ace, but be careful&#8230; 1943 is war. As you fight through swarms of enemy fighters and outward defenses, you must take great care to keep yourself sharp for the “boss” fights against gigantic destroyers, screen-spanning super planes, and everything the Imperial Navy has to throw at you.</p>
<div id="attachment_25995" style="width: 609px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25995" class="wp-image-25995 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png" alt="" width="599" height="521" srcset="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png 599w, https://newretrowave.com/wp-content/uploads/2019/02/1943-1-300x261.png 300w" sizes="(max-width: 599px) 100vw, 599px" /><p id="caption-attachment-25995" class="wp-caption-text">The hottest dog of the hot-doggers, you take on the Imperial Navy all on your lonesome. The grit was never grittier on the 8-bit screen.</p></div>
<p>The graphics are adequate, with some nice color and detail on the big stuff, which gives the epic feel an extra dose of flavor. The music has its good moments, but none of it sucks; this is after all a Capcom title. SFX takes no backseat either, all of it being at least on par with if not exceeding its contemporaries in the genre. All in all, it is a fine port of a very fun arcade game that I fondly keep in my rotation when I open the emulator and strap on my flight harness.</p>
<p>1943 gets an easy 7 out of 10 for me. It&#8217;s an easily approachable but healthy challenge for fans of the shmup genre, with plenty of its own twists and goodies to keep you interested.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Crystalis</h1>
<h1 style="text-align: center">SNK, 1990</h1>
<p>Not too long after early RPG titles for the NES began enjoying notable success, the idea of combining RPG elements with real-time action game play was tossed about by various developers with varying degrees of success. Crystalis (called God Slayer: Haruka Tenkū no Sonata in Japan) is a title that sometimes gets overlooked. Modern and past reviewers have had mixed feelings about this one, but I feel that Crystalis is one of the more entertaining and effectively-framed RPG style stories that hit the NES.</p>
<p>It&#8217;s a game with a relatively detailed plot, so I will avoid revealing too much in case you&#8217;ve not played and decide to give it a try. The important part of the beginning story is that you awaken from cryo-sleep years after a nuclear conflict that greatly changed your world. As things progress, you find that you may in fact be the one meant to save this new and dark place you wake up to.</p>
<p>Both your allies in the world&#8217;s remaining civilizations and your enemies throughout the spaces between are varied and interesting; your quest will carry you far and wide as you take back the world from the evil empire that has risen in the wake of the nuke war, requiring not only brawn but combat skill as you master your sword and magic. There are also some Zelda-esque puzzles along the way, though none of them are so convoluted that a thinking player will find them insoluble. You gain levels and improve in prowess as the plot unfolds around you, but your efficiency in doing so is mostly dictated by good ol&#8217; fashioned thumb-dancing.</p>
<div id="attachment_25996" style="width: 610px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25996" class="wp-image-25996 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png" alt="" width="600" height="525" srcset="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png 600w, https://newretrowave.com/wp-content/uploads/2019/02/cryst-1-300x263.png 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-25996" class="wp-caption-text">Sure, you do a shit-ton of stabbing during your adventure. But Hell, that&#8217;s an action RPG staple!</p></div>
<p>The graphical presentation is more than appropriate, with familiar tropes and new surprises alike. It&#8217;s nothing to rant and rave about, but it&#8217;s a satisfying spread. Other reviewers have faulted the game for certain challenges being just “button-mashers,” but I disagree; careful and clever play will not only bear you out of trouble, but prove more efficient in slaying your foes. The music is pretty good, but it suffers in places like underground “dungeon areas” from a bit of repetitiveness. Sound effects come out on a similar plane, being decent but nothing to write home about. In my view, the play itself saves Crystalis from being mediocre or plain. The story (again, trying to avoid too much exposition here) is also an engaging and suitably “RPG-like” tale laced with mysticism and heroism, not to mention some great villains.</p>
<p>Crystalis pulls down a 6 out of 10 from me. I like to play it as an action-adventure game, its depth is reasonable without being too elaborate, and its overall presentation is satisfying if not truly stellar. It&#8217;s worth a look for anyone who enjoys the hybrid of action and role-playing.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">TMNT 3: The Manhattan Project</h1>
<h1 style="text-align: center">Konami, 1992</h1>
<p>Here&#8217;s the one I shit on, folks. Not even because it&#8217;s that terrible&#8230; it&#8217;s just kind of a letdown. To address the elephant in the room, it&#8217;s essentially just more of what we saw in the NES version of the TMNT arcade port. It&#8217;s more than playable, but it&#8217;s just a reuse of something they did only a couple of years before, Very little effort to add much new dynamism or excitement&#8230; I mean, they didn&#8217;t release the actual Super Mario part 2 here until All-Stars, for this exact marketing reason. “Will they swallow the same pill twice?”</p>
<p>The answer is yes. We did.</p>
<p>WAIT, THOUGH. Maybe I&#8217;m not being entirely fair. In the vein of some other beat &#8217;em ups, this third TMNT NES game allows you to choose whether or not “friendly fire” is a factor in 2-player action. It also allows you to change your chosen turtle in between horrible deaths, and for a second player to join in the game <i>in medias res </i>during a 1-player session. Essentially, it&#8217;s an opportunity to make the game more similar to the arcade experience in certain ways.</p>
<div id="attachment_25998" style="width: 655px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25998" class="size-full wp-image-25998" src="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png" alt="" width="645" height="565" srcset="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png 645w, https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1-300x263.png 300w" sizes="(max-width: 645px) 100vw, 645px" /><p id="caption-attachment-25998" class="wp-caption-text">You tell me, folks. After all, you&#8217;re as opinionated as I am. Aren&#8217;t you?</p></div>
<p>I maintain that the formula changed very little and that you&#8217;re mostly just getting more levels to play in the style of TMNT II, but is that necessarily a horrible thing? At least the premise is exciting: Shredder has turned all of Manhattan into a floating fortress under his control, and the Fab Four must end their vacation early to return home and put a stop to their arch-villain&#8217;s plans once more.</p>
<p>The graphics really seem to have taken a hit, as far as I&#8217;m concerned. Things look just a little more goofy, but it&#8217;s still enough to get the job done. Just barely. The music&#8230; well, it&#8217;s Konami. Their taste in (and impressive variety of) BGM composition almost never fails, and this is no exception. It&#8217;s good, rollicking, authentic shell-kicking music. Otherwise the presentation isn&#8217;t too far from the previous installment in the series, and they even made a pass at a decent intro sequence for TMNT 3.</p>
<p>I&#8217;ll soften up and drop TMNT 3 a 6 out of 10. It&#8217;s comparable to its predecessor, with some neat little options added in, and if you&#8217;re after more of the same, you won&#8217;t be disappointed. Besides, even though I&#8217;m the final authority (sarcasm) on video games excellence, this ain&#8217;t all about me.</p>
<div id="attachment_25997" style="width: 868px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25997" class="size-full wp-image-25997" src="https://newretrowave.com/wp-content/uploads/2019/02/footer.png" alt="" width="858" height="323" srcset="https://newretrowave.com/wp-content/uploads/2019/02/footer.png 858w, https://newretrowave.com/wp-content/uploads/2019/02/footer-300x113.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/footer-768x289.png 768w" sizes="(max-width: 858px) 100vw, 858px" /><p id="caption-attachment-25997" class="wp-caption-text">NRW Gaming 2019 &#8211; STAY RETRO</p></div>
<h3 style="text-align: center"><em>Keep your eyes peeled in March for another three-parter. Stay Retro!</em></h3>
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		<title>NEStravaganza part 2/3</title>
		<link>https://newretrowave.com/2019/02/26/nestravaganza-part-2-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 Feb 2019 19:07:25 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pony Canyon]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Super Spike]]></category>
		<category><![CDATA[technos]]></category>
		<category><![CDATA[Three Stooges]]></category>
		<category><![CDATA[wcw]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25965</guid>

					<description><![CDATA[Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds and fruit from the garden of 1985-95, and the only questions are: who will survive, and what will be left of them?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">WCW World Champion Wrestling</h1>
<h1 style="text-align: center">Nichibutsu/Pony Canyon/FCI, 1989</h1>
<p>It&#8217;s no lie to say that I was a bit of a kook for pro wrestling as a kid, and even today I sometimes listen to podcasts and “shoot” interviews featuring the sport&#8217;s old hands and classic geniuses; sometimes I will cue up a playlist of Jim Cornette&#8217;s colorful and profanity-laced rantings just to entertain myself while I&#8217;m about my daily tasks. I remember the WCW NES game becoming available – I first knew of it from a DC Comics ad in early 1990 – and I remember being&#8230; okay with it.</p>
<p>WCW features a popular spread of the promotion&#8217;s wrestlers from the late 80s, including the Road Warriors, Lex Luger, and The Man Himself, Nature Boy Ric Flair. WCW has a pretty cool feature that a lot of its contemporaries didn&#8217;t: each wrestler has a unique move set, and you assign four moves to the four directional buttons before each match. This not only lets you mix things up to keep the game from getting too boring, it also allows for a little bit of strategy if you decide that you want to get that in-depth with this shit.</p>
<div id="attachment_25968" style="width: 564px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25968" class="size-full wp-image-25968" src="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png" alt="" width="554" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png 554w, https://newretrowave.com/wp-content/uploads/2019/02/wcw1-300x284.png 300w" sizes="(max-width: 554px) 100vw, 554px" /><p id="caption-attachment-25968" class="wp-caption-text">Sting and Michael P.S. Hayes perform a gratuitous and elaborate sex act, right before your very eyes.</p></div>
<p>The real drawbacks are that the controls do take some getting used to, heavily overshadowed by the typical Pony Canyon graphical laziness. It&#8217;s saved by some really good in-game music and surprisingly clear digitized voices.</p>
<p>I give WCW a 5 out of 10. I&#8217;d say check it out if you&#8217;re into old school pro wrestling, but be ready to take a few minutes to settle in and just enjoy the nostalgia while you&#8217;re at it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Three Stooges</h1>
<h1 style="text-align: center">Incredible Technologies/Beam Software, 1989</h1>
<p>This is another one of those games where they tried desperately to lash a group of mini games into one cohesive product. I hazard to say that Three Stooges isn&#8217;t entirely bad, it&#8217;s just&#8230; well, let me try something new and be polite. I, for one, think this game is kind of shitty. There may be people out there who like it, or even love it. I haven&#8217;t met any.</p>
<p>The story is noble enough, a blue collar drama wherein Larry, Moe, and Curly aim to help the orphanage stay afloat despite the efforts of a Snidely Whiplash-style “evil banker.” The trio go into action, making money for the tots in a variety of fittingly absurd ways. Pie throwing and cracker eating contests, moonlighting as doctors and waiters, the Stooges are broad in their vision when it comes to making dough. My favorite so far has to be the hospital job; no HMO will cover the high-speed lunacy of the gurney race. The “contest” themed gigs play a lot like parts of LJN&#8217;s Back to the Future, which is not a compliment. It&#8217;s more of an accusation.</p>
<div id="attachment_25967" style="width: 567px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25967" class="wp-image-25967 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png" alt="" width="557" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png 557w, https://newretrowave.com/wp-content/uploads/2019/02/stooge1-300x282.png 300w" sizes="(max-width: 557px) 100vw, 557px" /><p id="caption-attachment-25967" class="wp-caption-text">One of the many classic moments where I have no fucking idea what&#8217;s going on, but I&#8217;m doing my best anyway.</p></div>
<p>This is a port of a 1987 computer game so I&#8217;ll pull my punches a little bit. The graphics are actually pretty good for what we&#8217;re dealing with, and even the usually lousy “realistic” close-ups of familiar characters are very on-point. The sound is absolute dog shit, however. Dinky, repetitive music loops, badly garbled voice samples&#8230; I believe the audio was where they cut corners when updating this game from its original format. Compared to, say, Ironsword: Wizards &amp; Warriors II, the sound is absolutely piss-poor.</p>
<p>The Three Stooges gets a 5 out of 10 for effort, because while the sound drives me fucking nuts, a couple of these sub-games are actually pretty fun to play and I think the spirit of the source material carries through fairly well.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Super Spike V&#8217;Ball</h1>
<h1 style="text-align: center">Technos Japan, 1989</h1>
<p>I am normally pretty wish-washy on sports games, especially on early consoles like the NES. The RBI series and Blades of Steel are exemplary games for the system, but most of the rest of the NES sports games amount to convoluted crap as far as I&#8217;m concerned. I was happy to find another exception to that rule in Super Spike.</p>
<p>My stupid ass didn&#8217;t have too much trouble figuring out how to serve and keep the ball in play, and I felt very much like the challenge level was scaled appropriately. I felt like Super Spike was giving me a chance to learn the ropes before violently strangling me with them.</p>
<div id="attachment_25966" style="width: 552px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25966" class="size-full wp-image-25966" src="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png" alt="" width="542" height="523" srcset="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png 542w, https://newretrowave.com/wp-content/uploads/2019/02/spike1-300x289.png 300w" sizes="(max-width: 542px) 100vw, 542px" /><p id="caption-attachment-25966" class="wp-caption-text">Ball-bashing Chad action at its finest.</p></div>
<p>One look at the game in action will remind you of Double Dragon I and II for the NES; decently-defined sprites and appropriately intense sound effects mark this as Technos work through and through. The game plays pretty smoothly and the action gets intense. The music is hit or miss, but when it&#8217;s good it&#8217;s on par with any of the ballsy tracks from the NES version of Double Dragon II.</p>
<p>Super Spike gets a 7 out of 10. I was pleasantly surprised by it, well-entertained, and found it to be another solid piece of work by Technos Japan.</p>
<p>&nbsp;</p>
<p>Be sure to keep an eye out for the finale of this round of reviews on the 28<sup>th</sup>. Perhaps after this, we will move on to another system we&#8217;ve neglected so far. If you have any suggestions, feel free to email me or hit me up on the Facebook page. I&#8217;ve got to sweep the cutting room floor now, so goodbye until then, and stay retro!</p>
<p>&nbsp;</p>
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		<title>NEStravaganza! Part 1 of 3</title>
		<link>https://newretrowave.com/2019/02/21/nestravaganza-part-1-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 21 Feb 2019 19:29:45 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[athena]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[flintstones]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[section z]]></category>
		<category><![CDATA[sword master]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25946</guid>

					<description><![CDATA[I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), but sometimes after nearly 5 years of writing about the wonderful video games of the past, one has to dip back, at least partially.</p>
<p>I haven&#8217;t been talking as much about the 8-bit era lately, specifically the NES. How can we not keep coming back to the NES? To many (maybe even most) retro gamers, the NES is the iconic console of the 1980s, and it was certainly the beginning of a golden era for the hobby. It had a remarkably long run when measured in the span of time during which games were released for it; over 700 titles were produced, not counting unlicensed games, from &#8217;85 to &#8217;95. That&#8217;s a full-bodied decade-long reign.</p>
<p>Long Story short, we&#8217;re gonna go on a three-article grab-stravaganza. I&#8217;m going to talk about three games per article, all randomly picked from the NES library, and we&#8217;re gonna show the little grey box some love, like we should.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Flintstones: Surprise at Dinosaur Peak</h2>
<h2 style="text-align: center">Taito, 1993</h2>
<p>I played a couple of these Flintstones joints for the NES (yes, there are multiple), but this was probably the most decent one. In This one you play as Fred and Barney, between whom you can switch a la Castlevania 3, as they set out to find their dumbass caveman kids who wandered off.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25947" src="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png" alt="" width="841" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png 841w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-300x261.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-768x669.png 768w" sizes="(max-width: 841px) 100vw, 841px" /></p>
<p>The severe drawback this game has is that it was made in &#8217;93, yet its audiovisual presentation seems more like 1986 NES fare. Not that this is a huge problem, but come on, Taito, you&#8217;ve had time by now to figure shit out and you&#8217;ve also made some games that don&#8217;t look like shit. The color palette is criminally underutilized, even for a game based on a cartoon, and the sound is almost 2600 quality. What saves Dinosaur Peak is that it&#8217;s a great platformer from a play and design standpoint. The ledge-grabbing thing is something a lot of otherwise cool games could have benefit from, and there are actual pros and cons to both playable characters. Fred&#8217;s a basic bitch who just swings around a club, but he can hit really hard with it, and Barney&#8217;s got a weak little slingshot, but he can use it from a safer distance than Fred can swing. The cutscenes&#8230; well, I can see that they put effort into telling an actual story, but the cutscenes are kind of weird and boring. I can forgive this easily, because like I said, at least they&#8217;re playing at a storyline. They just could have not bothered, really. It&#8217;s the goddamn Flintstones.</p>
<p>I&#8217;ll drop Flintstones: Surprise at Dinosaur Peak a 6 out of 10, because it&#8217;s fun to play despite looking like a grade schooler drew it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Section-Z</h2>
<h2 style="text-align: center">Capcom, 1987</h2>
<p>Y&#8217;all know how I feel about shmups. They are very much my shit. I sometimes load up an emulator to play a few when I can&#8217;t sleep, and the pure dopamine release lets me sleep after. Section-Z is a great example of an earlier member of the genre really going the extra mile. It also stands as a fantastic example of an arcade port losing none of its playability in translation, at least as far as I&#8217;m concerned.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25949" src="https://newretrowave.com/wp-content/uploads/2019/02/section1.png" alt="" width="839" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/section1.png 839w, https://newretrowave.com/wp-content/uploads/2019/02/section1-300x262.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/section1-768x671.png 768w" sizes="(max-width: 839px) 100vw, 839px" /></p>
<p>You play as an astronaut who&#8217;s out to destroy an alien base led by a creature called the Bangalool. Don&#8217;t look at me, I didn&#8217;t name the fucker. Beautifully, that&#8217;s really all the plot we need, because this game kicks ass for its time and the genre it most fits in. The best part of it for me is the way you move through the game. You do a lot of linear movement and standard dodge-and-shoot, sure, but you&#8217; don&#8217;t just fly offscreen at the end of a section. You&#8217;ve got to move through a series of teleporters to get to the section boss. There&#8217;s also that great front-and-back action, combined with variably-paced speeds for different areas. The game also looks great, because Capcom knows what the hell they&#8217;re doing. We&#8217;re not looking at much more complex palette use than the Flintstones since it&#8217;s 1987, but there&#8217;s an appropriate amount of implied detail to the backgrounds and a great variety of baddies and bosses represented. The music&#8217;s pretty kickin&#8217; too.</p>
<p>Section Z gets an 8 out of 10. I&#8217;d forgotten about this bad boy and was glad to rediscover it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Sword Master</h2>
<h2 style="text-align: center">Athena, 1990</h2>
<p>I&#8217;m not gonna beat around the bush: this game fucking rocks. I watched the opening cut scene and was blown away. Prime example of a game really milking everything it can out of the NES&#8217;s capabilities. You play as a warrior who&#8217;s on that stereotypical save-the-princess routine, except this time you really are a hardcore nonstop bam-bam baddie destroyer.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25950" src="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png" alt="" width="840" height="684" srcset="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png 840w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-300x244.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-768x625.png 768w" sizes="(max-width: 840px) 100vw, 840px" /></p>
<p>In true old-school fantasy fashion, you&#8217;re a skilled swordsman – one might even call you a master – pitted against all kinds of gargoyles and skeletons and shit, and some of the enemies even require you to stop your progress and carefully out-duel them to the death. Once you get used to how fucking sly some of these monsters can be, it&#8217;s a lot of fun to play. Sword Master has solid graphics, especially in the cut scenes, but also featuring parallaxing and fairly crisp, well-defined characters. This game&#8217;s music is even gnarlier than Section Z&#8217;s. It&#8217;s almost headbanging good.</p>
<p>Sword Master also gets 8 out of 10. It is old school heavy-metal fantasy goodness in distilled form.</p>
<p>I will see you in a few days for part 2 of this NEStravaganza (I actively cringed while typing that) when we knock out three more games! Stay Retro!</p>
]]></content:encoded>
					
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		<title>Grab Bag: TurboGrafx 16 Games</title>
		<link>https://newretrowave.com/2019/01/16/grab-bag-turbografx-16-games/</link>
					<comments>https://newretrowave.com/2019/01/16/grab-bag-turbografx-16-games/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 16 Jan 2019 18:09:54 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[air zonk]]></category>
		<category><![CDATA[bravoman]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[hudson soft]]></category>
		<category><![CDATA[jj and jeff]]></category>
		<category><![CDATA[NEC]]></category>
		<category><![CDATA[TurboGrafx 16]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25794</guid>

					<description><![CDATA[I have been neglectful in my duties, my friends. Let me explain. We look at piles and piles of games, both good and bad, for “every system.” Right? We try to be broad in our search, and in our examinations of what we find; I [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I have been neglectful in my duties, my friends. Let me explain. We look at piles and piles of games, both good and bad, for “every system.” Right? We try to be broad in our search, and in our examinations of what we find; I do my best to grab a little of everything, hence the informal name I&#8217;ve given this kind of article, “Grab Bag.”</p>
<p>I have neglected one of the platforms I claim to love so much, the unsung hero of the Fourth Generation, the PC Engine aka TurboGrafx 16. Granted, a lot of those games were ports (but really fucking good ports). But there were some solid games for it that never got ported to the NES or the PCE&#8217;s closest competitor, the Mega Drive. At least not here in North America.</p>
<p>Anyway, I&#8217;m rambling about “the war” again&#8230; let&#8217;s grab some games and put &#8217;em on the stove.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Bravoman</h2>
<h2 style="text-align: center">Namco, 1988</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-25798" src="https://newretrowave.com/wp-content/uploads/2019/01/bravoman-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/01/bravoman-1024x576.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman-768x432.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman-1200x675.jpg 1200w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman.jpg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>Much like the system itself, Bravoman was a big hit in Japan but blended into the crowd when it hit Western shores. It was originally an arcade title developed by Namco for domestic-only distribution, but was licensed for North American release on the TG-16 in the flurry of games meant to compete with the Genesis and NES.</p>
<p>Bravoman is a superhero-type whose main talent is doing crazy shit with his fucked-up cartoon body. He battles across 22 stages to stop Dr. Bomb (creative naming was at its height during this period) from ending the world.</p>
<div id="attachment_25799" style="width: 1034px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25799" class="size-large wp-image-25799" src="https://newretrowave.com/wp-content/uploads/2019/01/bravoman2-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/01/bravoman2-1024x576.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman2-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman2-768x432.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman2-1200x675.jpg 1200w, https://newretrowave.com/wp-content/uploads/2019/01/bravoman2.jpg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /><p id="caption-attachment-25799" class="wp-caption-text">&#8220;Here I go, in the most exciting screenshot available, ever!&#8221;</p></div>
<p>Why are pop culture villains always trying to end the world or destroy it? Like, what&#8217;s the end game? What&#8217;s the reasoning? What do you have left to be proud of, and to whom will you brag? We have enough dangerously crazy people in the real world, but even they aim for rulership, not annihilation. On that note, how do you sell that to your rank and file? “Yeah, there&#8217;ll be nothing left, and everything you ever loved or cared about will be gone. Now get to work.”</p>
<p>Anyway, You go bopping around as Bravoman, punching and kicking the shit out of enemies. There are underwater levels, where you transform into a weird fish. These play a lot like Darius or any other side-scrolling shmup, and were the most fun part for me. Goofiness aside, Bravoman is a pretty decent platform game. It mixes things up a little bit and has a sense of novelty that&#8217;s aged really well considering it&#8217;s a slightly pared-down arcade port. It&#8217;s visually colorful, gently funny, and plenty of fun to play.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">JJ and Jeff</h2>
<h2 style="text-align: center">Hudson Soft, 1987</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25796" src="https://newretrowave.com/wp-content/uploads/2019/01/211748-j-j-jeff-turbografx-16-front-cover.jpg" alt="" width="800" height="790" srcset="https://newretrowave.com/wp-content/uploads/2019/01/211748-j-j-jeff-turbografx-16-front-cover.jpg 800w, https://newretrowave.com/wp-content/uploads/2019/01/211748-j-j-jeff-turbografx-16-front-cover-300x296.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/01/211748-j-j-jeff-turbografx-16-front-cover-768x758.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/01/211748-j-j-jeff-turbografx-16-front-cover-114x114.jpg 114w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p>You know how I like to try and pick at least one game for these articles that either is a piece of shit, or at least borders on being a piece of shit but is so ridiculous that is&#8217; still fun to know it exists. This one blurs the line for me pretty hard. It&#8217;s equal parts travesty and tragedy.</p>
<div id="attachment_25803" style="width: 490px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25803" class="size-full wp-image-25803" src="https://newretrowave.com/wp-content/uploads/2019/01/jjjeff.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2019/01/jjjeff.jpg 480w, https://newretrowave.com/wp-content/uploads/2019/01/jjjeff-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /><p id="caption-attachment-25803" class="wp-caption-text">Yes, it is absolutely this painfully retarded, all throughout.</p></div>
<p>The travesty is the game itself. It&#8217;s supposed to be some kind of detective-themed action platformer, but it just comes off as a lazily-skinned Mario clone where you go around jumping on people or kicking them to death in a big-head cartoon world. Apparently it&#8217;s based on the “detective” segments of some Japanese TV show, and that&#8217;s where the tragedy comes in.</p>
<p>The tragedy is that this game is funnier, and thus more tolerable to play, when you&#8217;re talking about the native Japanese version. Apparently there&#8217;s rather graphic and overt toilet humor rampant throughout, which really could have hung on in America, but it was edited out for the NA release. Not just edited out, but watered down so much that it comes off as some shit a “cool” youth pastor would make if he or she programmed games.</p>
<div id="attachment_25802" style="width: 266px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25802" class="wp-image-25802 size-full" src="https://newretrowave.com/wp-content/uploads/2019/01/JJ_and_Jeff_censorship3.png" alt="" width="256" height="128" /><p id="caption-attachment-25802" class="wp-caption-text">Don&#8217;t you miss cartoon butts? I miss cartoon butts. Wait, that came out wrong.</p></div>
<p>I would rather see someone peeing than see them doing most of what they do in JJ and Jeff. And that&#8217;s saying something. I got bored so fast that I couldn&#8217;t hope to offer you a full appraisal of the game, but I&#8217;d say overall it&#8217;s “average.” The boring kind, mind you.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Air Zonk</h2>
<h2 style="text-align: center">Red/Naxat Soft, 1992</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25797" src="https://newretrowave.com/wp-content/uploads/2019/01/AirZonk.jpg" alt="" width="300" height="300" srcset="https://newretrowave.com/wp-content/uploads/2019/01/AirZonk.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/01/AirZonk-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2019/01/AirZonk-114x114.jpg 114w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>Air Zonk is sort of a companion title to Bonk&#8217;s Adventure, etc, with the main character even bearing a close resemblance. That&#8217;s about where it ends. Whereas the Bonk series are some very good games, Air Zonk is the best game. I won&#8217;t say “ever” or “for the TG-16,” but I could. It&#8217;s just the best game, though. The best fucking game. Sure, it&#8217;s a shoot-em-up, but it&#8217;s also the most “dynamic” game I&#8217;ve seen so far for the game system; both visually and in terms of action, Air Zonk beckons you over and all but sells you itself.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25795" src="https://newretrowave.com/wp-content/uploads/2019/01/63450-Air_Zonk_USA-1458953812.jpg" alt="" width="598" height="448" srcset="https://newretrowave.com/wp-content/uploads/2019/01/63450-Air_Zonk_USA-1458953812.jpg 598w, https://newretrowave.com/wp-content/uploads/2019/01/63450-Air_Zonk_USA-1458953812-300x225.jpg 300w" sizes="(max-width: 598px) 100vw, 598px" /></p>
<p>I am just going to let <strong><a href="https://www.youtube.com/watch?v=4HBNQpBakj4">this gameplay montage I found</a></strong> do the talking for Air Zonk. Sometimes I struggle for human words adequate to describe the things I find while writing these articles. In this case, it&#8217;s in a positive light. Hallelujah.</p>
<h2 style="text-align: center">Bravoman &#8211; 6/10</h2>
<h2 style="text-align: center">JJ &amp; Jeff &#8211; 4/10</h2>
<h2 style="text-align: center">Air Zonk &#8211; 8/10</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25801" src="https://newretrowave.com/wp-content/uploads/2019/01/JJJeff-TheEnd.png" alt="" width="256" height="240" /></p>
<p style="text-align: center"><em><strong>As always, it has been real, and I&#8217;ll see you again later this month. Stay Retro!</strong></em></p>
]]></content:encoded>
					
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		<title>Grab Bag: 1987 part 2</title>
		<link>https://newretrowave.com/2018/04/10/grab-bag-1987-part-2/</link>
					<comments>https://newretrowave.com/2018/04/10/grab-bag-1987-part-2/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 15:27:37 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[black tiger]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fantasy zone]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[karate kid]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[Master System]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[zenny]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=8220</guid>

					<description><![CDATA[At the end of last month, we looked at three titles from the year 1987, taking stock of their pros and cons thirty years after their original release. I like to think of the process as something between an honest review, a nostalgic look back, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8221" src="https://newretrowave.com/wp-content/uploads/2018/04/08dfeb35-59fd-44a6-8081-dbd5cedc1362.jpg" alt="" width="592" height="331" srcset="https://newretrowave.com/wp-content/uploads/2018/04/08dfeb35-59fd-44a6-8081-dbd5cedc1362.jpg 592w, https://newretrowave.com/wp-content/uploads/2018/04/08dfeb35-59fd-44a6-8081-dbd5cedc1362-300x168.jpg 300w" sizes="(max-width: 592px) 100vw, 592px" /></p>
<p>At the end of last month, we looked at three titles from the year 1987, taking stock of their pros and cons thirty years after their original release. I like to think of the process as something between an honest review, a nostalgic look back, and a brutal Friar&#8217;s Club roast (except I&#8217;m nowhere near as funny as any of those guys). This week I&#8217;ve chosen three more games from &#8217;87 for us to slap around before giving them a big kiss and saying “happy 30<sup>th</sup>.”</p>
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong><i>Karate Kid</i></strong></h2>
<h2 style="text-align: center;"><strong>Atlus/LJN</strong></h2>
<h2 style="text-align: center;"><strong>November 1987</strong></h2>
<div id="attachment_8227" style="width: 310px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8227" class="size-medium wp-image-8227" src="https://newretrowave.com/wp-content/uploads/2018/04/kk-screen-300x220.png" alt="" width="300" height="220" srcset="https://newretrowave.com/wp-content/uploads/2018/04/kk-screen-300x220.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/kk-screen.png 532w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8227" class="wp-caption-text">Daniel turns the Japanese kids on to some Florida-style death metal. I like how &#8220;map&#8221; is just a line.</p></div>
<p>Here&#8217;s another license LJN got their grubby hands on during the 80s. I never had a strong opinion about any of the films,but karate was a big deal during the era in question and I understand why they had such success. I hear they&#8217;re doing a TV series, which makes me happy for Ralph Macchio since he really faded into the background once he hit adulthood. I digress&#8230; the NES game lumps the first two films together, focusing mainly on the second installment set in Japan. The first “stage” consists of a karate tournament that can be won relatively easily by spamming kicks and being insanely aggressive. Once you end up in Okinawa, things get trickier. You have to fight tons of thugs (some of them are carrying what look like harpoons), walk through a typhoon, and save your cute Japanese girlfriend from the massive prick who&#8217;s the student of Miyagi&#8217;s rival in the second movie. You actually have to save her twice, but only one of those times require you to actually beat Growly Scowly (a quick Wikipedia search tells me his name is Chozen and the girl&#8217;s name is Kumiko). Truly, Daniel-san was living a modern otaku&#8217;s wet dream. Or hero fantasy. I don&#8217;t know.</p>
<p>I can&#8217;t really smear <i>Karate Kid</i> in terms of overall quality. It&#8217;s hard but not stupid hard, has some pretty cool minigames, and there&#8217;s a level of polish present that you can tell Atlus was responsible for. The graphics are pretty good except for two things: the power-ups are just letters, and what the fuck is up with Daniel&#8217;s face in some of the minigames?</p>
<div id="attachment_8224" style="width: 324px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8224" class=" wp-image-8224" src="https://newretrowave.com/wp-content/uploads/2018/04/daniel-face.png" alt="" width="314" height="174" /><p id="caption-attachment-8224" class="wp-caption-text">like a kewpie doll cross-bred with a Roswell alien.</p></div>
<p>My one complaint is that the game&#8217;s kind of short once you get the hang of it. Otherwise, <i>Karate Kid</i> is one of those few exceptions to a rule: a game published by LJN that didn&#8217;t come out the other end looking like forty dollars worth of chewed bubblegum.</p>
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong><i>Black Tiger</i></strong></h2>
<h2 style="text-align: center;"><strong>Capcom</strong></h2>
<h2 style="text-align: center;"><strong>August 1987</strong></h2>
<p>Listen up, because this is one of Capcom&#8217;s less well-known arcade titles, but probably one of its best from the pre-SFII era. <i>Black Tiger</i> is fucking crazy. The story&#8217;s fairly basic: three dragons slapped a kingdom around until that kingdom was pretty much bullshit; enter the protagonist, a berserk knife-hurling bodybuilder who wears just enough armor to look armored but never enough not to show the world how he keeps it real in the gym.</p>
<div id="attachment_8222" style="width: 266px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8222" class="size-full wp-image-8222" src="https://newretrowave.com/wp-content/uploads/2018/04/btiger-hero.png" alt="" width="256" height="215" /><p id="caption-attachment-8222" class="wp-caption-text">&#8220;Like what you see?&#8221;</p></div>
<p>Let me veer slightly off topic for a second, in reference to the main character&#8217;s melee weapon: these things are called flails, not morningstars or mace-and-chain. A flail, which evolved from the ancient tool used to process grain, is one or more weighted heads on lengths of rope or chain, affixed to a handle. A morningstar (also called a godentag, meaning “good day,” a morbid twist of humor I adore) is usually just a massive club with bands of iron and spikes augmenting the ass-beating end.</p>
<p>So our dude here battles his way through a dangerous fantasy world using a deadly throwing knife/flail combo, smashing the minions of the three dragons and un-petrifying some “wise men” he finds as stone statues along the way. For his trouble, the stone-to-fleshed guys will give the hero extra time on the clock or zenny coins. I KNOW A BUNCH OF YOU NERDS LOVE MONSTER HUNTER, so that currency will sound familiar; <i>Black Tiger</i> was the game that first featured it. Anyway, chests and hidden treasures (in walls, etc.) have more powerups like armor, life refills, extra lives, and more. Just like another Capcom title, <i>Magic Sword</i>, some of the chests are full of nothing but fuck-you and will hurt you if you don&#8217;t react quickly after opening them. You can also spend those sexy zenny coins on items in shops run by the little beardy guys you keep de-stoning. While the game is a platformer, it has a lot of areas to explore&#8230; almost enough that you&#8217;d want a map screen or something, but it&#8217;s pretty hard to actually get lost.</p>
<div id="attachment_8223" style="width: 310px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8223" class="size-medium wp-image-8223" src="https://newretrowave.com/wp-content/uploads/2018/04/btiger-screen-300x112.png" alt="" width="300" height="112" srcset="https://newretrowave.com/wp-content/uploads/2018/04/btiger-screen-300x112.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/btiger-screen.png 523w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8223" class="wp-caption-text">Bedecked in gold, ready to obliterate a dragon-man.</p></div>
<p>I am all about <i>Black Tiger</i>. It&#8217;s very Capcom with its epic but cartoon-like presentation, and it&#8217;s a lot of fun to play despite having a level of difficulty typical of a coin-op title. Capcom has a history of doing fairly well when crafting fantasy-style games, and this is no exception. I can&#8217;t even come down too hard on the one misgiving I do have about <i>Black Tiger</i>: when heard through the original equipment (or an emulation thereof), the sound effects are fucking annoying. As if to compensate, <a href="https://www.youtube.com/watch?v=9wtD1Bq2VVA&amp;list=PL-vD6rIjXrcL8ync1usiibrBoDebfzNB6">the music</a> is of a quality on par with Capcom&#8217;s other arcade stuff&#8230; above average.</p>
<p>&nbsp;</p>
<h2></h2>
<h2 style="text-align: center;"><strong><i>Fantasy Zone</i> <i>II: The Tears of Opa-Opa</i></strong></h2>
<h2 style="text-align: center;"><strong>Sega</strong></h2>
<h2 style="text-align: center;"><strong>October 1987</strong></h2>
<div id="attachment_8226" style="width: 310px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8226" class="size-medium wp-image-8226" src="https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-300x300.png" alt="" width="300" height="300" srcset="https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-300x300.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-2-114x114.png 114w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-2.png 375w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8226" class="wp-caption-text">The cutest little sapient spaceship you ever did see.</p></div>
<p>I love the original <i>Fantasy Zone</i>. I enjoy shooters in general, and <i>Fantasy Zone</i>&#8216;s combo of excellent gameplay elements and a goofy style has me lovingly devoted to it. I cannot and will not speak ill of it. It is severely awesome and if you disagree with me you should probably just go the rest of the way in that direction and admit that you&#8217;ve secretly hated video games since you were born.</p>
<p>I don&#8217;t get the same gooey feeling in my black heart when I play this sequel, but it&#8217;s also very good. The first thing I noticed was that the backgrounds are absolutely breathtaking. Much more</p>
<div id="attachment_8225" style="width: 310px" class="wp-caption alignright"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8225" class="size-medium wp-image-8225" src="https://newretrowave.com/wp-content/uploads/2018/04/fz2-1-300x148.png" alt="" width="300" height="148" srcset="https://newretrowave.com/wp-content/uploads/2018/04/fz2-1-300x148.png 300w, https://newretrowave.com/wp-content/uploads/2018/04/fz2-1.png 683w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8225" class="wp-caption-text">both the laser-burger boss and the candy-cake mountains are rendered in deliciously deep color.</p></div>
<p>attention was paid to this aspect the second time around, and it&#8217;s most evident in the arcade version (which came after the Mark III/Master System version, in a world where arcade versions are usually the mommy). <a href="https://www.youtube.com/playlist?list=PL-vD6rIjXrcIydmkNKlcvpTla3IBnZUkU">The music</a> isn&#8217;t quite equal to that of the original in terms of catchy-ness or charm, but a couple of tracks (notably rounds 1 and 5) come close to hitting the mark.</p>
<p><i>FZII</i> plays very similarly to its predecessor; a little added complexity comes from the fact that each zone has two “sides” to clear before the boss shows up. Speaking of the bosses, expect no punches pulled. They are every bit as challenging as you&#8217;d hope, and you&#8217;ll have to stay alert and be quick. While <i>FZII</i> seems on its surface to to be a minimally altered clone of its predecessor, I&#8217;m already planning to open up my emulator after this to play it some more. Unlike so many sequels and second chapters in various media, it&#8217;s satisfyingly true to its origin but enough of its own animal that it could stand on its own merits.</p>
<p>&nbsp;</p>
<h3 style="text-align: center;"><strong>Karate Kid – 6/10 (It&#8217;s not a classic, but it&#8217;s really quite good for something LJN has its name on, which impressed the shit out of me)</strong></h3>
<h3 style="text-align: center;"><strong>Black Tiger – 7/10 (when I rate something 7/10 it means I like it but I couldn&#8217;t play it nonstop for more than a day or so, which is right where this one falls in. Still a fantastic arcade platformer!)</strong></h3>
<h3 style="text-align: center;"><strong>Fantasy Zone II – 8/10 (I&#8217;ll stop comparing it to the original, but it&#8217;s definitely worth playing if you liked the first one.)</strong></h3>
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		<title>Grab Bag: 1987 Video Games</title>
		<link>https://newretrowave.com/2018/03/31/grab-bag-1987-games/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 31 Mar 2018 15:11:22 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Irem]]></category>
		<category><![CDATA[nethack]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[r type]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[zelda 2]]></category>
		<category><![CDATA[zelda II]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=8099</guid>

					<description><![CDATA[I&#8217;ll start this off the way I like to start as many conversations as possible these days: I have a ton of emulators now, not to mention a handful of working consoles. Every moment I don&#8217;t spend writing, doing other work, playing D&#38;D, sleeping, reading, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p lang="en"><img loading="lazy" decoding="async" class="size-full wp-image-8105 aligncenter" src="https://newretrowave.com/wp-content/uploads/2018/03/08dfeb35-59fd-44a6-8081-dbd5cedc1362.jpg" alt="" width="592" height="331" srcset="https://newretrowave.com/wp-content/uploads/2018/03/08dfeb35-59fd-44a6-8081-dbd5cedc1362.jpg 592w, https://newretrowave.com/wp-content/uploads/2018/03/08dfeb35-59fd-44a6-8081-dbd5cedc1362-300x168.jpg 300w" sizes="(max-width: 592px) 100vw, 592px" /></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">I&#8217;ll start this off the way I like to start as many conversations as possible these days: I have a ton of emulators now, not to mention a handful of working consoles. Every moment I don&#8217;t spend writing, doing other work, playing D&amp;D, sleeping, reading, or doing gangster shit (read: more sleeping), I tend to spend screwing around with games no newer than the year 1998 or so. </span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">It occurred to me that hadn&#8217;t done a &#8220;grab bag&#8221; style write-up for a while, so I looked over my breadth of selection and got an idea. I could just use a particular year as my theme. Any platform, and genre, any style. Here&#8217;s what I&#8217;m thinking. Let&#8217;s do it up right and have a look at some games that are turning 30 this year. That&#8217;s right&#8230; get in the DeLorean, because we&#8217;re going back to &#8217;87, and we don&#8217;t need roads because your ass can sit right there and enjoy the show.</span></span></p>
<p lang="en">
<h1 style="text-align: center"><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">R-Type | </span></span></strong><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Irem | </span></span></strong><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">July 1, 1987</span></span></strong></h1>
<p><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en">The shoot-em-up remains one of my favorite styles of game, and the 1980s were its formative era. We saw the genre that began with games like </span></span></span><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en"><i>Galaga</i></span></span></span><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en"> begin to transform, yielding high-octane excitement that progressively offered more and more challenges along with the advancement in gaming technology. </span></span></span><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en"><i>R-Type</i></span></span></span><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en"> is notable in the history of the shmup not only for being one of Irem&#8217;s most successful games, but also for its considerable difficulty and innovative gameplay elements.</span></span></span></p>
<div id="attachment_8100" style="width: 310px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8100" class="size-medium wp-image-8100" src="https://newretrowave.com/wp-content/uploads/2018/03/gross-boss-300x226.png" alt="" width="300" height="226" srcset="https://newretrowave.com/wp-content/uploads/2018/03/gross-boss-300x226.png 300w, https://newretrowave.com/wp-content/uploads/2018/03/gross-boss-768x579.png 768w, https://newretrowave.com/wp-content/uploads/2018/03/gross-boss.png 990w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8100" class="wp-caption-text">Yo&#8230; this is vaginas. You&#8217;re not even trying to hide it, Irem. You straight up made a boss monster by stacking up lady-parts.</p></div>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">For real though, this game is fucking HARD. Like a lot of shooters, the focus is on the game itself, not the plot; you&#8217;re responsible for saving humanity from an alien menace hellbent on destroying it. This life form is called &#8220;the Bydo,&#8221; and a</span></span><span style="font-family: Calibri, sans-serif"><span style="font-size: small">pparently its preferred method of war is the relentless bullet hell. At least they gave you a badass little ship! </span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Well, okay&#8230; it doesn&#8217;t start out badass, but powerups let you improve your main gun, and you can also get a little &#8220;pod&#8221; that can float near your ship or detach from it. This little guy provides more firepower, not to mention versatility. You&#8217;re gonna need all the extra guns you can call in, too. I would say that we&#8217;ve seen harder shmups since; that&#8217;s not hard to say with confidence since I&#8217;ve played Ikaruga and also seen some of the insane shit people have home-cooked on the Internet. Don&#8217;t let that take away from the challenge of <em>R-Type</em>, though. It is not, in any way, fucking around.</span></span></p>
<p><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en">The visuals are pretty rich for 1987, most notably the environmental art and the huge (sometimes gross) bosses. Lots of attention to detail, rich color depth, and surprising complexity for 384&#215;256. There is a giant spaceship, as well as several aliens of varied forms, and all of them are rendered in surprising detail. The music is pretty ponderous, and the sound effects get annoying quickly, but that&#8217;s really the only department in which </span></span></span><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en"><i>R-Type </i></span></span></span><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><span lang="en">suffers.</span></span></span></p>
<p lang="en">
<h2></h2>
<h1 style="text-align: center"><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">NetHack | </span></span></strong><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Mike Stephenson/NetHack Dev Team | </span></span></strong><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">July 28, 1987</span></span></strong></h1>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">I&#8217;ve waited for a long while to bring up the <a href="https://en.wikipedia.org/wiki/Roguelike">roguelike genre</a> in one of these articles. If we were to go just by logged hours, by sheer time spent playing, I&#8217;d say this genre of game would rank in the top 3 for me personally. I will define the format in the briefest way possible: the player chooses from a couple of sets of parameters (usually a race and character class, like most RPG fans are familiar with), then is placed at the beginning of a randomly-generated dungeon or other environment with the idea of achieving a particular goal. Play is turn-based instead of realtime, allowing for careful thought and planning. You will usually die a horrible death before achieving your goal, but the fun is seeing how far you can make it.</span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><i>NetHack</i> is only two generations removed from  <i>Rogue</i>, the 1980 Unix-based game that started the genre. I&#8217;ll go ahead and mention now that the graphics for these early games were not the focal point. <i>NetHack</i> is also not known for its breakneck action, although it can get really exciting if you&#8217;re into it and have an imagination. And for those of you who don&#8217;t, well, there are tilesets for the modern iteration of it that offer a richer visual experience. In fact, the game has continued to see maintenance and updates, last releasing a new version in 2015.</span></span></p>

<a href='https://newretrowave.com/2018/03/31/grab-bag-1987-games/nethack_releasing_a_djinni/'><img loading="lazy" decoding="async" width="300" height="194" src="https://newretrowave.com/wp-content/uploads/2018/03/Nethack_releasing_a_djinni-300x194.png" class="attachment-medium size-medium" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/03/Nethack_releasing_a_djinni-300x194.png 300w, https://newretrowave.com/wp-content/uploads/2018/03/Nethack_releasing_a_djinni-768x496.png 768w, https://newretrowave.com/wp-content/uploads/2018/03/Nethack_releasing_a_djinni.png 786w" sizes="(max-width: 300px) 100vw, 300px" /></a>
<a href='https://newretrowave.com/2018/03/31/grab-bag-1987-games/nethack_for_windows_screenshot/'><img loading="lazy" decoding="async" width="300" height="230" src="https://newretrowave.com/wp-content/uploads/2018/03/NetHack_for_Windows_Screenshot-300x230.png" class="attachment-medium size-medium" alt="" srcset="https://newretrowave.com/wp-content/uploads/2018/03/NetHack_for_Windows_Screenshot-300x230.png 300w, https://newretrowave.com/wp-content/uploads/2018/03/NetHack_for_Windows_Screenshot.png 649w" sizes="(max-width: 300px) 100vw, 300px" /></a>

<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">In <i>NetHack,</i> you choose your race, role (class), gender, and alignment (lawful, neutral, or chaotic) and head down into the dungeon to retrieve the Amulet of Yendor. The amulet is said to grant immortality if offered to the gods. Why the hell anyone would want to live forever is beyond me, but maybe I&#8217;m just a downer. There are, of course, sub-quests, one of which is specific to whatever class you chose. The dungeon is about 50 floors, and the journey is never the same twice. Needless to say, the dungeon is chock-full of all kinds of monsters (and I mean all kinds; the variety is staggering), most of whom want to murder the shit out of you and eat your body. There are also a lot of leftover bits of gear lying around from the chumps who tried this before you, and some of them (potions, scrolls, etc) give no outward indication as to their purpose or effect. You can always go in blind, but that&#8217;s as risky as it sounds. Drinking something when you don&#8217;t know what it is? Sounds like the way several of my early D&amp;D characters fucking died. Let&#8217;s do it! </span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Oh, and when you die&#8230; you&#8217;re dead. No retry, no saved game. Start again. Make a new character. Therein lies most of the challenge and enjoyment of the game. </span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Like many truly oldschool roguelikes, <a href="https://www.nethack.org/"><i>NetHack</i></a> is entirely and truly free. I also recommend <a href="https://crawl.develz.org/">DCSS</a>, which is a more frequently-maintained and sometimes more approachable oldschool roguelike.</span></span></p>
<p lang="en">
<h1 style="text-align: center"><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Zelda II: The Adventure of Link | </span></span></strong><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Nintendo | </span></span></strong><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">January 14, 1987</span></span></strong></h1>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Usually I take a giant shit on at least one of the games I write up in these articles. It wouldn&#8217;t be unreasonable to expect me to do that to <i>Zelda II</i>. It received positive critical reception in 1987, and even some modern gaming sites consider it to be pretty solid. However, if you ask many individual players &#8211; real folks like you and me &#8211; they&#8217;ll tell you that <i>Zelda II</i> is clumsy, needlessly elaborate, tedious, and unapproachable without a guide or walkthrough. </span></span></p>
<div id="attachment_8103" style="width: 160px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8103" class="wp-image-8103 size-thumbnail" src="https://newretrowave.com/wp-content/uploads/2018/03/Zelda2-41-150x150.png" alt="" width="150" height="150" srcset="https://newretrowave.com/wp-content/uploads/2018/03/Zelda2-41-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2018/03/Zelda2-41-114x114.png 114w" sizes="(max-width: 150px) 100vw, 150px" /><p id="caption-attachment-8103" class="wp-caption-text">This. This, right here, is gaming at its finest. Please put a flathead screwdriver in my brain.</p></div>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">I fall somewhere in between. I&#8217;m not crazy about the game&#8217;s tacked-on RPG elements; I think that, at the very least, they could have made leveling up go faster. It&#8217;s also incredibly annoying to have little figures chase you on the world map. More significantly, the game relies on a lot of hints and instructions from people in the towns, and a little clarity seems lost in translation. The plot is also utter bullshit. In fact, it angers me. It&#8217;s Zelda, but not the Zelda from the first game? How many Zeldas am I gonna have to fuck with, here? There was no need. No need.</span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">It&#8217;s not a terrible game, though. <i>Zelda II</i> has a lot to offer the modern player.</span></span></p>
<div id="attachment_8104" style="width: 310px" class="wp-caption alignright"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8104" class="size-medium wp-image-8104" src="https://newretrowave.com/wp-content/uploads/2018/03/019-300x281.png" alt="" width="300" height="281" srcset="https://newretrowave.com/wp-content/uploads/2018/03/019-300x281.png 300w, https://newretrowave.com/wp-content/uploads/2018/03/019.png 512w" sizes="(max-width: 300px) 100vw, 300px" /><p id="caption-attachment-8104" class="wp-caption-text">Sneering, it mocks you in your weakness.</p></div>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">Get yourself a walkthrough, preferably one that focuses on clarity. Walkthroughs can suck the fun out of most RPGs, but this one actually benefits from a little help on deck. That way, you can focus on not getting your ass constantly kicked in stupid ways. Don&#8217;t forget to pick up the stupid little goddamn bags that appear when some monsters die. That&#8217;s part of leveling up.</span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">When you are able to separate from these elements, it can actually be a fun challenge to navigate through <i>Zelda II</i>. Progress involves fighting carefully, calculating risks, and learning the weaknesses of the monsters (particularly the rowdy crew of assholes inside the palaces).</span></span></p>
<p lang="en"><span style="font-family: Calibri, sans-serif"><span style="font-size: small">The graphics are standard for NES in 1987: not great, not bad. The music, though&#8230; let&#8217;s put it this way. The overworld/map screen music would make terrific music to pipe into a room you were confining someone in for aggressive psychological torture. It&#8217;s this violently cheery, over-wrought, bizarrely jaunty tune that belongs nowhere except maybe on a level of Hell that is made out of grandma-candy. The rest of the soundtrack is fairly good. If you pay close attention to the intro music, at one point it sounds like the melody to a Nickleback song. Don&#8217;t ask me which one, because the only times I&#8217;ve willingly listened to Nickleback were out of tolerance or sheer circumstance. I just have an ear for music.</span></span></p>
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<h1 style="text-align: center"><strong><span style="font-family: Calibri, sans-serif"><span style="font-size: small">JUST RATE &#8216;EM ALREADY</span></span></strong></h1>
<h3 style="text-align: center"><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><b>R-Type &#8211; 7/10</b> (hell of a good shooter, innovative for its time, good challenge. Why does one boss look like a huge alien cooter though?)</span></span></h3>
<h3 style="text-align: center"><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><b>NetHack &#8211; 8/10 </b>(If you like an RPG experience that is protracted, cerebral, and casual yet detailed, this type of thing is for you.)</span></span></h3>
<h3 style="text-align: center"><span style="font-family: Calibri, sans-serif"><span style="font-size: small"><b>Zelda II &#8211; 6/10</b> (There&#8217;s plenty not to like about it, but I can get into it if I just turn off little parts of my consciousness or achieve ego death.)</span></span></h3>
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