<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>fighting game &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<atom:link href="https://newretrowave.com/tag/fighting-game/feed/" rel="self" type="application/rss+xml" />
	<link>https://newretrowave.com</link>
	<description>Stay Retro</description>
	<lastBuildDate>Thu, 28 Jun 2018 15:02:08 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>

<image>
	<url>https://newretrowave.com/wp-content/uploads/2018/02/cropped-10906530_846941002018082_8508920941385779369_n-1-32x32.jpg</url>
	<title>fighting game &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
	<link>https://newretrowave.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Bushido Blade (Squaresoft/Light Weight, 1997)</title>
		<link>https://newretrowave.com/2018/06/23/bushido-blade-squaresoft-light-weight-1997/</link>
					<comments>https://newretrowave.com/2018/06/23/bushido-blade-squaresoft-light-weight-1997/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 23 Jun 2018 18:27:43 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[bushido blade]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[samurai]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[SquareSoft]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=23208</guid>

					<description><![CDATA[There&#8217;s something about samurai or ninja themed media, its blend of honor and violence, that makes its appeal both perennial and difficult to discard. In many ways, it mirrors America&#8217;s romanticized depiction of the Old West – a comparison not lost on those who craft [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-23211" src="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa.jpg" alt="" width="600" height="600" srcset="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa.jpg 600w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-usa-114x114.jpg 114w" sizes="(max-width: 600px) 100vw, 600px" /></p>
<p>There&#8217;s something about samurai or ninja themed media, its blend of honor and violence, that makes its appeal both perennial and difficult to discard. In many ways, it mirrors America&#8217;s romanticized depiction of the Old West – a comparison not lost on those who craft these tales. You need a good story for those kinds of things; it needn&#8217;t be overly complex, but if it&#8217;s not an interesting saga, is it really a saga?</p>
<p>I mentioned Bushido Blade in a previous article, but I wanted to be fair to it and give it what it deserves here at NRW: its own more detailed treatment. Released in 1997, it was one of my formative experiences with the PlayStation 1, and it remains one of my go-to discs in my modest PS1 library. In fact, as I went to begin this article, I did what I often do – get the game itself cued up so I can alternate between playing and writing – and Bushido Blade was already sitting in the disc tray when I opened it. Go figure.</p>
<p>The main appeal of Bushido Blade for me (and I&#8217;d bet real life big kid money I&#8217;m not alone) is its versatility as a source of diversion. It is a blast to play with another person in VS mode, but it also contains a really cool “modern day” samurai drama for solo play that engages you without being overly complex or convoluted. Square (who published this game but still played a role in its development) can occasionally be guilty of that kind of thing with a storyline, but I feel like the influence they had is a net positive here. As perhaps the last truly solid console of its era, the PS1 saw a lot of games published for it; while I don&#8217;t talk about it much, it&#8217;s certainly significant to the history we so often examine in these articles. I believe Bushido Blade to be one of its most worthwhile titles.</p>
<div id="attachment_23213" style="width: 490px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-23213" class="wp-image-23213 size-full" src="https://newretrowave.com/wp-content/uploads/2018/06/utsusemi.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2018/06/utsusemi.jpg 480w, https://newretrowave.com/wp-content/uploads/2018/06/utsusemi-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /><p id="caption-attachment-23213" class="wp-caption-text">Utsusemi, the &#8220;real&#8221; main character, in his Gambit-from-Xmen getup for Story Mode. I&#8217;d like to stress how incredibly badass the dialogue is in the cutscenes; the excellent Japanese-language voice work couples with simple but theatrical writing to ad an extra level of artistic depth.</p></div>
<p>The storyline revolves around two fictional institutions, holdovers from 500+ years back in Japan&#8217;s history: a dojo called Meikyokan, and a guild of assassins known as Kage (fittingly, the Japanese word for shadow) who live within the dojo. One of the six playable characters, Utsusemi, led the dojo until he was violently deposed by his rival Hanzaki. Hanzaki later gained possession of a cursed sword, and its evil influence changed him into a wicked man who has discarded the internal values and traditions of the Kage. This includes treating the dojo more or less as a prison for those within the school who disagree with his new path. The story past this point has variations depending upon which character you choose, but the common theme is that you have escaped the dojo as a defector. Cut scenes with subtitled Japanese dialogue act as bridges between brutal fights in various urban and rural locales, including parking decks, bamboo forests, and construction sites. After all, they can&#8217;t just let you go, right?</p>
<p>What truly made (and still makes) Bushido Blade stand out among fighting games is its damage system. Each character can use all of the available weapons in the game, but has an aptitude with certain types (translation: a slightly better move set). When different types of attack strike different parts of an opponent&#8217;s anatomy, they can maim, cripple, handicap, slow down, or instantly kill the victim. There is no life bar; violence and death in Bushido Blade are presented in a far less abstract fashion, with some realism in mind. Another layer of detail is added by the different stances one can take while wielding the various weapons. Each one has its own advantages and drawbacks, with some favoring defense and others being suitable for a balls-to-the-wall attack. You can also break into a trot or make quick feints. Bushido Blade is nearly incomparable to conventional fighting games of its time, breaking from tradition and convention in an earnest (and successful) attempt to show fighting for what it truly is: intense, uncompromising, quick, and lethal.</p>
<div id="attachment_23210" style="width: 810px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-23210" class="size-full wp-image-23210" src="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade.jpg" alt="" width="800" height="600" srcset="https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade.jpg 800w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-300x225.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/06/bushido-blade-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><p id="caption-attachment-23210" class="wp-caption-text">Speaking of lethal, here&#8217;s a pixelated spray of arterial red to show those unfamiliar with the game how quick you can die and how &#8220;tasteful&#8221; the gore level is. Kannuki (my favorite character) gets his body opened up after a critical misstep.</p></div>
<p>Alternate modes of play exist beyond VS mode and the single player story. One is a pretty cool “POV mode,” where you can dual from a first-person view against a computer opponent. Another is Slash Mode, where you face off against foe after foe after foe in an effort to survive as long as possible. I particularly enjoy this one as a chance to hone my skills for the main run. The challenge increases very gradually and it&#8217;s a fun way to burn an hour or two when you get into it.</p>
<p>I can&#8217;t heap mounds of praise upon the graphics, nor can I take a shit on them. PS1 graphics, for the most part, are what they are: low-poly, but well-animated and executed low-poly. One visual bit they did well was the blood; it is tastefully kept to moderation, but visually striking and appropriately used to convey what blood is meant to convey in theatrical terms. The soundtrack is used sparingly but is very good; it emulates traditional Japanese music very closely, with an inoffensive dash of modernity added in here and there. From the perspective of “video games as art,” I would say that Bushido Blade comes across as an understated but extremely effective piece of art.</p>
<div id="attachment_23212" style="width: 650px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-23212" class="size-full wp-image-23212" src="https://newretrowave.com/wp-content/uploads/2018/06/povmode.jpg" alt="" width="640" height="480" srcset="https://newretrowave.com/wp-content/uploads/2018/06/povmode.jpg 640w, https://newretrowave.com/wp-content/uploads/2018/06/povmode-300x225.jpg 300w" sizes="auto, (max-width: 640px) 100vw, 640px" /><p id="caption-attachment-23212" class="wp-caption-text">POV mode is a little bit weird at first, but it&#8217;s easier to adjust to it than I thought it would be and it&#8217;s really cool once you get used to it. The little guy in the upper right is so you know what stance you&#8217;re using.</p></div>
<p>If you are a PS1 enthusiast, you probably already have this game in your library. If you don&#8217;t, and even if you don&#8217;t like fighting games, I encourage you to give this one a spin in the tray. As I stated above, I consider this to be right up there with Final Fantasy VII and CastleVania: Symphony of the Night as an absolutely essential title for the original PlayStation.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2018/06/23/bushido-blade-squaresoft-light-weight-1997/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Eternal Champions (Sega, 1993)</title>
		<link>https://newretrowave.com/2016/02/16/eternal-champions-sega-1993/</link>
					<comments>https://newretrowave.com/2016/02/16/eternal-champions-sega-1993/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 22:00:43 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[eternal champions]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[sega mega drive]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/02/16/2016216eternal-champions-sega-1993/</guid>

					<description><![CDATA[The early and mid 1990s saw a lot of fighting games. In fact, let me rephrase that: the early and mid 1990s saw an overwhelming, almighty heap of fighting games. A majority of these games were direct-to-console releases, and most of them were clumsy clones [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- Akade Mobile Banner --><br />
<ins class="adsbygoogle"
     style="display:inline-block;width:320px;height:100px"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="8184578109"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39883c6fc0826e0bae7c5/1455659145885//img.jpg" alt=""/></p>
<p>   <center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- Akade Mobile Banner --><br />
<ins class="adsbygoogle"
     style="display:inline-block;width:320px;height:100px"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="8184578109"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>The early and mid 1990s saw a lot of fighting games. In fact, let me rephrase that: the early and mid 1990s saw an <strong>overwhelming, almighty heap</strong> of fighting games. A majority of these games were direct-to-console releases, and most of them were clumsy clones of the era&#8217;s two big titles: <em>Mortal Kombat</em> and <em>Street Fighter II</em>. Roughly a third of them were good enough to be playable, and very few of them stood out. <em>Eternal Champions</em> was one that drew attention for being very fun, if not a bit weird.</p>
<p><em>Eternal Champions</em> was released by Sega in 1993, and was exclusive to their console, the Genesis/Mega Drive. I owned a Genesis for many years before I had any prolonged exposure to the SNES, so I ended up playing a lot of the console&#8217;s exclusive titles. I also had a taste for fighting games, namely the <em>SFII</em> and <em>MK</em> ports, so I had my six-button controller already. And believe me, this game was a pain in the ass without one. If you used the regular 3 button controller, you had to use Start to switch between punches and kicks. The game was originally developed to work with the ill fated <a target="_blank" href="http://www.technobuffalo.com/wp-content/uploads/2014/11/sega-activator-ad-socool.jpg">Activator</a>, a sort of floor pad you&#8217;d stand on and move your body to execute different moves. I have never played with an Activator, and I&#8217;ve only ever seen one of them in person (in the collection of someone with way too much money). By all accounts, it was highly inaccurate, and it also cost quite a bit for something so dicey. Thankfully, <em>Eternal Champions</em> played just fine with a handheld controller&#8230; if you had the six-button deal.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c3989645bf21544689abb7/1455659161950//img.jpg" alt="Now you're playing with pow... oh, sorry, that's another company's tag line."/><p class="wp-caption-text">Now you&#8217;re playing with pow&#8230; oh, sorry, that&#8217;s another company&#8217;s tag line.</p></div>
<p>   <center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Mobile Ad --><br />
<ins class="adsbygoogle"
     style="display:inline-block;width:320px;height:100px"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="3569674507"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>While the game&#8217;s plot is barely more complex than usual for fighting titles, it&#8217;s a bit more creative than usual. Gifted fighters from different eras – past, present, and future – have been brought back to life for a tournament in a sort of time vacuum by an entity known as the Eternal Champion. Each fighter died just before achieving a goal or making a choice that would have altered the course of human destiny. The prize: a chance to go back and try again. Each character is from a different time and place (some fictional), and is a master of a different style of fighting. Characters range from cyborg kickboxers and Atlantean Capoeria fighters to ninja assassins and Depression-era gangsters who inexplicably know mantis kung-fu. There is even a wizard character, Xavier, who melds hapkido cane-fighting with powerful magic. One of my personal favorites is Midknight, a genetic vampire from the Vietnam War era who uses Bruce Lee&#8217;s style, Jeet Kune Do.</p>
<div style="width: 679px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c398d02eeb81d8e54e6c54/1455659224047//img.jpg" alt="Top Row: Jetta, the Russian acrobat; Larcen, the kung fu Chicago gangster; RAX the cyborg muay-thai champ; Midknight, the vampire who mastered JKD during the Vietnam Era; Slash, a caveman who practiced a style known only as Pain; Trident, the Atlantean who coupled his hand-fork with Capoeria; Blade, the Kenpo-using bounty hunter from the future. Bottom: Shadow, the ninja assassin from the 1990s; Xavier, the 17th Century warlock who also got around enough to learn some hapkido. Quite a roster. A lot of diversity."/><p class="wp-caption-text">Top Row: Jetta, the Russian acrobat; Larcen, the kung fu Chicago gangster; RAX the cyborg muay-thai champ; Midknight, the vampire who mastered JKD during the Vietnam Era; Slash, a caveman who practiced a style known only as Pain; Trident, the Atlantean who coupled his hand-fork with Capoeria; Blade, the Kenpo-using bounty hunter from the future. Bottom: Shadow, the ninja assassin from the 1990s; Xavier, the 17th Century warlock who also got around enough to learn some hapkido. Quite a roster. A lot of diversity.</p></div>
<div style="width: 465px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c399d0cf80a1bf7aad4e24/1455659478549//img.gif" alt="some sprite rips from spriters-resource.com"/><p class="wp-caption-text">some sprite rips from spriters-resource.com</p></div>
<p>   <center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Mobile Ad --><br />
<ins class="adsbygoogle"
     style="display:inline-block;width:320px;height:100px"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="3569674507"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>The fighters face off in a variety of different staged locales, each reminiscent of a character&#8217;s native time/place. Each fighter has a unique array of normal punches and kicks, and a handful of special moves. These moves usually involve pressing two buttons at once or “charging” backward or down like Guile&#8217;s specials in <em>SFII</em>. A power meter, resembling a yin/yang symbol, depleted when specials were used and was meant to keep players from spamming their special moves. During casual play, this could be turned off, allowing infinite use of these moves by either player. Here&#8217;s the thing: whether it was intentional or not, the CPU fighters during the regular single player mode could keep using specials even after their meters had depleted. The game had fatalities of a sort, as well; if you defeated your foe so that they landed in just the right spot, depending on the stage you were in, they&#8217;d die a special death. Observe the video below:</p>
<p>   <center><iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/ADSVPMpZD7Q" frameborder="0" allowfullscreen></iframe></p>
<p>The game also had a plethora of customizable options for 2 player combat. There was even a setting that allowed you to enter a customized “danger room” sort of area to fight in, with a hand-chosen set of built-in hazards to avoid while simultaneously pummeling your opponent.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8b7da24f0e52c184bd/1455659660132/1408.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8bd210b8eb3868fa6d/1455659659360/2048634980_025670473c_o.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8ba3360cdc84d08c09/1455659660209/eternalchampions2.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8bd210b8eb3868fa71/1455659664590/eternal-champions-04.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39a8ba3360cdc84d08c0d/1455659659937/eternal-champions-gen-ingame-29711.gif" /></p>
</div>
<p><em>Eternal Champions</em> received mixed reviews, obviously being more popular among Genesis purists than among generalist gamers. Its graphics were very good, and all the characters are depicted in great detail. As with most Sega Genesis titles, the soundtrack is incredible, with a lot of emotion and a rich instrumentation that adds plenty of character to the game.</p>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLB0xooEkKbSaarwwofVM63V4wHra5oLZN" frameborder="0" allowfullscreen></iframe></p>
<p>   <center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>A sequel for the Sega CD was made shortly afterward, with a couple extra characters and slightly better graphics. A third entry was planned for the Saturn console, but it was canceled so as not to compete too heavily with Sega&#8217;s more commercially successful <em>Virtua Fighter</em>, which was also planned for release on the Saturn. Two spin-offs were released as well; <em>Chicago Syndicate</em> for the Game Gear (starring the kung fu gangster character Larcen) and <em>X-Perts</em> for the Genesis (starring the ninja assassin Shadow).</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56c39b11d51cd4d2e4485c09/1455659817973//img.png" alt="The Champ Himself."/><p class="wp-caption-text">The Champ Himself.</p></div>
<p>   <center><script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
<!-- NRW Bottom Side Bar --><br />
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-6563195076446638"
     data-ad-slot="2032392901"
     data-ad-format="auto"></ins><br />
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>I give <em>Eternal Champions</em> an <strong>8/10</strong>. It&#8217;s an excellent entry into its genre, incredibly colorful, and it came during an otherwise cluttered time in 90s gaming history. It&#8217;s easy to overlook, but if you&#8217;re able, I encourage you to give it a spin.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2016/02/16/eternal-champions-sega-1993/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Mortal Kombat (1992, Midway)</title>
		<link>https://newretrowave.com/2015/10/16/mortal-kombat-1992-midway/</link>
					<comments>https://newretrowave.com/2015/10/16/mortal-kombat-1992-midway/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 16 Oct 2015 00:56:34 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[gore]]></category>
		<category><![CDATA[Midway]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/10/17/20151016mortal-kombat-1992-midway/</guid>

					<description><![CDATA[In the early 1990s, the gaming industry was truly on a roll. Graphics were becoming better and better. New ideas were blossoming like flowers on a sunny hillside. Every month, magazines like GamePro showed us new titles and systems on the horizon. The future was [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a4bde4b079b0ec6e056e/1445045443345//img.jpg" alt=""/></p>
<p>In the early 1990s, the gaming industry was truly on a roll. Graphics were becoming better and better. New ideas were blossoming like flowers on a sunny hillside. Every month, magazines like GamePro showed us new titles and systems on the horizon. The future was bright, and we had our shades on. However, there were also hassles to deal with. Most notable was the conflict over violence and censorship. This issue polarized people, both video gamers and the uninitiated. I’ve written about some of the seminal FPS (first-person shooter) games, like <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/16/doom-id-software-1993"><em>Doom</em></a> and <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/1/wolfenstein-3d-id-software-1992"><em>Wolfenstein 3D</em></a>, that rose to the top among all this dynamic energy. However, there also emerged a titan amongst fighting games during this era… brutally violent… action packed… and gory beyond belief.</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a61ae4b0099ac9c1d371/1445045787715//img.png" alt="The hallmark of any dignified martial arts tournament... a trophy for the victor!"/><p class="wp-caption-text">The hallmark of any dignified martial arts tournament&#8230; a trophy for the victor!</p></div>
<p>I felt that the original <em>Mortal Kombat</em> was a fitting subject for October, not because it has monsters or wizards in it… but because of all that blood. Released by Midway, <em>Mortal Kombat</em> took the fighter genre by the short-and-curlies, writing a new set of rules and causing a true uproar after its October 1992 release. The game created new standards, became a source of rumor and controversy, and even helped shape games as we know them today.</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a69ae4b0a49a91cb1628/1445045915439//img.png" alt="From left to right down the line: Johhny Cage, Kano, Raiden (spelled Rayden in the home console versions), Liu Kang, Scorpion, Sub-Zero, and Sonya. I know this selection looks small, but trust me, the sequels add plenty more to choose from."/><p class="wp-caption-text">From left to right down the line: Johhny Cage, Kano, Raiden (spelled Rayden in the home console versions), Liu Kang, Scorpion, Sub-Zero, and Sonya. I know this selection looks small, but trust me, the sequels add plenty more to choose from.</p></div>
<p>In <em>Mortal Kombat</em>, you play one of seven fighters chosen from Earth to compete in Shang Tsung’s tournament. His champion, the four-armed half-dragon Goro, hasn’t been defeated in 500 years. Each playable character has their own reasons (some intertwined) for competing and wanting to win. For instance, Sonya is after Kano, and Scorpion seeks revenge on Sub-Zero, while Liu Kang (my personal favorite) just wants to defeat Shang Tsung and bring honor back to the ancient tournament. The plot, like those of most fighting games, takes a backseat, however. <em>Mortal Kombat</em> is mostly about the action, and it delivers. MK’s control scheme was (and still is) more or less unique; five buttons control punches and kicks (both high and low) as well as a block that thwarts your enemy’s strikes. Unlike <a target="_blank" href="https://newretrowave.com/game-reviews/2015/3/11/street-fighter-ii-the-world-warrior-capcom-1991"><em>Street Fighter II</em></a> and the other competition of the era, every MK character’s regular moves are very similar. Everyone can sweep kick, jump kick, and uppercut… and they all look about the same doing it, and they all do it as well as their peers. The special moves are where you start to see the differences. Many are simply projectiles; Kano, Johnny Cage, Sonya, Liu Kang, and Raiden all have one. Others include Sub-Zero’s freeze attack, Scorpion’s iconic “GET OVER HERE” harpoon, and Liu Kang’s pummeling bicycle kick. Most of the moves are fun and don’t require a surgeon’s hands to pull off effectively, which is nice if you’re not an expert at fighting-style games. However, the same cannot be said for the fatalities.</p>
<p>And fatal they are. A big chunk of what sparked the game’s pet controversy, fatalities are special moves performed on a helpless, defeated opponent. You see, the matches are best-of-three. If you win the second or third round (and therefore the match), a voice calls out “FINISH HIM!” and as Scorpion’s all too glad to demonstrate below…</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a6fae4b0b08cace3c879/1445046012575//img.gif" alt="He likes his well-done, thank you. "/><p class="wp-caption-text">He likes his well-done, thank you. </p></div>
<p>…and that one’s pretty tame. Spines, guts, hearts, it doesn’t matter; everything’s getting ripped out or off. Nothing is safe.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a796e4b0530dc6be4dc0/1445046167051/outstanding.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a795e4b0a755f5deed4b/1445046165806/screen1-arcade.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a796e4b0a755f5deed52/1445046167381/specialmove.jpg" /></p>
</div>
<p>Players can battle one another ad infinitum, but the winner of such matches will continue on the in-game tournament ladder between challenges from other players. After defeating the other participants in the tournament (singly and then 2-on-1), you are confronted by none other than the champion, Goro. While he’s very strong and even quick, Goro suffers the downfall of so many big brutes in pop culture: he’s just not that clever. Careful exploitation of his size and other limits can help a well-honed fighter bring him down. Once Goro is defeated, there is but one final match… against the shapeshifting, floating evil wizard Shang Tsung. It’s as challenging as it sounds, unless you’re lightning-quick and razor-sharp.</p>
<div style="width: 405px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a958e4b0530dc6be5775/1445046617854//img.png" alt="Many encounters with the mighty Goro begin and end like this."/><p class="wp-caption-text">Many encounters with the mighty Goro begin and end like this.</p></div>
<p>&nbsp;In addition to the normal foes you face, doing certain things a certain way at certain times can bring around <a target="_blank" href="https://en.wikipedia.org/wiki/Reptile_(Mortal_Kombat)#In_video_games">Reptile</a>, a secret hidden character who combines the moves of Sub-Zero and Scorpion. It isn’t necessary to beat Reptile to finish the game, but it’s certainly something for the completion nerds to quest after. Less cryptic is the &#8220;Test Your Might&#8221; minigame, where button-mashing helps you build up the strength to smash through various materials (from wood to diamond) and add points to your score.</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621ae35e4b09501ec555f94/1445047863112//img.png" alt="Sure, no big deal for a god of thunder. Let's see if the undead ninja can do it..."/><p class="wp-caption-text">Sure, no big deal for a god of thunder. Let&#8217;s see if the undead ninja can do it&#8230;</p></div>
<p>The game’s graphics are stellar for reasons similar to 1993’s <em>Doom</em>: lots of the art is digitized photography or meticulously crafted digital art. As you will see in parts of the behind-the-scenes video below, every fighter was posed and scanned into the game using a painstaking (and long) process.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/CUBAKk64FS8" frameborder="0" allowfullscreen></iframe></p>
<p>The Sound is all digital too, with plenty of screams and howls to further depict the agony of martial arts mayhem. There is music, but it is very appropriately low-key during gameplay. It mostly consists of heavy drums and orchestra hits, the kind of music you’d expect when two people decide to beat the shit out of each other in the 1990s. However, <a target="_blank" href="https://www.youtube.com/watch?v=tibx2MfBjKA&amp;list=PL577E545387C04A3E">an official album was released in 1994</a>, with a theme for each character as well as other music inspired by the game.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL772F99FA4C364DDA" frameborder="0" allowfullscreen></iframe></p>
<p>Along with many of its contemporaries in the early 90s, <em>Mortal Kombat</em> came under fire in the conflict between concerned parents and anti-censorship interests.&nbsp; <em>Mortal Kombat</em> was one of the games examined during the 1992-93 hearings held by senators Joseph Lieberman and Herb Kohl regarding concerns over video game violence. The game came under special scrutiny due to the combination of realistic-looking characters and “excessive” gore. Ultimately, this led to several of its console system ports having the blood removed (although a code could get you blood in the Genesis version). In addition, the arcade version had been designed with a dipswitch to turn the blood on and off so the game could be used in multiple types of environments without issues. None of the controversy hurt <em>Mortal Kombat</em>’s popularity as a game or as a franchise; two sequels were out by 1995, as well as a film and even some action figures (made by Hasbro,<a target="_blank" href="http://www.yojoe.com/archive/actfig/mortalkombat.shtml"> in the exact style of GI Joe figures</a>). The original game and its sequels were ported to nearly every home or portable system of the time period, <a target="_blank" href="https://www.youtube.com/watch?v=y0DE14j2o-Y">with even the Game Boy getting a version.</a> Some of these were missing the blood and/or a couple of characters, but they were mostly playable.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a8a3e4b07de840c5f3f4/1445046436517//img.jpg" alt=""/></p>
<p>I give Mortal Kombat <strong>9 stars out of 10</strong>. It&#8217;s archaic now, but when it erupted onto the scene in 1992, it changed EVERYTHING. It&#8217;s always been one of my personal favorites, both this individual game and the series as a whole.</p>
<p><strong>Now for some fun trivia!</strong></p>
<p><em>Actor and martial artist <a target="_blank" href="http://www.imdb.com/name/nm0675998/">Daniel Pesina</a> portrays three (four) different characters in the game: Johnny Cage, Scorpion, and Sub-Zero (and thus, by extension, Reptile). <a target="_blank" href="http://www.imdb.com/name/nm0657064/">Ho Sung Pak</a> plays not only Liu Kang, but also the main villain, Shang Tsung. The ninja suit used to capture Sub-Zero and Scorpion&#8217;s moves was red, not blue or yellow. As a neat side note, Ho Sung Pak &nbsp;also worked on the TMNT films in various roles.</em></p>
<p><em>According to interviews and other sources, the game was originally supposed to be very different and revolve around Jean-Claude Van Damme, popular 1990s martial-arts movie star. Since Van Damme was already involved in a similar project (which was never made), the concept was changed dramatically, but the idea to digitize the actors was retained. <a target="_blank" href="http://www.g4tv.com/gamemakers/episodes/3446/Mortal-Kombat.html">Character Johnny Cage is loosely based off Van Damme</a>, and his signature split-plus-groin-punch move is an homage to the film &#8220;Bloodsport.&#8221;</em></p>
<p><em>Reptile sparked rumors of another hidden character, a red ninja called Ermac. His existence was theorized about due to the diagnostics menu “ERMACS” (error macros) that would show up on the game’s debug screen. Midway said nothing on the issue for a long time… but added just such a character in a later game (Ultimate Mortal Kombat 3).</em></p>
<p><em>The Sega Genesis version was bloodless unless you pressed A-B-A-C-A-B-B at the start. It was given an MA-13 rating. The Sega CD version was fully uncensored, which earned it an MA-17 rating. Along with the <a target="_blank" href="https://newretrowave.com/game-reviews/2015/9/30/splatterhouse-2-3-namco-19921993">Splatterhouse sequels</a>, this game was among the first titles that Sega rated with its own system shortly before the ESRB took full effect.</em></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5621a8c0e4b0a49a91cb20a1/1445046465891//img.jpg" alt=""/></p>
<p><strong>There&#8217;s more coming just before Halloween, RetroMonsters! We&#8217;ll close out the month by celebrating one of the true legends of horror gaming. See you then!</strong></p>
<p> </p>
<p> </p>
<p> </p>
]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2015/10/16/mortal-kombat-1992-midway/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
