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	<title>GAMER &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>GAMER &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Retro Gaming &#8211; Mega Man</title>
		<link>https://newretrowave.com/2014/12/01/wretrowave-com201412retro-gaming-mega-man-html/</link>
					<comments>https://newretrowave.com/2014/12/01/wretrowave-com201412retro-gaming-mega-man-html/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Mon, 01 Dec 2014 16:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[platforming]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/12/01/wretrowave-com201412retro-gaming-mega-man-html/</guid>

					<description><![CDATA[Old games used to get overly serious and realistic art. Arcade games and console games are fundamentally different in a lot of ways. While the hardware, game mechanics, and depth of narrative might be the most obvious, there is something at the core of the [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda675/1419883854515/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img fetchpriority="high" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda675/1419883854515/1000w/" height="320" width="223" /></a></div>
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<span style="font-size: xx-small;">Old games used to get overly serious and realistic art.</span></div>
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Arcade games and console games are fundamentally different<br />
in a lot of ways. While the hardware, game mechanics, and depth of narrative<br />
might be the most obvious, there is something at the core of the two that keeps<br />
them separated. Before going in depth with my retrospective review on <a href="http://en.wikipedia.org/wiki/Mega_Man_(video_game)"><i style="mso-bidi-font-style: normal;">Mega Man </i>(1987)</a>, I’d like to<br />
first analyze the intention behind the design of an arcade game and a console<br />
game. <o:p></o:p></div>
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We’ve written about arcades <a href="/www.newretrowave.com/wretrowave.com/2014/11/retro-gaming-splatterhouse-arcade-1988.html">before</a>. The period from<br />
the late 70’s to the mid-80’s is known as the <a href="http://en.wikipedia.org/wiki/Golden_age_of_arcade_video_games">Golden Age of Arcade Video Games</a>. As the popularity of arcade games decreased by the end of the decade,<br />
console games were experiencing a boom thanks in part to the Nintendo<br />
Entertainment System. Because of this shift, many old NES games feel more like<br />
arcade games.<span style="mso-spacerun: yes;">&nbsp; </span>The fundamental purpose of<br />
a console game is to provide you with satisfaction to justify your purchase of<br />
the game. Games are usually not very cheap, so designers try to make their<br />
product the most worthwhile for your money (ideally, at least). Arcade games,<br />
on the other hand, are all about taking your money in small sums (quarters),<br />
giving you a brief, enjoyable, and difficult experience, and then encouraging<br />
you to play again to go further and get a higher score.<o:p></o:p></div>
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<i style="mso-bidi-font-style: normal;">Mega Man</i> feels<br />
like an arcade game. It is so hard that it feels punishing at times and so<br />
addictive that you can’t stop coming back to it. The amount of trial and error<br />
inherent in the classic platformer makes the experience feel like learning a<br />
song. Through your failures and deaths you wind up developing something<br />
resembling a rhythm. You know<span style="mso-spacerun: yes;">&nbsp; </span>which<br />
screen is coming next or which flying penguin is going to dive on you. I wasn’t<br />
able to beat any levels on the first try, but on the attempt where I <i style="mso-bidi-font-style: normal;">did </i>beat them, it looked like I was an<br />
absolute professional. <o:p></o:p></div>
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Though the level design was difficult at times, there were<br />
several gems hidden throughout. As an avid player of the <i style="mso-bidi-font-style: normal;">Mega Man X</i> series, I knew that each boss gives you a new weapon to<br />
your arsenal. And I also knew that each boss weapon was super effective against<br />
another boss. They usually make sense, barring a few mix-ups (Ice &gt; Fire? I<br />
guess that means… thunder on the ice guy? Okay.) For example, Elecman’s<br />
weakness is the weapon you receive from the truly epic <a href="https://www.youtube.com/watch?v=W7wpzKvNhfA">Custman</a>&nbsp;(my only<br />
reasoning is that scissors cut wires?). Elecman’s level is full of these small<br />
platforms with enemies on top that make avoiding them difficult. If you switch<br />
over to the Rolling Cutter weapon, you’ll notice that the odd trajectory of the<br />
attack fits the level design perfectly. The level becomes much easier if you<br />
use the Cutsman’s weapon to get through it. Ideally, by the time you reach the<br />
end of the level you will be pretty comfortable with using it. <o:p></o:p></div>
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I stand by what I said about completing each level being<br />
similar to learning a song. That said, Iceman’s level is like learning a song<br />
and then being expected to flawlessly improvise with someone else who is also<br />
improvising. Everything is typical Mega Man gameplay, and then this happens…<o:p></o:p></div>
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<o:p><br /></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda677/1419883854515/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda677/1419883854515/1000w/" height="165" width="320" /></a></div>
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Those platforms shoot sideways. Okay, okay, annoying, but<br />
whatever it’s a challenge. Oh, but they also move in a completely random and<br />
erratic pattern. Well that just doesn’t sound fair. Oh, and one more thing,<br />
we’re going to throw some robot penguins at you for the last half of this part<br />
of the level. But wait, that might be too difficult. Let’s make sure the player<br />
has a platform to rest on halfway through. Good point, but we shouldn’t make it<br />
<i style="mso-bidi-font-style: normal;">too </i>easy for them. This is a video<br />
game after all, this is serious business, not Soviet Russia Handout Land. Let’s<br />
cover that platform in ice. <i style="mso-bidi-font-style: normal;">Video game<br />
ice</i>. Which science has proven is twice as slippery as regular old <i style="mso-bidi-font-style: normal;">boring </i>ice.<o:p></o:p></div>
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Seriously. <o:p></o:p></div>
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The other issue I have with this game is about rationing out<br />
lives. There is a checkpoint immediately before each end of the level boss<br />
fight. Should you die in the boss fight, you will respawn there with full<br />
health and one less life. The game is so difficult that many times I would reach<br />
the boss, look to see if I had an extra life lying around, and just let the<br />
boss kill me so I could tackle him with full health. That is just poor design.<br />
Also, your health replenishes with each respawn, but your ammo does not. This<br />
means a particular difficult stretch of a level will become progressively more<br />
difficult. The general difficulty of this game is also distributed oddly. It is<br />
very difficult in the beginning when you don’t have any special boss weapons,<br />
and especially difficult in the end (cough, Boss Rush). The middle portion of the game<br />
is by far the easiest. This uneven difficulty may be annoying for some players.<o:p></o:p></div>
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You can tell the designers were on to something when you<br />
play <i style="mso-bidi-font-style: normal;">Mega Man</i>. It has vibrant colors,<br />
an excellent soundtrack, and surprisingly rich and deep gameplay, with little<br />
secrets here and there. The game is pretty easy to find. I played the PS2 port<br />
from the <a href="http://www.amazon.com/Mega-Man-Anniversary-Collection-PlayStation-2/dp/B00019HNNC/ref=sr_1_1?ie=UTF8&amp;qid=1417445094&amp;sr=8-1&amp;keywords=mega+man+anniversary+collection">Anniversary Collection</a>, but you can also find it on the virtual<br />
console. Though <i style="mso-bidi-font-style: normal;">Mega Man 2</i> is widely<br />
considered better than this game, this is the game that has lent its design to<br />
Mega Man’s character in the new <i style="mso-bidi-font-style: normal;">Smash<br />
Bros.</i>, as well as the fact that one of the bosses from this game appears in<br />
the new <i style="mso-bidi-font-style: normal;">Smash Bros.<o:p></o:p></i></div>
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<b style="mso-bidi-font-weight: normal;"><u>Final Thoughts:<o:p></o:p></u></b></div>
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Favorite Song: <a href="https://www.youtube.com/watch?v=CJdFxTOysjo">Elecman Stage</a><o:p></o:p></div>
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Favorite Boss: Cutsman, I actually have a shirt with him on<br />
it!<o:p></o:p></div>
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Favorite Weapon: Magnet Beam, of course. <span style="mso-spacerun: yes;">&nbsp;</span><o:p></o:p></div>
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<p><!--StartFragment--></p>
<p><!--EndFragment--></p>
<div class="MsoNormal">
Fun Facts: It’s <i style="mso-bidi-font-style: normal;">Mega<br />
Man, </i>not <i style="mso-bidi-font-style: normal;">Megaman</i>. I’ve been<br />
making that mistake for over a decade. <o:p></o:p></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
</div>
<div class="MsoNormal" style="text-align: center;">
&#8211; Joey Edsall</div>
<div class="MsoNormal" style="text-align: center;">
(<a href="https://twitter.com/JoeyEdsall">@JoeyEdsall</a>)</div>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>RETRO GAMING &#8211; Splatterhouse (Arcade, 1988)</title>
		<link>https://newretrowave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/</link>
					<comments>https://newretrowave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 06 Nov 2014 15:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[video arcades]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/11/06/wretrowave-com201411retro-gaming-splatterhouse-arcade-1988-html/</guid>

					<description><![CDATA[I know Halloween’s come and gone, but the horror continues! Once we started doing game reviews, Splatterhouse stood out in my sick little mind as one that needed to grace this website’s pages. Released internationally by Namco in November 1988, the arcade cult classic got [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b1/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b1/1419883854931/1000w/" height="162" width="320" /></span></a></div>
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<span style="font-family: inherit;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b3/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b3/1419883854931/1000w/" height="226" width="320" /></span></a></div>
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">I know Halloween’s come and gone, but the horror continues!<br />
Once we started doing game reviews, Splatterhouse stood out in my sick little<br />
mind as one that needed to grace this website’s pages. Released internationally<br />
by Namco in November 1988, the arcade cult classic got attention (both positive<br />
and negative, though some say there is no bad press) for its over-the top<br />
themes of horror and gore. Some arcades (back when there were arcades) banned<br />
it altogether by request of parent groups. In fact, when it was ported to the<br />
Turbo Grafx 16 home system in 1990, the box came with a warning:</span></div>
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<span style="font-family: inherit;"><span style="background-color: black; color: red;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-size: 10.5pt; line-height: 115%;"><br /></span></span></span></div>
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<span style="font-family: inherit;"><span style="background-color: black; color: red;"> <span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-size: 10.5pt; line-height: 115%;">&#8220;The horrifying theme of this game may be<br />
inappropriate for young children&#8230; and cowards.&#8221;</span></span></span></div>
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<span style="background: white; color: #252525; font-size: 10.5pt; line-height: 115%;"><span style="font-family: inherit;"><br /></span></span></div>
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<span style="font-family: inherit;">&nbsp;Without further ado,<br />
let us jump in to one of the 1980s’ most shocking and controversial bits of<br />
gaming gibbitude. </span></div>
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">PLOT/THEME</span></div>
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">In Splatterhouse, the player takes the role of Rick, a<br />
parapsychology student who came to West Mansion seeking the great Dr. West.<br />
Upon arriving, Rick and his lovely girlfriend Jennifer are waylaid by West<br />
Mansion’s current inhabitants. Jennifer is of course carried off in what seems<br />
like a predictable plot hinge; Rick awakens later to find that he has been<br />
possessed by a mystical Terror Mask, which apparently provides him with the<br />
power to fight the monsters inhabiting the mansion. Your mission as Rick is to<br />
fight through the game to find Jennifer… or what has become of her, at the<br />
least.</span></div>
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<span style="font-family: inherit;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b5/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b5/1419883854931/1000w/" height="247" width="320" /></span></a></div>
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<span style="font-family: inherit;">GAMEPLAY</span></div>
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<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">As Rick, you wander through a mostly linear side-scrolling<br />
environment, using punches and kicks as your basic attacks. It is clear that<br />
Rick is barefoot; No sane man would walk barefoot in West Mansion. This is<br />
because in addition to the malformed zombies and mutants, many hazards, from<br />
acid vomit to spinning blades, grace the floors and walls of the mansion.<br />
Weapons can be found and used along the way, everything from boards to<br />
cleavers, axes and even shotguns in one stage. Most levels have a boss monster<br />
of some kind, with a challenging but learnable pattern of behavior. Memorable<br />
bosses include the poltergeist that hurls silverware at you and Biggy Man (that<br />
is his actual name in all official documentation for the game), a meaty-thewed<br />
baghead monstrosity with chainsaws for hands. </span></div>
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<span style="font-family: inherit;"><br /></span></div>
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<tbody>
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<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b7/1419883854931/1000w/" height="279" style="margin-left: auto; margin-right: auto;" width="320" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Biggy Man.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b7/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">Splatterhouse is fun to play, but has a pretty high<br />
difficulty curve; as with most side scrollers of the era, it pays to memorize<br />
sequences and recognize patterns in order to avoid hazards. While most monsters<br />
can be beaten to a pulp, some (like the chained up vomiting skeleton men)<br />
simply function as traps and can’t be defeated, only bypassed. </span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">If you are interested in seeing the gameplay in action for yourself,&nbsp;<a href="http://www.youtube.com/watch?v=xss7N6ELobU">this</a>&nbsp;is the best playthrough I&#8217;ve been able to find.</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">GRAPHICS</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">The visual aspect is what drew Splatterhouse most of its<br />
positive and negative attention. Walls of melted flesh, vomiting mutants,<br />
bloated corpses on nooses, and other horrors abound in pretty gruesome detail.<br />
While thrilling to your average teen horror hound, parents and advocacy groups<br />
took a dim view of the gore and horror themes. The game even pushed some other<br />
boundaries; one of the bosses is an inverted cross surrounded by severed heads.<br />
</span></div>
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<span style="font-family: inherit;"><br /></span></div>
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<tbody>
<tr>
<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b8/1419883854931/1000w/" height="253" style="margin-left: auto; margin-right: auto;" width="320" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">&#8220;Evil Cross,&#8221; one of the game&#8217;s more controversial elements.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6b8/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
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<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">Controversy aside, the game is graphically advanced for its<br />
time and looks great. Animations are smooth and the detail on everything is as<br />
it should be in a horror themed visual: nauseatingly real.</span></div>
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<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">SOUND/MUSIC</span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">While it’s rare to actually hear much of the music when<br />
playing an arcade game in an actual arcade, the music is really good. The sound<br />
comes out in 8 channel stereo, crisp and clear. Many of the sound effects<br />
themselves are a bit cartoonish, but hey, it’s an arcade game. The sound still<br />
adds, overall, to the spooky and lethal feel of the game. A rip of the soundtrack can be found&nbsp;<a href="https://www.youtube.com/playlist?list=PL59B4269ED5946D4E">here.</a></span></div>
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<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">&#8212;</span></div>
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<span style="font-family: inherit;"><br /></span></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-family: inherit;">While it’s unlikely that you’ll find a working cabinet of<br />
Splatterhouse anywhere but in private hands, the game was released for the<br />
Wii’s Virtual Console in 2007. It was also ported to various home gaming<br />
systems throughout 1989-1990, and spawned two notable sequels (for the<br />
Genesis/Mega Drive) and a remake (for the Xbox 360). All are great games in<br />
their own rights, but none made the impact the original did. The 80s was an era<br />
that weighed morality against freedom constantly; this game is but one<br />
interesting footnote of the era.</span></div>
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</div>
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<tbody>
<tr>
<td style="text-align: center;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6ba/1419883854931/1000w/" style="margin-left: auto; margin-right: auto;" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">A dungeon full of chained-up, vomiting skeletons. Don&#8217;t step in the puke!</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
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<td style="text-align: center;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6bc/1419883854931/1000w/" style="margin-left: auto; margin-right: auto;" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">SPLAT! Hence the name, and all the fuss.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6bc/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
<div style="text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6be/1419883854931/1000w/" height="280" style="margin-left: auto; margin-right: auto;" width="320" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">The first boss is just a bunch of these flesh-eating worms, chewing through rotten meat to get to your living flesh.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6be/1419883854931/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"></span></a></div>
<div class="MsoNormal" style="text-align: center;">
<o:p><span style="font-family: inherit;"><br /></span></o:p></div>
<div class="MsoNormal" style="text-align: center;">
<o:p><span style="font-family: inherit;">&nbsp;Special thanks to&nbsp;<a href="http://splatterhouse.kontek.net/index.html">West Mansion</a>&nbsp;Splatterhouse fanpage for reference material and some artwork.</span></o:p></div>
<p></p>
<div class="MsoNormal" style="text-align: center;">
</div>
]]></content:encoded>
					
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			</item>
		<item>
		<title>PIXELATED RETRO SOUNDS!</title>
		<link>https://newretrowave.com/2014/01/24/wretrowave-com201401pixelated-retro-sounds-html/</link>
					<comments>https://newretrowave.com/2014/01/24/wretrowave-com201401pixelated-retro-sounds-html/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Fri, 24 Jan 2014 02:19:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[dreamwave]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[gba]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[score]]></category>
		<category><![CDATA[signals]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[smokesignals]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[synthpop]]></category>
		<category><![CDATA[theme]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/01/24/wretrowave-com201401pixelated-retro-sounds-html/</guid>

					<description><![CDATA[Gamer Smoke Signals EP Smoke Signals by GAMER Gamer, hailing from New Zealand (the country that has royally bought us Lorde) have released their second EP &#8220;Smoke Signals&#8221;. Stylistically, as their name implies, Gamer sits at the 8-bit, retro video game end of the musical [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b552e4b0b4f6b6fda9d1/1419883858380/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b552e4b0b4f6b6fda9d1/1419883858380/1000w/" height="400" width="400" /></a></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #999999; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: x-large;">Gamer</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #999999; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: x-large;">Smoke<br />
Signals EP</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
</div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: x-small;"></span><br />
<center><br />
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: x-small;"><br />
<iframe seamless="" src="http://bandcamp.com/EmbeddedPlayer/album=103545625/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/transparent=true/" style="border: 0; height: 470px; width: 350px;"><a href="http://gamer.bandcamp.com/album/smoke-signals">Smoke Signals by GAMER</a></iframe></span></center><br />
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: x-small;"><br />
</span><br />
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"><br /></span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">Gamer,<br />
hailing from New Zealand (the country that has royally bought us<br />
Lorde) have released their second EP &#8220;Smoke Signals&#8221;.</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"><br />
</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">Stylistically,<br />
as their name implies, Gamer sits at the 8-bit, retro video game end<br />
of the musical spectrum. Drums are suitably simple and rigidly<br />
programmed and the songs are economically constructed. Tracks have<br />
names like &#8216;Quest&#8217;, &#8216;Turbo&#8217; and &#8216;Maximum Pursuit&#8217; – these guys like<br />
their video games and the music that goes with it!</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"><br />
</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">The<br />
&#8220;Smoke Signals&#8221; EP features four tracks. Opening with the<br />
title track, a slow-paced, synth-washed affair that could easily<br />
close-out the end credits of a movie.</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">&#8216;Winners<br />
Take All&#8217; is high-energy game music that implies you are about to<br />
play a level that involves some quick thinking and sharp skills. Are<br />
you ready to do battle on this special stage, race the track and take<br />
down the opponents in the process? Here we go! The track also<br />
features what sounds like a retro motocross commentary in part.</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">Next<br />
up is &#8216;Zeros and Ones&#8217;. This is a more conventional sounding &#8216;song&#8217;<br />
with a nice big polysynth sound (presumably a Roland Juno). Adding a<br />
vocal to this song could work well and would turn it into an catchy<br />
pop track.</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">Closing<br />
the EP is &#8216;Maximum Pursuit&#8217; which ramps things up. Your challenge is<br />
to catch the offenders (or be caught as the case may be). The music<br />
sets up the scene and even if you crash and burn at least the music<br />
will soften the humiliation of defeat!</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"><br />
</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">One<br />
thing to mention about Gamer is that they also create retro ‘pixel<br />
art’. This results in some excellent visuals to accompany several<br />
of their tracks in the form of animated music videos. The animation<br />
is excellently done in a retro, 8bit video game style. These videos<br />
have an underlying twisted sense of humour with a bizarre range of<br />
ideas and characters &#8211; aliens, the Pope, fast cars, guns, medical<br />
experiments…It&#8217;s freak out time! The clips are well worth checking<br />
out as they show what Gamer is really about – music and visuals.</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"><br />
</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="color: #cccccc; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;">Overall<br />
a &#8220;Smoke Signals&#8221; is a solid follow-up EP to their<br />
self-titled debut. Geographically it is an important release from a<br />
country which is not known for producing a lot of electronic music.<br />
Maybe a Gamer remix of a Lorde track is in order then, or one of<br />
their pixel art music videos &#8211; Lorde being dissected by crazy aliens<br />
would really be something!</span></div>
<div style="margin-bottom: 0in; orphans: 0; widows: 0;">
</div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="font-family: Helvetica, sans-serif;">Gamer<br />
on Bandcamp: http://gamer.bandcamp.com/</span></div>
<p></p>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="font-family: Helvetica, sans-serif;">Check<br />
them out as &#8220;SpaceFader&#8217; on YouTube:<br />
http://www.youtube.com/user/SpaceFader?feature=watch</span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="font-family: Helvetica, sans-serif;"><br /></span></div>
<div style="margin-bottom: 0in; orphans: 0; text-align: center; widows: 0;">
<span style="font-family: Helvetica, sans-serif;"><br /></span></div>
<div style="text-align: center;">
<span style="background-color: white; color: #666666; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: medium;"><span style="font-family: Arial, sans-serif;"><span style="background-color: black; color: #999999;">Written by</span></span></span></div>
<div style="text-align: center;">
<span style="background-color: white; color: #666666; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: medium;"><span style="font-family: Arial, sans-serif;"><span style="background-color: black; color: #999999;">Andrew B White</span></span></span></div>
<div style="text-align: center;">
<span style="background-color: white; color: #666666; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: medium;"><span style="font-family: Arial, sans-serif;"><span style="background-color: black; color: #999999;">www.andrewbwhite.com</span></span></span></div>
<div style="text-align: center;">
<span style="background-color: white; color: #666666; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: medium;"><span style="font-family: Arial, sans-serif;"><span style="background-color: black; color: #999999;"><a href="http://soundcloud.com/lucadiscs">http://soundcloud.com/lucadiscs</a></span></span></span></div>
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		<title>WHEN RETRO GAMING MEETS THE SYNTH!!</title>
		<link>https://newretrowave.com/2013/07/31/wretrowave-com201307when-retro-gaming-meets-synth-html/</link>
					<comments>https://newretrowave.com/2013/07/31/wretrowave-com201307when-retro-gaming-meets-synth-html/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Wed, 31 Jul 2013 00:31:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[MAKE]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[SYNTHESIA]]></category>
		<category><![CDATA[synthesizer]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2013/07/31/wretrowave-com201307when-retro-gaming-meets-synth-html/</guid>

					<description><![CDATA[JUST FEAST YOUR EYES ON THIS PUPPY!! Synesthesia: Creating Music from Gregore on Vimeo. SYNTHESIA LOOKS VERY PROMISING MY RETRO LOVERS! 😉]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b553e4b0b4f6b6fdaa93/1419883859645/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="223" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b553e4b0b4f6b6fdaa94/1419883859645/1000w/" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
JUST FEAST YOUR EYES ON THIS PUPPY!!</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<center><br />
<iframe loading="lazy" allowfullscreen="" frameborder="0" height="313" mozallowfullscreen="" src="http://player.vimeo.com/video/70733021" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/70733021">Synesthesia: Creating Music</a> from <a href="http://vimeo.com/user9996693">Gregore</a> on <a href="https://vimeo.com/">Vimeo</a>.</center>
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
SYNTHESIA LOOKS VERY PROMISING MY RETRO LOVERS!</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
😉</div>
<p></p>
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		<item>
		<title>YOUR EYES ARE ABOUT TO BE AMAZED!!!</title>
		<link>https://newretrowave.com/2013/04/18/wretrowave-com201304your-eyes-are-about-to-be-amazed-html/</link>
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		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 01:17:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nrw]]></category>
		<category><![CDATA[PAINTING]]></category>
		<category><![CDATA[power glove]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[SHAPING]]></category>
		<category><![CDATA[STAFF]]></category>
		<category><![CDATA[video]]></category>
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					<description><![CDATA[JUST LOOK AT THIS WONDERFUL VIDEO .. ALL IN PIXEL ART FROM!! IF POWER GLOVE HAD TO REPOST THIS HOTNESS, THEN WE SURELY APPROVE! 😉 NRW]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b554e4b0b4f6b6fdab04/1419883860719/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="188" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b554e4b0b4f6b6fdab05/1419883860719/1000w/" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
JUST LOOK AT THIS WONDERFUL VIDEO ..</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
ALL IN PIXEL ART FROM!!</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
IF POWER GLOVE HAD TO REPOST THIS HOTNESS, THEN WE SURELY APPROVE!</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<iframe loading="lazy" allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/3JnuVfjqSac" width="420"></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
😉</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
NRW</div>
<p></p>
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