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	<title>Arcade Gaming &#8211; NewRetroWave &#8211; Stay Retro! | Live The 80&#039;s Dream!</title>
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		<title>MORE PLATFORMERS!</title>
		<link>https://newretrowave.com/2020/05/30/more-platformers/</link>
					<comments>https://newretrowave.com/2020/05/30/more-platformers/#comments</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 30 May 2020 18:04:33 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[chelnov]]></category>
		<category><![CDATA[cross fire]]></category>
		<category><![CDATA[data east]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[hulk]]></category>
		<category><![CDATA[jewel master]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[probe]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[warwolf]]></category>
		<category><![CDATA[werewolf]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=30340</guid>

					<description><![CDATA[Earlier in the month of May I paid some due respect to the platformer, that ubiquitous and well-loved game format that has seen countless iterations since its inception in the early 80s. Platformers are possibly the most well-recognized type of video game worldwide, even by [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Earlier in the month of May I paid some due respect to the platformer, that ubiquitous and well-loved game format that has seen countless iterations since its inception in the early 80s. Platformers are possibly the most well-recognized type of video game worldwide, even by those few lunkheads or fossils who inexplicably have no interest in the hobby whatsoever. Unless you live under a rock, you know who Mario and Sonic are. That&#8217;s exactly why I&#8217;m not going to talk about them at length in this article. We&#8217;re gonna look at five more platform-jumpers today, and we&#8217;re not gonna limit ourselves to the NES this time.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Werewolf: The Last Warrior</h1>
<h1 style="text-align: center">Data East, 1990</h1>
<p style="text-align: left">So let me start off with one for the NES, since I just said that.</p>
<p>Data East made a game about a werewolf with swords for hands and released it in North America several months before releasing it at home in Japan. I like to imagine that the conversation leading up to this decision involved the statement, “the Americans will eat this shit up.” That&#8217;s what I&#8217;d say. And I&#8217;m American. We love our nacho hot dogs and our spicy-ranch burger nuggets, and we love our idea mashups too. We&#8217;re basically a nation of five-year-olds. I&#8217;m lumping myself in too, don&#8217;t worry. I am thirty-seven years old and still struggle with the idea that I&#8217;m not supposed to eat cake as a meal. I&#8217;m not looking down my nose at anyone here. Especially since the idea of a werewolf with swords for hands is pretty fucking cool.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-30348" src="https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-300x175.jpg" alt="" width="499" height="291" srcset="https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-300x175.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK-768x447.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/SWORD-WOLF-HAND-FUCK.jpg 801w" sizes="(max-width: 499px) 100vw, 499px" /></p>
<p style="text-align: center"><em><strong>I, a proud American, am in fact eating this shit up.</strong></em></p>
<p>There is a plot, but you can throw it in the trash along with the cellophane the box came wrapped in. Something about an evil doctor who takes over the world with mutants and how the world&#8217;s last hope is some werewolf with swords for hands. You have an ANGER METER that you fill with bubbles to get stronger/jump higher, and you pick up W&#8217;s to transition from man to beast and back. Being a man sucks. Be the beast. The beast that can still totally handle ladders with his sword hands and whose hourglass figure is the envy of all the ladies about town.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-30349" src="https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter.jpg" alt="" width="825" height="721" srcset="https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter.jpg 825w, https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter-300x262.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/woman-hips-anger-meter-768x671.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /></p>
<p style="text-align: center"><em><strong>Pictured: them hips and them knife-hands totally working it&#8230; into a sewer.</strong></em></p>
<p>I have no real complaints about Werewolf: The Last Warrior, nor does it really distinguish itself too strongly in terms of presentation. It has some pretty cool cinematic bumps in between levels, but after a little while it gets irritating to start a level and have a cut scene immediately interrupt it after you take like three fucking steps. I enjoy the separate mechanics of being a werewolf and being really fucking mad. Our hero can be absolutely furious AND/OR be a ravenous wolf-man, and I think it&#8217;s important to teach young people that being as pissed off as possible gives you superhuman power independent of any separate moon-shifting curse you may have. It&#8217;s part of the human condition. The music and sound are adequate, and most importantly, the fun factor is there. I got tired of WTLW less quickly than I expected. 7 out of 10 for a novel (if silly) concept done decently.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Cross Fire</h1>
<h1 style="text-align: center">Sanritsu Denki/Kyugo, 1990</h1>
<p style="text-align: left">Imagine if Contra kind of sucked. That&#8217;s Cross Fire.</p>
<p>I&#8217;m sticking with “kind of sucked” because this game is playable. It&#8217;s just not as awesome as Contra and made me want to play Contra again instead. It makes me imagine an executive showing Contra to some desperate and underpaid developers and suggesting they also make Contra. Compared to the werewolf with sword hands idea, this is fucking shameful. So, to risk sounding repetitive here: it&#8217;s Contra with a life bar, and instead of defeating an alien menace intent on ruling the world, you&#8217;re just some soldier asshole who “fights evil” (looks for trouble) worldwide. But be ready to basically play a slower Contra with shittier everything.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-30345" src="https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy.jpg" alt="" width="800" height="720" srcset="https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy.jpg 800w, https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy-300x270.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/fucking-lazy-768x691.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p style="text-align: center"><em><strong>This is to art what a hammer is to a delicate porcelain plate.</strong></em></p>
<p>I won&#8217;t call the graphics terrible, but I could. What I will call them, out loud and with a sneer on my face, is lazy. This is low-effort shit for 1990, <a href="https://www.mobygames.com/game/nes/crossfire___/screenshots/gameShotId,743852/" target="_blank" rel="noopener">and I&#8217;m including placement in that assessment, not just quality.</a> Your audio experience will not be much better. Fuck it, it won&#8217;t be any better at all. I won&#8217;t lie or sugarcoat anything. I will give Cross Fire one positive appraisal: it isn&#8217;t totally unplayable if you can deal with:</p>
<p style="text-align: center"><strong>1) looking at it </strong></p>
<p style="text-align: center"><strong>2) hearing it </strong></p>
<p style="text-align: center"><strong>3) feeling vaguely insulted by it </strong></p>
<p>It doesn&#8217;t totally suck. It just mostly sucks, and only because it was allowed to. 4 out of 10 out of sheer contempt for Cross Fire.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Atomic Runner Chelnov</h1>
<h1 style="text-align: center">Data East, 1988</h1>
<p>In real life, the only powers that radiation will give you are the superhuman power to always be sick and the special ability to eventually die of radiation. Chelnov is another classic example of the trope we&#8217;ve never truly let die: a man who became a superhero instead of a charred corpse or a short-term hospice patient due to nuclear radiation. He&#8217;s an Atomic Runner now, and he&#8217;s running for his goddamned life from the KGB or some other “secret organization” that wants his powers for evil. Slings and arrows, man. Every fucking time.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30341" src="https://newretrowave.com/wp-content/uploads/2020/05/chelnov1.jpg" alt="" width="765" height="717" srcset="https://newretrowave.com/wp-content/uploads/2020/05/chelnov1.jpg 765w, https://newretrowave.com/wp-content/uploads/2020/05/chelnov1-300x281.jpg 300w" sizes="(max-width: 765px) 100vw, 765px" /></p>
<p style="text-align: center"><em><strong>I don&#8217;t feel like it&#8217;s entirely outlandish that this makes me uncomfortable on some small level.</strong></em></p>
<p>I know this is a forced-scrolling game, but it&#8217;s still very much a platformer; it&#8217;s like playing those “athletic” self-scrolling Mario levels in sequence while Data East throws some giant zombie arms and metal-helmeted fire dinosaurs in there for good measure. The scrolling only stops when it&#8217;s boss time. There are a variety of weapons and power ups (six counts as variety, shut up) to find, and you&#8217;ll want them. Part of what&#8217;s so fun about this game is just looking at it; both the arcade and Mega Drive versions are gorgeous for their time, especially some of the background art like the weird person-tree jungle and the Aztec-esque temple area. Chelnov also offers fantastic gameplay, combining a little bit of constant pressure (the nonstop movement) with a ton of action (everything is intent on murdering you, as usual).</p>
<p>My only complaint about it is possible burnout; I&#8217;m glad I took a shot at it on emulator so I could save my game state, just so I had a few minutes to look away now and again. I cannot imagine playing this shit in the arcade. Not only do I hate being watched by strangers, I also sweat at the most inopportune times and I&#8217;m sure I&#8217;d look like a Butterball turkey in a convection oven while playing this. 8 out of 10.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Incredible Hulk</h1>
<h1 style="text-align: center">Probe, 1994</h1>
<p style="text-align: center"><em><strong>“At least it&#8217;s not any Spider-Man game.”</strong></em></p>
<p>I am so tired of superhero-themed shit, <a href="https://jacobitemag.com/2019/05/14/capeshits-endgame/" target="_blank" rel="noopener">especially the Marvel Cinematic Universe we&#8217;ve had force-marketed to us as a combo of sociopolitical “message” and barely-written entertainment.</a> Feel free to email me if you would like to defend milady Marvel Comics at court. I have always liked the Hulk, though. The Hulk gets shit done in perhaps the most honest and cathartic way of any of Marvel&#8217;s woke-soap-opera characters: by absolutely losing his shit and stomping the bad guys a new asshole.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30346" src="https://newretrowave.com/wp-content/uploads/2020/05/hulk.jpg" alt="" width="938" height="633" srcset="https://newretrowave.com/wp-content/uploads/2020/05/hulk.jpg 938w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-300x202.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-768x518.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/05/hulk-128x86.jpg 128w" sizes="(max-width: 938px) 100vw, 938px" /></p>
<p style="text-align: center"><em><strong>Pictured: Hulk tearing Abomination a new, improved, second asshole.</strong></em></p>
<p>This is one of the few playable early-console-era games licensed by Marvel. I&#8217;ve talked about LJN and their sins against us ever since I started writing for NRW, and I will let God smash the gavel on that shit. This game is decent, despite being published by the eternal shit-puddle U.S. Gold. Probe kept this game simple without making it too vanilla. When you give me a controller and the Hulk is on the other end of it, I expect to be tearing shit up worse than Mike Mulligan&#8217;s Steam Shovel on a bender.</p>
<p>You don&#8217;t really get that here, but what you do get is a game where the Hulk isn&#8217;t a hapless clumsy asshole like every digital version of Spider-Man you saw during this era (except Maximum Carnage, that was fairly good). They can&#8217;t have you tearing down buildings all over the place or taking antitank rounds to the chest while laughing, but the Hulk still feels pretty Hulky. You get a decent set of special moves to beat up the Leader&#8217;s robots with, including bear hugs, head butts, and a very MK-esque uppercut. It is also decently difficult to harm the Hulk, despite his invulnerability being watered down for a video game. Things don&#8217;t get too challenging until they get weird later on in places like space. That&#8217;s where shit should start getting challenging for anyone.</p>
<p>Everything looks great, very much arcade-quality without diverging too far from the comics feel of the source material. The Hulk&#8217;s walk is kind of goofy, this weird arrogant stomp-march, but I guess he can walk however he wants. He&#8217;s the Hulk. Non-shitty digitized sounds are accompanied by an OST that sounds vaguely like the one for Sonic Spinball here and there (which is far from a negative thing). 8 out of 10.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Jewel Master</h1>
<h1 style="text-align: center">Sega, 1991</h1>
<p>This game is totally my kind of shit. Deep-ass fantasy lore intro <a href="https://www.youtube.com/watch?v=n7HefKZymM4" target="_blank" rel="noopener"><strong>(here is a link)</strong></a>, elemental magic, a demon lord&#8230; shit, what else do you want?</p>
<p>You punch fireballs out of your hands and collect elemental rings to combine for use in your mystical ass-kicking of evil. If you ever played Castlevania: Circle of the Moon, it&#8217;s a bit like the DSS Card System, but way less frustrating and slow to build. Another neat angle is how certain types of monsters may be more or less vulnerable to certain elemental attacks; it&#8217;s a small but welcome element of basic strategy that adds a bit of additional satisfaction to giving the demon king&#8217;s minions an ass whooping.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30343" src="https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness.jpg" alt="" width="934" height="654" srcset="https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness.jpg 934w, https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness-300x210.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/05/elemental-madness-768x538.jpg 768w" sizes="(max-width: 934px) 100vw, 934px" /></p>
<p style="text-align: center"><em><strong>This dragon doesn&#8217;t stand a chance against me in the dance-off.</strong></em></p>
<p>Like too few of its run-and-shoot platformer buddies, Jewel Master allows the player to aim and shoot upward, instead of just having things come at you from overhead and fuck you up while you sort of waggle your arms forward like John McCain and look foolish. I will never stop dunking on two things in this world: politicians and Mega Man.</p>
<p>It&#8217;s a Genesis game developed by Sega, so Jewel Master is pretty damn good all across the board. Its audiovisual artisanship is on par with arcade games of the era, as one would expect from the console itself, let alone games made by the console&#8217;s developer. The composer was apparently really into prog-rock, and it sort of shows in the soundtrack, which is probably my favorite part of Jewel Master by a nose. 8 out of 10.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-30344" src="https://newretrowave.com/wp-content/uploads/2020/05/footer.jpg" alt="" width="692" height="182" srcset="https://newretrowave.com/wp-content/uploads/2020/05/footer.jpg 692w, https://newretrowave.com/wp-content/uploads/2020/05/footer-300x79.jpg 300w" sizes="(max-width: 692px) 100vw, 692px" /></p>
<p style="text-align: center"><em><strong>That finishes out May, RetroFans. See you in June! Stay Retro!</strong></em></p>
]]></content:encoded>
					
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		<title>Musical Medicine: Some Uplifting VG Soundtracks To Keep You Sane</title>
		<link>https://newretrowave.com/2020/04/22/musical-medicine-some-uplifting-vg-soundtracks-to-keep-you-sane/</link>
					<comments>https://newretrowave.com/2020/04/22/musical-medicine-some-uplifting-vg-soundtracks-to-keep-you-sane/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 22 Apr 2020 18:44:41 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[16 bit]]></category>
		<category><![CDATA[8-Bit]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[self care]]></category>
		<category><![CDATA[VG music]]></category>
		<category><![CDATA[YOUTUBE]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29751</guid>

					<description><![CDATA[A long time ago, when I first started writing about video games for NRW, I did an article about the amazing music written for the Genesis/Mega Drive and talked about how much I like sounds of the YM2616 chip that system uses. I still listen [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A long time ago, when I first started writing about video games for NRW, I did an article about the amazing music written for the Genesis/Mega Drive and talked about how much I like sounds of the YM2616 chip that system uses. I still listen to the music from classic video games the way most people would crank their hair metal, their Talking Heads, and of course, their synthwave. Video game music isn&#8217;t just special to me; it&#8217;s beloved and essential music that speaks to me. I engage with it in a nostalgic way, yes, but it also stirs the same meaningful responses in me that other music does. Music makes you feel things.</p>
<p>I&#8217;m not ashamed or embarrassed at all to admit that I even get a little teary-eyed at the right piece of VG music if I&#8217;m in the right frame of mind. What does shame me is that I&#8217;ve spent so little time talking about that here &#8211; the music itself. I&#8217;ve chosen a few pieces of music to talk about, and I&#8217;ll provide a link for readers to listen along with me. I bet some of you know these soundtracks by heart the same way I do though&#8230; you can probably call them up in your mind just like I can.</p>
<p>Everyone&#8217;s looking for ways to cope right now, and music is fantastic tool for that. Let&#8217;s immerse ourselves in it today like a nice hot bath. Let&#8217;s listen. Everyone&#8217;s been going through some rough shit lately, and we&#8217;re not going to talk about that at all, because everyone&#8217;s sick of it. We&#8217;re going to forget the lousy news and the stress and uncertainty of it all, and we&#8217;re going to pursue some self-care together. Let&#8217;s listen to some video game music.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Crash Man Stage Music</h1>
<h1 style="text-align: center">Mega Man II</h1>
<h1 style="text-align: center">Capcom, 1988</h1>
<h1 style="text-align: center">Composer: Takashi Tateishi</h1>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/7oO7QC32Wfs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Ooh there&#8217;s energy in this one. Like&#8230; I love funk. I love jazz. Those types of music pick me up and keep me smiling and snapping my fingers when things get rough or I get discouraged. I think Jazz is medicine. And this piece is funky. Like you want to move. And in Crash Man&#8217;s stage, you certainly can&#8217;t sit still. The octave-walk on the bass line, the smooth but busy lead riffs&#8230; that&#8217;s fucking jazz fusion. And it bops. It makes you bop with it.</p>
<p><a href="https://www.youtube.com/watch?v=zVgdFg9jQtQ" target="_blank" rel="noopener">I have also found a sick remix of this using the MD/Genesis sound set&#8230; it is cherry. Turn the key in this motherfucker and drive.</a></p>
<p>&nbsp;</p>
<h1 style="text-align: center">Main Theme</h1>
<h1 style="text-align: center">Space Harrier</h1>
<h1 style="text-align: center">Sega, 1985</h1>
<h1 style="text-align: center">Composers: Yuzo Koshiro, Hiroshi Kawaguchi, Mark Cooksey</h1>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/ky-sGrrLH_8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>For an action-oriented ride like Space Harrier, this is such hopeful and upbeat music. The lovely harmonies and steady 80s rock beat lend this track a sense of forward movement, which is entirely appropriate and forms a huge part of the game&#8217;s charm game for me. You can tell that while there are aliens and obstacles to be blasted in the Fantasy Zone, Sega&#8217;s composers wanted you to remember: life can be fun. You&#8217;re playing a video game. Escape. “Welcome to the Fantasy Zone! Get ready!”</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Thunder Landing (Stage 1 Theme)</h1>
<h1 style="text-align: center">Super Contra</h1>
<h1 style="text-align: center">Konami, 1988</h1>
<h1 style="text-align: center">Composer: Motoaki Furukawa (Club Kukeiha)</h1>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/i1Emj2HBzUw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>The music you put in the first stage/area/level of your video game can have a huge impact on how memorable it is. I always loved this one because it sets the tone for the entire game right out of the starting gate; You get that nice intro riff as your drop out of the helicopter, and that weighty orchestra hit comes back to&#8230; well, hit you.</p>
<p>Side note: I&#8217;ve probably gushed over this before, but Konami has always placed a high value on their music and the composers they use. I like to think it&#8217;s part of why they&#8217;re still in the ring after all these years. The Contra series is no exception.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Toxic Dump (Parts 1 and 2)</h1>
<h1 style="text-align: center">The Ooze</h1>
<h1 style="text-align: center">Sega, 1995</h1>
<h1 style="text-align: center">Composer: Howard Drossin</h1>
<p><iframe loading="lazy" width="1060" height="596" src="https://www.youtube.com/embed/KOBzMk-WbXU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Yo, let me start by saying I love this fucking game. You get to play as an amorphous blob of green mutant ooze. It&#8217;s incredibly innovative and fun, and it has a killer soundtrack to boot. This is another good example of “make the level 1 music pop so they take notice.” <a href="https://www.youtube.com/watch?v=lPvFdV44qtM" target="_blank" rel="noopener">I could listen to it on loop for a while.</a></p>
<p>I almost want to call this shit thrash-funk. Funk-thrash. You sort it out. You tell me. I just dig it. It&#8217;s dirty but frenetic. If Quentin Tarantino directed an Oscar the Grouch segment for Sesame Street this music might work well for it.</p>
<p>But that should never, ever happen. Or should it?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Evergreen (Ending Theme)</h1>
<h1 style="text-align: center">Castlevania 3/Akumajou Densetsu</h1>
<h1 style="text-align: center">Konami, 1989</h1>
<h1 style="text-align: center">Composers: Yoshinori Sasaki, Jun Funahashi, Yukie Morimoto</h1>
<p><iframe loading="lazy" width="1060" height="795" src="https://www.youtube.com/embed/6cuxQfmjzy0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>This one&#8217;s just a little piece of beauty to help close out an incredible masterpiece of a game. CV3 is one of the finest in the series (at least in my opinion), with the JP version utilizing that delicious VRC6 cartridge expansion to enrich and deepen the music&#8217;s body. To some people (who suck), it&#8217;s just some low-bit “strings” layered over each other. To me, this track speaks of comfort. The relief and peace of a job well done. Fuck you, Dracula. Get a hobby. Stop bothering us.</p>
<p>But then, if he ever did, we&#8217;d run out of Castlevania juice. I need that shit. I&#8217;m thirsty. (the third season of the show is so good!)</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29754" src="https://newretrowave.com/wp-content/uploads/2020/04/notes.jpg" alt="" width="260" height="254" /></p>
<h3 style="text-align: center"><em>All right RetroFans&#8230; I&#8217;ll be back with more goodness later on. Stay safe and sane, and most importantly, Stay Retro!</em></h3>
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		<title>RETRO GAMING ROGUES&#8217; GALLERY Part 2</title>
		<link>https://newretrowave.com/2020/02/22/retro-gaming-rogues-gallery-part-2/</link>
					<comments>https://newretrowave.com/2020/02/22/retro-gaming-rogues-gallery-part-2/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 22 Feb 2020 23:29:35 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[abobo]]></category>
		<category><![CDATA[battletoads]]></category>
		<category><![CDATA[Bryan Eddy]]></category>
		<category><![CDATA[double dragon]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[legend of zelda]]></category>
		<category><![CDATA[rogues gallery]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[space invaders]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29334</guid>

					<description><![CDATA[The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn&#8217;t have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The rank and file “bad guys” we see in a typical video game have become ubiquitous. One could even say that without them, you wouldn&#8217;t have a game at all. We undervalue them. We dismiss them as filler. I maintain that these workaday villains are the meat and bread of every game they populate.</p>
<p>Well, I&#8217;ve got five more classic video game enemies to showcase in today&#8217;s article. I&#8217;ve got more goons. More thugs. More troublesome cronies. Let&#8217;s get to it!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">ROLLER</h1>
<h1 style="text-align: center">Sonic The Hedgehog, 1991</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29345" src="https://newretrowave.com/wp-content/uploads/2020/02/unnamed.gif" alt="" width="480" height="189" /></p>
<p>Roller is another one who&#8217;s just a dyed-in-the-wool total asshole. I&#8217;m not sure why his name is Roller and not something more sinister; he does roll, but “Roller” in my mind implies some sort of smoothness of motion. Roller&#8217;s presence in Sonic the Hedgehog is about as smooth as suffering a debilitating stroke or suddenly finding the corpse of a jogger on a greenway.</p>
<p>You first run into this unconscionable ball-breaker in the Spring Yard Zone, an environment that is a chore in and of itself. Roller comes zooming out of left field at bullet-speed, just as you being to relax and think&#8230; and only meticulous memorization of his favorite spots, coupled with lightning reflexes, will save you. So in my case, the little blue hedgehog is proper fucked.</p>
<p>Perhaps the eeriest thing about Roller is how, when in motion, he almost sort of looks like Sonic. Maybe it&#8217;s some form of foreshadowing since Sonic does eventually fight a robot version of himself (I forget if it&#8217;s in 1 or 2, go easy on me, I&#8217;m sleep deprived), or maybe it&#8217;s just a little nuance meant to psych you out. Well, I&#8217;m easy to psych out. I do it to myself daily. I&#8217;m lucky if I can even take a leak without panicking.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">PHANTO</h1>
<h1 style="text-align: center">Mario 2/Yume Kojo: Doki Doki Panic, 1987</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29344" src="https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D.png" alt="" width="450" height="436" srcset="https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D.png 746w, https://newretrowave.com/wp-content/uploads/2020/02/Phanto3D-300x290.png 300w" sizes="(max-width: 450px) 100vw, 450px" /></p>
<p>Everyone knows about this one, but here it is anyway. This nightmarish, ephemeral motherfucker absolutely HATES people messing with his keys. Actually, any keys. To whom the key belongs is no concern. Just don&#8217;t touch it. Don&#8217;t even fucking look at it. Phanto&#8217;s had it. He will eat your little pink guts out, Mario. He will swallow Toad whole and trip balls on his viscera. Even the Princess isn&#8217;t exempt; float all you want, bitch, he&#8217;ll find you.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29340" src="https://newretrowave.com/wp-content/uploads/2020/02/ddp_phanto_w2-3.png" alt="I wonder what happens when I pick up the key?" width="400" height="375" /></p>
<p>I actually no-joke enjoy the challenge Phanto adds to the game. There ought to be at least a couple non-boss baddies in any game that make your gut clench and your pulse quicken. Phanto delivers. He scares the shit out of me. I will actually utter a thin cry of alarm when I seem him start to move. I&#8217;m hardly conscious of it. I&#8217;m far more conscious of Phanto. He looks like he knows how scary he is, and he gets off on it. Phanto&#8217;s worse the more you consider him as a thinking creature. Let&#8217;s stop. Eugh.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">LIKE-LIKE</h1>
<h1 style="text-align: center">Legend of Zelda, 1987</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29342" src="https://newretrowave.com/wp-content/uploads/2020/02/Likelike.gif" alt="" width="320" height="320" /></p>
<p>Like-Likes not only have one of the stupidest names I&#8217;ve ever heard for a monster in a video game, but they also serve an incredibly specific purpose that doubles their absurdity factor. Neither their name nor their diet of large shields, however, make Like-Likes any less of a concern when you run into them. A Like-Like is essentially a super low-gauge Fleshlight given motive intelligence and an appetite.</p>
<p>I fucking hated saying that as much as you probably hated hearing it, folks&#8230; but I&#8217;ll never lie to you, even if it means force-feeding you absolutely godless ideas like this.</p>
<p>I won&#8217;t even post pics of what this thing looks like in later, more graphics-rich installments of the Zelda franchise. Words like “peristalsis” come to mind. It&#8217;s like a Lovecraftian Pokemon. Not as awesome as it may sound. Not by far.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29335 size-full" src="https://newretrowave.com/wp-content/uploads/2020/02/009.png" alt="This is fine." width="768" height="528" srcset="https://newretrowave.com/wp-content/uploads/2020/02/009.png 768w, https://newretrowave.com/wp-content/uploads/2020/02/009-300x206.png 300w" sizes="(max-width: 768px) 100vw, 768px" /></p>
<p>Aside from the utter grossness of it, the Like-Like&#8217;s a day-ruiner because it will take your large shield away. The large shield is an essential item later in the game that costs a decent chunk of change to buy or replace, not to mention you&#8217;ll need to trek all the way out of the dungeon you&#8217;re in and back to a shop just to get another shield. They&#8217;re not so much lethal as they are a huge pain in the ass if you&#8217;re not careful.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">THE SPACE INVADERS</h1>
<h1 style="text-align: center">Battletoads, 1991</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29343" src="https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies.png" alt="" width="480" height="106" srcset="https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies.png 480w, https://newretrowave.com/wp-content/uploads/2020/02/NES-Battletoads-Enemies-300x66.png 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p>The developers of Battletoads sat down and decided they were going to make a game of legendary difficulty. They did an absolutely fantastic job of it, that&#8217;s inarguable. Battletoads beats the living shit out of me without fail, even with cheats and two players and extensive foreknowledge of what awaits me.</p>
<p>What they didn&#8217;t need to do: dig up a 1978 arcade game and employ its tiny pixelated aliens to humiliate and insult me in my darkest hour.</p>
<p>These dicks just glide up and pluck the blocks from your life bar as if it were nothing. Then they fly away with it. It&#8217;s just gone. No injury, no battle. You can catch them, but they are often a bit too graceful. Not to mention they often show up while other things are going on. Your attention is divided and your life runs through your fingers like water.</p>
<p>I don&#8217;t know if it&#8217;s unfair or not, but it sure is demoralizing when some little beep-boop Atari motherfuckers snatch the vitality from your veins with the same workmanlike calmness as someone installing a refrigerator in your home.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">LET&#8217;S TALK ABOUT ABOBO AND THE FUCKING HAIR</h1>
<h1 style="text-align: center">Double Dragon and Double Dragon 2, 1987-88</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29339" src="https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair.png" alt="" width="350" height="350" srcset="https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair.png 350w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-150x150.png 150w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-300x300.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/abobo-hair-114x114.png 114w" sizes="(max-width: 350px) 100vw, 350px" /></p>
<p>Let&#8217;s lighten things up a bit to close this out. We don&#8217;t need to get into the details of Abobo; we all know who he is. He&#8217;s even a meme. Hell, what isn&#8217;t a meme at this point? Anyway, when we first see the brute in Double Dragon, he&#8217;s got a head smooth as a cue-ball. This had me thinking, “okay, this guy&#8217;s balding, or he&#8217;s got something going on, but he&#8217;s making this work for him. I can relate.”</p>
<p>Then in the second game, he&#8217;s going for the Danny Trejo look. There&#8217;s nothing wrong with that per se, but Bobe, buddy&#8230; it&#8217;s a little bold. You look like a roadie for Santana got hooked on HGH.</p>
<p>Eh, who am I to tell you how to live, Abobo? At least you&#8217;re not gre&#8230;.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29341" src="https://newretrowave.com/wp-content/uploads/2020/02/green.jpg" alt="" width="480" height="360" srcset="https://newretrowave.com/wp-content/uploads/2020/02/green.jpg 480w, https://newretrowave.com/wp-content/uploads/2020/02/green-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /></p>
<p style="text-align: center"><strong>Oh god <em>damn it</em> Abobo.</strong></p>
<p>&nbsp;</p>
<h3 style="text-align: center">Thanks for tuning in again, folks. One more at the end of the month. Stay Retro!</h3>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29291" src="https://newretrowave.com/wp-content/uploads/2020/02/footer.png" alt="&quot;Solid gold bars, just like Looney Tunes.&quot;" width="900" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/02/footer.png 900w, https://newretrowave.com/wp-content/uploads/2020/02/footer-300x100.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/footer-768x256.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></p>
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		<title>RETRO GAMING ROGUES&#8217; GALLERY (Part 1)</title>
		<link>https://newretrowave.com/2020/02/15/retro-gaming-rogues-gallery-part-1/</link>
					<comments>https://newretrowave.com/2020/02/15/retro-gaming-rogues-gallery-part-1/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Sat, 15 Feb 2020 22:32:02 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[blargg]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[felix the cat]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[retro video games]]></category>
		<category><![CDATA[rogues gallery]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[super mario world]]></category>
		<category><![CDATA[video game enemies]]></category>
		<category><![CDATA[video game monsters]]></category>
		<category><![CDATA[zelda 2]]></category>
		<category><![CDATA[zelda II]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29281</guid>

					<description><![CDATA[The core of almost every decent video game&#8217;s story is conflict. Whether it&#8217;s the fierce hand-to-hand hoops of NBA Jam, the brutal martial arts murder of Mortal Kombat, or DOOM&#8217;s epic battle against Hell&#8230; you&#8217;re fighting. Fighting for something or someone (usually the whole world), [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The core of almost every decent video game&#8217;s story is conflict. Whether it&#8217;s the fierce hand-to-hand hoops of NBA Jam, the brutal martial arts murder of Mortal Kombat, or DOOM&#8217;s epic battle against Hell&#8230; you&#8217;re fighting. Fighting for something or someone (usually the whole world), against something or someone (who usually has a ton of friends who want to kill you too).</p>
<p>Video gaming is nothing without its heroes or villains, but what about those “friends” the Big Evil Bad Guy has filling up warehouse districts and mushroom kingdoms all across the multiverse? Without goons and henchmen, the Ganons and Bowsers of the world wouldn&#8217;t stand a chance. Dudes like Dr. Wiley would be issuing ultimatums at sunset and getting their shit pushed in by dawn. Let&#8217;s give a little love to the ubiquitous “baddie.” We&#8217;re going to have a look at some of the more colorful guys, gals, monsters and robots who decided that under-the-table cash from a cartoon psychopath sounded better than the drive-thru or the Merchant Marine. This will likely be a multi-part series, but I&#8217;ll do five at a time. Get out your autograph books!</p>
<p><strong>I was kidding, you fucking nerd. Put that shit away and pay attention.</strong></p>
<p style="text-align: center">&#8212;</p>
<p style="text-align: center"><i>Special thanks today to the people on various websites who rip every sprite out of every game, thus making this an easy image hunt. Also thanks to Jakub Steiner for showing me that you can, in fact, make animated gifs in GIMP, and that it&#8217;s not that hard. My dumb ass just never knew it was there. Mind like a steel trap. Anyway&#8230;</i></p>
<p style="text-align: center">&#8212;</p>
<p>&nbsp;</p>
<h1 style="text-align: center">BLARGG/LAVA MONSTER</h1>
<h1 style="text-align: center">Super Mario World, 1990</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29276" src="https://newretrowave.com/wp-content/uploads/2020/02/AchingIncompleteBetafish-small.gif" alt="&quot;EY YO, MARIO.... WHAZZA MAN YOU WANNA GO GET BEERS OR SOME SHIT HAHAHA&quot;" width="500" height="484" /></p>
<p>Blargg&#8217;s responsibility of swimming through molten rock isn&#8217;t difficult in terms of complexity or stress level. He&#8217;s just the only one on the crew who&#8217;s able to survive doing it. You can tell on his face that he doesn&#8217;t give a fuck. His job&#8217;s secure. His job is easy (for him). And you know what? It&#8217;s fun. At least he can make it fun.</p>
<p>I&#8217;ve always appreciated the look on this character&#8217;s face. To this day, when playing through SMW, I can&#8217;t suppress a laugh when I see his ol&#8217; razzle-dazzlin&#8217; ass lurch upward from the lake of fire. Blargg, you make lava a not so bad place to hang out&#8230; unless you&#8217;re killing me, in which case, you can go fuck yourself.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">FLEAMAN/HUNCHBACK</h1>
<h1 style="text-align: center">Castlevania series, 1986 &#8211; present</h1>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-29286 size-medium" src="https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-300x300.gif" alt="" width="300" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-300x300.gif 300w, https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-150x150.gif 150w, https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-675x675.gif 675w, https://newretrowave.com/wp-content/uploads/2020/02/hunchback-fleaman-1-114x114.gif 114w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>I have played the Castlevania games for more than twenty years now, and this little bastard&#8217;s weird jumping behavior still gives me apoplexy about half the time. I don&#8217;t think “hunchback” is a terribly nice thing to say about someone who can&#8217;t help being shaped like an unspeakably ugly Fibonacci swirl, so we&#8217;ll call him Fleaman (his name in later titles in the series). Fleaman is a professional, fully bonded and accredited asshole. He is a state-registered, card-carrying, world-class piece of shit. I think Fleaman bites you to hurt you, but since all most enemies in Castlevania have to do is touch you, he could just be doing that. Gently pressing the palm of his hand on your chest while you scream in agony.</p>
<p>The best part about his little animations is that he&#8217;s very clearly laughing at you. Simon Belmont, you may think you&#8217;re a bad motherfucker, but this freaky little dude slightly larger than a house cat will just start bouncing around when you show up, giggling at you like you just told a joke. Stow the Vampire Killer whip for these guys and just get a good 12-gauge shotgun and some buckshot.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29287" src="https://newretrowave.com/wp-content/uploads/2020/02/many_fleamen.gif" alt="&quot;HAHAHA WHAZZA SIMON, WANNA GO GET SOME BEERS HAHAHA JUST KIDDING HERE'S SOME HORRIBLE BITES" width="512" height="448" /></p>
<p>In later installments of the series (SotN for example), Fleaman even gets some gear upgrades. <a href="https://vignette.wikia.nocookie.net/castlevania/images/8/8f/Fleaarmor.gif/revision/latest?cb=20170810045818" target="_blank" rel="noopener">Dracula issues him a pint-sized suit of plate armor and an axe twice that must weigh more than three of him.</a> He makes it work, trust me. Fleaman will never look a gift horse in the mouth. If you&#8217;re giving him something to murder with, his arms are wide open.</p>
<p>Fuck these guys, but they&#8217;re also a fantastic poster-child for the concept that Castlevania monsters take their employment with Dracula very seriously. Who the fuck wouldn&#8217;t? If your boss was a legendary ancient vampire with unspeakable magical powers, the combination of leadership morale and piss-dribble terror would be pretty motivating.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">THIS STUPID WITCH OR LEPER OR LIZARD PERSON OR WHATEVER</h1>
<h1 style="text-align: center">Ninja Gaiden (NES version), 1988</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29288" src="https://newretrowave.com/wp-content/uploads/2020/02/ninja-gaiden-leper-daggers.gif" alt="" width="640" height="370" /></p>
<p>Projectile attacks from enemies in video games are capable of devastating fuckery, especially when one is trying to jump, dispatch more immediate threats, and generally not die. The Hammer Brothers are well-known pros, but whatever this thing from Ninja Gaiden is supposed to be, it&#8217;s got them handily outclassed in two ways:</p>
<p><strong>• Placement/Position</strong></p>
<p><strong>• Adding insult to injury by knocking me backward mid-jump with what looks like a wooden toy sword so that I fall off-screen</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29289" src="https://newretrowave.com/wp-content/uploads/2020/02/ng-bitch.gif" alt="Go ahead, you spooky gator-skin bitch. You better get me the first time or I'm making a pair of boots out of you." width="720" height="654" /></p>
<p>My mind sees this thing and immediately assumes it&#8217;s female, not even because of the pink robe or because the green skin screams “Halloween witch.” I can&#8217;t find the names of any Ninja Gaiden NES enemies besides the bosses. Here&#8217;s my head-canon/theory for a 32-year-old NES game:</p>
<h1 style="text-align: center">&#8212;</h1>
<p style="text-align: center"><em>Sewer Bitch was born with the green skin of a mythological hag, but sadly she had no talent for black magic, nor for the morally ambiguous soup recipes. She couldn&#8217;t even use a cauldron without burning her knees while she stirred it. Seething with dysphoric wanderlust, Sewer Bitch left the bright lights and chrome lining of hag society, taking up residence in a sewer (hence the name). To further divorce herself from her peers, she discarded the designer leopard-skin-print leotard worn by all modern hags. A soiled old white bedsheet, tinged pink from probably having been washed with someone&#8217;s color load, would serve her purposes much better.</em></p>
<p style="text-align: center"><em>To arm herself against the omnipresent rats, the outcast spent years of her idle hours gathering property stakes and packing twine in order to fashion some weapons. Not being terribly bright, and having seen someone play Legend of Zelda once on a rainy night through their bedroom window, Sewer Bitch handmade hundreds of crude, ungainly wooden “swords.” At first, opponents and onlookers would mock. Oh, how they would mock&#8230; but Sewer Bitch knew something they didn&#8217;t and couldn&#8217;t know. She&#8217;d alley-oop that chunk of wood upward as if granny-shooting a basketball, and the dumb bastards would inevitably walk right into it.</em></p>
<p style="text-align: center"><em>Eventually, the strange talents of the filthy monster-woman came to the attention of Jacquio, who hired her on the spot.</em></p>
<p style="text-align: center"><em>“Just stay here on this one impossibly tall pillar,” the demonic sorcerer told her. “Move back and forth a little bit, sure, but there&#8217;s not much point. Just keep dropping your shitty wooden knives into the space between this one and the one to your left. Ryu Hyabusa won&#8217;t even know what to do. He&#8217;ll just turn around and go home.”</em></p>
<blockquote>
<h1 style="text-align: center">&#8212;</h1>
</blockquote>
<h1 style="text-align: center">SMILING TRAMPOLINE (I KNOW IT&#8217;S NOT AN ENEMY, IT HELPS YOU, SHUT UP, I&#8217;M STILL PICKING IT)</h1>
<h1 style="text-align: center">Felix the Cat (NES), 1992</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29290" src="https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1.jpg" alt="No! It doesn't hurt at all! He's happy to help! Have a beautiful day!" width="640" height="640" srcset="https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1.jpg 640w, https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1-150x150.jpg 150w, https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1-300x300.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/02/felix-trampoline-1-114x114.jpg 114w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p>I really can&#8217;t help but admire, even envy this fella. He&#8217;s a little springboard Felix can jump on to get some extra height, usually so Felix can find giant bags in the sky and crawl into them. Trampy (his name for the purpose of this article) doesn&#8217;t worry too much about that. He doesn&#8217;t need to know what the cat does inside the giant floating bag. He&#8217;s happy right where he is. Joyous, even.</p>
<p>This sentient, sapient being&#8217;s sole function in life is to literally wait for Felix (or God forbid, someone else) to jump on him. The poor bastard exists to be stepped on. There&#8217;s no better way to phrase it.</p>
<p>And he&#8217;s fucking <em>smiling.</em></p>
<p>Trampy, I hope you&#8217;re still doing well, wherever you are. I hope you&#8217;re still smiling out there, giving cheerfully of yourself without any expectations of compensation, living a life of friendly altruism in some pleasant 8-bit meadow. You always helped me when I needed you, and when Felix needed more tiny round pictures of himself so that he could finally transform his weird little car into an even weirder tank. I ain&#8217;t even tryin&#8217; to talk shit on you, my man. Stay golden. I just wanted everyone to see you shine. You&#8217;re beautiful.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">BUBBLE (YES, IT&#8217;S CALLED BUBBLE, YOUR GUESS IS AS GOOD AS MINE)</h1>
<h1 style="text-align: center">Legend of Zelda II: the Adventure of Link, 1987</h1>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29292" src="https://newretrowave.com/wp-content/uploads/2020/02/bigger-bubble-zelda-II.gif" alt="" width="220" height="208" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Zelda II is a fucking abusive game. If Zelda II were a human father, he&#8217;d never wear a belt, because it&#8217;d never leave his raw-knuckled fist. Zelda II is swinging the buckle end because it&#8217;s had too much to drink again. The two types of Bubble behavior exemplify the game&#8217;s needless cruelty perfectly. Normally, Bubbles move in a fairly slow diagonal pattern in the Palace areas, bouncing from floor to ceiling. They can be a pain in the ass when the ceiling is low, but otherwise they&#8217;re manageable. Bubbles can even be killed for 50 XP, as opposed to their antecedents in the first game, who cannot.</p>
<p>So first of all, let&#8217;s clear this up right now: while you can kill them, choosing to do so is both time-consuming and risky. They drain life and magic, so they aren&#8217;t really to be fucked with unless your Zelda II skills are tight as a drum or you have some ready means of recovery handy that being drained of magic won&#8217;t fuck up for you. You have to get pretty close to them even with Link&#8217;s fully-charged sword, and every split fucking second a Bubble isn&#8217;t being hit, it&#8217;s moving&#8230; toward you.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29293" src="https://newretrowave.com/wp-content/uploads/2020/02/downward.gif" alt="Your best bet, if you have the cojones and the timing to pull it off." width="500" height="288" /></p>
<p>That brings me to my second observation&#8230; some of the little floating skully bois move with an alacrity that would make a hummingbird pack up its shit, forfeit, and go home to cry. They travel in the same 45° bumper-path, just much faster. That&#8217;s really all the Bubble requires in order to be to be scary in Zelda II. Catching one of these in a low-ceiling walkway is more stressful than being audited by the IRS while your house is on fire and you&#8217;re trapped inside it. Best of luck. When multiple slow and fast Bubbles occupy an area, you&#8217;re in for a real Kentucky-fried shitfest. Just spread &#8217;em and think of Hyrule, Link.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29291" src="https://newretrowave.com/wp-content/uploads/2020/02/footer.png" alt="&quot;Solid gold bars, just like Looney Tunes.&quot;" width="900" height="300" srcset="https://newretrowave.com/wp-content/uploads/2020/02/footer.png 900w, https://newretrowave.com/wp-content/uploads/2020/02/footer-300x100.png 300w, https://newretrowave.com/wp-content/uploads/2020/02/footer-768x256.png 768w" sizes="(max-width: 900px) 100vw, 900px" /></p>
<h3 style="text-align: center">Thank you for tuning in once again, boils and ghouls.</h3>
<h6 style="text-align: center">And if you ever wonder what kind of shit I get up to when I&#8217;m not here, <strong><span style="text-decoration: underline"><a href="https://ko-fi.com/ottomagnus" target="_blank" rel="noopener">you know where to find me.</a></span></strong></h6>
<h6 style="text-align: center">(there&#8217;s a hyperlink in the text, please don&#8217;t come to my house you animals)</h6>
<h1 style="text-align: center"><span style="text-decoration: underline">Stay Retro!</span></h1>
]]></content:encoded>
					
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		<title>BOX ART X: SUBTITLE NOT REQUIRED</title>
		<link>https://newretrowave.com/2020/01/31/box-art-x-subtitle-not-required/</link>
					<comments>https://newretrowave.com/2020/01/31/box-art-x-subtitle-not-required/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Fri, 31 Jan 2020 22:49:28 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Artwork]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[commodore 64]]></category>
		<category><![CDATA[robots of dawn]]></category>
		<category><![CDATA[satan's hollow]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<category><![CDATA[tel tel stadium]]></category>
		<category><![CDATA[the strangers]]></category>
		<category><![CDATA[tubaruba]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=29178</guid>

					<description><![CDATA[Oh, you guys are gonna be so pissed. I am a “keep going to the well” kind of dude. You can even tell me the well is dry. I will bring my shovel and dig deeper for groundwater. What I lack in creativity, I make [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong>Oh, you guys are gonna be so pissed.</strong></p>
<p>I am a “keep going to the well” kind of dude. You can even tell me the well is dry. I will bring my shovel and dig deeper for groundwater. What I lack in creativity, I make up for in persistence.</p>
<p><strong>In other words, I&#8217;m wielding this tenth box art article like a two-handed chopping blade, and you&#8217;d better stand back.</strong></p>
<p>&nbsp;</p>
<h2 style="text-align: center">Tel-Tel Stadium</h2>
<h2 style="text-align: center">Sunsoft, 1990</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29181" src="https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-746x1024.jpg" alt="" width="746" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-746x1024.jpg 746w, https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-219x300.jpg 219w, https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB-768x1054.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/D2CZ5MfWsAMysLB.jpg 874w" sizes="(max-width: 746px) 100vw, 746px" /></p>
<p>My little league coach would be fucking livid. He was a 3<sup>rd</sup> dan black belt and combat veteran, and one of the first things he pre-emptively chewed our little asses out about was how a baseball bat is not a weapon.</p>
<p>Uh, sorry Coach Jody. He&#8217;s hitting this guy so hard in the ribs with just a backstroke that the guy is getting air. You&#8217;re likely still alive, in some part of the world, and the part of me that will always be a contrarian little shit wants you to know: Tel-Tel Stadium sees this shit way more clearly than you do.</p>
<p>He hit the motherfucker so hard he SHRANK. That&#8217;s how you win. At least, that&#8217;s how I&#8217;d choose to win, given the luxury.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">The Strangers</h2>
<h2 style="text-align: center">Ablaze Entertainment, 1997</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29179" src="https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover.jpg" alt="" width="800" height="789" srcset="https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover.jpg 800w, https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover-300x296.jpg 300w, https://newretrowave.com/wp-content/uploads/2020/01/99934-the-strangers-amiga-front-cover-768x757.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p>Yeah, this is art from 1997. Anno Domini nineteen fucking ninety seven.</p>
<p>I have no idea what I&#8217;m being sold here, but going by what I know about symbolism, it&#8217;s probably a sad story starring these two, gonorrhea, heartbreak, and possibly karate? He is trying as hard as he can to forgive her for the seven-year itch, but the only language he knows is violence. She is fluent in love&#8230; but perhaps too fluent? Her passionate crotch-flame threatens to engulf him. Her womanhood spits forth such hell that he must wear wrap-around shades in order to reach her.</p>
<p>Both of you should just go into town and get the shots. This shit is treatable. In 1997 AD, when this bargain-bin-liner art was produced.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Satan&#8217;s Hollow</h2>
<h2 style="text-align: center">Bally Midway, 1984 (C64 version)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29182" src="https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-819x1024.jpg" alt="" width="819" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-819x1024.jpg 819w, https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-240x300.jpg 240w, https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8-768x960.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/DQYt1A9VAAAH7Z8.jpg 960w" sizes="(max-width: 819px) 100vw, 819px" /></p>
<p><em><strong>“YEAH! FLAMING CLAP AND DESERT KARATE! THAT&#8217;S THE KIND OF SHIT I LIKE TO SEE UP THERE!”</strong></em></p>
<p>Satan is enviable for one reason and one reason only: he seems to really, really put his heart into his work and love every minute. Apparently you can discard your rosary and book of rites when battling the devil in his own home; all you need is a C64 and a joystick. One thing Satan isn&#8217;t: symmetrical. If this is an even halfway accurate image of what the Fallen Angel looks like, it just proves that people like Shannon Doherty are touched by his evil, because they bear eyes similar to his. You would need to be raised with your head in a vice to get angles like that, and the accompanying brain damage would ruin your appreciation for the aesthetic.</p>
<p>Satan is a chump. Real winners don&#8217;t use drugs. I know, rock and roll. I&#8217;m not your fucking dad. Do what you want.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Robots of Dawn</h2>
<h2 style="text-align: center">Epyx, 1984</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-29180" src="https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-661x1024.jpg" alt="" width="661" height="1024" srcset="https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-661x1024.jpg 661w, https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-194x300.jpg 194w, https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover-768x1189.jpg 768w, https://newretrowave.com/wp-content/uploads/2020/01/161959-robots-of-dawn-commodore-64-front-cover.jpg 800w" sizes="(max-width: 661px) 100vw, 661px" /></p>
<p>We talk all the time about the theoretical outcomes, good and bad, of sentient or sapient AI. I will always maintain that giving machines self awareness is about as safe as using your own balls as crocodile bait, but sci-fi enthusiasts and self-styled futurists often disagree with me.</p>
<p>But what if we “awaken” them, and all we get back is an utter and total disdain for our bullshit?</p>
<p>It is rolling its electronic eyes at us. That is the face of a long-term retail service employee, or perhaps a desk clerk at a really shitty motel. That is the face of someone who was born defeated because we collectively fucked up. It&#8217;s even chosen a method of self-protection many humans favor; it has put on headphones so loud that it can never be forced to listen to us when we say shit out loud. It knows in its clockwork-and-lightning heart that we are clowns.</p>
<p>And it&#8217;s right. You know what, fuck it. Hand it over to the AI. We had our chance.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Tubaruba</h2>
<h2 style="text-align: center">Advanced Software Promotions, 1986</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29185" src="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba-1986-advanced-software-promotions.png" alt="" width="607" height="900" srcset="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba-1986-advanced-software-promotions.png 607w, https://newretrowave.com/wp-content/uploads/2020/01/tubaruba-1986-advanced-software-promotions-202x300.png 202w" sizes="(max-width: 607px) 100vw, 607px" /></p>
<p>I googled the word “tubaruba” just to see if I could get any fucking clue what was supposed to be happening here.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29184" src="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba2.png" alt="" width="607" height="118" srcset="https://newretrowave.com/wp-content/uploads/2020/01/tubaruba2.png 607w, https://newretrowave.com/wp-content/uploads/2020/01/tubaruba2-300x58.png 300w" sizes="(max-width: 607px) 100vw, 607px" /></p>
<p>And that&#8217;s&#8230; yeah, we can use that as a jumping off point.</p>
<p>Little dude took all his “go get a haircut that isn&#8217;t goofy” money and spent it on some loud so loud that he&#8217;s conjured up his future self&#8230; and his future self is pissed.</p>
<p>Wait, though. Is it the child or the adult who exists in this goblin-ridden, tenebrous garage-universe? It is not Hell, but it seems to be someone&#8217;s version of it. Maybe&#8230; hold on. Go right to left. Left edge of the image: that&#8217;s a headstone. A grave.</p>
<p>This is part of an ayahuasca ego-death scenario. Fuck the weed. He just needed that for the overwhelming nausea.</p>
<p>I hope you can forgive me for making another lukewarm promise that I will likely fail to keep: I think ten of these articles is a good place to at least pause.</p>
<p><em>You know I&#8217;ll break it. You know I will. And yet you love me anyway.</em></p>
<p>Stay retro.</p>
]]></content:encoded>
					
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		<title>Five Retro Games to Try This Fall</title>
		<link>https://newretrowave.com/2019/10/22/five-retro-games-to-try-this-fall/</link>
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		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Tue, 22 Oct 2019 19:03:07 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[final fantasy vii]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[simcity 200]]></category>
		<category><![CDATA[sper mario bros]]></category>
		<category><![CDATA[tetris]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=28405</guid>

					<description><![CDATA[&#160; It’s easy to become overloaded with the extensive range of interactive experiences provided by modern video games. In this continually evolving golden age of gaming, it’s difficult not to occasionally pine after the simpler approach of a retro game. Many 8-bit and 16-bit titles [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p>It’s easy to become overloaded with the extensive range of interactive experiences provided by modern video games. In this continually evolving golden age of gaming, it’s difficult not to occasionally pine after the simpler approach of a retro game. Many 8-bit and 16-bit titles have continued to remain popular classics to this day. Retro games range from the first games invented back in the 1960s through to those created around the year 2000, which is considered to be the beginning of the modern gaming era. If you’re becoming a little bored of playing Grand Theft Auto and Fortnite, try a retro game instead. You might be surprised at how fun and addictive old games can be. Here are five of the best retro games you can try this fall.</p>
<p>&nbsp;</p>
<h2>Super Mario Bros.</h2>
<p>Surely every gamer has played a Super Mario Brothers game at some point, but have you played the original? The 1985 platform video game was the successor to the <a href="https://www.denofgeek.com/games/mario-bros/33996/games-nobody-talks-about-anymore-1983s-mario-bros">1983 arcade game</a>. Today, Super Mario Bros. is considered to be one of the all-time greatest games. If you haven’t yet tried it, you don’t know what you’re missing. You get to control the mustached-plumber Mario or his brother Luigi. The aim is to successfully navigate your way through the Mushroom Kingdom to rescue Princess Toadstool from the evil clutches of Bowser. You will have to avoid hazards and enemies, like the Super Mushroom and Starman, if you want to be the princess’s knight in blue dungarees.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28406" src="https://newretrowave.com/wp-content/uploads/2019/10/Picture2.png" alt="" width="974" height="689" srcset="https://newretrowave.com/wp-content/uploads/2019/10/Picture2.png 974w, https://newretrowave.com/wp-content/uploads/2019/10/Picture2-300x212.png 300w, https://newretrowave.com/wp-content/uploads/2019/10/Picture2-768x543.png 768w" sizes="(max-width: 974px) 100vw, 974px" /></p>
<p>Image source: <u>https://pixabay.com/vectors/mario-super-mario-game-retro-play-3788492/</u></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>Twin Spins</h2>
<p>Why not try a casino slot game? You are getting a chance to have fun in a virtual Las Vegas. At this <a href="https://www.casumo.com/sv/">casino online</a>, you can choose from a variety of table games and slot games to play. Many online casinos even add new games to their sites every day. One of the best slot-games that continues to be popular is Twin Spins. With an excellent mix of retro-style slots and state-of-the-art wheels, you can experience the glory days of 1970s Vegas casinos. Furthermore, you have good odds of winning, as Twin Spins offers 243 different ways to win.</p>
<p>&nbsp;</p>
<h2>Final Fantasy VII</h2>
<p>This role-playing game received widespread success around the world upon its release in 1997. It has won several awards and is considered to be one of the greatest video games of all time. The story of this seventh installment of the <a href="https://www.thefinalfantasy.com/games/">Final Fantasy series</a> follows a mercenary called Cloud Strife. He joins an eco-terrorist group and hopes to stop a megacorporation from utilizing the planet’s life essence as a source of energy. Can Cloud and his allies stop the superhuman Sephiroth who is intent on destroying the world? Only by playing Final Fantasy VII can you find out whether Cloud Strife can save the world.</p>
<p>&nbsp;</p>
<h2>Tetris</h2>
<p>Tetris is the most famous tile video game in the world. It’s available for almost every video game console, computer, and other devices. First released in 1984, this classic game is still a firm favorite today. Tetris may seem simple, but its excellent gameplay makes this one of the most absorbing puzzle games out there. It’s your task to manipulate falling geometric shapes, known as Tetrominos, by moving them sideways or rotating them. The aim is to make the Tetrominos form a solid horizontal line without leaving any gaps. When you create such a format, the line disappears. When you clear a certain number of lines, you climb up to the next level. As each level progresses, the blocks fall more quickly. That’s when the fun really begins.</p>
<p>&nbsp;</p>
<h2>SimCity 2000</h2>
<p>SimCity 2000 is a city-building simulation game. When first released on Mac personal computers in 1993, SimCity 2000 became highly praised for its excellent gameplay, its detailed and vibrant graphics, and its improved control menu. It has since become available on many other platforms, and it has become the model on which later urban simulator games are modeled-upon. If you haven’t attempted building a virtual city before, there’s no better place to begin than with SimCity2000.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28407" src="https://newretrowave.com/wp-content/uploads/2019/10/Picture1.png" alt="" width="974" height="547" srcset="https://newretrowave.com/wp-content/uploads/2019/10/Picture1.png 974w, https://newretrowave.com/wp-content/uploads/2019/10/Picture1-300x168.png 300w, https://newretrowave.com/wp-content/uploads/2019/10/Picture1-768x431.png 768w" sizes="(max-width: 974px) 100vw, 974px" /></p>
<p>Image source: https://pixabay.com/illustrations/retro-background-the-consignment-4237850/</p>
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		<title>Ten Retro Games You Can Play on a Retro Game PC Emulator</title>
		<link>https://newretrowave.com/2019/09/25/ten-retro-games-you-can-play-on-a-retro-game-pc-emulator/</link>
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		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Wed, 25 Sep 2019 15:14:24 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Metal Gear solid]]></category>
		<category><![CDATA[PC Emulator]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[retro games]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=28295</guid>

					<description><![CDATA[You’ve heard it a thousand times before but we’ll say it again. Nostalgia is one hell of a drug. So today, we’re taking that same trip down memory lane. If you’re a PC gamer and bored of all the new stuff coming out, you might [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>You’ve heard it a thousand times before but we’ll say it again. Nostalgia is one hell of a drug. So today, we’re taking that same trip down memory lane. If you’re a PC gamer and bored of all the new stuff coming out, you might want to harken back to the “good old days”. If that sounds like you, these are the absolute classic retro games you have to experience.</p>
<p>&nbsp;</p>
<p><strong>1. Metal Gear Solid</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28299" src="https://newretrowave.com/wp-content/uploads/2019/09/meta-solid.jpg" alt="" width="825" height="464" srcset="https://newretrowave.com/wp-content/uploads/2019/09/meta-solid.jpg 825w, https://newretrowave.com/wp-content/uploads/2019/09/meta-solid-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/meta-solid-768x432.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /><br />
Metal Gear Solid is an action/adventure stealth game developed by Konami and released for the original PlayStation in 1998. The genius mind behind this legendary game was none other than Hideo Kojima’s. It was one of the first video games to make stealth gameplay popular, and it still holds up to this day.</p>
<p>Complex storylines, immersive gameplay and beloved characters make this game an absolute classic. Since it was a PlayStation exclusive, you can play it using the PSX emulator on PC.</p>
<p>&nbsp;</p>
<p><strong>2. The Pokemon Series (Gameboy)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28301" src="https://newretrowave.com/wp-content/uploads/2019/09/Pokemon-Series.jpg" alt="" width="615" height="345" srcset="https://newretrowave.com/wp-content/uploads/2019/09/Pokemon-Series.jpg 615w, https://newretrowave.com/wp-content/uploads/2019/09/Pokemon-Series-300x168.jpg 300w" sizes="(max-width: 615px) 100vw, 615px" /> games, pc emulator<br />
The Gameboy was a game changing handheld console, and the Pokemon series is what defined it for a whole generation. You already know what the game is about. You explore the map/region, look for these creatures known as Pokemon, capture them, and finally engage in battles with other trainers.</p>
<p>If you haven’t played the GameBoy Pokemon series yet, you absolutely should give it a shot. We recommend the Visual Boy Advance emulator to play these games on PC.</p>
<p>&nbsp;</p>
<p><strong>3. The Legend Of Zelda</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-28304" src="https://newretrowave.com/wp-content/uploads/2019/09/The-Legend-of-Zelda-1024x819.jpg" alt="" width="1024" height="819" srcset="https://newretrowave.com/wp-content/uploads/2019/09/The-Legend-of-Zelda.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/09/The-Legend-of-Zelda-300x240.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/The-Legend-of-Zelda-768x614.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /><br />
Even if you’ve never played it, you’ve most likely heard of the name dozens of times.</p>
<p>The first Legend Of Zelda came out in 1986 on the Nintendo Entertainment System or NES. If you’re not going to play this game for it’s amazing story, classic retro art style and not to mention amazing music, play it for the sake of video game history. Mesen is a great NES emulator to play this game.</p>
<p>&nbsp;</p>
<p><strong>4. Spyro The Dragon</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-28302" src="https://newretrowave.com/wp-content/uploads/2019/09/Spyro-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/09/Spyro.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/09/Spyro-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/Spyro-768x432.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /><br />
The first game of this amazing platformer series was released back in 1998 as an exclusive for the original PlayStation. As the name implies, you play as a purple dragon known as Spyro. You journey across the Dragon Kingdom to defeat the main villain, who has trapped all the other dragons.</p>
<p>Unique gameplay, great music and a fun story make this a must play for any fans of the PlayStation. The PSX emulator on PC runs this title beautifully.</p>
<p>&nbsp;</p>
<p><strong>5. Halo: Combat Evolved</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-28298" src="https://newretrowave.com/wp-content/uploads/2019/09/HALO-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/09/HALO.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/09/HALO-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/HALO-768x432.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /><br />
To this day, this is Microsoft’s best exclusive franchise for their Xbox systems. This is the first title of the series, and was launched back in 2001 for the original Xbox.</p>
<p>Halo brought a lot of new things and unique gameplay to the FPS genre, and it was a major success. If you want to experience where it all started for yourself, use the CXBX emulator.</p>
<p>&nbsp;</p>
<p><strong>6. Super Mario Bros 3</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28303" src="https://newretrowave.com/wp-content/uploads/2019/09/Super-Mario.jpg" alt="" width="800" height="465" srcset="https://newretrowave.com/wp-content/uploads/2019/09/Super-Mario.jpg 800w, https://newretrowave.com/wp-content/uploads/2019/09/Super-Mario-300x174.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/Super-Mario-768x446.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><br />
Almost every person knows what the Super Mario Bros series is about. It’s a 2D side scrolling platformer, and it’s the most popular one out there. The 3rd entry into this franchise is the most refined one for sure. This is a staple for platforming games.<br />
You can use Mesen to emulate this game, which is a NES emulator.</p>
<p>&nbsp;</p>
<p><strong>7. God Of War 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-28306" src="https://newretrowave.com/wp-content/uploads/2019/09/God-of-War-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/09/God-of-War.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/09/God-of-War-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/God-of-War-768x432.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /><br />
If there is one series that defined the PlayStation 2, it was the God Of War games. The second entry in this franchise is one of the best sequels to any game out there. You play as a Spartan warrior known as Kratos, seeking revenge on the Greek gods. You should play the whole trilogy to really understand the story. In order to emulate this game, get the PCSX2 emulator.</p>
<p>&nbsp;</p>
<p><strong>8. GoldenEye 007</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28297" src="https://newretrowave.com/wp-content/uploads/2019/09/Golden-Eye.jpg" alt="" width="300" height="206" /><br />
There was a time when turning popular movies into video games was widespread. GoldenEye 007 is a perfect example of this. You play as, you guessed it, James Bond.</p>
<p>It’s a first person shooter which actually features a few gadgets from the movie as well. It is regarded as one of the best games from Nintendo’s N64 console. You can use Project 64 to play it on PC.</p>
<p>&nbsp;</p>
<p><strong>9. Castlevania</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-28305" src="https://newretrowave.com/wp-content/uploads/2019/09/Castlevenia-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/09/Castlevenia.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/09/Castlevenia-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/Castlevenia-768x432.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /><br />
Castlevania was one of the first more popular games to come to the NES. It’s an action platformer made by Konami. You basically play as a vampire hunter and try to defeat the Count Dracula, while platforming across different levels.</p>
<p>This was one of the first platformers to gain a lot of popularity and still inspires a lot of developers today.</p>
<p>&nbsp;</p>
<p><strong>10. Metroid</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-28300" src="https://newretrowave.com/wp-content/uploads/2019/09/Metroid-1024x576.jpg" alt="" width="1024" height="576" srcset="https://newretrowave.com/wp-content/uploads/2019/09/Metroid.jpg 1024w, https://newretrowave.com/wp-content/uploads/2019/09/Metroid-300x169.jpg 300w, https://newretrowave.com/wp-content/uploads/2019/09/Metroid-768x432.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /><br />
Another popular NES title, it just goes to show how amazing that console really was. Metroid really speaks for itself. It set the standard for a lot of games you see today. Exploring the map, it’s style and search for different power-ups are all elements many video games still use to this day. Definitely worth playing.</p>
<p>Final Thoughts</p>
<p>The above list has some of the most essential retro games, and if you’re looking for the best performing GPU for gaming, read this guide here <a href="https://www.pcguide.com/reviews/best-rtx-2080-ti/">https://www.pcguide.com/reviews/best-rtx-2080-ti/</a>. But if you’re in the AMD camp, you should check out the RX 5700 XT. If you need some help deciding between the variants, this guide on the all new <a href="https://www.pcguide.com/reviews/best-rx-5700/?fbclid=IwAR04IarV1jT1rMofMMH-SfCNSqxpO31cm3llrlWX4APJSR8BL9dUOTuTDNk">AMD RDNA powered GPUs </a> should help.</p>
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		<title>5 Best Android Retro Games In 2019</title>
		<link>https://newretrowave.com/2019/09/19/5-best-android-retro-games-in-2019/</link>
					<comments>https://newretrowave.com/2019/09/19/5-best-android-retro-games-in-2019/#respond</comments>
		
		<dc:creator><![CDATA[NewRetroWave]]></dc:creator>
		<pubDate>Thu, 19 Sep 2019 17:44:00 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[ANDROID]]></category>
		<category><![CDATA[minesweeper]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[tetris]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=28258</guid>

					<description><![CDATA[Gaming has been a fast-moving industry for the last several years, with the advancements made in technology seeing games look and play like never before. This has applied to all genres. So from Nintendo Crosswords and Watch Dogs: Legion for PS4 players, all the way [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Gaming has been a fast-moving industry for the last several years, with the advancements made in technology seeing games look and play like never before. This has applied to all genres. So from <a href="https://nintendo.fandom.com/wiki/CrossworDS">Nintendo Crosswords</a> and Watch Dogs: Legion for PS4 players, all the way through to <a href="https://ca.royalvegascasino.com/">live dealer tables at Royal Vegas casino</a>; everyone has enjoyed a vastly enhanced gaming experience. However, while modern-day gaming is brilliant, you can’t beat a bit of retro, and now retro gaming on the go has become more popular than ever. Therefore, we thought it was about time we picked out several of the best retro titles.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28261" src="https://newretrowave.com/wp-content/uploads/2019/09/Android-game-3.jpg" alt="" width="300" height="168" /></p>
<p>Old School RuneScape</p>
<p>Old School RuneScape, launched back in 2001, is considered a retro title by today’s standard. Making its name in the web version, OSRS has finally made it to mobile, and there’s been no compromise on quality. The mobile version is a replica of the web variant, and by subscribing players will be able to get stuck into even more action. OSRS still has a considerable following, 18 years after its release, so it’s no surprise that the mobile version of the hit game is fairing so well.</p>
<p>&nbsp;</p>
<p>Sega Forever titles</p>
<p>SEGA, back in the day, created some epic games, as well as characters. From Sonic the Hedgehog through to Kid Chameleon, SEGA games were stuff dreams were made of. The great news is, Android users can now get stuck into these classic SEGA titles, and they can even play them all add free. Every gamer will have enjoyed a SEGA title or two at some point and being able to relive them all on-demand is retro gold. Sonic the Hedgehog is, of course, the pick of the bunch.</p>
<p>Square Enix games</p>
<p>Like SEGA, Square Enix is a company who have produced some fantastic games over the years. When it comes to retro games, you could describe <a href="https://square-enix-games.com">Square Enix</a> as being old hands, and now their console classics have made it to mobile. They’ve also undergone a bit of a facelift too, to ensure they have a bit of a modern look and feel about them. Players can enjoy Final Fantasy and Dragon Quest titles, as well as others, to experience retro mobile gaming at its very best.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28259" src="https://newretrowave.com/wp-content/uploads/2019/09/Android-game-2.jpg" alt="" width="299" height="168" /></p>
<p>Tetris</p>
<p>Tetris is a game which has been modernised and redeveloped over the years, but it always seems to have stayed the same where the game mode is concerned, and that’s fantastic news. It was the addictive gameplay which attracted players when the game was first released, and that remains its biggest draw still to this day. Players can now enjoy Tetris in all its glory on mobile, allowing them to play on the go, just as they could when the game hit the GameBoy all those years ago.</p>
<p>Minesweeper</p>
<p>Who remembers playing Minesweeper on PC years ago, to pass a few minutes during a school lesson, or while on a break at work? The game, which became very popular due to how simple it is to play, has recently made a comeback on Android, and now players can attempt to sweep the field free of mines. It’s a classic game, with several new features added, and by far and away one of our favourite retro titles available to play on Android devices.</p>
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		<title>Box Art IX: The Furnace of Affliction</title>
		<link>https://newretrowave.com/2019/09/04/box-art-ix-the-furnace-of-affliction/</link>
					<comments>https://newretrowave.com/2019/09/04/box-art-ix-the-furnace-of-affliction/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Wed, 04 Sep 2019 18:01:18 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Artwork]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[commodore 64]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[super breakout]]></category>
		<category><![CDATA[venom]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=28132</guid>

					<description><![CDATA[I have been away, my RetroFriends, and I apologize for the gap in content. I&#8217;ve been getting involved with some stuff that&#8217;s kept me pretty busy, and life is good. However, I am never too busy to bring you more of the gaming world&#8217;s most [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I have been away, my RetroFriends, and I apologize for the gap in content. I&#8217;ve been getting involved with some stuff that&#8217;s kept me pretty busy, and life is good. However, I am never too busy to bring you more of the gaming world&#8217;s most questionable (often on many levels) box art. There may come a day when there are no more of these covers to mock, no more masterpieces of outsider art to sting my imagination like a pissed-off scorpion. I enjoy doing these, and I hope, despite this being the ninth of them, you get a kick out of it too.</p>
<p>Now put on some gloves. This isn&#8217;t light work. No, the thick rubber ones. Yeah, trust me.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><span style="text-decoration: underline">Pac-Man (Atari 400/800/XE/XL Version)</span></h2>
<h2 style="text-align: center"><span style="text-decoration: underline">Atari, 1982</span></h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28137" src="https://newretrowave.com/wp-content/uploads/2019/09/pac-man-Atari-400-800-version-atari-1982.jpg" alt="Runnin' down a dream." width="600" height="806" srcset="https://newretrowave.com/wp-content/uploads/2019/09/pac-man-Atari-400-800-version-atari-1982.jpg 600w, https://newretrowave.com/wp-content/uploads/2019/09/pac-man-Atari-400-800-version-atari-1982-223x300.jpg 223w" sizes="(max-width: 600px) 100vw, 600px" /></p>
<p>No wonder those ghosts want to kill him. Look at him. He looks like <strong><a href="https://www.youtube.com/watch?v=XCKv64qTym8" target="_blank" rel="noopener">Gerbert</a></strong> if Gerbert hit puberty and became, I don&#8217;t know,<strong> <a href="https://www.youtube.com/watch?v=u5N2-QvN_70" target="_blank" rel="noopener">Dobie Gillis.</a></strong> What other lame references can I sneak in here? His face is horrible. He never had or needed teeth before, and now he has – that&#8217;s right – JUST INCISORS. Pac-Man doesn&#8217;t chew things. That&#8217;s fanciful bullshit for children. He just consumes them. I posit that Pac-Man is not the protagonist in this tale. The ghosts are sick of him chomping through their giant Spree candy and this time they&#8217;re not calling the cops. I like how the red ghost (I know they have names but I refuse to give them the dignity) is licking its lips. Its eerily humanlike hands put Pac&#8217;s rubbery-ass Gumby mittens to shame. Ditch the teeth and get some fingers, dude. Pac-Man is at his worst here, blindly swimming in his violent addiction even as he flees those who would destroy him for it.</p>
<p>This wouldn&#8217;t be so unsettling without the eyes. He sleeps in little snatches, 2 or 3 hours at a time. It&#8217;s all he can manage since he signed up for those LSD experiments to get time off his sentence.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><span style="text-decoration: underline">Dr. Pimple&#8217;s Dog</span></h2>
<h2 style="text-align: center"><span style="text-decoration: underline">Euro-Byte, 1983</span></h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28134" src="https://newretrowave.com/wp-content/uploads/2019/09/dr-pimples-dog-euro-byte-1983.jpg" alt="I can almost smell this picture." width="445" height="700" srcset="https://newretrowave.com/wp-content/uploads/2019/09/dr-pimples-dog-euro-byte-1983.jpg 445w, https://newretrowave.com/wp-content/uploads/2019/09/dr-pimples-dog-euro-byte-1983-191x300.jpg 191w" sizes="(max-width: 445px) 100vw, 445px" /></p>
<p>Dr. Pimple collects two things. One of them is aerosol canisters full of pressurized horse blood. The other is gullible dogs. The monocle is an affectation that seems out of place with a green Nehru jacket and a face that looks like Boris Karloff knocked up Edward James Olmos. Doc Pimple doesn&#8217;t care. You&#8217;ll be wondering about more than his monocle when you&#8217;re covered in rarefied horse blood and running at full speed from a cheerful suicide dog.</p>
<p>“16 maidens to rescue” is more of a sarcastic taunt than a call to action; Pimple&#8217;s already atomized their fluids and fed the jerky-like husks to “Spot.” Spot loves this whole thing, because as noble as we make dogs out to be, every single one of them is a depraved Epicurean hedonist capable of appalling acts of violence. <a href="https://www.orlandosentinel.com/features/gone-viral/os-cats-kill-you-bigger-study-post.html" target="_blank" rel="noopener">Wait, hold up&#8230; my bad, that&#8217;s cats.</a></p>
<p>Dr. Pimple could have done a lot with his life, but he&#8217;s chosen his path&#8230; he aims to be the <a href="https://en.wikipedia.org/wiki/H._H._Holmes" target="_blank" rel="noopener">H.H. Holmes</a> of the Commodore 64 world. All it takes is a good dog, a fresh can of horsey juice, and a dream.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><span style="text-decoration: underline">Venom</span></h2>
<h2 style="text-align: center"><span style="text-decoration: underline">Mastertronic, 1987</span></h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28133" src="https://newretrowave.com/wp-content/uploads/2019/09/venom-mastertronic-1987.jpg" alt="♪ I need no one to tell me / What's wrong or right / I drink the blood of children / Stalk my prey at night ♪" width="576" height="900" srcset="https://newretrowave.com/wp-content/uploads/2019/09/venom-mastertronic-1987.jpg 576w, https://newretrowave.com/wp-content/uploads/2019/09/venom-mastertronic-1987-192x300.jpg 192w" sizes="(max-width: 576px) 100vw, 576px" /></p>
<p>THIS IS HOW YOU SELL A VIDEO GAME. This could be the cover of a truly &#8220;wicked&#8221; <a href="https://www.youtube.com/watch?v=D5wUr4Lut4A" target="_blank" rel="noopener">metal</a> album, or in the pages of an <a href="https://bt4wall.files.wordpress.com/2015/11/jeff-easley-with-this-ring.jpg" target="_blank" rel="noopener">RPG book</a>, or just a motivational poster to remind us what matters&#8230; suiting up and riding out on your slobbering human-eyed horse to split wigs and mete out justice.</p>
<p>Peep this fucking horse though. Those eyes look like a human&#8217;s and they&#8217;re scowling. It&#8217;s looking right at the viewer, as if to assure you that yes, you are next, and that your agony will make hell seem like a utopia. The knight and his steed work as one, but they do not kill serpents out of nobility or virtue. These two are full-time on this shit for its own sake, carrying the last of their savings in cash and waiting for their blood to mingle with yours and the snake&#8217;s as it soaks into the graying earth. Until then, they kill simply to exult in the act, and besides, no one misses the giant fucking snakes.</p>
<p>&nbsp;</p>
<h2 style="text-align: center"><span style="text-decoration: underline">Panic 64</span></h2>
<h2 style="text-align: center"><span style="text-decoration: underline">Interceptor Software, 1983</span></h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28138" src="https://newretrowave.com/wp-content/uploads/2019/09/panic-64-interceptor-software-1983.jpg" alt="Just beyond the boundaries of the causal realm lies a seething chaos, and it smells like hot playground equipment and sour milk." width="800" height="927" srcset="https://newretrowave.com/wp-content/uploads/2019/09/panic-64-interceptor-software-1983.jpg 800w, https://newretrowave.com/wp-content/uploads/2019/09/panic-64-interceptor-software-1983-259x300.jpg 259w, https://newretrowave.com/wp-content/uploads/2019/09/panic-64-interceptor-software-1983-768x890.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p><span style="color: #252525"><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">The cover of </span></span></span><span style="color: #252525"><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">Panic 64</span></span></span><i> </i><span style="color: #252525"><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">was drawn by the sister of Interceptor Micro&#8217;s programmer </span></span></span><a href="https://www.mobygames.com/developer/sheet/view/developerId,809/" target="_blank" rel="noopener"><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">Andrew Challis</span></span><span style="color: #252525"><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">.</span></span></span></a><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium"> I don&#8217;t know if she ever did any other professional artwork, but I&#8217;d love to see it if she has. Here we have another slice of life from an abstract hellscape: clouds of methane gas fill the yawning voids between pieces of crumbling Chuck E Cheeze architecture, a backdrop for one voyager&#8217;s final stand against some very flamboyant CHUDs. Kneeling from fatigue, his eyes wide with the fury of patience finally lost, he shoves back the stubby mob of child-sized mutants as he places and arms the last device. Thirty seconds to detonation, and the extraction point is somewhere down that ladder.</span></span></p>
<p>“<span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">Fuck it,” he mumbles to himself as he kicks an infant sized ghoul into the gasoline-puddle abyss. “Might as well just jump.”</span></span></p>
<p>&nbsp;</p>
<h2 style="text-align: center"><u>Super Breakout (2600)</u></h2>
<h2 style="text-align: center"><span style="text-decoration: underline">Atari, 1979</span></h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28139" src="https://newretrowave.com/wp-content/uploads/2019/09/super-breakout-atari-2600-1979.jpg" alt="&quot;War never changes.&quot;" width="528" height="720" srcset="https://newretrowave.com/wp-content/uploads/2019/09/super-breakout-atari-2600-1979.jpg 528w, https://newretrowave.com/wp-content/uploads/2019/09/super-breakout-atari-2600-1979-220x300.jpg 220w" sizes="(max-width: 528px) 100vw, 528px" /></p>
<p><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">In the cold and fathomless black ocean of deep space, dancing on the edge of a 200-billion-light-year-wide <a href="https://en.wikipedia.org/wiki/KBC_Void" target="_blank" rel="noopener">supervoid</a> containing only emptiness, a lonely astronaut waits to die. The colors surround him. They mock and sing. His aim is off and he lets another projectile slip into the starless black, past him and on into infinity. It easily leaves this non-place where he is trapped. He stares blankly as it fades into the dark and he fights the urge to weep. No, he will not lose his mind here, despite all. The cruelest joke is that he already has.</span></span></p>
<p><span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">He has not played catch with his son or made love to his wife in æons. He does not even know how old he is now, or how long he has been imprisoned. Time has left this place, a brittle totem of man&#8217;s meaningless structures. Long ago his oxygen supply should have dwindled. When he first blundered into this absurd game of catch, a veritable rainbow-wall of bright light bore down on him like a sniper on a dim rooftop. In a spectacle of idiot monotony, he has worn down the walls of this lurid Jericho, but he lacks the faith of Joshua. In this immeasurable span of silent hours, the minimal progress is totally meaningless. He narrows his eyes as he turns back to the rusted console, and for the first time since he lost contact with Earth, he speaks.</span></span></p>
<p><strong><em>“<span style="font-family: 'Times New Roman', serif"><span style="font-size: medium">I wish I had another game. This one sucks.”</span></span></em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-28135" src="https://newretrowave.com/wp-content/uploads/2019/09/finisher.jpg" alt="" width="720" height="587" srcset="https://newretrowave.com/wp-content/uploads/2019/09/finisher.jpg 720w, https://newretrowave.com/wp-content/uploads/2019/09/finisher-300x245.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>&nbsp;</p>
<h1 style="text-align: center">See You Soon, and Stay Retro!</h1>
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		<title>NEStravaganza, part 3/3</title>
		<link>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/</link>
					<comments>https://newretrowave.com/2019/02/28/nestravaganza-part-3-3/#respond</comments>
		
		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 28 Feb 2019 17:16:44 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[1943]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Crystalis]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[ninja turtles]]></category>
		<category><![CDATA[snk]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25994</guid>

					<description><![CDATA[All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>All right, RetroFans. Let&#8217;s crack the cork on three more vintage titles for the console heard round the world during the 80s. The NES library is more like a jungle than a well, and it&#8217;s easy to get bogged down. Thankfully, the breadth of titles has allowed me to present a variety of games to you, as well as my varied opinions on them. We love the shooters, we love the platform action, we love the sports and the puzzles. Well, some of us don&#8217;t like puzzles too much. We love the RPGs, the racers, and the games that defy category. We love the NES, we can&#8217;t help ourselves, and if loving this grey chunk of plastic is crazy, then I guess you&#8217;d better strap me in my straitjacket and give me a jolt. It won&#8217;t change anything. This is the system I cut my teeth on. Well, this and DOS&#8230; but that&#8217;ll be another three-parter. Without further flitting about, let&#8217;s come out the tail-end of this one!</p>
<p>&nbsp;</p>
<h1 style="text-align: center">1943</h1>
<h1 style="text-align: center">Capcom, 1988</h1>
<p>Lately I&#8217;ve been taking time to really read up (and watch countless fantastic documentaries) on the world wars. The air and sea duel between US and Imperial Japanese forces in the Pacific Theater during the Second World War remains one of the most gripping, dramatic conflicts of the 20<sup>th</sup> Century. It continues to stir the human spirit and the imagination of gamers in various forms, but when I was a young&#8217;un, 1943 was what got my pulse pounding.</p>
<p>Let me take a moment and assure our readers of something important: I am talking about a video game by Capcom, and will offer no intentional slant either way on a conflict fought long ago by men who have now mostly passed on. All opinions expressed are pertinent to the 1988 NES port of an arcade game, not WWII itself.</p>
<p>With that covered, Capcom made one hell of a riveting action shooter out of this piece of history. The titanic conflict is taken from history to hyperbole, presented in a suitably intense form, and yet it still ends up an easily enjoyable breakneck plane shooter. Your brave little plane starts off as the factory-direct model, but there is some decent opportunity to enhance it along your way, as well as lovely power-ups to wield against your foes in the air and at sea. Levels are divided into high-altitude approaches and the death-defying attacks launched on carriers and other ships. The pacing and nature of the action can give you the feeling of a bona fide flying ace, but be careful&#8230; 1943 is war. As you fight through swarms of enemy fighters and outward defenses, you must take great care to keep yourself sharp for the “boss” fights against gigantic destroyers, screen-spanning super planes, and everything the Imperial Navy has to throw at you.</p>
<div id="attachment_25995" style="width: 609px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25995" class="wp-image-25995 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png" alt="" width="599" height="521" srcset="https://newretrowave.com/wp-content/uploads/2019/02/1943-1.png 599w, https://newretrowave.com/wp-content/uploads/2019/02/1943-1-300x261.png 300w" sizes="(max-width: 599px) 100vw, 599px" /><p id="caption-attachment-25995" class="wp-caption-text">The hottest dog of the hot-doggers, you take on the Imperial Navy all on your lonesome. The grit was never grittier on the 8-bit screen.</p></div>
<p>The graphics are adequate, with some nice color and detail on the big stuff, which gives the epic feel an extra dose of flavor. The music has its good moments, but none of it sucks; this is after all a Capcom title. SFX takes no backseat either, all of it being at least on par with if not exceeding its contemporaries in the genre. All in all, it is a fine port of a very fun arcade game that I fondly keep in my rotation when I open the emulator and strap on my flight harness.</p>
<p>1943 gets an easy 7 out of 10 for me. It&#8217;s an easily approachable but healthy challenge for fans of the shmup genre, with plenty of its own twists and goodies to keep you interested.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Crystalis</h1>
<h1 style="text-align: center">SNK, 1990</h1>
<p>Not too long after early RPG titles for the NES began enjoying notable success, the idea of combining RPG elements with real-time action game play was tossed about by various developers with varying degrees of success. Crystalis (called God Slayer: Haruka Tenkū no Sonata in Japan) is a title that sometimes gets overlooked. Modern and past reviewers have had mixed feelings about this one, but I feel that Crystalis is one of the more entertaining and effectively-framed RPG style stories that hit the NES.</p>
<p>It&#8217;s a game with a relatively detailed plot, so I will avoid revealing too much in case you&#8217;ve not played and decide to give it a try. The important part of the beginning story is that you awaken from cryo-sleep years after a nuclear conflict that greatly changed your world. As things progress, you find that you may in fact be the one meant to save this new and dark place you wake up to.</p>
<p>Both your allies in the world&#8217;s remaining civilizations and your enemies throughout the spaces between are varied and interesting; your quest will carry you far and wide as you take back the world from the evil empire that has risen in the wake of the nuke war, requiring not only brawn but combat skill as you master your sword and magic. There are also some Zelda-esque puzzles along the way, though none of them are so convoluted that a thinking player will find them insoluble. You gain levels and improve in prowess as the plot unfolds around you, but your efficiency in doing so is mostly dictated by good ol&#8217; fashioned thumb-dancing.</p>
<div id="attachment_25996" style="width: 610px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25996" class="wp-image-25996 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png" alt="" width="600" height="525" srcset="https://newretrowave.com/wp-content/uploads/2019/02/cryst-1.png 600w, https://newretrowave.com/wp-content/uploads/2019/02/cryst-1-300x263.png 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-25996" class="wp-caption-text">Sure, you do a shit-ton of stabbing during your adventure. But Hell, that&#8217;s an action RPG staple!</p></div>
<p>The graphical presentation is more than appropriate, with familiar tropes and new surprises alike. It&#8217;s nothing to rant and rave about, but it&#8217;s a satisfying spread. Other reviewers have faulted the game for certain challenges being just “button-mashers,” but I disagree; careful and clever play will not only bear you out of trouble, but prove more efficient in slaying your foes. The music is pretty good, but it suffers in places like underground “dungeon areas” from a bit of repetitiveness. Sound effects come out on a similar plane, being decent but nothing to write home about. In my view, the play itself saves Crystalis from being mediocre or plain. The story (again, trying to avoid too much exposition here) is also an engaging and suitably “RPG-like” tale laced with mysticism and heroism, not to mention some great villains.</p>
<p>Crystalis pulls down a 6 out of 10 from me. I like to play it as an action-adventure game, its depth is reasonable without being too elaborate, and its overall presentation is satisfying if not truly stellar. It&#8217;s worth a look for anyone who enjoys the hybrid of action and role-playing.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">TMNT 3: The Manhattan Project</h1>
<h1 style="text-align: center">Konami, 1992</h1>
<p>Here&#8217;s the one I shit on, folks. Not even because it&#8217;s that terrible&#8230; it&#8217;s just kind of a letdown. To address the elephant in the room, it&#8217;s essentially just more of what we saw in the NES version of the TMNT arcade port. It&#8217;s more than playable, but it&#8217;s just a reuse of something they did only a couple of years before, Very little effort to add much new dynamism or excitement&#8230; I mean, they didn&#8217;t release the actual Super Mario part 2 here until All-Stars, for this exact marketing reason. “Will they swallow the same pill twice?”</p>
<p>The answer is yes. We did.</p>
<p>WAIT, THOUGH. Maybe I&#8217;m not being entirely fair. In the vein of some other beat &#8217;em ups, this third TMNT NES game allows you to choose whether or not “friendly fire” is a factor in 2-player action. It also allows you to change your chosen turtle in between horrible deaths, and for a second player to join in the game <i>in medias res </i>during a 1-player session. Essentially, it&#8217;s an opportunity to make the game more similar to the arcade experience in certain ways.</p>
<div id="attachment_25998" style="width: 655px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25998" class="size-full wp-image-25998" src="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png" alt="" width="645" height="565" srcset="https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1.png 645w, https://newretrowave.com/wp-content/uploads/2019/02/tmnt3-1-300x263.png 300w" sizes="(max-width: 645px) 100vw, 645px" /><p id="caption-attachment-25998" class="wp-caption-text">You tell me, folks. After all, you&#8217;re as opinionated as I am. Aren&#8217;t you?</p></div>
<p>I maintain that the formula changed very little and that you&#8217;re mostly just getting more levels to play in the style of TMNT II, but is that necessarily a horrible thing? At least the premise is exciting: Shredder has turned all of Manhattan into a floating fortress under his control, and the Fab Four must end their vacation early to return home and put a stop to their arch-villain&#8217;s plans once more.</p>
<p>The graphics really seem to have taken a hit, as far as I&#8217;m concerned. Things look just a little more goofy, but it&#8217;s still enough to get the job done. Just barely. The music&#8230; well, it&#8217;s Konami. Their taste in (and impressive variety of) BGM composition almost never fails, and this is no exception. It&#8217;s good, rollicking, authentic shell-kicking music. Otherwise the presentation isn&#8217;t too far from the previous installment in the series, and they even made a pass at a decent intro sequence for TMNT 3.</p>
<p>I&#8217;ll soften up and drop TMNT 3 a 6 out of 10. It&#8217;s comparable to its predecessor, with some neat little options added in, and if you&#8217;re after more of the same, you won&#8217;t be disappointed. Besides, even though I&#8217;m the final authority (sarcasm) on video games excellence, this ain&#8217;t all about me.</p>
<div id="attachment_25997" style="width: 868px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25997" class="size-full wp-image-25997" src="https://newretrowave.com/wp-content/uploads/2019/02/footer.png" alt="" width="858" height="323" srcset="https://newretrowave.com/wp-content/uploads/2019/02/footer.png 858w, https://newretrowave.com/wp-content/uploads/2019/02/footer-300x113.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/footer-768x289.png 768w" sizes="(max-width: 858px) 100vw, 858px" /><p id="caption-attachment-25997" class="wp-caption-text">NRW Gaming 2019 &#8211; STAY RETRO</p></div>
<h3 style="text-align: center"><em>Keep your eyes peeled in March for another three-parter. Stay Retro!</em></h3>
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		<title>NEStravaganza part 2/3</title>
		<link>https://newretrowave.com/2019/02/26/nestravaganza-part-2-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Tue, 26 Feb 2019 19:07:25 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pony Canyon]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Super Spike]]></category>
		<category><![CDATA[technos]]></category>
		<category><![CDATA[Three Stooges]]></category>
		<category><![CDATA[wcw]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25965</guid>

					<description><![CDATA[Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Welcome back, boils and ghouls! It&#8217;s time for the second chunk of meat in the three-course massacre I&#8217;ve dubbed the NEStravaganza. I plan to get full-on Sawyer family with this one, so strap on your drool cups and fasten your restraints. I&#8217;m plucking both weeds and fruit from the garden of 1985-95, and the only questions are: who will survive, and what will be left of them?</p>
<p>&nbsp;</p>
<h1 style="text-align: center">WCW World Champion Wrestling</h1>
<h1 style="text-align: center">Nichibutsu/Pony Canyon/FCI, 1989</h1>
<p>It&#8217;s no lie to say that I was a bit of a kook for pro wrestling as a kid, and even today I sometimes listen to podcasts and “shoot” interviews featuring the sport&#8217;s old hands and classic geniuses; sometimes I will cue up a playlist of Jim Cornette&#8217;s colorful and profanity-laced rantings just to entertain myself while I&#8217;m about my daily tasks. I remember the WCW NES game becoming available – I first knew of it from a DC Comics ad in early 1990 – and I remember being&#8230; okay with it.</p>
<p>WCW features a popular spread of the promotion&#8217;s wrestlers from the late 80s, including the Road Warriors, Lex Luger, and The Man Himself, Nature Boy Ric Flair. WCW has a pretty cool feature that a lot of its contemporaries didn&#8217;t: each wrestler has a unique move set, and you assign four moves to the four directional buttons before each match. This not only lets you mix things up to keep the game from getting too boring, it also allows for a little bit of strategy if you decide that you want to get that in-depth with this shit.</p>
<div id="attachment_25968" style="width: 564px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25968" class="size-full wp-image-25968" src="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png" alt="" width="554" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/wcw1.png 554w, https://newretrowave.com/wp-content/uploads/2019/02/wcw1-300x284.png 300w" sizes="(max-width: 554px) 100vw, 554px" /><p id="caption-attachment-25968" class="wp-caption-text">Sting and Michael P.S. Hayes perform a gratuitous and elaborate sex act, right before your very eyes.</p></div>
<p>The real drawbacks are that the controls do take some getting used to, heavily overshadowed by the typical Pony Canyon graphical laziness. It&#8217;s saved by some really good in-game music and surprisingly clear digitized voices.</p>
<p>I give WCW a 5 out of 10. I&#8217;d say check it out if you&#8217;re into old school pro wrestling, but be ready to take a few minutes to settle in and just enjoy the nostalgia while you&#8217;re at it.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">The Three Stooges</h1>
<h1 style="text-align: center">Incredible Technologies/Beam Software, 1989</h1>
<p>This is another one of those games where they tried desperately to lash a group of mini games into one cohesive product. I hazard to say that Three Stooges isn&#8217;t entirely bad, it&#8217;s just&#8230; well, let me try something new and be polite. I, for one, think this game is kind of shitty. There may be people out there who like it, or even love it. I haven&#8217;t met any.</p>
<p>The story is noble enough, a blue collar drama wherein Larry, Moe, and Curly aim to help the orphanage stay afloat despite the efforts of a Snidely Whiplash-style “evil banker.” The trio go into action, making money for the tots in a variety of fittingly absurd ways. Pie throwing and cracker eating contests, moonlighting as doctors and waiters, the Stooges are broad in their vision when it comes to making dough. My favorite so far has to be the hospital job; no HMO will cover the high-speed lunacy of the gurney race. The “contest” themed gigs play a lot like parts of LJN&#8217;s Back to the Future, which is not a compliment. It&#8217;s more of an accusation.</p>
<div id="attachment_25967" style="width: 567px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25967" class="wp-image-25967 size-full" src="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png" alt="" width="557" height="524" srcset="https://newretrowave.com/wp-content/uploads/2019/02/stooge1.png 557w, https://newretrowave.com/wp-content/uploads/2019/02/stooge1-300x282.png 300w" sizes="(max-width: 557px) 100vw, 557px" /><p id="caption-attachment-25967" class="wp-caption-text">One of the many classic moments where I have no fucking idea what&#8217;s going on, but I&#8217;m doing my best anyway.</p></div>
<p>This is a port of a 1987 computer game so I&#8217;ll pull my punches a little bit. The graphics are actually pretty good for what we&#8217;re dealing with, and even the usually lousy “realistic” close-ups of familiar characters are very on-point. The sound is absolute dog shit, however. Dinky, repetitive music loops, badly garbled voice samples&#8230; I believe the audio was where they cut corners when updating this game from its original format. Compared to, say, Ironsword: Wizards &amp; Warriors II, the sound is absolutely piss-poor.</p>
<p>The Three Stooges gets a 5 out of 10 for effort, because while the sound drives me fucking nuts, a couple of these sub-games are actually pretty fun to play and I think the spirit of the source material carries through fairly well.</p>
<p>&nbsp;</p>
<h1 style="text-align: center">Super Spike V&#8217;Ball</h1>
<h1 style="text-align: center">Technos Japan, 1989</h1>
<p>I am normally pretty wish-washy on sports games, especially on early consoles like the NES. The RBI series and Blades of Steel are exemplary games for the system, but most of the rest of the NES sports games amount to convoluted crap as far as I&#8217;m concerned. I was happy to find another exception to that rule in Super Spike.</p>
<p>My stupid ass didn&#8217;t have too much trouble figuring out how to serve and keep the ball in play, and I felt very much like the challenge level was scaled appropriately. I felt like Super Spike was giving me a chance to learn the ropes before violently strangling me with them.</p>
<div id="attachment_25966" style="width: 552px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-25966" class="size-full wp-image-25966" src="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png" alt="" width="542" height="523" srcset="https://newretrowave.com/wp-content/uploads/2019/02/spike1.png 542w, https://newretrowave.com/wp-content/uploads/2019/02/spike1-300x289.png 300w" sizes="(max-width: 542px) 100vw, 542px" /><p id="caption-attachment-25966" class="wp-caption-text">Ball-bashing Chad action at its finest.</p></div>
<p>One look at the game in action will remind you of Double Dragon I and II for the NES; decently-defined sprites and appropriately intense sound effects mark this as Technos work through and through. The game plays pretty smoothly and the action gets intense. The music is hit or miss, but when it&#8217;s good it&#8217;s on par with any of the ballsy tracks from the NES version of Double Dragon II.</p>
<p>Super Spike gets a 7 out of 10. I was pleasantly surprised by it, well-entertained, and found it to be another solid piece of work by Technos Japan.</p>
<p>&nbsp;</p>
<p>Be sure to keep an eye out for the finale of this round of reviews on the 28<sup>th</sup>. Perhaps after this, we will move on to another system we&#8217;ve neglected so far. If you have any suggestions, feel free to email me or hit me up on the Facebook page. I&#8217;ve got to sweep the cutting room floor now, so goodbye until then, and stay retro!</p>
<p>&nbsp;</p>
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		<title>NEStravaganza! Part 1 of 3</title>
		<link>https://newretrowave.com/2019/02/21/nestravaganza-part-1-of-3/</link>
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		<dc:creator><![CDATA[bryan.eddy@newretrowave.com]]></dc:creator>
		<pubDate>Thu, 21 Feb 2019 19:29:45 +0000</pubDate>
				<category><![CDATA[Arcade Gaming]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro Console Gaming]]></category>
		<category><![CDATA[athena]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[flintstones]]></category>
		<category><![CDATA[grab bag]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NEStravaganza]]></category>
		<category><![CDATA[section z]]></category>
		<category><![CDATA[sword master]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://newretrowave.com/?p=25946</guid>

					<description><![CDATA[I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m very sorry for the delay in new articles this month, folks. I found myself at a loss as to what I should crack into. I like to keep things as fresh as possible (when I&#8217;m not spending six articles mocking video game box art), but sometimes after nearly 5 years of writing about the wonderful video games of the past, one has to dip back, at least partially.</p>
<p>I haven&#8217;t been talking as much about the 8-bit era lately, specifically the NES. How can we not keep coming back to the NES? To many (maybe even most) retro gamers, the NES is the iconic console of the 1980s, and it was certainly the beginning of a golden era for the hobby. It had a remarkably long run when measured in the span of time during which games were released for it; over 700 titles were produced, not counting unlicensed games, from &#8217;85 to &#8217;95. That&#8217;s a full-bodied decade-long reign.</p>
<p>Long Story short, we&#8217;re gonna go on a three-article grab-stravaganza. I&#8217;m going to talk about three games per article, all randomly picked from the NES library, and we&#8217;re gonna show the little grey box some love, like we should.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Flintstones: Surprise at Dinosaur Peak</h2>
<h2 style="text-align: center">Taito, 1993</h2>
<p>I played a couple of these Flintstones joints for the NES (yes, there are multiple), but this was probably the most decent one. In This one you play as Fred and Barney, between whom you can switch a la Castlevania 3, as they set out to find their dumbass caveman kids who wandered off.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25947" src="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png" alt="" width="841" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/flint1.png 841w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-300x261.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/flint1-768x669.png 768w" sizes="(max-width: 841px) 100vw, 841px" /></p>
<p>The severe drawback this game has is that it was made in &#8217;93, yet its audiovisual presentation seems more like 1986 NES fare. Not that this is a huge problem, but come on, Taito, you&#8217;ve had time by now to figure shit out and you&#8217;ve also made some games that don&#8217;t look like shit. The color palette is criminally underutilized, even for a game based on a cartoon, and the sound is almost 2600 quality. What saves Dinosaur Peak is that it&#8217;s a great platformer from a play and design standpoint. The ledge-grabbing thing is something a lot of otherwise cool games could have benefit from, and there are actual pros and cons to both playable characters. Fred&#8217;s a basic bitch who just swings around a club, but he can hit really hard with it, and Barney&#8217;s got a weak little slingshot, but he can use it from a safer distance than Fred can swing. The cutscenes&#8230; well, I can see that they put effort into telling an actual story, but the cutscenes are kind of weird and boring. I can forgive this easily, because like I said, at least they&#8217;re playing at a storyline. They just could have not bothered, really. It&#8217;s the goddamn Flintstones.</p>
<p>I&#8217;ll drop Flintstones: Surprise at Dinosaur Peak a 6 out of 10, because it&#8217;s fun to play despite looking like a grade schooler drew it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Section-Z</h2>
<h2 style="text-align: center">Capcom, 1987</h2>
<p>Y&#8217;all know how I feel about shmups. They are very much my shit. I sometimes load up an emulator to play a few when I can&#8217;t sleep, and the pure dopamine release lets me sleep after. Section-Z is a great example of an earlier member of the genre really going the extra mile. It also stands as a fantastic example of an arcade port losing none of its playability in translation, at least as far as I&#8217;m concerned.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25949" src="https://newretrowave.com/wp-content/uploads/2019/02/section1.png" alt="" width="839" height="733" srcset="https://newretrowave.com/wp-content/uploads/2019/02/section1.png 839w, https://newretrowave.com/wp-content/uploads/2019/02/section1-300x262.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/section1-768x671.png 768w" sizes="(max-width: 839px) 100vw, 839px" /></p>
<p>You play as an astronaut who&#8217;s out to destroy an alien base led by a creature called the Bangalool. Don&#8217;t look at me, I didn&#8217;t name the fucker. Beautifully, that&#8217;s really all the plot we need, because this game kicks ass for its time and the genre it most fits in. The best part of it for me is the way you move through the game. You do a lot of linear movement and standard dodge-and-shoot, sure, but you&#8217; don&#8217;t just fly offscreen at the end of a section. You&#8217;ve got to move through a series of teleporters to get to the section boss. There&#8217;s also that great front-and-back action, combined with variably-paced speeds for different areas. The game also looks great, because Capcom knows what the hell they&#8217;re doing. We&#8217;re not looking at much more complex palette use than the Flintstones since it&#8217;s 1987, but there&#8217;s an appropriate amount of implied detail to the backgrounds and a great variety of baddies and bosses represented. The music&#8217;s pretty kickin&#8217; too.</p>
<p>Section Z gets an 8 out of 10. I&#8217;d forgotten about this bad boy and was glad to rediscover it.</p>
<p>&nbsp;</p>
<h2 style="text-align: center">Sword Master</h2>
<h2 style="text-align: center">Athena, 1990</h2>
<p>I&#8217;m not gonna beat around the bush: this game fucking rocks. I watched the opening cut scene and was blown away. Prime example of a game really milking everything it can out of the NES&#8217;s capabilities. You play as a warrior who&#8217;s on that stereotypical save-the-princess routine, except this time you really are a hardcore nonstop bam-bam baddie destroyer.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25950" src="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png" alt="" width="840" height="684" srcset="https://newretrowave.com/wp-content/uploads/2019/02/sword1.png 840w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-300x244.png 300w, https://newretrowave.com/wp-content/uploads/2019/02/sword1-768x625.png 768w" sizes="(max-width: 840px) 100vw, 840px" /></p>
<p>In true old-school fantasy fashion, you&#8217;re a skilled swordsman – one might even call you a master – pitted against all kinds of gargoyles and skeletons and shit, and some of the enemies even require you to stop your progress and carefully out-duel them to the death. Once you get used to how fucking sly some of these monsters can be, it&#8217;s a lot of fun to play. Sword Master has solid graphics, especially in the cut scenes, but also featuring parallaxing and fairly crisp, well-defined characters. This game&#8217;s music is even gnarlier than Section Z&#8217;s. It&#8217;s almost headbanging good.</p>
<p>Sword Master also gets 8 out of 10. It is old school heavy-metal fantasy goodness in distilled form.</p>
<p>I will see you in a few days for part 2 of this NEStravaganza (I actively cringed while typing that) when we knock out three more games! Stay Retro!</p>
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