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	<title>game review &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Jackie Chan&#8217;s Action Kung Fu (Hudson Soft/NowPro, 1990)</title>
		<link>https://newretrowave.com/2016/07/08/jackie-chans-action-kung-fu-hudson-softnowpro-1990/</link>
					<comments>https://newretrowave.com/2016/07/08/jackie-chans-action-kung-fu-hudson-softnowpro-1990/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 08 Jul 2016 17:24:10 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[Jackie Chan]]></category>
		<category><![CDATA[Jackie Chan's Action Kung Fu]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<category><![CDATA[Turbo Grafx 16]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/07/08/201678jackie-chans-action-kung-fu-hudson-softnowpro-1990/</guid>

					<description><![CDATA[Any fan of film or martial arts will undoubtedly be familiar with Jackie Chan. His affable, smiling face is synonymous with both modern day action and classic kung-fu mayhem. He was the Fearless Hyena. He fought like 30 dudes with a ladder&#8230; accidentally. He does [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feb0b579fb3a44ee1a2d8/1468001044110//img.png" alt=""/></p>
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<p>Any fan of film or martial arts will undoubtedly be familiar with Jackie Chan. His affable, smiling face is synonymous with both modern day action and classic kung-fu mayhem. He was the Fearless Hyena. He fought like 30 dudes with a ladder&#8230; accidentally. He does all his own stunts, which is something worth being proud of.</p>
<p>You remember that time he beat up the Prince of Sorcerers?</p>
<div style="width: 296px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feb49414fb5b235114c81/1468001143831//img.jpg" alt="Just like all those times he threw balls of mystical energy at dragons made of magma."/><p class="wp-caption-text">Just like all those times he threw balls of mystical energy at dragons made of magma.</p></div>
<p><em>Jackie Chan&#8217;s Action Kung Fu</em> was developed for Hudson Soft by a firm called Now Production in 1990. Now had previously done some work for Bandai and other companies, notably producing a <em>Splatterhouse</em> parody for the Famicom. They would later go on to develop 2 sequels to the popular <em>Adventure Island</em> NES game for Hudson. Now Production (also known as NowPro) also produced the game Y<em>o! Noid</em>, one of the more unfortunate licensed games late in the NES&#8217;s history.</p>
<div style="width: 434px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fee78b3db2bbb851a9667/1468001917914//img.png" alt="Okay... (TG-16 Version)"/><p class="wp-caption-text">Okay&#8230; (TG-16 Version)</p></div>
<p><em>Jackie Chan&#8217;s Action Kung Fu</em> is by far NowPro&#8217;s best effort of the time period. It was released for the NES and for the PC Engine, known as the TurboGrafx-16 here in the West. Both versions are similar in terms of overall appearance and construction; players will note that the Turbo-Grafx 16&#8217;s version requires a bit more from them, but also has slightly better production value. The TG-16 game offers a decidedly more arcade-like experience, but then, the TG-16 was a bit more advanced than the NES hardware-wise.</p>
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<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feba31b631b472570183c/1468001188950/jackie_chan_box_us.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feba320099e34c7392300/1468001188804/Jackie_Chan%27s_Action_Kung_Fu_Coverart.png" /></p>
</div>
<h2 class="text-align-center">Box art for the TG-16 (left) and NES versions.&nbsp;</h2>
<p>In either game, you play the role of Chan himself, reigning undisputed kung-fu champion along with your sister Josephine. The story begins when some jerk calling himself the Prince of Sorcerers (who looks oddly like a wing chun style Dracula) zaps you silly and takes off with Josephine. Your quest will lead you through many obstacles and to the Prince&#8217;s fortress, where you must put a stop to his wicked reign and free your sister.</p>
<div style="width: 522px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fec01e6f2e15dc176ca5b/1468001286871//img.png" alt="Video game villains really need to work out their issues and stop taking them out on the women close to protagonists. You're the Prince of Sorcerers, dude, where's your low self esteem coming from? (TG-16 Version)"/><p class="wp-caption-text">Video game villains really need to work out their issues and stop taking them out on the women close to protagonists. You&#8217;re the Prince of Sorcerers, dude, where&#8217;s your low self esteem coming from? (TG-16 Version)</p></div>
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<p>Luckily, Jackie isn&#8217;t the kung fu champ for nothing. He&#8217;s both a prodigious leaper and a skillful combatant, whose normal array of punches and kicks can be supplemented with powerups. These grant limited uses of special moves, usually whirlwind-style kicks or some other acrobatic maneuver. Jackie can also charge up energy in his fist for use as a projectile, not unlike Ryu or Ken from <em>Street Fighter II</em>. Jackie can do it more easily, though; all you have to do is hold the attack button down for a second or two.</p>
<h2 class="text-align-center">Below are some of the scenes of mayhem one can expect when entering the mythical world of Jackie Chan&#8217;s digital adventure.</h2>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec646c3c4593824bc70/1468001990962/109282-jackie-chan-s-action-kung-fu-turbografx-16-screenshot-finally.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec629687f05d8e5f45f/1468001991680/frog.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec646c3c4593824bc73/1468001991545/gfs_98516_2_50.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec729687f05d8e5f462/1468001991684/Jackie+Chan%27s+Action+Kung+Fu+%28USA%29-74.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec746c3c4593824bc77/1468001997153/jackie-chan-boss.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577feec729687f05d8e5f465/1468001991658/jchan6.png" /></p>
</div>
<p>Did I mention you get the powerups, as well as rice bowls to refill health, by beating the shit out of cute little frogs?</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fec6ee4fcb52cb155942b/1468001465971//img.jpg" alt="This image captures it all. Look how angry Jackie is, and look how blithely oblivious the frog is. Little does it know it's about to get a jump-kick powerup punched right out of its stupid mouth. (NES Version)"/><p class="wp-caption-text">This image captures it all. Look how angry Jackie is, and look how blithely oblivious the frog is. Little does it know it&#8217;s about to get a jump-kick powerup punched right out of its stupid mouth. (NES Version)</p></div>
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<p>Despite your wanton cruelty to animals yielding such bounty, the way ahead is still thick with danger. There are five levels in total, although the later levels get quite long. The latter half of each is a sort of fortress or shrine, which contains a boss. Some of the lesser enemies include evil warriors and monks, dragons made of lava, little creatures that hide under massive bowls and throw darts at you, and an assortment of bats, rats, and snakes. The challenge isn&#8217;t too over the top, but it&#8217;s appreciable; it bears mentioning that you are straight-up fighting wild tigers in the first level.</p>
<div style="width: 430px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fed13f7e0abcffe34ceff/1468001761795//img.png" alt="The most comprehensive study of deaths due to tiger attacks estimates that at least 373,000 people died due to tiger attacks between 1800 and 2009, the majority of these attacks occurring in South and Southeast Asia. The number of tigers killed by Jackie Chan, however, remains a mystery due to incomplete data. (NES Version)"/><p class="wp-caption-text">The most comprehensive study of deaths due to tiger attacks estimates that at least 373,000 people died due to tiger attacks between 1800 and 2009, the majority of these attacks occurring in South and Southeast Asia. The number of tigers killed by Jackie Chan, however, remains a mystery due to incomplete data. (NES Version)</p></div>
<p><em>Jackie Chan&#8217;s Action Kung Fu</em> was fairly well-received by critics of the time, but both versions received higher scores from modern critics looking back. The graphics are obviously nicer on the TG-16, but even the NES cart has good visuals and a great cartoony look. The music for both versions is about the same, and while it&#8217;s far from classic, it&#8217;s catchy. I couldn&#8217;t find a complete rip of the slightly better TG-16 soundtrack to link here, but the NES version&#8217;s pretty good for 8 bit.</p>
<p>   <center><iframe width="640" height="360" src="https://www.youtube.com/embed/videoseries?list=PL8A2C467F9B7BAED9" frameborder="0" allowfullscreen></iframe></p>
<p>I give <em>Jackie Chan&#8217;s Action Kung Fu</em> <strong>8 out of 10</strong>. It&#8217;s a lot of fun to bounce around and throw moves like a kung fu superstar, and the game is very well thought-out. It was perhaps underrated in 1990, but still holds up well as a fun action title.</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/577fee0fcd0f684b63be518c/1468001833513//img.jpg" alt="Hang in there! More coming in July!"/><p class="wp-caption-text">Hang in there! More coming in July!</p></div>
<p> </p>
<p> </p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Retro Gaming &#8211; Mega Man</title>
		<link>https://newretrowave.com/2014/12/01/wretrowave-com201412retro-gaming-mega-man-html/</link>
					<comments>https://newretrowave.com/2014/12/01/wretrowave-com201412retro-gaming-mega-man-html/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Mon, 01 Dec 2014 16:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[GAMER]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[platforming]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/12/01/wretrowave-com201412retro-gaming-mega-man-html/</guid>

					<description><![CDATA[Old games used to get overly serious and realistic art. Arcade games and console games are fundamentally different in a lot of ways. While the hardware, game mechanics, and depth of narrative might be the most obvious, there is something at the core of the [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda675/1419883854515/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img fetchpriority="high" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda675/1419883854515/1000w/" height="320" width="223" /></a></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-size: xx-small;">Old games used to get overly serious and realistic art.</span></div>
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Arcade games and console games are fundamentally different<br />
in a lot of ways. While the hardware, game mechanics, and depth of narrative<br />
might be the most obvious, there is something at the core of the two that keeps<br />
them separated. Before going in depth with my retrospective review on <a href="http://en.wikipedia.org/wiki/Mega_Man_(video_game)"><i style="mso-bidi-font-style: normal;">Mega Man </i>(1987)</a>, I’d like to<br />
first analyze the intention behind the design of an arcade game and a console<br />
game. <o:p></o:p></div>
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We’ve written about arcades <a href="/www.newretrowave.com/wretrowave.com/2014/11/retro-gaming-splatterhouse-arcade-1988.html">before</a>. The period from<br />
the late 70’s to the mid-80’s is known as the <a href="http://en.wikipedia.org/wiki/Golden_age_of_arcade_video_games">Golden Age of Arcade Video Games</a>. As the popularity of arcade games decreased by the end of the decade,<br />
console games were experiencing a boom thanks in part to the Nintendo<br />
Entertainment System. Because of this shift, many old NES games feel more like<br />
arcade games.<span style="mso-spacerun: yes;">&nbsp; </span>The fundamental purpose of<br />
a console game is to provide you with satisfaction to justify your purchase of<br />
the game. Games are usually not very cheap, so designers try to make their<br />
product the most worthwhile for your money (ideally, at least). Arcade games,<br />
on the other hand, are all about taking your money in small sums (quarters),<br />
giving you a brief, enjoyable, and difficult experience, and then encouraging<br />
you to play again to go further and get a higher score.<o:p></o:p></div>
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<i style="mso-bidi-font-style: normal;">Mega Man</i> feels<br />
like an arcade game. It is so hard that it feels punishing at times and so<br />
addictive that you can’t stop coming back to it. The amount of trial and error<br />
inherent in the classic platformer makes the experience feel like learning a<br />
song. Through your failures and deaths you wind up developing something<br />
resembling a rhythm. You know<span style="mso-spacerun: yes;">&nbsp; </span>which<br />
screen is coming next or which flying penguin is going to dive on you. I wasn’t<br />
able to beat any levels on the first try, but on the attempt where I <i style="mso-bidi-font-style: normal;">did </i>beat them, it looked like I was an<br />
absolute professional. <o:p></o:p></div>
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Though the level design was difficult at times, there were<br />
several gems hidden throughout. As an avid player of the <i style="mso-bidi-font-style: normal;">Mega Man X</i> series, I knew that each boss gives you a new weapon to<br />
your arsenal. And I also knew that each boss weapon was super effective against<br />
another boss. They usually make sense, barring a few mix-ups (Ice &gt; Fire? I<br />
guess that means… thunder on the ice guy? Okay.) For example, Elecman’s<br />
weakness is the weapon you receive from the truly epic <a href="https://www.youtube.com/watch?v=W7wpzKvNhfA">Custman</a>&nbsp;(my only<br />
reasoning is that scissors cut wires?). Elecman’s level is full of these small<br />
platforms with enemies on top that make avoiding them difficult. If you switch<br />
over to the Rolling Cutter weapon, you’ll notice that the odd trajectory of the<br />
attack fits the level design perfectly. The level becomes much easier if you<br />
use the Cutsman’s weapon to get through it. Ideally, by the time you reach the<br />
end of the level you will be pretty comfortable with using it. <o:p></o:p></div>
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I stand by what I said about completing each level being<br />
similar to learning a song. That said, Iceman’s level is like learning a song<br />
and then being expected to flawlessly improvise with someone else who is also<br />
improvising. Everything is typical Mega Man gameplay, and then this happens…<o:p></o:p></div>
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<o:p><br /></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda677/1419883854515/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda677/1419883854515/1000w/" height="165" width="320" /></a></div>
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Those platforms shoot sideways. Okay, okay, annoying, but<br />
whatever it’s a challenge. Oh, but they also move in a completely random and<br />
erratic pattern. Well that just doesn’t sound fair. Oh, and one more thing,<br />
we’re going to throw some robot penguins at you for the last half of this part<br />
of the level. But wait, that might be too difficult. Let’s make sure the player<br />
has a platform to rest on halfway through. Good point, but we shouldn’t make it<br />
<i style="mso-bidi-font-style: normal;">too </i>easy for them. This is a video<br />
game after all, this is serious business, not Soviet Russia Handout Land. Let’s<br />
cover that platform in ice. <i style="mso-bidi-font-style: normal;">Video game<br />
ice</i>. Which science has proven is twice as slippery as regular old <i style="mso-bidi-font-style: normal;">boring </i>ice.<o:p></o:p></div>
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Seriously. <o:p></o:p></div>
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</div>
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The other issue I have with this game is about rationing out<br />
lives. There is a checkpoint immediately before each end of the level boss<br />
fight. Should you die in the boss fight, you will respawn there with full<br />
health and one less life. The game is so difficult that many times I would reach<br />
the boss, look to see if I had an extra life lying around, and just let the<br />
boss kill me so I could tackle him with full health. That is just poor design.<br />
Also, your health replenishes with each respawn, but your ammo does not. This<br />
means a particular difficult stretch of a level will become progressively more<br />
difficult. The general difficulty of this game is also distributed oddly. It is<br />
very difficult in the beginning when you don’t have any special boss weapons,<br />
and especially difficult in the end (cough, Boss Rush). The middle portion of the game<br />
is by far the easiest. This uneven difficulty may be annoying for some players.<o:p></o:p></div>
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</div>
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You can tell the designers were on to something when you<br />
play <i style="mso-bidi-font-style: normal;">Mega Man</i>. It has vibrant colors,<br />
an excellent soundtrack, and surprisingly rich and deep gameplay, with little<br />
secrets here and there. The game is pretty easy to find. I played the PS2 port<br />
from the <a href="http://www.amazon.com/Mega-Man-Anniversary-Collection-PlayStation-2/dp/B00019HNNC/ref=sr_1_1?ie=UTF8&amp;qid=1417445094&amp;sr=8-1&amp;keywords=mega+man+anniversary+collection">Anniversary Collection</a>, but you can also find it on the virtual<br />
console. Though <i style="mso-bidi-font-style: normal;">Mega Man 2</i> is widely<br />
considered better than this game, this is the game that has lent its design to<br />
Mega Man’s character in the new <i style="mso-bidi-font-style: normal;">Smash<br />
Bros.</i>, as well as the fact that one of the bosses from this game appears in<br />
the new <i style="mso-bidi-font-style: normal;">Smash Bros.<o:p></o:p></i></div>
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<b style="mso-bidi-font-weight: normal;"><u>Final Thoughts:<o:p></o:p></u></b></div>
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Favorite Song: <a href="https://www.youtube.com/watch?v=CJdFxTOysjo">Elecman Stage</a><o:p></o:p></div>
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Favorite Boss: Cutsman, I actually have a shirt with him on<br />
it!<o:p></o:p></div>
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Favorite Weapon: Magnet Beam, of course. <span style="mso-spacerun: yes;">&nbsp;</span><o:p></o:p></div>
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Fun Facts: It’s <i style="mso-bidi-font-style: normal;">Mega<br />
Man, </i>not <i style="mso-bidi-font-style: normal;">Megaman</i>. I’ve been<br />
making that mistake for over a decade. <o:p></o:p></div>
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&#8211; Joey Edsall</div>
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(<a href="https://twitter.com/JoeyEdsall">@JoeyEdsall</a>)</div>
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			</item>
		<item>
		<title>Retro Gaming &#8211; Final Fantasy</title>
		<link>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/</link>
					<comments>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Wed, 29 Oct 2014 22:30:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 1]]></category>
		<category><![CDATA[final fantasy origins]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[level up]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
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					<description><![CDATA[I was seven years old when I was first exposed to the world (metaworld?) of Final Fantasy. It was a few days after Christmas of 1999 and my cousin had received Final Fantasy VIII as a gift. Being seven in the presence of a teenager [&#8230;]]]></description>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6c9/1419883854934/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6c9/1419883854934/1000w/" height="137" width="320" /></a></div>
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I was seven years old when I was<br />
first exposed to the world (<a href="http://www.neoseeker.com/forums/1169/t1138343-ffvii-ffx-connected-theories-possible-spoilers/">metaworld</a>?) of Final Fantasy. It was<br />
a few days after Christmas of 1999 and my cousin had received <i>Final Fantasy<br />
VIII</i> as a gift. Being seven in the presence of a teenager meant I had no right<br />
to take a turn in his game, and it wasn’t even a game where you could take<br />
turns. So I sat back and just enjoyed the cinematic experience of the game.<br />
That moment had a profound impact on me and is what truly led me to identify as a<br />
video game enthusiast for the better part of my formative years. The sheer<br />
narrative scope of RPGs astounded me.<o:p></o:p></div>
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We here at NRW review <a href="/www.newretrowave.com/wretrowave.com/2014/10/dead-astronauts-constellations-one-of.html">music</a>&nbsp;and <a href="/www.newretrowave.com/wretrowave.com/p/newretrowave.html">films</a>, and so I wanted to kick off a series<br />
of video game reviews with a game whose name has grown to<br />
weigh more than any contribution to the series. <i style="mso-bidi-font-style: normal;">Final Fantasy</i> received its name because it was believed that it<br />
would be the last game Square would be able to release before declaring<br />
bankruptcy. It was their “Final Fantasy”. <span style="mso-spacerun: yes;">&nbsp;</span>Little did they know it would <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XII">be</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_(video_game)">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_II">massive</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_III">success</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IV">and</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_V">create</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VI">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII">massive</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII">series</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IX">of</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_X">unconnected</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XI">but</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIII">thematically</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV">similar</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XV">games</a>&nbsp;and eventually give us this<br />
masterpiece. <o:p></o:p></div>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cb/1419883854934/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cb/1419883854934/1000w/" /></a></div>
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But Final Fantasy wasn’t always a<br />
blend of science fiction and fantasy. The first installment of the series was<br />
purely a fantasy JRPG. I played the PS1 port of the original NES game because<br />
it is most faithful to the original. The first thing that comes to mind when I<br />
think <i style="mso-bidi-font-style: normal;">Final Fantasy</i> is how<br />
unrelentingly difficult it is. I’m not saying that later Final Fantasy games were<br />
particularly easy, but none of the games I played (FFVII, FFVIII, FFIX, FFX,<br />
FFX-2, Tactics, Tactics Advance, and Tactics A-2) feel so <i style="mso-bidi-font-style: normal;">punishing</i> as this original tale.<o:p></o:p></div>
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Before I move on to the actual<br />
gameplay, I’d like to share with you the thoughts that went through my mind for the first hour of playtime:<o:p></o:p></div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Gee, that Prelude song sure is<br />
pretty sounding.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I get to name all four of them,<br />
and they have nothing pre-established? Onward Fart and friends!”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Nah, I don’t think I’ll need a<br />
white mage.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“This is a lot like tactics, but<br />
with a worse story and battle mechanic.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I spy with my little eye a<br />
damsel in distress (cough, Sarah, cough)”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“To quote the King, “If you bring<br />
my daughter back safely, I will build a new bridge. I am counting on you.” Is<br />
that the going rate of missing daughters these days?”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Buying spells? What black magic<br />
is this?!?! (see what I did there?)”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Level grinding? Again?”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Jesus, everything costs money.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“First boss? That was a joke.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="font-family: Cambria; font-size: 12pt;"><span style="color: white;">“Thanks for the lute, princess.<br />
This looks ambiguously useful for the future.”</span><o:p></o:p></span></div>
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The early portion of the game will<br />
have you staying close to the nearest town and going back in after every couple<br />
of battles to heal up at an inn or buy some more potions. Everything costs<br />
money in this game, from full saving to learning magic. Random encounters can<br />
be simple, like running into one horse (not a magical horse, it is literally<br />
just a <a href="http://finalfantasy.wikia.com/wiki/Crazy_Horse_(Final_Fantasy)">horse</a>) or they can be as grueling as an eight<br />
enemy encounter. It’s really difficult to figure out where is safe to walk and<br />
where is not. From a design standpoint, this is a cost that was probably hard<br />
to avoid. <o:p></o:p></div>
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The game is <i style="mso-bidi-font-style: normal;">huge. </i>The overworld rivals the scope of <i style="mso-bidi-font-style: normal;">A Link to the Past </i>(fellow Nintendo fanpeople, I’ve got a treat for<br />
you at the end of the article). It only becomes more massive when you get the<br />
boat and find yourself surrounded by water as far as you can see. It is nowhere near as linear as the series has become. To be fair,<br />
the game becomes more manageable once you get your party to around level 20,<br />
especially if you grind enough to do this early. The boss battles are never<br />
particularly difficult. I’d say that moving through each dungeon and dealing<br />
with the random encounters and noticeable LACK OF SAVE AND HEAL POINTS is much<br />
tougher than the actual bosses. <o:p></o:p></div>
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You control four characters with no<br />
exposition apart from some vague talk of a prophecy. They’re pretty vacant as<br />
far as personality is concerned. Don’t expect any dialogue. You are allowed to<br />
choose their jobs, which is an exciting amount of customization afforded<br />
considering how old the game is. I chose a Warrior, Red Mage, Thief, and Black<br />
Belt. I named the Black Belt Cid to ensure that I wouldn’t play a Final Fantasy<br />
game without a <a href="http://finalfantasy.wikia.com/wiki/Cid">Cid</a> in it. These empty vessels don’t have much plot to work<br />
with. Apart from an interesting / convoluted / nonsensical time travel related<br />
twist, the story is really a “go fetch this for me” excuse. <o:p></o:p></div>
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The pixilated graphics of the game<br />
are actually quite beautiful. This is primarily due to the vivid colors and all<br />
around bright atmosphere. The world of the game feels hopeful, and the art<br />
accompanies it perfectly. I’ve always said that old video game scores were so<br />
memorable because of the limitations of the system. The original composers<br />
could only have three sounds playing at once. This led to a greater focus on<br />
melody. There is a reason a lot of these songs are so instantly recognizable. I<br />
mean, just listen to “<a href="https://www.youtube.com/watch?v=3YtfErGrnKA">Prelude</a>”. It’s downright moving. <o:p></o:p></div>
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I hope I don’t sound like I’m<br />
badmouthing what has become one of the most influential games of its<br />
generation. Once you get some experience under your belt (metaphorically and<br />
literally, grind grind grind), the game becomes enjoyable, and actually highly<br />
addictive. I found myself happy to be level grinding and saving up for new<br />
swords or spells. The scenery is interesting enough that I found myself wanting<br />
to genuinely explore for personal enjoyment. Talking to every NPC and<br />
interacting with everything I could even led me to discovering a pretty<br />
interesting Easter egg, especially considering how much of a Zelda fan I am. <o:p></o:p></div>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cd/1419883854934/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cd/1419883854934/1000w/" /></a></div>
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<span style="text-indent: 0.5in;">If you are a fan of this series and<br />
like the idea of game history or analyzing the medium as a whole, I definitely<br />
recommend finding a way to play this game. You can enjoy it for what it is. The<br />
NES and PS1 versions are, according to my research, notably more difficult than<br />
subsequent ports. I loved playing this game, and wish I could have been alive<br />
at the time of the game’s release and had that feeling like I was playing<br />
something that would be huge. I’d love to continue the discussion on this. I’m<br />
curious if any NRW readers/listeners played the game at the time of release.<br />
What was that experience like? Did you enjoy it? And if you are like me and<br />
played the game years after the fact, how did you like it? What party did you<br />
complete it with? </span><span style="text-indent: 0.5in;">&nbsp;</span></div>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda69a/1419883854921/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda69a/1419883854921/1000w/" /></a></div>
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<o:p></o:p></div>
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<o:p>&nbsp;&#8211; Joey Edsall</o:p></div>
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