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	<title>16 bit &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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	<title>16 bit &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>Musical Medicine: Some Uplifting VG Soundtracks To Keep You Sane</title>
		<link>https://newretrowave.com/2020/04/22/musical-medicine-some-uplifting-vg-soundtracks-to-keep-you-sane/</link>
					<comments>https://newretrowave.com/2020/04/22/musical-medicine-some-uplifting-vg-soundtracks-to-keep-you-sane/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 22 Apr 2020 18:44:41 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
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		<category><![CDATA[16 bit]]></category>
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		<category><![CDATA[VG music]]></category>
		<category><![CDATA[YOUTUBE]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29751</guid>

					<description><![CDATA[A long time ago, when I first started writing about video games for NRW, I did an article about the amazing music written for the Genesis/Mega Drive and talked about how much I like sounds of the YM2616 chip that system uses. I still listen [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A long time ago, when I first started writing about video games for NRW, I did an article about the amazing music written for the Genesis/Mega Drive and talked about how much I like sounds of the YM2616 chip that system uses. I still listen to the music from classic video games the way most people would crank their hair metal, their Talking Heads, and of course, their synthwave. Video game music isn&#8217;t just special to me; it&#8217;s beloved and essential music that speaks to me. I engage with it in a nostalgic way, yes, but it also stirs the same meaningful responses in me that other music does. Music makes you feel things.</p>
<p>I&#8217;m not ashamed or embarrassed at all to admit that I even get a little teary-eyed at the right piece of VG music if I&#8217;m in the right frame of mind. What does shame me is that I&#8217;ve spent so little time talking about that here &#8211; the music itself. I&#8217;ve chosen a few pieces of music to talk about, and I&#8217;ll provide a link for readers to listen along with me. I bet some of you know these soundtracks by heart the same way I do though&#8230; you can probably call them up in your mind just like I can.</p>
<p>Everyone&#8217;s looking for ways to cope right now, and music is fantastic tool for that. Let&#8217;s immerse ourselves in it today like a nice hot bath. Let&#8217;s listen. Everyone&#8217;s been going through some rough shit lately, and we&#8217;re not going to talk about that at all, because everyone&#8217;s sick of it. We&#8217;re going to forget the lousy news and the stress and uncertainty of it all, and we&#8217;re going to pursue some self-care together. Let&#8217;s listen to some video game music.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Crash Man Stage Music</h1>
<h1 style="text-align: center">Mega Man II</h1>
<h1 style="text-align: center">Capcom, 1988</h1>
<h1 style="text-align: center">Composer: Takashi Tateishi</h1>
<p><iframe width="1060" height="795" src="https://www.youtube.com/embed/7oO7QC32Wfs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Ooh there&#8217;s energy in this one. Like&#8230; I love funk. I love jazz. Those types of music pick me up and keep me smiling and snapping my fingers when things get rough or I get discouraged. I think Jazz is medicine. And this piece is funky. Like you want to move. And in Crash Man&#8217;s stage, you certainly can&#8217;t sit still. The octave-walk on the bass line, the smooth but busy lead riffs&#8230; that&#8217;s fucking jazz fusion. And it bops. It makes you bop with it.</p>
<p><a href="https://www.youtube.com/watch?v=zVgdFg9jQtQ" target="_blank" rel="noopener">I have also found a sick remix of this using the MD/Genesis sound set&#8230; it is cherry. Turn the key in this motherfucker and drive.</a></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Main Theme</h1>
<h1 style="text-align: center">Space Harrier</h1>
<h1 style="text-align: center">Sega, 1985</h1>
<h1 style="text-align: center">Composers: Yuzo Koshiro, Hiroshi Kawaguchi, Mark Cooksey</h1>
<p><iframe width="1060" height="596" src="https://www.youtube.com/embed/ky-sGrrLH_8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>For an action-oriented ride like Space Harrier, this is such hopeful and upbeat music. The lovely harmonies and steady 80s rock beat lend this track a sense of forward movement, which is entirely appropriate and forms a huge part of the game&#8217;s charm game for me. You can tell that while there are aliens and obstacles to be blasted in the Fantasy Zone, Sega&#8217;s composers wanted you to remember: life can be fun. You&#8217;re playing a video game. Escape. “Welcome to the Fantasy Zone! Get ready!”</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Thunder Landing (Stage 1 Theme)</h1>
<h1 style="text-align: center">Super Contra</h1>
<h1 style="text-align: center">Konami, 1988</h1>
<h1 style="text-align: center">Composer: Motoaki Furukawa (Club Kukeiha)</h1>
<p><iframe width="1060" height="596" src="https://www.youtube.com/embed/i1Emj2HBzUw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>The music you put in the first stage/area/level of your video game can have a huge impact on how memorable it is. I always loved this one because it sets the tone for the entire game right out of the starting gate; You get that nice intro riff as your drop out of the helicopter, and that weighty orchestra hit comes back to&#8230; well, hit you.</p>
<p>Side note: I&#8217;ve probably gushed over this before, but Konami has always placed a high value on their music and the composers they use. I like to think it&#8217;s part of why they&#8217;re still in the ring after all these years. The Contra series is no exception.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Toxic Dump (Parts 1 and 2)</h1>
<h1 style="text-align: center">The Ooze</h1>
<h1 style="text-align: center">Sega, 1995</h1>
<h1 style="text-align: center">Composer: Howard Drossin</h1>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/KOBzMk-WbXU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Yo, let me start by saying I love this fucking game. You get to play as an amorphous blob of green mutant ooze. It&#8217;s incredibly innovative and fun, and it has a killer soundtrack to boot. This is another good example of “make the level 1 music pop so they take notice.” <a href="https://www.youtube.com/watch?v=lPvFdV44qtM" target="_blank" rel="noopener">I could listen to it on loop for a while.</a></p>
<p>I almost want to call this shit thrash-funk. Funk-thrash. You sort it out. You tell me. I just dig it. It&#8217;s dirty but frenetic. If Quentin Tarantino directed an Oscar the Grouch segment for Sesame Street this music might work well for it.</p>
<p>But that should never, ever happen. Or should it?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Evergreen (Ending Theme)</h1>
<h1 style="text-align: center">Castlevania 3/Akumajou Densetsu</h1>
<h1 style="text-align: center">Konami, 1989</h1>
<h1 style="text-align: center">Composers: Yoshinori Sasaki, Jun Funahashi, Yukie Morimoto</h1>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/6cuxQfmjzy0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>This one&#8217;s just a little piece of beauty to help close out an incredible masterpiece of a game. CV3 is one of the finest in the series (at least in my opinion), with the JP version utilizing that delicious VRC6 cartridge expansion to enrich and deepen the music&#8217;s body. To some people (who suck), it&#8217;s just some low-bit “strings” layered over each other. To me, this track speaks of comfort. The relief and peace of a job well done. Fuck you, Dracula. Get a hobby. Stop bothering us.</p>
<p>But then, if he ever did, we&#8217;d run out of Castlevania juice. I need that shit. I&#8217;m thirsty. (the third season of the show is so good!)</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29754" src="https://newretrowave.com/wp-content/uploads/2020/04/notes.jpg" alt="" width="260" height="254" /></p>
<h3 style="text-align: center"><em>All right RetroFans&#8230; I&#8217;ll be back with more goodness later on. Stay safe and sane, and most importantly, Stay Retro!</em></h3>
]]></content:encoded>
					
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		<item>
		<title>Vincenzo Salvia – Weekend</title>
		<link>https://newretrowave.com/2020/01/30/vincenzo-salvia-weekend/</link>
					<comments>https://newretrowave.com/2020/01/30/vincenzo-salvia-weekend/#respond</comments>
		
		<dc:creator><![CDATA[Andrew Zistler]]></dc:creator>
		<pubDate>Thu, 30 Jan 2020 21:54:58 +0000</pubDate>
				<category><![CDATA[Home]]></category>
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		<category><![CDATA[vincenzo salvia]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29166</guid>

					<description><![CDATA[It’s been two long years since the Italian synth master Vincenzo Salvia released “Weekend,” a brilliant mixture of authentic funky 16 bit synth and italo influences. Now for the first time “Weekend” has hit vinyl, cassette and yes even minidisc &#8211; courtesy of Time Slave [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It’s been two <em>long</em> years since the Italian synth master <a href="https://vincenzosalvia.bandcamp.com/music">Vincenzo Salvia</a> released “Weekend,” a brilliant mixture of authentic funky 16 bit synth and italo influences.</p>
<p>Now for the first time “Weekend” has hit vinyl, cassette and yes even minidisc &#8211; courtesy of Time Slave Recordings! Released on January first, the minidisc is already sold out.</p>
<p>Flowing effortlessly like an outrun drive down the Milan countryside, “Weekend” was much too overlooked upon it’s first release. However this new physicality has breathed a new wonderful life into the album – which somehow sounds even better on cassette!</p>
<p><a href="https://timeslaves.bandcamp.com/album/weekend">Grab a listen now!</a></p>
]]></content:encoded>
					
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		<title>PC Engine/TurboGrafx 16: Greatness &#038; Weirdness in the Fourth Generation</title>
		<link>https://newretrowave.com/2016/07/28/pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation/</link>
					<comments>https://newretrowave.com/2016/07/28/pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Jul 2016 11:07:21 +0000</pubDate>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[16 bit]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[console wars]]></category>
		<category><![CDATA[fourth generation]]></category>
		<category><![CDATA[Genesis]]></category>
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		<guid isPermaLink="false">http://new-retro-wave.com/2016/07/28/2016728pc-engineturbografx-16-greatness-weirdness-in-the-fourth-generation/</guid>

					<description><![CDATA[When I was a kid in the late 80s and early 90s, I&#8217;d occasionally see a system advertised on TV and in magazines that wasn&#8217;t the SNES or the Genesis. It was a thin, matte-black affair that used archaic-looking cards instead of cartridges. Its graphics [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f00f725e2582f3510c06/1469706258667//img.png" alt=""/></p>
<p>      <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f025725e2582f3510c6f/1469706279983//img.jpg" alt=""/></p>
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<p>When I was a kid in the late 80s and early 90s, I&#8217;d occasionally see a system advertised on TV and in magazines that wasn&#8217;t the SNES or the Genesis. It was a thin, matte-black affair that used archaic-looking cards instead of cartridges. Its graphics appeared to be right up there with its more popular rivals, and in fact it seemed to eclipse them in terms of capability. This incredible system was called the TurboGrafx 16, and I used to wonder why more people didn&#8217;t talk about it or have one. Eventually, it faded from the foreground of the gaming world, as the Sega CD, 32X, and eventually a whole new generation of consoles came to be. As I grew, and as time continued to pass, I&#8217;d always wonder&#8230; “what was the TurboGrafx 16 like?”</p>
<p>   <center><iframe loading="lazy" width="480" height="360" src="https://www.youtube.com/embed/QTY4EZKoxQ0" frameborder="0" allowfullscreen></iframe></p>
<p>Two days ago, I got a chance to dive into not only its history, but its game library&#8230; a set of titles with surprising variety and amazing vibrancy. I have seen the 512 colors of the rainbow, and nothing looks the same now. I&#8217;ve seen wonderful, horrifying, and strange things.</p>
<div style="width: 3910px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799fe6db8a79bc51245ccf8/1469709997446//img.jpg" alt="♪ like a fool / I fell in love with you / you turned my whole world upside down ♪ seriously, I've gotten very little sleep since gaining access to this thing."/><p class="wp-caption-text">♪ like a fool / I fell in love with you / you turned my whole world upside down ♪ seriously, I&#8217;ve gotten very little sleep since gaining access to this thing.</p></div>
<p>Needless to say, I&#8217;m a huge fan now. I want to tell you all I can. Let&#8217;s do this!</p>
<h2 class="text-align-center"><strong>A Challenger Appears</strong></h2>
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<p>In 1987, Hudson Soft partnered with NEC to spring a new system on the domestic market. They called it the PC Engine, and it was arguably the first of its kind: a 16 bit home console with graphics and sound rivaling the arcade. The beast&#8217;s CPU was still 8-bit, but that&#8217;s splitting hairs. The PC Engine boasted 16 bit processors for both its sound and its graphics. In its original Japanese form, the console was around 5 inches square and a little over an inch and a half thick&#8230; meaning, at the time, it held the record for the smallest home console ever. That&#8217;s a lot of power in such a tiny package. Keep in mind that this is in 1987. The NES had been released only two years prior, and the Mega Drive wouldn&#8217;t be around until October of &#8217;88. Sunsoft and NEC had achieved alchemy. To add a final uppercut to the battle in the Japanese market, they released a CD ROM attachment two months after the Mega Drive was released&#8230; the first one ever on a home gaming console.</p>
<div style="width: 810px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f0f2f5e2316ef9387548/1469706489024//img.jpg" alt="It's so f**king cute."/><p class="wp-caption-text">It&#8217;s so f**king cute.</p></div>
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<p>Wait, guys&#8230; I lied. One last ball buster. Guess who also released the first fully portable console that used the same media as its plug-in-the-wall progenitor?</p>
<div style="width: 410px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f11d893fc074032e3b46/1469706528049//img.jpg" alt="That's right... five whole years before the Sega Nomad."/><p class="wp-caption-text">That&#8217;s right&#8230; five whole years before the Sega Nomad.</p></div>
<p>In the summer of 1989, the PC Engine was given a slight makeover and dropped on the US like a bomb&#8230; that bomb&#8217;s name was TurboGrafx 16. The system and its games were initially a huge hit, especially on the West coast, and among the hardcore gamers of the time; the true cultists and curators, the devoted.</p>
<p>Let&#8217;s talk about the games&#8230; There are so many worth mentioning, but I&#8217;ll touch on the brightest and best.</p>
<h2 class="text-align-center"><strong>Lunatic Weird-Ass Pinball Games I Can&#8217;t Stop Playing</strong></h2>
<div style="width: 480px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f13ee3df2876722fa42a/1469706564407//img.png" alt="It gets worse. And better."/><p class="wp-caption-text">It gets worse. And better.</p></div>
<p><em>Alien Crush</em> and <em>Devil&#8217;s Crush</em> are pretty legendary entries in the PC Engine game library. With minor changes, they made it to US Shores and fascinated players. They feature bizarre, phantasmagorical graphics as well as eerie music that seems absolutely appropriate.</p>
<p>A woman&#8217;s face gradually morphs into that of a hideous reptile. Bonus stages include space worms and a trio of bug-eyed undead faces. You get points for smashing little demons with the silver ball and firing it into the mouths of nightmarish beasts. The entire experience is enthralling, and I&#8217;ve already poured hours into both games.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177d2b857eb5afe9244/1469706616420/alien_crush_1.PNG" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177c534a55fb9b302e0/1469706615788/bonus+6.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177c534a55fb9b302dd/1469706615863/aliencrush.jpg" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f177d2b857eb5afe925a/1469706616168/bonus+skulls.jpg" /></p>
</div>
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<p>   <center><iframe loading="lazy" width="640" height="360" src="https://www.youtube.com/embed/nHCCoNyNFtY" frameborder="0" allowfullscreen></iframe></p>
<h2 class="text-align-center"><strong>About Twenty Million Shooters</strong></h2>
<p><em>Gradius</em> was released for the PC Engine, and that version is considered one of the better ones. Its sequels saw release for the system as well, and were similarly beautiful games. In addition, about one metric ton of shoot em up games were produced for the console if you count both international and Japan-only titles. <em>Hyper Dyne Side Arms</em> is a pretty innovative one, and the infamous <em>Zero Wing</em> was also a hit in Japan. The genre is one of my favorites (and one of few types of game I&#8217;m actually decent at), so I was thrilled to see the huge library of shooters. I&#8217;m still picking through them, and will be for a while.</p>
<div class="image-gallery-wrapper">
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f230d2b857eb5afe9660/1469706802583/gradius+2.png" /></p>
<p>   <img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f23020099e4250441fc9/1469706801597/image+fight.jpg" /></p>
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<blockquote class="text-align-center"><p><em><strong>Gradius 2, Image Fight, R-Type, and Hyper Dyne Side Arms, four of roughly a billion shooters for the PC Engine/TurboGrafx 16.</strong></em></p></blockquote>
<h2 class="text-align-center"><strong>The Only Easily Available Version of <em>Splatterhouse</em> We Had for a Long Time</strong></h2>
<p><a target="_blank" href="https://newretrowave.com/game-reviews/2014/11/10/retro-gaming-splatterhouse-arcade-1988">I&#8217;ve written about <em>Splatterhouse</em> before.</a> It&#8217;s amazing, gory, violent, scary, and it&#8217;s a masterpiece. It was ported to this system early after its arcade release, with very minor changes. The USA didn&#8217;t get a ton of <em>Splatterhouse</em> arcade cabinets, but we did get the TG-16 port and all the mayhem that came with it. Sure, his mask is red. Sure, some of the upside-down crosses and other stuff are removed. It&#8217;s still the same game, and it still came with a warning that excited you and scared your parents. It wasn&#8217;t until the “modern” era of gaming that a lot of us were exposed to the original article, well after we&#8217;d seen the entertaining but visually watered-down sequels on Genesis.</p>
<div style="width: 510px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f2eacd0f68519793d017/1469707035862//img.jpg" alt="Lower left hand corner. It's a cleverly phrased version of "I dare you, kid.""/><p class="wp-caption-text">Lower left hand corner. It&#8217;s a cleverly phrased version of &#8220;I dare you, kid.&#8221;</p></div>
<h2 class="text-align-center"><strong>I Am Not Kidding About the Game Called <em>Toilet Kids</em></strong></h2>
<p>A Japanese title, <a target="_blank" href="http://www.pcengine.co.uk/HTML_Games/Toilet_Kids.htm"><em>Toilet Kids</em></a> involves a magical journey through a land filled with (made of?) poop.</p>
<div style="width: 522px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f3355016e11db1e849b7/1469707081372//img.png" alt="The Adventure Begins!!!"/><p class="wp-caption-text">The Adventure Begins!!!</p></div>
<p>I&#8217;m going to let some pictures speak for themselves, and I&#8217;m going to let you plumb further (pun intended) if you&#8217;re curious. It&#8217;s a shoot em up, you fly on a toilet I think, and you dogfight with all kinds of crazy dook monsters. The graphics and sound are incredible&#8230; I&#8217;ve never witnessed cartoon turds so vividly, nor have I wanted to.</p>
<div style="width: 1010px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f354e3df2876722fb055/1469707108709//img.jpg" alt="From the Japanese manual."/><p class="wp-caption-text">From the Japanese manual.</p></div>
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<div style="width: 310px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f36e5016e11db1e84ac4/1469707171875//img.jpg" alt="I'd hang out on a cloud too if I lived in an entire kingdom made of shit."/><p class="wp-caption-text">I&#8217;d hang out on a cloud too if I lived in an entire kingdom made of shit.</p></div>
<p class="text-align-center"><strong>So Why Didn&#8217;t It Make the Grade?</strong></p>
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<p>Initially, it did! The original console sold well in Japan, as did the handful of peripherals and add-ons. The American market had a few complaints, though: Firstly, while the games were awesome, there weren&#8217;t many of them by well-known third parties like Konami, Capcom, etc. and a lot of popular titles got passed over for a TG-16 port. On a related note,the first-party games that made it across the Pacific to us often seemed&#8230; weird to the mainstream video gamer. They were ultimately better suited to the Japanese market. Another common gripe was the controller. It seemed outdated with its 2 buttons when compared to its contemporary rivals in the USA. All in all, while critics praised the game library in objective terms, the whole affair just seemed out of phase.</p>
<div style="width: 1210px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799fec2d2b857eb5afee338/1469710032054//img.jpg" alt="eh, okay. I see what you mean about the whole controller thing... but then, my thumbs get lost on an xbox pad. give me this any day."/><p class="wp-caption-text">eh, okay. I see what you mean about the whole controller thing&#8230; but then, my thumbs get lost on an xbox pad. give me this any day.</p></div>
<p class="text-align-center"><strong>Why You Should Still Have a Look if You Get a Chance</strong></p>
<p>This system, this revolutionary little machine, broke the door down and hardly gets credit for it today. It fired the first round in what became one of the most amazing market battles in gaming history&#8230; the classic console wars we all remember from that era. The PC Engine deserves its place in retro gaming history, and any true student of the subject will take a good look.</p>
<p>To quote a certain bowler-wearing hoodlum, viddy well.</p>
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<div style="width: 1310px" class="wp-caption alignnone"><img decoding="async" src="http://static1.squarespace.com/static/5411df7ee4b01dce1367679d/543c80bde4b046a73f73fbf9/5799f3b6725e2582f3511dd6/1469707242637//img.jpg" alt="Dengeki PC Engine, August 1994 issue."/><p class="wp-caption-text">Dengeki PC Engine, August 1994 issue.</p></div>
<p>Oh&#8230; and stay retro. 😉</p>
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