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	<title>Fantasy &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>TV shows and Films to re-watch if you like HBO&#8217;s LOVECRAFT COUNTRY</title>
		<link>https://newretrowave.com/2020/09/24/tv-shows-and-movies-to-re-watch-if-you-love-lovecraft-country/</link>
					<comments>https://newretrowave.com/2020/09/24/tv-shows-and-movies-to-re-watch-if-you-love-lovecraft-country/#respond</comments>
		
		<dc:creator><![CDATA[Sam HaiNe]]></dc:creator>
		<pubDate>Thu, 24 Sep 2020 11:19:59 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Video-home]]></category>
		<category><![CDATA[Videodrome]]></category>
		<category><![CDATA[angel heart]]></category>
		<category><![CDATA[Cast a deadly spell]]></category>
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		<category><![CDATA[friday the 13th the series]]></category>
		<category><![CDATA[Hainesville]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Kolchek the night stalker]]></category>
		<category><![CDATA[lovecraft country]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sam Haine]]></category>
		<category><![CDATA[SamHaine]]></category>
		<category><![CDATA[television series]]></category>
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					<description><![CDATA[Lovecraft Country was a very nice surprise this year. A very dark and imaginative series taking place during the Jim Crow era of America&#8217;s complicated history, lead by a very talented Black cast and the right mix of horror, gore, suspense, and character drama that [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Lovecraft Country was a very nice surprise this year.<br />
<img decoding="async" class="alignnone size-medium wp-image-30906" src="https://newretrowave.com/wp-content/uploads/2020/09/57-e1588382141523-300x146.jpg" alt="" width="300" height="146" srcset="https://newretrowave.com/wp-content/uploads/2020/09/57-e1588382141523-300x146.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/09/57-e1588382141523-768x374.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/09/57-e1588382141523-1024x499.jpg 1024w, https://newretrowave.com/wp-content/uploads/2020/09/57-e1588382141523.jpg 1200w" sizes="(max-width: 300px) 100vw, 300px" /><br />
A very dark and imaginative series taking place during the Jim Crow era of America&#8217;s complicated history, lead by a very talented Black cast and the right mix of horror, gore, suspense, and character drama that is very fun and entertaining without hammering any agenda into your head. If you haven&#8217;t watched this series, I highly recommend you to watch it; especially members of the diaspora that are interested in developed original characters of color instead of the vapid pandering to people of color by Hollywierd looking to bait and switch audiences with black actors playing originally white characters. LOVECRAFT COUNTRY is amazing especially in its first four episodes.</p>
<p>That being said- I will recommend two TV series and two films that fall into the same pocket as Lovecraft Country. I was immediately reminded of these titles while watching the first four episodes and I know yous all will love them as well, if you can find them online or at any local business that sells dvds, blue-rays and the like.</p>
<p>&nbsp;</p>
<p>ANGEL HEART (1987):</p>
<p><img fetchpriority="high" decoding="async" class="alignnone size-medium wp-image-30902" src="https://newretrowave.com/wp-content/uploads/2020/09/large_zVABs77t8P6flUShTnnTHjeTc3w-205x300.jpg" alt="" width="205" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/09/large_zVABs77t8P6flUShTnnTHjeTc3w-205x300.jpg 205w, https://newretrowave.com/wp-content/uploads/2020/09/large_zVABs77t8P6flUShTnnTHjeTc3w.jpg 400w" sizes="(max-width: 205px) 100vw, 205px" /></p>
<p>The neo-noir horror thriller directed by Alan Parker (The Wall) and based on the novel &#8216;FALLING ANGEL&#8217; was released in theaters in 1987, starring Mickey Rourke and Robert DeNiro. And followed a private investigator hired by a mysterious client to look for a missing singer during post WWII America. Mixing classic themes of Satanism and Mysticism with elements of Voodoo (which is mostly benevolent) and filmed in NYC and New Orleans. My first recommendation for anyone looking for more of the same vibe similar to Lovecraft Country but more nihilistic with that Noir punctuation of &#8220;Everyone is fucked&#8221;.</p>
<p><iframe width="1060" height="596" src="https://www.youtube.com/embed/0iKzekw3xn8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Friday the 13th : the series (1987-1990)<br />
<img loading="lazy" decoding="async" class="alignnone size-medium wp-image-30903" src="https://newretrowave.com/wp-content/uploads/2020/09/614K3vMD4iL._AC_SX425_-237x300.jpg" alt="" width="237" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/09/614K3vMD4iL._AC_SX425_-237x300.jpg 237w, https://newretrowave.com/wp-content/uploads/2020/09/614K3vMD4iL._AC_SX425_.jpg 425w" sizes="(max-width: 237px) 100vw, 237px" /></p>
<p>The adventures of Micki &amp; Ryan and Jack Marshak as they hunt for cursed items and safely store them in the safe/vault of their antique shop. The series although only related to the movie franchise by name only was a really fun series to watch on NYC channel 11 back in the late 80&#8217;s when primetime television was fun and ahead of its time. This was way before the X-Files aired on FOX and can be seen as a precursor to that show; the only major difference being Friday the 13th&#8217;s overall storyline was more coherent and not just a bunch of random events around a horror anthology.</p>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/pYquKiVJAlE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Cast A Deadly Spell (1991):</p>
<p><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-30904" src="https://newretrowave.com/wp-content/uploads/2020/09/mwnkplyLEJixJih9nHnGsDJk3FN-200x300.jpg" alt="" width="200" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/09/mwnkplyLEJixJih9nHnGsDJk3FN-200x300.jpg 200w, https://newretrowave.com/wp-content/uploads/2020/09/mwnkplyLEJixJih9nHnGsDJk3FN.jpg 500w" sizes="(max-width: 200px) 100vw, 200px" /></p>
<p>A hard boiled detective story inspired by HP LOVECRACT&#8217;s Old Ones mythos and the Necronomicon starring Fred Ward, Julianne Moore, Clancy Brown and David Warner and produced by Gale Anne Hurd (Aliens, The Terminator). Originally aired on HBO in 1991 and was so likeable with its movie quality practical effects and story when it premiered(to a young 9yr old me). I still think of it fondly and will re-watch it whenever I feel the urge. A very good blend of all the elements with an EMMY award wining song featured in the film by Curt Sobel.<br />
Cast a Deadly Spell starred Fred Ward as Harry Philip Lovecraft a hard-lined sleuth living in a fictitious Lost Angeles where the citizens not only are aware of Magick but use it in their mundane/ordinary lives&#8230; Everyone except Private Detective H.P.LOVECRAFT.<br />
Playing somewhere on YOUTUBE, go find it.</p>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/mMte4btEG5M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>Kolchek the Night Stalker (1974–1975):</p>
<p><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-30905" src="https://newretrowave.com/wp-content/uploads/2020/09/poster-780-200x300.jpg" alt="" width="200" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/09/poster-780-200x300.jpg 200w, https://newretrowave.com/wp-content/uploads/2020/09/poster-780-768x1152.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/09/poster-780-683x1024.jpg 683w, https://newretrowave.com/wp-content/uploads/2020/09/poster-780.jpg 780w" sizes="(max-width: 200px) 100vw, 200px" /></p>
<p>You can&#8217;t mention Friday the 13th and X-files in the same article without mentioning the grandfather of both series, Kolchek.</p>
<blockquote><p><span style="color: #000000;">The series followed wire service reporter Carl Kolchak (Darren McGavin) who investigates mysterious crimes with unlikely causes, particularly those involving the supernatural or science fiction, including fantastic creatures. The series was preceded by the two television movies, <i>The Night Stalker</i> (1972) and <i>The Night Strangler</i> (1973). Although the series lasted only a single season, it rapidly achieved cult status and has remained very popular in syndication.</span></p>
<p>&nbsp;</p></blockquote>
<p>Those are my recommendations folks. Now go and watch LOVECRAFT COUNTRY now playing on HBO and HBOmax.<br />
Stay safe out there. COVID, the goons, the government and the aimless dregs are all out in the night where the wolves once fed. Before the bland and the blahzay blah had their say.<br />
Stay safe out there. Stay cool. Keep your head up. Talk hard. and always keep your finger on that REWIND button.<br />
&#8211; SamHaiNe</p>
<p><strong>***SamHaiNe&#8217;s new spoken word album &#8211; &#8216;Natural City&#8217; is out and NOW PLAYING</strong><br />
<strong> @ <a href="https://samhaine.bandcamp.com/album/natural-city">https://samhaine.bandcamp.com/album/natural-city</a> .</strong><br />
<strong> #hainesvilleshit #neonoir #crimefiction #vaporwave #lofibeats #flashfiction #graffiti #cyberpunk #experimental #audiodrama #JadePalaceGuard #triphop #punknoir</strong><br />
<a href="https://samhaine.bandcamp.com/album/natural-city"><strong>https://samhaine.bandcamp.com/album/natural-city</strong></a></p>
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		<title>MANDY, Panos Cosmatos&#8217; psychotic, violent, delightful, Stoner Metal Fantasy.</title>
		<link>https://newretrowave.com/2018/09/19/mandy-panos-cosmatos-psychotic-violent-delightful-stoner-metal-fantasy/</link>
					<comments>https://newretrowave.com/2018/09/19/mandy-panos-cosmatos-psychotic-violent-delightful-stoner-metal-fantasy/#respond</comments>
		
		<dc:creator><![CDATA[Sam HaiNe]]></dc:creator>
		<pubDate>Wed, 19 Sep 2018 07:50:14 +0000</pubDate>
				<category><![CDATA[Movie Review]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Andrea Riseborogh]]></category>
		<category><![CDATA[Bill Duke]]></category>
		<category><![CDATA[Cult-Classic]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Grindhouse]]></category>
		<category><![CDATA[Heavy metal]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Linus Roache]]></category>
		<category><![CDATA[MANDY]]></category>
		<category><![CDATA[newretro]]></category>
		<category><![CDATA[newretrowave]]></category>
		<category><![CDATA[Nicholas Cage]]></category>
		<category><![CDATA[Panos Cosmatos]]></category>
		<category><![CDATA[retro movie]]></category>
		<category><![CDATA[Retro Movie Review]]></category>
		<category><![CDATA[Sam Haine]]></category>
		<category><![CDATA[SamHaine]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=24342</guid>

					<description><![CDATA[It&#8217;s after one in the morning and I&#8217;ve just now seen the trailer to something that looks like a movie that is finally up my alley. Finally a movie that can keep my attention. &#8220;Sorry, To Bother You&#8221; was a great film, I loved it. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s after one in the morning and I&#8217;ve just now seen the trailer to something that looks like a movie that is finally up my alley. Finally a movie that can keep my attention. &#8220;Sorry, To Bother You&#8221; was a great film, I loved it. But that was weeks ago and I&#8217;ve seen some disappointing features at the cinema since then. Hollywood is going down the drain folks. Down the drain in a spandex computer generated super-costume.</p>
<p>But at 2a.m. I couldn&#8217;t have picked a better movie to throw $6.99 at for a 24hr PPV rental.</p>
<p>Mandy is a definite 80&#8217;s homage to midnight cinema but, more rooted in 70&#8217;s arthouse and grindouse films with some Argento sprinkled over it. Simple storytelling that can be summarized in seconds but, unraveling for a justifiable two hours. This film is indeed influenced by Heavy Metal; both the magazine and the music genre with the main title bleeding across the screen in Black Metal font. Its music vibrating and injecting mood and suspense throughout a obvious work of art, the last film to be scored by Jóhann Jóhannsson.</p>
<p>The opening title sequence was when my eyes melted into my television and I immediately knew this movie was made by people that are in sync with director Panos Cosmatos&#8217; vision of the script. The film opens with an overhead view of the films setting, THE SHADOW MOUNTAINS in the year 1984 A.D. The slow creeping &#8216;Starless&#8217; by Kind Crimson (from the RED album) starts playing.</p>
<p>There&#8217;s a limited but beautiful color palette all throughout this film.. Anyone who obsesses over early Michael Mann films will recognize the blues and red immediately. As well there&#8217;s moments that can easily be associated with other classic retro films especially one scene that just feel so much like it&#8217;s from Ridley Scott&#8217;s LEGEND. There&#8217;s a little bit of this and a lil bit of that movie but this is no friggin ripoff R. Zombie collage.. This is its own very vibrant and voluptuous tapestry.</p>
<p>Say what you want about Nicholas Cage. Many times, critics and casual movie goers will repeat some nonsense from the internet about Cage being the worst of the worst when it comes to film, I disagree. People said the same thing about Keanu Reeves yet are impatiently waiting for that third John Wick film. Keanu is a good actor when he is utilized correctly and the same is true with Nicolas Cage like in the films: Raising Arizona, Wild at Heart, Leaving Las Vegas, Bringing Out the Dead, 8mm and Adaptation. I&#8217;m still a fan of his tiny role as a pimp in his directorial debut, &#8220;SONNY&#8221; starring James Franco.</p>
<p>The rest of the cast is perfect. Andrea Riseborough reminds me of specific women that I easily fell for &#8211; down a love canal of vinyl records, band shirts, late-night B movies, pajama and chill nights; and shared cigarettes. There are scenes like one where her face is only lit by a bonfire where her facial features neckline and endless gaze invokes classic Psychedelic Metal drawings of Frank Frazetta women.</p>
<p><img loading="lazy" decoding="async" class="size-medium wp-image-24344 aligncenter" src="https://newretrowave.com/wp-content/uploads/2018/09/Andrea-Riseborough-as-Mandy-in-the-action-thriller-film-“MANDY”-an-Elevation-Films-release.-Photo-courtesy-of-Elevation-Films.--300x126.jpg" alt="" width="300" height="126" srcset="https://newretrowave.com/wp-content/uploads/2018/09/Andrea-Riseborough-as-Mandy-in-the-action-thriller-film-“MANDY”-an-Elevation-Films-release.-Photo-courtesy-of-Elevation-Films.--300x126.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/09/Andrea-Riseborough-as-Mandy-in-the-action-thriller-film-“MANDY”-an-Elevation-Films-release.-Photo-courtesy-of-Elevation-Films.--768x322.jpg 768w, https://newretrowave.com/wp-content/uploads/2018/09/Andrea-Riseborough-as-Mandy-in-the-action-thriller-film-“MANDY”-an-Elevation-Films-release.-Photo-courtesy-of-Elevation-Films.--1024x429.jpg 1024w, https://newretrowave.com/wp-content/uploads/2018/09/Andrea-Riseborough-as-Mandy-in-the-action-thriller-film-“MANDY”-an-Elevation-Films-release.-Photo-courtesy-of-Elevation-Films.-.jpg 1300w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>But I agree with other critics that one performance that must be talked about is Linus Roache (History&#8217;s Vikings and Batman Begins) who plays the leader of the Children of the New Dawn. A small Manson family like cult of hippie freaks and acid trippers. The bi-polar nature of his character is entertaining, unhinged, pathetic and vile.</p>
<p><img loading="lazy" decoding="async" class="size-medium wp-image-24345 aligncenter" src="https://newretrowave.com/wp-content/uploads/2018/09/mandy-movie-review-cult-1024x426-300x125.jpeg" alt="" width="300" height="125" srcset="https://newretrowave.com/wp-content/uploads/2018/09/mandy-movie-review-cult-1024x426-300x125.jpeg 300w, https://newretrowave.com/wp-content/uploads/2018/09/mandy-movie-review-cult-1024x426-768x320.jpeg 768w, https://newretrowave.com/wp-content/uploads/2018/09/mandy-movie-review-cult-1024x426.jpeg 961w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>The plot is simple &#8211; Bad group see girl, they hire some of the most disturbing bikers I&#8217;ve ever seen on camera to find them, they do some really messed up things and our hero must forge his weapon in the fire and seek vengeance like a blue collar Conan the barbarian.</p>
<p><img loading="lazy" decoding="async" class="size-medium wp-image-24346 aligncenter" src="https://newretrowave.com/wp-content/uploads/2018/09/mandy-macaroni-and-cheese-scene-700x322-300x138.jpg" alt="" width="300" height="138" srcset="https://newretrowave.com/wp-content/uploads/2018/09/mandy-macaroni-and-cheese-scene-700x322-300x138.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/09/mandy-macaroni-and-cheese-scene-700x322.jpg 700w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>This movie is awesome. I can&#8217;t wait to get it on BLUE-RAY. I want the poster on my wall next to my album art. I need more weapons in my house. I miss the forest. I miss the cold. The chill that comes in-between the seasons. This film is everything you could ever want. I haven&#8217;t been this hyped bout something since I saw: &#8220;Hobo with a Shotgun&#8221;, &#8220;Bronson&#8221;, &#8220;Good Time&#8221;.</p>
<p>Basicallly Panos has joined the list of my favorite directors, with only two films under his belt. That is significant. He&#8217;s nestled among the talents of Denis Villanueve, Nicolas Refn Winding, the Safdie Bros., the Coen&#8217;s, Michael Mann, Sam Esmail and others.</p>
<p>If you haven&#8217;t seen this movie yet or you live in a town that can&#8217;t carry it, I suggest you rent it through your cable provider or purchase it at your local Best Buy. Cult Movies like this usually get distributed to Best Buys fairly fast. So Go watch it. I insist.</p>
<p>Tune in next month when I review Panos Cosmatos first film &#8220;Beyond the Black Rainbow&#8221;. A psychedelic science-fiction thriller that&#8217;s David Cronenberg meets 2001 and Altered States.</p>
<p>Keep cool, Keep warm, Stay chill and always keep your fingers on that Rewind Button.</p>
<p>TRAILER:</p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/rI054ow6KJk?feature=oembed" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
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		<title>The Neverending Story &#8211; Michael Ende (1979, Tr. 1983)</title>
		<link>https://newretrowave.com/2017/05/15/2017-5-15-the-neverending-story-by-michael-ende-1979-tr-1983/</link>
					<comments>https://newretrowave.com/2017/05/15/2017-5-15-the-neverending-story-by-michael-ende-1979-tr-1983/#respond</comments>
		
		<dc:creator><![CDATA[Amonne Purity]]></dc:creator>
		<pubDate>Mon, 15 May 2017 23:37:03 +0000</pubDate>
				<category><![CDATA[Literature]]></category>
		<category><![CDATA[Literature Reviews]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[children's literature]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Michael Ende]]></category>
		<category><![CDATA[novel]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[The Neverending Story]]></category>
		<guid isPermaLink="false">https://newretrowave.com/2017/05/15/2017-5-15-the-neverending-story-by-michael-ende-1979-tr-1983/</guid>

					<description><![CDATA[Yet tell me, My Dear Platinum-eyed Reader, if it is conceivable for the never-ending divinity of letters to corrupt or get desecrated? And is it possible to forget the story which never ends?]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/569401470ab3776bee42c154/591a0334f7e0ab2f924efeec/1494876982144//img.jpg" alt="" /></p>
<p style="text-align: justify">“Profanity of words” &#8211; the phrase for today. Unnecessary sentences and paragraphs served as additives, which suddenly begin to host a curved hump of a “c” in the very center of their now addi-c-tive ‘vicinity’. All the letters scribbled about their next of kin eventually fall under this highly ambivalent category. These secondary, even tertiary mirages, echoes and aftershocks of something which has already been written, these passages made out of crumbling plaster, casted in a mold capable of enduring liquid wolfram, titanium and gold, seem to play many different roles, the most valuable ones being: highlighting, encouraging, popularizing, informing, simplifying, etc., but, unfortunately, every rose has its thorn &#8211; they can also: bore, outrage, disconcert, exaggerate, flaunt, and so on. On rare occasions (are they really that rare?), the sacrilege conveyed by the derivativeness of texts about texts hits the critical level. Ever since the speech and its penned down twin – the writing – have been held in silver esteem, the only solution applicable to their blasphemous superfluity was to repent and dip our pens in an ink of silence, which has always been thought of as golden in color (indeed, it is the most pregnant element of language to this day). But what would happen if we could get someplace via neither silence nor words, where we would not only break free from the chains of letters riveted to the hoary chestnut called Profanity, but also stimulate our imagination to synthesize genuinely trailblazing ‘platinum’, which would simultaneously retain the possibility to get desecrated, defiled, sullied, yes, but only in a positive manner? We would have to set out on a journey throughout Michael Ende’s <em>The Neverending Story</em>.</p>
<p style="text-align: justify">As much as children literature is considered a genre, which has often delivered portrayals of something from a domain of human life that exists and should exist (tightening knots of friendship, overcoming hardships, handling and reciprocating gratitude, etc.) by means of things which simply do not (unicorns, enchanted castles, powerful wizards and the like), as opposed to the traditional fiction, which has been focused more on creating stories about things in various ‘modes’ of existence (e.g. mysterious relations overlooked in the everyday hurly-burly, perplexing sensations, bewildering chains of events, ontologically unlikely characters, etc.) using ‘cogs and sprockets’ of a narrative exhibiting real, palpable, down-to-earth consistency &#8211; their blend, which a well-crafted attempt is <em>The Neverending Story</em> itself, may be perceived as a pretty unusual nexus. That is why Ende’s most renowned novel parades without any complexes among such seminal titles of prepubescent literature as <em>Alice’s Adventures in Wonderland</em>, <em>Winnie the Pooh</em> and <em>Peter and Wendy</em>, although being much younger than its classic ‘siblings’. It also would not look immature, if we shelved it next to some <a href="https://en.wikipedia.org/wiki/C._S._Lewis" target="_blank" rel="noopener">C. S. Lewis</a>’ novels or <a href="https://en.wikipedia.org/wiki/J._D._Salinger" target="_blank" rel="noopener">J. D. Salinger</a>’s short stories. Nevertheless, the splendor of strut undoubtedly overshadows the maturity of presence. So what distinguishes <em>The Neverending Story</em> from its ‘underage’ peers, then?</p>
<p style="text-align: justify">A hunch is whispering in my ear a plausible prompt that the certain ‘area of expressions’ undertaken by German author is what stands out here the most. Alice’s wonderful exposure to and exposition of linguistic, temporal and spatial playfulness, Pooh’s delightful silliness and Peter’s adventurous raucousness can be counterpointed with Ende’s genuine inclination towards literature and all the multi-dimensionality it denominates, a longing for an endless escape to infinity or maybe for an infinite escape to endlessness and a deep allegory about growing (not necessarily up), going astray and being saved by self-redemption (with a little help from kind friends). All of this is seasoned by an absolutely unpretentious, almost hidden morals we are obliged to crystalize on our own and a quintessential flavor every solid fiction should be saturated with – the sweetness of sheer magic.</p>
<p style="text-align: justify">The novel tells a story of Bastian Balthazar Bux, a bowlegged, chubby, rather clumsy, somewhat disillusioned, often neglected by his widowed father and definitely bullied by school hoodlums ten-year-old boy, who, under the it-just-turned-out-this-way circumstances, steals a novel entitled “The Neverending Story” from an antiquarian bookshop owned by a man called Carl Conrad Coreander. Being pricked by his conscience and ridden with a feeling he has nobody to turn to and nowhere to go, Bastian decides to lock himself up on the school attic, where he can read his randomly obtained loot. However, after several chapters, our little avid reader, name ‘generator’ and storyteller (his only irrefutable skills and virtues) finds out that <em>The Neverending Story</em> is not just another ordinary story, which could be stolen from a second-hand bookstore, and experiences first-hand even more than literally, what it means to be totally gripped by and get into the plot…</p>
<p style="text-align: justify">Perhaps the wisest way to describe the referentiality, the ‘texture’ of motifs and the interconnected meta-level composition of <em>The Neverending Story</em> would be to draw several in-depth comparisons with other texts of juvenile literature, which are extraordinarily prone to the above type of evaluation, mainly due to the axiological charge running through their ‘wiring’. Regrettably, or quite the contrary – without the slightest trace of remorse, I have been drugged by the vision of the ‘platinum’, towards which Ende’s opus magnum is paving way for all the letter profaners and future ‘sentencary’ saints out there. Besides, the book prevents us from judging it in the matter-of-fact assessment mode in the first place, because it has been dosed with the intensity of a full-blooded adult fiction, which tends to fluctuate, multiply and double-cross. We often forget that our protagonist or, shall I say, “protagonists” – for there is another youngster, Bastian’s ‘neverending’ anti-doppelgänger Atreyu (the prefix “anti-” taken very flexibly here) – are preteen fellas, especially when we are witnessing Bux’s metaphysically brilliant conversations with Grograman A.K.A. The Many-Colored Death or his Sisyphean task at the Minroud Mine. On the other hand, Atreyu does not fall behind with his spine-tingling confrontation with a dying werewolf Gmork in Spook City, surrounded by the oncoming Nothing. Their dialog, pumped up with a thinly camouflaged critique of an extensively sprawled ‘short-sightedness’ of our contemporary times (I should have used the term “blindness”, however I side with Atreyu, Bastian and Ende who all think, I presume, that the hope-crushing proposition “Life is like that” is a load of gibberish), makes you shed a tear with a platinum gleam inside. Or is it just a will-o’ the-wispy reflection of a marvelous filigree from the Silver City of Amarganth?</p>
<p style="text-align: justify">Reflections, ponderings, ruminations – another ‘nook’ of the book; this one reserved for adults and younglings, whose ‘juvenile’ eyes have been already blessed with a platinum insight and ‘outsight’ – form a gallery of thoughts, many of them tuning us in to amusingly speculative frequencies, not to mention lumps in our throats we are struggling to gulp thanks to their humane honesty. Some of our meditations are induced by frame tale narratives, varying from a single paragraph to a regular account, which have been studded throughout the whole book. A memorable example is Bastian’s tale “The Story of the Library of Amarganth”, which leaves us contemplating creative powers of the nomenclature or – if I may meta-wink a little at language myself – ‘the imagery of coinagery’ (when we invent a phrase, is it only a word or is there something more, ‘lurking’ behind this freshly concocted term? If there is something ‘out there’, what is it then? What could it be? Has it been there before? What is the ‘feeling’ of a difference between making up a portmanteau and forming an expression consisting of randomly picked letters? – these questions are only a warm-up, believe me!). Other notions, which are conjured up by the ‘choke-uppers’, the first-class tear jerkers (like Bastian’s stay in the House of Change with Dame Eyola), treat our hearts and souls as musical instruments, on which they play a slow jazz standard that resonates with the most fragile ‘strings’ of ours, which, for a well-known or a well-unknown reason, have been kept hidden, forgotten, ignored, mistrusted. Upon hearing their gentle weeps, we crack as easily as dreams from Minroud Mine. And then we cry as bitterly as Acharis, the ugliest creatures in Fantastica. It is during those moments that our eyes leach away platinum filaments, which forecast fantastic filigrees of forthcoming fonts and firmaments…</p>
<p style="text-align: justify">I know what all of you may be asking yourselves right now &#8211; what is this ‘platinum’ I have been obscurely (or even obtusely) hinting at all along? I am not sure. It may be something as straightforward (but absolutely not trivial!) as a feeling of being boosted by ultimate possibilities, whose unquenchable, child-like energy might still be attainable for everyone, despite the annihilating presence of Nothing. Or it could be something more complicated. For example our sincerest astonishment because we have found something unexpectedly cathartic in a totally unforeseeable place let alone ‘something’ from beyond the inexpressibility, which keeps hovering over neither silver platters of writing nor golden nuggets of silence. Or maybe it is, after all, only an addictive additive, a mirage, an echo, an aftershock of unnecessary letters, which give birth to nothing but a profanity (like the overzealously wordy one you have just read?). Yet tell me, My Dear Platinum-eyed Reader, if it is conceivable for the never-ending divinity of letters to corrupt or get desecrated? And is it possible to forget the story which never ends? I can already sense the shine of your platinum smile…</p>
<p>Amonne Purity</p>
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		<title>Swords and Serpents (Interplay, 1990)</title>
		<link>https://newretrowave.com/2017/05/15/swords-and-serpents-interplay-1990/</link>
					<comments>https://newretrowave.com/2017/05/15/swords-and-serpents-interplay-1990/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 15 May 2017 14:10:50 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[acclaim]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[interplay]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[swords and serpents]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/05/15/2017515swords-and-serpents-interplay-1990/</guid>

					<description><![CDATA[<p><strong>Light a torch and step into the dungeon with Bryan as he takes a look at this 1990 RPG for the NES!</strong></p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919bad99de4bb3c019a7ba0/1494858469622//img.png" alt=""/></p>
<p>For the hundredth time, I&#8217;ll repeat myself: I am deeply, deeply into the fantasy shit. In particular, I am really into anything that even remotely emulates Dungeons &amp; Dragons. There&#8217;s just something about a band of adventurers descending into caverns, ruins, and other dangerous places to hunt for loot or die trying&#8230; it&#8217;s the stuff legends are made of. Well, legends or bloodbaths, I guess. Either way&#8230; *puts on dumb helmet and picks up ridiculously huge axe* <strong>count my ass </strong><em><strong>IN</strong></em><strong>.</strong></p>
<div style="width: 746px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919bda1cd0f68c07c43aed5/1494859246110//img.jpg" alt="I mean, how the fuck does this not scream "awesome?" (This is the box art by the way, by Boris Vallejo, one of the inheritors of Frazetta's legacy.)"/><p class="wp-caption-text">I mean, how the fuck does this not scream &#8220;awesome?&#8221; (This is the box art by the way, by Boris Vallejo, one of the inheritors of Frazetta&#8217;s legacy.)</p></div>
<p>in 1990, the whole concept was still pretty hot in popular culture, at least hot enough to try and sell some NES cartridges. Interplay strapped on its gear and lit its torch to bring us <em>Swords and Serpents</em>, a game that takes the general premise of D&amp;D (as well as some of its terminology) and crunches it down ever-so-gently so it can be presented in an 8 bit format. There&#8217;s a lot to like about this game, but there&#8217;s plenty I wish were different as well. It&#8217;s a visually beautiful and carefully authentic dungeon-crawl that stays very true to formula, but it&#8217;s still got some holes in it.</p>
<p class="text-align-center"><strong>NOTE: I would like to stress that this game bears no relation to the identically titled Intellivision game, and at no time am I talking about that game. In fact, I have had almost no exposure to the Intellivision, except I know a He-Man game came out for it and I&#8217;m forever pissed that Mattel was so exclusive with its licensing back then. But that&#8217;s an axe we can grind some other day&#8230;</strong></p>
<p>The game starts up and you&#8217;re presented with the choice to make your own group of heroes or use the default one. Do what you will, but the default one&#8217;s really not bad and choosing it saves you a little time diddling around. You&#8217;ll want the same basic setup anyway: two characters who can beat the shit out of monsters by way of weapons (warrior and thief, really just two different styles of murder), and two magic-using people (who can both do some hurting and some healing). Minor details don&#8217;t factor in. Besides, you&#8217;re probably just going to see them all die.</p>
<div style="width: 680px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919bf7e197aeaa5f4a31ffa/1494859847345/party.png" alt="AKA: Who you tryin' to send to the grave today?"/><p class="wp-caption-text">AKA: Who you tryin&#8217; to send to the grave today?</p></div>
<p>Let&#8217;s talk about that&#8230; palette swaps and all, <em>Swords and Serpents</em> has a surprising array of monsters who are more than happy to mechanically separate you like they worked at the Tyson plant and you were chicken meant for dog food. Skeletons, spiders the size of tanks, wandering asshole wizards&#8230; I&#8217;ve provided as much of a visual bestiary as I felt I could without just making this article one big gallery of scary shit. The lavish and horrid detail in which some of these creatures are rendered not only impresses me (since 8 bit graphics do tend to constrain more than release an artist&#8217;s details) but also provides a bit of a visceral shock when some of them crop up.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a3c534a5e1ade7b0dd/1494859944834/bat.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a3e58c620d7173575f/1494859945665/jesuschrist.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a503596e0a6e659b5b/1494859948784/notlookinggoodforajax.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a8d2b857e0cc202b9a/1494859950140/undead.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0a8ff7c50802f09fa88/1494859950139/whatthefuck.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c0ab725e2544916a4cc1/1494859952387/zomb.png" /></p>
</div>
<blockquote class="text-align-center"><p><strong>As you can see, plenty of these screenshots show (by way of the convenient bar graphs representing the party&#8217;s life/magic meters) my bold adventurers getting their asses handed to them by undead, mutant bats, trolls with switchblades, and whatever the hell that ghastly sneering thing is on the bottom middle.</strong></p></blockquote>
<p>However, the first thing you encounter is an old lunatic with pretty useless information.</p>
<div style="width: 841px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c1b3414fb57bbfae31b0/1494860292793//img.png" alt=""Adventure, or, you know, getting your buttholes destroyed by trolls... destiny is a tricky thing. Now get in there, and best of luck to you!""/><p class="wp-caption-text">&#8220;Adventure, or, you know, getting your buttholes destroyed by trolls&#8230; destiny is a tricky thing. Now get in there, and best of luck to you!&#8221;</p></div>
<p>Once he leaves you alone, you&#8217;re free to wander and find your way into certain goddamn death. I found that biding my time and carefully picking battles weighed in my group&#8217;s favor (and fleeing like a fucking coward when outmatched) was a capital strategy early on. I was actually able to get fairly far in the game on my first go, and not just because I&#8217;m so intimately familiar with dungeon-crawling that it hurts. You also want to keep everyone as healthy as you can with your magicians&#8217; healing spells, because&#8230; well, there&#8217;s something in RPGs called action-economy, and you don&#8217;t want to be wasting time DURING a fight casting a spell you could have cast BEFORE it&#8230; but you&#8217;ll still have to do that plenty anyway. Division of labor is the rule of the day&#8230; have your whackers whack and your healers heal. To reiterate&#8230; YOU MAY STILL JUST GET WIPED. The dungeon, she does not forgive, nor is her kiss a gentle one.</p>
<div style="width: 838px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c228bf629a76189f5048/1494860368695//img.png" alt="The axe man is so pretty... so, so pretty... but don't be fooled."/><p class="wp-caption-text">The axe man is so pretty&#8230; so, so pretty&#8230; but don&#8217;t be fooled.</p></div>
<p>You&#8217;re able to go into characters&#8217; inventories and access their spellbooks fairly easily, and the menus aren&#8217;t clumsy or counter-intuitive like can happen so often in this genre of video games. The only thing that bothers me from an aesthetic standpoint is that there is no “you.” That is to say, the adventuring party is not represented at all, really; <em>Swords and Serpents</em> shows you only the first-person and top-down representations of the space you&#8217;re invading&#8230; and anything that&#8217;s trying to murder you.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c268893fc0567acab8cc/1494860396314/spells.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c268ff7c50802f0a168f/1494860397928/stuff.png" /></p>
</div>
<blockquote class="text-align-center"><p><strong>Flight. Listed below and very separately, so you know it&#8217;s for running away like a bitch.</strong></p></blockquote>
<p>The end goal is to make it down to the titular Serpent, who is every bit as doleful and horrible as some of the other monsters. He is also capable of constantly, FREQUENTLY attacking without much delay or space between, so you&#8217;d better have a plan going in and be buff enough to handle this shit. I never made it anywhere near this far but the playthrough I saw showed me the default strategy: dump everything destructive you have on the Serpent while doing your damnedest to keep everyone not-dead.</p>
<div style="width: 839px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c3ac20099e9614a73d86/1494860727795//img.png" alt="I mean for starters, he's not thrilled you just invited yourself in. Can you tell by his horrible fucking face and soul-destroying gaze?"/><p class="wp-caption-text">I mean for starters, he&#8217;s not thrilled you just invited yourself in. Can you tell by his horrible fucking face and soul-destroying gaze?</p></div>
<p><strong><a target="_blank" href="http://www.youtube.com/playlist?list=PLe4GPzW9S9fN6RNK1V9v-meTp-iYBwzTC">The music is pretty kickin&#8217;.</a></strong> It&#8217;s nothing worth gushing over for too long, but the tunes do get stuck in your head. It&#8217;s good RPG music. It fits really well and is probably the best part next to the grotesquely awesome monster graphics.</p>
<p>I&#8217;m going to be cruel on <em>Swords and Serpents</em> and give it <strong>6/10</strong>. It&#8217;s visually impressive where Interplay chose to pour that magic into it, but it lacks depth in terms of immersion and really can get tedious after too long. It&#8217;s a game you definitely can&#8217;t play for long spans, but it&#8217;s fun if you frequently save and take breaks. It&#8217;s a worthwhile entry into the NES&#8217;s RPG library, and worth a look if you&#8217;ve never played.</p>
<div style="width: 837px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5919c4013e00be50691cc5b5/1494860809454//img.png" alt="That's all for this one, folks. See you at the end of the month for more!"/><p class="wp-caption-text">That&#8217;s all for this one, folks. See you at the end of the month for more!</p></div>
<p> </p>
<p> </p>
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		<title>Cadash (Taito, 1989)</title>
		<link>https://newretrowave.com/2016/09/04/cadash-taito-1989/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 04 Sep 2016 16:28:36 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[4 player]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cadash]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[Turbo Grafx 16]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/09/04/201694cadash-taito-1989/</guid>

					<description><![CDATA[It could be said that if you wanted to make a good profit with a video game, be it now or in the 80s or 90s, the “dragons and wizards” angle has never been a bad way to go. This is a culture that embraced [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc53ae6b8f5b434f0e0bf1/1473008568130//img.png" alt=""/></p>
<p>   <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script></p>
<p>It could be said that if you wanted to make a good profit with a video game, be it now or in the 80s or 90s, the “dragons and wizards” angle has never been a bad way to go. This is a culture that embraced Conan the Barbarian in film 46 years after his original author-creator&#8217;s death (the film came out in &#8217;82, while Robert E. Howard died in 1936), and it&#8217;s the same culture that&#8217;s currently obsessed with <em>Game of Thrones</em>. My personal favorite medium for the genre, Dungeons &amp; Dragons (which I never fail to mention whenever there&#8217;s even a remote reason to), is in its 5th edition of rules and still has a strong base of adherents. Barbarians, trolls, demon princes, and magic swords are perennially totally cool.</p>
<div style="width: 610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc53e69de4bb69fac45350/1473008621464//img.png" alt="Ad for the TG-16 version, complete with absolutely lush fantasy art."/><p class="wp-caption-text">Ad for the TG-16 version, complete with absolutely lush fantasy art.</p></div>
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<p>So is <em>Cadash</em>, a game I&#8217;d only heard of in passing, but that was mentioned to me in a recent conversation by a friend who has a distant interest in retro gaming. “If you&#8217;re into D&amp;D but you like <em>Golden Axe</em>, too,” he said, “check out Cadash. It&#8217;s basically a mix of both.”</p>
<p>He wasn&#8217;t entirely on point, but his heart was in the right place. <em>Cadash</em> hit the arcades in 1989, so it was kicking around them the same time I started to; what surprises me more is how I missed the Genesis port in 1992. It was also released for the Turbo Grafx 16, which is how I recently subjected myself to it (since nearly every MAME32 emulator runs like utter shit on my computer). It&#8217;s a pretty fantastic game for its time, combining elements of the RPG and the platformer with some gnarly graphics. It&#8217;s got some pretty good sound to boot, but the arcade version seems to come out ahead in that regard.</p>
<div style="width: 524px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc5432d482e9784e450c6f/1473008729576//img.png" alt="From the intro of the Genesis port. The King demands that you kneel, but it's no big deal if you have your sword out."/><p class="wp-caption-text">From the intro of the Genesis port. The King demands that you kneel, but it&#8217;s no big deal if you have your sword out.</p></div>
<p><em>Cadash</em>&#8216;s story isn&#8217;t very complex, and you really wouldn&#8217;t want it to be: A demonic warlock born of a human woman has rallied the monsters of the underground kingdom, who have never forgotten their banishment by the humans. The overworld is nearly in ruins, and this warlock (called, with various spelling variables in the three versions, the <a target="_blank" href="https://upload.wikimedia.org/wikipedia/en/7/7f/Balrog500ppx.png">Balrog</a>) has kidnapped the daughter of the King of Dirzir to use in a ritual that would truly solidify his evil power and doom the human world. Of course, in the custom of video game RPG kings, the ruler of Dirzir has promised you his entire realm if you can save his daughter and finish the <a target="_blank" href="http://66.media.tumblr.com/22ee477ea56acd5362ed6f83abe00c73/tumblr_nhpmwdBoFf1tpri36o1_400.jpg">Balrog</a> once and for all.</p>
<div style="width: 285px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc54691b631bb8d8e0b967/1473008775002//img.jpg" alt="The 4-player cabinet. Ideal for corners, I guess."/><p class="wp-caption-text">The 4-player cabinet. Ideal for corners, I guess.</p></div>
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<p>The arcade version, if configured the right way, could handle up to four players, but the console versions were 1-2 player games. The players choose one of four classic fantasy RPG roles: the fighter, mage, priestess, or ninja. Each one has its ups and downs, but the game&#8217;s pretty approachable with any of the four. Single players might have a better time with the priestess though, as she&#8217;s got a good reach for her weaponry and a lot of defense-oriented powers. The fighter and the mage have a lot of offensive power, although the fighter&#8217;s much better early on and harder to kill. The ninja&#8217;s, well, a ninja. He moves very quickly and has some neat tricks up his sleeve. Sadly, the Genesis port has only the fighter and the mage, so if that&#8217;s how you experience <em>Cadash</em>, I hope one of those suits you.</p>
<div style="width: 592px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc54a71b631bb8d8e0bbda/1473008855133//img.png" alt="Fighter has perfectly conditioned and brushed hair, but not one stitch of armor to speak of. At least everyone else brought their shit, Fabio."/><p class="wp-caption-text">Fighter has perfectly conditioned and brushed hair, but not one stitch of armor to speak of. At least everyone else brought their shit, Fabio.</p></div>
<p>Regardless of who you pick, you use gold from slain monsters to gradually beef up your equipment, and your capabilities increase as you gain levels as well. All of this progress is fueled by killing monsters, but you can&#8217;t just wander idly and do that all day (at least not in the arcade version)&#8230; there&#8217;s a time clock you have to keep feeding. This can be done with rare item drops or by dumping heinous gold at shops where you buy other stuff. This element adds another layer of strategy to the game, where a player or group must measure the clock against their need to level-grind. There&#8217;s not really a dull moment in <em>Cadash.</em></p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552c37c5816997ff635f/1473008941022/eye.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552c37c5816997ff6362/1473008941878/ninja-fish.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552d37c5816997ff6365/1473008948755/pigs.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc552d15d5db35c6783ae0/1473008942405/rockman.png" /></p>
</div>
<h2 class="text-align-center">Screenshots from various versions, offering a sample of what&#8217;s constantly trying to murder you beneath the ground. Click to enlarge.</h2>
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<p>The five areas of the game represent the already-conquered territory of the Balrog&#8217;s forces; you must fight your way through all of this, and not always in the most linear way either. For instance, at one point you have to double back and save a mermaid from a kraken to get an item that lets you breathe water&#8230; and then you can keep moving ahead by swimming through a flooded area. All said, none of it&#8217;s very confusing, and the action&#8217;s pretty engaging. You can swing your weapons in various directions, which is handy since there are a lot of foes who will come at you from above or below. A lot of the monsters bear superficial resemblance to the orcs, goblins and other standbys of fantasy media; others are just weird. You move through environments mundane and strange, from caves to villages to places where the whole floor is just crunched-up bones. The world of <em>Cadash</em> has heavy hitters too; periodically there&#8217;s a boss monster waiting to add your name to the hero obituary.</p>
<div style="width: 440px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57cc55c420099e446281ead1/1473009103503//img.png" alt="Satan's seen worse than your Mardi Gras beads and your nightgown."/><p class="wp-caption-text">Satan&#8217;s seen worse than your Mardi Gras beads and your nightgown.</p></div>
<p>The graphics are very crisp and colorful, and seem to translate well to the console ports with very little loss of vibrancy. With an original palette of 4,096 colors, it&#8217;s not a drab game by any measure. <em>Cadash</em> also has decent sound, although SFX are sparing; the music is respectably well done, but sometimes seems a bit meandering. Some loops can even be a bit maddening, but that almost seems appropriate. Nitpicking aside, it&#8217;s worth exploring the soundtrack for the handful of good tunes in it.</p>
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<p><em>Cadash</em> merits a strong <strong>8 out of 10</strong>. It&#8217;s a title I&#8217;m sorry I missed in arcades, but the gameplay I&#8217;ve seen for the arcade original leads me to believe that my experience on the TG-16 is pretty authentic. It&#8217;s a great melding of action and RPG elements, it&#8217;s got a lot to keep players engaged and sweating, and its over-the-top fantasy elements make it memorable among its contemporaries of the time.</p>
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		<title>The Elder Scrolls: Arena (Bethesda Softworks, 1994)</title>
		<link>https://newretrowave.com/2016/04/05/the-elder-scrolls-arena-bethesda-softworks-1994/</link>
					<comments>https://newretrowave.com/2016/04/05/the-elder-scrolls-arena-bethesda-softworks-1994/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 02:50:19 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1994]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[CD ROM]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/04/06/201645the-elder-scrolls-arena-bethesda-softworks-1994/</guid>

					<description><![CDATA[For the past couple of years, all I hear about from my friends is how great Skyrim is. I mean, they&#8217;re right. It&#8217;s a graphical and gameplay masterpiece. It outshines the previous two installments in the Elder Scrolls series, and even screenshots of it are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5704831122482ed593d26357/1459913498611//img.png" alt=""/></p>
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<p>For the past couple of years, all I hear about from my friends is how great <em>Skyrim</em> is.</p>
<p>I mean, they&#8217;re right. It&#8217;s a graphical and gameplay masterpiece. It outshines the previous two installments in the <em>Elder Scrolls</em> series, and even screenshots of it are breathtaking. It inspired me to buy <em>Morrowind</em> again recently, off of Steam, and play it through from the start. I was glad I did; It seems that Bethesda&#8217;s <em>Elder Scrolls</em> saga is consistently incredible.</p>
<p>But did you ever play the first one?</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57048409a3360c62ede1b9f1/1459913749288//img.png" alt="A modest beginning for what would become one of fantasy video gaming's iconic franchises."/><p class="wp-caption-text">A modest beginning for what would become one of fantasy video gaming&#8217;s iconic franchises.</p></div>
<p>In 1994, 3D and first-person were really hitting their stride. These concepts were being applied with a wide brush, and all kinds of games were being developed to exploit the new jump in technology. It only stood to reason that someone would develop an RPG using the scope popularized by games like <em>Doom</em> and <em>Quake</em>; First-person 3D worlds simply begged for exploration. Bethesda Softworks, then a small company in Maryland, decided to tackle the task. Though they&#8217;d been around since 1986, Bethesda&#8217;s biggest notoriety up until then had been developing the first physics based sports simulator, <em>Gridiron</em>, for the Atari ST. They had also made DOS and NES games based on the first <em>Terminator</em> film, and the DOS version contained some 3D elements.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483324d088e77700304e1/1459913562891//img.jpg" alt="Some kickin' box art, in the glorious tradition of classic fantasy. Babes, wizards, knights... you knew you were in for a fantasy epic when you grabbed this off the shelf."/><p class="wp-caption-text">Some kickin&#8217; box art, in the glorious tradition of classic fantasy. Babes, wizards, knights&#8230; you knew you were in for a fantasy epic when you grabbed this off the shelf.</p></div>
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<p><em>Elder Scrolls: Arena</em> is an oft-overshadowed ground breaker in terms of both first-person RPGs and the “open world” concept. The player creates a customized character using the now-familiar races and classes, and can pursue the game&#8217;s main plot while also doing side quests. There is also the (then) novel option of just poking around the land of Tamriel and seeing what turns up. But first&#8230; you must make it out of the initial dungeon.</p>
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<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b79f72667d627d9095/1459913659932/12542_500.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b7f699bbb46bee182e/1459913657344/533964-the-elder-scrolls-arena-dos-screenshot-chatting-with-the-queen.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b8f699bbb46bee1832/1459913657178/gfs_53892_2_9.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570483b89f72667d627d9098/1459913658300/skeleton.png" /></p>
</div>
<h2>Hunting MacGuffins, hobnobbing with royalty, battling wizards and skeletons&#8230; welcome to Tamriel.</h2>
<p><em>Arena</em>&#8216;s plot involves the betrayal of the Emperor by his battlemage Jagar Tharn. Tharn imprisons the Emperor in a pocket dimension, and uses magic to assume his form. Tharn also kills his apprentice, Ria Silmane, because he knows she cannot be corrupted. Silmane sends her spirit to you as you languish in the dungeons beneath the Imperial City, and sets you free by helping you find a key to open your cell. You find a smattering of helpful equipment and progress through what seems to be a set of sewers, slaying rats and goblins as you seek the exit. You then emerge (if you are lucky) in a random part of the Empire&#8230; and the story begins. The objective is to assemble the parts of a magic staff that can be used against Jagar Tharn, and confront him in the Imperial City once you have become powerful enough to stop him. There are many other quests you must undertake in the meantime: rescuing people, delving into ancient ruins, and other typical (but exciting) fantasy adventures.</p>
<p><em>Arena</em> presents you with literally the entire Empire, and you can visit each province. While the graphics are understandably limited, it is a vast game for its time. A great deal of information is packed into one game world, and while the taverns and shops all look the same, everything is worth exploring and there are tons of unique locales dotting the world of Tamriel.</p>
<div style="width: 651px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570484527c65e41309407652/1459913825307//img.jpg" alt="All this could be yours... well, not really, but you do get to explore it all."/><p class="wp-caption-text">All this could be yours&#8230; well, not really, but you do get to explore it all.</p></div>
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<p>And they are full of monsters. Orcs, skeletons, monstrous hounds, minotaurs&#8230; there are even vampires and undead wizards (called liches) running around in some of these forsaken places you&#8217;ll discover. And of course, you&#8217;ll occasionally run into rival adventurers and agents of Jagar Tharn. Tharn himself will occasionally <a target="_blank" href="https://www.youtube.com/watch?v=r84Bc78USnk"><strong>harrow you in your dreams</strong></a>, once he knows you&#8217;re assembling the magic staff.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5704855f20c647241f7956f6/1459914123693//img.jpg" alt="You can also steal things from people and generally be an asshole, if that's what you're into. That's kind of what I'm into."/><p class="wp-caption-text">You can also steal things from people and generally be an asshole, if that&#8217;s what you&#8217;re into. That&#8217;s kind of what I&#8217;m into.</p></div>
<p>Almost all of the well-known class choices are available for you during character creation, and while the Argonians and Khajit look far more human than you may be used to, the only race missing is Imperial. You can go for stealth, magic, brawn, or a combination thereof. I had the most success as a melee bruiser, but it&#8217;s fun to throw around magic fireballs and float in midair too. It also helps to be able to pick locks. Finding good loot is half the fun when poking through the places your quest will take you; gold can only buy so much, and everyone knows the best toys are lying undisturbed for centuries in the ruins.</p>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/570484abf699bbb46bee1e7a/1459913911583//img.jpg" alt="Blue means it's probably magical. Sometimes it behooves you to mismatch armor, or wield a sword that looks like it's made from uranium. Just do it. Heroism is never easy."/><p class="wp-caption-text">Blue means it&#8217;s probably magical. Sometimes it behooves you to mismatch armor, or wield a sword that looks like it&#8217;s made from uranium. Just do it. Heroism is never easy.</p></div>
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<p>The game&#8217;s soundtrack, while a far cry from its sequels&#8217; scores, is still rich and appropriate. It is a little repetitive, but one hardly notices. The graphics are perhaps more grainy and pixelated than something like <em>Doom</em>; with so much to pack into a game world (and a disc), the detail had to be a point of compromise. Nonetheless, you&#8217;ll find that the textures and sprites are adequate. The only other point to pick at is that Tamriel, in its first incarnation, is quite a flat realm. No inclines, hills, or soft curves exist. Again, one must remember that this is the grandpappy of what became a legendary set of games. Some gentleness must be shown in judging what really is a stellar release for 1994. Besides, the cinematic cut scenes are obscenely cool. <a target="_blank" href="https://youtu.be/NmNlJeYoDxg?t=35s"><strong>Especially the ending.</strong></a></p>
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<p>I give <em>Elder Scrolls: Arena</em> <strong>8 out of 10</strong>. I do so through the gilded lens of hindsight, and to acknowledge that its genetics are very much alive in games like Skyrim. I spent many an hour plugging away at the Quest to assemble the Staff of Chaos, and while I never finished that mighty undertaking, it was worth all the time invested. As a man who adores the fantasy genre, it has always stood out in my mind as a game all too easily forgotten. Especially since it spawned such incredible sequels and helped jump start a now monolithic company!</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5704860862cd94415439aed0/1459914256248//img.gif" alt="And thankfully, there were many more. Thanks for reading, RetroWizards!"/><p class="wp-caption-text">And thankfully, there were many more. Thanks for reading, RetroWizards!</p></div>
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<p>It is worth sharing that Bethesda made <em>TES: ARENA</em> public domain and free to download. You can get it from <strong><a target="_blank" href="http://www.elderscrolls.com/arena/">their site here.</a></strong> You may also need <strong><a target="_blank" href="http://www.dosbox.com/download.php?main=1">DOSBox</a></strong> to play it on most modern PC setups. Enjoy!</p>
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]]></content:encoded>
					
					<wfw:commentRss>https://newretrowave.com/2016/04/05/the-elder-scrolls-arena-bethesda-softworks-1994/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Gauntlet (Atari, 1985)</title>
		<link>https://newretrowave.com/2015/06/15/gauntlet-atari-1985/</link>
					<comments>https://newretrowave.com/2015/06/15/gauntlet-atari-1985/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 15 Jun 2015 14:24:34 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[elf]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[gauntlet]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Valkyrie]]></category>
		<category><![CDATA[voice chip]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[wizard]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/06/15/2015615gauntlet-atari-1985/</guid>

					<description><![CDATA[Where you grew up as a kid probably had an effect on what system you first played a Gauntlet port on. For me, it was the eastern USA, so I played the “illegal” Tengen copy for the NES. Some in Europe played it on the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/557eeabfe4b0fd931dc943a8/1434380992573//img.jpg" alt=""/></p>
<p>Where you grew up as a kid probably had an effect on what system you first played a <em>Gauntlet</em> port on. For me, it was the eastern USA, so I played the “illegal” Tengen copy for the NES. Some in Europe played it on the Sega Master System, and some even played it on various PC ports. However, <em>Gauntlet </em>was originally released in 1985 as an arcade game by Atari. I envy you if that’s what you grew up with, as the arcade original really is the best one. Not even later sequels capture the fun of the digitized speech, and the whole thing is its own self-contained experience.</p>
<p>To describe <em>Gauntlet</em> in more modern terms, I’d choose to call it a multiplayer dungeon crawl. You want to get treasure, murder (and avoid being murdered by) monsters, and make it through alive. <em>Gauntlet</em> is a 1 or 2 player game, with 2 player mode having its ups and downs. On the one hand, you’ll be able to survive better fighting hordes of monsters, but you’re also splitting assets (or fighting over them). Each player chooses between 4 different character types: Warrior (high HP and damage), Elf (REALLY fast), Valkyrie (resilient), or Wizard (good magic). Most people end up preferring the Wizard or Elf. I’m an Elf guy myself.</p>
<div style="width: 478px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/557eeb20e4b009ae7603207e/1434381089968//img.jpg" alt="That elf does not have the face of a protagonist. "/><p class="wp-caption-text">That elf does not have the face of a protagonist. </p></div>
<p>Anything goes in <em>Gauntlet</em>. Some power ups grant you bouncing shots or improved damage, but most of what you’ll find in <em>Gauntlet </em>is potions and keys. Potions are more like bombs; they kill all enemies onscreen at the moment the potion is used. Keys, more obviously, open doors. The door/key economy goes up and down throughout the game, but they are always worth picking up. Food and booze can give back health, but a stray shot can destroy food. This can cause arguments, since food is life in <em>Gauntlet</em>. Not to mention how the game reminds you of your mortality by <strong>slowly ticking down your life total, even at rest.</strong></p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/557eebbde4b00a74542fc257/1434381245644/664100-gauntlet-arcade-screenshot-level-8.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/557eebbde4b035c8591fb8e8/1434381245816/bludiste4-15.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/557eebbde4b00a74542fc259/1434381257840/gauntlet5.png" /></p>
</div>
<p>All time not spent gathering resources is usually spent finding or making a way through multiple types of baddies. Some have ranged attacks, some do not. All seem to pour endlessly from their little source-hub things. Thankfully, these can be destroyed permanently with a few well placed shots. The same can be said for the monsters, except that there’s so many of them that sometimes you’re simply blasting through them instead of wiping them out. There’s club wielding “grunts,” demon worms, little gnomes that throw rocks at you… I mean, <em>Gauntlet </em>isn’t a friendly place. The game has no actual bosses, but sometimes Death shows up (sometimes in staggering duplicate) to ruin your f*cking day Himself. Only potions can kill Death, who just plods after you and drains away your life by touching you. If you have no bombs, your other option is to just let him drain you until he is sated (this may kill you anyway). If I hadn’t mentioned before, <em>Gauntlet</em>’s a brutal game. It is also a game without its own existential framework; very little plot or story is given. You simply exist, and you plumb the dungeon for wealth at the expense of death. Something for the philosophers&nbsp;out there.</p>
<div style="width: 860px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/557eebe2e4b047068613d45b/1434381284166//img.jpg" alt="Arcade ad circa 1986"/><p class="wp-caption-text">Arcade ad circa 1986</p></div>
<p>For 1985, the game’s graphics are on the good side. What made <em>Gauntlet</em> stand out was the <a target="_blank" href="https://en.wikipedia.org/wiki/Texas_Instruments_LPC_Speech_Chips">TMS5220C Speech Chip</a> by Texas Instruments. The announcer’s voice was its own piece of hardware, and a very advanced one for its time. In fact, <em>Gauntlet</em> was Atari’s first coin-operated game to include a voice chip of any kind. That aside, the arcade version of the game doesn’t have much music (but the <a target="_blank" href="https://www.youtube.com/playlist?list=PLA368E4EE7C989C0D">NES version</a> does). The game’s programming itself is pretty elaborate, even from today’s standards. The franchise has remained strong throughout Atari’s history of ups and downs; sequels can still be found, and they are similar enough to their forebears to be recognizable.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/557eec7de4b0db0dbac758ee/1434381439552//img.jpg" alt="The game was huge in the 80s. It even had t shirts!"/><p class="wp-caption-text">The game was huge in the 80s. It even had t shirts!</p></div>
<p>Tune in at the end of the month for more sword-and-sorcery mayhem!</p>
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		<title>Golden Axe (Sega, 1989)</title>
		<link>https://newretrowave.com/2015/06/01/golden-axe-sega-1989/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 01 Jun 2015 07:24:15 +0000</pubDate>
				<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[golden axe]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sword & sorcery]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/06/01/201561golden-axe-sega-1989/</guid>

					<description><![CDATA[Sword &#38; Sorcery. Known for buff swordsmen, scantily-clad warrior-women, and evil magic, this sub-genre of fantasy held pop culture in its jaws in the 70s and 80s. It never really went away; Robert E. Howard’s “Conan” character is still popular today as a poster-boy for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/556c19e8e4b05cf8dba928b5/1433147883040//img.png" alt=""/></p>
<p>Sword &amp; Sorcery. Known for buff swordsmen, scantily-clad warrior-women, and evil magic, this sub-genre of fantasy held pop culture in its jaws in the 70s and 80s. It never really went away; Robert E. Howard’s “Conan” character is still popular today as a poster-boy for the aesthetic and the ideal.&nbsp; It offered us a darker, grittier (but also sometimes much sillier) alternative to the elves &amp; dragons we’re all familiar with. What started with fiction and art from men like Howard and Frazetta soon blossomed into film and TV… it’s no surprise a few video games got made.</p>
<p><em>Golden Axe</em> (called <em>“Fighting Axe</em>” in Japan) fits the mold of sword &amp; sorcery, and it’s no disappointment. Developed by the same team who created <em>Altered Beast</em>, <em>Golden Axe</em> was released in 1989 for both the arcade (June) and the Mega Drive/Genesis (December). In researching this article, I took a good look at both; the Mega Drive version is largely unchanged from the arcade, but it contains one more level, a new ending, and a play mode that allows you and a friend to chop one another to bits instead of the bad guys. It is this version I have focused on, as it seems to be the one folks are most familiar with.</p>
<p>The plot isn’t too complex: some jerk named Death Adder has kidnapped the King and his daughter, and has begun plundering the land of Yuria like it was his own personal playground. Enter Ax (the swordsman), Tyris (the swordswoman) and Gillis (the badass dwarf with an axe as big as he is), three fledgling heroes with vendettas of their own against Death Adder. Each player selects one of these characters to plow through the minions of evil and set things right by putting Death Adder down like the mangy dog he is. The game leads them across various levels, including a village built on the back of a giant turtle. Overall, <em>Golden Axe</em> plays like a big medieval beat-em-up, not too different mechanics-wise from games like <a target="_blank" href="https://newretrowave.com/game-reviews/2015/1/12/retro-gaming-double-dragon-arcade-1987"><em>Double Dragon</em></a> or <em>Streets of Rage</em>.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/556c13e8e4b0c3683a9f41da/1433146344857/gaxe-1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/556c13e7e4b058db5e85e62a/1433146343949/goldnaxe2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/556c13e7e4b058db5e85e62c/1433146344315/goldnaxeb2.png" /></p>
</div>
<p>Each character is about as competent as their two counterparts in hand-to-hand combat, but what sets them apart is the type of magic they use. The dwarf creates lightning with his spells, while Tyris hurls fire and Ax summons up the earth itself. The magic itself isn’t terribly versatile, but you only really need it for one thing: to pound the crap out of enemies in a tight spot. The spells are fueled by little blue pots you gather by kicking around tiny men who run around with gunny sacks. You’d think I’m making that up, but I swear I’m serious. These tiny men can and do exact their revenge between levels, however, by trying to steal the blue pots back from you as you rest.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/556c1459e4b0817b78d42b55/1433146458006//img.png" alt="Sneaky little bastard."/><p class="wp-caption-text">Sneaky little bastard.</p></div>
<p>Your bigger concern is the veritable army of brutes arrayed against you. It all starts off gently enough, with piecemeal-armored men wielding clubs and maces; things get a bit more serious once the skeletons, animated statues, and armored warriors twice your size start showing up. Some of these ruffians sit astride strange animals, which luckily enough, you can usually steal when you unseat the rider. Some simply attack with their tails, but many also breathe fire.</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/556c1537e4b08acdea0dc8fe/1433146680692//img.png" alt="It is undoubtedly better to the the breather than it is to be breathed on."/><p class="wp-caption-text">It is undoubtedly better to the the breather than it is to be breathed on.</p></div>
<p>There is a lot of palette-swapping going on in <em>Golden Axe</em>, but it is used well and isn’t done sloppily. Both the background graphics and the sprites are pretty crisp and detailed, and while the animation’s pretty simple, it gets the point across. There are no sweeping cinematics or long cutscenes; the game focuses mostly on the action, but you are given a short storyline advancement between levels. The sound is pretty good, with digitized voices featured prominently (though really only in the form of death screams). The music steals the show more than anything. It is pulse pounding, action-oriented, and powerfully heroic. The <a target="_blank" href="https://www.youtube.com/watch?v=D-_JSjE56Js">intro</a> theme and <a target="_blank" href="https://www.youtube.com/watch?v=CIpfi6djLw4">1st level</a> music stand out to me as exceptional, but the <a target="_blank" href="https://www.youtube.com/watch?v=TXPMq0sbmMk&amp;list=PLA37D25F1B9888952">entire soundtrack</a> is excellent.</p>
<p>The game spawned two sequels for the Mega Drive/Genesis AND two in the arcade, as well as a couple of spinoff games (with the character Ax getting his own game for the Sega Game Gear). While I’d hardly call it a franchise, <em>Golden Axe</em> is certainly more than a drop in the bucket. It has held lasting appeal for console and arcade fanatics, and is notable as an important crossover between fantasy/RPG aesthetics and the classic beat-em-up play style.&nbsp;</p>
<p>If you&#8217;d like to play, Internet Archive has a <a target="_blank" href="https://archive.org/details/arcade_goldnaxe">free browser version</a> available.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/556c1565e4b0da12435eee9f/1433146725938//img.jpg" alt=""/></p>
<p>Later in the month, we&#8217;ll look at some other fantasy-themed games for June. Until next time, RetroFans!</p>
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		<title>Retro Gaming &#8211; Final Fantasy</title>
		<link>https://newretrowave.com/2014/11/19/20141119retro-gaming-final-fantasy/</link>
					<comments>https://newretrowave.com/2014/11/19/20141119retro-gaming-final-fantasy/#respond</comments>
		
		<dc:creator><![CDATA[Joey Edsall]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 21:06:27 +0000</pubDate>
				<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[final]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2014/11/19/20141119retro-gaming-final-fantasy/</guid>

					<description><![CDATA[<p><span style="font-size:15px">We here at NRW review&#160;</span><a href="https://newretrowave.com/2014/10/dead-astronauts-constellations-one-of.html">music</a><span style="font-size:15px">&#160;and&#160;</span><a href="https://newretrowave.com/p/newretrowave.html">films</a><span style="font-size:15px">, and so I wanted to kick off a series of video game reviews with a game whose name has grown to weigh more than any contribution to the series.&#160;</span></p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/546d0605e4b02e200e5a8bfe/1416431110018//img.jpg" alt=""/></p>
<p>I was seven years old when I was first exposed to the world (<a href="http://www.neoseeker.com/forums/1169/t1138343-ffvii-ffx-connected-theories-possible-spoilers/">metaworld</a>?) of Final Fantasy. It was a few days after Christmas of 1999 and my cousin had received&nbsp;<em>Final Fantasy VIII</em>&nbsp;as a gift. Being seven in the presence of a teenager meant I had no right to take a turn in his game, and it wasn’t even a game where you could take turns. So I sat back and just enjoyed the cinematic experience of the game. That moment had a profound impact on me and is what truly led me to identify as a video game enthusiast for the better part of my formative years. The sheer narrative scope of RPGs astounded me.</p>
<p>We here at NRW review&nbsp;<a href="https://newretrowave.com/2014/10/dead-astronauts-constellations-one-of.html">music</a>&nbsp;and&nbsp;<a href="https://newretrowave.com/p/newretrowave.html">films</a>, and so I wanted to kick off a series of video game reviews with a game whose name has grown to weigh more than any contribution to the series.&nbsp;<em>Final Fantasy</em>&nbsp;received its name because it was believed that it would be the last game Square would be able to release before declaring bankruptcy. It was their “Final Fantasy”.&nbsp;&nbsp;Little did they know it would&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XII">be</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_(video_game)">a</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_II">massive</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_III">success</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_IV">and</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_V">create</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_VI">a</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII">massive</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII">series</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_IX">of</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_X">unconnected</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XI">but</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIII">thematically</a>&nbsp;<a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV">similar</a><a href="http://en.wikipedia.org/wiki/Final_Fantasy_XV">games</a>&nbsp;and eventually give us this masterpiece.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/546d0619e4b02e200e5a8c70/1416431130644//img.jpg" alt=""/></p>
<p>But Final Fantasy wasn’t always a blend of science fiction and fantasy. The first installment of the series was purely a fantasy JRPG. I played the PS1 port of the original NES game because it is most faithful to the original. The first thing that comes to mind when I think&nbsp;<em>Final Fantasy</em>&nbsp;is how unrelentingly difficult it is. I’m not saying that later Final Fantasy games were particularly easy, but none of the games I played (FFVII, FFVIII, FFIX, FFX, FFX-2, Tactics, Tactics Advance, and Tactics A-2) feel so&nbsp;<em>punishing</em>&nbsp;as this original tale.</p>
<p>Before I move on to the actual gameplay, I’d like to share with you the thoughts that went through my mind for the first hour of playtime:</p>
<p><span><span style="font-size:12pt">“Gee, that Prelude song sure is pretty sounding.”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“I get to name all four of them, and they have nothing pre-established? Onward Fart and friends!”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“Nah, I don’t think I’ll need a white mage.”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“This is a lot like tactics, but with a worse story and battle mechanic.”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“I spy with my little eye a damsel in distress (cough, Sarah, cough)”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“To quote the King, “If you bring my daughter back safely, I will build a new bridge. I am counting on you.” Is that the going rate of missing daughters these days?”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“Buying spells? What black magic is this?!?! (see what I did there?)”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“Level grinding? Again?”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“Jesus, everything costs money.”</span></span></p>
<p> </p>
<p><span><span style="font-size:12pt">“First boss? That was a joke.”</span></span></p>
<p> </p>
<p><span style="font-size:12pt"><span>“Thanks for the lute, princess. This looks ambiguously useful for the future.”</span></span></p>
<p> </p>
<p>The early portion of the game will have you staying close to the nearest town and going back in after every couple of battles to heal up at an inn or buy some more potions. Everything costs money in this game, from full saving to learning magic. Random encounters can be simple, like running into one horse (not a magical horse, it is literally just a&nbsp;<a href="http://finalfantasy.wikia.com/wiki/Crazy_Horse_(Final_Fantasy)">horse</a>) or they can be as grueling as an eight enemy encounter. It’s really difficult to figure out where is safe to walk and where is not. From a design standpoint, this is a cost that was probably hard to avoid.</p>
<p>The game is&nbsp;<em>huge.&nbsp;</em>The overworld rivals the scope of&nbsp;<em>A Link to the Past&nbsp;</em>(fellow Nintendo fanpeople, I’ve got a treat for you at the end of the article). It only becomes more massive when you get the boat and find yourself surrounded by water as far as you can see. It is nowhere near as linear as the series has become. To be fair, the game becomes more manageable once you get your party to around level 20, especially if you grind enough to do this early. The boss battles are never particularly difficult. I’d say that moving through each dungeon and dealing with the random encounters and noticeable LACK OF SAVE AND HEAL POINTS is much tougher than the actual bosses.</p>
<p>You control four characters with no exposition apart from some vague talk of a prophecy. They’re pretty vacant as far as personality is concerned. Don’t expect any dialogue. You are allowed to choose their jobs, which is an exciting amount of customization afforded considering how old the game is. I chose a Warrior, Red Mage, Thief, and Black Belt. I named the Black Belt Cid to ensure that I wouldn’t play a Final Fantasy game without a&nbsp;<a href="http://finalfantasy.wikia.com/wiki/Cid">Cid</a>&nbsp;in it. These empty vessels don’t have much plot to work with. Apart from an interesting / convoluted / nonsensical time travel related twist, the story is really a “go fetch this for me” excuse.</p>
<p>The pixilated graphics of the game are actually quite beautiful. This is primarily due to the vivid colors and all around bright atmosphere. The world of the game feels hopeful, and the art accompanies it perfectly. I’ve always said that old video game scores were so memorable because of the limitations of the system. The original composers could only have three sounds playing at once. This led to a greater focus on melody. There is a reason a lot of these songs are so instantly recognizable. I mean, just listen to “<a href="https://www.youtube.com/watch?v=3YtfErGrnKA">Prelude</a>”. It’s downright moving.</p>
<p>I hope I don’t sound like I’m badmouthing what has become one of the most influential games of its generation. Once you get some experience under your belt (metaphorically and literally, grind grind grind), the game becomes enjoyable, and actually highly addictive. I found myself happy to be level grinding and saving up for new swords or spells. The scenery is interesting enough that I found myself wanting to genuinely explore for personal enjoyment. Talking to every NPC and interacting with everything I could even led me to discovering a pretty interesting Easter egg, especially considering how much of a Zelda fan I am.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/546d063ee4b05dcff10c96c5/1416431166737//img.jpg" alt=""/></p>
<p><span>If you are a fan of this series and like the idea of game history or analyzing the medium as a whole, I definitely recommend finding a way to play this game. You can enjoy it for what it is. The NES and PS1 versions are, according to my research, notably more difficult than subsequent ports. I loved playing this game, and wish I could have been alive at the time of the game’s release and had that feeling like I was playing something that would be huge. I’d love to continue the discussion on this. I’m curious if any NRW readers/listeners played the game at the time of release. What was that experience like? Did you enjoy it? And if you are like me and played the game years after the fact, how did you like it? What party did you complete it with?&nbsp;&nbsp;</span></p>
<p> </p>
<p class="text-align-center">&nbsp;&#8211; Joey Edsall</p>
<p> </p>
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		<title>TESLA BOY DROPS OFFICIAL VIDEO TO FANTASY &#8211; ITS EXPLICIT!!!!</title>
		<link>https://newretrowave.com/2012/09/11/wretrowave-com201209tesla-boy-drops-official-video-to-html/</link>
					<comments>https://newretrowave.com/2012/09/11/wretrowave-com201209tesla-boy-drops-official-video-to-html/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Tue, 11 Sep 2012 00:05:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[BOY]]></category>
		<category><![CDATA[DATING]]></category>
		<category><![CDATA[EXPLICIT]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[funk]]></category>
		<category><![CDATA[LMAO]]></category>
		<category><![CDATA[LOL]]></category>
		<category><![CDATA[NOISEY]]></category>
		<category><![CDATA[official]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[revival]]></category>
		<category><![CDATA[SEX]]></category>
		<category><![CDATA[SEXY]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[synthpop]]></category>
		<category><![CDATA[TESLA]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[VIRTUAL]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2012/09/11/wretrowave-com201209tesla-boy-drops-official-video-to-html/</guid>

					<description><![CDATA[LOL THESE DUDES MEANS BUSINESS! WE LIVE IN A WORLD OF INTERNET DATING AND EVEN&#160;VIRTUAL&#160;SEX.&#160;CURIOSITY&#160;ATTRACTED THESE TAME CATS AND TURNED THEM INTO FREAKS!. ONE HAD TO EXPLORE THIS PHENOMENON AND TESLA BOY ACCEPTED THIS CHALLENGE!! WATCH THE VIDEO THEN THE SONG WILL MAKE EVEN MORE [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b557e4b0b4f6b6fdac5a/1419883863630/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="187" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b557e4b0b4f6b6fdac5b/1419883863630/1000w/" width="400" /></a></div>
<div style="text-align: center;">
</div>
<div style="text-align: center;">
LOL</div>
<div style="text-align: center;">
</div>
<div style="text-align: center;">
THESE DUDES MEANS BUSINESS!</p>
<p>WE LIVE IN A WORLD OF INTERNET DATING AND EVEN&nbsp;VIRTUAL&nbsp;SEX.&nbsp;CURIOSITY&nbsp;ATTRACTED THESE TAME CATS AND TURNED THEM INTO FREAKS!.</p>
<p>ONE HAD TO EXPLORE THIS PHENOMENON AND TESLA BOY ACCEPTED THIS CHALLENGE!!</p></div>
<div style="text-align: center;">
</div>
<div style="text-align: center;">
WATCH THE VIDEO THEN THE SONG WILL MAKE EVEN MORE SENSE TO YOU!!</div>
<div style="text-align: center;">
</div>
<div style="text-align: center;">
<iframe loading="lazy" allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/G1QvngQBYfY" width="560"></iframe></p>
<p>RETRO LOVERS UNITE</p>
<p>TESLA BOY IS THE NEXT BIG THING!!</p>
<p>😉</p>
<p>NRW</p></div>
]]></content:encoded>
					
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		<title>TESLA BOY ROCK LIVE TV WITH A UNIQUE SET</title>
		<link>https://newretrowave.com/2012/06/19/wretrowave-com201206tesla-boy-rock-live-tv-with-unique-set-html/</link>
					<comments>https://newretrowave.com/2012/06/19/wretrowave-com201206tesla-boy-rock-live-tv-with-unique-set-html/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Tue, 19 Jun 2012 22:49:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[BOY]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[FIRE]]></category>
		<category><![CDATA[funk]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[RAIN]]></category>
		<category><![CDATA[revival]]></category>
		<category><![CDATA[RUSSIA]]></category>
		<category><![CDATA[SMOOTH]]></category>
		<category><![CDATA[TESLA]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[VOCALS]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2012/06/19/wretrowave-com201206tesla-boy-rock-live-tv-with-unique-set-html/</guid>

					<description><![CDATA[THESE GUYS SOUND PRETTY GOOD LIVE&#8230;SOME FLAT NOTES&#8230;.BUT IT AS A FAIRLY LONG SET ENJOY!!]]></description>
										<content:encoded><![CDATA[<div style="text-align: center;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b558e4b0b4f6b6fdad32/1419883864172/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="150" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b558e4b0b4f6b6fdad33/1419883864172/1000w/" width="320" /></a></div>
<p>
THESE GUYS SOUND PRETTY GOOD LIVE&#8230;SOME FLAT NOTES&#8230;.BUT IT AS A FAIRLY LONG SET</p>
<p>ENJOY!!<br />
<iframe loading="lazy" allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/I-8idu5PIOU" width="420"></iframe></div>
]]></content:encoded>
					
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