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	<title>friday the 13th &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<item>
		<title>Which Retro Slasher Are You?</title>
		<link>https://newretrowave.com/2017/10/17/which-retro-slasher-are-you/</link>
					<comments>https://newretrowave.com/2017/10/17/which-retro-slasher-are-you/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Tue, 17 Oct 2017 23:22:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Quiz]]></category>
		<category><![CDATA[friday the 13th]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[my bloody valentine]]></category>
		<category><![CDATA[nightmare on elm street]]></category>
		<category><![CDATA[personality quiz]]></category>
		<category><![CDATA[quiz]]></category>
		<category><![CDATA[retro slasher]]></category>
		<category><![CDATA[scream]]></category>
		<category><![CDATA[slasher]]></category>
		<category><![CDATA[the driller killer]]></category>
		<category><![CDATA[the town that dreaded sundown]]></category>
		<category><![CDATA[which slasher are you]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/10/17/20171017which-retro-slasher-are-you/</guid>

					<description><![CDATA[<p>Which "Retro Slasher" are you?</p>]]></description>
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		<item>
		<title>Hall of Shame: LJN 1989</title>
		<link>https://newretrowave.com/2016/08/29/hall-of-shame-ljn-1989/</link>
					<comments>https://newretrowave.com/2016/08/29/hall-of-shame-ljn-1989/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 29 Aug 2016 22:43:27 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[back to the future]]></category>
		<category><![CDATA[friday the 13th]]></category>
		<category><![CDATA[Hall of shame]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[The Uncanny X-Men]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/08/29/2016829hall-of-shame-ljn-1989/</guid>

					<description><![CDATA[We&#8217;ve been over the coals with LJN before. Not just me. Everyone has. I&#8217;m far from the first hack to put his fingers on a keyboard and write about this stuff, and it&#8217;s been established that 1) LJN games mostly sucked but 2) a couple [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c4ae37c5815e27dc6952/1472513223317//img.png" alt=""/></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<p>We&#8217;ve been over the coals with LJN before. Not just me. Everyone has. I&#8217;m far from the first hack to put his fingers on a keyboard and write about this stuff, and it&#8217;s been established that 1) LJN games mostly sucked but 2) a couple of them didn&#8217;t. Well, these three sure do. All were released in 1989, seemingly to contrast tons of great NES titles released that year, before, and after. In fact, it seems as if LJN&#8217;s very purpose for a span of years was to produce terrible licensed games for any intellectual property they could wrangle.</p>
<p>I did not have to narrow this article down to three games. Out of mercy, I chose to.</p>
<p> </p>
<h2 class="text-align-center"><strong>Back To The Future (NES)</strong></h2>
<h2 class="text-align-center"><strong>LJN/Beam Software, 1989</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c4d729687fa2d85b17f7/1472513255533//img.jpg" alt=""/></p>
<p>We all hoped this would be good, right? I mean, the 1985 film is undeniably one of the best things to have come out of the 80s, period. How can you screw this up?</p>
<p>Apparently the quick answer to that is, “let LJN handle it.”</p>
<p>When we turn our NES on, we&#8217;re greeted by a <a target="_blank" href="http://www.youtube.com/watch?v=EOMu36rw-Yg">short, repetitive, and spiritually empty loop of music.</a> Get used to this, because unless you mute your TV, it&#8217;s what you&#8217;ll be hearing for a while. The introductory level consists of a town street which, with or without you, moves forward at a steady pace. Everyone and everything on this street wants to hurt you, and that isn&#8217;t hard. Like, don&#8217;t even touch a fence or a bench. Marty&#8217;s pretty fragile. If you ever make it past this first stage, there&#8217;s a handful of others that are pretty much the same, broken up by a series of mini-games. Where have I heard that music before? Oh, that&#8217;s right, <a target="_blank" href="http://www.youtube.com/watch?v=EOMu36rw-Yg">EVERYWHERE ELSE IN THE GAME, FROM THE MOMENT I TURNED ON THE NES</a>.</p>
<div style="width: 478px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c5e9f5e231e61734bb16/1472513538715//img.jpg" alt="The world is a living hell no matter where you are in time."/><p class="wp-caption-text">The world is a living hell no matter where you are in time.</p></div>
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<p>Now, I understand the concept of making a game difficult so as to give it good replay value. No one wants a cake walk, especially not at the price point an NES cart sold for back then ($30-40 new). However, if you make it stupidly difficult AND have it look and sound like crap, people will feel like you stole that $30-40 from them and stuck a turd in their pocket as “collateral.” The combined elements of this game make it a capital offense. The graphics look more at home on a console from the previous generation, there are minimal sound effects (except for that <a target="_blank" href="http://www.youtube.com/watch?v=EOMu36rw-Yg">AWESOME F*CKING MUSIC THAT PLAYS ON LOOP FOREVER</a>), and it&#8217;s really hard to get into what you&#8217;re doing when a bench can kill you. The only saving graces are the diner and guitar mini-games, if you can make it to them.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c5a0414fb5c1240b6e57/1472513457236//img.png" alt="LOOK GUYS IT'S JUST LIKE THE MOVIE"/><p class="wp-caption-text">LOOK GUYS IT&#8217;S JUST LIKE THE MOVIE</p></div>
<p> </p>
<h2 class="text-align-center"><strong>X-Men (NES)</strong></h2>
<h2 class="text-align-center"><strong>LJN/Pixel, 1989</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c6aa2994ca526dc992c4/1472513710992//img.jpg" alt=""/></p>
<p>This time we&#8217;ve got a reliably cool and popular comic license, one that would later translate itself fairly well onto 16-bit systems and the arcade platform. This one writes itself; just get a good set of programmers and artists on it, and we&#8217;ll be golden, right?</p>
<p>Instead we got this weird top-down mess. More laughable art that seems to mock the characters represented more than anything else. We&#8217;ve got marginally better music than the previous title (in fact, the <a target="_blank" href="https://www.youtube.com/watch?v=o99xpYOb098">menu music is downright grooveworthy</a>) but more Pong-style sound effects. Level design seems random and meandering; in fact, one could argue that the levels were just pieced together. Imaginative design also led to enemies like giant springs with googly eyes. It often seems like LJN had a sort of bland contempt for video game consumers. “You&#8217;ll buy anything.”</p>
<p>Well, that may have been true, and arguably still is today, but that&#8217;s beside the point.</p>
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<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c669d1758e84383516c7/1472513641633/2172M.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c669579fb34a01a39560/1472513641630/the_uncanny_x-men+NES+cyclops+and+wolverine+running+in+red+area.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c669d1758e84383516ca/1472513641551/xmenend1.gif" /></p>
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<p>Two-player action is easily ground to a halt by the fact that the characters move at very different speeds; it is, in fact, possible to get the slower character trapped behind something irrevocably, effectively killing the game. There&#8217;s also a set of clues combining things you learn from the game with information on the cartridge itself, and these clues are supposed to help unlock the final level. Enough with that kind of arcane bullshit, we all played <em>Simon&#8217;s Quest</em> and we had to buy that issue of Nintendo Power to get anywhere. Thankfully, Konami produced the X-Men arcade title and Sega handled the Genesis game.</p>
<p> </p>
<h2 class="text-align-center"><strong>Friday the 13th (NES)</strong></h2>
<h2 class="text-align-center"><strong>LJN/Atlus, 1989</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c7f46a49631abe29d49e/1472514042316//img.jpg" alt=""/></p>
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<p>I will start with something positive: the title screen kicks ass.</p>
<p>   <center><iframe width="420" height="315" src="https://www.youtube.com/embed/0NvtrV95SHo" frameborder="0" allowfullscreen></iframe></p>
<p>Unfortunately, that&#8217;s where the ass-kicking ends, unless it&#8217;s Jason kicking kids&#8217; asses off-screen while you try and fail to navigate your way to where it&#8217;s happening.</p>
<div style="width: 1002px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c71a6b8f5b2699674f8d/1472513837150//img.jpg" alt="Oh, good. I'll only have to look at this five or six thousand times every few minutes to find out I've gone halfway in the wrong direction."/><p class="wp-caption-text">Oh, good. I&#8217;ll only have to look at this five or six thousand times every few minutes to find out I&#8217;ve gone halfway in the wrong direction.</p></div>
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<p>The biggest issue most players have with this one is the absolutely counter-intuitive map interface. Think you&#8217;re going the right way? Better check&#8230; SURPRISE, YOU&#8217;RE NOT. Meanwhile, that car-horn sound you keep hearing? The one that seems to match up with the number of kids slowly decreasing? That&#8217;s Jason Voorhees, going nuts with a machete in a cabin on the other side of the camp. You&#8217;d like to get there in time to stop him, wouldn&#8217;t you? Tough shit. Don&#8217;t worry, though. Jason occasionally takes time out from frenzied streaks of infanticide to personally murder you at random. He is pretty much invincible until you achieve a bunch of stuff later in the game (while simultaneously keeping him from killing kids). In his absence, you&#8217;re accosted by waves of nondescript zombies, because LJN is all about phoning it in when it comes to details.</p>
<p>You like <a target="_blank" href="http://www.youtube.com/watch?v=Lp74OEHxqNE">repetitive music loops</a>, right? Because, while the instrumentation has gotten a little richer, the composition surely hasn&#8217;t. In fact, the music when you&#8217;re outside is probably even shorter and more annoying than the main theme from the Back to the Future game. Have fun listening to it while you get lost in the woods, looking for stuff you need in order to finish this game. At least here, you can throw away all pretense of the map being useful, because it does jack shit for you.</p>
<p>But hey, if you&#8217;re that committed to finishing this game, that&#8217;s your problem, not mine. You might want to get your head examined.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57c4c819be659414336acf5f/1472514086770//img.png" alt=""/></p>
<p><strong>I&#8217;ll eventually get the wind up to talk down some more terrible games, but goodbye for now, RetroFans. See you in September for more articles and videos!</strong></p>
<p> </p>
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			</item>
		<item>
		<title>This Month in Retro &#8211; May 1980</title>
		<link>https://newretrowave.com/2015/05/18/this-month-in-retro-may-1980/</link>
					<comments>https://newretrowave.com/2015/05/18/this-month-in-retro-may-1980/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Sun, 17 May 2015 23:29:40 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[1980]]></category>
		<category><![CDATA[b-52's]]></category>
		<category><![CDATA[congo]]></category>
		<category><![CDATA[friday the 13th]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[may 1980]]></category>
		<category><![CDATA[rock lobster]]></category>
		<category><![CDATA[SNL]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[the shining]]></category>
		<category><![CDATA[this month in retro]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/05/19/2015518this-month-in-retro-may-1980/</guid>

					<description><![CDATA[This Month In Retro is a monthly article where we look back on the current month as it happened during the 1980&#8217;s.  Learn, reminisce, and stay retro. In film: Which Star Wars film is your favorite and why is it Episode V: The Empire Strikes [&#8230;]]]></description>
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<![endif]--><!--StartFragment-->This Month In Retro is a monthly article where we look back on the current month as it happened during the 1980&#8217;s.  Learn, reminisce, and stay retro.</p>
<p>In film:</p>
<p>Which <em>Star Wars </em>film is your favorite and why is it <em>Episode V: The Empire Strikes Back</em>?  <em>The Empire Strikes Back</em> was a phenomenal success. It was so profitable that George Lucas distributed $5 million dollars worth of bonuses to the employees who worked on the film. It was the highest grossing film of 1980, more than doubling the second place film.</p>
<p>The first <em>Friday the 13th</em> film was released. While not as well-crafted as John Carpenter&#8217;s <em>Halloween</em>, <em>Friday the 13th</em> has proved to be nearly as influential and iconographic.  The film was made with a budget of just $550,000 and made over 108 times that at the box office. Fun fact: the hockey mask does not appear in this film or the sequel. You&#8217;ll need to watch <em>Part III</em> for that pop culture phenomenon.</p>
<p>Finally, to close out an excellent month of film, Stanley Kubrick&#8217;s <em>The Shining </em>was released. This is one of the best films ever made. The film is a masterstroke by a filmmaker at his best, reveling in a pervasive sense of dread and isolation. I get chills every single time this film is on. If you don&#8217;t like horror movies, you probably still like <em>The Shining. </em>Yeah. It&#8217;s that good.</p>
<p>In music:</p>
<p>The B-52&#8217;s, a favorite of mine, scored their first <em>Billboard </em>Top 100 hit with <a href="https://www.youtube.com/watch?v=n4QSYx4wVQg" target="_blank" rel="noopener">&#8220;Rock Lobster&#8221;</a>, a song that perfectly straddles new wave, surf rock and novelty.  Peter Criss quit Kiss. Pink Floyd&#8217;s &#8220;Another Brick in the Wall (Part 2)&#8221; is banned in South Africa. That makes me wonder about playing parts 1 and 3.</p>
<p>Deaths: Joy Division vocalist Ian Curtis commits suicide. If you don&#8217;t listen to Joy Division, <a href="https://www.youtube.com/watch?v=zuuObGsB0No" target="_blank" rel="noopener">now is a good time to start. </a></p>
<p>In literature:</p>
<p>Two noteworthy novels were published in May 1980. The first was John Kennedy Toole&#8217;s <em>A Confederacy of Dunces</em>, a debut novel published eleven years after Toole&#8217;s suicide. Michael Chrichton published <em>Congo</em>. The film rights for the novel were purchased before the novel was even finished. The film, by the way, is excellent. But you should have probably figured that out since it has Tim Curry and Bruce Campbell.</p>
<p>In television:</p>
<p>Henry Winkler, after years, finally becomes the top billing cast member of <em>Happy</em> <em>Days </em>following an exit by Ron Howard and Donny Most. After literally <a href="https://www.youtube.com/watch?v=t4ZGKI8vpcg" target="_blank" rel="noopener">jumping the shark</a> three years earlier, the Fonz was finally the captain of a sinking ship. After five hilarious seasons, the original cast of SNL has their final episode. Regardless of what all the cool kids say, the show is still great.</p>
<p>In video games:</p>
<p>This might not seem like such a big deal but <em>Pac-Man</em> was released. This game is currently or was at one time the highest grossing video game across multiple platforms. It is completely and totally ubiquitous. We even have it on our site! (link) The game also introduced the first instance of a mascot character, appealed to a large number of female gamers, originated the idea of power-ups, and featured cutscenes. Toru Iwatani, creator of <em>Pac-Man</em>, received little recognition or acknowledgement for creating something that was, and I&#8217;m not being hyperbolic, one of the most important pieces of entertainment in the past century.</p>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/5419be9ee4b0e7cbdd84a2c6/555a836ce4b076c50e0d874a/1431995245674//img.jpg" alt="" /></p>
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