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	<title>1992 &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Retro Movie of the Month: SNEAKERS (1992)</title>
		<link>https://newretrowave.com/2025/06/13/retro-movie-of-the-month-sneakers-1992/</link>
					<comments>https://newretrowave.com/2025/06/13/retro-movie-of-the-month-sneakers-1992/#respond</comments>
		
		<dc:creator><![CDATA[Sam HaiNe]]></dc:creator>
		<pubDate>Fri, 13 Jun 2025 15:31:54 +0000</pubDate>
				<category><![CDATA[Movie Review]]></category>
		<category><![CDATA[Retro Movie Reviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video-home]]></category>
		<category><![CDATA[sneakers]]></category>
		<category><![CDATA[robert redford]]></category>
		<category><![CDATA[cut classic]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[film]]></category>
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		<category><![CDATA[Hainesville]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[new retro wave]]></category>
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		<category><![CDATA[retro movie of the month]]></category>
		<category><![CDATA[Retro Movie Review]]></category>
		<category><![CDATA[Sam Haine]]></category>
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		<category><![CDATA[thriller]]></category>
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		<guid isPermaLink="false">https://newretrowave.com/?p=45075</guid>

					<description><![CDATA[Retro Movie Review: SNEAKERS (1992) I am breaking night again. Sleepless and restless yet bored and tired of the hamster wheel of square living; lost in the ether of the surface web again. I’m just here vegetated and binging on information and entertainment to numb [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong><span style="color: #ff00ff">Retro Movie Review: SNEAKERS (1992)</span></strong></p>
<p><strong><span style="color: #ff00ff">I am breaking night again. Sleepless and restless yet bored and tired of the hamster wheel of square living; lost in the ether of the surface web again. I’m just here vegetated and binging on information and entertainment to numb the nerves and relax me as I float and drift with spontaneity. It looks like there’s an abundance of skullduggery and cloak &amp; dagger schemes occurring in the world &#8211; more than the average citizen or loiterer could fathom. There is just so much information to process, to extrapolate, to synthesis and to summarize with such short time left. Information is more important than necessity; without information you have no access and avenues to proceed in society. You cannot arm yourself mentally and physically without information and the access to it.</span></strong></p>
<p><strong><span style="color: #ff00ff">That is what compelled me to present 1992’s Sneakers and luckily someone on YouTube was cool enough to have it uploaded.</span></strong></p>
<p><strong><span style="color: #ff00ff"><em>Sneakers</em> directed by Phil Alden Robinson, screenplay co-written with Walter Parkes and Lawrence Lasker. Starring Robert Redford, Dan Aykroyd, Ben Kingsley, Mary McDonnell, River Phoenix, Sidney Poitier and David Strathairn.</span></strong></p>
<p><strong><span style="color: #ff00ff">A successful movie from the creators of the 80’s classic WARGAMES, and the 20<sup>th</sup> highest grossing film of that 1992, Sneakers is a crime thriller that if made nowadays would be considered cyber-noir. It’s another film that Roger Ebert didn’t get and gave a low review when released but, he had a knack for disliking movies before they found their audience.</span></strong></p>
<p><strong><span style="color: #ff00ff">The films plot revolves around a group of security penetration testers or “Pen Testers” that are recruited by men claiming to be NSA agents to retrieve a Russian black box that they are looking for. After successfully retrieving the item, the team learns that they have walked into something bigger than any of them could have imagined.<br />
</span></strong></p>
<p><strong><img fetchpriority="high" decoding="async" class="alignnone size-medium wp-image-45079" src="https://newretrowave.com/wp-content/uploads/2025/06/sneakers3-300x183.jpg" alt="" width="300" height="183" srcset="https://newretrowave.com/wp-content/uploads/2025/06/sneakers3-300x183.jpg 300w, https://newretrowave.com/wp-content/uploads/2025/06/sneakers3.jpg 568w" sizes="(max-width: 300px) 100vw, 300px" /></strong></p>
<p><strong><span style="color: #ff00ff">Filmed in multiple locations with a really good script and a stacked ensemble cast of heavy hitters, Sneakers has just enough humor and intrigue to keep your attention for the whole journey. A moment in time capsule for real-life cyberpunks of an analog time when things were more hands on. I definitely recommend this film for you the viewer.</span></strong></p>
<p><strong><span style="color: #ff00ff">Interesting sidenote:</span></strong></p>
<ul>
<li><strong><span style="color: #ff00ff"><em>Leonard Adleman was the mathematical consultant on this movie. The character of &#8220;Bernard Abbott&#8221; was named after Robert Abbott, the so-called &#8220;Father of Information Security,&#8221; who was also a consultant for the film. The character &#8220;Whistler&#8221; was based on Josef &#8220;Joybubbles&#8221; Engressia and John &#8220;Cap&#8217;n Crunch&#8221; Draper, well-known figures in the phone phreaks and hacking communities.  &#8220;Donald Crease&#8221; was based on John Strauchs, a former CIA officer who founded the security consulting firm Systech Group.  Dan Ackroyd&#8217;s brother Peter supplied conspiracy material on &#8220;UFOS, cattle mutilations, the Tri-Lateral Commission, the staged moon landing, JFK, [and] Marilyn Monroe&#8221; that was used to &#8220;spice up&#8221; his character.</em></span></strong></li>
</ul>
<p><strong><span style="color: #ff00ff"><em> </em></span></strong></p>
<ul>
<li><strong><span style="color: #ff00ff"><em>The film&#8217;s press kit was accompanied by a floppy disk containing a custom program explaining the movie. Parts of the program were quasi-encrypted, requiring the user to enter an easily guessable password to proceed. It was one of the first electronic press kits by a film studio.</em></span></strong></li>
</ul>
<p><strong><span style="color: #ff00ff"><em> </em></span></strong></p>
<p><strong><span style="color: #ff00ff">I know you’re probably out there in the wastelands feeling it right now: living check to check, angry, scared, dejected, detached, and trying to find some kind of escapism from reality. I hope my retro movie choice can give you some form of escapism from the madness and noise. Movies are an escape. Movies have a beginning and a definitive conclusion with all the drama and conflict playing out made digestible by the dialogue, characters and exposition, unlike reality. Reality sucks for everyone. But just know that you’re not alone out there in the storm. Stay safe, live reckless, question everything, dress smart and always keep one finger on that Rewind button. Til’ Next time.</span></strong></p>
<p><strong><img decoding="async" class="alignnone size-medium wp-image-45077" src="https://newretrowave.com/wp-content/uploads/2025/06/sneakers2-300x225.jpg" alt="" width="300" height="225" srcset="https://newretrowave.com/wp-content/uploads/2025/06/sneakers2-300x225.jpg 300w, https://newretrowave.com/wp-content/uploads/2025/06/sneakers2.jpg 613w" sizes="(max-width: 300px) 100vw, 300px" /></strong></p>
<p><iframe title="Robert Redford, Dan Aykroyd, Sidney Poitier - Sneakers (1992)" width="1060" height="596" src="https://www.youtube.com/embed/HyrCPF_hTvI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Wicked City (1992): Movie Review</title>
		<link>https://newretrowave.com/2020/04/06/the-wicked-city-1992-movie-review/</link>
					<comments>https://newretrowave.com/2020/04/06/the-wicked-city-1992-movie-review/#respond</comments>
		
		<dc:creator><![CDATA[Sam HaiNe]]></dc:creator>
		<pubDate>Mon, 06 Apr 2020 08:48:39 +0000</pubDate>
				<category><![CDATA[Movie Review]]></category>
		<category><![CDATA[Retro Movie Reviews]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[anime movie]]></category>
		<category><![CDATA[Hainesville]]></category>
		<category><![CDATA[hong kong]]></category>
		<category><![CDATA[live action]]></category>
		<category><![CDATA[retro movie]]></category>
		<category><![CDATA[Retro Movie Review]]></category>
		<category><![CDATA[Sam Haine]]></category>
		<category><![CDATA[SamHaine]]></category>
		<category><![CDATA[The wicked city]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29511</guid>

					<description><![CDATA[It seems like during the nineties someone in Hong Kong decided to make a live-action Wicked City adaptation. What could go wrong, right? Well I’m here to give it you and break it down (lightly). The movie is mediocre. It’s bland. The effects leave a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It seems like during the nineties someone in Hong Kong decided to make a live-action Wicked City adaptation. What could go wrong, right?</p>
<p>Well I’m here to give it you and break it down (lightly). The movie is mediocre. It’s bland. The effects leave a lot to be desired and the lighting is very, very, obnoxious.</p>
<p>First, if you’re looking for just a live version of the classic WICKED CITY then you’re going to be disappointed. Here in this version – there are no demons, they are reptoids (?) might as well give a credit to Zachariah Sitchin and the Anunnaki. The actors are basic two dimensional cut outs. The action is pretty entertaining; in fact the action is the one cool thing going on in this film if you can understand what the hell is going on. Now about that lighting- dear lord, geez luweez. Mood lighting gone wrong; there’s so much blue in this film that if I was any more intoxicated I’d probably mistake this for a Smurf film. The overdubbing is bad as well.</p>
<p>It’s so bad, it is almost charming. Split Second (1992) is sci-fi B movie starring Rutget Hauer and although completely unrelated to this film is a much better film in terms of aesthetics, story, mood, humor, editing and action. So, I didn’t like it. It is recommended to just go watch the original anime (tentacle scene included). I didn’t enjoy it. However that doesn’t all yous can’t get a good chuckle while watching this movie while under quarantine.</p>
<p>So, until next week – Keep your fingers on that REWIND BUTTON.</p>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/m4zS-WBiE_w?start=2208&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<title>Retro-Movie of the Month: HARD BOILED (1992)</title>
		<link>https://newretrowave.com/2019/07/23/retro-movie-of-the-month-hard-boiled-1992/</link>
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		<dc:creator><![CDATA[Sam HaiNe]]></dc:creator>
		<pubDate>Wed, 24 Jul 2019 01:41:55 +0000</pubDate>
				<category><![CDATA[Movie Review]]></category>
		<category><![CDATA[Retro Movie Reviews]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[hard boiled]]></category>
		<category><![CDATA[hong kong action]]></category>
		<category><![CDATA[john woo]]></category>
		<category><![CDATA[Retro Movie Review]]></category>
		<category><![CDATA[Sam Haine]]></category>
		<category><![CDATA[SamHaine]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=27779</guid>

					<description><![CDATA[Hard Boiled is directed by legendary Hong Kong action director John Woo (The Killer) and starring Chow Yun Fat (Crouching Tiger Green Dragon, Replacement Killers). The 1992 film is John Woo’s last adventure in Hong Kong Cinema before he made the voyage overseas into America [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Hard Boiled is directed by legendary Hong Kong action director John Woo (The Killer) and starring Chow Yun Fat (Crouching Tiger Green Dragon, Replacement Killers). The 1992 film is John Woo’s last adventure in Hong Kong Cinema before he made the voyage overseas into America to begin a hit or miss , sometimes bland, run in Hollywood with films like the Replacement Killers, Face Off, Broken Arrow and then directing more serious films like the war film Windtalkers.</p>
<p>The film starts off racing with an over the top gunfight in a seedy club between Hong Kong Police and illegal arms dealers that involves multiple spent shells flying across the screen, dual-wielding pistol body slides down staircases and friggin’ cigarette butts. After all it is a John Woo film.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-27781" src="https://newretrowave.com/wp-content/uploads/2019/07/image-w1280-300x169.jpg" alt="" width="300" height="169" srcset="https://newretrowave.com/wp-content/uploads/2019/07/image-w1280-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/07/image-w1280-768x432.jpg 768w, https://newretrowave.com/wp-content/uploads/2019/07/image-w1280-1024x576.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/07/image-w1280-1200x675.jpg 1200w, https://newretrowave.com/wp-content/uploads/2019/07/image-w1280.jpg 1280w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>John Woo started production on this film as a response to negative critiques of his previous films like The Killer and A Better Tomorrow glamorizing criminal and gangster lifestyles. This time Woo intentionally made a film that would glamorize the police instead. The main protagonist of Det. Tequila was inspired by Dirty Harry and Steve McQueen’s character in BULLIT. Tequila is a cynical, saxophone playing take no nonsense shoot first ask questions later type of anti-hero. Originally Tequila was written to be investigating a series of child murders committed by a serial killer poisoning baby formula and food. However, they changed the plot to appeal to more foreign audiences (the U.S.). Now Tequila is working closely with an undercover cop posing as a Triad member to take down a ruthless gang boss played by Anthony Wong (Young &amp; Dangerous, Infernal Affairs, IP Man: Final Fight).</p>
<p>The runtime is about two hours and thirty eight minutes. My review is simple – It’s good, it’s a classic.</p>
<p>It is a perfect movie night feature to snuggle in front of with your favorite pillow, a cold blanket, an icy beer and a lukewarm partner. Over two hours of cigarette smoking, pigeon feathered, slow chilled, jazz infused crime thriller showcasing one of Chow Yun Fat’s best performances and a reminder of how great and influential Hong Kong Action cinema and Hong Kong Action cinema more specifically was for just a short couple of decades. Good times, long ago, back in the days.</p>
<p>Stay fresh. Stay sleazy. Stay cool and keep that finger of the rewind button.</p>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/crY_HlF5z9w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<title>&#8220;Real&#8221; Martial Arts Games</title>
		<link>https://newretrowave.com/2017/12/09/real-martial-arts-games/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 09 Dec 2017 18:41:25 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[best of the best]]></category>
		<category><![CDATA[budokan]]></category>
		<category><![CDATA[bushido blade]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
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		<category><![CDATA[kick boxing]]></category>
		<category><![CDATA[martial arts]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[playstation]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2017/12/09/2017129real-martial-arts-games/</guid>

					<description><![CDATA[<p>Enough life bars and cartoon characters. It's time for some real shit. A look at three classic "real" martial arts titles.</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b340d9297be55016cd5/1512844101689/Untitled.png" alt="" /></p>
<p>The martial arts have played a mystifying role in pop culture ever since the great Bruce Lee graced the screen with sick moves so fast the camera could barely capture them. Perhaps even before that, the very idea of such fighting prowess, with or without a weapon, has been a vivid font for fantasy in the public mind. I remember being drawn to karate and tae kwon do as a youth by heroes such as the Teenage Mutant Ninja Turtles. I took classes for about a year, but at age 8, all I really did was pick my nose and wiggle my ass in the full-length mirrors lining the wall. I lacked focus and discipline. I revisited the endeavor later in life and made moderate headway, but at that point I had developed other interests that far outweighed my desire to become a fighting machine. I was also, as I am now, about as in-shape as a water balloon with several holes in it.</p>
<p>I loved the video games that featured martial arts, though. Herein, we&#8217;ll take a look at a few of the rarer kind of fighting game: the ones that treated it less like a cartoon and more like a sport&#8230; or at least made an attempt at pseudo-realism. We&#8217;re treating the Grab Bag more like a speed bag or heavy bag as we check out these “real” martial arts titles.</p>
<h2 class="text-align-center"><strong>Best of the Best: Championship Karate</strong></h2>
<h2 class="text-align-center"><strong>Loriciel, 1992</strong></h2>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b628165f544a09d3cad/1512844147577/botb-title.jpg" alt="" /></p>
<p>We&#8217;ll start off with one that was released across a ton of platforms in one incarnation or another. This game was first released as Andre Panza Kickboxing in Europe, but its release was limited and only included personal computers and the TG-16. Its better-known version was released in 1992 for the NES, Genesis, SNES, and both Amiga and DOS computer systems.</p>
<p>The cool part of Best of the Best is that it&#8217;s kind of a career simulator. You can&#8217;t just jump in and start collecting championship medals; you&#8217;ve got to train to get your stats up and pick your battles based on the tale of the tape. By sparring against a dummy opponent and doing various other exercises in a gym, your fighter builds his stamina, strength and speed to compete with an array of real-life kick boxers emulated within the game.</p>
<div class="image-gallery-wrapper">
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b910d9297be55017a36/1512844177780/hqdefault.jpg" /></p>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2b9171c10bfbac765a1b/1512844180295/train.jpg" /></p>
</div>
<blockquote><p><strong>In the ring and in the gym. A true badass doesn&#8217;t waste time. Get at it.</strong></p></blockquote>
<p>One downfall for me was the control scheme, and I can&#8217;t even fault it completely. It&#8217;s wonderful how customizable it is, allowing you to go in and set certain moves for certain arrow/button combos, but it can become a bit harrowing to keep up with when you&#8217;re in the ring with a CPU opponent that knows what it&#8217;s doing by rote. I&#8217;d call it a labor of love to get polished with this control scheme, but it isn&#8217;t for me. The game itself is quite a commitment, between training and matches&#8230; but then, it&#8217;s realism we wanted, right?</p>
<h2 class="text-align-center"><strong>Budokan: The Martial Spirit</strong></h2>
<h2 class="text-align-center"><strong>Electronic Arts, 1989</strong></h2>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2bf48165f544a09d5120/1512844291859/25890_front.jpg" alt="" /></p>
<p>This title saw a broad release across tons of computer and console formats, and received mixed reviews. An earnest attempt at depicting realistic martial arts combat, both armed and unarmed, Budokan puts the player in the shoes of an aspiring student preparing to enter a grand tournament. Matches are fought against a set of variably armed opponents, and during the tournament the player may select from four methods of fighting: the staff, nunchaku, kendo (a rattan sword meant to simulate a katana or similar weapon), or unarmed karate. The CPU opponents are not limited to these weapons, and the player may only choose each of his own methods four times before it is no longer available in the tournament.</p>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2c2653450a299b33d7de/1512844364236/hqdefault+%281%29.jpg" alt="This dude is, in fact, serious with this shit." /> This dude is, in fact, serious with this shit.</p>
<p>There are also areas for practicing the four methods of combat, though this game lacks the stat-leveling system present in Best of the Best. The practice is literal, meant to sharpen the actual player&#8217;s skill. This practice also helps build an understanding of how ki and stamina work in the game; ki is built up in defense against attacks and then released in your own offense, and stamina is a rough representation of how much punishment you can take. When a fighter&#8217;s stamina bottoms out, they&#8217;re done.</p>
<p>The controls, yet again, are a little unwieldy and take a bit to get used to. Once you do, however, the big challenge is timing as you learn to adapt to other combatants&#8217; styles and patterns. It&#8217;s helpful to at least glance at the pre-fight screens that describe your opponents; each one hints at their style and how one might overcome it. It&#8217;s just as tricky to select a good weapon to match your foe&#8217;s, since like vs like is not always the ideal strategy. I enjoy the concept of this game overall, as it&#8217;s just as cerebral as it is “physical.” It&#8217;s not just whack-a-mole. As an aside, the <a href="https://www.youtube.com/watch?v=QESk2Rrc1qk" target="_blank" rel="noopener">Amiga version</a> has fantastic music and may be the best overall version of the game.</p>
<h2 class="text-align-center"><strong>Bushido Blade</strong></h2>
<h2 class="text-align-center"><strong>Light Weight/Square, 1997</strong></h2>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2c968165f544a09d66f4/1512844444531/0f22cb5c9c33a7c76a49738a906d2c2d--bushido-boxes.jpg" alt="" /></p>
<p>It&#8217;s time to dip into some fifth-gen shit. I figured this was a great title to start with. You know how in so many fighting games, everyone has a life bar and every brutal injury takes only a fraction of it? Well, not in Bushido Blade. When you step onto this low-poly battlefield, things get real.</p>
<div class="sqs-image sqs-empty">
<div class="sqs-image-content"></div>
</div>
<p>There is a story mode in the game that varies slightly for each character, and not only involves fighting various other figures in the plot but also series of ninjas and other challenges. While the single-player game is wonderful and challenging, it&#8217;s not what I&#8217;m here to talk about. I&#8217;m focusing on the VS. Mode.</p>
<p>You and a CPU opponent or another player face off with a choice of weapons in a fight to the death. When I say “to the death,” I don&#8217;t mean until some abstract yellow bar is empty. I mean, you fight until someone is on the ground gushing blood. And that doesn&#8217;t take as much contact as you think.</p>
<p>Striking and blocking at different angles and heights can be achieved with fairly simple button/arrow combos, and there&#8217;s even a little acrobatic work you can do to present a harder target to your opponent. A lazy or hasty strike can leave you open for a counter-attack, and a good hit to a limb will render it useless. Many matches will end swiftly, however, as a blow to the head or torso creates a catastrophic blood-spurt and a sudden defeat. Some of the selectable characters are better-trained with one or another type of weapon, and this is worth reading up on or figuring out. For instance, Kannuki is great with the big power weapons. Give him that broadsword or hammer and watch him smash through an opponent&#8217;s defenses.</p>
<p>The graphics are as good as any other early PS1 release, and the sound is killer also. Most fights have no background music, which seems oddly appropriate. The only sounds are those of desperate one-on-one combat.</p>
<h2 class="text-align-center"><strong>WEIGHING IN</strong></h2>
<h3><strong>Best of the Best: 5/10 (It&#8217;s really cool, but the controls are occasionally baffling. Visually smooth though.)</strong></h3>
<h3><strong>Budokan: 6/10 (Great for its time, I think the Amiga version wins out presentation-wise.)</strong></h3>
<h3><strong>Bushido Blade: 8/10 (One of my favorite PS1 games, hands down.)</strong></h3>
<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2c2dc2c83025c512afee2f/1512844754372/LOGO.jpg" alt="" /></p>
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		<title>Grab Bag: Capcom&#8217;s Disney on the NES</title>
		<link>https://newretrowave.com/2017/11/30/grab-bag-capcoms-disney-on-the-nes/</link>
					<comments>https://newretrowave.com/2017/11/30/grab-bag-capcoms-disney-on-the-nes/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 19:25:36 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[adventures in the magic kingdom]]></category>
		<category><![CDATA[chip n dale]]></category>
		<category><![CDATA[darkwing duck]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[mickey mouse]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo entertainment system]]></category>
		<category><![CDATA[penis]]></category>
		<category><![CDATA[the little mermaid]]></category>
		<category><![CDATA[vhs]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/11/30/20171130grab-bag-capcoms-disney-on-the-nes/</guid>

					<description><![CDATA[<p>NRW Gaming -The Place Where Dreams Come True. Join Bryan as he stacks up five of the numerous NES titles Capcom produced for Disney during the console's heyday and golden years.</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205049c8302566a3996e9a/1512067158299/header.png" alt=""/></p>
<p>Disney owns everything now. They own Darth Vader and Spider-Man. Disney is a monolith&#8230; an empire. We kneel at its majestic feet and howl that we are unworthy to bask in its glow. We fork over heaps and heaps of dough to soak generation after generation of our children in Disney&#8217;s particular flavor of saccharine, and that company has more money than some countries do. Disney has us on a leash.</p>
<p>And because we crave abuse, sweet sweet abuse, we love it.</p>
<p>It definitely spills over into the video game market. Of course it does! They have a whole department of people who examine and analyze all the other shit that kids and preteens are into, and they make sure they&#8217;ve got a finger in the pie. What started with the Nintendo Entertainment System continues with series like <em>Kingdom Hearts</em>. You&#8217;ve got Squaresoft writing games involving twiggy little blond anime kids saving the Magic Kingdom alongside Goofy. Sure, it sounds absurd&#8230; but the things is, most of the games are good.</p>
<p>Capcom yielded a bumper crop of NES titles for Disney during the middle and latter periods of the system&#8217;s lifespan. They developed many of the titles, and published a few as well, keeping their hand in the till as the house that Walt built wrote check after check. This resulted in a pretty high standard of quality; while LJN was pulling licensing deals out of a Powerball machine and releasing uninspired digital gruel, Capcom was taking the stairs instead of the elevator and making sure they looked you in the eye when they shook your hand. I&#8217;ve plucked a couple of games from this family for review in the past, but I figured it was time to immerse myself (and as a result, you) a little deeper.</p>
<p> </p>
<h2 class="text-align-center"><strong>The Little Mermaid</strong></h2>
<h2 class="text-align-center"><strong>1991</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2050739140b77b54810b05/1512067198277/mermaid-title.png" alt=""/></p>
<p> </p>
<p><em>The Little Mermaid</em> was a pretty big fucking deal in the early 90s. Did you know that the early VHS release had a dick on the cover? It was hidden as one of the towers on the castle! As a grown man, that is the first thing I think of when the film is mentioned.</p>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2050910d9297f9735f997b/1512067222757/LM-VHS-dick.jpg" alt="Let's put it this way: if that's NOT supposed to be a schlong, then Freud would have a field day with this artist."/><p class="wp-caption-text">Let&#8217;s put it this way: if that&#8217;s NOT supposed to be a schlong, then Freud would have a field day with this artist.</p></div>
<p>Anyway&#8230; you know how Capcom do. They turned this bitch out. I mean, at least for a game based on Disney&#8217;s <em>The Little Mermaid</em>. The intro is long, covering a paraphrased and liberally switchboarded version of the movie&#8217;s plot. These narrative scenes are the game&#8217;s only real flaw; the characters all seem like doll-eyed mannequins in some calm but churning hell. The music, which is decent everywhere else in the game, is meandering and bland.</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a20510ff9619acc4f3ce6ba/1512067357392/idontknow.png" alt=""Listen, I don't know, I'm just a fucking crab, okay? I emcee for your dad, I pay my bills, and occasionally bet too much on the seahorses and end up in hock with the mob. How the hell am I supposed to know how to get you a pair of feet? Ursula's as good a bet as any, honey. It's that or stay down here as the sexiest little chicken of the sea. Carpe diem.""/><p class="wp-caption-text">&#8220;Listen, I don&#8217;t know, I&#8217;m just a fucking crab, okay? I emcee for your dad, I pay my bills, and occasionally bet too much on the seahorses and end up in hock with the mob. How the hell am I supposed to know how to get you a pair of feet? Ursula&#8217;s as good a bet as any, honey. It&#8217;s that or stay down here as the sexiest little chicken of the sea. Carpe diem.&#8221;</p></div>
<p>The game itself is worth aggressively skipping the cut scenes for. Ariel swims through the familiar locales of the film, dealing with threats by trapping fish in bubbles to throw as weapons or picking up loose items. It&#8217;s similar to the <em>Chip n&#8217; Dale</em> NES cart Capcom released the year previous, but Ariel is a good deal more versatile and also doesn&#8217;t run around bashing herself on the head like those little assholes do in their game. There&#8217;s an additional aspect where you collect pearls to up the power and range of your attacks, as well as some light puzzle solving. I hadn&#8217;t messed with this one much as a kid, but revisiting it was a fun experience.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2051ff24a694eb0d019a65/1512067584584/LM-scrn3.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2051fe0d9297f9735ff5fc/1512067582455/LM-scrn1.gif" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2051fe0852299886dfc896/1512067582807/LM-scrn2.png" /></p>
</div>
<p>I would describe the graphics as “slightly shittier than Mega Man.” There&#8217;s not a ton of definition in a lot of the sprites, but hey, they&#8217;re fish. The backgrounds look pretty good (especially on the ice level and the sunken ship) and things have a colorful but controlled tone to them. As I said before, the music during game play is pretty good, an upbeat and lighthearted soundtrack that I found very appropriate for imprisoning little fish inside bubbles and hurling them brutally at their kin. This isn&#8217;t a bad game, but it doesn&#8217;t quite reach “classic” status for me. I&#8217;d say that if you collect, and you see this for $15 or less, go for it. Don&#8217;t get nuts over it, though.</p>
<p> </p>
<h2 class="text-align-center"><strong>Adventures in the Magic Kingdom</strong></h2>
<h2 class="text-align-center"><strong>1990</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205245ec212d686c8d6712/1512067667381/m-king-title.jpg" alt=""/></p>
<p> </p>
<p>The first tidbit I have to offer you about this one is that Capcom did not release it domestically in Japan; <em>Adventures in the Magic Kingdom</em> was released only in Oceania, North America and Europe (France, UK and Scandinavia). Another one that flew under my radar as a kid, this game seemed powerfully stupid at first when I revisited it, but it grew on me as I ignored the premise and focused on the gameplay itself.</p>
<p>The game opens on a beautiful day in Disney&#8217;s fully fabricated reality: the Magic Kingdom. Mickey&#8217;s got a parade all planned, but his day&#8217;s about to hit a serious speed bump in the form of his dipshit friend Goofy the dog. Mickey had the bright idea to trust Goofy with the keys to the gate. Goofy left the golden key inside the castle&#8230; and also locked himself out of the castle in the process. I swear to God, Goofy, you&#8217;d lose your ass if it wasn&#8217;t attached to you.</p>
<div style="width: 750px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205274c8302566a399f384/1512067720402/fuckingmoron.png" alt="That really narrows it down. Look at his face. He's got that oblivious serenity that only a total nimrod can manage. The kind that just makes you angrier at his sub-animal stupidity. Goofy is one of the luckiest morons in the world, because he has no idea that he is a fucking moron. There's a lesson in that somewhere, but it's probably not worth meditating on."/><p class="wp-caption-text">That really narrows it down. Look at his face. He&#8217;s got that oblivious serenity that only a total nimrod can manage. The kind that just makes you angrier at his sub-animal stupidity. Goofy is one of the luckiest morons in the world, because he has no idea that he is a fucking moron. There&#8217;s a lesson in that somewhere, but it&#8217;s probably not worth meditating on.</p></div>
<p>Mickey, with the air of a celebrity who&#8217;s used to being obeyed, casually fobs this problem off on you. You&#8217;re some kid dressed like Curious George&#8217;s dad, running around completely unsupervised, acting as an unpaid intern for Mickey Mouse. The object of the game is to find all six of the silver keys in the different parts of the Kingdom where that hillbilly schmuck Goofy lost them. Maybe it&#8217;s time to find someone else to carry the key ring. Forgive me if I seem judgmental, but if someone&#8217;s actual fucking name is Goofy, maybe they should be limited to low-impact responsibilities.</p>
<p>The levels are based on Disney&#8217;s popular rides/attractions at their amusement parks, and a lot of the “characters” you have to deal with to find the keys are just Mickey and Goofy in costumes. This is some kind of spiritual torture, some means of annihilating the ego of a gamer to achieve anti-enlightenment. Space Mountain is pretty sick, involving some fast-paced piloting and shooting. The Old West one is absolute bullshit as you careen downhill in a runaway train while boulders ricochet across your path at random, but the Haunted Mansion one is probably my favorite.</p>
<div style="width: 777px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205374c8302566a39a2dd7/1512067965129/hm.jpg" alt="Look at his face. He seriously looks like he's worried about getting murdered.  Don't worry, little gaucho boy... it isn't the ghouls and Draculas you need to worry about at Disney World... it's the alligators and the room-temperature food."/><p class="wp-caption-text">Look at his face. He seriously looks like he&#8217;s worried about getting murdered.  Don&#8217;t worry, little gaucho boy&#8230; it isn&#8217;t the ghouls and Draculas you need to worry about at Disney World&#8230; it&#8217;s the alligators and the room-temperature food.</p></div>
<p>One thing <em>Adventures in the Magic Kingdom</em> deserves a lot of credit for is how it mixes up the gameplay style. You&#8217;re racing in cars and spaceships, walking around in overhead view to gather clues and info, then plowing through some formulaic platform action. As much as I jokingly make this game sound like a secondhand bag of farts, it&#8217;s really fun. The challenge level is certainly a tad more “Capcom Difficult” than <em>The Little Mermaid</em>, but things are still manageable if you have basic chops and quick thumbs. Things progress in a far more linear fashion than one may think, so the game&#8217;s only a time commitment if you go in totally blind. Don&#8217;t do that, though. Damn.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205417e2c483d791249219/1512068119731/9ee9bafad470599f0ff9b59415b20c94--magic-kingdom-the-magic.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a20541724a694eb0d0215a0/1512068121222/Adventures_in_the_Magic_Kingdom_map.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205418f9619acc4f3d9e7a/1512068121371/Adventures_in_the_Magic_Kingdom_NES_16.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2054180d9297f97360718e/1512068121342/bullshitstarwars.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2054188165f51b7da41f7f/1512068120982/m-k-1.jpg" /></p>
</div>
<h3 class="text-align-center"><strong>Click an Image to Enlarge.</strong></h3>
<p>The music&#8217;s a bit of a throwaway in places, but as with Little Mermaid above, the level themes are great. It turns out that the composer for <em>Adventures in the Magic Kingdom</em> was Yoko Shimomura, who would later go on to write the music for <em>Kingdom Hearts</em>. The graphics are&#8230; well, they&#8217;re fine. Another vividly colorful palette, a variety of lively sprites and some well-drawn (if uninspired) backgrounds. Most of what&#8217;s fun about <em>Adventures in the Magic Kingdom</em> is knowing you&#8217;re playing a couple games at once.</p>
<p> </p>
<h2 class="text-align-center"><strong>Darkwing Duck</strong></h2>
<h2 class="text-align-center"><strong>1992</strong></h2>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a20547f71c10b5cefe0f280/1512068234577/d-duck-title.jpg" alt=""/></p>
<p> </p>
<p>I always thought it was cool that Launchpad McQuack was able to find a client after <em>DuckTales</em>. He&#8217;s a good guy, he works hard, and even though he&#8217;s kind of a goof, he&#8217;s always there when you need him. You can&#8217;t ask for more than that in a private helicopter pilot.</p>
<div style="width: 360px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205572c8302566a39aa39b/1512068481470/launch.png" alt="The hero behind the hero."/><p class="wp-caption-text">The hero behind the hero.</p></div>
<p>I&#8217;ll come right out with it: I never gave two shits about <em>Darkwing Duck</em> as a kid. By 1992 I think I was more interested in the campy horror films I could get away with watching on rented VHS and making my first forays into the world of RPGs. This game got added to the stack because it&#8217;s one I hear mixed things about. I took <em>Darkwing Duck</em> for a spin, and I can sum up my impression of it pretty quickly: It&#8217;s <em>Mega Man</em> except you&#8217;re Darkwing Duck and you can hang on hooks and lanterns.</p>
<p>I&#8217;m not saying it&#8217;s bad. Relax. It&#8217;s actually better than the <em>Mega Man</em> games in terms of mechanics, as someone who loathes <em>Mega Man</em>&#8216;s extremely limited control scheme. Darkwing Duck can actually crouch, and has a neat little trick where he can grab things hanging against the background to get across tricky areas. Seriously though&#8230; play this shit for about ten minutes and tell me it isn&#8217;t just <em>Mega Man</em>&#8216;s format with a few extra dashes of flavor. You still only shoot straight in front of you, though. The dopes in <em>Contra</em> can aim in eight directions, and they die in one hit. Get it together, Rock. You have no excuse.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2055b09140b77b548243ab/1512068531217/dw-3.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2055b053450a77d2de8e1c/1512068538010/dwd-1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2055b1652deaf7d7a2f362/1512068531679/dwd-2.png" /></p>
</div>
<h3 class="text-align-center"><strong>Click to Enlarge.</strong></h3>
<p>I don&#8217;t know who any of the characters are except Darkwing Duck and Launchpad McQuack, but the graphics they&#8217;re drawn in are really well-done. One thing I&#8217;ll say for the Mega Man series is that it is visually appealing, and the same quality and style is present here. The music is addictively cool, a jazz-themed score with a ton of variety and finesse. The sound effects are worth mentioning; there is a slight but noticeable jump in quality, and if you need a ready example, just listen to Launchpad&#8217;s helicopter. That&#8217;s pretty damn slick for the NES.</p>
<p> </p>
<h2 class="text-align-center"><strong>Mickey Mousecapade</strong></h2>
<h2 class="text-align-center"><strong>1987</strong></h2>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a20560be4966be2ad628e3a/1512068630484/mickey-m-title.jpg" alt="Even the title screen is sparse and drab, like a tenement at the turn of the century. Mickey and Minnie wear forced smiles, choking back the leaden contempt they have come to feel for one another, themselves, and every living thing. There is no turning back now, no starting over, no exit from the whirlwind. This will end in tragedy, but it's better than the shame of being alone."/><p class="wp-caption-text">Even the title screen is sparse and drab, like a tenement at the turn of the century. Mickey and Minnie wear forced smiles, choking back the leaden contempt they have come to feel for one another, themselves, and every living thing. There is no turning back now, no starting over, no exit from the whirlwind. This will end in tragedy, but it&#8217;s better than the shame of being alone.</p></div>
<p> </p>
<p>Hudson Soft actually developed this one, but Capcom published it. It was released in Japan a year before the Western world got it, as <em>Mickey Mouse: Fushigi no kuni no Daibouken (Mickey Mouse: Adventures in Wonderland)</em>. Before getting into the game itself, there&#8217;s one more bit of trivia to share: if you were to take the cartridge apart, you may notice a hidden Mickey Mouse symbol on the game&#8217;s circuit board.</p>
<div style="width: 677px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2056bde2c483d791253302/1512068840852/mickey-board.png" alt="DO IT, GO PRY YOUR COPY OPEN TO SEE IT IT'S TOTALLY WORTH IT"/><p class="wp-caption-text">DO IT, GO PRY YOUR COPY OPEN TO SEE IT IT&#8217;S TOTALLY WORTH IT</p></div>
<p>Petey the Dog is a huge creep and has kidnapped Alice (yes, from Alice in Wonderland). Mickey busts through the door of the Fun House like a train wreck on a mission to rescue her, and drags poor Minnie along on his quest. It&#8217;s pretty clear based on context clues that Minnie would rather be doing something else. Those context clues are her reluctance during the first intro animation (wherein Mickey barks her name like an abusive boyfriend to get her to comply) and the total lack of interest she seems to display in 1 player mode while following Mickey. The real goose turd is that if she doesn&#8217;t keep up, you can&#8217;t finish a level and you&#8217;ll have to backtrack to find her. The misogyny is painted thickly with a wide brush in Mickey Mousecapade, or at least I&#8217;m willing to read into what I saw and make a mountain out of a molehill.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2056f90d9297f973611d01/1512068992288/mousecapade-animated.gif" alt=""Don't you make me wait on you, Minnie... and God help you if I ever see you talking to another man. Now come on, we've got to go rescue a young blonde.""/><p class="wp-caption-text">&#8220;Don&#8217;t you make me wait on you, Minnie&#8230; and God help you if I ever see you talking to another man. Now come on, we&#8217;ve got to go rescue a young blonde.&#8221;</p></div>
<p>I&#8217;m very sad to report that this is not one of Hudson&#8217;s usual home runs. Even QC and oversight from Capcom failed to render Mickey Mousecapade more than barely playable. Progress is tedious right from the get-go as you navigate an impossibly huge fucking house with no real clue what your specific goal is. Mickey throws stars, and they travel through the game&#8217;s space way fucking slower than you&#8217;d imagine a star would move. You have to worry about two characters getting hurt while having only nominal and indirect control over one of them, and this gets old quick. Minnie will drown, get bitten by animals, chopped with swords, etc. as you duck and weave trying to put 10 pounds of mouse shit in a five pound bag.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2057ab419202d58293ec66/1512069036913/mickey-mouse4.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2057ab24a694eb0d02e9e5/1512069040520/sssssnake.png" /></p>
</div>
<h3 class="text-align-center"><strong>Minnie plummets to her watery grave as her loving boyfriend turns callously away; Judging by the snake&#8217;s face, he&#8217;s having a better day than you. Click to Enlarge.</strong></h3>
<p>Graphically, the game&#8217;s on par with late 80s NES fare. The backgrounds are rich once you reach the flowery part of the forest before the castle, and some of the bosses are nicely detailed. Otherwise, it is adequate. I don&#8217;t think they put much time into the audio side of things, but it&#8217;s not offensively bad or a distraction or anything. It&#8217;s just not impressive. I just end up more focused on Mickey and Minnie&#8217;s apparent codependency and the severe peril to which it exposes them both. Mickey Mousecapade makes me think about things&#8230; about the nature of how we love each other, and how that can become poison to us. Run, Minnie. Get out while you can.</p>
<p> </p>
<h2 class="text-align-center"><strong>Chip &#8216;n Dale Rescue Rangers 2</strong></h2>
<h2 class="text-align-center"><strong>1993</strong></h2>
<div style="width: 560px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205843c8302566a39b486e/1512069203736/cnd2-title.png" alt="A few more lines on Dale's face... the job and the trucker pills will do that. Chip lives cleaner, sure, but he holds on to a lot more from the streets when he clocks out. Takes the demons home with him. Men of honor live thankless lives that rob them of their very humanity... but it's in their blood now. Once a cop, always a cop. Fighting a war you can't win. It still bothers me that neither of them wears pants."/><p class="wp-caption-text">A few more lines on Dale&#8217;s face&#8230; the job and the trucker pills will do that. Chip lives cleaner, sure, but he holds on to a lot more from the streets when he clocks out. Takes the demons home with him. Men of honor live thankless lives that rob them of their very humanity&#8230; but it&#8217;s in their blood now. Once a cop, always a cop. Fighting a war you can&#8217;t win. It still bothers me that neither of them wears pants.</p></div>
<p> </p>
<p>Everyone&#8217;s a little older, a little wiser, and yet these two gumshoes are still throwing themselves at danger like suicidal moths to an infernal flame. Chip and Dale both want to die; they crave the taste of ashes and dream often about the cold of the grave. One day. But not yet. Not until every pint-sized criminal has been driven off the streets in a great welter of blood and smoke.</p>
<p>Hence the NES sequel.</p>
<p>I wrote about the 1990 original earlier on in my tenure here at NRW; it&#8217;s an exercise in insanity that requires either a hint of masochism or some very sharp reflexes&#8230; and overall, I like it. It&#8217;s both good and bad that this is essentially the same game with different levels. There&#8217;s a bit more of a story, something about Fat Cat releasing evil spirits from an urn to rules the world, but all that does for me is produce comedy gold like the screenshots below:</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2059529140b77b54831d30/1512069460253/fatcat1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205953e2c483d79125c96c/1512069460230/fatcat2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205954ec212d686c8f070d/1512069461706/fatcat3.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2059548165f51b7da55144/1512069463082/fatcat4.png" /></p>
</div>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a20598b24a694eb0d035a74/1512069525796/crikey.png" alt=""/></p>
<p> </p>
<p>As the thumb-sized duo tangle with the supernatural to put a stop to Fat Cat&#8217;s plans, you can still nail each other in the head with boxes and generally get in each other&#8217;s way, either deliberately or on accident. It&#8217;s the only thing not to like. The same frantic sense of action is present, along with a mind-boggling variety of enemies and a new set of clever challenges.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2059f3e4966be2ad63774f/1512069622188/cnd2-scr1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2059f3ec212d686c8f2e62/1512069624511/cnd-ghost.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a2059f4652deaf7d7a3f0c4/1512069622944/cnd-roughstreets.png" /></p>
</div>
<p>The graphics are improved somewhat, and this comes through especially well during the otherwise laughable cut scenes. That little extra touch more shading, more detail by a few pixels, makes quite a difference in the presentation. The soundtrack rivals that of the first game with its madcap vitality and hyperactive pace, and there seems to be a good deal of musical competency at work. Looking in at this game from the outside, they didn&#8217;t just remake <em>Chip &#8216;n Dale Rescue Rangers</em> for the NES&#8230; they made a second one and may have accidentally even improved it.</p>
<p> </p>
<h2 class="text-align-center"><strong>AND THE WHEAT IS SEPARATED FROM THE CHAFF</strong></h2>
<h3 class="text-align-center"><strong>Little Mermaid: 7/10 (Novel and engaging, visually appealing. On the good side of average.)</strong></h3>
<h3 class="text-align-center"><strong>Adventures in the Magic Kingdom: 7/10 (It wouldn&#8217;t be so good in my eyes if it didn&#8217;t have the variety in it that makes it stay interesting.)</strong></h3>
<h3 class="text-align-center"><strong>Darkwing Duck: 5/10 (You phoned it in, Capcom. Whatever. You can get away with shit like that sometimes. You&#8217;re Capcom.)</strong></h3>
<h3 class="text-align-center"><strong>Mickey Mousecapade: 4/10 (It strikes me that game design decisions were made on short notice, with little foresight or perhaps even testing o results. It also strikes me that those involved may have just hated the project and wanted it to be terrible. Good job.)</strong></h3>
<h3 class="text-align-center"><strong>Chip &#8216;n Dale Rescue Rangers 2: 8/10 (<a target="_blank" href="https://www.youtube.com/watch?v=hFXTa2yeYWs">WELL SOME TIMES / SOME CRIMES / GO SLIPPIN THROUGH THE CRACKS / BUT THESE TWO / GUMSHOES / ARE PICKIN UP THE SLACK / THERE&#8217;S NO CASE TOO BIG / NO CASE TOO SMALL / WHEN YOU NEED HELP JUST CALL</a>)</strong></h3>
<h3> </h3>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5a205a6ff9619acc4f3f18aa/1512069762333/END.png" alt=""/></p>
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		<title>Classic Video Game Art vol. II</title>
		<link>https://newretrowave.com/2017/09/27/classic-video-game-art-vol-ii/</link>
					<comments>https://newretrowave.com/2017/09/27/classic-video-game-art-vol-ii/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 27 Sep 2017 15:11:47 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1985]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[gregor punchatz]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[lifeforce]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[salamander]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Space harrier]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[splatterhouse 2]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[Yoshitaka Amano]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/09/27/2017927classic-video-game-art-vol-ii/</guid>

					<description><![CDATA[<p>Bryan takes another look into the super-charged world of classic video game art! Terrified one-eyed mammoths, octopi with eyebrows, and more! PLAY RETRO - STAY RETRO!</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbccdbcf81e0784691770c/1506528490871/header.png" alt=""/></p>
<p>It&#8217;s time to round out September with some more unbelievably lush and unforgettable art from our favorite classic games. I chose a few more, and I&#8217;ve even got some videos this time, because I got all nerd-excited over some of the choices. I also made an earnest effort to find out as much as possible about the individual artists who created these visual masterpieces&#8230; that information is oddly difficult to find – or maybe I&#8217;m just dumb as hell and don&#8217;t know where to look. If you see one I credit incorrectly or that doesn&#8217;t have an artist credit, and you&#8217;ve got that information, PLEASE TELL ME! Without any further unnecessarily wordy prefacing bullshit, let&#8217;s get right to it! Feast your eyes!!!</p>
<p> </p>
<h3 class="text-align-center"><strong>Salamander/Lifeforce (Konami)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1986</strong></h3>
<h3 class="text-align-center"><strong>Artist: Uncertain, my guess is either Kenji Shimoide or Naoke Satō</strong></h3>
<div style="width: 1417px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbcc61914e6bebbc37bfd1/1506528366298/konami+salamander.jpg" alt="The cover of the official OST, perhaps the least intruded-upon version of the base image. Back in early days, at the rental store... this snake scared me so stupid I HAD to try Lifeforce. Just to see if I could teach that snake a lesson."/><p class="wp-caption-text">The cover of the official OST, perhaps the least intruded-upon version of the base image. Back in early days, at the rental store&#8230; this snake scared me so stupid I HAD to try Lifeforce. Just to see if I could teach that snake a lesson.</p></div>
<p>You are looking into the face of galactic evil. Are you even remotely ready for this shit? Do you even know what “ready for this shit” means?</p>
<p>I don&#8217;t think you do, ese. I think you&#8217;re gonna get schooled into little fragments.</p>
<p>This one always entranced me as a kid. I originally saw it on the US NES cover, and later on in life I was awed at the detail lost in shrinking it from the original arcade flyer. I know it&#8217;s just a space snake, but it&#8217;s a <em>fucking scary</em> space snake, man. That perfectly coiled length behind it, framed by the yawning star-speckled nothingness of outer space.</p>
<p>I hope you said your space prayers, kiddo.</p>
<p> </p>
<h3 class="text-align-center"><strong>Space Harrier (Sega)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1985</strong></h3>
<h3 class="text-align-center"><strong>Artist: Sega doesn&#8217;t even denote who did what in their game credits, everyone just gets lumped in as “STAFF”</strong></h3>
<div style="width: 1422px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbca1b7131a5b4ad568ebd/1506527798323/spaceharrierart11.jpg" alt="I managed to find this one without the retail trim, so you could soak in the moment of visceral chaos. There's so much going on... there is a gigantic floating brain back there. It's got a city on top of it. Yeah, everything's normal here."/><p class="wp-caption-text">I managed to find this one without the retail trim, so you could soak in the moment of visceral chaos. There&#8217;s so much going on&#8230; there is a gigantic floating brain back there. It&#8217;s got a city on top of it. Yeah, everything&#8217;s normal here.</p></div>
<p>There is a <strong>lot</strong> going on here, and you&#8217;d benefit from a close look. Soaring through planetary atmospheres destroying shit with a gun as big as you are? AMAZING career path. Let him show you.</p>
<p>Our dude is so unspeakably cool that he is point-blank nuking the ouroboros dragon thing without even folding p his shades and putting them somewhere safe. He knows the space babes are watching, and Space Harrier never disappoints. The stone heads just sort of toodle by; it seems like they&#8217;re either used to this shit by now or just so sullen and insular that they dare Space Harrier to destroy them.</p>
<p>My favorite touch is the light panic on Space Cyclops Elephant&#8217;s face. He is not even sure how he&#8217;s getting by in this ecosystem, but he sure as hell didn&#8217;t sign up for this. He&#8217;s got kids.</p>
<div style="width: 340px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbcbcc7131a5b4ad56a6aa/1506528329701/eleph-detail.png" alt="OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK KEEP UP CARL OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK "/><p class="wp-caption-text">OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK KEEP UP CARL OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK OH FUCK </p></div>
<p>Meanwhile, a gleaming futuristic metropolis stands majestic against the sublime sunset in the background.</p>
<p>The space babes are definitely there.</p>
<p> </p>
<h3 class="text-align-center"><strong>DOOM (id Software)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1993</strong></h3>
<h3 class="text-align-center"><strong>Artist: Gregor Punchatz</strong></h3>
<div style="width: 1545px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc950edaed8aca7800c1d/1506527580289/doom+1993+gregor+punchatz.jpg" alt=""I don't need any support, advice, or compassion, because even if I am the most ruinous man, I still feel so powerful, so strong and fierce. For I am the only one that lives without hope." -Emil Cioran"/><p class="wp-caption-text">&#8220;I don&#8217;t need any support, advice, or compassion, because even if I am the most ruinous man, I still feel so powerful, so strong and fierce. For I am the only one that lives without hope.&#8221; -Emil Cioran</p></div>
<p>I had to come here. Had to tread the blood-red sands of Hell once more. A UAC space marine&#8217;s job is never done. It&#8217;s a good thing someone tossed med-kits and boxes of bullets all over the place.</p>
<p>This one image defines my late childhood/early adolescence, at least in part. I still have the 11&#215;17 poster that I framed and hung in my room as a preteen. I just don&#8217;t keep it hung up anymore because wherever you put that thing, it sucks the eye away from everything else near it.</p>
<p>Here we see a man who&#8217;s pretty certain he&#8217;s about to die. He&#8217;s bleeding, the sneering legions of Hell are grasping at hims limbs, and you can see the stark animal fear building on his face beneath the visor of his helmet. He drops one, maybe two, but like a pissed-off Satanic swarm of fire ants, the demons simply pile on. His buddy&#8217;s running up, shouting that he&#8217;ll help cover a retreat. Our man doesn&#8217;t even have the breath to say what he&#8217;s thinking: <em>you&#8217;d better turn right back around, private, or this is gonna be you about twelve seconds after I hit the ground.</em></p>
<p>That&#8217;s the thing that really nailed me to the genre and the aesthetic of games like DOOM when I was younger. I was nihilistic, full of existential terror, and coming to terms with my own mortality at an age when I should have been basking in the bucolic sunshine of oblivion. Doom grabbed me because it was not only action packed and no-holds-barred, but because it really did have this nuance of hopelessness to it. The imagery, the implied storyline, and even <strong><a target="_blank" href="https://www.youtube.com/watch?v=Wca4cbaYyr4">certain pieces of music from the game</a></strong> are enough to invoke images of humanity&#8217;s twilight. This cover art is no exception. We have stumbled upon a fictional future man about to die, just like billions have before him&#8230; except he&#8217;s fighting demons and it fucking rules.</p>
<p> </p>
<h3 class="text-align-center"><strong>Anything Yoshitaka Amano Has Done for the Final Fantasy Series (Squaresoft)</strong></h3>
<h3 class="text-align-center"><strong>Year: So many, and it&#8217;s awesome</strong></h3>
<h3 class="text-align-center"><strong>Artist: Yoshitaka “World-Crafting Visual Arts Deity” Amano</strong></h3>
<p>I&#8217;m not one of those people who gushes over shit just because it&#8217;s Japanese. Don&#8217;t get me wrong; I deeply appreciate what Japanese creators and innovators have contributed to video games throughout the history of the industry. I just tend to sift through my consumption of anything a bit more than it seems&#8230; some people do. I&#8217;m not judging them. Anyway, I WILL gush over this, because every piece of this man&#8217;s art is like Hellenic Greece and ancient Rome collided with the hyperbolic world of JRPGs and created an alternate reality where literally everyone was a god.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc813cf81e07846912f39/1506527260274/__bomb_emperor_frioniel_guy_josef_and_others_final_fantasy_and_final_fantasy_ii_drawn_by_amano_yoshitaka__caaada1000bb6719eeacbd5879453802.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc8136f4ca320b78b2814/1506527262760/ffIV-cecilkain-amano.jpg" /></p>
</div>
<blockquote><p><strong>Left: The crew from FFII, the Japanese II that was so hard they second-guessed releasing it Stateside but relented eventually; and on the right we have FFIV&#8217;s Twin Pimp Squad, Cecil and Kain.</strong></p></blockquote>
<p>I have a confession to make: the latest Final Fantasy game in the series that I&#8217;ve played is IX. I just couldn&#8217;t stay interested, plus I stopped doing the console thing around the time the Dreamcast went the way of the dodo. My two favorites, both of which mark me as a minority among FF fans, are I and IV. They are the two that I grew up chewing through, that helped shape my sensibilities about RPGs. I also enjoyed VI very much because it had an even richer story than IV had, and once I got to play them in an intelligible format I fell in love with II and III.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc8e6bce1762b498b364c/1506527465278/Amano_FFIII_Group.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc8e6b0786925364d6827/1506527465534/finalfantasyvi_scene_pinball_mandala_5_by_yoshitaka_amano.jpg" /></p>
</div>
<blockquote><p><strong>Left: the gang from III, all grown up and jobbed out. Right: Some fabulously crazy shit from VI.</strong></p></blockquote>
<p>Seeing Amano render those characters in such a graceful, hyper-human style takes me back every time. There&#8217;s something deeply Classical as well as something very Art Noveau about everything he illustrates, and it depicts these characters as both visually striking and starkly human.</p>
<p> </p>
<h3 class="text-align-center"><strong>Splatterhouse 2 (Namco)</strong></h3>
<h3 class="text-align-center"><strong>Year: 1992</strong></h3>
<h3 class="text-align-center"><strong>Artist: Probably one of the following &#8211; A. Chan, Gyoee~! Miyachan, or Taiji Nagayama (again, they just pile names together in these things)</strong></h3>
<div style="width: 1366px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc686b7411ca170d70034/1506526910124/2374526-genesis_splatterhouse2_cropped.jpg" alt="I just realized while preparing to publish: the fucking octopus has eyebrows. Click for larger version."/><p class="wp-caption-text">I just realized while preparing to publish: the fucking octopus has eyebrows. Click for larger version.</p></div>
<p>I finished with this one because October&#8217;s right around the corner. Horror in classic video games is one of my favorite topics to swim around in. Usually the end result of such efforts ends up either painfully cool (but not scary) or laughably shitty. The Splatterhouse series (at least, the original three) are painfully cool. This cover is so 1990s cool I can&#8217;t even look at it without muttering “yeah dude” under my breath reflexively.</p>
<p>He is battling the <strong>SHIT</strong> out of a massive purple mutant and an absolutely FURIOUS land octopus with what appears to be an oversized slot machine lever. You can tell he&#8217;s been busy, because that knob is nowhere to be found. Meanwhile, an army of the living dead shuffles forth under the guidance of the shittiest little Eddie Haskell ghost I&#8217;ve ever seen. One look at Rick&#8217;s face tells you all you need to know: he&#8217;s <strong>HAD IT,</strong> and every single thing he can physically reach tonight is going to die.</p>
<p>What&#8217;s even more amazing than this is the little intro movie from the game. We&#8217;re treated to parallaxing horizons, an almost legitimately moving vision of Jennifer begging to be rescued and then <strong>PLUMMETING</strong> back into the gullet-anus of some unthinkable creature, and some really driving music that consider the best track out all three OSTs. Look on.</p>
<p>   <iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/3fDc2E9vYW4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>All right, RetroFiends. Put on your hockey masks and go get your pillow cases. I will see you in October!</p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59cbc6f8f5e231e537869bd8/1506526989183/footer.png" alt=""/></p>
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		<title>Grab Bag: MD/Genesis Pinball!!!</title>
		<link>https://newretrowave.com/2017/09/19/grab-bag-mdgenesis-pinball/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 18:57:25 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[crue ball]]></category>
		<category><![CDATA[dragon's revenge]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic spinball]]></category>
		<category><![CDATA[visual pinball]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/09/19/2017919grab-bag-mdgenesis-pinball/</guid>

					<description><![CDATA[<p>Things are getting pretty rock &#38; roll in here. Come have a look with Bryan as he drops a quarter and tkes three Genesis video pinball titles for a ride!</p>]]></description>
										<content:encoded><![CDATA[<div style="width: 884px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1758332601e607092e304/1505850759700/mystery-bag.jpg" alt="OOOH THAT BAG / CAN'T YOU SMELL THAT BAG"/><p class="wp-caption-text">OOOH THAT BAG / CAN&#8217;T YOU SMELL THAT BAG</p></div>
<p>Further back, <a target="_blank" href="https://newretrowave.com/game-reviews/2016/9/15/alien-crushdevils-crush-19881990-naxat-soft">I looked at the incredibly sick Naxat pinball games, <em>Devil Crash</em> and <em>Alien Crush</em>.</a> Since then, the phenomenon of video pinball has become one of my favorite sub-compartments of video gaming, and the hunt has been on. In the new era of little handheld devices capable of playing emulated classics, it is a great type of game to pick up and burn time with when you&#8217;re, say, waiting for an appointment or a passenger on a long car trip. Not to mention how gnarly some of these games are visually and soundwise.</p>
<p>In this Grab Bag, I&#8217;ve focused primarily on titles of this nature for the Mega Drive/Genesis console. I&#8217;ve been on a heavy Sega kick lately, between the Dreamcast&#8217;s 18th anniversary and a new influx of ROMs from various sources. I won&#8217;t beat around the bush: this is just another excuse to write yet another love letter to the system I grew up playing, but it&#8217;s also a good look at a sub-genre that oven gets passed over in the vast swathe of titles available for the Mega Drive.</p>
<p> </p>
<h3 class="text-align-center"><em>Crue Ball</em> (1992)</h3>
<h3 class="text-align-center">Developed by Electronic Arts/NuFX</h3>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c16ff332601e60709281f2/1505849348727/f-b-cover-crueball-europe.jpg" alt="European cover, front and back. Regional differences are minimal. Side note: Jesus Christ his face."/><p class="wp-caption-text">European cover, front and back. Regional differences are minimal. Side note: Jesus Christ his face.</p></div>
<p>This is, in fact, a licensed and branded pinball game for the Mega Drive in representation of the hair metal band Motley Crue. It features three of their songs, rendered down into the typical YM2612 sound-style of the MD/Genesis, and also features an artistic interpretation of “Dr. Feelgood” himself. Apparently, Doc Feelgood looks like this, which isn&#8217;t really a comforting presentation for a man who works in medicine:</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c16fb6a8b2b092da7231d1/1505849305439/drfeelgood.jpg" alt="I'm absolutely sure this guy took his Hippocratic Oath completely seriously."/><p class="wp-caption-text">I&#8217;m absolutely sure this guy took his Hippocratic Oath completely seriously.</p></div>
<p>Now, This game gets sniped at a lot. I&#8217;m not going to say it doesn&#8217;t have its flaws. For one, the game is pretty basic, without a lot of bells or whistles; it&#8217;s really just a pinball game. I would not have paid retail price for this game in 1992, but as I said above, in the modern era of portability and data-vaults the size of fingernails, <em>Crue Ball</em> is a good game to whip out on your handheld and kill some time with. The gameplay, while simple and non-embellished, is decently fun. It&#8217;s&#8230; I mean, it&#8217;s a pinball game. The board is three-tiered, as we see in the Naxat games, and you&#8217;re given a handful of separate but connected goals to attack in order to rack up the points. The game is also generous with balls, giving you four per play, which I think is nice considering this isn&#8217;t something you&#8217;re sinking pocket change into like blood into a loose bandage.</p>
<p><a target="_blank" href="https://www.youtube.com/watch?v=Jw9TZ2ral-U">The soundtrack</a>, in my opinion, sits weirdly within the game; the licensed songs come off poorly, but the music written expressly for the game really isn&#8217;t bad. The intro&#8217;s rendition of <a target="_blank" href="https://www.youtube.com/watch?v=Bg-5EBNCB6k">&#8220;Dr. Feelgood&#8221;</a> is an immediate example of the YM2612&#8217;s limits being exceeded; it cannot make hair metal sound awesome. Hair metal must do that on its own, as is written in the Ancient Scrolls. Aum Ha. Blessed Be. Every Rose Has its Thorn.</p>
<p>The visual presentation is cool but not over-the-top or absurdly wild. The exception, I would say, is Doctor Goddamn Feelgood, who looks like if you burned an art student&#8217;s mind on uncut coke and asked them to draw Callisto from the X-Men&#8217;s Morlocks. Otherwise, there are some classic Genesis-style sprites in here, stone heads and grungy little skull-dudes waiting for you to nail them with the silver ball. It contributes to the fun instead of being apart from it; the overall art-intrusion to the pinball itself is appropriately minimal.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1720cb7411c91c99ec6c7/1505849869499/Crue_Ball_-_Heavy_Metal_Pinball.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1720d4c326d9841c46cd2/1505849869585/datface-crueball.jpg" /></p>
</div>
<p>Lastly, I will add an interesting bit from the game&#8217;s development: it was not initially intended to be a Motley Crue themed product. Its prototype title was “Twisted Flipper,” and since you just read that, let&#8217;s nod together: yeah, that sounds dumb as hell. MTV was approached for a license but decided they&#8217;d take a powder on the deal. Late in development, Motley Crue (perhaps in a bid to regain a little pop-culture traction, or more likely out of the same money-hungriness that compels Steven Tyler to plug in his microphone despite clearly being some kind of lesser undead creature at this point) latched on eagerly.</p>
<p> </p>
<h3 class="text-align-center"><em>Sonic Spinball</em> (1993)</h3>
<h3 class="text-align-center">Developed by Sega</h3>
<div style="width: 1610px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1724ba9db09383003d364/1505849950460/spinabll-cover.jpg" alt="Sonic's expression says it all. "Yeah, son. Check this shit. At it again. Lava, flippers, pissin' off that goofy-ass Robotnik... sittin' still is for dead people.""/><p class="wp-caption-text">Sonic&#8217;s expression says it all. &#8220;Yeah, son. Check this shit. At it again. Lava, flippers, pissin&#8217; off that goofy-ass Robotnik&#8230; sittin&#8217; still is for dead people.&#8221;</p></div>
<p>Let us first note that this title was also released for the Master System and the Game Gear; I am focusing solely on the Genesis/Mega Drive version. (For those of you who play games on your phones, I am told there is also an iOS version available.)</p>
<p>This is another one of the many Genesis titles I had regular and casual exposure to in my youth. I have always had a soft spot in my heart for the blue hedgehog and his saga of ownage against that trick-ass fool Robotnik, despite not really being good at the regular series (in fact so bad at them that our videos for <a target="_blank" href="https://www.youtube.com/watch?v=89TiKPn3Y8Q">Sonic</a> and <a target="_blank" href="https://www.youtube.com/watch?v=0TO12n-QY44">Sonic 2</a> are played by a friend of mine who willingly volunteered to show off his expert chops). <em>Sonic Spinball</em>, however, is a different story; I enjoyed its refreshing change of tone/pace and the fact that I wasn&#8217;t complete ass at it since it was (mostly) a pinball game.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fca8b2b092da72694f/1505850109142/39123-sonic_spinball_japan-2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fe268b964a8473a49a/1505850113602/SpinballToxicCavesBoss.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c172fc8419c24d5e1f2c23/1505850119659/39126-Sonic_Spinball_%28USA%29-8.png" /></p>
</div>
<p>I say “mostly” because the cool thing about <em>Sonic Spinball</em> is how it mixes in a dash of platformer elements to the typical video pinball scenario. There are times when Sonic will land somewhere and you will have to control him like the good old Sonic we all know and love. In the first stage, if you&#8217;re lucky, you can do this as a save against “losing a ball” (dying a horrible death in monster-infested toxic waste), and it is also a crucial part of finishing stages by beating the shit out of your eternal foe, Robotnik, who really needs to fucking learn to give up.</p>
<div style="width: 970px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c17369f6576e9a0ca8bcb6/1505850229684/Sonic-the-Hedgehog-Spinball-2016-06-19-20.47.57.png.57.png?format=original" alt="Seriously, dude... what kind of machine are you gonna build that one blue hedgehog in weird-ass red shoes can't just reduce into scrap metal and a bad joke within a few minutes? Take up crosswords or model trains or some shit. It's time to cash it in."/><p class="wp-caption-text">Seriously, dude&#8230; what kind of machine are you gonna build that one blue hedgehog in weird-ass red shoes can&#8217;t just reduce into scrap metal and a bad joke within a few minutes? Take up crosswords or model trains or some shit. It&#8217;s time to cash it in.</p></div>
<p><a target="_blank" href="https://www.youtube.com/playlist?list=PL7FA982431C25B53C">The soundtrack</a> is on par with other entries into the franchise from this era; good use of the Yamaha and all peripheral tools, a rich sound, and that distinctive jazzy-yet-mildly-badass theme to all of it. The aspects of platformer and pinball are melded well, tastefully unintrusive toward one another so as to form a really easy symmetry. Once you catch on to the way the game is played, it&#8217;s good fun.</p>
<p>I guess the only strike against <em>Sonic Spinball</em> to me would be its slight lack of initial approachability. It&#8217;s not just another video pinball game; it&#8217;s sort of an experimental hybrid. This can lend it a bit of clumsiness and difficulty, but it&#8217;s not unlike plenty of other well-liked games with a unique take&#8230; it just requires a bit of patience to get into it.</p>
<p> </p>
<h3 class="text-align-center"><em>Dragon&#8217;s Revenge</em> (1993)</h3>
<h3 class="text-align-center">Developed by Tengen</h3>
<div style="width: 1290px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c173cbbebafbe2167a6c44/1505850328665/dragonsrevengejapcovers.jpg" alt="Just to mix it up a little, here's the Japanese cover spread. You can click it to make it bigger."/><p class="wp-caption-text">Just to mix it up a little, here&#8217;s the Japanese cover spread. You can click it to make it bigger.</p></div>
<p>This game gets brief mention in my article about the Naxat pinball games (linked at the top of this article). It is a sequel by way of another developer to <em>Devil Crash MD</em>, which was released Stateside as <em>Dragon&#8217;s Fury</em>. Tengen (which was a subsidiary development house for Atari) handled the American distribution for <em>Dragon&#8217;s Fury</em>, and enjoyed the results so much that they followed up with a sequel that had no input from Naxat at all. Critics tend to see this sequel as a bland watering-down of the original concept (which had taken some watering-down anyway in the translation from a Japanese PC Engine title to an American Genesis one), but <em>Dragon&#8217;s Revenge</em> is a solid member of the Video Pinball Club if you can get past all the historical/political bullshit. I, as a solvenly hedonist who just likes to play semi-passive games while my life ticks by and I die one minute at a time, can easily get past it. Way past it.</p>
<p>The table is in no way conventional, unlike its predecessors; it is barely linear and requires appreciable skill to navigate as one wills instead of just ride the currents. In terms of theme and artistic presentation, <em>Dragon&#8217;s Revenge</em> is decidedly far less horrific and eldritch than its progenitor Devil Crash, featuring instead a gently grim fantasy theme and even a loose plot (which is largely unnecessary and not worth discussing at length here, but if you&#8217;re curious, check out <a target="_blank" href="https://www.segaretro.org/File:Dragons_Revenge_MD_US_Manual.pdf">the manual</a>). The basics are close enough, with a main table, several accessible bonus games, and a secondary fun factor of squashing little monsters and demons along your silver sphere&#8217;s journey across the landscape.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742c4c0dbff18dbfd6ff/1505850412662/2.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742cd55b41099eac5267/1505850415183/dragons-revenge-04.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1742fccc5c5b8784a1499/1505850425833/dragons-revenge-07.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c174303e00be5eff848005/1505850416301/images.jpg" /></p>
</div>
<blockquote><p><strong>Four screenshots that exemplify the stark differences between this title and its prequel. Gentle elf forests and a distinct focus on scantily-clad women.&nbsp;Click to enlarge, perv. 😉</strong></p></blockquote>
<p><a target="_blank" href="https://www.youtube.com/watch?v=J3pWGaKzXDU">The OST</a> gets little mention in other reviews or discussions, but I think it&#8217;s pretty damn good considering that it&#8217;s small and seemingly an afterthought. My overall assessment of it, when trimmed to one adjective, would be “adequate.”</p>
<p>While the popular view of <em>Dragon&#8217;s Revenge</em> is as the worst of the Crush series, it&#8217;s still enjoyable on its own merit. I wholeheartedly agree that it cannot hold a candle to the original pair of games for the PC Engine, but that&#8217;s an understatement on par with “Nintendo has sold a few million units over the years.”</p>
<p> </p>
<h3 class="text-align-center">LET THEM STAND FOR JUDGMENT</h3>
<p><em>Crue Ball</em>: <strong>5/10</strong> (don&#8217;t pay more than like $10 for this used, and ideally just get a Rom, but it&#8217;s okay enough)</p>
<p><em>Sonic Spinball</em>: <strong>7/10</strong> (it&#8217;s weird as fuck when you first jump in but it&#8217;s become memorable all on its own as a really cool combination of ideas)</p>
<p><em>Dragon&#8217;s Revenge</em> <strong>6/10</strong> (it is a bastard child, there is no denying that&#8230; but it can&#8217;t really be discarded as bad because, well, it isn&#8217;t)</p>
<div style="width: 462px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59c1751c8419c24d5e1f5254/1505850657911/you+dratted+kids.gif" alt=""YOU DRATTED KIDS!" See you at the end of the month! Stay retro and play retro!"/><p class="wp-caption-text">&#8220;YOU DRATTED KIDS!&#8221; See you at the end of the month! Stay retro and play retro!</p></div>
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		<title>Crude Buster/Two Crude Dudes (Data East, 1991)</title>
		<link>https://newretrowave.com/2017/07/28/crude-bustertwo-crude-dudes-data-east-1991/</link>
					<comments>https://newretrowave.com/2017/07/28/crude-bustertwo-crude-dudes-data-east-1991/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 28 Jul 2017 14:44:26 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[beat em up]]></category>
		<category><![CDATA[crude buster]]></category>
		<category><![CDATA[data east]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[two crude dudes]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/07/28/2017728crude-bustertwo-crude-dudes-data-east-1991/</guid>

					<description><![CDATA[<p>A beat em up best known by most in its Sega Genesis form, <em>Crude Buster</em> is a game with multiple titles, tons of 90s color, and one crude attitude!</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b5948b8a79bbb5b398851/1501256016545//img.jpg" alt=""/></p>
<p>Beat em ups.</p>
<p>I&#8217;ve said so much already. What more can I add? The style was super hot in the 16-bit era, and still weaves its way in and out of the limelight from time to time. The formula is classic, even timeless, to speak boldly&#8230; one or two protagonists (maybe more, if hardware permits), punching and kicking their way through hordes of baddies, occasionally facing down a lieutenant or three on their way to the Big Bad Guy(s). The format allows game designers to go way out into left field for enemy and level design, and that&#8217;s unfailingly where developers were at in the early and mid 90s.</p>
<p><em>Crude Buster</em>, alternately titled <em>Two Crude Dudes,</em> fits that bill precisely; it is wild, colorful, and just-beyond-real. Released for arcades by Data East in 1991, the game is hailed by many as a classic entry into the beat em up family, and the game did so well in arcades that it was released in 1992 for the Mega Drive/Genesis. Players control one of two hulking mercenaries hired on by the government to take back a ruined New York from a group called “Big Valley,” who (literally) nuked the city and claimed the rubble as their own.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b5920725e25118d09f751/1501255972511/bigvalley.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b5920d482e99ee4590b17/1501255969311/shakehands.png" /></p>
</div>
<p>Now, I don&#8217;t know if “Big Valley” is one of those “lost in translation” things, but it isn&#8217;t a very heavy-sounding name for a terrorist organization full of tattooed punks and mutant bio-monsters. They make up for it in action, though. Your unreasonably buff nuclear warrior is first assailed by shirtless frisbee aficionados and what look like mustachioed elf men; things soon turn a bit more dire as you face the first boss – a brute rivaling you in swoleness, in face paint and KISS shoes, wielding snakes.</p>
<div style="width: 527px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b58d015d5db5309e8890d/1501255902817//img.png" alt="He wants to rock and roll all night, and murder everyday."/><p class="wp-caption-text">He wants to rock and roll all night, and murder everyday.</p></div>
<p>As you progress through the nuclear ruins of NYC, shit only gets more serious. The most annoying enemies early-on are the little hunchbacks who latch onto you and sap your vitality as they gnaw on you. However, it gets far worse as weirder and weirder mutants come crawling out of the rubble to make your <a target="_blank" href="http://i234.photobucket.com/albums/ee136/suwarnaadi/hair/BrianBosworthmullethair.jpg">Brian Bosworth</a>-looking ass wish you never shook hands on that government contract.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b59e14c0dbfbf188b0236/1501256166438/Crude_Buster_05.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b59e12994ca32343bd06f/1501256165306/cb22.png" /></p>
</div>
<p>Thankfully, your crude dudes are pretty monstrous themselves. They can easily lift set-pieces as big as junked cars, as well as most enemies they can grab. These make great projectiles to supplement your determined (if not terribly graceful) punching and kicking. If you get low on health, look for soda machines. JUST LIKE IN REAL LIFE, drinking some fizzy water loaded with coloring and corn syrup will save the day. These also usually show up in little vignettes between levels; the arcade version just puppets you through, while the Genesis port makes you whack the cans out of the machine yourself.</p>
<div style="width: 366px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b5a2c8419c2be80917bfc/1501256241876//img.png" alt="Just guzzle it down, big guy. Make all the pain go away."/><p class="wp-caption-text">Just guzzle it down, big guy. Make all the pain go away.</p></div>
<p>The graphics in the arcade version really don&#8217;t suffer much in the crunching-down for the 16-bit Genesis port. They are on par for their time; things are a riot of color, and there&#8217;s a comic book level of detail to everything (not to mention the cool visual popup sound FX a la 1960s Batman). The sound is where some effort clearly went in; the arcade version features a lot of digitized FX and some good music. The Genesis port actually has better music with a more fitting pace to it, but it loses a lot of the digitized stuff out of sheer space efficiency.</p>
<p>   <iframe loading="lazy" width="1020" height="574" src="https://www.youtube.com/embed/videoseries?list=PLF3A16B37D13B53BD" frameborder="0" allowfullscreen></iframe></p>
<p>All things considered, I&#8217;d give <em>Crude Buster</em> an <strong>8/10</strong>. It&#8217;s challenging, fun, colorful, and definitely deserves mention in any conversation about the beat em up format in video gaming. <em>Crude Buster</em> is different enough to interest you, but it&#8217;s still a red-blooded beat em up hit through and through.</p>
<div style="width: 575px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/597b5ae720099ebb989fade6/1501256450240//img.png" alt="See you in August, you big goofs!"/><p class="wp-caption-text">See you in August, you big goofs!</p></div>
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		<title>Examination: the Sharp X68000</title>
		<link>https://newretrowave.com/2017/06/26/examination-the-sharp-x68000/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 26 Jun 2017 19:06:27 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[akumajo dracula]]></category>
		<category><![CDATA[annundale project]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[dead of the brain]]></category>
		<category><![CDATA[dracula hukushuku]]></category>
		<category><![CDATA[FairyTale]]></category>
		<category><![CDATA[heart of saphilamun]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[sharp x68000]]></category>
		<category><![CDATA[VGA]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2017/06/26/2017626examination-the-sharp-x68000/</guid>

					<description><![CDATA[<p>One of Japan's best-kept old secrets, dusted off and exposed to the unforgiving scrutiny of NRW's resident gaming madman. Stark horror, MSPaint-style nudity, FM synthesis, and those old 5.25" floppies, remember those?</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5951628003596e2bbab20f78/1498505869422//img.jpg" alt=""/></p>
<p>This one is about computers. As much as console gaming forms the crux of what I discuss here at NRWG, it is occasionally my duty to draw attention to that parallel road, that meandering yet meaningful story of mankind&#8217;s attempt to entertain itself with computers before they were all plugged into phone lines. (Hell, many of them were before it was even a thing.)</p>
<p>So you remember back in the 80s when you thought your MS-DOS shit or your Amstrad CPC was cool? Do you remember the days before Japan started dropping unfathomable machines on the West one after another? Back before the Internet forcibly occluded every dark corner of electronics culture in stark detail, there was a time when Japan kept the best shit for themselves. And I can&#8217;t blame them when I look at some of it. We wouldn&#8217;t have been able to appreciate it. Like apes confronted by Arthur C Clarke&#8217;s monolith, we would have felt so many emotions that we were reduced to hooting until dusk at the x68000.</p>
<div style="width: 492px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5951629db8a79bdc510f8e15/1498505946118//img.jpg" alt="My favorite touch is the little pole accessory for the mouse cord. That is very Japanese to me. I don't even know why."/><p class="wp-caption-text">My favorite touch is the little pole accessory for the mouse cord. That is very Japanese to me. I don&#8217;t even know why.</p></div>
<p> </p>
<p>Sharp released the first model in 1987, naming the machine after its 10MHz CPU. It boasted one whole megabyte of ram, which today is about enough juggling space for one small photograph. ( I realize RAM and disk space are two different things, I&#8217;m trying to be illustrative here.) Despite IBM-style PCs in the West having moved on to the concept of built-in hard drives, the x68000 had no such bulk; it had its own OS that bore astounding similarity to MS-DOS but pulled all extra data from floppy.</p>
<p>We&#8217;re not here to get soggy over this thing&#8217;s data capabilities. When it comes to graphics and sound, the only things the Western world has that came close were the Amiga and the Atari ST&#8230; and neither could hold a shaky, barely-lit candle to this heartbreaker. During a time when a lot of people were gradually making the stroll from boxy candy-colored shit to VGA graphics, the standard color palette on the Sharp x68000 was 65,535 colors in a maximum resolution of 1,024&#215;1,024. By comparison, VGA&#8217;s 1987 vintage can output 256 colors at a resolution of 320&#215;200. Better get your bifocals out. Needless to say, this graphical depth demanded audio of comparable richness.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595163d29f7456d3d4d6a5de/1498506305350//img.gif" alt="I mean, think about it - this machine hit its peak in the early 90s. This shit was like staring God in the face. Except maybe not as awkward."/><p class="wp-caption-text">I mean, think about it &#8211; this machine hit its peak in the early 90s. This shit was like staring God in the face. Except maybe not as awkward.</p></div>
<p>Regular readers (if I have any; I certainly hope so, or I&#8217;m still in that coma and this isn&#8217;t even happening) are already aware of my desire to basically fucking marry the Yamaha YM2612 – the exquisite little weaponized synth chip that makes all our favorite Genesis soundtracks go boom-boom. The Sharp x68000 uses a slightly more grown-up, sophisticated cousin of the YM2612. The YM2151 boasts eight channels to the 2612&#8217;s six, and to put it in plain terms, the end result sounds far “cleaner” and also offers more potential detail. In other words, the music output on even the off-the-shelf model is delicious. I am terrible for saying this, but aside from the minimal loss of “ass-end” I seem to hear on x68000 soundtracks, I may actually like this chip better. Two key examples of its power to deliver are the x68000 retooling of Akumajō Dracula and the port of Thunder Force II. It even makes River City Ransom sound gnarlier!</p>
<p>   <iframe loading="lazy" width="1020" height="574" src="https://www.youtube.com/embed/mm7iy3jgRJY" frameborder="0" allowfullscreen></iframe></p>
<p>Japan&#8217;s decision to only market this marvel domestically kept the x68000 a near-secret in the 80s and 90s, but the sheer volume and variety of titles released for it makes the secret all the more unbelievable. You would think more buzz would have been generated – even now, in 2017, when everyone has seen everything and it&#8217;s been made into twelve shitty memes, I look at the screenshots and the videos with a certain awe. I humbly present some highlights of what I have found in my plodding research.</p>
<p> </p>
<h3 class="text-align-center"><strong>Akumajō Dracula</strong></h3>
<h3 class="text-align-center"><strong>Konami, 1993</strong></h3>
<p>   <iframe loading="lazy" width="1020" height="574" src="https://www.youtube.com/embed/FfbfTM6SoPI" frameborder="0" allowfullscreen></iframe></p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595165444f14bc5632f9a60d/1498506566481/Akumajou_Dracula_%28X68000%29_02.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59516544b3db2b61a8d73072/1498506571323/Akumajou_Dracula_%28X68000%29_04.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595165456b8f5b75f1f47f53/1498506565873/Akumajou_Dracula_%28X68000%29_43.png" /></p>
</div>
<p>It&#8217;s a remake of the original, but it&#8217;s arcade-quality. (in fact, the x68000 was the test system for the Capcom CPS system for many years.) I digress – the difficulty level is increased just enough to re-engage, the music is remarkable, and I especially love that Stage Clear theme. “Epic” applies here.</p>
<p> </p>
<h3 class="text-align-center"><strong>Dead of the Brain</strong></h3>
<h3 class="text-align-center"><strong>FairyTale, 1992</strong></h3>
<p>   <iframe loading="lazy" width="1020" height="574" src="https://www.youtube.com/embed/_sltZlXdi-M" frameborder="0" allowfullscreen></iframe></p>
<div style="width: 658px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595165ebbe65948d382d22f2/1498506750894//img.gif" alt="1) this owns 2) ew though"/><p class="wp-caption-text">1) this owns 2) ew though</p></div>
<p>It&#8217;s all in Japanese, but I get the general idea. It seems to be a really cool spin on Re-Animator by way of Return of the Living Dead&#8230; definitely inspired by both. The music&#8217;s not as mind-blowing here, but the graphics are really turned-out. It&#8217;s hard to do effective horror stuff in a game medium, especially the earlier you go in the timeline, but Dead of the Brain really impresses me by melding cartoony with frightening.</p>
<p> </p>
<h3 class="text-align-center"><strong>Dracula Hakushaku</strong></h3>
<h3 class="text-align-center"><strong>FairyTale, 1992</strong></h3>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595166c16a4963bafcb1ddff/1498506952245/hakushaku1.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595166c236e5d327eb5ff213/1498506947037/hakushaku2.jpg" /></p>
</div>
<p>I&#8217;m sorry, these just fascinate me. I&#8217;m noticing a dual theme with these graphical-text adventures: prominent tits and horrible things happening or being found.Still, really detailed illustration, great color choice to make for a dark theme.</p>
<p> </p>
<h3 class="text-align-center"><strong>A Preponderance of NSFW shit</strong></h3>
<h3 class="text-align-center"><strong>Big Surprise, 1987-1993</strong></h3>
<div style="width: 522px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595168b7893fc08078b455dc/1498507509347//img.png" alt="It looks almost like cross-stitch. It is an open and kitchen-ready mockery of itself."/><p class="wp-caption-text">It looks almost like cross-stitch. It is an open and kitchen-ready mockery of itself.</p></div>
<p>Just in case you wanted to <a target="_blank" href="http://i.imgur.com/BKMRU4h.png">jack off to this</a>, well hey, at least it&#8217;s better than the same image would be rendered on a VGA machine. <a target="_blank" href="http://i.imgur.com/juC9dGO.png">Don&#8217;t think too hard about what you&#8217;re doing</a>, bucko. I guess people made do back then. <a target="_blank" href="http://i.imgur.com/WMgBzvx.png">Some of it&#8217;s awfully MSPaint</a>, though.</p>
<p> </p>
<h3 class="text-align-center"><strong>Heart of Saphilamun</strong></h3>
<h3 class="text-align-center"><strong>Annandule Project, 1991</strong></h3>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5951681678d171cde420a849/1498507286891/saphil-ew.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5951681636e5d327eb600671/1498507286822/saphil-scary-thing.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595168231e5b6c98912ddab1/1498507331945/saphil-corpse.jpg" /></p>
</div>
<p>I found very little background info on this one, in either language. It was apparently a hit, but in a flash-in-the-pan sort of way. Something about the screenshots and video intro I&#8217;ve found really unsettles me. Maybe it&#8217;s the <a target="_blank" href="http://i.imgur.com/IyE1Pml.jpg">brief, silent sequence</a> depicting a <a target="_blank" href="http://i.imgur.com/fBnPPVS.jpg">nude woman</a> literally fucking <a target="_blank" href="http://i.imgur.com/wStb9vS.jpg">falling apart against a black background</a>. Maybe it&#8217;s the horrifying winged snake thing. Maybe it&#8217;s the fact that I even asked on forums and couldn&#8217;t get a synopsis&#8230; it&#8217;s apparently loosely based on Lovecraft. I&#8217;ll buy that.</p>
<p>All of this has enraptured me with this mysterious device. I hope you&#8217;ve enjoyed seeing this glimpse into the grey shadows with me; I live for this kind of shit, and it&#8217;s part of why I love to write these articles. I get to pluck artifacts from the dusty ground of the wasteland, wipe them off, and decide they need talking about. Cheers.</p>
<div style="width: 439px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/595168742cba5e05b9ffa7ba/1498507431895//img.jpg" alt="See you in July, stay retro!"/><p class="wp-caption-text">See you in July, stay retro!</p></div>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
]]></content:encoded>
					
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		<title>Spider-Man Video Games: A Look Back</title>
		<link>https://newretrowave.com/2017/06/16/spider-man-video-games-a-look-back/</link>
					<comments>https://newretrowave.com/2017/06/16/spider-man-video-games-a-look-back/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 16 Jun 2017 20:24:56 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1982]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1994]]></category>
		<category><![CDATA[acclaim]]></category>
		<category><![CDATA[allciam]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[marvel comics]]></category>
		<category><![CDATA[maximum carnage]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[peter parker]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[super nintendo]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/06/16/2017616spider-man-video-games-a-look-back/</guid>

					<description><![CDATA[<p>An examination of the famous wall-crawler's appearances in cartridge form. Tune in, True Believers!</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59444716a5790aa8223fcce1/1497646884447//img.png" alt=""/></p>
<p>It&#8217;s time for us to cross the streams, true believers.</p>
<p>There&#8217;s a lot of talk about comics here on NRW, and rightly so. Joey has his own awesome strand of articles wherein he sheds light on the old and exposes us to the retro-new, and we love it, because Joey is to the medium of comics what I am to sitting on my ass in front of a CRT monitor with a controller in my hand: he&#8217;s a passionate expert on the subject. It&#8217;s worth diving into; when done well, the comic book or graphic novel is an art form capable of deftly transporting the reader to new worlds – some like our own, and some realities away from it.</p>
<p>What can&#8217;t be overlooked is how the comic book multiverse has been thrust into the colored-light beams and binary rows of the VG grinder time and time again in the plodding quest to juice franchises for more revenue. Here&#8217;s the dolorous stroke, folks: We&#8217;re going to take a look at how they&#8217;ve done this with one of Marvel&#8217;s undisputed icons, their bread-and-butter household name&#8230; Spider-Man. Peter Parker, the world&#8217;s most beloved wise-cracking web slinger, has been dipped in silicon and code frequently throughout video gaming&#8217;s history, with results that I will be kind and describe as “varied.”</p>
<div style="width: 1189px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59444744e3df288046a24f18/1497646922503//img.jpg" alt="I mean, he's an icon. Some comics fans think he's a pussy. Honestly, I do too. I'm more of a Punisher guy. No one can deny, however, that Peter Parker is one of the most luminous stars in comic book history. (Artwork by Michael Golden)"/><p class="wp-caption-text">I mean, he&#8217;s an icon. Some comics fans think he&#8217;s a pussy. Honestly, I do too. I&#8217;m more of a Punisher guy. No one can deny, however, that Peter Parker is one of the most luminous stars in comic book history. (Artwork by Michael Golden)</p></div>
<p>Everyone&#8217;s pretty familiar with Spidey&#8217;s origins and powers. He got bit by a radioactive spider, got some powers, lost his uncle to crime, and got serious about cleaning up the Big Apple (and sometimes beyond). The wall-crawler has made tons of friends and enemies since his appearance in the 60s, from goblins to murderous hunters to symbiotic aliens that abandoned him and sought out his unstable and disgruntled colleagues for revenge (Venom is the man!) Pete&#8217;s powers, coupled with his nifty web-shooting devices, make for the possibility of great dynamic gameplay if translated creatively into digital form. Right?</p>
<p>Ah, shit, kids&#8230; let&#8217;s just do this. I&#8217;m not gonna look at every game, but we&#8217;ll examine the prominent titles that most of us may have seen or played.</p>
<p> </p>
<h3 class="text-align-center"><strong>Spider-Man (1982)</strong></h3>
<h3 class="text-align-center"><strong>Platform: Atari 2600</strong></h3>
<h3 class="text-align-center"><strong>Culprits: Parker Brothers/Atari</strong></h3>
<p> </p>
<div style="width: 969px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/594447c120099e418f532686/1497647092737//img.png" alt="Eh. It's not great, but everything looked like this in 1982. At least we can tell which one's Spider-Man."/><p class="wp-caption-text">Eh. It&#8217;s not great, but everything looked like this in 1982. At least we can tell which one&#8217;s Spider-Man.</p></div>
<p>You&#8217;ll probably expect me to be cruel here, because I do lean on the side of bastardry when it comes to the 2600. I mean&#8230; eh. Let&#8217;s stay in context&#8230; this isn&#8217;t bad for a 2600 game. Considering the limits of the system graphics- and sound-wise, you get a good representation of the key elements. Gameplay consists of getting up on top of the building and kicking Green Goblin&#8217;s ass, which to be fair, ate up a lot of Peter&#8217;s logged superhero hours in the 70s/80s either together or as separate activities. Using your web shooters is a little tedious, but once you&#8217;ve got the hang of how to do it in a rhythm and pull yourself up, it&#8217;s pretty fun. I suppose my only knock on this one is that it&#8217;s not enough to do. But then, not every 2600 game can be <em>Burgertime</em> and crush your soul with raw chaos.</p>
<p> </p>
<h3 class="text-align-center"><strong>The Amazing Spider-Man (1990)</strong></h3>
<h3 class="text-align-center"><strong>Platforms: Amiga, Atari ST, PC Compatibles</strong></h3>
<h3 class="text-align-center"><strong>Culprits: Oxford Digital/Paragon Software</strong></h3>
<p> </p>
<p>Let me start off with something nice before I put my hands under the table and fucking lift. The Amiga has always stood out for its time as a system capable of audiovisual richness, and this game really turns her out. The ST and PC versions are decent in that regard too, although the audio quality varies.</p>
<div style="width: 438px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/594448d5ff7c50b21f78ef99/1497647379360//img.png" alt=""Shut down all the garbage mashers on the detention level!"  I'm sorry. I couldn't help myself."/><p class="wp-caption-text">&#8220;Shut down all the garbage mashers on the detention level!&#8221;  I&#8217;m sorry. I couldn&#8217;t help myself.</p></div>
<p>Now, let&#8217;s talk about HOW they chose to turn her out. The controls are pretty fucking far from intuitive; while I expect translating Spider-Man&#8217;s iconic means of locomotion to be a challenge for a game developer, this shit is just abyss you&#8217;ll keep falling into until you start being meticulously careful&#8230; which isn&#8217;t prudent in 90% of the situations you&#8217;ll be navigating. Move fast? Move really carefully? The answer to both is usually no. Again, I can&#8217;t knock the graphics, but there&#8217;s something inherently wrong about this image, seen during the intro. Something that reminds me of “non-Euclidean shapes,” “lightless gulfs across time and space,” and “red-haired woman being forcibly abducted by a fishbowl-headed mannequin.” Poor Mary Jane.</p>
<div style="width: 1150px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59444821893fc05d14150421/1497647159261//img.png" alt="somebodys_fetish.jpg"/><p class="wp-caption-text">somebodys_fetish.jpg</p></div>
<p>Almost as bizarre is the choice to represent your life bar as a picture of Spider-Man that turns skeletal from the feet upward as you move closer to death.</p>
<div style="width: 228px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5944484ab8a79bbe460cd759/1497647206027//img.png" alt="He looks a little embarrassed. I don't blame him."/><p class="wp-caption-text">He looks a little embarrassed. I don&#8217;t blame him.</p></div>
<p>Last gripe: the game is, at least to me, unreasonably goddamn long considering the tedium it is to play. <a target="_blank" href="http://www.youtube.com/watch?v=OwC0slfDvSY">You can watch a longplay here,</a> and be sure to listen to the entire intro music, or at least sit through it for as long as you can before reaching for that little red track-bar to skip through it and save your sanity.</p>
<p> </p>
<h3 class="text-align-center"><strong>Spider-Man: Return of the Sinister Six (1992)</strong></h3>
<h3 class="text-align-center"><strong>Platforms: NES, Game Gear, Master System</strong></h3>
<h3 class="text-align-center"><strong>Culprits: LJN (OF COURSE), Flying Edge, Bits Studios</strong></h3>
<p> </p>
<p>This game is mercifully short, but still feels like being hurled into a black hole and somehow kept alive to slowly lose one&#8217;s mind via time dilation. Spider-Man, despite being fully human height, has the same general proportions as Wee Man from <em>Jackass</em>. His ability to leap through the air is admirable, and the controls aren&#8217;t too bad&#8230; until you try to do any of the shit Spider-Man is known for doing in terms of movement. The graphics are candy-colored palettes of pure hell wherein men are depicted universally as shoeless mongoloids and no light seems to penetrate anything (despite the garish coloration of everything).</p>
<div style="width: 679px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5944495815d5db5d03a276ab/1497647463417//img.png" alt="It's like Willy Wonka took a massive shit all over everything, and really wasn't feeling well when he did. I bumble forth, capable of great feats of agility but barely able to keep my goose neck from dropping my pumpkin head onto my barrel chest. As Spider-Man, I am the monster, and I belong here."/><p class="wp-caption-text">It&#8217;s like Willy Wonka took a massive shit all over everything, and really wasn&#8217;t feeling well when he did. I bumble forth, capable of great feats of agility but barely able to keep my goose neck from dropping my pumpkin head onto my barrel chest. As Spider-Man, I am the monster, and I belong here.</p></div>
<p>A small handful of <a target="_blank" href="http://www.youtube.com/watch?v=DjPH8XGxWTo&amp;index=2&amp;list=PLC60FCFC17A56DC74">farty, tooty pieces of music</a> cycle as you penetrate deeper into the Sinister Six&#8217;s criminal kingdom, presenting a strange yet totally-LJN mix of jazzy swing and “I ate so many tabs I can&#8217;t even tell what genre this is.” The drums punch at the listener&#8217;s mind, almost as if they are intended to pummel you into accepting the rest of this musical affront as tolerable. It&#8217;s like a rave in a Civil War graveyard, and someone invited Dizzy Gillespie. Actually, fuck that&#8230; that&#8217;d rule. This doesn&#8217;t.</p>
<p>Again, I can&#8217;t flush this game completely; it&#8217;s a decent effort overall, but LJN had a tendency (with a scant few exceptions) to attach its name to something and then pile drive it into the floor until no amount of reconstructive surgery could fix it.</p>
<p> </p>
<h3 class="text-align-center"><strong>Spider-Man and Venom: Maximum Carnage (1994)</strong></h3>
<h3 class="text-align-center"><strong>Platforms: Genesis. SNES</strong></h3>
<h3 class="text-align-center"><strong>Culprits: LJN, Acclaim, Software Creations</strong></h3>
<p> </p>
<p>We&#8217;re ending on a positive note. We have to. We owe it to ourselves.</p>
<p>I really liked the Maximum Carnage story arc in the comics. It&#8217;s held high by some and shit on by others, but there&#8217;s something about a villain so terrifying that two bitter enemies (not to mention a wild cross section of Marvel&#8217;s 90s line-up) combined forces to defeat him as he rampaged across New York with his own wrecking crew. I love big events, and I LOVE villains. And Carnage&#8230; well, he&#8217;s one burning hell of a villain.</p>
<div style="width: 739px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59444a4f197aeaa514c5a727/1497647746993//img.png" alt="Really, if anyone deserves this shit, it's JJ. "/><p class="wp-caption-text">Really, if anyone deserves this shit, it&#8217;s JJ. </p></div>
<p>This effort did decent justice to the source material. I&#8217;ll keep this simple and just tick off some pros and cons.</p>
<p> </p>
<h3 class="text-align-center"><strong>PROS</strong></h3>
<p><em><strong>-Venom is a playable character</strong></em></p>
<p><em><strong>-Morbius shows up, along with Deathlok, Black Cat, Iron Fist, and a few other underrated Marvel good guys</strong></em></p>
<p><em><strong>-it&#8217;s a beat-em-up, and not a bad one, either</strong></em></p>
<p><em><strong>-comic book style cut scenes, and they&#8217;re not done poorly</strong></em></p>
<p><em><strong>&#8211;<a target="_blank" href="http://www.youtube.com/watch?v=gskDcG7WLNs&amp;list=PL1fkbh1UXcmhtryRigQWRbGOxGMCbuZK5">pretty damn good music</a></strong></em></p>
<p><em><strong>-LJN didn&#8217;t set this one on fire and stand back playing pocket pool while it burned to slag</strong></em></p>
<div style="width: 523px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59444aea2e69cf204231cd0c/1497647908655//img.png" alt="Really cool audio-visual presentation all around. It keeps true to the comic feel without burning that candle at both ends with a welding torch."/><p class="wp-caption-text">Really cool audio-visual presentation all around. It keeps true to the comic feel without burning that candle at both ends with a welding torch.</p></div>
<p> </p>
<h3 class="text-align-center"><strong>CONS</strong></h3>
<p><em><strong>-The music did not sound as good in the Genesis version</strong></em></p>
<p><em><strong>-This game is also long; why the hell does Spider-Man mean “long fucking game” almost uniformly to game designers</strong></em></p>
<p><em><strong>-It&#8217;s incredibly unfair to put bad-ass characters like Black Cat, Iron Fist and Morbius in here and not have them as full-on playables</strong></em></p>
<p><em><strong>-I feel like a lot of the villains get undersold in terms of their powers and badass-ness</strong></em></p>
<p><em><strong>-Still, to make an understatement, a bit fucking cumbersome to do the web slinging thing, although it must be acknowledged that it&#8217;s better in this than in any predecessor</strong></em></p>
<p>Overall, Maximum Carnage is fun as hell. I owned the Genesis cart as a kid and got a lot of replay value out of it. It&#8217;s a net win due to presentation and the choice of formatting it as a beat-em-up, which makes it approachable on a level far beyond its ancestors in Spidey&#8217;s video game library.</p>
<p>That brings us to 1994, folks, so I guess I&#8217;ll put the brakes on it here. Thanks for reading, and before I go, I suppose I owe you some number ratings on these hunks of pop media history.</p>
<p> </p>
<h3 class="text-align-center"><strong>Atari 2600: 6/10</strong></h3>
<h3 class="text-align-center"><strong>Amiga: 5/10</strong></h3>
<h3 class="text-align-center"><strong>NES: 3/10</strong></h3>
<h3 class="text-align-center"><strong>Genesis/SNES: 7/10</strong></h3>
<p> </p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/59444ba6ebbd1ad61180dd2f/1497648057473//img.jpg" alt=""/></p>
<p class="text-align-center"><strong>See you at the end of the month, RetroFans! Excelsior!!!</strong></p>
<p> </p>
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		<title>Arcade Games: the Early 90s Renaissance</title>
		<link>https://newretrowave.com/2017/05/29/arcade-games-the-early-90s-renaissance/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 29 May 2017 09:18:39 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcade games]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[data east]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Lethal Enforcers]]></category>
		<category><![CDATA[Lockheed MArtin]]></category>
		<category><![CDATA[Midway]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Technos Japan]]></category>
		<category><![CDATA[Terminator 2: Judgment Day]]></category>
		<category><![CDATA[Virtua Fighter]]></category>
		<category><![CDATA[WWF Wrestlefest]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/05/29/2017529arcade-games-the-early-90s-renaissance/</guid>

					<description><![CDATA[<p>"Between the years that the market drank Atari, and the years of the rise of the sons of Sony... there was an age undreamed of."</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/592bee35ebbd1a5fd1908170/1496051271511//img.png" alt=""/></p>
<p>The arcade&#8230; dark, weird lighting. Gnarly carpeting. An omnipresent riot of sound and color as you walked in and wrapped yourself in the electronic arms of sweet, sweet diversion. For many of us RetroFans, it&#8217;s a golden, soft-glow set of memories we keep well-polished and stored within our minds&#8217; more secure vaults. Some of us were around in the late 70s and early 80s, when titles like <em>Space Invaders</em> and <em>Donkey Kong</em> were waving the banner of arcade gaming&#8217;s golden age. More of us remember the era when arcades saw some shrinkage; my own formative exposure to the format was in the smaller realms tucked into the side areas of bowling alleys and the nooks of theme restaurants. The early 90s saw the Neo Geo and a host of other innovative releases, breathing some life into the old arcade room&#8230; but nonetheless, the sad truth is that the phenomenon has continued to deflate over time (except in Japan, where it&#8217;s kept vigorously alive).</p>
<p>I consider myself lucky to have been an awe-struck young man in my pre-pubescent years when the early 90s brought us a small revival of the arcade. My venues were still within the greater confines of bowling alleys and Chuck E Cheeses, but the games we were playing in those places made it feel like its own circus&#8230; its own arena. Everyone can think of a couple off the top of their heads, and while I&#8217;ve already had the honor of discussing the gems like <em>Mortal Kombat</em> and <em>Street Fighter II</em>, I hope a few of you will recall the games I&#8217;ll highlight in this article. Many are both bizarre and wonderful, like our first childhood crush or that recurring dream we had about MC Hammer growing to Godzilla size and destroying our hometown with his brutal dance moves (was that just me?), but it didn&#8217;t stop us from throwing quarters or tokens in to give them a shot.</p>
<p> </p>
<h3 class="text-align-center"><strong>Terminator 2: Judgment Day</strong></h3>
<h3 class="text-align-center"><strong>Developer: Midway</strong></h3>
<h3 class="text-align-center"><strong>Released: October 31, 1991</strong></h3>
<p>Everyone just about lost their shit when the <em>Terminator</em> sequel came out. At least that&#8217;s what I remember. It had a good-guy Terminator, an even worse bad guy Terminator, and more catastrophic violence than a train wreck giving birth to a nuclear detonation with no epidural. Even though it was way rated R, we all did what we had to do to see it, and whoa&#8230; it was nuts. It even sort of made Guns n Roses cool (who am I kidding, a lot of us misguidedly loved them anyway). On Halloween of &#8217;91, we got to live the whole thing out in one of the better shooter-style arcade games of its time. The demo sequence claimed that the game was also rated R, for Righteous. No shit.</p>
<div style="width: 818px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/592bee87e6f2e1b24173e15e/1496051423040//img.jpg" alt="No need to label what specific type of weapons are in the crates. You'll find out when you blast them open with all your gunpower. The enemy T-800 has gone so far as to ignore the hated humans behind it to focus on you, who are known as Machine Judas. SkyNet wept."/><p class="wp-caption-text">No need to label what specific type of weapons are in the crates. You&#8217;ll find out when you blast them open with all your gunpower. The enemy T-800 has gone so far as to ignore the hated humans behind it to focus on you, who are known as Machine Judas. SkyNet wept.</p></div>
<p><em>T2</em>&#8216;s difficulty was harsh, but it was still a blast to see how long you could last on the battlefields of 2029 against your loyalist robot kin and the massive death machines they served. Some of us even got really sharp and made it back to John Connor&#8217;s 1995&#8230; but I never did. Not even with 2 players. No matter what, the game&#8217;s graphics were super-crisp and it had a ton of really fun digitized voice clips in it. I for one couldn&#8217;t help but get into it.</p>
<p> </p>
<h3 class="text-align-center"><strong>Captain America and the Avengers</strong></h3>
<h3 class="text-align-center"><strong>Developers: Data East, Realtime Associates</strong></h3>
<h3 class="text-align-center"><strong>Released: 1991</strong></h3>
<p>This is one I dutifully played the absolute shit out of. I was huge into superheroes as a kid, both Marvel and DC (but a little more Marvel, and I&#8217;ve never been able to fully articulate why), and I was thrilled to see <em>The Avengers</em> when it first arrived at the smoky bowling alley my family frequented. They wanted to bowl? That&#8217;s fine, suckers are born every minute. I wanted to stop the fucking Red Skull.</p>
<div style="width: 490px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/592bf089414fb5ddd39ec972/1496051877833//img.jpg" alt="Vision and Hawkeye stand fascinated as Mandarin shows them his special squat thrusts for keeping his glutes "mandariffic." Captain America, always the histrionic one, shows off his vertical leap. Iron Man stares at nothing, thinking about his offshore accounts."/><p class="wp-caption-text">Vision and Hawkeye stand fascinated as Mandarin shows them his special squat thrusts for keeping his glutes &#8220;mandariffic.&#8221; Captain America, always the histrionic one, shows off his vertical leap. Iron Man stares at nothing, thinking about his offshore accounts.</p></div>
<p>While the ports of the game got mixed reception, the arcade version itself is often praised as a classic beat &#8217;em up. I liked it because four of us disinterested junior bowlers could play at a time, and I could play as Vision, whom I found fascinating as a superhero. The team plows through an army of generic robots and lesser villains to chase after the Red Skull, even making a foray into space and some other bizarre places in the Marvel Universe. Each character has melee and ranged options, and you can even hoist a motherfucker and throw him into another motherfucker. That was my go-to move. The graphics were great, fitting the comic book source material wonderfully; the sound and music was almost honest-to-god inspiring. “AMERICA STILL NEEDS YOUR HELP!” Well shit, I&#8217;d better pop some more tokens in.</p>
<p> </p>
<h3 class="text-align-center"><strong>WWF WrestleFest</strong></h3>
<h3 class="text-align-center"><strong>Developer: Technos Japan</strong></h3>
<h3 class="text-align-center"><strong>Released: 1991</strong></h3>
<p>“Jesus, dude, shut up about all these goddamned wrestling games!” No, though, because this one is incredible. You don&#8217;t even have to be a wrestling fan to get into it. Technos had released <em>WWF Superstars</em> in &#8217;89, which did pretty well, and they took everything they learned from that in &#8217;91 and produced an incredible mat-fighting arcade game.</p>
<div style="width: 570px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/592bf14115d5db2bc1c53571/1496052042815//img.jpg" alt="Ultimate Warrior adds "slapped half-dead by a fat guy" to his resume, while Hogan and half of each featured tag team use Mr Perfect as a boat to cross an imaginary Potomac. Hogan, of course, is Washington!"/><p class="wp-caption-text">Ultimate Warrior adds &#8220;slapped half-dead by a fat guy&#8221; to his resume, while Hogan and half of each featured tag team use Mr Perfect as a boat to cross an imaginary Potomac. Hogan, of course, is Washington!</p></div>
<p>The legendary Road Warriors/Legion of Doom are the “boss” characters in this one, replacing Andre the Giant and Ted DiBiase in Superstars. You can team up with a friend or go it alone in various match types, but it was easily the most fun to try for the tag team titles against Hawk and Animal (who were fucking impossible to beat unless you had a grocery bag full of change). Team-up moves, berserk tag-ins, and digitized announcing from Mike McGuirk and Gene Okerlund make this a bona fide classical-era WWF product. The graphics are a little goofy, but they&#8217;re good for the format; the action doesn&#8217;t suffer. While the actual “Sport” may be choreographed or pre-determined, <em>WWF WrestleFest</em> isn&#8217;t short on real entertainment.</p>
<p> </p>
<h3 class="text-align-center"><strong>Lethal Enforcers</strong></h3>
<h3 class="text-align-center"><strong>Developer: Konami</strong></h3>
<h3 class="text-align-center"><strong>Released: October 8th, 1992</strong></h3>
<p>This time period was also all about controversy. <em>Lethal Enforcers</em> didn&#8217;t become quite as notorious as games like Doom or Mortal Kombat, but it did cause quite a stir upon its release. Konami&#8217;s action-cop shooter game had photo-realistic graphics (for its time) and was somewhat intense. It didn&#8217;t matter to the self-appointed moral crusaders of the era if you were the good guy or not; they were pissed that you were shooting at an animation of an actor dressed as a stereotypical goon.</p>
<p>   <iframe loading="lazy" width="1020" height="574" src="https://www.youtube.com/embed/glDaQ5uz38o" frameborder="0" allowfullscreen></iframe></p>
<p>Aside form all that, the game is immersive and pulse pounding. Split second decisions must be made as you confront thugs with hostages, fleeing civilians, and lightning fast criminals. You can easily lose the game, in fact, if you&#8217;re not precisely accurate in order to avoid harming the innocent. There&#8217;s chase scenes, power-ups that give you guns the police definitely shouldn&#8217;t have, and even “training stages” that lighten things up while still maintaining the theme. Aside from the great visuals, the music kicks ass and <em>Lethal Enforcers</em> is another game that heavily incorporates digitized samples. I liked this one enough to get the Genesis version a couple years later, and it was pretty faithful to the source.</p>
<p> </p>
<h3 class="text-align-center"><strong>Virtua Fighter</strong></h3>
<h3 class="text-align-center"><strong>Developer: Sega (Sega AM2)</strong></h3>
<h3 class="text-align-center"><strong>Released: October 1993</strong></h3>
<p>You were wondering why I was studiously avoiding fighting games in this particular article&#8230; I was saving this one for last. With the dawn of <em>Virtua Fighter</em>, the whole playing field of the genre was changed. <em>Virtua Fighter</em> wasn&#8217;t just showing us 3D polygon-based graphics, which we still considered pretty far-out and futuristic; the revolutionary fighter was making an earnest (and effective) attempt at fluid realism in its characters&#8217; moves and techniques.</p>
<p>   <iframe loading="lazy" width="1020" height="574" src="https://www.youtube.com/embed/W-9TUlCcib0" frameborder="0" allowfullscreen></iframe></p>
<p>The “Model 1” hardware rig used for the game was jointly developed by Sega and Lockheed Martin. Yes, Lockheed fucking Martin the aerospace firm. The people who have a knee-deep resume of building cutting edge military technology. This hardware not only handles the revolutionary 3D rendering, but also allows for stunningly realistic movement and nearly true-to-life physics. The game&#8217;s plot was minimal and loosely resembled those of its ancestors, but literally no one cared. The game has spawned a thriving franchise that has continued to break ground in its genre. I remember seeing this shit and thinking to myself, “it&#8217;s pretty cool to live in the future.”</p>
<p>Towards the middle of the decade, the phenomenon of the arcade took a sullen plunge once more, though it&#8217;s remained alive through the 00&#8217;s and 10&#8217;s (or at least its heart beats). Our friends in the far East keep things going, and there&#8217;s of course been a small resurgence here as the retro gaming movement has gotten wind under its wings.</p>
<blockquote class="text-align-center"><p><em><strong>Between the years that the market drank Atari, and the years of the rise of the sons of Sony&#8230; there was an age undreamed of.</strong></em></p></blockquote>
<div style="width: 343px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/592bf459ff7c507bf041159b/1496052831694//img.jpg" alt="Thank you for reading! See you in June! Stay Retro!"/><p class="wp-caption-text">Thank you for reading! See you in June! Stay Retro!</p></div>
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		<title>Grab Bag: the Early 90s</title>
		<link>https://newretrowave.com/2017/04/17/grab-bag-the-early-90s/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Mon, 17 Apr 2017 15:50:28 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Avenging Spirit]]></category>
		<category><![CDATA[CP Brain]]></category>
		<category><![CDATA[D&D: Warriors of the Eternal Sun]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[HAL]]></category>
		<category><![CDATA[jaleco]]></category>
		<category><![CDATA[Kabuki: Quantum Fighter]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Phantasm]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[SSI]]></category>
		<category><![CDATA[westwood studios]]></category>
		<guid isPermaLink="false">http://new-retro-wave.com/2017/04/17/2017417grab-bag-the-early-90s/</guid>

					<description><![CDATA[<p>Three games from 1990-92, examined in rapid succession by your friendly neighborhood "expert."</p>]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4e9ade58c625f20d3e183/1492445633221//img.png" alt=""/></p>
<p>In cultural terms, and in the narrower scope of console gaming, the early 1990s represented both change and stagnation. We can&#8217;t fault the entirety of this era, nor can we fully embrace it&#8230; the 1990s are what I often see as the awkward “teen years” of contemporary pop culture. There was an open, airy sense of freedom, but since different aspects of our world move at such varying paces, a great deal of ideas fell onto the scene half-baked or far too early&#8230; either “ahead of their time” or just “unbelievably fucking stupid.”</p>
<p>In this Grab Bag, I&#8217;m examining three of the console/arcade titles from this wild and woolly era, the soft-lens period of new Coke, MC Hammer, and the undaunted pursuit of something – anything – consumers would buy.</p>
<p> </p>
<div style="width: 310px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4e9fcd1758e2a7af1b1bc/1492445765579//img.jpg" alt=""I saw a Kabuki Quantum Fighter drinking a piña colada at Trader Vic's... and his hair was perfect.""/><p class="wp-caption-text">&#8220;I saw a Kabuki Quantum Fighter drinking a piña colada at Trader Vic&#8217;s&#8230; and his hair was perfect.&#8221;</p></div>
<h3 class="text-align-center"><strong>Kabuki: Quantum Fighter</strong></h3>
<h3 class="text-align-center"><strong>HAL/Human Entertainment, 1990</strong></h3>
<p>I&#8217;m about to tear this shit up, so if you&#8217;re one of the surprising number of people who like it, I apologize in advance if you find my opinion objectionable.</p>
<p>The premise is ridiculous, but that&#8217;s not even the bad part. You play as a 25-year-old colonel (yeah, you really moved and shook your way through the ranks I guess) who has uploaded his mind into a defense computer to defeat a malevolent program intent on destroying it. Apparently, computer code (in its pseudo-magical 1990s form) is able to sense your ancestry and bloodline, so the colonel spawns inside the system as a kabuki actor.</p>
<div style="width: 478px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ea5615d5db5e2530f8c7/1492445839522//img.jpg" alt=""Just add what you think looks like computery stuff. Just... I don't know, just type some shit. Slap the keyboard around. They'll all be admiring his bangs anyway.""/><p class="wp-caption-text">&#8220;Just add what you think looks like computery stuff. Just&#8230; I don&#8217;t know, just type some shit. Slap the keyboard around. They&#8217;ll all be admiring his bangs anyway.&#8221;</p></div>
<p>Let&#8217;s leave that aspect of the game alone&#8230; it&#8217;ll be fine over there, and I don&#8217;t think it&#8217;ll hurt anybody. Odd premises are nothing new to Japanese-developed games. In fact, we&#8217;ve come to love them. I know I do.</p>
<p>What&#8217;s horrible are the controls and gameplay elements. My main gripe about this piece of shit is how they decided to combine awkward movement-based challenges with incredibly annoying enemy behavior. The game&#8217;s not hard in a way I can respect&#8230; it&#8217;s hard in a way that possibly communicates spite towards the consumer. Do you like jumping puzzles? You know, the kind that either require you to start all over from the beginning or just gravely injure you? You&#8217;ll encounter those regularly in <em>Kabuki: Quantum Fighter</em>, and lots of them will involve a brand of bullshit jungle gym that requires laser-precise control manipulation to do right. This would be fine if the overall controls weren&#8217;t staggering-drunk clumsy. I guess I should add that your crouching attack, which you&#8217;ll find yourself instinctively wanting to use, is about as useful as Air Duster to a man drowning in a river. Its reach is nil, its delay is ridiculous, and you WILL be hit by what you&#8217;re trying to hit. That will be the end result. Get used to that.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ea9d9f74569e7eb1ccbe/1492445861594//img.png" alt="Did you like the monkey bars when you were a kid? Do you also like doing things over and over because you screwed up the D-Pad timing by like 1 millisecond? Have I got the game for you. Buckle up, pardner."/><p class="wp-caption-text">Did you like the monkey bars when you were a kid? Do you also like doing things over and over because you screwed up the D-Pad timing by like 1 millisecond? Have I got the game for you. Buckle up, pardner.</p></div>
<p>I&#8217;m done being Mr. Shits about <em>Kabuki: Quantum Fighter</em>. Other than what I mention above, the game isn&#8217;t that bad. The graphics are really stylish and the audio is equally well-crafted. In the main, I&#8217;d say try this one out if you like hurting yourself but your insurance has stopped covering the incidents where you shake hands with red-hot curling irons.</p>
<p> </p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4eb87f7e0abcb8efb9cd9/1492446097486//img.png" alt="If it weren't for all the colorful visuals, this game would actually be grim as fuck. I guess they thought they were doing us a favor."/><p class="wp-caption-text">If it weren&#8217;t for all the colorful visuals, this game would actually be grim as fuck. I guess they thought they were doing us a favor.</p></div>
<h3 class="text-align-center"><strong>Phantasm/Avenging Spirit</strong></h3>
<h3 class="text-align-center"><strong>C.P. Brain/Jaleco, 1991</strong></h3>
<p>Okay, here&#8217;s another bizarre premise, but it starts off with an all-too-familiar twist. You play as a young man whose girlfriend was kidnapped during&#8230; your murder. Fortunately, her dad “researches ghost energy,” so he&#8217;s given you a chance to rescue her and stop the mysterious criminal group who have taken her. You can do this by possessing the bodies of the living and using their abilities to fight your way to the hideout.</p>
<div style="width: 159px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ebfbe3df28f241c3bd96/1492446213951//img.jpg" alt=""This is my ghost smock, so I don't get ghost-shit all over me. Don't touch me.""/><p class="wp-caption-text">&#8220;This is my ghost smock, so I don&#8217;t get ghost-shit all over me. Don&#8217;t touch me.&#8221;</p></div>
<p>I&#8217;ll admit that I started off with a dubious feeling about this one, but damned if it isn&#8217;t easily one of the most underrated titles of the era. This is essentially an action platformer where you can pluck your character from among the array of enemies at will. You can play as gunmen, super-girls, floating mystics, and even dragon-men.</p>
<p><em>Avenging Spirit</em> (called <em>Phantasm</em> in Japan, not to be confused with the cult horror film with the flying murder balls) packs a considerable challenge, but for once the gamer is given some genuinely formidable tools to tackle it with. There are areas in some stages where you need to be able to do a certain thing to bypass an obstacle or defeat a boss, and all you need to do is watch what your foes are doing&#8230; and borrow their bodies.</p>
<div style="width: 266px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ec3d9de4bbb38c014e2e/1492446302986//img.png" alt="A dragon-man is you. If you want it to be."/><p class="wp-caption-text">A dragon-man is you. If you want it to be.</p></div>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ec77ebbd1ab4b951ce89/1492446328098/37920_front.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ec7a1b10e349ea1a3b6a/1492446334226/1856307-phantasmj.jpg" /></p>
</div>
<blockquote><p><em><strong>The American and Japanese Game Boy box art. Needless to say, BIG difference in tone. They know how to sell to their audience.</strong></em></p></blockquote>
<p><em>Avenging Spirit</em> is ahead of the curve with its multiple endings as well; there&#8217;s three keys in the game, and if you find all three, you can rescue the girl to get the good ending. If not, you have to fight the syndicate kingpin yourself and she dies when the hideout explodes. Why don&#8217;t you just get the good ending, huh, Boo Berry?</p>
<p>The game was originally developed and released for the arcade, but a Game Boy version was released as well, and it holds up like a champ as far as GB ports go. Very little is lost except the obvious hit to graphical depth.</p>
<p> </p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ed3abebafb8298e489e7/1492446533033//img.jpg" alt=""/></p>
<h3 class="text-align-center"><strong>Dungeons &amp; Dragons: Warriors of the Eternal Sun</strong></h3>
<h3 class="text-align-center"><strong>Westwood Studios/SSI, 1992</strong></h3>
<p>Yeah. I snuck some D&amp;D in here. You know I get away with that as often as possible.</p>
<p>Here&#8217;s the reason this is a notable game: 1992 was during the onset of TSR&#8217;s steep decline (TSR being the company that originally owned/published D&amp;D products). In the mid 1990s, Random House and Wizards of the Coast (the current owners of the franchise) would both pick the hobby apart and raise it from near death, but 1992 was smack in the middle of a slew of intra-company problems for TSR that don&#8217;t fit into the scope of this article. Nonetheless, here we see one of the most playable attempts at translating D&amp;D to an early-gen console. Perhaps it was SSI working alongside Westwood Studios (who had also churned out a pretty decent <em>Nightmare on Elm Street</em> game for computers) instead of on its own that made the difference. SSI had always met a certain standard of overall quality, but they had struggled before with porting their games from DOS, etc. to things like the NES. Perhaps it was because the Genesis kicks so much ass? That&#8217;s up for debate, and forgive me if I don&#8217;t dive into that blood-pool today.</p>
<div style="width: 650px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ed6637c581e5b4681ceb/1492446674659//img.png" alt="In the old school rules set, "elf," "halfling," etc. were their own character classes. As in, you weren't an elf wizard, you were just an elf, and it was assumed that all elves were this weird hybrid of fighter and wizard. Halflings were just mostly useless. Not much has changed."/><p class="wp-caption-text">In the old school rules set, &#8220;elf,&#8221; &#8220;halfling,&#8221; etc. were their own character classes. As in, you weren&#8217;t an elf wizard, you were just an elf, and it was assumed that all elves were this weird hybrid of fighter and wizard. Halflings were just mostly useless. Not much has changed.</p></div>
<p><em>Warriors of the Eternal Sun</em> is set in the Hollow World D&amp;D setting, part of the “original” D&amp;D setting known as Mystara. The game&#8217;s mechanic works closely off of the D&amp;D “BECMI” pen-and-paper rule set, from combat to spells to exploring the wilderness. It&#8217;s not unusual for RPGs of this style to come off as dry or unapproachable, but the game handles well and is surprisingly accessible. Menus are easily navigable, fighting the monsters is exciting (although it is still frustrating when you party-wipe against lizard people or a dragon), and the graphics far outweigh previous attempts at this formula by the parties involved. Sound and music are very good too, but nothing in that department is truly out-of-this-world.</p>
<div style="width: 330px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/58f4ede3f5e231caaecab3f6/1492446715668//img.gif" alt="Lady, I couldn't agree more."/><p class="wp-caption-text">Lady, I couldn&#8217;t agree more.</p></div>
<p>In closing, I realize this article doesn&#8217;t even begin to cover everything from the early 90s that deserves to be covered, and I may in fact revisit this in a future Grab Bag or other article. Until then, pop in that New Kids on the Block CD and make sure you put your shoulder pads in.</p>
<h2 class="text-align-center"> </h2>
<h2 class="text-align-center"><strong>FINAL VERDICT:</strong></h2>
<h3 class="text-align-center"><strong>KABUKI: QUANTUM FIGHTER &#8211; 5/10</strong></h3>
<h3 class="text-align-center"><strong>AVENGING SPIRIT &#8211; 8/10</strong></h3>
<h3 class="text-align-center"><strong>D&amp;D: WARRIORS OF THE ETERNAL SUN &#8211; 7/10</strong></h3>
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