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	<title>dungeons &amp; dragons &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>dungeons &amp; dragons &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Worlds of TSR: Dark Sun</title>
		<link>https://newretrowave.com/2020/11/30/worlds-of-tsr-dark-sun/</link>
					<comments>https://newretrowave.com/2020/11/30/worlds-of-tsr-dark-sun/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 17:47:40 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[campaign setting]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dark sun]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=31183</guid>

					<description><![CDATA[It has been making the rounds recently that Wizards of the Coast will be reviving “the classic campaign settings.” Best guesses have been: Spelljammer; Planescape; Dark Sun. Let&#8217;s talk about Dark Sun for a minute. I&#8217;ve been waiting for an excuse. Why not now? Athas, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It has been making the rounds recently that <a href="https://comicbook.com/gaming/news/dungeons-dragons-classic-campaign-setting-books-5e/" target="_blank" rel="noopener">Wizards of the Coast will be reviving “the classic campaign settings.”</a> Best guesses have been: Spelljammer; Planescape; Dark Sun.</p>
<p>Let&#8217;s talk about Dark Sun for a minute. I&#8217;ve been waiting for an excuse. Why not now?</p>
<p>Athas, the world of the Dark Sun D&amp;D setting, is neck-in-neck with Spelljammer (D&amp;D in SPACE, motherfuckers!) for the title of “Best Thing TSR Did Mostly Right.” <strong>X-Men meets Spartacus meets Mad Max meets Prince of Persia on bad acid.</strong> That&#8217;s the best way I can summarize the world of Athas in one colorful sentence.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-31185" src="https://newretrowave.com/wp-content/uploads/2020/11/athas-desert.jpg" alt="" width="474" height="582" srcset="https://newretrowave.com/wp-content/uploads/2020/11/athas-desert.jpg 474w, https://newretrowave.com/wp-content/uploads/2020/11/athas-desert-244x300.jpg 244w" sizes="(max-width: 474px) 100vw, 474px" /></p>
<p style="text-align: center"><em>The sun is dark red because the halflings had to use some of its energy to stop something called the Brown Tide a long time ago. Make a poop joke if you want, I&#8217;m not going to. Whatever went down, it fucked the halflings up bad, because they&#8217;re all basically cliff-dwelling cannibal murder hippies now. Not that most Athasian humanoids are any better in terms of cultural character.</em></p>
<p>&nbsp;</p>
<h3 style="text-align: center"><b>A Land Scorched by Arcane Magic</b></h3>
<p>The land is barren and dry, drained of vitality to fuel the potent magics of the Sorcerer Kings and others; arcane magic draws up on the life of the planet itself and must be rigorously metered if no fallout is desired. Those good-faith wizards are Preservers. They have a secret organization, the Veiled Alliance, that acts as a support network. This is mighty handy, considering most of the Sorcerer Kings order any unsanctioned wizard dead on sight. The city-states are ruled by the Sorcerer Kings, potent wielders of the other “type” of arcane power: defiling magic. Defilers draw upon the life of the planet with abandon, more concerned with power than with ethics. Everyone BUT the Sorcerer Kings kill defilers on sight&#8230; if they can.</p>
<p>&nbsp;</p>
<h3 style="text-align: center"><b>Cosmology and Religion</b></h3>
<p>“Doesn&#8217;t this shit hole have any gods?”</p>
<p>No. No it doesn&#8217;t.</p>
<p>People worship the elements, though, and that seems to work pretty well. There are priesthoods of water, air, earth, and fire, as well as composite elements like rain (rare on Athas), magma, silt, and sun. The elements have no real feelings about good or evil, law or chaos; even they, as proxy deities, value survival over all other concerns. All they desire is to be paid tribute and protected.</p>
<p>Templars are weird pseudo-priest administrators who carry out the Sorcerer Kings&#8217; will; these soldier-bureaucrats are granted spells by their patron as if that Sorcerer King were a god.</p>
<p>Oh, there are druids, too.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-31186" src="https://newretrowave.com/wp-content/uploads/2020/11/borys-the-dragon-by-brom.jpg" alt="" width="490" height="696" srcset="https://newretrowave.com/wp-content/uploads/2020/11/borys-the-dragon-by-brom.jpg 490w, https://newretrowave.com/wp-content/uploads/2020/11/borys-the-dragon-by-brom-211x300.jpg 211w" sizes="(max-width: 490px) 100vw, 490px" /></p>
<p style="text-align: center"><em>Pictured: The end result of a career as a sorcerer-king. Not as sweet as you think. Every bit of magic you use requires a ton of living things to fuel it, and you have to eat spheres of pure obsidian that are very difficult to swallow. Daddy&#8217;s medicine isn&#8217;t always fun. You just think it is because your children&#8217;s Motrin doesn&#8217;t do shit.</em></p>
<h3></h3>
<h3 style="text-align: center"><b>So What&#8217;s This I Hear About Psionics?</b></h3>
<p>Almost every living thing on Athas has some psionic (think psychic) capability. This includes (usually) every humanoid creature, including the players&#8217; characters. It also tends to include giant lizards, marauding monsters, and even cacti.</p>
<p>Yes, on the world of Athas, even a cactus can fuck with your mind.</p>
<p>Some creatures – namely sapient, humanoid creatures – can further refine this raw ability by studying The Way. In game terms, this is represented by the psionicist character class. Psionics, while similar in effect to magic at first glance, works on a totally different level; while magic calls upon some exterior source for its power, psionic manifestation draws upon the inner will of its user and the inherent power of the mind. Does a cactus have a mind? Shut up, this is fantasy. This is Professor Xavier shit.</p>
<h3></h3>
<h3 style="text-align: center"><b>Heavy Metal, or Lack Thereof</b></h3>
<p>One of the most viciously hardcore aspects of life in the world of Dark Sun is the scarcity of metals, especially the really useful ones you find in a standard fantasy setting, like iron/steel, copper, etc. Coins are ceramic, and even these can be split into “bits” for change. A silver coin represents a hefty sum to most people, and gold is nearly mythical to those below the status of nobility.</p>
<p>So what happens when two Athasians love each other very much and decide to murder one another? They use bone, stone, obsidian, or just wood. Metal equipment does exist, but if you&#8217;re carrying it around, odds are that you either 1) have power 2) stole that shit from someone who does (good luck staying alive). There are even a few setting-specific weapons, many of which originated from the arenas, that are specifically designed to be made of organic materials.</p>
<p>So if you&#8217;ve ever wanted to slay a man with the leg bone of a fictional herd animal, Athas is the place for you. Opportunities abound.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-31187" src="https://newretrowave.com/wp-content/uploads/2020/11/dark-sun.jpg" alt="" width="1024" height="768" srcset="https://newretrowave.com/wp-content/uploads/2020/11/dark-sun.jpg 1024w, https://newretrowave.com/wp-content/uploads/2020/11/dark-sun-300x225.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/11/dark-sun-768x576.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p style="text-align: center"><em>Forget Paul Stanley&#8217;s strutting ass. These guys are the kings of the night-time world.</em></p>
<h3></h3>
<h3 style="text-align: center"><b>Oppression, Fantasy Style</b></h3>
<p>In the city-states run by the sorcerer-kings, as well as plenty of places beyond, human life is pretty cheap. A human being (or elf or dwarf or half-giant or whatever) is worth less than his weight in water or iron. Far less. Not only can this mean wholesale death, it also manifests by way of an unfortunately bustling slavery racket that is as ubiquitous to Athas as the sand of the desert. In some of the original adventure modules for the setting, the players even begin as slaves building the mysterious ziggurat of King Kalak of Tyr. This may seem like the least rewarding scenario ever, but obviously players can fight to free themselves (and even kill King Kalak). Slaves are used for all the mundane and even unsavory things they have been in real world history, including as gladiators. No lines mark anyone exempt from slavery, and even a noble who fails to pay a debt or breaks a law may find him or herself in chains.</p>
<p>While this may at first seem like a dire and depressing backdrop for any D&amp;D campaign, it is actually meant to give the players something they can meaningfully strike blows against. The sorcerer kings themselves are monoliths of untouchable power. The world is blasted, and even with powerful magic, un-blasting it is kind of a pipe dream. But you can set people free from their bonds, thus inching the world of the Dark Sun a bit closer to what it should be.</p>
<p>This summary doesn&#8217;t do anywhere near full justice to the setting of Athas. If you&#8217;re interested in learning more, I recommend the Prism Pentad novels, as well as a copy of the Wanderer&#8217;s Journal booklet from the old box set (if you&#8217;re even minimally resourceful you can find this digitally, but it&#8217;s illegal for me to just share it). I just wanted to take advantage of the small bit of buzz and write about one of TSR&#8217;s greatest marks on the RPG industry. Athas is a unique world, a blend of inspirations and themes that captured the imagination of many roleplayers in the 1990s. If it is resurrected, it will likely be in a watered-down form not unlike they did for 4<sup>th</sup> Edition (god damn you, WotC!) and I accept that. I will always have the original, undiluted smack to cherish.</p>
<h3><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-31184" src="https://newretrowave.com/wp-content/uploads/2020/11/1606511882970.jpg" alt="" width="797" height="1177" srcset="https://newretrowave.com/wp-content/uploads/2020/11/1606511882970.jpg 797w, https://newretrowave.com/wp-content/uploads/2020/11/1606511882970-203x300.jpg 203w, https://newretrowave.com/wp-content/uploads/2020/11/1606511882970-768x1134.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/11/1606511882970-693x1024.jpg 693w" sizes="(max-width: 797px) 100vw, 797px" /></h3>
<h3 style="text-align: center"><em>Be careful out there in the wastes, and stay retro.</em></h3>
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		<title>Tabletop RPG Systems: An Overview (Part 1)</title>
		<link>https://newretrowave.com/2020/07/30/tabletop-rpg-systems-an-overview-part-1/</link>
					<comments>https://newretrowave.com/2020/07/30/tabletop-rpg-systems-an-overview-part-1/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 31 Jul 2020 02:38:28 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[iron heroes]]></category>
		<category><![CDATA[malhavoc press]]></category>
		<category><![CDATA[paizo]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[rules systems]]></category>
		<category><![CDATA[tabletop]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=30661</guid>

					<description><![CDATA[“Hey, do you still play D&#38;D?” I&#8217;ve heard this more often lately. A lot of my friends and acquaintances suddenly have a much more open-minded opinion about my hobby now that everyone&#8217;s been forced into bored desperation. But one thing I&#8217;ve never been is a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><em><strong>“Hey, do you still play D&amp;D?”</strong></em></p>
<p>I&#8217;ve heard this more often lately. A lot of my friends and acquaintances suddenly have a much more open-minded opinion about my hobby now that everyone&#8217;s been forced into bored desperation. But one thing I&#8217;ve never been is a gatekeeper. I&#8217;m always eager to discuss tabletop RPGs with anyone who displays curiosity about them.</p>
<p><em><strong>“Which system should I play?”</strong></em></p>
<p>Now, there&#8217;s the important question, and it deserves a well-thought-out answer. There isn&#8217;t just Dungeons &amp; Dragons. There are tons of popular systems on the market; some are genre-specific or cater to a preferred play style, and some are so amazingly simple or versatile that they can adapt to any story you and your friends want to play out. With tools like Roll20, Fantasy Grounds, etc., it is still totally feasible to play tabletop RPGs even if you and your crew don&#8217;t feel safe gathering in person yet. So, for those who have been thinking about it but haven&#8217;t gotten their feet wet yet, I&#8217;ve decided to run down the pros and cons of a few game systems worth your attention while you consider your options. This will be a multi-part series, and in this first part, I&#8217;m gonna bite into three of the rules sets I&#8217;ve been using in my two online gaming groups. Two of them are well-known, the third not so much. All three are a lot of fun and I encourage you to look into them beyond the scope of this article if you have interest in tabletop role playing.</p>
<p><em>Note: I have not provided hyperlinks to anywhere you can buy books, for two reasons. Firstly, reviewers shouldn&#8217;t do that without compensation from whoever they do that for, Secondly, if you&#8217;re actually interested in any of this, you&#8217;ll open a tab and do some Google searches. You&#8217;re grown. I may include hyperlinks to sites hosting Open Gaming License content (the parts of some game systems considered “fair use” or “public domain”) but, if and when you decide to buy the books, you do your own shopping and find a deal because this shit can be expensive.</em></p>
<p>&nbsp;</p>
<h1 style="text-align: center">5<sup>th</sup> Edition Dungeons &amp; Dragons (the current edition)</h1>
<h1 style="text-align: center">Wizards of the Coast</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30662" src="https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868.jpg" alt="" width="780" height="390" srcset="https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868.jpg 780w, https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868-300x150.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/07/cover-dnd-e1501645849868-768x384.jpg 768w" sizes="(max-width: 780px) 100vw, 780px" /></p>
<p><a href="http://5e.d20srd.org/" target="_blank" rel="noopener">5<sup>th</sup> edition (5e) D&amp;D</a> is the culmination of decades&#8217; worth of development. This is the game that started a hobby. Luckily for you beginners, 5e is also both easy to learn and extremely popular among tabletop gamers of all experience levels.</p>
<p>The rules have been written with simplicity and inclusiveness in mind, and the rules set hasn&#8217;t been subject to quite as much uncontrolled growth as previous editions. Most of what WotC has been publishing for 5e has been campaign material and adventure modules – stuff meant to save Dungeon Masters work instead of more rules and expansions to keep track of (and worry about game balance because of). You still get to play with all the colorful different-shaped dice and the game still “feels” like D&amp;D to everyone, but the math is kept simple and the rules are just clear enough to allow for easy play. The vagueness can also be a drawback, but in a game like this, the DM will want a little leeway to make rulings on the fly. The action can be as deadly (or non-deadly) as the group&#8217;s taste dictates. What&#8217;s more, there is a bustling organized-play community (both online and at gaming shops, put on your mask and go, it&#8217;s worth it) that can help introduce new players to the game and aid in finding peer groups for more casual play. You don&#8217;t even need to invest in the books first. Try it before you spend anything. That&#8217;s one major roadblock for potential new players; the game can seem prohibitive when the MSRP for a book is about $50 USD (its one major drawback, and one that it shares with certain other systems).</p>
<p>5e is what I&#8217;d recommend as the “first taste” for people curious about the hobby. You&#8217;ll at least understand what&#8217;s going on after observing gameplay for a few minutes. It&#8217;s also easy to try out being Dungeon Master; 5e&#8217;s Dungeon Master Guide is actually a guide instead of just a collection of data, something that sadly cannot be said of that book in earlier editions of the game. “Approachable” is the keyword here. If you find yourself craving “crunchier” rules that allow for more customization, or just want a ton more to choose from on either side of the DM screen&#8230; cut your teeth on this first and then try something like Pathfinder. However, if you like the idea of a rule set whose fully intended purpose is to stay as far out of the story&#8217;s way as possible, 5e is a fantastic choice.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Pathfinder 1e</h1>
<h1 style="text-align: center">Paizo</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-30663 size-full" src="https://newretrowave.com/wp-content/uploads/2020/07/IMG_0480_e401affa-0891-4e24-9d3c-0d8b1532a978_620x.jpg" alt="" width="620" height="769" srcset="https://newretrowave.com/wp-content/uploads/2020/07/IMG_0480_e401affa-0891-4e24-9d3c-0d8b1532a978_620x.jpg 620w, https://newretrowave.com/wp-content/uploads/2020/07/IMG_0480_e401affa-0891-4e24-9d3c-0d8b1532a978_620x-242x300.jpg 242w" sizes="(max-width: 620px) 100vw, 620px" /></p>
<p><a href="https://www.d20pfsrd.com/" target="_blank" rel="noopener">Pathfinder,</a> easily the most option-rich (while still playable) tabletop system in the fantasy genre, is so customizable and adaptable that it&#8217;s not even that firmly glued to that genre if you don&#8217;t want it to be. Among what I&#8217;d call intermediate tabletop gamers – those who want more substance than 5e D&amp;D offers but who don&#8217;t want to get out their calculators to play fucking Battletech – Pathfinder 1e is the go-to system.</p>
<p>As a player, you can build just about anything with these rules if all of the splatbooks (books containing expanded or new rules) are allowed; witches, psychics, fist-fighting lizard people, half-elemental martial artists, even gunslingers or magical androids&#8230; and that&#8217;s just some of what I&#8217;ve seen and done. Pathfinder is based on the 3.5 edition of D&amp;D&#8217;s core rules, which were also very customization-friendly but needed a streamlining overhaul. That&#8217;s exactly what Paizo did.</p>
<p>For those new to Pathfinder, I offer this advice: if you have more experienced Pathfinder players in your play group, ask them for advice about building characters. While 5e D&amp;D makes it hard to come up with an unplayable character, making haphazard character-building choices in PF can lead to you not really enjoying yourself if the rest of the group has successfully put together “optimized” builds. This is a more involved and intricate system, but the math and mechanics are still easy to pick up and will still seem reasonable when you witness them in real time play.</p>
<p>PF 1e&#8217;s only other major drawback, which mostly affects those who are still getting used to it, was best described by one of my fellow players as “analysis paralysis.” This is also referred to as “embarrassment of wealth.” There are so many choices, options, races/classes, etc. that it can hang you up if you aren&#8217;t used to swimming through it on your own. Do not be overwhelmed; ask for advice. While PF takes a little time to warm up to, it is a lot of fun and lets players really open it up and take it out on the highway in terms of creativity once they&#8217;re familiar with it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Iron Heroes</h1>
<h1 style="text-align: center">Monte Cook/Malhavoc Press</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30664" src="https://newretrowave.com/wp-content/uploads/2020/07/WWP16154_500.jpg" alt="" width="500" height="676" srcset="https://newretrowave.com/wp-content/uploads/2020/07/WWP16154_500.jpg 500w, https://newretrowave.com/wp-content/uploads/2020/07/WWP16154_500-222x300.jpg 222w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>Another cleaned-up iteration of D&amp;D&#8217;s 3.5e rules, <a href="https://en.wikipedia.org/wiki/Iron_Heroes" target="_blank" rel="noopener">Iron Heroes</a> is designed for low-magic play with an emphasis on action-packed combat and a “sword and sorcery” feel reminiscent of pulp fantasy like the works of Fritz Lieber and Robert E Howard. In fact, I currently run a campaign using this rule set that is based heavily on Howard&#8217;s Conan stories, and this system is beautiful for that type of thing.</p>
<p>Combat is the focus of Iron Heroes, and every character class reflects its own general approach to murdering your foes. You can be clever, brutal, sneaky, versatile, you name it. The exception is the Thief class, which places far more emphasis on indirect problem solving (social manipulation, scheming, etc.) but still manages to hold its own in a fight. Magic-using characters are typically used as villains in campaigns using these rules, and almost never permitted as player characters.</p>
<p>Unlike many fantasy systems out there,armor doesn&#8217;t serve to negate a hit in combat. It instead helps mitigate damage taken. In exchange, characters&#8217; defensive capabilities are directly tied to a class-based bonus. I mean, take Conan for an example: the dude is rarely depicted wearing armor, and tends to stay alive and relatively unhurt due to his sheer rippling badass battle prowess. You are all warriors in Iron Heroes; it&#8217;s just that “warrior” is more broadly defined and allows for a a lot of different play styles. A token-based system allows for great deeds of martial heroism without magic, and a multi-tiered system of “feats” (custom ability trees meant to reflect different sets of tactics) enable characters to specialize or generalize while playing around with the elaborate-but-sensible combat rules. There is a lot that goes into Iron Heroes, but it is easy for players to unpack as they go and mostly fits in the one book (though a Player&#8217;s Companion is available with a few expanded options). Game Masters will find the last chapters of the book very enlightening, especially the guidelines for adapting material from other d20 System sources (3.5, etc.). My favorite thing about Iron Heroes is that you really only need the Core Rulebook and a touch of creativity to make a really fun world for your swordsmen, amazons, archers and ruffians to explore (and paint red with the blood of their foes).</p>
<p>If your group wants to capture that gritty, raw feel of things like the Conan Saga or even Game of Thrones, this system is worth looking into. It&#8217;s a great system if you try other fantasy stuff and you discover that you enjoy the feel of a trusty sword-arm over the sometimes overwhelming flash of spells and sorcery.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full" src="https://cdn.shopify.com/s/files/1/0284/8328/9220/products/The_Interested_Party_NRD0007_grande.jpg?v=1583252919" width="600" height="400" /></p>
<p><em><strong>In the next installment, we&#8217;ll examine a few systems that branch out from standard fantasy into other genres. You&#8217;ll likely get a video game-related article in the meantime. Everyone keep your heads up, stay sane and safe, and most importantly, stay retro.</strong></em></p>
<p style="text-align: center"><em>Special thanks to Jonah Skrove <a href="https://jonahskroveberuna.weebly.com/" target="_blank" rel="noopener">(whose own works deserves a look)</a>, Zach Copic, Ben Pearce, and Quentin Walker.</em></p>
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		<title>Old School Dungeons &#038; Dragons Artwork Gallery</title>
		<link>https://newretrowave.com/2020/05/20/old-school-dungeons-dragons-artwork-gallery/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 20 May 2020 18:22:57 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Artwork]]></category>
		<category><![CDATA[80s]]></category>
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		<category><![CDATA[brom]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[erol otus]]></category>
		<category><![CDATA[fred fields]]></category>
		<category><![CDATA[jeff easley]]></category>
		<category><![CDATA[role playing games]]></category>
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		<guid isPermaLink="false">https://newretrowave.com/?p=30211</guid>

					<description><![CDATA[I have ranted and raved about Dungeons &#38; Dragons constantly, here and elsewhere, since 1996 when a classmate sold me on the concept during a middle school science class when we should have been paying attention to a lecture on the Periodic Table. While I [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I have ranted and raved about Dungeons &amp; Dragons constantly, here and elsewhere, since 1996 when a classmate sold me on the concept during a middle school science class when we should have been paying attention to a lecture on the Periodic Table. While I never ended up memorizing any of the data on that table, there is an abundance of information from D&amp;D that is indelibly tattooed upon the wrinkles of my brain.</p>
<p>Part of what makes the game and its history so awesome to me is the artwork from its books and publications. The newer versions have very crisp, heavily stylized art that speaks more to an MMO flavor; I have always valued the old school art more, both for its “purity” of style and for its plain beauty. When the intellectual property was in the hands of TSR, creativity was unbound and wild. This not only applied to the worlds presented in the various products, but the images used to represent those worlds. This article is a small love letter to that purity of expression. I&#8217;ve found five pieces of artwork by five iconic D&amp;D artists, each of whom are synonymous with the game itself in the minds of old school fans everywhere.</p>
<p><em>Note: Many pieces of official art were re-used by TSR to fill out multiple RPG products they published over the years; this was done most frequently in their later years as the company waned in fortunes and sought to get mileage out of old assets while pushing the limits of the game itself. I will provide all the information I can about each image, but at the very least I have made sure to correctly name the artist and at least one known product the image was used in.</em></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Fred Fields</h1>
<h1 style="text-align: center">“Mind Flayer”</h1>
<h1 style="text-align: center">Ravenloft: Thoughts of Darkness, 1992</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-30218 size-full" src="https://newretrowave.com/wp-content/uploads/2020/05/mind-flayer-fred-fields.jpg" alt="" width="500" height="644" srcset="https://newretrowave.com/wp-content/uploads/2020/05/mind-flayer-fred-fields.jpg 500w, https://newretrowave.com/wp-content/uploads/2020/05/mind-flayer-fred-fields-233x300.jpg 233w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>The Illithids, or mind flayers, are iconic monsters that came directly from the lore of D&amp;D and were not drawn from external myth, legend, or literature. Terrifyingly intelligent creatures, these fiends both consume and control the minds of other sapient beings in order to further their own existence. Armies of brainwashed slaves furnish both cannon fodder and food. With their “mental blast” attack and various other psychic abilities, illithids present a daunting challenge to mid-level adventuring parties and can annihilate the very hopes and dreams of unprepared rookie groups. Any veteran of the hobby knows that a battle against mind flayers will require both courage and caution. They&#8217;re not to be casually fucked with, unless being a brain-dead portable meal or servant appeals to you as a career path.</p>
<p>Fred Fields has rendered one of these horrible beings in nearly photographic detail, while preserving the fantastic nature of the subject for us to marvel at. And be afraid of. Very afraid of.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Erol Otus</h1>
<h1 style="text-align: center">“Creeping Doom”</h1>
<h1 style="text-align: center">1<sup>st</sup> Edition AD&amp;D Rogues Gallery, 1980</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-30214" src="https://newretrowave.com/wp-content/uploads/2020/05/erol-otus-mind-flayer-bugs-druid-1024x866.jpg" alt="" width="1024" height="866" srcset="https://newretrowave.com/wp-content/uploads/2020/05/erol-otus-mind-flayer-bugs-druid-1024x866.jpg 1024w, https://newretrowave.com/wp-content/uploads/2020/05/erol-otus-mind-flayer-bugs-druid-300x254.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/erol-otus-mind-flayer-bugs-druid-768x649.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/erol-otus-mind-flayer-bugs-druid.jpg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p style="text-align: center"><em><strong>“Ooh, finally some fresh brai- OH SHIT WHERE DID ALL THESE BUGS COME FROM SORRY SORRY DO OVER OUCH OW FUCK”</strong></em></p>
<p>“Creeping Doom” is a powerful spell available to druids and other priest-type characters in D&amp;D that calls forth massive swarms of bugs to devour anything remotely edible in their path. In this example by the legendary Erol Otus, the spell is being turned upon one of the aforementioned mind flayers. The monster does not look too pleased to be snuggling one of the Old Testament plagues, and may be reconsidering its options.</p>
<p>Erol Otus&#8217;s style is phantasmagorical and cartoonish at the same time. I love the exaggerated expressions and the weirdness of every detail&#8230; and there is always so much detail. Otus is a master of illustrating strange things in a memorable way. His work for D&amp;D was mostly limited to 1<sup>st</sup> edition, which was a bit before my time, but I have developed a love for his style nonetheless. This illustration is my favorite of his; it has immediate impact and conveys the action so well you can almost envision it moving.</p>
<p>The wild sense of panic on the face of the normally inscrutable and soulless mind flayer is what anchored this drawing in my mind for years after seeing it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Larry Elmore</h1>
<h1 style="text-align: center">“Dragon Slayers and Proud of It”</h1>
<h1 style="text-align: center">2<sup>nd</sup> Edition Advanced Dungeons &amp; Dragons Player&#8217;s Handbook, 1989</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-30213" src="https://newretrowave.com/wp-content/uploads/2020/05/dragon-slayers-larry-elmore-740x1024.jpg" alt="" width="740" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/05/dragon-slayers-larry-elmore-740x1024.jpg 740w, https://newretrowave.com/wp-content/uploads/2020/05/dragon-slayers-larry-elmore-217x300.jpg 217w, https://newretrowave.com/wp-content/uploads/2020/05/dragon-slayers-larry-elmore-768x1063.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/dragon-slayers-larry-elmore.jpg 867w" sizes="(max-width: 740px) 100vw, 740px" /></p>
<p>I remember the first dragon I helped bring down as a player. It wasn&#8217;t even evil; it was a sapphire dragon (lawful neutral) that simply gave us no other choice after we accidentally intruded upon its territory, refusing to listen to what we had to say. Unfortunate, but it made for a memorable encounter during my formative years as a player. Most of us who play D&amp;D can tell you about our first dragon kill if we&#8217;ve ever had one. Even young dragons of “weaker” types make for challenging foes. They are intelligent, powerful, versatile, and have centuries to plan for visits from foolhardy heroes who would claim their hoards of treasure.</p>
<p>Look how tired but proud they are, having bagged a young green dragon after what we can only imagine was a pitched and tense battle. I especially love the female warrior, leaning on her sword, dirty and scuffed but absolutely thrilled to have conquered he beast. There aren&#8217;t (normally) any cameras in D&amp;D worlds, but they look like they&#8217;re posing for a photo, like fisherman with a huge catch. Lots of pathos and identity in this image. Larry Elmore captures well here what it really means to be an adventurer. And don&#8217;t feel bad for the dragon; greens can ruin an otherwise idyllic forest and are very much evil creatures. Think of this dragon-slaying as an act of ecological conservation.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Jeff Easley</h1>
<h1 style="text-align: center">“Astral Dreadnought”</h1>
<h1 style="text-align: center">Cover art for Manual of the Planes (1<sup>st</sup> edition AD&amp;D), 1987</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-30217" src="https://newretrowave.com/wp-content/uploads/2020/05/manual-of-the-planes-cover-art-jeff-easley-739x1024.jpg" alt="" width="739" height="1024" /></p>
<p>You may immediately recognize that monster&#8217;s face. Yes, it served as the basis for the design of DOOM&#8217;s cacodemon. That&#8217;s how far-reaching the influence of Jeff Easley&#8217;s fantastic art really is. Easley is one of the most talented and prolific contributors to D&amp;D&#8217;s art library, and easily in my personal top three fantasy artists, period. Here we see the actual creature, an astral dreadnought, chasing a very unfortunate mage through the silver void of the Astral Plane that connects the Prime Material (D&amp;D&#8217;s “real world” dimension) to other dimensions known as the Outer Planes (Limbo, the Nine Hells, the Abyss, Elysium, etc.). Dreadnoughts are horrifically powerful creatures that prowl the Astral Plane looking for food. This wizard needs to hope he can escape before he becomes a chicken nugget to this gigantic terror. That won&#8217;t be easy, since it&#8217;s one of the most potent creatures to be found on any of the planes and it cannot be reasoned with.</p>
<p>Easley produces classical-quality art, bringing fantastic things to life in a realistic yet cinematic style. Light, shadow and texture are represented expertly, lending depth and terrifying tangibility to his scenes. One can open almost any major TSR publication from the 80s-90s and see at least one piece of work by Easley. Whether it&#8217;s a painting like this one or a black and white ink drawing, it fucking pops. Just like this busted-ass wizard&#8217;s gonna pop like a cherry tomato in the dreadnought&#8217;s unspeakable mouth.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Gerald Brom</h1>
<h1 style="text-align: center">“Dark Sun”</h1>
<h1 style="text-align: center">Dark Sun Campaign Setting Box Set, 1991</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-30212" src="https://newretrowave.com/wp-content/uploads/2020/05/brom-dark-sun-1024x522.jpg" alt="" width="1024" height="522" srcset="https://newretrowave.com/wp-content/uploads/2020/05/brom-dark-sun-1024x522.jpg 1024w, https://newretrowave.com/wp-content/uploads/2020/05/brom-dark-sun-300x153.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/brom-dark-sun-768x391.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/brom-dark-sun.jpg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>Athas, the dry and barren world of the Dark Sun campaign setting for AD&amp;D, is a stark departure from standard fantasy. It&#8217;s like Mad Max and Ralph Bakshi&#8217;s Wizards animated film cross-bred with Star Wars&#8217;s Tattooine and mixed in a bevy of real-life Earth&#8217;s cultures from Antiquity. The world is dying, every living thing has psychic potential, life is brutal, and survival itself is a dire struggle. The magic of wizards is fueled by the dwindling energies of the barren earth, and the closest thing to gods are the four elements themselves. Water and metal are scarce and valuable, and even the more “civilized” areas such as city-states are chaotic places where death is only a heartbeat away. Dark Sun is hardcore as fuck. Be ready.</p>
<p>Two of the protagonists from the novels (which I heartily recommend to any fantasy reader with a taste for the unusual) are represented on the right hand side of this panorama; Agis of Asticles, Tyrian nobleman and master mind-bender, wipes clean his precious steel sword as the human-dwarf hybrid Rikus steps up behind him, ready to deal death with the honed expertise he has learned in the slave arenas of Tyr. The twin moons, Ral and Guthay, shine down on a scene of battle in the wastes outside the city, showcasing the unique flavor of the setting and illustrating the desperate struggle that is life on Athas.</p>
<p>Brom&#8217;s art is well-loved even outside of D&amp;D. He is another artist in my top three of all time, with a gritty sense of texture and a knack for creating unique-looking figures within stark landscapes. Brom can make anything look badass or creepy, and his art became the lens through which D&amp;D fans would come to see the world of Dark Sun. Nearly every DS product until the second/revised box set features cover art by Gerald Brom, and this allowed him to shape Athas for us at a glance. No one could have done it better.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30216" src="https://newretrowave.com/wp-content/uploads/2020/05/logo_shield.gif" alt="" width="238" height="250" /></p>
<h3 style="text-align: center"><em>I hope you&#8217;ve enjoyed this look at classic RPG art, and I will continue to revisit tabletop gaming from time to time in order to add variety to the normal video-gaming fare I write for NRW. Keep your eyes peeled for more gaming-related content, and Stay Retro!</em></h3>
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		<title>Tabletop Tower: Original Dungeons &#038; Dragons (Tactical Studies Rules, 1974) Part 1</title>
		<link>https://newretrowave.com/2020/01/18/tabletop-tower-original-dungeons-dragons-tactical-studies-rules-1974-part-1/</link>
					<comments>https://newretrowave.com/2020/01/18/tabletop-tower-original-dungeons-dragons-tactical-studies-rules-1974-part-1/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 18 Jan 2020 18:06:04 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
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		<category><![CDATA[Literature]]></category>
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		<category><![CDATA[1974]]></category>
		<category><![CDATA[book I]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[gary gygax]]></category>
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		<guid isPermaLink="false">https://newretrowave.com/?p=29105</guid>

					<description><![CDATA[OD&#38;D BOOK I: MEN &#38; MAGIC Games aren&#8217;t necessarily electronic or even mechanically complex. We talk a lot about classic video games here, but the tabletop gets sorely neglected, and I aim to correct that. A poll or two, along with the resurgence of board [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 style="text-align: center">OD&amp;D BOOK I: MEN &amp; MAGIC</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29107 size-large" src="https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-664x1024.jpg" alt="" width="664" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-664x1024.jpg 664w, https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-195x300.jpg 195w, https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001-768x1184.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/DD_vol.1_001.jpg 830w" sizes="(max-width: 664px) 100vw, 664px" /></p>
<p>Games aren&#8217;t necessarily electronic or even mechanically complex. We talk a lot about classic video games here, but the tabletop gets sorely neglected, and I aim to correct that. A poll or two, along with the resurgence of board games and the retro-hipness of D&amp;D placing it back in the nerd limelight, has led me to try something new for 2020. Yes, it&#8217;s an excuse to write about D&amp;D, but I will also discuss classic board games and other unplugged entertainment from the 80s and 90s. The focus will primarily be on products/topics from that era, although games that capture that same spirit or theme may be discussed regardless of when they were published.</p>
<p>For my first sojourn into this new analog realm, I will stick with a topic both comfortable and familiar to me: Dungeons &amp; Dragons. However, I won&#8217;t be writing about the game&#8217;s current (5<sup>th</sup>) edition or even my favorite (2<sup>nd</sup> edition “Advanced”). Today we&#8217;re going all the way back to the first official published version of the rules, which was derived from wargaming rules and printed in plain white booklets by E. Gary Gygax and Dave Arneson. The original wargame was called Chainmail, and was used by the Castle &amp; Crusade Society, a gaming group that included Gygax and Arneson. D&amp;D grew from the idea that a fantasy wargame could be scaled down to focus on one Fellowship-of-the-Ring-style group of adventurers, plumbing ancient “dungeons” for treasure while fighting to survive the creatures and traps within. Arneson had much more to do with the idea itself, having written a campaign for his Twin Cities gaming club. Gygax did his best to organize, structure, and fill in gaps. The “end result” is something that in 2020 would most likely be considered “trash” but at the time of its 1974 publishing was a brand new game&#8230; a brand new <strong>type</strong> of game. These paper booklets and the rules within planted a seed that grows to this day, despite ups and downs, Satanism scares, several changes in ownership, and the fact that it requires more effort than Madden or Netflix.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29114" src="https://newretrowave.com/wp-content/uploads/2020/01/lbb-1024x575.jpg" alt="" width="1024" height="575" /></p>
<p>A far cry from the modern product, the original form of D&amp;D is barely playable, but that doesn&#8217;t stop it from holding a place in many an old nerd&#8217;s heart. Original D&amp;D is uncompromising, unforgiving, and seemingly unfinished&#8230; but we will cover these original books in a series. <strong>First, let&#8217;s dive into Book I: Men and Magic!</strong></p>
<p>This booklet (allegedly) contains all the info and rules players need to create their heroes and play the game. The introduction starts off with Gygax almost sounding relieved that we&#8217;ve purchased the product, <em>half-admitting the rules aren&#8217;t finished and flattering us for buying the book in nearly the same breath.</em></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29106" src="https://newretrowave.com/wp-content/uploads/2020/01/bookintro-highlight.jpg" alt="" width="657" height="341" srcset="https://newretrowave.com/wp-content/uploads/2020/01/bookintro-highlight.jpg 657w, https://newretrowave.com/wp-content/uploads/2020/01/bookintro-highlight-300x156.jpg 300w" sizes="(max-width: 657px) 100vw, 657px" /></p>
<p>The book also contains some incredibly questionable art; it must be assumed that this was published on a pretty punk-rock budget. Even by that standard, some of this art is abysmal. All black &amp; white art is from the booklet.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29117" src="https://newretrowave.com/wp-content/uploads/2020/01/orc-art.jpg" alt="" width="459" height="374" srcset="https://newretrowave.com/wp-content/uploads/2020/01/orc-art.jpg 459w, https://newretrowave.com/wp-content/uploads/2020/01/orc-art-300x244.jpg 300w" sizes="(max-width: 459px) 100vw, 459px" /></p>
<h5 style="text-align: center"><em>ORC, BY BILLY, AGE 5</em></h5>
<p>The first section beyond the intro and description of the game itself details the basic options for player characters: which of the three classes (jobs) will you be; and will you be human, or some kind of squashy man, or even a little hey nonny nonny pointy ear man? Let&#8217;s break down the choices.</p>
<h3 style="text-align: center">FIGHTING-MAN</h3>
<p>This became “fighter” later when the people making this game decided that one day, theoretically, women could conceivably take interest in huddling around card tables in basements pretending to kill goblins. In most fiction, warriors are pretty badass; in OD&amp;D, a fighting-man is the career you choose when none of the others pan out. It&#8217;s not a terrible gig, and it&#8217;s obviously good for those new to RPGs since the class has only two main assets to track: how close you are to death and how well you&#8217;re familiarizing your enemies with it.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29112" src="https://newretrowave.com/wp-content/uploads/2020/01/header.jpg" alt="" width="400" height="400" srcset="https://newretrowave.com/wp-content/uploads/2020/01/header.jpg 400w, https://newretrowave.com/wp-content/uploads/2020/01/header-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2020/01/header-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/01/header-114x114.jpg 114w" sizes="(max-width: 400px) 100vw, 400px" /></p>
<h5 style="text-align: center"><em>Not from the booklet, instead from the cover of Dragon Magazine #109. Artist: Daniel Horne.</em></h5>
<p>PROS: You <i>can </i>end up with more hit points than other characters. You can use armor and weapons the other classes can&#8217;t, which seems badass until the exact moment the magic-user gets Fireball. You also have a slightly more favorable “to hit number” on the charts used in-game, so you&#8217;re a bit more handy at actually hurting your enemies with weapons. You level up quickly, requiring less experience points than Magic Users and Clerics, who actually have to learn new shit as they get stronger. Lastly, and yes this is built into early versions of the game: once you reach a certain level, you may build a stronghold and tax people as a baron. Sounds exciting if you like doing accounting with fake coins and roleplaying a cog in the miserable wheel of feudalism.</p>
<p>CONS: You can&#8217;t cast spells and you can use very few magical items that aren&#8217;t weapons/armor. Those hit dice can still roll low, and rules-as-written, you&#8217;re stuck with &#8217;em. Your starting gold will be mostly eaten up by whatever armor you buy and it will probably not be great to start with. You&#8217;re in the front. You&#8217;re the first to get hit, chomped, scorched, stabbed, and shredded. Eventually you are just a politician with a sword when the spellcasting classes start getting powerful.</p>
<h3 style="text-align: center">MAGIC-USER</h3>
<p>This is a wizard, but God forbid they just say that. At least “magic-user” is gender-neutral, but the other class (Cleric) uses magic too, so why name this one Magic User? I&#8217;ll tell you why: that&#8217;s just about all you can fucking do. At first level, you can do it once, with one spell you know, and no one&#8217;s likely to be impressed. Playing a MU in any early version of D&amp;D is a lot like trying to knuckle down and make it through med school or start your own small business. It&#8217;s an investment of time and an accepted risk in exchange for a great reward later. In this case, the reward is eventually becoming a legend who no one can fuck with because of all the sick spells you know, and the risk is being murdered by a kobold on your first trip outside because you have 2 hit points and can&#8217;t wear any armor.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29124" src="https://newretrowave.com/wp-content/uploads/2020/01/witches.jpg" alt="" width="555" height="359" srcset="https://newretrowave.com/wp-content/uploads/2020/01/witches.jpg 555w, https://newretrowave.com/wp-content/uploads/2020/01/witches-300x194.jpg 300w" sizes="(max-width: 555px) 100vw, 555px" /></p>
<p>PROS: If it&#8217;s magic, it&#8217;s entirely your shit. You can cast a number of different-powered spells per day based on your level, which starts out as one parlor trick at the start of your career and can end up with you doing some real reality-bending shit. It&#8217;s unlikely that you will be unable to use magic items you find, as most of them can be used by M-Us. At higher levels you can even manufacture magic items and research new spells. The idea here is “limitless possibilities.” M-U spells are versatile, and the more potent ones can kill small armies, make the dead walk, or transport you hundreds of miles in a single step.</p>
<p>CONS: Your possibilities at low levels are pretty fucking limited and you are only allowed to use a dagger to defend yourself. Once you&#8217;ve used your spells, it&#8217;s 8 hours of study and rest before you get them back. You level up really slowly, and up until you get to maybe 4th-5<sup>th</sup> level you&#8217;re mostly an unarmored, well-educated liability on any battlefield that doesn&#8217;t have something for you to hide behind. Your spells are written in a book and if something happens to that book it&#8217;s not like you can just order another one. You&#8217;re fucked. Your magic has two convenient holes in it: restoring hit points and removing status effects (poison, curses, etc). You not only can&#8217;t wear armor, but unless you&#8217;re an elf and take some serious glass-ceiling action on your career (See below), you never can.</p>
<h3 style="text-align: center">CLERIC</h3>
<p>This is the class that the one halfway-responsible and long-game-conscious player will choose, and then end up wiping everyone else&#8217;s asses for them while playing. Clerics are holy spellcasters, granted a sliver of their deity&#8217;s divine power as magic. They can wear armor and shields, but are only allowed the use of blunt weapons (not that bad of a handicap). Clerics can build strongholds like fighting-men can, they&#8217;re just doing it in the name of the church so their shit can be more expensive and they can “tax” more. I always knew it was a racket&#8230; The other players will see you as a medic and little else, but you&#8217;re the only one of the three classes with any healing magic, so you wanted this. With protective and detection spells on the cleric&#8217;s list too, it&#8217;s a versatile class that can form the core of the adventuring group&#8230; <strong>even if the fighter thinks he&#8217;s in charge, he&#8217;s fucking wrong. You routinely make blood stop coming out of everyone. You&#8217;re in charge.</strong></p>
<p>PROS: You get the magic that&#8217;s better at keeping motherfuckers alive on your team, and while your spell list is narrower than the M-U&#8217;s, who gives a shit? Healing, protection spells, purification&#8230; you&#8217;re the one who&#8217;s making sure bad shit doesn&#8217;t happen, or if it does, making sure it&#8217;s not worse. You can fight reasonably well and don&#8217;t have to waddle around in a bathrobe wielding a switchblade like the M-U. Not only do you get spells, but you can also say a big loud magical “fuck you” to the undead when you encounter them; this is pass-or-fail but can either drive the undead away or just nuke them in-place, depending on your power and theirs. Despite being possibly the safest character class to play in every other way, you also level faster than both the others. And that thing you can do to undead? Theoretically there&#8217;s no limit to how many times a day you can try it, it just might not work and you can only try it once per encounter.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29118" src="https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-719x1024.jpg" alt="" width="719" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-719x1024.jpg 719w, https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-211x300.jpg 211w, https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow-768x1093.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/original-colour-art-Dungeons-Dragons-2nd-Edition-2e-DD-bull-firey-nose-cannons-magic-arrow.jpg 899w" sizes="(max-width: 719px) 100vw, 719px" /></p>
<h5 style="text-align: center"><em>Again, from a later edition. One of my favorite illos in any RPG book. There&#8217;s a lot going on here. Artist: Doug Chaffee.</em></h5>
<p>CONS: Your spells suck at offense, but that&#8217;s why you have a big mace. Blunt only does put a pretty hard limit on your ranged weapon options. Depending on how roleplaying-heavy the group or campaign is, you may have restrictions or requirements on your character&#8217;s behavior because your character is accountable to a godlike otherworldly being who lends them magic. That&#8217;s not just a high-five. You&#8217;re expected to further that god&#8217;s agenda using your borrowed power, and too many fuck-ups can result in you losing all magic and looking very foolish.</p>
<p>Don&#8217;t expect to find all the info in one place, or even in the same general area of the book. The classes are <i>briefly described </i>in this section. The experience point tables are after the equipment section, the charts to roll attacks and saving throws are in their own section, and the spell progression stuff is after that. <i>With minimal forethought and planning, all of that shit could have been in one section. </i>But hey, I didn&#8217;t invent the game. I&#8217;ve just spent 20+ years referencing chart after chart in the books. You get used to it. Just like you get used to psoriasis or a neighbor&#8217;s constantly barking dog.</p>
<h3 style="text-align: center">ELVES, DWARVES, HALFLINGS</h3>
<p>Unless you get squirrely and speak up, it&#8217;s assumed your character is human. Some Dungeon Masters (referred to in early literature simply as “referees”) didn&#8217;t even allow nonhumans. I personally fail to see the point, since all three nonhuman options put severe limits on your maximum class level in exchange for some neat-but-not-game-shaking racial perks. One notable exception is the elf, who can be both a fighting-man and an M-U and can wear magical armor while casting spells. Dwarves and Halflings (which are supposed to be off-brand hobbits) both get marginalized: They both may only be fighters (of max 6<sup>th</sup> and 4<sup>th</sup> level, respectively). Both, however, get to resist magic etc. as if they were higher level. Playing a dwarf can be good in a big group for their ability to notice traps and secrets underground (this was before thieves were a class, and I&#8217;m not sure how they left them out for as long as they did), but there&#8217;s almost no point in playing a halfling for four levels just for the better magic defense and the small bonus with missile weapons.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29110" src="https://newretrowave.com/wp-content/uploads/2020/01/dwarf-yeah-right.jpg" alt="" width="506" height="591" srcset="https://newretrowave.com/wp-content/uploads/2020/01/dwarf-yeah-right.jpg 506w, https://newretrowave.com/wp-content/uploads/2020/01/dwarf-yeah-right-257x300.jpg 257w" sizes="(max-width: 506px) 100vw, 506px" /></p>
<h5 style="text-align: center"><em>Real long-legged, Mr. Dwarf. Also, is that tree way in the background, is it in the foreground and tiny, or is this actually the biggest fucking dwarf on record?</em></h5>
<p>Side point here. I began playing this game in 2<sup>nd</sup> Edition and never understood the idea in early rule sets of nonhumans being limited in their class advancement. No perks to being a human except that there&#8217;s no limit on your advancement. Point fucking one, who plays long enough per campaign for that to bear out? No one I know. Point two, if fantasy lit is to be trusted or even lent credence, these fantasy elves and dwarves have lifespans that make us look like gerbils in comparison? I think 3.5 edition D&amp;D is mostly poison to the hobby, but at least it made the races both more egalitarian and more of an interesting choice.</p>
<h3 style="text-align: center">ALIGNMENT</h3>
<p>Gygax kept it simple as fuck back in the day: Law and Chaos. Law doesn&#8217;t mean just law; it means order, harmony, peace, and ostensibly, goodness. Chaos means not giving a fuck, and that usually extends to morality. There are, of course, nuances and shades of grey within, but you&#8217;re not playing this game to write a goddamn dissertation on Immanuel Kant or worry whether you murdered that giant centipede in good faith. Move along.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29109" src="https://newretrowave.com/wp-content/uploads/2020/01/dont-encourage-them-gary.jpg" alt="" width="665" height="126" srcset="https://newretrowave.com/wp-content/uploads/2020/01/dont-encourage-them-gary.jpg 665w, https://newretrowave.com/wp-content/uploads/2020/01/dont-encourage-them-gary-300x57.jpg 300w" sizes="(max-width: 665px) 100vw, 665px" /></p>
<h5 style="text-align: center"><em>Any later-edition player or DM is recoiling like a vampire in sunlight just reading this. This is such a bad idea. A poor idea. Piss-poor, even.</em></h5>
<h3 style="text-align: center">ABILITY SCORES</h3>
<p>Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. You generate these by rolling three six-sided dice and recording the scores (3-18) for each ability in order. Yes, in order. Nicer Dungeon Masters let you arrange the scores. Strength has no real hard-and-fast mechanical benefit; in fact, it looks like only Dexterity, Constitution, and Charisma have well-defined game effects outside of affecting earned experience (for some fucking reason a stronger fighter learns better, and I&#8217;m sure that makes sense to someone). This section needed (And got, in later editions) extensive work.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29121" src="https://newretrowave.com/wp-content/uploads/2020/01/witch-amazon.jpg" alt="" width="660" height="508" srcset="https://newretrowave.com/wp-content/uploads/2020/01/witch-amazon.jpg 660w, https://newretrowave.com/wp-content/uploads/2020/01/witch-amazon-300x231.jpg 300w" sizes="(max-width: 660px) 100vw, 660px" /></p>
<h5 style="text-align: center"><em>Why, yes, two lonely men produced this literature in a basement. How could you tell?</em></h5>
<h3 style="text-align: center">EQUIPMENT</h3>
<p>This, sadly, is perhaps the most organized section of the book, and you still have to flip around several tables to get what you need. Starting gold is rolled randomly (three six-sided dice, times ten, for starting money) for each character, so just like in real life, you can suck at being a hero mostly because you can&#8217;t afford it. Damage values for weapons are not given because you&#8217;re supposed to also have the CHAINMAIL rules handy.</p>
<h3 style="text-align: center">THE REST OF THE BOOK</h3>
<p>All the actual “meat” of the info for classes is in this last chunk. So are some vague but seemingly adequate rules fleshing out magical research, as well as the descriptions of the spells for both classes. The descriptions are short &#8211; vague enough to allow for long game-stalling debates, but concise enough to let you know quickly what the spell actually does and the effects it has – and the information is packed densely. This was likely a necessity.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29108" src="https://newretrowave.com/wp-content/uploads/2020/01/deathspell.jpg" alt="" width="665" height="74" srcset="https://newretrowave.com/wp-content/uploads/2020/01/deathspell.jpg 665w, https://newretrowave.com/wp-content/uploads/2020/01/deathspell-300x33.jpg 300w" sizes="(max-width: 665px) 100vw, 665px" /></p>
<h5 style="text-align: center"><em>For reference, assume &#8220;fewer than seven hit dice&#8221; to mean &#8220;anything that doesn&#8217;t deserve its own theme music.&#8221; Also for reference, 1 inch equaled about 10 in-game square feet. Sixty square feet of &#8220;fuck you, this combat&#8217;s over.&#8221;</em></h5>
<p>&nbsp;</p>
<h3 style="text-align: center">SAMPLE CHARACTER: TOM SELLECK, JR. THE FIGHTING-MAN</h3>
<p>We&#8217;re going to make a first-level player character from scratch! I&#8217;ll be using Notepad for my character sheet since there&#8217;s no need for a fancy one, and I&#8217;ll be using <a href="https://app.roll20.net/" target="_blank" rel="noopener">Roll20</a> to roll dice so I can show you.</p>
<p>First, let&#8217;s go old school rules-as-written and roll these suckers in order:</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29120" src="https://newretrowave.com/wp-content/uploads/2020/01/stats.jpg" alt="" width="268" height="123" /></p>
<p>Well, fuck. Seeing as a score of 9-12 is the equivalent of “average,” it&#8217;s safe to say our character isn&#8217;t meant for academic or social greatness. Looks like we&#8217;re infantry material whether we like it or not. Let&#8217;s name this guy Tom Selleck, Jr. and assume he&#8217;s going to be a fightin&#8217; man. Seeing as the in-game effects of my stats are technically fuck-all, we&#8217;ll use them for an idea of the guy&#8217;s personality. Clearly a dimwit with no common sense and problems making friends, Tom has relied on his average physical fitness and his utter absence of self-awareness to make it in the world prior to becoming an adventurer. How he made enough money to buy gear is beyond me, but let&#8217;s roll:</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29115" src="https://newretrowave.com/wp-content/uploads/2020/01/money.jpg" alt="" width="206" height="112" /></p>
<p>Well, at least that seems appropriate. Tom&#8217;s gonna have shit gear, like the diaper-clown future corpse he is. Speaking of, how easy is he to kill? Let&#8217;s roll that six-sided die, because you roll even your first one in OD&amp;D&#8230; but don&#8217;t worry, we get an extra hit point because we&#8217;re a fighting-man!</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29113" src="https://newretrowave.com/wp-content/uploads/2020/01/hitpoints.jpg" alt="" width="247" height="111" /></p>
<p>Three hit points between ol&#8217; Tom Jr. and the icy black forever-nothing. Just how he likes it, because he&#8217;s too fucking stupid to know death is permanent. He thinks all the people he murders are sleeping. He&#8217;s gone with that internal narrative since age five. Hey, like it says in the good book: live by the sword, die by the sword in one hit at first level. With that 50 ducats, let&#8217;s get our boy <strong>some leather armor (15), a shield (10), a battle axe (7), two daggers (6, 3 each), a backpack (5), a week&#8217;s standard rations (5), 50&#8242; of rope (1), 6 torches (1),</strong> and we are broke.</p>
<p>And since we don&#8217;t have extra shit to worry about (or anything to drink out of since I didn&#8217;t buy a waterskin), here&#8217;s our sheet. Our hero&#8217;s all ready to march bravely forth and be slain by a common house cat in one hit.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29119" src="https://newretrowave.com/wp-content/uploads/2020/01/sheet.jpg" alt="" width="803" height="852" srcset="https://newretrowave.com/wp-content/uploads/2020/01/sheet.jpg 803w, https://newretrowave.com/wp-content/uploads/2020/01/sheet-283x300.jpg 283w, https://newretrowave.com/wp-content/uploads/2020/01/sheet-768x815.jpg 768w" sizes="(max-width: 803px) 100vw, 803px" /></p>
<p>Tune in for the second part, when we look at the other two booklets, one of which contains monsters. We&#8217;ll even have Tom fight something (and probably die). I hope this provides an interesting change of pace, folks&#8230; and be sure to send me hate mail if it doesn&#8217;t! Stay Retro!</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29111" src="https://newretrowave.com/wp-content/uploads/2020/01/footer.jpg" alt="" width="845" height="194" srcset="https://newretrowave.com/wp-content/uploads/2020/01/footer.jpg 845w, https://newretrowave.com/wp-content/uploads/2020/01/footer-300x69.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/01/footer-768x176.jpg 768w" sizes="(max-width: 845px) 100vw, 845px" /></p>
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