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	<title>article &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>article &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Retro Motors Feature &#8211; Motorsport</title>
		<link>https://newretrowave.com/2018/08/09/retro-motors-feature-motorsport/</link>
					<comments>https://newretrowave.com/2018/08/09/retro-motors-feature-motorsport/#respond</comments>
		
		<dc:creator><![CDATA[Mike Belshaw]]></dc:creator>
		<pubDate>Thu, 09 Aug 2018 14:39:16 +0000</pubDate>
				<category><![CDATA[Car Review]]></category>
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					<description><![CDATA[In the biblical story, humanity begins with a man called Adam, God made him from dust and together they chatted about the garden he landscaped. Adam was told he could walk about naked in the garden, eat whatever he liked from the trees with the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400">In the biblical story, humanity begins with a man called Adam, God made him from dust and together they chatted about the garden he landscaped. Adam was told he could walk about naked in the garden, eat whatever he liked from the trees with the exception of one, the tree of the knowledge of good and evil. Adam agreed to these simple terms and enjoyed immortality, free food and pleasant walks. However God decided he needed a companion and so fashioned a female out of Adam&#8217;s rib. Her name was Eve and like Adam she was given the same simple instructions. But the fun and frolicking was soon to end when a talking serpent seduced Eve to eat the forbidden fruit. To cut a long story short they were banished from the garden, Eve started wearing clothing, God cursed the earth, Adam was no longer immortal and thus began our lives living in guilt, for all eternity.</span></p>
<div id="attachment_23854" style="width: 608px" class="wp-caption aligncenter"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-23854" class="size-full wp-image-23854" src="https://newretrowave.com/wp-content/uploads/2018/08/jesus_adam_eve_touch1.jpg" alt="" width="598" height="420" srcset="https://newretrowave.com/wp-content/uploads/2018/08/jesus_adam_eve_touch1.jpg 598w, https://newretrowave.com/wp-content/uploads/2018/08/jesus_adam_eve_touch1-300x211.jpg 300w" sizes="(max-width: 598px) 100vw, 598px" /><p id="caption-attachment-23854" class="wp-caption-text">I told you if you pissed me off I&#8217;d bring in Dinosaurs</p></div>
<p><span style="font-weight: 400">Why am I telling you this? Because, if all this be true, it is perhaps why us men have been given a little leeway when it comes to pleasurable experiences in mortal existence. One of these activities is speed, specifically Motorsports. </span><span style="font-weight: 400">Back in time when people thought smoking made you stronger and a popular brown soft drink contained cocaine. Men with moustaches slapped numbers on wheeled contraptions and raced from point A to point B to prove a point. We soon figured out you could race just about anything and so we did. I was told that my Grandfather once raced a German tank crew up a mountain during WW2, when he was stationed overseas. The amateur hill climb event was short lived when the German crew went in overzealous and ended up rolling backwards, flipping the tank over, resulting in a fatality and some serious injuries.</span></p>
<div id="attachment_23849" style="width: 763px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-23849" class="wp-image-23849 " src="https://newretrowave.com/wp-content/uploads/2018/08/522dbb013d0efe5ba8e78211079d2b5f_01.jpg" alt="" width="753" height="395" srcset="https://newretrowave.com/wp-content/uploads/2018/08/522dbb013d0efe5ba8e78211079d2b5f_01.jpg 930w, https://newretrowave.com/wp-content/uploads/2018/08/522dbb013d0efe5ba8e78211079d2b5f_01-300x157.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/08/522dbb013d0efe5ba8e78211079d2b5f_01-768x403.jpg 768w" sizes="(max-width: 753px) 100vw, 753px" /><p id="caption-attachment-23849" class="wp-caption-text">Inflatable tanks were much safer</p></div>
<p><span style="font-weight: 400">My love of motorsport began early when my parents invited a stranger into our home, who drilled holes in our property and installed an array of technology, including a satellite dish. SKY TV was then accessible 24 hours a day and if there wasn’t a real need for reading and writing, I probably would have spent an abnormal amount of time in front of the box. </span><span style="font-weight: 400">I attended a monster truck rally in the UK recently and being that I’m well past thirty now, I thought back to my childhood in the late 80’s and didn’t think for one minute I’d get as excited as I did back then. The show, with the addition of expensive hot dogs, beer and the smell of high octane fuel brought back the nostalgia, much to the disgust of the row in front of me as a stood up and sloshed beer over their children shouting GRAVE DIGGER! </span></p>
<p><span style="font-weight: 400">Monster trucks began exhibitions back in the 70s and by the 80s some of the trucks became household names. It was effectively a vehicular WWF with rivalries and comebacks just as you’d find in the ring. </span>Trucks such as Bigfoot, Rolling Thunder and Grave digger are old school favourites of mine from the late 80s SKY TV era. Ryan Anderson, second son to Dennis Anderson today drives “Son-uva Digger” carrying on the tradition and inspiring new crowds.</p>
<div id="attachment_23853" style="width: 640px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-23853" class=" wp-image-23853" src="https://newretrowave.com/wp-content/uploads/2018/08/GraveDigger17_02_0_t1140.jpg" alt="" width="630" height="419" srcset="https://newretrowave.com/wp-content/uploads/2018/08/GraveDigger17_02_0_t1140.jpg 1140w, https://newretrowave.com/wp-content/uploads/2018/08/GraveDigger17_02_0_t1140-300x200.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/08/GraveDigger17_02_0_t1140-1024x682.jpg 1024w, https://newretrowave.com/wp-content/uploads/2018/08/GraveDigger17_02_0_t1140-768x511.jpg 768w, https://newretrowave.com/wp-content/uploads/2018/08/GraveDigger17_02_0_t1140-128x86.jpg 128w" sizes="(max-width: 630px) 100vw, 630px" /><p id="caption-attachment-23853" class="wp-caption-text">Paranormal mode</p></div>
<p><span style="font-weight: 400">A 9,000lb truck running on 66 inch tyres that uses a supercharged, methanol-injected engine that burns around 2.5 gallons of methanol per run isn’t a recipe for Greenpeace but holy shit it’s fun to watch. Today monster truck shows are obviously heavily scrutinised, this isn’t just to limit the amount of shrapnel that gets kicked up by the brutal machines but also because occasionally trucks have been known to veer off course and turn some people into street pizza. If you haven’t experienced a truck show yet, go get some! Just make sure it’s on the tenth row back, on concrete foundations.</span></p>
<div id="attachment_23850" style="width: 609px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-23850" class=" wp-image-23850" src="https://newretrowave.com/wp-content/uploads/2018/08/0610dp_04_zrollin_thunder_monster_truckmonster_truck_challenge.jpg" alt="" width="599" height="449" srcset="https://newretrowave.com/wp-content/uploads/2018/08/0610dp_04_zrollin_thunder_monster_truckmonster_truck_challenge.jpg 660w, https://newretrowave.com/wp-content/uploads/2018/08/0610dp_04_zrollin_thunder_monster_truckmonster_truck_challenge-300x225.jpg 300w" sizes="(max-width: 599px) 100vw, 599px" /><p id="caption-attachment-23850" class="wp-caption-text">Three fucks per gallon</p></div>
<p><span style="font-weight: 400">If I enjoyed the sensation of sliding down a mountain strapped to two plastic planks in the cold whilst squinting, I’d take up skiing. Perhaps because of its exhilarating facets skiing was a mere past time for the great Michael Schumacher. The cool calculated style of the German was a marvel to watch as he faced off against turbocharged angry Frenchmen, emotional Italians and Nigel Mansell&#8217;s mustache.</span></p>
<p><span style="font-weight: 400">I was a keen viewer of late 80s and early 90s Formula one. With it’s eye watering speeds, iconic sounds and characters, there will never be a time in the sport that comes close. Drinking, smoking and cheating were not as frowned upon then as it is today. Todays drivers are abstinent, fresh faced track athletes, sponsored by fashion labels and caffeine drinks.</span></p>
<p><span style="font-weight: 400">The retro era F1 was a fascinating mix of intense rivalries, absurd politics and life threatening technologies. Arguably the most beautiful of all cars in the sport was the Lotus, John Player Special 80 to 90 series. With it’s gloss black and minimal gold pinstripe paint scheme, it became an icon in its own right, the performance still wows drivers today.     </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-23858" src="https://newretrowave.com/wp-content/uploads/2018/08/senna.jpg" alt="" width="746" height="487" srcset="https://newretrowave.com/wp-content/uploads/2018/08/senna.jpg 1200w, https://newretrowave.com/wp-content/uploads/2018/08/senna-300x196.jpg 300w, https://newretrowave.com/wp-content/uploads/2018/08/senna-1024x668.jpg 1024w, https://newretrowave.com/wp-content/uploads/2018/08/senna-768x501.jpg 768w" sizes="(max-width: 746px) 100vw, 746px" /></p>
<p><span style="font-weight: 400">Screaming along asphalt in a high octane lightweight winged vehicle, propelled by over a thousand brake horsepower was a recipe for a lunchtime fatality. F1 was fairly unforgiving to the brave pilots in the retro era, watching your friends and or rivals explode was almost an annual occurrence for several decades. The world of F1 changed dramatically however Ayrton Senna’s death in 1994 when he left the track at roughly 190 mph and eventually died after suffering severe injuries. The following year Mansell shaved off his mustache and perhaps further highlighted the effects of these traumatic events. Today fatalities in F1 are rare and that can only be a good thing. </span></p>
<p><span style="font-weight: 400">Stick a roof on a race car and you’d be a fool for thinking the racing would be any less exciting. </span><span style="font-weight: 400">On the Eurosport channel at about the same time I watched less and less F1, I found myself glued to British Touring car championships (BTCC). It was tight, fast racing that utilized cars that you’d often see down your local supermarket. With Murray Walker manning the commentary box and a group of professional drivers in everyday saloons, it made for some edge of the seat viewing.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-23851" src="https://newretrowave.com/wp-content/uploads/2018/08/btcc_1996_header.jpg" alt="" width="672" height="422" srcset="https://newretrowave.com/wp-content/uploads/2018/08/btcc_1996_header.jpg 672w, https://newretrowave.com/wp-content/uploads/2018/08/btcc_1996_header-300x188.jpg 300w" sizes="(max-width: 672px) 100vw, 672px" /></p>
<p><span style="font-weight: 400">Us Europeans have been lucky enough to live amongst the greatest driving roads on earth, we also make the fastest cars and produce the best race drivers. In Britain the best drivers in the 80’s and 90’s quite often crossed over to other forms of racing. Our very own Tiff Needell for example has pretty much raced everything decent in the world of motorsport, he’s been the Top Gear Stig and continues to drive sideways for other series today.  </span><span style="font-weight: 400">Alain Menu was a man I liked to watch in the 90’s, he could shake up a grid, survive contact battles and go on to win. He came to England to race and was so good, he could almost sway you into buying a French car. Some of the best looking cars however were from the world of DTM or </span><span style="font-weight: 400">Deutsche Tourenwagen Meisterschaft for short. The bodykits and liveries from this series of racing really made them stand out and probably helped in the current state of the worlds automotive market. </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-23848" src="https://newretrowave.com/wp-content/uploads/2018/08/94-dtm-norisring.jpg" alt="" width="720" height="393" srcset="https://newretrowave.com/wp-content/uploads/2018/08/94-dtm-norisring.jpg 720w, https://newretrowave.com/wp-content/uploads/2018/08/94-dtm-norisring-300x164.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>All told, I feel the passion, pace and noise of retro &#8220;analogue&#8221; racing will never be beat. Like war perhaps, the human element will eventually be removed so not to endanger lives, with computer controlled vehicles operated from control towers with drone cameras and AI commentary. At least then we could perhaps fix weapons to them.</p>
<p><span style="font-weight: 400">Speaking of war&#8230;I’ll leave you with an advertisement of a series of videos I used to collect. Enjoy!</span></p>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/Uo41qgD7dLQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
]]></content:encoded>
					
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		<title>Video Game History 101: The 1983 Crash</title>
		<link>https://newretrowave.com/2016/06/28/video-game-history-101-the-1983-crash/</link>
					<comments>https://newretrowave.com/2016/06/28/video-game-history-101-the-1983-crash/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 28 Jun 2016 20:32:43 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1982]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2016/06/28/2016628video-game-history-101-the-1983-crash/</guid>

					<description><![CDATA[Alternate Title: &#8220;Why I&#8217;m Glad They Buried E.T. Out In the Desert&#8221; If you asked a ton of people when console gaming really started, they&#8217;d reflexively tell you, “When the Nintendo (NES) came out.” While they&#8217;d be wrong, they&#8217;re less wrong than we&#8217;d like to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772ec9c8419c260c76abe20/1467149505665//img.jpg" alt=""/></p>
<h2 class="text-align-center"><strong>Alternate Title: &#8220;Why I&#8217;m Glad They Buried E.T. Out In the Desert&#8221;</strong></h2>
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<p>If you asked a ton of people when console gaming really started, they&#8217;d reflexively tell you, “When the Nintendo (NES) came out.” While they&#8217;d be wrong, they&#8217;re less wrong than we&#8217;d like to admit. The NES didn&#8217;t start console gaming, but what it did do was swoop into Hades on white-feathered wings and pluck it from damnation.</p>
<p>What this article will attempt to do is illustrate a sequence of events that nearly caved in the concept of video games forever in North America. It&#8217;s a tawdry tale featuring cutthroat economics, desperation, stagnation, and <em>E.T. The Extraterrestrial.</em></p>
<h2 class="text-align-center"><strong>Too Much of a Good Thing</strong></h2>
<p>In 1982-1983, the Atari 2600 was the done thing in console gaming. Homes across the United States were playing Atari. Some weren&#8217;t, but they had something&#8230; a ColecoVision, a Commodore 64, a Vectrex, or maybe the Odyssey 2 (which was pretty good for its time). In fact, You could say that there were so many choices, the market was flooded.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772e98c440243af762427f7/1467148690884//img.gif" alt=""/></p>
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<p>Since most of us attended school back when they still taught basic economics, we know that if you flood a market with supply, the demand goes down and so does the price point. Well, there were no less than (and probably more than) twelve (12) consoles on the market by 1983, with more planned for &#8217;84 by many of the same companies.</p>
<div style="width: 610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772e95eff7c502a51678938/1467148650586//img.jpg" alt="The Magnavox Odyssey2 (that 2 is supposed to be superscript), a pretty good little game machine, but part of a flooded swamp of a market."/><p class="wp-caption-text">The Magnavox Odyssey2 (that 2 is supposed to be superscript), a pretty good little game machine, but part of a flooded swamp of a market.</p></div>
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<p>Overabundance can lead to rot and stagnation. Guess what? <strong>It did.</strong></p>
<h2 class="text-align-center"><strong>Home Computers Muscle In</strong></h2>
<p>One of the gaming systems I mentioned up there was the Commodore 64. Now, the C64 wasn&#8217;t designed just for gaming. It was meant as a home computer. If you were one of many up-and-coming go-getters in the 1980s, you could use this thing to write business reports, organize your finances, send a letter to your mom, or even play a game.</p>
<p>And you could buy all this functionality for about $499, plus a modest investment in some software.</p>
<div style="width: 635px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772ea0cd2b857797d1554ce/1467148819214//img.jpg" alt="Out Run for the C64. The graphics alone blow the Atari 2600 out of the water. Not to mention that you can use this very same machine to do your taxes or write the great American novel."/><p class="wp-caption-text">Out Run for the C64. The graphics alone blow the Atari 2600 out of the water. Not to mention that you can use this very same machine to do your taxes or write the great American novel.</p></div>
<p>Since the first gaming consoles did very little (if any) third-party licensing to start with, the independents of the day would often work with computer platforms. This led to many of them having more diverse game libraries than some consoles did. You know what else these rogue programmers loved about working with platforms like the C64? The graphics capability was miles above anything in console gaming, not to mention overall processing capability.</p>
<p>So why buy a system you can only play games on, that no one else is allowed to write programs for, and doesn&#8217;t want to anyway?</p>
<h2 class="text-align-center"><strong>Inflation Craps All Over the Dollar </strong></h2>
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<p>Signs of inflation had started not long after the Bicentennial, with the value of a dollar slowly dropping. While it can be said that the economy improved in some areas in the early 80s, Many amusement and arcade interests lobbied for a smaller dollar coin in 1979 since the spending power of a quarter was a joke by this point. The end result was the Susan B Anthony coin, worth $1 but around the size of a quarter (and thus more manageable for things like vending machines or arcade cabinets). It was this very similarity to the US quarter that made it a flop; some machines would reject the coin, others would simply treat it as a quarter. Neither result was desirable for arcade owners. This hurt video gaming in the States along with everything else happening.</p>
<div style="width: 680px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772ea87f5e2317def69d770/1467148938918//img.jpg" alt="Even Susan looks pissed. "HOW COULD YOU SCREW THIS UP?" Despite failing to solve any of the problems it was meant to solve, the coin was minted again in 1999, when those problems were long gone for various reasons."/><p class="wp-caption-text">Even Susan looks pissed. &#8220;HOW COULD YOU SCREW THIS UP?&#8221; Despite failing to solve any of the problems it was meant to solve, the coin was minted again in 1999, when those problems were long gone for various reasons.</p></div>
<h2 class="text-align-center"><strong>Activision Leads the Way to Freedom</strong></h2>
<p>We&#8217;re going to take a detour for a moment, into the history of Activision. You know that company now as one of the biggest media companies, let alone video game companies, in the world. It&#8217;s a well-known name. Activision has its roots in the time period we&#8217;re exploring; in 1979, it was founded by programmers who&#8217;d left Atari over a lack of credit given – a lack of true meritocracy. You see, programmers of Atari games were never credited, as there WERE no credits in those games. To boot, there was no kickback if a game you developed sold well. You got no cut, just a (rather modest) salary. Activision was the first third-party development firm in video game history, and it DID credit its developers. Atari attempted to sue and do all kinds of other things to block sales, but eventually even they had to eat humble pie and knuckle to the third party wave. Mattel, maker of the Intellivision, stubbornly held out&#8230; and never did much in video gaming after the Intellivision.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772eb01c534a5c59d106834/1467149064308//img.jpg" alt="When Activision made games like Pitfall, Atari pretty much had to bend over and take it. Activision rubbed Atari's face in it to the tune of 4 million copies worldwide."/><p class="wp-caption-text">When Activision made games like Pitfall, Atari pretty much had to bend over and take it. Activision rubbed Atari&#8217;s face in it to the tune of 4 million copies worldwide.</p></div>
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<p>My point here is that, because of how they ran their ships, these captains had regular, quiet mutinies as Activision and other new developers soaked up their talent and directed it elsewhere.</p>
<h2 class="text-align-center"><strong>E.T. Phones it In / The Mass Grave in Alamogordo</strong></h2>
<p><em>E.T. The Extraterrestrial</em> is frequently cited as the absolute worst game ever created for a console. It was developed in five and a half weeks, left approximately 3 million copies unsold, and was universally panned by video game critics of the era (as well as modern ones who&#8217;ve bravely re-examined it). At the exact moment Atari filled trucks with the <em>E.T.</em> Game cartridge, slapped the backs of them, and shut the gate, they had officially shit the bed with the lights on. They just didn&#8217;t know it yet.&nbsp;</p>
<p>The game was so bad that Atari found itself woefully below their bottom line, with three and a half million unsold cartridges out of four million produced. Not only was Atari in serious financial trouble, but flubbing a sure-ticket licensed game like E.T. Made them look like a draft horse with a shattered leg; anyone they did business with was now considering putting them down out of sheer mercy. Atari also had, well, a metric shit-ton of cartridges to offload somehow. They also had no help doing this; Warner Communications had sold them off. Mommy wasn&#8217;t around to clean this mess up.</p>
<p>Alamogordo is a very pretty little town in the Chihuahuan Desert in New Mexico. The scenic Sacramento Mountains border the town to its west, and to its east can be found the White Sands National Monument. Its features include a nearby Air Force base, an amazing zoo, and the corpses of some 700,000 Atari cartridges.</p>
<p>The overwhelming majority are copies of <em>E.T. The Extraterrestrial.</em></p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772e8f8b3db2b786e0bbbc8/1467148542345//img.jpg" alt="Both he and Elliot look suitably sad. Even remorseful."/><p class="wp-caption-text">Both he and Elliot look suitably sad. Even remorseful.</p></div>
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<p>Throughout September of 1983, Atari dumped approximately 700,000 cartridges into the dump on the town&#8217;s south side. On the 29th of that year, to counter scavenging that had been taking place despite an ordinance banning such, the dump poured a layer of concrete over the buried and crushed games.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772e925579fb3a687219e12/1467148587818//img.png" alt=""/></p>
<p>They were trying really hard to bury the industry&#8217;s biggest turd. But that&#8217;s not how the world works. A 2014 documentary, <a target="_blank" href="http://www.imdb.com/title/tt3715406/"><em>Atari: Game Over</em></a>, shows the excavation of the long-buried games.</p>
<h2 class="text-align-center"><strong>The Aftermath and Epilogue</strong></h2>
<p>1983 through 1985 were hard times for video gaming in the US, but the market in Japan was still a fertile ground for ideas. Looking west, companies like Nintendo and Sega had seen what too much “MORE” and not enough “NEW” could do. When Nintendo released the American-market version of their popular Famicom system, the NES&#8230; they went gently at first. When soft-launches in NYC and other major markets looked good, the NES (and its contemporaries) waded across the sea to change American gaming forever.</p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5772e8d6b3db2b786e0bb9fb/1467148514756//img.jpg" alt="Oh, mighty Saviour!"/><p class="wp-caption-text">Oh, mighty Saviour!</p></div>
<p><strong>An era was over, and an era had begun.</strong></p>
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		<title>Console Graveyard: The Atari Jaguar</title>
		<link>https://newretrowave.com/2016/03/16/ljph454ovaoyrkcyl6gvru2tbo7k91/</link>
					<comments>https://newretrowave.com/2016/03/16/ljph454ovaoyrkcyl6gvru2tbo7k91/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 16 Mar 2016 06:57:36 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[1996]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[atari jaguar]]></category>
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		<category><![CDATA[console graveyard]]></category>
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		<category><![CDATA[sega cd]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2016/03/16/2016316ljph454ovaoyrkcyl6gvru2tbo7k91/</guid>

					<description><![CDATA[Believe it or not, at the time of this writing, we are seeing the eighth generation of home video game consoles. It has been that long. We&#8217;ve seen and experienced a plethora of amazing concepts, innovative ideas, and ultimately spent millions (maybe billions?) of dollars [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e9005d7c65e46f085581c5/1458110568817//img.png" alt=""/></p>
<p>Believe it or not, at the time of this writing, we are seeing the eighth generation of home video game consoles. It has been that long.</p>
<p>We&#8217;ve seen and experienced a plethora of amazing concepts, innovative ideas, and ultimately spent millions (maybe billions?) of dollars as a civilization on this particular hobby, video gaming. From the early days of the Atari 2600 and the Intellivision, to the glory days of the 8 and 16 bit hit parade, to the transition from cartridge to disc to download&#8230; one could say that video games represent their own wonderland for the human spirit.</p>
<p>Even wonderlands have graveyards.</p>
<p>Some of these ideas just didn&#8217;t catch on. Be it a glutted market, poor execution of a concept, or even an idea too far ahead of its time, a few consoles have fallen by the wayside, trampled underfoot in the war-march of the gaming industry. The real heartbreak lies in the fact that some of these concepts were even good. However, it can be argued, they were simply not good enough. After all, the market is brutal, and not every idea sticks. Today I will talk about one of the notable losers, one of the ideas that you probably saw&#8230; but not for long. Today I bring you&#8230;</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e900870442627d035100b1/1458110605906//img.jpg" alt=""/></p>
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<h2 class="text-align-center"><strong>Generation: 5th</strong></h2>
<h2 class="text-align-center"><strong>Year Released: 1993</strong></h2>
<h2 class="text-align-center"><strong>Discontinued: 1996</strong></h2>
<p>In the early 90s, things were changing significantly in the home video game world. Companies like Sega and Sony were developing consoles that ran games from a CD-ROM interface, instead of clunky and easily-dirtied cartridges that had limited data storage potential. Sony&#8217;s future powerhouse, the Playstation, hadn&#8217;t been released yet, but the buzz was everywhere. What had been released was Sega&#8217;s CD attachment for its existing Genesis console, and it had gone over very well despite a high price point and an initially limited game library (which quickly grew).</p>
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<p id="yui_3_17_2_3_1458134304109_19939">Atari knew it had to cash in! Atari felt it COULD cash in. After all, hadn&#8217;t they been the arcade dynamos of the early 80s? Surely there was a place for them among the new stars of this bright era. There had to be. They began R&amp;D on two systems: the never-to-be 32 bit “Panther,” and the 64-bit Jaguar. Both of these projects were farmed out to a company called Flare, which had originally worked on a home arcade system called the <a target="_blank" data-cke-saved-href="https://en.wikipedia.org/wiki/Konix_Multisystem" href="https://en.wikipedia.org/wiki/Konix_Multisystem">Konix Multisystem</a>. Flare had bailed on the Multisystem due to what could be called an overreach; they were shooting to replicate the arcade experience at home&#8230; in the early 90s&#8230; with an eye on price. Needless to say, with a floppy-disk system and limited RAM, the Multisystem did not take off.</p>
<p id="yui_3_17_2_3_1458134304109_19137">Why Atari saw Flare as a sure winner despite this baffles me.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e900c5b654f97227925865/1458110668297//img.jpg" alt="Sleek. Stylish. Sophisticated. An utter flop."/><p class="wp-caption-text">Sleek. Stylish. Sophisticated. An utter flop.</p></div>
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<p>In their first brilliant move, Flare and Atari decided to go with <strong>cartridges</strong>. Knowing that their competitors were moving to CDs and doing quite well at it, they decided to try and pack more into a ROM-style cartridge. The controller design is also questionable; I liken it more to a TI-83 calculator than a joystick.</p>
<div style="width: 666px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90123f8baf3149e94cd0e/1458110763307//img.jpg" alt="Does this mean I can use it to call Atari's complaints department?"/><p class="wp-caption-text">Does this mean I can use it to call Atari&#8217;s complaints department?</p></div>
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<p>The system was released in November &#8217;93, and had sold only around 100,000 units by the end of 1994. With only 67 total games in its library, the Jaguar&#8217;s selection of games was tiny throughout its first (and formative) years. Flaws in the CPU and UART components of the console contributed to this, as well as third-party developers&#8217; unwillingness to take a risk on making games for a system already doing so poorly on the market.</p>
<div style="width: 460px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e901552eeb819f4ec6a4fd/1458110813236//img.gif" alt="The system's belated CD attachment was kind of like putting a truck cap on an El Camino. It also did little to expand the Jaguar's piss-poor game library."/><p class="wp-caption-text">The system&#8217;s belated CD attachment was kind of like putting a truck cap on an El Camino. It also did little to expand the Jaguar&#8217;s piss-poor game library.</p></div>
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<p>Despite later attempts to save its flagging sales, which included a CD attachment and even an earnest try at VR technology, the Jaguar never really caught up with the emerging competition. Once the PS1 was released in 1995, sales took an even greater nose dive. In late 1995, Atari even tried <a target="_blank" href="https://www.youtube.com/watch?v=aqJa6q6gc8g">infomercials</a> to boost sales. In mid 1996, the Jaguar was laid to rest&#8230; and Atari was on the skids too.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e901f6b6aa60fa4c873d98/1458110973520//img.png" alt="It did have a killer BIOS screen though. I like to imagine that Tony Montana would see just this part alone and buy like 20 of them. One for every room in his coke mansion."/><p class="wp-caption-text">It did have a killer BIOS screen though. I like to imagine that Tony Montana would see just this part alone and buy like 20 of them. One for every room in his coke mansion.</p></div>
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<p>There were (and are) some high notes to the console&#8217;s ill fated tale. Firstly, its most successful title, <em>Alien vs. Predator</em>, was a notable success. A memorable and underrated entry to the FPS genre, it was an early example of diversity in that category, offering multiple characters for play. It also boasted an incredibly atmospheric setting, both audio- and video-wise.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90254356fb0ded8b8f668/1458111060600/alvspr3.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902541d07c0fa63b0850f/1458111060662/Jag_Alien_Vs_Predator_%28Prototype%29_S4.JPG" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90254356fb0ded8b8f66a/1458111060796/s_AlienVsPredator_5.jpg" /></p>
</div>
<p>Another high point would be <em>Tempest 2000</em>, a remake of the 1981 arcade title. This game was originally exclusive to the Jaguar, but was ported once sales began to truly dip. It is widely praised for its soundtrack, and is exhilarating to play even now.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902731d07c0fa63b0858c/1458111091580/s_Tempest2000_10.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e90273d51cd432548b6219/1458111092632/superzapperrecharge.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e902731d07c0fa63b0858e/1458111091625/tempest2000.jpg" /></p>
</div>
<p>   <center><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/videoseries?list=PL4E68B6B0DC50345E" frameborder="0" allowfullscreen></iframe></p>
<p>It should also be noted that the Jaguar received ports of two of my favorite games: <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/1/wolfenstein-3d-id-software-1992"><em>Wolfenstein 3D</em></a> and <a target="_blank" href="https://newretrowave.com/game-reviews/2015/7/16/doom-id-software-1993"><em>Doom</em></a>. Both received good reviews on the Jaguar.</p>
<p>The system still maintains a cult following. Hasbro bought Atari in the late 90s, and released the rights to the Jaguar. It is officially an open platform, and interested third parties can develop whatever they like for it. <a target="_blank" href="http://www.jagware.org/">Some of the results can be seen (and grabbed) here.</a></p>
<p>I&#8217;m going to cover this one back up and let it rest in peace, but I&#8217;ll see you soon for another edition of Console Graveyard. Thanks for reading!</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/56e9035a2eeb819f4ec6abc5/1458111327601//img.jpg" alt="Arrogance? Wishful thinking? I'd say six of one, half a dozen of the other. Until next time, RetroManiacs!"/><p class="wp-caption-text">Arrogance? Wishful thinking? I&#8217;d say six of one, half a dozen of the other. Until next time, RetroManiacs!</p></div>
<p id="yui_3_17_2_1_1458109178711_150432"></p>
<p></p>
<p></p>
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		<title>Editor&#8217;s Choice: Genesis Jams (Part I)</title>
		<link>https://newretrowave.com/2015/08/30/editors-choice-genesis-jams-part-i/</link>
					<comments>https://newretrowave.com/2015/08/30/editors-choice-genesis-jams-part-i/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sun, 30 Aug 2015 10:58:33 +0000</pubDate>
				<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
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		<category><![CDATA[editor's choice]]></category>
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		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2015/08/30/2015830editors-choice-genesis-jams-part-i/</guid>

					<description><![CDATA[I can tell you folks about title after title, three times a month, or I can try to entertain you and shake it up a bit. This will be the first of an “Editor’s Choice” series of articles, where I focus on a category or [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2ec2be4b097fe3a3d3e33/1440934955812//img.png" alt=""/></p>
<p>I can tell you folks about title after title, three times a month, or I can try to entertain you and shake it up a bit. This will be the first of an “Editor’s Choice” series of articles, where I focus on a category or aspect of classic gaming and give it the spotlight. I often use social media to discuss the subjects with others before sitting down to write; if you want to throw me suggestions,, look for me on the retro gaming related pages on Facebook. I’d like especially to give a shout out to <a target="_blank" href="https://www.facebook.com/groups/hiddensoundtest/">Hidden Sound Test</a>, for giving me so much feedback the other day.&nbsp; I got a lot of good suggestions, but I plan to do more than one article on Genesis music, so don’t worry!</p>
<div style="width: 840px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2ec58e4b06620ed83090f/1440935000706//img.jpg" alt="Sleek 90s styling. The console of the future is (was) now."/><p class="wp-caption-text">Sleek 90s styling. The console of the future is (was) now.</p></div>
<p><em><strong>The Sega Genesis.</strong></em> Outside of North America, it was known as the Mega Drive. Released in 1988 in Japan, the system didn’t make it here to the West until a year or two later (depending where you lived).&nbsp; It overlapped and competed heavily with the Super Nintendo Entertainment System, and there are still devoted partisans for each system who maintain their console is the superior.</p>
<p>One thing the Genesis had the SNES beat on, hands down, was music. The Sega &nbsp;Genesis had not one but two chips devoted to music and sound; the <a target="_blank" href="https://en.wikipedia.org/wiki/Yamaha_YM2612">Yamaha YM2612</a> FM Synthesizer did most of the heavy lifting, while the <a target="_blank" href="https://en.wikipedia.org/wiki/Texas_Instruments_SN76489A">Texas Instruments SN76489</a> Programmable Sound chip rounded out instrument and sound effect selection. The result was a rich, sophisticated sound system that was still undeniably FM synthesis – crunchy and groovy.</p>
<p>I have chosen, in no particular order or rank, five tracks that I consider to be examples of the versatility of the Genesis sound suite.</p>
<p><strong>#1: Gaiares Stage 1 Music</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/paqFtJX-Psg" frameborder="0" allowfullscreen></iframe></p>
<p>I have always loved spaceship shooters, and <em>Gaiares</em> is a solid one. Challenging and fast, it keeps you glued to the action. This theme is a great way to start the game, with a daring and upbeat feel to it. You fly into the void knowing you have what it takes to win the day. The entire game is full of vibrant tunes, but this one has always stood out for me. It’s intrepid, and even a little hopeful. I especially like the marimba-type instrument on the breakdowns.</p>
<p><strong>#2: Warsong Title Screen/Player Phase 4 Music</strong></p>
<p>   <iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/NVK4yInBc20" frameborder="0" allowfullscreen></iframe></p>
<p><em>Warsong</em> (also known as <em>Langrisser</em>) is a strategy based game that I’ll admit to knowing only a bit about; I’ve only seen gameplay, and my local rental place never had it when I was growing up. However, a collector friend fired it up while we were hanging out one afternoon and I was enchanted by this track. It’s suitably mighty and medieval, but the crying horn synths and big drum arrangement lend it an aura of emotional turmoil. This is a very charged piece of music, which is fitting for a dramatic wargame like this.</p>
<p><strong>#3: Sonic 2: Chemical Plant Zone Music</strong></p>
<p>   <iframe loading="lazy" width="420" height="315" src="https://www.youtube.com/embed/RCcJnffie48" frameborder="0" allowfullscreen></iframe></p>
<p>I’ve got a lot of love for the first 3 <em>Sonic</em> games. I’m not terribly good at them, but my good buddy Dan is. You can sit Dan down in front of a <em>Sonic</em> game and he’ll put it in its place. Dan loves this track, and so do I. It’s electric. It’s got that growling, dirty FM crunch with a laser-like high end and a stainless steel beat. It’s so 90s it can’t even contain itself. &nbsp;I have supplied the extended version because you’ll want to listen to it for a while.</p>
<p><strong>Castlevania: Bloodlines: Sinking Old Sanctuary (Stage 2) Music</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/Ncu6d24xM_Y" frameborder="0" allowfullscreen></iframe></p>
<p>Any fool knows that the <em>Castlevania</em> series has some of the most divine music of any video game franchise in history. When coupled with the depth of the Genesis’s instrumentation, this resulted in a set of masterwork tracks by composer <a target="_blank" href="https://en.wikipedia.org/wiki/Michiru_Yamane">Michiru Yamane</a> (who would go on to write more fantastic music for <em>Symphony of the Night</em>). This track is somber but dynamic, well-suited to the ponderous yet lethal aquatic theme of the level. There is a soft beauty to the melody line, and there is a mellow ghostliness on the lead synths while they keep &nbsp;pace with warm low-end arpeggios.</p>
<p><strong>Toe Jam &amp; Earl: The Big Earl Bump</strong></p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/Jzy1P0zXdas" frameborder="0" allowfullscreen></iframe></p>
<p id="yui_3_17_2_1_1440934633527_40868">Except for Sonic, no one was as cool on the Genesis as Toe Jam &amp; Earl. The lost alien rappers also had great taste in tunes… and my favorite from the game is this twangy bop-fest. It’s really groovy, but it’s undeniably cartoonish. This is song for walking , which Toe Jam &amp; Earl do a lot of. When I learned to play bass guitar, the first style I learned was jazz. I love the plucked sound and the snappy lines. The bass really shines through on this one.</p>
<p>In the near future, I will revisit the glorious music of the Sega Genesis with five more picks. Stay tuned, and thanks for all the feedback!&nbsp;</p>
<div style="width: 910px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55e2eea7e4b0c45c79d97a73/1440935592816//img.jpg" alt="See you in a few days for another game review, Retro Gamers! "/><p class="wp-caption-text">See you in a few days for another game review, Retro Gamers! </p></div>
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		<title>Wolfenstein 3D (id Software, 1992)</title>
		<link>https://newretrowave.com/2015/07/01/wolfenstein-3d-id-software-1992/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 01 Jul 2015 22:34:41 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2015/07/01/201571wolfenstein-3d-id-software-1992/</guid>

					<description><![CDATA[World War II. Europe is in turmoil. Germany is on the rampage, fueled by the poison doctrines of Nazism and the fire of hatred. The world stands in the shadow of one man… one despicable tyrant… Adolf Hitler. I’ve met the man who took him [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55946275e4b03e226a68a61b/1435787894806/title.giftitle?format=original" alt=""/></p>
<p>World War II. Europe is in turmoil. Germany is on the rampage, fueled by the poison doctrines of Nazism and the fire of hatred. The world stands in the shadow of one man… one despicable tyrant… Adolf Hitler.</p>
<p>I’ve met the man who took him out.</p>
<p>His name was B.J. Blazkowicz.</p>
<div style="width: 1657px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55946368e4b05111cee68c68/1435788137198/statusbar.jpgstatusbar?format=original" alt="Portrait of an American hero. Bloodied but unbowed. And packing one hell of a shooting iron."/><p class="wp-caption-text">Portrait of an American hero. Bloodied but unbowed. And packing one hell of a shooting iron.</p></div>
<p><em>Wolfenstein 3D</em> is the game that changed everything. It is the ancestor of the modern, true first-person shooter. Developed by id Software and released in May 1992, this groundbreaking MS-DOS adventure set a precedent for years to come. One of many games distributed using the shareware method, <em>Wolfenstein 3D</em> was distributed in truncated form (in this case, the first “episode” of six total). Interested parties could obtain it very cheaply on floppy disk, or they could download it using a BBS service (the Internet’s older, more conservative cousin). The shareware model was repeated with later games, notably id’s legendary follow-up, <em>Doom</em>.</p>
<div style="width: 804px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55946493e4b056daff49e905/1435788438462//img.jpg" alt="Easily one of the baddest-ass pieces of cover art from the shareware era. Ripped and howling, B.J. exults in the bloody demise of yet another Gestapo goon. He fires his unthinkably massive chaingun in a physics-defying display of all-American fury. "/><p class="wp-caption-text">Easily one of the baddest-ass pieces of cover art from the shareware era. Ripped and howling, B.J. exults in the bloody demise of yet another Gestapo goon. He fires his unthinkably massive chaingun in a physics-defying display of all-American fury. </p></div>
<p>In 1991, John Carmack and id Software (yes, the “id” is all lowercase) had developed <em>Catacomb 3-D</em>, a well-received and innovative attempt at 3D gaming. While it wasn’t a true first person shooter, it achieved something that game developers had been stabbing at for years: a decent representation of 3D space. The engine used a rendering technique called ray casting to create a “pseudo-3D” point of view. To avoid giving you a colorless technical essay, what the engine does is translate a 2 dimensional (think “top-down” view) map into what looks like 3D. The engine had limitations, namely that the entire map had to be the same elevation (no stairs, platforms, etc), so it wasn’t really “true” 3D… id would get closer in 1993 with <em>Doom</em>. Nonetheless, it was still an incredible representation of 3D graphics, and the team decided to reuse the engine to make a more action-oriented title. <em>Castle Wolfenstein</em>, a 1981 software title by Muse Software, had let its trademark lapse, and id decided to rework it using Carmack’s engine. The engine rendered quickly and ran well on machines with average processing power, which freed up resources for other aspects of the game to shine. The sprite-based graphics weren’t revolutionary in themselves, but the way they were used certainly was; while static objects had only one sprite, the enemies had multiple angles from which you could see them, and had well-animated attacks and movement. The overall visual theme is purposefully lighthearted and cartoonish, to offset the serious tone of the story. The game’s audio made good use of the sound cards of the day (namely the Sound Blaster series), and you could enable sound effects through the PC speaker as well. The <a target="_blank" href="https://www.youtube.com/watch?v=XIUULIh2meI">music</a> is written by Robert Prince, who is mostly known for his work on the original <em>Doom</em> and <em>Commander Keen</em> games. While it isn’t quite as iconic as his scores for those games, Wolfenstein’s music is pulse-pounding and ominous.</p>
<div style="width: 567px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/559463bee4b082b6bd4505f5/1435788228650//img.gif" alt="an animation illustrating how raycasting translates 2 dimensions into 3. Public domain image, but credit and thanks to Wikipedia user "LucasVB.""/><p class="wp-caption-text">an animation illustrating how raycasting translates 2 dimensions into 3. Public domain image, but credit and thanks to Wikipedia user &#8220;LucasVB.&#8221;</p></div>
<p>I was nine when this game fell into my lap. My father’s job for the airline involved a lot of computer work; for lack of a kinder way to say it, he worked with some straight-up nerds. We’re talking the good old fashioned kind of tech-geeks. Good people! One of his co-workers sent him home one day with a set of blue 3.5 inch floppy disks. They bore the cryptic, vague label “WOLF3D.” My first thought as a nine-year-old boy was, “oh wow, a werewolf game. And in 3D!” I enthusiastically thanked my dad and ran to our IBM 386 to install the mystery game. Needless to say, there were no werewolves, but I still wasn’t disappointed in the least. I played the entire first episode through in one day.</p>
<div style="width: 560px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594664ce4b03e226a68bb00/1435788876838//img.png" alt="MS-DOS: the operating system you had to ask nicely before it would do anything for you."/><p class="wp-caption-text">MS-DOS: the operating system you had to ask nicely before it would do anything for you.</p></div>
<p id="yui_3_17_2_1_1435787655223_59342">In <em>Wolfenstein</em>, you play as B.J. Blazkowicz, a US Army Ranger sergeant captured by the Nazis while investigating something called “Operation Eisenfaust.” At the start of the first episode, you’ve disarmed a guard and set yourself free from your prison cell in Castle Wolfenstein. The first episode chronicles your escape from the castle. This effort culminates in a showdown with the massive Hans Grosse. In the second, you discover that Eisenfaust is real and set out to stop it. You fight your way through hordes of undead “mutant” soldiers to face down Dr. Schabbs, the crazed, syringe-wielding doctor behind the project. In the third episode, “Die, Fuhrer, Die!” your mission is nothing less than to kill Hitler. This not only involves making your way through his private stronghold, but also defeating his many floating clones and destroying his battle-mech armor.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594640fe4b09f741fe78405/1435788304813//img.jpg" alt=""/></p>
<p>Yes. Battle-mech armor.</p>
<p>The final three episodes form a series of prequels to the first three, revolving around the Giftkrieg, or “Poison War.” Your first target is another mad scientist, one who dresses a bit more like a military man: Otto Giftmacher. In the fifth episode, “Trail of the Madman,” you’re after secret plans that just happen to be safeguarded by Hans’ sister, Gretel Grosse. Finally, B.J. confronts General Fettgesicht, the man behind the entire poison plot.</p>
<p>The game is playable using the keyboard and the mouse, though the mouse’s functionality is crude compared to later FPS games. You move through a complex set of dungeons and other complexes, collecting plundered treasure and capturing weapons to use against your vile Nazi foes. Brown-shirted soldiers, beefy Schutzstaffel officers, and even zombies with torso-mounted rifles are scattered throughout the game waiting to finish you off for the glory of the Reich. You start with a simple pistol, 8 bullets, and a knife. Not to worry; dead Nazi scum are very generous with their kit. The SS guy drops a submachine gun, and if you’re thorough, you can find a massive machine gun that tears through enemy soldiers (and ammunition as well). With a max capacity of 99 bullets, resource management plays a significant role in both surviving and winning. Many of the levels feature puzzle elements, as well as secrets that only a canny and attentive player will find (including a secret level in each episode, one of which is full of Pac-Man ghosts). Both your health percentage and B.J.’s animated mug shot on the status bar show you your current condition; to regain health, you can use anything from med kits to dog food. The bosses present a significant threat, and Hitler himself is particularly daunting. However, if you’re quick and patient, you can bring even the Fuhrer down once you’ve figured out his behavior.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594ebfce4b018e59d2abc54/1435823100576/difficulty.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594ebfce4b0359276befc98/1435823100516/episodes.png" /></p>
</div>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594646fe4b0f2c26b19280d/1435789037397/screen1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594646fe4b0b1dd61ca6389/1435789066552/screen2.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594646fe4b0f2c26b19280f/1435789086588/screen3-hans.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594668ee4b0e7ea47caed65/1435788999536/screen5-pacman.jpg" /></p>
</div>
<p><em>Wolfenstein</em>’s Nazi imagery caused notable disquiet in Germany, where the game was initially banned due to laws prohibiting such symbols in media. When ported to the SNES, the game had the Nazi imagery (but not the Nazis themselves) removed. Elsewhere in the world, <em>Wolfenstein</em> received lukewarm criticism for its modest (by modern standards) levels of violence, but no controversy adversely affected its sales or popularity. It’s hard to keep down an innovative, revolutionary 3D game… especially when it’s a game that involves killing Hitler and ending the Reich.</p>
<p>In the direct sequel, <em>Spear of Destiny</em>, B.J. returns to reclaim a powerful relic from the Nazis: the spear that pierced the side of Christ on the cross. Few if any changes were made to the game engine itself; a handful of new sprites were added, and Spear of Destiny plays as one long episode instead of six smaller ones. It is considered slightly more difficult than its predecessor, and builds on the Nazi/occult theme established therein.</p>
<p>As I mentioned earlier in the article, <em>Wolfenstein 3D</em> is often hailed as the first big step toward the now-familiar first person shooter format. It established a standard in both form and quality; id Software and other companies would compete afterwards, releasing a slew of titles that gradually added improvement after improvement to the original concept. Notably, id’s <em>Doom</em> broke even further ground for FPS games in 1993, and their dominance of the genre continued with 1996’s <em>Quake</em>. The <em>Wolfenstein</em> franchise itself saw new life in 2001, when Grey Matter Interactive released a technologically updated reboot that launched a new series of titles.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5594688de4b06734ad8b938b/1435789455286//img.png" alt=""/></p>
<p>No matter who (or what) you are, it’s important to remember your roots… your origins. Games like <em>Call of Duty</em> and <em>Borderlands</em>, while certainly works of wonder in their own right, can’t help but look up at granddaddy <em>Wolfenstein</em>, smile, and nod respectfully.</p>
<p>FUN STUFF/TRIVIA:</p>
<ul>
<li>To honor its 20th anniversary in 2012, Bethesda released a <a target="_blank" href="http://3d.wolfenstein.com/">browser-based version</a>, playable for free. There is also this weird &#8220;<a target="_blank" href="http://www.wonder-tonic.com/wolf1d/">demake</a>&#8221; of the game.</li>
<li>General Fettgesicht&#8217;s last name means &#8220;fat-face&#8221; in German.&nbsp;</li>
<li>The starting pistol is supposed to be a <a target="_blank" href="https://en.wikipedia.org/wiki/Luger_pistol">Luger P08</a>, a&nbsp;German pistol that saw extensive use in both World Wars. The submachine gun is loosely based on the WWII-era German <a target="_blank" href="https://en.wikipedia.org/wiki/MP_40">MP-40</a>.</li>
<li>One of the secret levels is a sliding-panel maze; enterprising players can find not only goodies, but a sign that says, &#8220;Call Apogee, say Aardwolf.&#8221; This was for a contest that never fully came to fruition; user-developed hacks and editors&nbsp;made it impossible to verify whether a caller had legitimately reached the sign without cheating. This quick dismantling of the game&#8217;s source code led id to make <em>Doom</em> easily user-editable in response.</li>
<li>The title theme music is an actual, honest-to-God Nazi anthem, &#8220;Horst-Wessel-Lied.&#8221; It is also removed from the German SNES version.&nbsp;</li>
<li>The German SNES release also featured mutant rats instead of dogs, green blood, and an altered Hitler boss called &#8220;Staatmeister.&#8221;</li>
<li>The 1994 SNES game <em>Super 3D Noah&#8217;s Ark</em> is essentially <em>Wolfenstein 3D</em> with a total sprite-swap.</li>
<li>The theme of the Nazis pursuing occult means of power isn&#8217;t endemic to <em>Wolfenstein 3D</em>; it not only shows up in the <em>Indiana Jones</em> movies, but actually sort of <a target="_blank" href="https://en.wikipedia.org/wiki/Ahnenerbe">happened</a> in <a target="_blank" href="https://en.wikipedia.org/wiki/Thule_Society">real life</a>.</li>
<li>B.J.&#8217;s birthday is given in source material as August 15th, 1911. I would hazard a guess that this is in reference to the famous&nbsp;<a target="_blank" href="https://en.wikipedia.org/wiki/M1911_pistol">M1911</a> pistol, the standard US military sidearm during WWII and beyond. It is also stated that he is of Polish-Jewish ancestry.</li>
<li>This is hardly trivia, but the blue-suited SS men show up again in the secret levels of <em>Doom 2</em>, both of which are homages to <em>Wolfenstein</em>.</li>
<li>In 1994, a Sega MegaDrive/Genesis verion was announced, but never released. The game was, however, ported to the Jaguar, 3DO, SNES, PC-98, Macintosh, Acorn Archimedes, and Game Boy Advance. Many unlicensed ports exist as well.</li>
</ul>
<p><strong>Until next time, RetroManiacs!</strong> I had a blast writing this one up, and I hope you&#8217;ll enjoy it as much as I have.</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/559478a0e4b018e59d290a07/1435793568813//img.gif" alt=""/></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/559478b8e4b0c2ba79b14ff2/1435793593759//img.png" alt=""/></p>
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		<title>Wizards &#038; Warriors (Rare Ltd., 1987)</title>
		<link>https://newretrowave.com/2015/06/29/wizards-warriors-rare-ltd-1987/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 29 Jun 2015 17:52:30 +0000</pubDate>
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					<description><![CDATA[The classic story recurs throughout mythology, folklore, legends, and even more modern tales: the brave champion defeats the evil wizard and rescues the princess. Hell, even Super Mario Brothers follows the theme loosely! Along the way, the hero battles baddies, finds goodies, and maybe even [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/559191d8e4b070a806cdf260/1435603417229//img.png" alt=""/></p>
<p>The classic story recurs throughout mythology, folklore, legends, and even more modern tales: the brave champion defeats the evil wizard and rescues the princess. Hell, even <em>Super Mario Brothers</em> follows the theme loosely! Along the way, the hero battles baddies, finds goodies, and maybe even learns some kind of moral lesson. Or not.</p>
<p>Released in 1987 by the British software firm Rare, Ltd., <em>Wizards &amp; Warriors</em> fits into that mould neatly. It was another of my formative experiences with console games; it and its sequel, <em>IronSword</em>, were among the first cluster of NES titles I acquired. The original, however, is the one I’ll be focusing on today. The follow-up to Rare’s first NES title, <em>Slalom</em>, <em>Wizards &amp; Warriors</em> chronicles the struggle of the brave knight Kuros against the wizard Malkil. You see, Malkil has pulled a typical “evil wizard” move: he’s kidnapped the poor princess. He’s absconded to his tower deep in the forest with her, and Kuros has to go the long way round to reach them.</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5591925ae4b084b73612953e/1435603547033//img.jpg" alt="Kuros eschews his armor and dresses a bit more casually for the box art."/><p class="wp-caption-text">Kuros eschews his armor and dresses a bit more casually for the box art.</p></div>
<p><em>Wizards &amp; Warriors</em> got stellar reviews when it was released, but I’ll be up front with you: this game can be hard to love. Kuros has all the agility and poise of a wet gym sock, and his feet/head are more effective at dispatching enemies than his sword is sometimes. Thankfully, if you poke around a bit, you can find things like wands and daggers that increase your lethality in combat. The dagger is indispensable, as it behaves like a boomerang and obviates your need to get super close to anything. Later, you can swap this out for a more damaging axe. You can also find other magical items, like a feather that makes you fall more slowly, a shield that helps reduce the damage you take, and specific items you’ll need to more easily handle the bosses. If you get hurt (which you definitely will), there’s food lying around like in so many of these games.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55919293e4b0425743f321f3/1435603603652/screen1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55919293e4b084b7361296b2/1435603604034/screen2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55919293e4b0425743f321f5/1435603603993/screen3.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55919293e4b084b7361296b4/1435603603934/screen4.png" /></p>
</div>
<p>I’m not even going to attempt to quantify or classify the enemies in this game. The variety is staggering. While some of them may look stupid, all of the monsters can hurt you pretty badly if you’re not careful. The first level is particularly insulting, as bird after bird assaults you simply for being there. As you progress, things get more appropriate, featuring the typical fantasy goblins, gargoyles and spooks. The difficulty curve is insane, but once you get the hang of how you’re supposed to play, the challenge scales well. As you progress underground and then up to the tower, both the terrain and the horde of baddies get gradually harder to cope with.&nbsp; The tower gets especially hectic, with a bunch of things that are halfway between monster and trap barring your way.&nbsp; A lot of the bosses behave in a similar fashion to one another, with a few differences or improvements in strategy. Basically, if you can “follow the bouncing ball” during a sing-along, you can defeat the bosses in this game. After each boss, Kuros finds a maiden bound to the ceiling and cuts her down. He then just sort of walks off, something I’ve always found kind of funny.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/559197dee4b0ef5332b5c358/1435604960915//img.gif" alt="Stone cold."/><p class="wp-caption-text">Stone cold.</p></div>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/559197fae4b08d03c0af94b1/1435604989618//img.png" alt=""Listen, lady, I got no time for this.""/><p class="wp-caption-text">&#8220;Listen, lady, I got no time for this.&#8221;</p></div>
<p id="yui_3_17_2_1_1435591545172_73284">None of the graphics are terribly complicated, but you can’t count that against <em>Wizards &amp; Warriors</em> too badly; no NES graphics were too spectacular just yet. I mentioned some of the enemies looking goofy as hell, and they certainly do, but you can at least tell what they’re supposed to be. Where the visuals slack off, the sound picks up; the <a target="_blank" data-cke-saved-href="https://www.youtube.com/watch?v=_85SrCKb4K8&amp;list=PL9AF06EA788C04324" href="https://www.youtube.com/watch?v=_85SrCKb4K8&amp;list=PL9AF06EA788C04324">music</a> is minimalist at times, but will stick in your head. The sound effects are standard for an NES game in 1987, but they’re bright and purposeful without being annoying.</p>
<p>The game spawned two sequels for the NES. The first one, <em>IronSword</em>, is absolutely amazing, at least when compared to its predecessor. Gameplay is the same at its core, but the <a target="_blank" data-cke-saved-href="https://www.youtube.com/watch?v=VbIJM1xAjNY&amp;list=PL80AEAEA5967AD6D8" href="https://www.youtube.com/watch?v=VbIJM1xAjNY&amp;list=PL80AEAEA5967AD6D8">music</a>, sound, and graphics are much improved.&nbsp; The third game, <em>Kuros: Visions of Power</em>, seems like it was rushed and slapped together. There was also an entry into the series for the Game Boy, <em>Wizards &amp; Warriors X: Fortress of Fear</em>. (I’m not sure how we skipped right to “X,” because there aren’t any I’m missing. If I’m wrong about that, you readers are welcome to email me and I’ll gladly stand corrected.)</p>
<p>As much as I’ve talked this game down, it’s a pretty significant title in terms of historical value. The gaming publications of the time gave it favorable reviews, and I won’t pretend there’s nothing good about it; <em>Wizards &amp; Warriors</em> can seem at first like an overly-saturated crapfest, but hiding in there is a solid, challenging game that requires a little problem-solving on top of a good virtual sword-arm.</p>
<div style="width: 436px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55919312e4b06b6a20dcf40d/1435603733857//img.jpg" alt="Tune in next time, RetroManiacs!"/><p class="wp-caption-text">Tune in next time, RetroManiacs!</p></div>
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		<title>River City Ransom (NES, Technos Japan, 1989)</title>
		<link>https://newretrowave.com/2015/05/01/river-city-ransom-nes-technos-japan-1989/</link>
					<comments>https://newretrowave.com/2015/05/01/river-city-ransom-nes-technos-japan-1989/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 01 May 2015 14:48:54 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[beat em up]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[Famicom]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[river city ransom]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[technos]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2015/05/01/201551river-city-ransom-nes-technos-japan-1989/</guid>

					<description><![CDATA[Part of why so many of us love video games is that they’re a release. They release tension. They give us an outlet. Have you ever just wanted to, like, throw a trash can at a guy, or kick and punch him until he passes [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439dd6e4b090e0afa99398/1430494679145//img.jpg" alt=""/></p>
<p>Part of why so many of us love video games is that they’re a release. They release tension. They give us an outlet. Have you ever just wanted to, like, throw a trash can at a guy, or kick and punch him until he passes out? You might not have been there, but I doubt that. If you denied it, I wouldn’t believe you.</p>
<p><em>River City Ransom</em> was one of those releases for a lot of gamers in 1989. Made by Technos, the same company that developed <a target="_blank" href="https://newretrowave.com/game-reviews/2015/1/12/retro-gaming-double-dragon-arcade-1987"><em>Double Dragon</em></a>, RCR plays similarly to that game, although several elements have been added. The best way to describe <em>River City Ransom</em> is that it is a scrolling beat-em-up, but with faint hints of RPG inserted throughout. For instance, the gameplay is non-linear, meaning you can wander about, even backtracking. You don’t “level-up,” at least not by the strict definition of that term. Instead, when you beat the crap out of hooligans, they drop money, and you use that money to buy both temporary and permanent powerups.</p>
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<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439ea9e4b06c7d81052382/1430494890173/gallery+6.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439ea9e4b09befa5d9d4bc/1430494890200/gallery+5.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439eaae4b06c7d81052386/1430494909803/gallery+4.gif" /></p>
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<p id="yui_3_17_2_1_1430487534865_39621">In Japan, <em>River City Ransom</em> is called <em>Downtown Nekketsu Monogatari</em>, or “Downtown Hot-Blooded Story,” and is part of the <a href="http://en.wikipedia.org/wiki/Kunio-kun" data-cke-saved-href="http://en.wikipedia.org/wiki/Kunio-kun" target="_blank"><em>Kunio-kun</em></a> series. Several of these games, when localized for the American market, were renamed and retooled to stand alone. Examples are <em>Renegade, Nintendo World Cup,</em> and <em>Super Dodge Ball</em>. Astute observation reveals similarities in graphics, of course. <em>River City Ransom</em> revolves around rescuing your character’s girlfriend from Slick, the main villain. To do this, you must battle your way through River City, slamming the members of various gangs and learning new techniques to toughen yourself up for the final ascent into River City High School. You need not do this alone, as a second player is able to play as the friend of the main protagonist (who is basically identical for gameplay purposes). &nbsp;As mentioned above, your character has a set of stats, such as Stamina (which acts as a life bar), strength (which governs how much your attacks hurt people), and proficiency levels with various attacks and weapons. Like many other beat-em-up games, enemies will drop weapons they’re using when you defeat them, and you can wield them afterwards, even throwing them at range. The thugs also drop money, varying in value depending on how tough they are. At intervals throughout the town, you are able to spend this cash in strip malls. There are both take-out and dine-in restaurants, where you can buy powerups in the form of food. Most food simply refills lost Stamina, but some of it also increases stats slightly. Of paramount importance are books, which are expensive but allow you to learn special techniques or improve your basic attacks. The need for these items leads to a form of “grinding,” not unlike certain RPGs, where you are wandering about, getting in fights for the money you’ll find.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439d99e4b041c7c2752764/1430494630028/gallery+3.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439d99e4b00dafb2662188/1430494618240/gallery+2.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439d99e4b041c7c2752766/1430494617978/gallery+1.gif" /></p>
</div>
<p><a target="_blank" href="https://www.youtube.com/watch?v=NfwLBk1zvrw">Here</a> is a short&nbsp;video of gameplay.</p>
<p><em>River City Ransom</em> is well-known to gamers for its colorful and humorous nature. As you fight, messages appear across the bottom of the screen. When you enter an area, you’re told which gang controls it. When you KO an adversary, he usually has something to say about it.&nbsp; Occasionally there is a cutscene, where dialog will be displayed across this area as well. The game’s graphics are standard for a late NES-era game, but what really shines visually is the animation and art style of the game. The violence is portrayed in a delightfully cartoonish fashion, all bugged-out eyes and motion lines. The sound effects aren’t anything to write home about, but the music is quite good; there aren’t many separate tracks, but what you hear is arranged with skill and dramatically appropriate. Have a listen below!</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/5RFc3O6E4XE?list=PL32D391DC1F710C45" frameborder="0" allowfullscreen></iframe></p>
<p id="yui_3_17_2_1_1430487534865_50366"><em>River City Ransom</em> has been remade and ported a few times; notable among these is the remake for the Game Boy Advance, <em>River City Ransom EX</em>. This expansion upon the original game adds a great deal of configurable options and extra perks, as well as improved graphics and smoother controls. The general idea, however, is much the same. The original has also been released for download on the 3DS and the Wii, so a whole new generation of gamers can get in on the brutal action.</p>
<p>Perhaps not as widely known as its cousin <em>Double Dragon</em>, <em>River City Ransom</em> is nonetheless a notable title for its bold crossover into RPG-style gameplay. Other franchises and genres would experiment with this idea later in the history of video gaming, and those titles owe a nod to <em>River City Ransom</em>.&nbsp;</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/55439f18e4b03b82c61632c5/1430495006279//img.jpg" alt=""/></p>
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		<title>LOOKING BACK: WWF IN THE 80s: ROCK &#038; WRESTLING CONNECTION</title>
		<link>https://newretrowave.com/2014/11/24/wretrowave-com201411looking-back-wwf-in-80s-rock-wrestling-html/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 24 Nov 2014 16:36:00 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[alice cooper]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[Cyndi Lauper]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[hulk hogan]]></category>
		<category><![CDATA[ozzy osbourne]]></category>
		<category><![CDATA[pro wrestling]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[rock & roll]]></category>
		<category><![CDATA[roddy piper]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[wrestlemania]]></category>
		<category><![CDATA[wrestling]]></category>
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					<description><![CDATA[On January 23rd, 1984, Hulk Hogan pinned the Iron Sheik to win the WWF (know called WWE) World Championship. This began a phenomenon lovingly referred to as “Hulkamania.” It also set off one of the more interesting periods in professional wrestling, and in pop music, [&#8230;]]]></description>
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<a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda680/1419883854919/1000w/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda680/1419883854919/1000w/" height="234" width="320" /></a></div>
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On January 23<sup>rd</sup>, 1984, Hulk Hogan pinned the Iron<br />
Sheik to win the WWF (know called WWE) World Championship. This began a<br />
phenomenon lovingly referred to as “Hulkamania.” It also set off one of the<br />
more interesting periods in professional wrestling, and in pop music, which<br />
came to be known as the Rock &amp; Wrestling Connection.</div>
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Having inherited the WWF from his ailing father in the early<br />
80s, Vincent K. McMahon was setting out to make wrestling history in a variety<br />
of ways. For those unfamiliar with early pro wrestling, the sport was<br />
controlled and promoted on a regional level prior to the rise of the WWF. These<br />
regions were called “territories.” McMahon’s power base in NYC and his<br />
substantial financial clout enabled him to poach talent from these territories,<br />
eventually eclipsing and subsuming them into his own. </div>
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<td style="text-align: center;"><a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda682/1419883854919/1000w/" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda682/1419883854919/1000w/" height="179" width="320" /></a></td>
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<td class="tr-caption" style="text-align: center;">After inheriting his father&#8217;s wrestling promotion, McMahon would go on to turn it into a multi-million dollar enterprise.</td>
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One critical weapon in this conflict was the insertion of<br />
the WWF into 80s pop culture. Men like Hulk Hogan and Randy Savage became<br />
household names, and this was done in part by making pro wrestling “cool.” By<br />
tying it in with popular music and other cultural fixtures, McMahon made the<br />
WWF name a drawing point in itself, a sum of the colorful characters and<br />
bigger-than-life storylines.</div>
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In 1985, Hulk Hogan began hanging around with 80s pop<br />
sensation Cyndi Lauper on televised wrestling. Dave Wolff, Cyndi’s boyfriend<br />
and manager at that time, was a huge fan of pro wrestling growing up, and<br />
helped to engineer the deal with McMahon and the WWF. Prior to this, Wolff had<br />
recruited WWF personality “Captain” Lou Albano to star in Lauper’s video for<br />
“Girls Just Wanna Have Fun.” Things were about to heat up, however, and Cyndi’s<br />
involvement in sports entertainment was about to deepen.</div>
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<td style="text-align: center;"><a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda684/1419883854919/1000w/" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda684/1419883854919/1000w/" height="236" width="320" /></a></td>
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<td class="tr-caption" style="text-align: center;">Wendi Richter, posing with her manager Cyndi Lauper</td>
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For the buildup of the inaugural Wrestlemania event, Lauper<br />
declared that she was managing WWF Women’s Championship contender Wendi<br />
Richter. &nbsp;At Wrestlemania, Richter<br />
marched to ringside as “Girls Just Wanna Have Fun” blared over Madison Square’s<br />
sound system, and beat Fabulous Moolah for the Women’s Title. In addition, she<br />
began “feuding” (the term used within wrestling for a staged, extended rivalry<br />
or conflict) with both Albano and infamous WWF bad guy “Rowdy” Roddy Piper. &nbsp;A match was even hyped and shown on MTV,<br />
called “The War To Settle The Score,” which also involved Piper’s fellow heels<br />
(wrestling bad guys) Bob Orton Jr. and “Mr. Wonderful” Paul Orndorff, as well<br />
as TV celeb Mr. T coming to the aid of Hogan. In his autobiography, Piper<br />
recalls being tempted to hurt Cyndi Lauper for real; it was suggested by an<br />
unnamed WWF employee that “the end of Lauper’s career could be the beginning of<br />
yours.” Piper, however, went easy on Lauper but developed some real-life heat<br />
with Mr. T. The two went on to have an (allegedly) semi-legitimate boxing match<br />
at Wrestlemania II, in which Piper claims (in his autobiography) that his hands<br />
were purposefully misplaced in his gloves so as to handicap him.</div>
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<td style="text-align: center;"><a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda686/1419883854919/1000w/" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda686/1419883854919/1000w/" height="179" width="320" /></a></td>
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<td class="tr-caption" style="text-align: center;">Hogan and Mr. T prepare to battle Roddy Piper and Paul Orndorff. Also pictured is WWF Superstar Jimmy Snuka.</td>
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Cyndi Lauper was not the only 80s rocker to make appearances<br />
at WWF events and get involved; the subsequent two ‘Manias had cameos from<br />
famous rock icons as well. At Wrestlemania II, The British Bulldogs, a popular<br />
tag team consisting of Davey Boy Smith and the Dynamite Kid, were joined by not<br />
only Lou Albano but the infamous Ozzy Osbourne. While he refrained from biting<br />
the heads off any small animals, Osbourne did stay ringside with Albano as the<br />
Bulldogs took the Tag Team Titles from the duo of Greg “Hammer” Valentine and<br />
Brutus Beefcake. At the third Wrestlemania, dark rocker Alice Cooper<br />
accompanied Jake “The Snake” Roberts to the ring to confront the Honky Tonk Man<br />
and try (unsuccessfully) to unseat the Elvis-gimmick villain as<br />
Intercontinental Champion.</div>
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<td style="text-align: center;"><a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda689/1419883854919/1000w/" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda689/1419883854919/1000w/" height="239" width="320" /></a></td>
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<td class="tr-caption" style="text-align: center;">&#8220;BRITISH BULLDOGS FOREVAAAAAAAAAH!!!&#8221;</td>
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<td style="text-align: center;"><a href="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda68b/1419883854919/1000w/" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" src="https://static.squarespace.com/static/5411df7ee4b01dce1367679d/54a1b54de4b0b4f6b6fda61f/54a1b54ee4b0b4f6b6fda68b/1419883854919/1000w/" height="179" width="320" /></a></td>
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<td class="tr-caption" style="text-align: center;">Jake and Alice, pictured with Damian the snake.</td>
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Celebrity cameos and involvement at major WWF events would<br />
continue well into the 90s and the modern era, but nothing could hold a candle<br />
to the craziness that was the Rock &amp; Wrestling Connection.&nbsp; While the WWE is currently very popular, not<br />
to mention a very lucrative company, it owes its initial launch into mainstream<br />
entertainment to the brilliant mix of pop culture and sports entertainment that<br />
took place in the mid to late 80s. It was a formula that made people take<br />
notice, and that put, in wrestling slang, “an ass every eighteen inches.” That<br />
is to say, the tickets sold out and the plan was a success.</div>
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