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	<title>devil crash &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>devil crash &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Megastravaganza (Part 1 of 3)</title>
		<link>https://newretrowave.com/2019/03/26/megastravaganza-part-1-of-3/</link>
					<comments>https://newretrowave.com/2019/03/26/megastravaganza-part-1-of-3/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 Mar 2019 19:36:28 +0000</pubDate>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[devil crash]]></category>
		<category><![CDATA[dragon's fury]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[probe]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic team]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[the ooze]]></category>
		<category><![CDATA[virgin games]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=26163</guid>

					<description><![CDATA[Listen, before you say anything, Genesistravanganza would have been too easy, not to mention way too long of a word. You can&#8217;t just make up words that long&#8230; it&#8217;s dangerous. Yes, folks, we&#8217;ll be giving the Sega Mega Drive, known in North America as the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Listen, before you say anything, Genesistravanganza would have been too easy, not to mention way too long of a word. You can&#8217;t just make up words that long&#8230; it&#8217;s dangerous.</p>
<p>Yes, folks, we&#8217;ll be giving the Sega Mega Drive, known in North America as the Genesis, the same attention we gave the NES last month. While I had an NES and enjoyed it very much, the Sega Genesis is likely the console I&#8217;ve put in the most hours on, and as I&#8217;ve said before, I was on the Sega side of the fence for the Console Wars when it competed with the Super NES. There&#8217;s a lot to love about the system. In particular, I&#8217;ve always liked the unique sound that the YM2612 chip lent the music, not to mention some of the remarkable titles Sega self-produced for the platform. There was nothing wrong with the SNES, but if you were cool&#8230; you had a Genesis.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Ooze</h1>
<h1 style="text-align: center">Sega/Sonic Team, 1995</h1>
<p>I wanted to start with this one because I missed it as a kid, only to discover it years later, and it blew my fucking mind. You play as this scientist who finds out some grody stuff about his employer&#8217;s business. Your boss tries to kill you by exposing you to some gnarly green slime, but little does he know he just created one of the coolest protagonists for a video game ever. With what&#8217;s left of your humanity, you set out for revenge.</p>
<div id="attachment_26167" style="width: 1008px" class="wp-caption aligncenter"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-26167" class="size-full wp-image-26167" src="https://newretrowave.com/wp-content/uploads/2019/03/slimeguy.png" alt="" width="998" height="700" srcset="https://newretrowave.com/wp-content/uploads/2019/03/slimeguy.png 998w, https://newretrowave.com/wp-content/uploads/2019/03/slimeguy-300x210.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/slimeguy-768x539.png 768w" sizes="(max-width: 998px) 100vw, 998px" /><p id="caption-attachment-26167" class="wp-caption-text">GRAAAAH! He&#8217;s so fucking cool, man. I can&#8217;t even be mad that I missed it as a kid because it was worth uncovering it years later and being jazzed as hell.</p></div>
<p>YOU PLAY AS A SLIME MONSTER. It&#8217;s as cool as it sounds. You slide around as an amorphous blob, able to do all the things a blob could do (move through tight spaces, etc.) and capable of whipping out deadly pseudopods to murder and devour anything in your path. Getting attacked reduces your mass, but turning creatures into ooze and subsuming them replenishes it. There are even power ups, despite the idea that you&#8217;re already pretty boss as a sentient ooze. The controls take a little getting used to, but once you&#8217;re comfortable, you&#8217;re really going to enjoy yourself. The soundtrack is really good, <a href="https://www.youtube.com/watch?v=KOBzMk-WbXU">especially the first stage, the toxic dump.</a> Really good digitized SFX as well, with some nice voice samples that come through crisp and clear. I shouldn&#8217;t even have to say that the graphics are incredible, but I will, because holy shit. It&#8217;s not just normal sprites for your ooze man; your character is composed of modular chunks of 16-bit slime that flow in a very “realistic” fashion. A lot of effort clearly went into this game, and it shows.</p>
<p>I give The Ooze 8 out of 10. It is what I consider a high quality game, giving you the total package when it comes to gameplay and the audiovisual experience.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Terminator</h1>
<h1 style="text-align: center">Probe/Virgin, 1992</h1>
<p>I really don&#8217;t care much about the third and subsequent films, but Terminator 1 and 2 are, in my opinion, among the best science fiction films ever made. I doubt many of you would disagree, especially since the first one is filled to the brim with that dark-neon 80s starkness that retrowave/synthwave fans adore (myself included).</p>
<p>Unfortunately, the Genesis game is a woeful sack of wet horse shit.</p>
<p>You play as Kyle Reese, first in the future (to get to the past) and then in the past (to save the fucking future). The game follows the plot of the movie, at least loosely. A lot of the game involves just slugging through areas and getting hurt with very little in the way of mobility, hoping for the little health tanks to drop from enemies. I don&#8217;t remember Kyle murdering hundreds of police in the movie either, especially not with a crazy rapid-fire shotgun. This game plays like a sloppy death metal album: just things smashing and being smashed together as you mechanically plow through it and hope you don&#8217;t die (or just stop caring, like I did).</p>
<div id="attachment_26168" style="width: 944px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-26168" class="size-full wp-image-26168" src="https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks.png" alt="" width="934" height="477" srcset="https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks.png 934w, https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks-300x153.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/terminator-sucks-768x392.png 768w" sizes="(max-width: 934px) 100vw, 934px" /><p id="caption-attachment-26168" class="wp-caption-text">I spent several minutes just fighting my way out of this dead end. Just constantly hurling grenades at buff shirtless cyborgs. It&#8217;s like trying to have sex to grindcore music. It becomes mechanical and you get mentally tired.</p></div>
<p>To be fair to it, I&#8217;ll mention a couple things they did really well. The dialogue scenes between levels are actually pretty cool, featuring only minor affronts to the English language and some very well-done, almost comic-book style presentation. Some of the later levels feature interesting elements and stipulations; the police station requires you to reach Sarah Connor before the T-800 does and is a fairly good attempt at capturing the movie&#8217;s intensity.</p>
<p>I just wasn&#8217;t impressed with the game as an overall end-product. With the money Virgin has, they could have published a much better game. Terminator gets 3 out of 10 from me. It was almost depressing how “throwaway” this effort seemed.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Devil Crash MD/Dragon&#8217;s Fury</h1>
<h1 style="text-align: center">Naxat/Technosoft, 1991</h1>
<p>“Are you just using this as an excuse to talk about Devil Crash again?”</p>
<p>Yes. Yes I am.</p>
<p>It&#8217;s no secret that I love the Naxat “Crash” pinball series. Virtual pinball is a great way to pass time, and Naxat fucking nailed it with Alien Crush and Devil Crash. Unfortunately, my PC-Engine emulator is on the fritz, so I&#8217;ve been playing the Mega Drive version of Devil Crash (called Dragon&#8217;s Fury in its North American release for the Genesis) to feed the beast.</p>
<p>Nothing is really lost in translation from platform to platform. The game still looks gorgeous, rife with cartoon-occult schlock imagery and straight-up Halloween wickedness. The Mega Drive&#8217;s YM2612 handles the music well, although it doesn&#8217;t seem as “blended” smooth as it does on the TG-16. Small loss, though. Play is the same; in fact I even think the game handles a little bit better on the Mega Drive. That might just be me, though. I&#8217;m very good at deluding myself. (I even call myself a writer sometimes.)</p>
<div id="attachment_26164" style="width: 1009px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-26164" class="wp-image-26164 size-full" src="https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd.png" alt="" width="999" height="700" srcset="https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd.png 999w, https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd-300x210.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/devilcrashmd-768x538.png 768w" sizes="(max-width: 999px) 100vw, 999px" /><p id="caption-attachment-26164" class="wp-caption-text">She&#8217;s still there, and she&#8217;s still a real knockout. Hubba Hubba!</p></div>
<p>The only thing that bothers me about the MD port of Devil Crash is that they named the American version Dragon&#8217;s Fury and pointlessly watered down a lot of the weird occult content. I understand the motives and all, you want to protect your children from the nefarious secret Satan codes they put in the video games&#8230; but we were way too fucking soft about this kind of thing back then. You gotta know the Enemy to fight him, and the best arena for that is pinball. Put on the Armor of God and hit the paddles!</p>
<p>As a solid port and a great game on its own merit, I give Devil Crash MD 8 out of 10.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-26166" src="https://newretrowave.com/wp-content/uploads/2019/03/header.png" alt="" width="1280" height="217" srcset="https://newretrowave.com/wp-content/uploads/2019/03/header.png 1280w, https://newretrowave.com/wp-content/uploads/2019/03/header-1024x174.png 1024w, https://newretrowave.com/wp-content/uploads/2019/03/header-300x51.png 300w, https://newretrowave.com/wp-content/uploads/2019/03/header-768x130.png 768w, https://newretrowave.com/wp-content/uploads/2019/03/header-1300x220.png 1300w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<h3 style="text-align: center"><em>I will catch you in a day or two for part 2 of this one, folks. Stay Retro!</em></h3>
]]></content:encoded>
					
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		<title>Alien Crush/Devil&#8217;s Crush (1988/1990, Naxat Soft)</title>
		<link>https://newretrowave.com/2016/09/15/alien-crushdevils-crush-19881990-naxat-soft/</link>
					<comments>https://newretrowave.com/2016/09/15/alien-crushdevils-crush-19881990-naxat-soft/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 15 Sep 2016 17:09:18 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[alien crush]]></category>
		<category><![CDATA[devil crash]]></category>
		<category><![CDATA[devil's crush]]></category>
		<category><![CDATA[dragon's fury]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[pc engine]]></category>
		<category><![CDATA[Turbo Grafx 16]]></category>
		<category><![CDATA[visual pinball]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2016/09/15/2016915alien-crushdevils-crush-19881990-naxat-soft/</guid>

					<description><![CDATA[Naxat Soft (which eventually became known as Kaga Create before becoming defunct in 2015) was a big swingin&#8217; tent pole in the late 1980s in Japan. During this time, they would earn a reputation for producing some insane titles, many of which were made for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dadf69579fb3865d068614/1473961845708//img.jpg" alt=""/></p>
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<p>Naxat Soft (which eventually became known as Kaga Create before becoming defunct in 2015) was a big swingin&#8217; tent pole in the late 1980s in Japan. During this time, they would earn a reputation for producing some insane titles, many of which were made for Hudson&#8217;s PC Engine. Many of you will remember <a target="_blank" href="https://newretrowave.com/game-reviews/2016/7/28/pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation">my rant earlier this year</a> about how cool that console was&#8230; the one we came to know as the Turbo Grafx 16. You may even remember my prominent mention of a pair of completely bonkers pinball sims&#8230;</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dadf97d482e972e84b251a/1473961881170/Alien-CrushUS-Front.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dadf97579fb3865d068811/1473961879960/COVER-Devil_Crash.jpg" /></p>
</div>
<p>The first to hit shelves was <em>Alien Crush</em>, Developed by Naxat and Compile in 1988 and released for the PC Engine. The game is fairly simple and straightforward; you&#8217;re playing pinball. The interesting twist is that you&#8217;re playing pinball inside some kind of bio-mechanical alien amalgam, simultaneously trying to defeat it. The main pinball area is divided into two screens, and when your ball goes from one to another the screen will go blank for a moment. This can be disorienting, but I quickly got used to it. There are also a handful of bonus screens, which you access by getting your ball to land certain places. You can “beat” <em>Alien Crush</em>, but it takes a while&#8230; longer than I have patience for. It&#8217;s still a lot of fun to just play it like a regular pinball game though, and see how high you can get your score.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae039cd0f686c0ab177cb/1473962131235//img.gif" alt="A couple of the bonus stages seem more "Spooky cartoon haunted house" themed, but what the hell. We're playin' pinball here, not putting on a Hollywood production."/><p class="wp-caption-text">A couple of the bonus stages seem more &#8220;Spooky cartoon haunted house&#8221; themed, but what the hell. We&#8217;re playin&#8217; pinball here, not putting on a Hollywood production.</p></div>
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<p>Two years later, Naxat followed up with <em>Devil Crash</em> (<em>Devil&#8217;s Crush</em> outside of Japan) for the same system. This pinball epic was themed much differently, and is often considered the more memorable because of it; <em>Devil&#8217;s Crush</em> features prominent and unabashed occult/horror imagery. To phrase that differently, <em>Devil&#8217;s Crush</em> is metal as hell. A few improvements were made to the concept visually and play-wise, most notably that the main play area&#8217;s three divisions scroll as one image when your ball moves through them. There are also many more things to do; plenty of little monster men to smash, just as many (if not more) bonus screens to find, and a woman&#8217;s face that gradually wakes up and turns into a horrid reptilian monster as you drop into certain point-spots.</p>
<div style="width: 480px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae0df579fb3865d06994a/1473962213794//img.png" alt="Oh shit, here we go!!!"/><p class="wp-caption-text">Oh shit, here we go!!!</p></div>
<div style="width: 373px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae0fee58c6276338a2da3/1473962265833//img.png" alt="The picture of elegance, charm, and sophistication."/><p class="wp-caption-text">The picture of elegance, charm, and sophistication.</p></div>
<p>As evidenced by any screenshot or gameplay video you watch, these games have amazing graphics for the time. The music for both is astounding, and has in fact been <a target="_blank" href="https://www.youtube.com/watch?v=Urc9Zif-t4Y">reproduced in non-VG format.</a> I particularly like the track “Lunar Eclipse” from <em>Alien Crush</em>, as well as its main title theme, and I consider <em>Devil&#8217;s Crush</em>&#8216;s main table theme to be the best music out of the two games.</p>
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<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PLE6BEF2C530FB05C2" frameborder="0" allowfullscreen></iframe></p>
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<p><em>Devil Crash</em> was released for the Mega Drive and Genesis; its title in America was changed to <em>Dragon&#8217;s Fury</em>, since our Protestant sensibilities have for so long found horrible fire-breathing dragons far more tolerable than old Scratch. A sequel to that game, <em>Dragon&#8217;s Revenge</em>, was produced for the MD/Genesis in 1993, but went largely ignored for no good reason. It is a passable game, but a far cry from these originals.</p>
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<div style="width: 1034px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae1fb579fb3865d06a600/1473962498498//img.jpg" alt=""Yeah, the American MD/Genesis port? I don't care. Farm it out to those guys who used to be Atari before Atari shit the bed with the lights on.... WHAT? They're calling it Dragon's Fury? Hahahaha, those Americans are vanilla as hell. The check cleared though, right?""/><p class="wp-caption-text">&#8220;Yeah, the American MD/Genesis port? I don&#8217;t care. Farm it out to those guys who used to be Atari before Atari shit the bed with the lights on&#8230;. WHAT? They&#8217;re calling it Dragon&#8217;s Fury? Hahahaha, those Americans are vanilla as hell. The check cleared though, right?&#8221;</p></div>
<p>I gladly grant both of these titles a <strong>9 out of 10</strong>. Visual/virtual pinball is something you see weave its way in and out of popularity through the time period, with games like <em>Crue Ball</em> and even <em>Sonic Spinball</em>; I feel that the Crush Pinball pair of titles loom over all as the sometimes unsung rulers of the roost.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/57dae2868419c23a9b84f672/1473962641586//img.jpg" alt=""/></p>
<p class="text-align-center"><strong>Keep your eyes peeled for shrieks &amp; creaks &amp; some other spooky shit (all retro VG related, of course) as we wrap up September and get into September&#8217;s cooler cousin, October!!!</strong></p>
<p class="text-align-center"><strong>BONUS: If you read this far, here&#8217;s a treat! <a target="_blank" href="http://www.youtube.com/watch?v=bU8Jimq08R4">Here&#8217;s me rocking at Alien Crush</a> and <a target="_blank" href="http://www.youtube.com/watch?v=v8ZJLSYNGg4">here&#8217;s me sucking ass at Devil Crash.</a></strong></p>
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