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	<title>final fantasy origins &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Retro Gaming &#8211; Final Fantasy</title>
		<link>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/</link>
					<comments>https://newretrowave.com/2014/10/29/wretrowave-com201410retro-gaming-final-fantasy-html/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Wed, 29 Oct 2014 22:30:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 1]]></category>
		<category><![CDATA[final fantasy origins]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[level up]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[Video Games]]></category>
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					<description><![CDATA[I was seven years old when I was first exposed to the world (metaworld?) of Final Fantasy. It was a few days after Christmas of 1999 and my cousin had received Final Fantasy VIII as a gift. Being seven in the presence of a teenager [&#8230;]]]></description>
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I was seven years old when I was<br />
first exposed to the world (<a href="http://www.neoseeker.com/forums/1169/t1138343-ffvii-ffx-connected-theories-possible-spoilers/">metaworld</a>?) of Final Fantasy. It was<br />
a few days after Christmas of 1999 and my cousin had received <i>Final Fantasy<br />
VIII</i> as a gift. Being seven in the presence of a teenager meant I had no right<br />
to take a turn in his game, and it wasn’t even a game where you could take<br />
turns. So I sat back and just enjoyed the cinematic experience of the game.<br />
That moment had a profound impact on me and is what truly led me to identify as a<br />
video game enthusiast for the better part of my formative years. The sheer<br />
narrative scope of RPGs astounded me.<o:p></o:p></div>
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We here at NRW review <a href="/www.newretrowave.com/wretrowave.com/2014/10/dead-astronauts-constellations-one-of.html">music</a>&nbsp;and <a href="/www.newretrowave.com/wretrowave.com/p/newretrowave.html">films</a>, and so I wanted to kick off a series<br />
of video game reviews with a game whose name has grown to<br />
weigh more than any contribution to the series. <i style="mso-bidi-font-style: normal;">Final Fantasy</i> received its name because it was believed that it<br />
would be the last game Square would be able to release before declaring<br />
bankruptcy. It was their “Final Fantasy”. <span style="mso-spacerun: yes;">&nbsp;</span>Little did they know it would <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XII">be</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_(video_game)">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_II">massive</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_III">success</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IV">and</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_V">create</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VI">a</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII">massive</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII">series</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IX">of</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_X">unconnected</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XI">but</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIII">thematically</a> <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV">similar</a><br />
<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XV">games</a>&nbsp;and eventually give us this<br />
masterpiece. <o:p></o:p></div>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cb/1419883854934/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda6cb/1419883854934/1000w/" /></a></div>
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But Final Fantasy wasn’t always a<br />
blend of science fiction and fantasy. The first installment of the series was<br />
purely a fantasy JRPG. I played the PS1 port of the original NES game because<br />
it is most faithful to the original. The first thing that comes to mind when I<br />
think <i style="mso-bidi-font-style: normal;">Final Fantasy</i> is how<br />
unrelentingly difficult it is. I’m not saying that later Final Fantasy games were<br />
particularly easy, but none of the games I played (FFVII, FFVIII, FFIX, FFX,<br />
FFX-2, Tactics, Tactics Advance, and Tactics A-2) feel so <i style="mso-bidi-font-style: normal;">punishing</i> as this original tale.<o:p></o:p></div>
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Before I move on to the actual<br />
gameplay, I’d like to share with you the thoughts that went through my mind for the first hour of playtime:<o:p></o:p></div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Gee, that Prelude song sure is<br />
pretty sounding.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I get to name all four of them,<br />
and they have nothing pre-established? Onward Fart and friends!”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Nah, I don’t think I’ll need a<br />
white mage.”<o:p></o:p></span><u1:p></u1:p></span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“This is a lot like tactics, but<br />
with a worse story and battle mechanic.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“I spy with my little eye a<br />
damsel in distress (cough, Sarah, cough)”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“To quote the King, “If you bring<br />
my daughter back safely, I will build a new bridge. I am counting on you.” Is<br />
that the going rate of missing daughters these days?”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Buying spells? What black magic<br />
is this?!?! (see what I did there?)”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
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<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Level grinding? Again?”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“Jesus, everything costs money.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="color: white;"><span style="font-family: Cambria; font-size: 12pt;">“First boss? That was a joke.”<o:p></o:p></span><u1:p></u1:p></span></div>
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</div>
<div style="margin-bottom: .0001pt; margin: 0in; text-indent: .5in;">
<span style="font-family: Cambria; font-size: 12pt;"><span style="color: white;">“Thanks for the lute, princess.<br />
This looks ambiguously useful for the future.”</span><o:p></o:p></span></div>
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The early portion of the game will<br />
have you staying close to the nearest town and going back in after every couple<br />
of battles to heal up at an inn or buy some more potions. Everything costs<br />
money in this game, from full saving to learning magic. Random encounters can<br />
be simple, like running into one horse (not a magical horse, it is literally<br />
just a <a href="http://finalfantasy.wikia.com/wiki/Crazy_Horse_(Final_Fantasy)">horse</a>) or they can be as grueling as an eight<br />
enemy encounter. It’s really difficult to figure out where is safe to walk and<br />
where is not. From a design standpoint, this is a cost that was probably hard<br />
to avoid. <o:p></o:p></div>
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The game is <i style="mso-bidi-font-style: normal;">huge. </i>The overworld rivals the scope of <i style="mso-bidi-font-style: normal;">A Link to the Past </i>(fellow Nintendo fanpeople, I’ve got a treat for<br />
you at the end of the article). It only becomes more massive when you get the<br />
boat and find yourself surrounded by water as far as you can see. It is nowhere near as linear as the series has become. To be fair,<br />
the game becomes more manageable once you get your party to around level 20,<br />
especially if you grind enough to do this early. The boss battles are never<br />
particularly difficult. I’d say that moving through each dungeon and dealing<br />
with the random encounters and noticeable LACK OF SAVE AND HEAL POINTS is much<br />
tougher than the actual bosses. <o:p></o:p></div>
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You control four characters with no<br />
exposition apart from some vague talk of a prophecy. They’re pretty vacant as<br />
far as personality is concerned. Don’t expect any dialogue. You are allowed to<br />
choose their jobs, which is an exciting amount of customization afforded<br />
considering how old the game is. I chose a Warrior, Red Mage, Thief, and Black<br />
Belt. I named the Black Belt Cid to ensure that I wouldn’t play a Final Fantasy<br />
game without a <a href="http://finalfantasy.wikia.com/wiki/Cid">Cid</a> in it. These empty vessels don’t have much plot to work<br />
with. Apart from an interesting / convoluted / nonsensical time travel related<br />
twist, the story is really a “go fetch this for me” excuse. <o:p></o:p></div>
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The pixilated graphics of the game<br />
are actually quite beautiful. This is primarily due to the vivid colors and all<br />
around bright atmosphere. The world of the game feels hopeful, and the art<br />
accompanies it perfectly. I’ve always said that old video game scores were so<br />
memorable because of the limitations of the system. The original composers<br />
could only have three sounds playing at once. This led to a greater focus on<br />
melody. There is a reason a lot of these songs are so instantly recognizable. I<br />
mean, just listen to “<a href="https://www.youtube.com/watch?v=3YtfErGrnKA">Prelude</a>”. It’s downright moving. <o:p></o:p></div>
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I hope I don’t sound like I’m<br />
badmouthing what has become one of the most influential games of its<br />
generation. Once you get some experience under your belt (metaphorically and<br />
literally, grind grind grind), the game becomes enjoyable, and actually highly<br />
addictive. I found myself happy to be level grinding and saving up for new<br />
swords or spells. The scenery is interesting enough that I found myself wanting<br />
to genuinely explore for personal enjoyment. Talking to every NPC and<br />
interacting with everything I could even led me to discovering a pretty<br />
interesting Easter egg, especially considering how much of a Zelda fan I am. <o:p></o:p></div>
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<span style="text-indent: 0.5in;">If you are a fan of this series and<br />
like the idea of game history or analyzing the medium as a whole, I definitely<br />
recommend finding a way to play this game. You can enjoy it for what it is. The<br />
NES and PS1 versions are, according to my research, notably more difficult than<br />
subsequent ports. I loved playing this game, and wish I could have been alive<br />
at the time of the game’s release and had that feeling like I was playing<br />
something that would be huge. I’d love to continue the discussion on this. I’m<br />
curious if any NRW readers/listeners played the game at the time of release.<br />
What was that experience like? Did you enjoy it? And if you are like me and<br />
played the game years after the fact, how did you like it? What party did you<br />
complete it with? </span><span style="text-indent: 0.5in;">&nbsp;</span></div>
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<o:p></o:p></div>
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<o:p>&nbsp;&#8211; Joey Edsall</o:p></div>
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